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authorFate <fate-tmw@googlemail.com>2009-06-16 15:46:00 +0000
committerFate <fate-tmw@googlemail.com>2009-06-16 15:46:00 +0000
commitc8c6e7b34cb983054ddc5ed73f5239d6b728af11 (patch)
tree299ad4a17f4698fcf84353569c0724e6394c758f /src/map/pc.c
parent62e46b2c2394ba222d90227ee581ed877a4582c0 (diff)
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Removed unnecessary am-healing flag, incorporated healing packets with regular opt status flags. This, together with the clientdata update, should fix the stuck healing state.
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c17
1 files changed, 3 insertions, 14 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index d7f469d..d03b247 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5000,16 +5000,11 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
// Character is dead!
- // [Kage] Make sure the healing effect doesn't play
- if (sd->special_state.heal_effect) {
- sd->special_state.heal_effect = 0;
- clif_status_change(&sd->bl, SC_HEALING, 0);
- }
-
sd->status.hp = 0;
// [Fate] Stop quickregen
sd->quick_regeneration_hp.amount = 0;
sd->quick_regeneration_sp.amount = 0;
+ skill_update_heal_animation(sd);
pc_setdead(sd);
@@ -5480,10 +5475,6 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp)
pc_heal_quick_accumulate(hp,
&sd->quick_regeneration_hp,
sd->status.max_hp - sd->status.hp);
- if (!sd->special_state.heal_effect) {
- sd->special_state.heal_effect = 1;
- clif_status_change(&sd->bl, SC_HEALING, 1);
- }
hp = 0;
}
if (sp > 0) {
@@ -7110,10 +7101,8 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
int sp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_sp, sd->nhealsp);
pc_itemheal_effect(sd, hp_bonus, sp_bonus);
- } else if (!sd->quick_regeneration_hp.amount && sd->special_state.heal_effect) {
- sd->special_state.heal_effect = 0;
- clif_status_change(&sd->bl, SC_HEALING, 0);
- }
+ }
+ skill_update_heal_animation(sd); // if needed.
// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
if ((sd->sc_data[SC_FLYING_BACKPACK].timer != -1