/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/worldselectdialog.h"
#include "client.h"
#include "settings.h"
#include "gui/widgets/button.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/models/worldlistmodel.h"
#include "net/loginhandler.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "debug.h"
extern WorldInfo **server_info;
WorldSelectDialog::WorldSelectDialog(const Worlds &worlds) :
// TRANSLATORS: world select dialog name
Window(_("Select World"), Modal_false, nullptr, "world.xml"),
ActionListener(),
KeyListener(),
mWorldListModel(new WorldListModel(worlds)),
mWorldList(CREATEWIDGETR(ListBox, this, mWorldListModel, "")),
// TRANSLATORS: world dialog button
mChangeLoginButton(new Button(this, _("Change Login"), "login",
BUTTON_SKIN, this)),
// TRANSLATORS: world dialog button
mChooseWorld(new Button(this, _("Choose World"), "world",
BUTTON_SKIN, this))
{
ScrollArea *const worldsScroll = new ScrollArea(this, mWorldList,
fromBool(getOptionBool("showbackground", false), Opaque),
"world_background.xml");
worldsScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
place(0, 0, worldsScroll, 3, 5).setPadding(2);
place(1, 5, mChangeLoginButton, 1, 1);
place(2, 5, mChooseWorld, 1, 1);
// Make sure the list has enough height
getLayout().setRowHeight(0, 60);
reflowLayout(0, 0);
if (worlds.empty())
{
// Disable Ok button
mChooseWorld->setEnabled(false);
}
else
{
// Select first server
mWorldList->setSelected(0);
}
addKeyListener(this);
center();
}
void WorldSelectDialog::postInit()
{
Window::postInit();
setVisible(Visible_true);
mChooseWorld->requestFocus();
}
WorldSelectDialog::~WorldSelectDialog()
{
delete2(mWorldListModel)
}
void WorldSelectDialog::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "world")
{
mChangeLoginButton->setEnabled(false);
mChooseWorld->setEnabled(false);
loginHandler->chooseServer(mWorldList->getSelected(),
settings.persistentIp);
// Check in case netcode moves us forward
if (client->getState() == State::WORLD_SELECT)
client->setState(State::WORLD_SELECT_ATTEMPT);
}
else if (eventId == "login")
{
client->setState(State::SWITCH_LOGIN);
}
}
void WorldSelectDialog::keyPressed(KeyEvent &event)
{
const InputActionT actionId = event.getActionId();
if (actionId == InputAction::GUI_CANCEL)
{
action(ActionEvent(nullptr,
mChangeLoginButton->getActionEventId()));
}
else if (actionId == InputAction::GUI_SELECT ||
actionId == InputAction::GUI_SELECT2)
{
action(ActionEvent(nullptr, mChooseWorld->getActionEventId()));
}
if (actionId == InputAction::GUI_UP)
{
event.consume();
if (mWorldList->getSelected() > 0)
{
mWorldList->setSelected(mWorldList->getSelected() - 1);
}
}
if (actionId == InputAction::GUI_DOWN)
{
event.consume();
mWorldList->setSelected(mWorldList->getSelected() + 1);
}
}