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#ifndef PC_T_HPP
#define PC_T_HPP
#include <cstdint>
enum class PC_GAINEXP_REASON
{
KILLING = 0,
HEALING = 1,
SCRIPT = 2,
COUNT,
};
enum class ADDITEM
{
EXIST,
NEW,
OVERAMOUNT,
// when used as error in nullpo_retr
ZERO = 0,
};
enum class CalcStatus
{
NOW,
LATER ,
};
enum class PickupFail : uint8_t
{
OKAY = 0,
BAD_ITEM = 1,
TOO_HEAVY = 2,
TOO_FAR = 3,
INV_FULL = 4,
STACK_FULL = 5,
DROP_STEAL = 6,
};
#endif // PC_T_HPP
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