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// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
#ifndef _MOB_H_
#define _MOB_H_
#define MAX_RANDOMMONSTER 3
struct mob_skill
{
short state;
short skill_id, skill_lv;
short permillage;
int casttime, delay;
short cancel;
short cond1, cond2;
short target;
int val[5];
short emotion;
};
struct mob_db
{
char name[24], jname[24];
int lv;
int max_hp, max_sp;
int base_exp, job_exp;
int atk1, atk2;
int def, mdef;
int str, agi, vit, int_, dex, luk;
int range, range2, range3;
int size, race, element, mode;
int speed, adelay, amotion, dmotion;
int mexp, mexpper;
int mutations_nr, mutation_power;
struct
{
int nameid, p;
} dropitem[8];
struct
{
int nameid, p;
} mvpitem[3];
int view_class, sex;
short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris]
int equip; // [Valaris]
int summonper[MAX_RANDOMMONSTER];
int maxskill;
struct mob_skill skill[MAX_MOBSKILL];
};
extern struct mob_db mob_db[];
enum
{
MST_TARGET = 0,
MST_SELF,
MST_FRIEND,
MST_MASTER,
MST_AROUND5,
MST_AROUND6,
MST_AROUND7,
MST_AROUND8,
MST_AROUND1,
MST_AROUND2,
MST_AROUND3,
MST_AROUND4,
MST_AROUND = MST_AROUND4,
MSC_ALWAYS = 0x0000,
MSC_MYHPLTMAXRATE = 0x0001,
MSC_FRIENDHPLTMAXRATE = 0x0010,
MSC_MYSTATUSON = 0x0020,
MSC_MYSTATUSOFF = 0x0021,
MSC_FRIENDSTATUSON = 0x0030,
MSC_FRIENDSTATUSOFF = 0x0031,
MSC_NOTINTOWN = 0x0032,
MSC_ATTACKPCGT = 0x0100,
MSC_ATTACKPCGE = 0x0101,
MSC_SLAVELT = 0x0110,
MSC_SLAVELE = 0x0111,
MSC_CLOSEDATTACKED = 0x1000,
MSC_LONGRANGEATTACKED = 0x1001,
MSC_SKILLUSED = 0x1010,
MSC_CASTTARGETED = 0x1011,
};
enum
{
MSS_IDLE, // �ҋ@
MSS_WALK, // �ړ�
MSS_ATTACK, // �U��
MSS_DEAD, // ���S
MSS_LOOT, // ���[�g
MSS_CHASE, // �ˌ�
};
int mobdb_searchname (const char *str);
int mobdb_checkid (const int id);
int mob_once_spawn (struct map_session_data *sd, char *mapname,
int x, int y, const char *mobname, int class, int amount,
const char *event);
int mob_once_spawn_area (struct map_session_data *sd, char *mapname, int x0,
int y0, int x1, int y1, const char *mobname,
int class, int amount, const char *event);
int mob_spawn_guardian (struct map_session_data *sd, char *mapname, // Spawning Guardians [Valaris]
int x, int y, const char *mobname, int class, int amount, const char *event, int guardian); // Spawning Guardians [Valaris]
int mob_walktoxy (struct mob_data *md, int x, int y, int easy);
int mob_target (struct mob_data *md, struct block_list *bl, int dist);
int mob_stop_walking (struct mob_data *md, int type);
int mob_stopattack (struct mob_data *);
int mob_spawn (int);
int mob_damage (struct block_list *, struct mob_data *, int, int);
int mob_changestate (struct mob_data *md, int state, int type);
int mob_heal (struct mob_data *, int);
int mob_get_viewclass (int);
int mob_get_sex (int);
short mob_get_hair (int);
short mob_get_hair_color (int);
short mob_get_weapon (int);
short mob_get_shield (int);
short mob_get_head_top (int);
short mob_get_head_mid (int);
short mob_get_head_buttom (int);
short mob_get_clothes_color (int); //player mob dye [Valaris]
int mob_get_equip (int); // mob equip [Valaris]
int do_init_mob (void);
int mob_delete (struct mob_data *md);
int mob_catch_delete (struct mob_data *md, int type);
int mob_timer_delete (int tid, unsigned int tick, int id, int data);
int mob_deleteslave (struct mob_data *md);
int mob_counttargeted (struct mob_data *md, struct block_list *src,
int target_lv);
int mob_class_change (struct mob_data *md, int *value);
int mob_warp (struct mob_data *md, int m, int x, int y, int type);
int mobskill_use (struct mob_data *md, unsigned int tick, int event);
int mobskill_event (struct mob_data *md, int flag);
int mobskill_castend_id (int tid, unsigned int tick, int id, int data);
int mobskill_castend_pos (int tid, unsigned int tick, int id, int data);
int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag);
int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl);
void mob_reload (void);
#endif
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