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/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GCN_ACTIONEVENT_HPP
#define GCN_ACTIONEVENT_HPP
#include "guichan/event.hpp"
#include <string>
#include "localconsts.h"
namespace gcn
{
class Widget;
/**
* Represents an action event. An action event is an event
* that can be fired by a widget whenever an action has occured.
* What exactly an action is is up to the widget that fires
* the action event. An example is a Button which fires an action
* event as soon as the Button is clicked, another example is
* TextField which fires an action event as soon as the enter
* key is pressed.
*
* Any object can listen for actions from widgets by implementing
* the ActionListener interface.
*
* If you have implement a widget of your own it's a good idea to
* let the widget fire action events whenever you feel an action
* has occured so action listeners of the widget can be informed
* of the state of the widget.
*
* @see Widget::addActionListener, Widget::removeActionListener,
* Widget::distributeActionEvent
* @author Olof Naessén
* @since 0.6.0
*/
class ActionEvent final : public Event
{
public:
/**
* Constructor.
*
* @param source The source widget of the event.
* @param id An identifier of the event.
*/
ActionEvent(Widget *const source, const std::string &id);
/**
* Destructor.
*/
virtual ~ActionEvent();
/**
* Gets the identifier of the event. An identifier can
* be used to distinguish from two actions from the same
* widget or to let many widgets fire the same widgets
* that should be treated equally.
*
* @return The identifier of the event.
*/
const std::string& getId() const A_WARN_UNUSED;
protected:
/**
* Holds the identifier of the event.
*/
std::string mId;
};
} // namespace gcn
#endif // GCN_ACTIONEVENT_HPP
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