diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.cpp | 2 | ||||
-rw-r--r-- | src/map/battle.cpp | 10 | ||||
-rw-r--r-- | src/map/chat.cpp | 2 | ||||
-rw-r--r-- | src/map/chrif.cpp | 2 | ||||
-rw-r--r-- | src/map/clif.cpp | 2 | ||||
-rw-r--r-- | src/map/intif.cpp | 2 | ||||
-rw-r--r-- | src/map/itemdb.cpp | 2 | ||||
-rw-r--r-- | src/map/magic-expr.cpp | 2 | ||||
-rw-r--r-- | src/map/magic-interpreter-base.cpp | 2 | ||||
-rw-r--r-- | src/map/magic-stmt.cpp | 2 | ||||
-rw-r--r-- | src/map/magic.cpp | 2 | ||||
-rw-r--r-- | src/map/map.cpp | 2 | ||||
-rw-r--r-- | src/map/map.hpp | 6 | ||||
-rw-r--r-- | src/map/mob.cpp | 16 | ||||
-rw-r--r-- | src/map/npc.cpp | 6 | ||||
-rw-r--r-- | src/map/party.cpp | 2 | ||||
-rw-r--r-- | src/map/path.cpp | 2 | ||||
-rw-r--r-- | src/map/pc.cpp | 187 | ||||
-rw-r--r-- | src/map/script.cpp | 13 | ||||
-rw-r--r-- | src/map/skill-pools.cpp | 2 | ||||
-rw-r--r-- | src/map/skill.cpp | 2 | ||||
-rw-r--r-- | src/map/storage.cpp | 2 | ||||
-rw-r--r-- | src/map/tmw.cpp | 2 | ||||
-rw-r--r-- | src/map/trade.cpp | 4 |
24 files changed, 125 insertions, 151 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp index 13685df..41a38f0 100644 --- a/src/map/atcommand.cpp +++ b/src/map/atcommand.cpp @@ -37,6 +37,8 @@ #include "tmw.hpp" #include "trade.hpp" +#include "../poison.hpp" + #define ATCOMMAND_FUNC(x) static \ int atcommand_##x(const int fd, struct map_session_data* sd, const char* command, const char* message) ATCOMMAND_FUNC(setup); diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 1e5ca05..1a0d12b 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -19,6 +19,8 @@ #include "pc.hpp" #include "skill.hpp" +#include "../poison.hpp" + int attr_fix_table[4][10][10]; struct Battle_Config battle_config; @@ -1780,7 +1782,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, BF flag; int ac_flag = 0; ATK dmg_lv = ATK::ZERO; - int t_mode = 0, t_size = 1, s_race = 0, s_ele = 0; + int t_mode = 0, s_race = 0, s_ele = 0; eptr<struct status_change, StatusChange> sc_data, t_sc_data; //return前の処理があるので情報出力部のみ変更 @@ -1800,7 +1802,6 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, tsd = (struct map_session_data *) target; else if (target->type == BL_MOB) tmd = (struct mob_data *) target; - t_size = battle_get_size(target); t_mode = battle_get_mode(target); t_sc_data = battle_get_sc_data(target); @@ -2183,7 +2184,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, int damage, damage2, type, div_, blewcount = skill_get_blewcount(skill_num, skill_lv); BF flag; - int skill; ATK dmg_lv = ATK::ZERO; int t_mode = 0, t_race = 0, t_size = 1, s_race = 7, s_ele = 0; eptr<struct status_change, StatusChange> sc_data, t_sc_data; @@ -2338,7 +2338,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, } if (sd->double_rate > 0 && skill_num == SkillID::ZERO && skill_lv >= 0) - da = bool(MRAND(100) < sd->double_rate); + da = MRAND(100) < sd->double_rate; // 過剰精錬ボーナス if (sd->overrefine > 0) @@ -2860,12 +2860,10 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, { // 二刀流か? int dmg = damage, dmg2 = damage2; // 右手修練(60% 〜 100%) 右手全般 - skill = 0; damage = damage * 50 / 100; if (dmg > 0 && damage < 1) damage = 1; // 左手修練(40% 〜 80%) 左手全般 - skill = 0; damage2 = damage2 * 30 / 100; if (dmg2 > 0 && damage2 < 1) damage2 = 1; diff --git a/src/map/chat.cpp b/src/map/chat.cpp index 9530bfc..dcb6e51 100644 --- a/src/map/chat.cpp +++ b/src/map/chat.cpp @@ -12,6 +12,8 @@ #include "npc.hpp" #include "pc.hpp" +#include "../poison.hpp" + static int chat_triggerevent(struct chat_data *cd); static diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp index ef4c160..1f70a02 100644 --- a/src/map/chrif.cpp +++ b/src/map/chrif.cpp @@ -25,6 +25,8 @@ #include "npc.hpp" #include "pc.hpp" +#include "../poison.hpp" + static const int packet_len_table[0x20] = { 60, 3, 10, 27, 22, -1, 6, -1, // 2af8-2aff diff --git a/src/map/clif.cpp b/src/map/clif.cpp index f715210..e26e64e 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -39,6 +39,8 @@ #include "tmw.hpp" #include "trade.hpp" +#include "../poison.hpp" + #define DUMP_UNKNOWN_PACKET 1 #define EMOTE_IGNORED 0x0e diff --git a/src/map/intif.cpp b/src/map/intif.cpp index 9d44200..7c42cfc 100644 --- a/src/map/intif.cpp +++ b/src/map/intif.cpp @@ -27,6 +27,8 @@ #include "pc.hpp" #include "storage.hpp" +#include "../poison.hpp" + static const int packet_len_table[] = { -1, -1, 27, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, diff --git a/src/map/itemdb.cpp b/src/map/itemdb.cpp index fc3f59e..7ca6055 100644 --- a/src/map/itemdb.cpp +++ b/src/map/itemdb.cpp @@ -15,6 +15,8 @@ #include "pc.hpp" #include "script.hpp" +#include "../poison.hpp" + #define MAX_RANDITEM 2000 // ** ITEMDB_OVERRIDE_NAME_VERBOSE ** diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp index 6712af3..def1ece 100644 --- a/src/map/magic-expr.cpp +++ b/src/map/magic-expr.cpp @@ -8,6 +8,8 @@ #include "itemdb.hpp" #include "magic-expr-eval.hpp" +#include "../poison.hpp" + #define IS_SOLID(c) ((c) == 1 || (c) == 5) int map_is_solid(int m, int x, int y) diff --git a/src/map/magic-interpreter-base.cpp b/src/map/magic-interpreter-base.cpp index 57f6fe6..79f77da 100644 --- a/src/map/magic-interpreter-base.cpp +++ b/src/map/magic-interpreter-base.cpp @@ -3,6 +3,8 @@ #include "magic-interpreter.hpp" #include "magic-interpreter-aux.hpp" +#include "../poison.hpp" + static void set_int_p(val_t *v, int i, TY t) { diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp index e911f92..d93c44c 100644 --- a/src/map/magic-stmt.cpp +++ b/src/map/magic-stmt.cpp @@ -5,6 +5,8 @@ #include "magic-interpreter.hpp" #include "magic-interpreter-aux.hpp" +#include "../poison.hpp" + #define INVISIBLE_NPC 127 /* used for local spell effects */ //#define DEBUG diff --git a/src/map/magic.cpp b/src/map/magic.cpp index d50d5a7..09b1928 100644 --- a/src/map/magic.cpp +++ b/src/map/magic.cpp @@ -5,6 +5,8 @@ #include "magic-interpreter.hpp" +#include "../poison.hpp" + #undef DEBUG static diff --git a/src/map/map.cpp b/src/map/map.cpp index 4e6cb66..1fd9bb9 100644 --- a/src/map/map.cpp +++ b/src/map/map.cpp @@ -33,6 +33,8 @@ #include "storage.hpp" #include "trade.hpp" +#include "../poison.hpp" + // 極力 staticでローカルに収める static struct dbt *id_db = NULL; diff --git a/src/map/map.hpp b/src/map/map.hpp index d4f1445..b2a7127 100644 --- a/src/map/map.hpp +++ b/src/map/map.hpp @@ -19,10 +19,6 @@ #include "script.hpp" // change to script.t.hpp #include "skill.t.hpp" -#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023) -#define PC_CLASS_BASE 0 -#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) -#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22) #define MAX_NPC_PER_MAP 512 #define BLOCK_SIZE 8 #define AREA_SIZE battle_config.area_size @@ -235,7 +231,7 @@ struct map_session_data int npc_amount; int npc_stack, npc_stackmax; const ScriptCode *npc_script, *npc_scriptroot; - char *npc_stackbuf; + struct script_data *npc_stackbuf; char npc_str[256]; struct { diff --git a/src/map/mob.cpp b/src/map/mob.cpp index 75e59d8..4b68cd9 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -21,6 +21,8 @@ #include "pc.hpp" #include "skill.hpp" +#include "../poison.hpp" + #define MIN_MOBTHINKTIME 100 #define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) @@ -3136,7 +3138,6 @@ int mob_warp(struct mob_data *md, int m, int x, int y, int type) } else { - m = md->bl.m; if (battle_config.error_log == 1) PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); } @@ -3463,15 +3464,6 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク return; - if (battle_config.monster_skill_reiteration == 0) - { - range = -1; - } - if (battle_config.monster_skill_nofootset == 1) - { - range = -1; - } - if (battle_config.monster_land_skill_limit == 1) { maxcount = skill_get_maxcount(md->skillid); @@ -3890,7 +3882,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, // 自分の周囲 if (ms[ii].target >= MST_AROUND1) { - int bx = x, by = y, i = 0, c, m = bl->m; + int bx, by, i = 0, c, m = bl->m; // the enum values for radii are adjacent int r = int(ms[i].target) - int(MST_AROUND1); do @@ -3911,7 +3903,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, // 相手の周囲 if (ms[ii].target >= MST_AROUND5) { - int bx = x, by = y, i = 0, c, m = bl->m; + int bx, by, i = 0, c, m = bl->m; int r = int(ms[i].target) - int(MST_AROUND5) + 1; do { diff --git a/src/map/npc.cpp b/src/map/npc.cpp index 900a077..876b0fd 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -22,6 +22,8 @@ #include "script.hpp" #include "skill.hpp" +#include "../poison.hpp" + struct npc_src_list { struct npc_src_list *next; @@ -76,7 +78,7 @@ void npc_enable_sub(struct block_list *bl, struct npc_data *nd) memcpy(name, nd->name, sizeof(nd->name)); if (sd->areanpc_id == nd->bl.id) - return; + return; // TODO fix leak of 'name' sd->areanpc_id = nd->bl.id; npc_event(sd, strcat(name, "::OnTouch"), 0); } @@ -686,7 +688,7 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y) memcpy(name, map[m].npc[i]->name, 50); if (sd->areanpc_id == map[m].npc[i]->bl.id) - return 1; + return 1; // TODO fix leak of 'name' sd->areanpc_id = map[m].npc[i]->bl.id; if (npc_event(sd, strcat(name, "::OnTouch"), 0) > 0) npc_click(sd, map[m].npc[i]->bl.id); diff --git a/src/map/party.cpp b/src/map/party.cpp index 98bb2be..1b646de 100644 --- a/src/map/party.cpp +++ b/src/map/party.cpp @@ -17,6 +17,8 @@ #include "skill.hpp" #include "tmw.hpp" +#include "../poison.hpp" + #define PARTY_SEND_XYHP_INVERVAL 1000 // 座標やHP送信の間隔 static diff --git a/src/map/path.cpp b/src/map/path.cpp index 596332c..1a8b5b9 100644 --- a/src/map/path.cpp +++ b/src/map/path.cpp @@ -7,6 +7,8 @@ #include "battle.hpp" #include "map.hpp" +#include "../poison.hpp" + //#define PATH_STANDALONETEST #define MAX_HEAP 150 diff --git a/src/map/pc.cpp b/src/map/pc.cpp index b136ba4..23618c5 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -28,6 +28,8 @@ #include "storage.hpp" #include "trade.hpp" +#include "../poison.hpp" + #define PVP_CALCRANK_INTERVAL 1000 // PVP順位計算の間隔 //define it here, since the ifdef only occurs in this file @@ -59,20 +61,42 @@ timer_id day_timer_tid; timer_id night_timer_tid; +static //const +int max_weight_base_0 = 20000; +static //const +int hp_coefficient_0 = 0; +static //const +int hp_coefficient2_0 = 500; static -int max_weight_base[MAX_PC_CLASS]; -static -int hp_coefficient[MAX_PC_CLASS]; -static -int hp_coefficient2[MAX_PC_CLASS]; -static -int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; +int hp_sigma_val_0[MAX_LEVEL]; +static //const +int sp_coefficient_0 = 100; + +// coefficients for each weapon type +// (not all used) +static //const +int aspd_base_0[17] = +{ + 650, + 700, + 750, + 600, + 2000, + 2000, + 800, + 2000, + 700, + 700, + 650, + 900, + 2000, + 2000, + 2000, + 2000, + 2000, +}; static -int sp_coefficient[MAX_PC_CLASS]; -static -int aspd_base[MAX_PC_CLASS][20]; -static -char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; +char job_bonus_0[3][MAX_LEVEL]; static int exp_table[14][MAX_LEVEL]; static @@ -87,7 +111,7 @@ struct SkillID id; short lv; } need[6]; -} skill_tree[3][MAX_PC_CLASS][100]; +} skill_tree_0_0[100]; static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) @@ -1011,7 +1035,7 @@ void pc_calc_skilltree(struct map_session_data *sd) flag = 0; SkillID id; for (int i = 0; - (id = skill_tree[0][0][i].id) != SkillID::ZERO + (id = skill_tree_0_0[i].id) != SkillID::ZERO && id != SkillID::NEGATIVE; i++) { @@ -1020,10 +1044,9 @@ void pc_calc_skilltree(struct map_session_data *sd) { for (j = 0; j < 5; j++) { - if (skill_tree[0][0][i].need[j].id != SkillID::ZERO - && pc_checkskill(sd, - skill_tree[0][0][i].need[j].id) < \ - skill_tree[0][0][i].need[j].lv) + if (skill_tree_0_0[i].need[j].id != SkillID::ZERO + && pc_checkskill(sd, skill_tree_0_0[i].need[j].id) + < skill_tree_0_0[i].need[j].lv) f = 0; } } @@ -1135,7 +1158,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) pc_calc_skilltree(sd); // スキルツリーの計算 - sd->max_weight = max_weight_base[0] + sd->status.attrs[ATTR::STR] * 300; + sd->max_weight = max_weight_base_0 + sd->status.attrs[ATTR::STR] * 300; if (first & 1) { @@ -1665,17 +1688,17 @@ int pc_calcstatus(struct map_session_data *sd, int first) // 二刀流 ASPD 修正 if (sd->status.weapon <= 16) - sd->aspd += aspd_base[0][sd->status.weapon] + sd->aspd += aspd_base_0[sd->status.weapon] - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) - * aspd_base[0][sd->status.weapon] / 1000; + * aspd_base_0[sd->status.weapon] / 1000; else sd->aspd += ( - (aspd_base[0][sd->weapontype1] + (aspd_base_0[sd->weapontype1] - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) - * aspd_base[0][sd->weapontype1] / 1000) - + (aspd_base[0][sd->weapontype2] + * aspd_base_0[sd->weapontype1] / 1000) + + (aspd_base_0[sd->weapontype2] - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) - * aspd_base[0][sd->weapontype2] / 1000) + * aspd_base_0[sd->weapontype2] / 1000) ) * 140 / 200; @@ -1708,8 +1731,8 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->status.max_hp += ( 3500 - + bl * hp_coefficient2[0] - + hp_sigma_val[0][(bl > 0) ? bl - 1 : 0] + + bl * hp_coefficient2_0 + + hp_sigma_val_0[(bl > 0) ? bl - 1 : 0] ) / 100 * (100 + sd->paramc[ATTR::VIT]) / 100 + (sd->parame[ATTR::VIT] - sd->paramcard[ATTR::VIT]); if (sd->hprate != 100) @@ -1731,7 +1754,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->status.max_hp = 1; // end // 最大SP計算 - sd->status.max_sp += ((sp_coefficient[0] * bl) + 1000) + sd->status.max_sp += ((sp_coefficient_0 * bl) + 1000) / 100 * (100 + sd->paramc[ATTR::INT]) / 100 + (sd->parame[ATTR::INT] - sd->paramcard[ATTR::INT]); if (sd->sprate != 100) @@ -3430,13 +3453,12 @@ int pc_steal_coin(struct map_session_data *sd, struct block_list *bl) { if (sd != NULL && bl != NULL && bl->type == BL_MOB) { - int rate, skill; + int rate; struct mob_data *md = (struct mob_data *) bl; if (md && !md->state.steal_coin_flag && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) { - skill = 0; rate = (sd->status.base_level - mob_db[md->mob_class].lv) * 3 + sd->paramc[ATTR::DEX] * 2 + sd->paramc[ATTR::LUK] * 2; if (MRAND(1000) < rate) @@ -4634,7 +4656,7 @@ int pc_allskillup(struct map_session_data *sd) { SkillID id; for (int i = 0; - (id = skill_tree[0][0][i].id) != SkillID::ZERO + (id = skill_tree_0_0[i].id) != SkillID::ZERO && id != SkillID::NEGATIVE; i++) { @@ -7120,44 +7142,6 @@ int pc_readdb(void) fclose_(fp); PRINTF("read db/exp.txt done\n"); - // JOB補正数値1 - fp = fopen_("db/job_db1.txt", "r"); - if (fp == NULL) - { - PRINTF("can't read db/job_db1.txt\n"); - return 1; - } - i = 0; - while (fgets(line, sizeof(line) - 1, fp)) - { - char *split[50]; - if (line[0] == '/' && line[1] == '/') - continue; - for (j = 0, p = line; j < 21 && p; j++) - { - split[j] = p; - p = strchr(p, ','); - if (p) - *p++ = 0; - } - if (j < 21) - continue; - max_weight_base[i] = atoi(split[0]); - hp_coefficient[i] = atoi(split[1]); - hp_coefficient2[i] = atoi(split[2]); - sp_coefficient[i] = atoi(split[3]); - for (j = 0; j < 17; j++) - aspd_base[i][j] = atoi(split[j + 4]); - i++; -// -- moonsoul (below two lines added to accommodate high numbered new class ids) - if (i == 24) - i = 4001; - if (i == MAX_PC_CLASS) - break; - } - fclose_(fp); - PRINTF("read db/job_db1.txt done\n"); - // JOBボーナス fp = fopen_("db/job_db2.txt", "r"); if (fp == NULL) @@ -7174,52 +7158,19 @@ int pc_readdb(void) { if (sscanf(p, "%d", &k) == 0) break; - job_bonus[0][i][j] = k; - job_bonus[2][i][j] = k; //養子職のボーナスは分からないので仮 + job_bonus_0[i][j] = k; p = strchr(p, ','); if (p) p++; } i++; -// -- moonsoul (below two lines added to accommodate high numbered new class ids) - if (i == 24) - i = 4001; - if (i == MAX_PC_CLASS) - break; + break; } fclose_(fp); PRINTF("read db/job_db2.txt done\n"); - // JOBボーナス2 転生職用 - fp = fopen_("db/job_db2-2.txt", "r"); - if (fp == NULL) - { - PRINTF("can't read db/job_db2-2.txt\n"); - return 1; - } - i = 0; - while (fgets(line, sizeof(line) - 1, fp)) - { - if (line[0] == '/' && line[1] == '/') - continue; - for (j = 0, p = line; j < MAX_LEVEL && p; j++) - { - if (sscanf(p, "%d", &k) == 0) - break; - job_bonus[1][i][j] = k; - p = strchr(p, ','); - if (p) - p++; - } - i++; - if (i == MAX_PC_CLASS) - break; - } - fclose_(fp); - PRINTF("read db/job_db2-2.txt done\n"); - // スキルツリー - memset(skill_tree, 0, sizeof(skill_tree)); + memset(skill_tree_0_0, '\0', sizeof(skill_tree_0_0)); fp = fopen_("db/skill_tree.txt", "r"); if (fp == NULL) { @@ -7241,17 +7192,16 @@ int pc_readdb(void) if (j < 13) continue; i = atoi(split[0]); - for (j = 0; skill_tree[0][i][j].id != SkillID::ZERO; j++); - skill_tree[0][i][j].id = SkillID(atoi(split[1])); - skill_tree[0][i][j].max = atoi(split[2]); - skill_tree[2][i][j].id = SkillID(atoi(split[1])); //養子職は良く分からないので暫定 - skill_tree[2][i][j].max = atoi(split[2]); //養子職は良く分からないので暫定 + if (i != 0) + continue; + for (j = 0; skill_tree_0_0[j].id != SkillID::ZERO; j++) + {} + skill_tree_0_0[j].id = SkillID(atoi(split[1])); + skill_tree_0_0[j].max = atoi(split[2]); for (k = 0; k < 5; k++) { - skill_tree[0][i][j].need[k].id = SkillID(atoi(split[k * 2 + 3])); - skill_tree[0][i][j].need[k].lv = atoi(split[k * 2 + 4]); - skill_tree[2][i][j].need[k].id = SkillID(atoi(split[k * 2 + 3])); //養子職は良く分からないので暫定 - skill_tree[2][i][j].need[k].lv = atoi(split[k * 2 + 4]); //養子職は良く分からないので暫定 + skill_tree_0_0[j].need[k].id = SkillID(atoi(split[k * 2 + 3])); + skill_tree_0_0[j].need[k].lv = atoi(split[k * 2 + 4]); } } fclose_(fp); @@ -7391,16 +7341,15 @@ int pc_readdb(void) static int pc_calc_sigma(void) { - int i, j, k; + int j, k; - for (i = 0; i < MAX_PC_CLASS; i++) { - memset(hp_sigma_val[i], 0, sizeof(hp_sigma_val[i])); + memset(hp_sigma_val_0, 0, sizeof(hp_sigma_val_0)); for (k = 0, j = 2; j <= MAX_LEVEL; j++) { - k += hp_coefficient[i] * j + 50; + k += hp_coefficient_0 * j + 50; k -= k % 100; - hp_sigma_val[i][j - 1] = k; + hp_sigma_val_0[j - 1] = k; } } return 0; diff --git a/src/map/script.cpp b/src/map/script.cpp index e774080..093ced9 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -34,6 +34,8 @@ #include "skill.hpp" #include "storage.hpp" +#include "../poison.hpp" + //#define DEBUG_FUNCIN //#define DEBUG_DISP //#define DEBUG_RUN @@ -2061,11 +2063,12 @@ void builtin_checkweight(ScriptState *st) amount = conv_num(st, &(st->stack->stack_data[st->start + 3])); if (amount <= 0 || nameid < 500) - { //if get wrong item ID or amount<=0, don't count weight of non existing items + { + //if get wrong item ID or amount<=0, don't count weight of non existing items push_val(st->stack, ScriptCode::INT, 0); + return; } - sd = script_rid2sd(st); if (itemdb_weight(nameid) * amount + sd->weight > sd->max_weight) { push_val(st->stack, ScriptCode::INT, 0); @@ -2228,11 +2231,11 @@ void builtin_delitem(ScriptState *st) amount = conv_num(st, &(st->stack->stack_data[st->start + 3])); if (nameid < 500 || amount <= 0) - { //by Lupus. Don't run FOR if u got wrong item ID or amount<=0 + { + //by Lupus. Don't run FOR if u got wrong item ID or amount<=0 //PRINTF("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); return; } - sd = script_rid2sd(st); for (i = 0; i < MAX_INVENTORY; i++) { @@ -4833,7 +4836,7 @@ void run_script_main(const ScriptCode *script, int pos_, int, int, { if (sd->npc_stackbuf) free(sd->npc_stackbuf); - sd->npc_stackbuf = (char *) + sd->npc_stackbuf = (struct script_data *) calloc(sizeof(stack->stack_data[0]) * stack->sp_max, 1); memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max); diff --git a/src/map/skill-pools.cpp b/src/map/skill-pools.cpp index c26d9cc..6f2db8a 100644 --- a/src/map/skill-pools.cpp +++ b/src/map/skill-pools.cpp @@ -21,6 +21,8 @@ #include "pc.hpp" #include "script.hpp" +#include "../poison.hpp" + SkillID skill_pool_skills[MAX_POOL_SKILLS]; int skill_pool_skills_size = 0; diff --git a/src/map/skill.cpp b/src/map/skill.cpp index aef0712..bab0db2 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -21,6 +21,8 @@ #include "pc.hpp" #include "script.hpp" +#include "../poison.hpp" + #define SKILLUNITTIMER_INVERVAL 100 // This table appears to be wrong diff --git a/src/map/storage.cpp b/src/map/storage.cpp index d212c9d..151c8b4 100644 --- a/src/map/storage.cpp +++ b/src/map/storage.cpp @@ -18,6 +18,8 @@ #include "itemdb.hpp" #include "pc.hpp" +#include "../poison.hpp" + static struct dbt *storage_db; diff --git a/src/map/tmw.cpp b/src/map/tmw.cpp index c08c161..84c84ef 100644 --- a/src/map/tmw.cpp +++ b/src/map/tmw.cpp @@ -26,6 +26,8 @@ #include "storage.hpp" #include "trade.hpp" +#include "../poison.hpp" + static void tmw_AutoBan(struct map_session_data *sd, const char *reason, int length); static diff --git a/src/map/trade.cpp b/src/map/trade.cpp index 6b44752..8881ea1 100644 --- a/src/map/trade.cpp +++ b/src/map/trade.cpp @@ -13,6 +13,8 @@ #include "pc.hpp" #include "storage.hpp" +#include "../poison.hpp" + /*========================================== * 取引要請を相手に送る *------------------------------------------ @@ -166,12 +168,10 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) target_sd->max_weight) { clif_tradeitemok(sd, index, 0, 1); //fail to add item -- the player was over weighted. - amount = 0; // [MouseJstr] } else if (free <= 0) { clif_tradeitemok(sd, index, 0, 2); //fail to add item -- no free slots at receiver - amount = 0; // peavey } else { |