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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 17:42:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 17:42:28 +0300 |
commit | 466829aef10af6b95d0f443226e8549f4399b567 (patch) | |
tree | 2b0e790cad32c16a7b283e82732820032efe9b91 /src/net/ea/skillhandler.cpp | |
parent | a5f9e965323ad4b211405736eda7557cbe6a013a (diff) | |
download | plus-466829aef10af6b95d0f443226e8549f4399b567.tar.gz plus-466829aef10af6b95d0f443226e8549f4399b567.tar.bz2 plus-466829aef10af6b95d0f443226e8549f4399b567.tar.xz plus-466829aef10af6b95d0f443226e8549f4399b567.zip |
Add particle effect support for skill levelup.
New option skillLevelUpEffectId
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 45177f7e6..5a7268a6e 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -81,6 +81,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16(); // length const int skillCount = (msg.getLength() - 4) / 37; + int updateSkill = 0; for (int k = 0; k < skillCount; k++) { @@ -92,7 +93,9 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const int range = msg.readInt16(); msg.skip(24); // 0 unused const int up = msg.readInt8(); - + const int oldLevel = PlayerInfo::getStatBase(skillId); + if (oldLevel && oldLevel != level) + updateSkill = skillId; PlayerInfo::setStatBase(skillId, level); if (skillDialog) { @@ -100,6 +103,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) skillDialog->addSkill(skillId, level, range, up); } } + if (updateSkill && skillDialog) + skillDialog->playUpdateEffect(updateSkill); } void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) @@ -110,6 +115,8 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const int range = msg.readInt16(); const int up = msg.readInt8(); + if (skillDialog && PlayerInfo::getStatBase(skillId) != level) + skillDialog->playUpdateEffect(skillId); PlayerInfo::setStatBase(skillId, level); if (skillDialog) { |