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author | Andrei Karas <akaras@inbox.ru> | 2014-05-11 13:18:07 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-11 13:26:25 +0300 |
commit | ad42810bb9484f4930252ecc34b91d83f37e3293 (patch) | |
tree | 69f3bcf9b26bbdb08dde7e3a0fa6648fc432cf12 /src/map.h | |
parent | 116349dac9b9d13d0e57e24e345590a8a0e70210 (diff) | |
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Move map related files into resources/map.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 539 |
1 files changed, 0 insertions, 539 deletions
diff --git a/src/map.h b/src/map.h deleted file mode 100644 index 0ad048e7e..000000000 --- a/src/map.h +++ /dev/null @@ -1,539 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2014 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef MAP_H -#define MAP_H - -#include "position.h" -#include "properties.h" - -#include "being/actor.h" - -#include "listeners/configlistener.h" - -#include "render/renderers.h" - -#include <string> -#include <vector> - -class Animation; -class AmbientLayer; -class Image; -class MapHeights; -class MapItem; -class MapLayer; -class ObjectsLayer; -class Particle; -class Resource; -class SimpleAnimation; -class SpecialLayer; -class Tileset; -class WalkLayer; - -typedef std::vector<Tileset*> Tilesets; -typedef std::vector<MapLayer*> Layers; -typedef Layers::const_iterator LayersCIter; - -typedef std::vector<std::pair<MapLayer*, int> > TilePairVector; -typedef TilePairVector::const_iterator TilePairVectorCIter; - -typedef std::vector<AmbientLayer*> AmbientLayerVector; -typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter; -typedef AmbientLayerVector::iterator AmbientLayerVectorIter; - -static const int mapTileSize = 32; - -/** - * A meta tile stores additional information about a location on a tile map. - * This is information that doesn't need to be repeated for each tile in each - * layer of the map. - */ -struct MetaTile final -{ - /** - * Constructor. - */ - MetaTile() : Fcost(0), Gcost(0), Hcost(0), whichList(0), - parentX(0), parentY(0), blockmask(0) - {} - - A_DELETE_COPY(MetaTile) - - // Pathfinding members - int Fcost; /**< Estimation of total path cost */ - int Gcost; /**< Cost from start to this location */ - int Hcost; /**< Estimated cost to goal */ - unsigned whichList; /**< No list, open list or closed list */ - int parentX; /**< X coordinate of parent tile */ - int parentY; /**< Y coordinate of parent tile */ - unsigned char blockmask; /**< Blocking properties of this tile */ -}; - -/** - * Animation cycle of a tile image which changes the map accordingly. - */ -class TileAnimation final -{ - public: - explicit TileAnimation(Animation *const ani); - - ~TileAnimation(); - - A_DELETE_COPY(TileAnimation) - - bool update(const int ticks = 1); - - void addAffectedTile(MapLayer *const layer, const int index) - { mAffected.push_back(std::make_pair(layer, index)); } - - private: - TilePairVector mAffected; - SimpleAnimation *mAnimation; - Image *mLastImage; -}; - -typedef std::map<int, TileAnimation*> TileAnimationMap; -typedef TileAnimationMap::const_iterator TileAnimationMapCIter; - -/** - * A tile map. - */ -class Map final : public Properties, public ConfigListener -{ - public: - enum BlockType - { - BLOCKTYPE_NONE = -1, - BLOCKTYPE_WALL, - BLOCKTYPE_CHARACTER, - BLOCKTYPE_MONSTER, - BLOCKTYPE_AIR, - BLOCKTYPE_WATER, - BLOCKTYPE_GROUND, - BLOCKTYPE_GROUNDTOP, - NB_BLOCKTYPES - }; - - enum CollisionTypes - { - COLLISION_EMPTY = 0, // no collision - COLLISION_WALL = 1, // full collison - COLLISION_AIR = 2, // air units can walk - COLLISION_WATER = 3, // water units can walk - COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc) - COLLISION_MAX = 5 // count index - }; - - enum BlockMask - { - BLOCKMASK_WALL = 0x80, // 1000 0000 - BLOCKMASK_CHARACTER = 0x01, // 0000 0001 - BLOCKMASK_MONSTER = 0x02, // 0000 0010 - BLOCKMASK_AIR = 0x04, // 0000 0100 - BLOCKMASK_WATER = 0x08, // 0000 1000 - BLOCKMASK_GROUND = 0x10, // 0001 0000 - BLOCKMASK_GROUNDTOP = 0x20 // 0010 0000 - }; - - enum DebugType - { - MAP_NORMAL = 0, - MAP_DEBUG = 1, - MAP_SPECIAL = 2, - MAP_SPECIAL2 = 3, - MAP_SPECIAL3 = 4, - MAP_BLACKWHITE = 5 - }; - - /** - * Constructor, taking map and tile size as parameters. - */ - Map(const int width, const int height, - const int tileWidth, const int tileHeight); - - A_DELETE_COPY(Map) - - /** - * Destructor. - */ - ~Map(); - - /** - * Initialize ambient layers. Has to be called after all the properties - * are set. - */ - void initializeAmbientLayers(); - - /** - * Updates animations. Called as needed. - */ - void update(const int ticks = 1); - - /** - * Draws the map to the given graphics output. This method draws all - * layers, actors and overlay effects. - * - * TODO: For efficiency reasons, this method could take into account - * the clipping rectangle set on the Graphics object. However, - * currently the map is always drawn full-screen. - */ - void draw(Graphics *const graphics, int scrollX, int scrollY); - - /** - * Visualizes collision layer for debugging - */ - void drawCollision(Graphics *const graphics, - const int scrollX, const int scrollY, - const int debugFlags) const; - - /** - * Adds a layer to this map. The map takes ownership of the layer. - */ - void addLayer(MapLayer *const layer); - - /** - * Adds a tileset to this map. The map takes ownership of the tileset. - */ - void addTileset(Tileset *const tileset); - - /** - * Finds the tile set that a tile with the given global id is part of. - */ - const Tileset *getTilesetWithGid(const int gid) const A_WARN_UNUSED; - - /** - * Get tile reference. - */ - const MetaTile *getMetaTile(const int x, - const int y) const A_WARN_UNUSED; - - /** - * Marks a tile as occupied. - */ - void blockTile(const int x, const int y, const BlockType type); - - /** - * Gets walkability for a tile with a blocking bitmask. When called - * without walkmask, only blocks against colliding tiles. - */ - bool getWalk(const int x, const int y, - const unsigned char walkmask = BLOCKMASK_WALL - | BLOCKMASK_AIR | BLOCKMASK_WATER) const A_WARN_UNUSED; - - void setWalk(const int x, const int y, const bool walkable); - - unsigned char getBlockMask(const int x, const int y) const; - - /** - * Returns the width of this map in tiles. - */ - int getWidth() const A_WARN_UNUSED - { return mWidth; } - - /** - * Returns the height of this map in tiles. - */ - int getHeight() const A_WARN_UNUSED - { return mHeight; } - - /** - * Returns the tile width of this map. - */ - int getTileWidth() const A_WARN_UNUSED - { return mTileWidth; } - - /** - * Returns the tile height used by this map. - */ - int getTileHeight() const A_WARN_UNUSED - { return mTileHeight; } - - const std::string getMusicFile() const A_WARN_UNUSED; - - void setMusicFile(const std::string &file); - - const std::string getName() const A_WARN_UNUSED; - - /** - * Gives the map id based on filepath (ex: 009-1) - */ - const std::string getFilename() const A_WARN_UNUSED; - - /** - * Find a path from one location to the next. - */ - Path findPath(const int startX, const int startY, - const int destX, const int destY, - const unsigned char walkmask, - const int maxCost = 20) A_WARN_UNUSED; - - /** - * Adds a particle effect - */ - void addParticleEffect(const std::string &effectFile, - const int x, const int y, - const int w = 0, const int h = 0); - - /** - * Initializes all added particle effects - */ - void initializeParticleEffects(Particle *const particleEngine); - - /** - * Adds a tile animation to the map - */ - void addAnimation(const int gid, TileAnimation *const animation) - { mTileAnimations[gid] = animation; } - - void setDebugFlags(const int n) - { mDebugFlags = n; } - - int getDebugFlags() const A_WARN_UNUSED - { return mDebugFlags; } - - void addExtraLayer(); - - void saveExtraLayer() const; - - SpecialLayer *getTempLayer() const A_WARN_UNUSED - { return mTempLayer; } - - SpecialLayer *getSpecialLayer() const A_WARN_UNUSED - { return mSpecialLayer; } - - void setHasWarps(const bool n) - { mHasWarps = n; } - - bool getHasWarps() const A_WARN_UNUSED - { return mHasWarps; } - - std::string getUserMapDirectory() const A_WARN_UNUSED; - - void addPortal(const std::string &name, const int type, - const int x, const int y, const int dx, const int dy); - - void addRange(const std::string &name, const int type, - const int x, const int y, const int dx, const int dy); - - void addPortalTile(const std::string &name, const int type, - const int x, const int y); - - void updatePortalTile(const std::string &name, const int type, - const int x, const int y, - const bool addNew = true); - - const std::vector<MapItem*> &getPortals() const A_WARN_UNUSED - { return mMapPortals; } - - /** - * Gets the tile animation for a specific gid - */ - const TileAnimation *getAnimationForGid(const int gid) - const A_WARN_UNUSED; - - void optionChanged(const std::string &value) override final; - - MapItem *findPortalXY(const int x, const int y) const A_WARN_UNUSED; - - int getActorsCount() const A_WARN_UNUSED - { return static_cast<int>(mActors.size()); } - - void setPvpMode(const int mode); - - const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED - { return mObjects; } - - std::string getObjectData(const unsigned x, const unsigned y, - const int type) const A_WARN_UNUSED; - - void indexTilesets(); - - void clearIndexedTilesets(); - - void setActorsFix(const int x, const int y) - { mActorFixX = x; mActorFixY = y; } - - int getVersion() const A_WARN_UNUSED - { return mVersion; } - - void setVersion(const int n) - { mVersion = n; } - - void reduce(); - - void redrawMap(); - - bool empty() const A_WARN_UNUSED - { return mLayers.empty(); } - - void setCustom(const bool b) - { mCustom = b; } - - bool isCustom() const A_WARN_UNUSED - { return mCustom; } - - const std::map<int, TileAnimation*> &getTileAnimations() - const A_WARN_UNUSED - { return mTileAnimations; } - - void setAtlas(Resource *const atlas) - { mAtlas = atlas; } - - const MetaTile *getMetaTiles() const - { return mMetaTiles; } - - WalkLayer *getWalkLayer() - { return mWalkLayer; } - - void setWalkLayer(WalkLayer *const layer) - { mWalkLayer = layer; } - - void addHeights(MapHeights *const heights); - - uint8_t getHeightOffset(const int x, const int y) const; - - void setMask(const int mask); - - protected: - friend class Actor; - friend class Minimap; - - /** - * Adds an actor to the map. - */ - Actors::iterator addActor(Actor *const actor); - - /** - * Removes an actor from the map. - */ - void removeActor(const Actors::iterator &iterator); - - private: - enum LayerType - { - FOREGROUND_LAYERS = 0, - BACKGROUND_LAYERS - }; - - /** - * Updates scrolling of ambient layers. Has to be called each game tick. - */ - void updateAmbientLayers(const float scrollX, const float scrollY); - - /** - * Draws the foreground or background layers to the given graphics output. - */ - void drawAmbientLayers(Graphics *const graphics, const LayerType type, - const int detail); - - /** - * Tells whether the given coordinates fall within the map boundaries. - */ - bool contains(const int x, const int y) const A_WARN_UNUSED; - - /** - * Blockmasks for different entities - */ - unsigned *mOccupation[NB_BLOCKTYPES]; - - int mWidth; - int mHeight; - int mTileWidth, mTileHeight; - int mMaxTileHeight; - MetaTile *mMetaTiles; - WalkLayer *mWalkLayer; - Layers mLayers; - Tilesets mTilesets; - Actors mActors; - bool mHasWarps; - - // debug flags - int mDebugFlags; - - // Pathfinding members - unsigned int mOnClosedList; - unsigned int mOnOpenList; - - // Overlay data - AmbientLayerVector mBackgrounds; - AmbientLayerVector mForegrounds; - float mLastAScrollX; - float mLastAScrollY; - - // Particle effect data - struct ParticleEffectData - { - ParticleEffectData() : - file(), - x(0), - y(0), - w(0), - h(0) - { - } - - std::string file; - int x; - int y; - int w; - int h; - }; - std::vector<ParticleEffectData> mParticleEffects; - - std::vector<MapItem*> mMapPortals; - - std::map<int, TileAnimation*> mTileAnimations; - - int mOverlayDetail; - float mOpacity; - RenderType mOpenGL; - int mPvp; - bool mTilesetsIndexed; - Tileset** mIndexedTilesets; - int mIndexedTilesetsSize; - int mActorFixX; - int mActorFixY; - int mVersion; - - SpecialLayer *mSpecialLayer; - SpecialLayer *mTempLayer; - ObjectsLayer *mObjects; - MapLayer *mFringeLayer; - - int mLastX; - int mLastY; - int mLastScrollX; - int mLastScrollY; - - int mDrawX; - int mDrawY; - int mDrawScrollX; - int mDrawScrollY; - int mMask; - Resource *mAtlas; - MapHeights *mHeights; - bool mRedrawMap; - bool mBeingOpacity; - bool mCustom; -}; - -#endif // MAP_H |