/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_INVENTORYITEM_H
#define NET_EA_INVENTORYITEM_H
#include "const/resources/item/cards.h"
#include "enums/resources/item/itemtype.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/itemcolor.h"
#include "utils/vector.h"
#include "resources/item/itemoptionslist.h"
#include "localconsts.h"
namespace Ea
{
/**
* Used to cache storage data until we get size data for it.
*/
class InventoryItem final
{
public:
int cards[maxCards];
ItemOptionsList *options;
int slot;
int id;
int quantity;
int equipIndex;
ItemTypeT type;
ItemColor color;
Identified identified;
Damaged damaged;
Favorite favorite;
Equipm equip;
uint8_t refine;
InventoryItem(const int slot0,
const int id0,
const ItemTypeT type0,
const int *const cards0,
ItemOptionsList *options0,
const int quantity0,
const uint8_t refine0,
const ItemColor color0,
const Identified identified0,
const Damaged damaged0,
const Favorite favorite0,
Equipm equip0,
int equipIndex0) :
cards(),
options(ItemOptionsList::copy(options0)),
slot(slot0),
id(id0),
quantity(quantity0),
equipIndex(equipIndex0),
type(type0),
color(color0),
identified(identified0),
damaged(damaged0),
favorite(favorite0),
equip(equip0),
refine(refine0)
{
if (cards0 == nullptr)
return;
for (int f = 0; f < 4; f ++)
cards[f] = cards0[f];
}
InventoryItem(const InventoryItem &c) :
cards(),
options(ItemOptionsList::copy(c.options)),
slot(c.slot),
id(c.id),
quantity(c.quantity),
equipIndex(c.equipIndex),
type(c.type),
color(c.color),
identified(c.identified),
damaged(c.damaged),
favorite(c.favorite),
equip(c.equip),
refine(c.refine)
{
for (int f = 0; f < 4; f ++)
cards[f] = c.cards[f];
}
A_DEFAULT_COPY(InventoryItem)
~InventoryItem()
{
delete options;
}
};
typedef STD_VECTOR<InventoryItem> InventoryItems;
} // namespace Ea
#endif // NET_EA_INVENTORYITEM_H