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/*
* The ManaPlus Client
* Copyright (C) 2017-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/dbmanager.h"
#include "being/being.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "resources/db/avatardb.h"
#include "resources/db/badgesdb.h"
#include "resources/db/chardb.h"
#include "resources/db/clandb.h"
#include "resources/db/colordb.h"
#include "resources/db/deaddb.h"
#include "resources/db/elementaldb.h"
#include "resources/db/emotedb.h"
#include "resources/db/groupdb.h"
#include "resources/db/homunculusdb.h"
#include "resources/db/horsedb.h"
#include "resources/db/itemdb.h"
#include "resources/db/itemfielddb.h"
#include "resources/db/itemoptiondb.h"
#include "resources/db/languagedb.h"
#include "resources/db/sounddb.h"
#include "resources/db/mapdb.h"
#include "resources/db/mercenarydb.h"
#include "resources/db/moddb.h"
#include "resources/db/monsterdb.h"
#include "resources/db/networkdb.h"
#include "resources/db/npcdb.h"
#include "resources/db/npcdialogdb.h"
#include "resources/db/palettedb.h"
#include "resources/db/petdb.h"
#include "resources/db/skillunitdb.h"
#include "resources/db/statdb.h"
#include "resources/db/statuseffectdb.h"
#include "resources/db/textdb.h"
#include "resources/db/unitsdb.h"
#include "resources/db/weaponsdb.h"
#include "debug.h"
void DbManager::loadDb()
{
CharDB::load();
GroupDb::load();
StatDb::load();
DeadDB::load();
PaletteDB::load();
ColorDB::load();
SoundDB::load();
LanguageDb::load();
TextDb::load();
MapDB::load();
ItemFieldDb::load();
ItemOptionDb::load();
ItemDB::load();
Being::load();
const ServerTypeT type = Net::getNetworkType();
if (type == ServerType::EATHENA ||
type == ServerType::EVOL2)
{
NetworkDb::load();
if (loginHandler != nullptr)
loginHandler->updatePacketVersion();
MercenaryDB::load();
HomunculusDB::load();
ElementalDb::load();
SkillUnitDb::load();
HorseDB::load();
ClanDb::load();
}
MonsterDB::load();
AvatarDB::load();
BadgesDB::load();
WeaponsDB::load();
UnitsDb::load();
NPCDB::load();
NpcDialogDB::load();
PETDB::load();
EmoteDB::load();
// ModDB::load();
StatusEffectDB::load();
}
void DbManager::unloadDb()
{
CharDB::unload();
GroupDb::unload();
StatDb::unload();
DeadDB::unload();
ColorDB::unload();
SoundDB::unload();
LanguageDb::unload();
TextDb::unload();
EmoteDB::unload();
ItemDB::unload();
ItemOptionDb::unload();
ItemFieldDb::unload();
const ServerTypeT type = Net::getNetworkType();
if (type == ServerType::EATHENA ||
type == ServerType::EVOL2)
{
MercenaryDB::unload();
HomunculusDB::unload();
ClanDb::unload();
ElementalDb::unload();
SkillUnitDb::unload();
HorseDB::unload();
NetworkDb::unload();
}
MonsterDB::unload();
NPCDB::unload();
NpcDialogDB::unload();
AvatarDB::unload();
BadgesDB::unload();
WeaponsDB::unload();
UnitsDb::unload();
PaletteDB::unload();
PETDB::unload();
StatusEffectDB::unload();
ModDB::unload();
}
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