/*
* The ManaPlus Client
* Copyright (C) 2014-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_ITEMTYPEMAPDATA_H
#define RESOURCES_ITEMTYPEMAPDATA_H
#include "utils/gettext.h"
#include "resources/itemtypemap.h"
#include "localconsts.h"
ItemTypeMap itemTypeMap[] =
{
{"generic", ItemType::UNUSABLE,
std::string(), std::string()
},
{"other", ItemType::UNUSABLE,
// TRANSLATORS: inventory button
N_("Use"), N_("Use")
},
{"usable", ItemType::USABLE,
// TRANSLATORS: inventory button
N_("Use"), N_("Use")
},
{"equip-1hand", ItemType::EQUIPMENT_ONE_HAND_WEAPON,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-2hand", ItemType::EQUIPMENT_TWO_HANDS_WEAPON,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-torso", ItemType::EQUIPMENT_TORSO,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-arms", ItemType::EQUIPMENT_ARMS,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-head", ItemType::EQUIPMENT_HEAD,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-legs", ItemType::EQUIPMENT_LEGS,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-shield", ItemType::EQUIPMENT_SHIELD,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-ring", ItemType::EQUIPMENT_RING,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-charm", ItemType::EQUIPMENT_CHARM,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-necklace", ItemType::EQUIPMENT_NECKLACE,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-neck", ItemType::EQUIPMENT_NECKLACE,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-feet", ItemType::EQUIPMENT_FEET,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"equip-ammo", ItemType::EQUIPMENT_AMMO,
// TRANSLATORS: inventory button
N_("Equip"), N_("Unequip")
},
{"card", ItemType::CARD,
// TRANSLATORS: inventory button
N_("Insert"), std::string()
},
{"racesprite", ItemType::SPRITE_RACE,
std::string(), std::string()
},
{"hairsprite", ItemType::SPRITE_HAIR,
std::string(), std::string()
}
};
#endif // RESOURCES_ITEMTYPEMAPDATA_H