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authorAndrei Karas <akaras@inbox.ru>2014-08-18 21:52:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-18 22:06:50 +0300
commit7272851afd9e3a8fcdb531900a8e5c43af417a4b (patch)
tree4c39553287cf3f6edc1d5ca620f3c4e780d69df6 /src/gui/widgets/tabs/setup_input.cpp
parente21479ccc48ed8383a6ab72f45c43e12e8dffa69 (diff)
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Add parameter for button name in okdialog.
Diffstat (limited to 'src/gui/widgets/tabs/setup_input.cpp')
-rw-r--r--src/gui/widgets/tabs/setup_input.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/widgets/tabs/setup_input.cpp b/src/gui/widgets/tabs/setup_input.cpp
index 50bdf96ec..b6e245c2b 100644
--- a/src/gui/widgets/tabs/setup_input.cpp
+++ b/src/gui/widgets/tabs/setup_input.cpp
@@ -150,7 +150,10 @@ void Setup_Input::apply()
// TRANSLATORS: input settings error
strprintf(_("Conflict \"%s\" and \"%s\" keys. "
"Resolve them, or gameplay may result in strange behaviour."),
- gettext(str1.c_str()), gettext(str2.c_str())), DialogType::ERROR,
+ gettext(str1.c_str()), gettext(str2.c_str())),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
true, true, nullptr, 260);
}
keyboard.setEnabled(true);