summaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
authorewew ukek <ewewukek@gmail.com>2024-03-20 23:59:46 +0000
committerFedja Beader <fedja@protonmail.ch>2024-03-20 23:59:46 +0000
commit6243e38c2f13754d11b750ffee069dd1542f905e (patch)
tree0b3d7bb9962df0f440515d23b79473215c272d3c /src/game.cpp
parent4f7bcdb0af1d3f2a02f55613e851770a489d91d6 (diff)
downloadplus-6243e38c2f13754d11b750ffee069dd1542f905e.tar.gz
plus-6243e38c2f13754d11b750ffee069dd1542f905e.tar.bz2
plus-6243e38c2f13754d11b750ffee069dd1542f905e.tar.xz
plus-6243e38c2f13754d11b750ffee069dd1542f905e.zip
Color setting for attack range of monsters from ignore list
This MR displays attack range of monsters from ignore attack list in different color. I picked magenta as default, this may be changed if needed. There are actor types other than monsters but looks like it's not possible to add them to ignore list anyway. * Flip if branches for readability * Color setting for attack range of monsters from ignore list ****
Diffstat (limited to 'src/game.cpp')
0 files changed, 0 insertions, 0 deletions