1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
|
// $Id: mmo.h,v 1.3 2004/09/25 20:12:25 PoW Exp $
// Original : mmo.h 2003/03/14 12:07:02 Rev.1.7
#ifndef _MMO_H_
#define _MMO_H_
#include <time.h>
#include "utils.h" // LCCWIN32
#ifdef CYGWIN
#define RETCODE "\r\n" // (CR/LF�FWindows�n)
#else
#define RETCODE "\n" // (LF�FUnix�n�j
#endif
#define FIFOSIZE_SERVERLINK 256*1024
// set to 0 to not check IP of player between each server.
// set to another value if you want to check (1)
#define CMP_AUTHFIFO_IP 1
#define CMP_AUTHFIFO_LOGIN2 1
#define MAX_MAP_PER_SERVER 512
#define MAX_INVENTORY 100
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000 // 1G zeny
#define MAX_CART 100
#define MAX_SKILL 450
#define GLOBAL_REG_NUM 96
#define ACCOUNT_REG_NUM 16
#define ACCOUNT_REG2_NUM 16
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 300
#define MAX_GUILD_STORAGE 1000
#define MAX_PARTY 12
#define MAX_GUILD 36 // increased max guild members to accomodate for +2 increase for extension levels [Valaris] (removed) [PoW]
#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPLUSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 8
#define MAX_GUILDCASTLE 24 // increased to include novice castles [Valaris]
#define MAX_GUILDLEVEL 50
#define MIN_HAIR_STYLE battle_config.min_hair_style
#define MAX_HAIR_STYLE battle_config.max_hair_style
#define MIN_HAIR_COLOR battle_config.min_hair_color
#define MAX_HAIR_COLOR battle_config.max_hair_color
#define MIN_CLOTH_COLOR battle_config.min_cloth_color
#define MAX_CLOTH_COLOR battle_config.max_cloth_color
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MIN_PORTAL_MEMO 0
#define MAX_PORTAL_MEMO 2
#define MAX_STATUS_TYPE 5
#define CHAR_CONF_NAME "conf/char_athena.conf"
struct item
{
int id;
short nameid;
short amount;
unsigned short equip;
char identify;
char refine;
char attribute;
short card[4];
short broken;
};
struct point
{
char map[24];
short x, y;
};
struct skill
{
unsigned short id, lv, flags;
};
struct global_reg
{
char str[32];
int value;
};
struct mmo_charstatus
{
int char_id;
int account_id;
int partner_id;
int base_exp, job_exp, zeny;
short class;
short status_point, skill_point;
int hp, max_hp, sp, max_sp;
short option, karma, manner;
short hair, hair_color, clothes_color;
int party_id, guild_id;
short weapon, shield;
short head_top, head_mid, head_bottom;
char name[24];
unsigned char base_level, job_level;
short str, agi, vit, int_, dex, luk;
unsigned char char_num, sex;
unsigned long mapip;
unsigned int mapport;
struct point last_point, save_point, memo_point[10];
struct item inventory[MAX_INVENTORY], cart[MAX_CART];
struct skill skill[MAX_SKILL];
int global_reg_num;
struct global_reg global_reg[GLOBAL_REG_NUM];
int account_reg_num;
struct global_reg account_reg[ACCOUNT_REG_NUM];
int account_reg2_num;
struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};
struct storage
{
int dirty;
int account_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_STORAGE];
};
struct guild_storage
{
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_GUILD_STORAGE];
};
struct map_session_data;
struct gm_account
{
int account_id;
int level;
};
struct party_member
{
int account_id;
char name[24], map[24];
int leader, online, lv;
struct map_session_data *sd;
};
struct party
{
int party_id;
char name[24];
int exp;
int item;
struct party_member member[MAX_PARTY];
};
struct guild_member
{
int account_id, char_id;
short hair, hair_color, gender, class, lv;
int exp, exp_payper;
short online, position;
int rsv1, rsv2;
char name[24];
struct map_session_data *sd;
};
struct guild_position
{
char name[24];
int mode;
int exp_mode;
};
struct guild_alliance
{
int opposition;
int guild_id;
char name[24];
};
struct guild_explusion
{
char name[24];
char mes[40];
char acc[40];
int account_id;
int rsv1, rsv2, rsv3;
};
struct guild_skill
{
int id, lv;
};
struct guild
{
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
int exp, next_exp, skill_point, castle_id;
char name[24], master[24];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[60], mes2[120];
int emblem_len, emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_explusion explusion[MAX_GUILDEXPLUSION];
struct guild_skill skill[MAX_GUILDSKILL];
};
struct guild_castle
{
int castle_id;
char map_name[24];
char castle_name[24];
char castle_event[24];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
int visibleG0;
int visibleG1;
int visibleG2;
int visibleG3;
int visibleG4;
int visibleG5;
int visibleG6;
int visibleG7;
int Ghp0; // added Guardian HP [Valaris]
int Ghp1;
int Ghp2;
int Ghp3;
int Ghp4;
int Ghp5;
int Ghp6;
int Ghp7;
int GID0;
int GID1;
int GID2;
int GID3;
int GID4;
int GID5;
int GID6;
int GID7; // end addition [Valaris]
};
struct square
{
int val1[5];
int val2[5];
};
enum
{
GBI_EXP = 1, // �M���h��EXP
GBI_GUILDLV = 2, // �M���h��Lv
GBI_SKILLPOINT = 3, // �M���h�̃X�L���|�C���g
GBI_SKILLLV = 4, // �M���h�X�L��Lv
GMI_POSITION = 0, // �����o�[�̖�E�ύX
GMI_EXP = 1, // �����o�[��EXP
};
#ifndef LCCWIN32
#ifndef strcmpi
#define strcmpi strcasecmp
#endif
#ifndef stricmp
#define stricmp strcasecmp
#endif
#ifndef strncmpi
#define strncmpi strncasecmp
#endif
#ifndef strnicmp
#define strnicmp strncasecmp
#endif
#endif
#endif // _MMO_H_
|