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authorChuck Miller <shadowmil@gmail.com>2009-12-25 05:00:31 -0500
committerJared Adams <jaxad0127@gmail.com>2009-12-26 00:40:11 -0700
commit634aeeb9d58b01f9de6632a014a063ef0c4cf31e (patch)
tree70023dd2bcc12a3f96ec6f118d80e27411920531 /src/map/pc.c
parent113fcc4f0a7a0921e94bc415515dd4b393a29d60 (diff)
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Used the "indent" C formatting program from GNU to do some clean ups
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c13561
1 files changed, 7356 insertions, 6205 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 75ae42c..c3470db 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5,7 +5,7 @@
#include <ctype.h>
#include <time.h>
-#include "socket.h" // [Valaris]
+#include "socket.h" // [Valaris]
#include "timer.h"
#include "db.h"
@@ -34,11 +34,11 @@
#include "memwatch.h"
#endif
-#define PVP_CALCRANK_INTERVAL 1000 // PVP���ʌv�Z�̊Ԋu
+#define PVP_CALCRANK_INTERVAL 1000 // PVP���ʌv�Z�̊Ԋu
#define STATE_BLIND 0x10
-#define MAGIC_SKILL_THRESHOLD 200 // [fate] At this threshold, the Astral Soul skill kicks in
+#define MAGIC_SKILL_THRESHOLD 200 // [fate] At this threshold, the Astral Soul skill kicks in
#define MAP_LOG_STATS(sd, suffix) \
MAP_LOG_PC(sd, "STAT %d %d %d %d %d %d " suffix, \
@@ -68,1021 +68,1162 @@ static int aspd_base[MAX_PC_CLASS][20];
static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL];
static int exp_table[14][MAX_LEVEL];
static char statp[255][7];
-static struct {
- int id;
- int max;
- struct {
- short id,lv;
- } need[6];
+static struct
+{
+ int id;
+ int max;
+ struct
+ {
+ short id, lv;
+ } need[6];
} skill_tree[3][MAX_PC_CLASS][100];
-static int atkmods[3][20]; // ����ATK�T�C�Y�C��(size_fix.txt)
-static int refinebonus[5][3]; // ���B�{�[�i�X�e�[�u��(refine_db.txt)
-static int percentrefinery[5][10]; // ���B������(refine_db.txt)
+static int atkmods[3][20]; // ����ATK�T�C�Y�C��(size_fix.txt)
+static int refinebonus[5][3]; // ���B�{�[�i�X�e�[�u��(refine_db.txt)
+static int percentrefinery[5][10]; // ���B������(refine_db.txt)
-static int dirx[8]={0,-1,-1,-1,0,1,1,1};
-static int diry[8]={1,1,0,-1,-1,-1,0,1};
+static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
+static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
-static unsigned int equip_pos[11]={0x0080,0x0008,0x0040,0x0004,0x0001,0x0200,0x0100,0x0010,0x0020,0x0002,0x8000};
+static unsigned int equip_pos[11] =
+ { 0x0080, 0x0008, 0x0040, 0x0004, 0x0001, 0x0200, 0x0100, 0x0010, 0x0020,
+ 0x0002, 0x8000
+};
//static struct dbt *gm_account_db;
static struct gm_account *gm_account = NULL;
static int GM_num = 0;
-int pc_isGM(struct map_session_data *sd) {
-// struct gm_account *p;
- int i;
+int pc_isGM (struct map_session_data *sd)
+{
+// struct gm_account *p;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
/* p = numdb_search(gm_account_db, sd->status.account_id);
if (p == NULL)
return 0;
return p->level;*/
- for(i = 0; i < GM_num; i++)
- if (gm_account[i].account_id == sd->status.account_id)
- return gm_account[i].level;
- return 0;
+ for (i = 0; i < GM_num; i++)
+ if (gm_account[i].account_id == sd->status.account_id)
+ return gm_account[i].level;
+ return 0;
}
-int pc_iskiller(struct map_session_data *src, struct map_session_data *target) {
- nullpo_retr(0, src);
-
- if(src->bl.type!=BL_PC )
- return 0;
- if (src->special_state.killer)
- return 1;
+int pc_iskiller (struct map_session_data *src,
+ struct map_session_data *target)
+{
+ nullpo_retr (0, src);
- if(target->bl.type!=BL_PC )
- return 0;
- if (target->special_state.killable)
- return 1;
+ if (src->bl.type != BL_PC)
+ return 0;
+ if (src->special_state.killer)
+ return 1;
+ if (target->bl.type != BL_PC)
return 0;
-}
+ if (target->special_state.killable)
+ return 1;
+ return 0;
+}
-int pc_set_gm_level(int account_id, int level) {
- int i;
- for (i = 0; i < GM_num; i++) {
- if (account_id == gm_account[i].account_id) {
+int pc_set_gm_level (int account_id, int level)
+{
+ int i;
+ for (i = 0; i < GM_num; i++)
+ {
+ if (account_id == gm_account[i].account_id)
+ {
gm_account[i].level = level;
return 0;
}
}
GM_num++;
- gm_account = realloc(gm_account, sizeof(struct gm_account) * GM_num);
+ gm_account = realloc (gm_account, sizeof (struct gm_account) * GM_num);
gm_account[GM_num - 1].account_id = account_id;
gm_account[GM_num - 1].level = level;
return 0;
}
-int pc_getrefinebonus(int lv, int type) {
- if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
- return refinebonus[lv][type];
- return 0;
+int pc_getrefinebonus (int lv, int type)
+{
+ if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
+ return refinebonus[lv][type];
+ return 0;
}
-static int distance(int x0, int y0, int x1, int y1) {
- int dx, dy;
+static int distance (int x0, int y0, int x1, int y1)
+{
+ int dx, dy;
- dx = abs(x0-x1);
- dy = abs(y0-y1);
- return dx>dy ? dx : dy;
+ dx = abs (x0 - x1);
+ dy = abs (y0 - y1);
+ return dx > dy ? dx : dy;
}
-static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) {
- struct map_session_data *sd;
+static int pc_invincible_timer (int tid, unsigned int tick, int id, int data)
+{
+ struct map_session_data *sd;
- if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
- return 1;
+ if ((sd = (struct map_session_data *) map_id2sd (id)) == NULL
+ || sd->bl.type != BL_PC)
+ return 1;
- if(sd->invincible_timer != tid){
- if(battle_config.error_log)
- printf("invincible_timer %d != %d\n",sd->invincible_timer,tid);
- return 0;
- }
- sd->invincible_timer=-1;
+ if (sd->invincible_timer != tid)
+ {
+ if (battle_config.error_log)
+ printf ("invincible_timer %d != %d\n", sd->invincible_timer, tid);
+ return 0;
+ }
+ sd->invincible_timer = -1;
- return 0;
+ return 0;
}
-int pc_setinvincibletimer(struct map_session_data *sd,int val) {
- nullpo_retr(0, sd);
+int pc_setinvincibletimer (struct map_session_data *sd, int val)
+{
+ nullpo_retr (0, sd);
- if(sd->invincible_timer != -1)
- delete_timer(sd->invincible_timer,pc_invincible_timer);
- sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
- return 0;
+ if (sd->invincible_timer != -1)
+ delete_timer (sd->invincible_timer, pc_invincible_timer);
+ sd->invincible_timer =
+ add_timer (gettick () + val, pc_invincible_timer, sd->bl.id, 0);
+ return 0;
}
-int pc_delinvincibletimer(struct map_session_data *sd) {
- nullpo_retr(0, sd);
+int pc_delinvincibletimer (struct map_session_data *sd)
+{
+ nullpo_retr (0, sd);
- if(sd->invincible_timer != -1) {
- delete_timer(sd->invincible_timer,pc_invincible_timer);
- sd->invincible_timer = -1;
- }
- return 0;
+ if (sd->invincible_timer != -1)
+ {
+ delete_timer (sd->invincible_timer, pc_invincible_timer);
+ sd->invincible_timer = -1;
+ }
+ return 0;
}
-static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) {
- struct map_session_data *sd;
- int i;
+static int pc_spiritball_timer (int tid, unsigned int tick, int id, int data)
+{
+ struct map_session_data *sd;
+ int i;
- if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
- return 1;
+ if ((sd = (struct map_session_data *) map_id2sd (id)) == NULL
+ || sd->bl.type != BL_PC)
+ return 1;
- if(sd->spirit_timer[0] != tid){
- if(battle_config.error_log)
- printf("spirit_timer %d != %d\n",sd->spirit_timer[0],tid);
- return 0;
- }
- sd->spirit_timer[0]=-1;
- for(i=1;i<sd->spiritball;i++) {
- sd->spirit_timer[i-1] = sd->spirit_timer[i];
- sd->spirit_timer[i] = -1;
- }
- sd->spiritball--;
- if(sd->spiritball < 0)
- sd->spiritball = 0;
- clif_spiritball(sd);
+ if (sd->spirit_timer[0] != tid)
+ {
+ if (battle_config.error_log)
+ printf ("spirit_timer %d != %d\n", sd->spirit_timer[0], tid);
+ return 0;
+ }
+ sd->spirit_timer[0] = -1;
+ for (i = 1; i < sd->spiritball; i++)
+ {
+ sd->spirit_timer[i - 1] = sd->spirit_timer[i];
+ sd->spirit_timer[i] = -1;
+ }
+ sd->spiritball--;
+ if (sd->spiritball < 0)
+ sd->spiritball = 0;
+ clif_spiritball (sd);
- return 0;
+ return 0;
}
-int pc_addspiritball(struct map_session_data *sd,int interval,int max) {
- int i;
+int pc_addspiritball (struct map_session_data *sd, int interval, int max)
+{
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(max > MAX_SKILL_LEVEL)
- max = MAX_SKILL_LEVEL;
- if(sd->spiritball < 0)
- sd->spiritball = 0;
+ if (max > MAX_SKILL_LEVEL)
+ max = MAX_SKILL_LEVEL;
+ if (sd->spiritball < 0)
+ sd->spiritball = 0;
- if(sd->spiritball >= max) {
- if(sd->spirit_timer[0] != -1) {
- delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
- sd->spirit_timer[0] = -1;
- }
- for(i=1;i<max;i++) {
- sd->spirit_timer[i-1] = sd->spirit_timer[i];
- sd->spirit_timer[i] = -1;
- }
- }
- else
- sd->spiritball++;
+ if (sd->spiritball >= max)
+ {
+ if (sd->spirit_timer[0] != -1)
+ {
+ delete_timer (sd->spirit_timer[0], pc_spiritball_timer);
+ sd->spirit_timer[0] = -1;
+ }
+ for (i = 1; i < max; i++)
+ {
+ sd->spirit_timer[i - 1] = sd->spirit_timer[i];
+ sd->spirit_timer[i] = -1;
+ }
+ }
+ else
+ sd->spiritball++;
- sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0);
- clif_spiritball(sd);
+ sd->spirit_timer[sd->spiritball - 1] =
+ add_timer (gettick () + interval, pc_spiritball_timer, sd->bl.id, 0);
+ clif_spiritball (sd);
- return 0;
+ return 0;
}
-int pc_delspiritball(struct map_session_data *sd,int count,int type) {
- int i;
+int pc_delspiritball (struct map_session_data *sd, int count, int type)
+{
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->spiritball <= 0) {
- sd->spiritball = 0;
- return 0;
- }
+ if (sd->spiritball <= 0)
+ {
+ sd->spiritball = 0;
+ return 0;
+ }
- if(count > sd->spiritball)
- count = sd->spiritball;
- sd->spiritball -= count;
- if(count > MAX_SKILL_LEVEL)
- count = MAX_SKILL_LEVEL;
-
- for(i=0;i<count;i++) {
- if(sd->spirit_timer[i] != -1) {
- delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
- sd->spirit_timer[i] = -1;
- }
- }
- for(i=count;i<MAX_SKILL_LEVEL;i++) {
- sd->spirit_timer[i-count] = sd->spirit_timer[i];
- sd->spirit_timer[i] = -1;
- }
+ if (count > sd->spiritball)
+ count = sd->spiritball;
+ sd->spiritball -= count;
+ if (count > MAX_SKILL_LEVEL)
+ count = MAX_SKILL_LEVEL;
+
+ for (i = 0; i < count; i++)
+ {
+ if (sd->spirit_timer[i] != -1)
+ {
+ delete_timer (sd->spirit_timer[i], pc_spiritball_timer);
+ sd->spirit_timer[i] = -1;
+ }
+ }
+ for (i = count; i < MAX_SKILL_LEVEL; i++)
+ {
+ sd->spirit_timer[i - count] = sd->spirit_timer[i];
+ sd->spirit_timer[i] = -1;
+ }
- if(!type)
- clif_spiritball(sd);
+ if (!type)
+ clif_spiritball (sd);
- return 0;
+ return 0;
}
-int pc_setrestartvalue(struct map_session_data *sd,int type) {
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- struct pc_base_job s_class;
+int pc_setrestartvalue (struct map_session_data *sd, int type)
+{
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ struct pc_base_job s_class;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job (sd->status.class);
- //-----------------------
- // ���S����
- if(sd->special_state.restart_full_recover) { // �I�V���X�J�[�h
- sd->status.hp=sd->status.max_hp;
- sd->status.sp=sd->status.max_sp;
- }
- else {
- if(s_class.job == 0 && battle_config.restart_hp_rate < 50) { //�m�r�͔�������
- sd->status.hp=(sd->status.max_hp)/2;
- }
- else {
- if(battle_config.restart_hp_rate <= 0)
- sd->status.hp = 1;
- else {
- sd->status.hp = sd->status.max_hp * battle_config.restart_hp_rate /100;
- if(sd->status.hp <= 0)
- sd->status.hp = 1;
- }
- }
- if(battle_config.restart_sp_rate > 0) {
- int sp = sd->status.max_sp * battle_config.restart_sp_rate /100;
- if(sd->status.sp < sp)
- sd->status.sp = sp;
- }
- }
- if(type&1)
- clif_updatestatus(sd,SP_HP);
- if(type&1)
- clif_updatestatus(sd,SP_SP);
-
- /* removed exp penalty on spawn [Valaris] */
-
- if(type&2 && sd->status.class != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
- int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
- if(zeny < 1) zeny = 1;
- sd->status.zeny -= zeny;
- if(sd->status.zeny < 0) sd->status.zeny = 0;
- clif_updatestatus(sd,SP_ZENY);
- }
- sd->heal_xp = 0; // [Fate] Set gainable xp for healing this player to 0
+ //-----------------------
+ // ���S����
+ if (sd->special_state.restart_full_recover)
+ { // �I�V���X�J�[�h
+ sd->status.hp = sd->status.max_hp;
+ sd->status.sp = sd->status.max_sp;
+ }
+ else
+ {
+ if (s_class.job == 0 && battle_config.restart_hp_rate < 50)
+ { //�m�r�͔�������
+ sd->status.hp = (sd->status.max_hp) / 2;
+ }
+ else
+ {
+ if (battle_config.restart_hp_rate <= 0)
+ sd->status.hp = 1;
+ else
+ {
+ sd->status.hp =
+ sd->status.max_hp * battle_config.restart_hp_rate / 100;
+ if (sd->status.hp <= 0)
+ sd->status.hp = 1;
+ }
+ }
+ if (battle_config.restart_sp_rate > 0)
+ {
+ int sp = sd->status.max_sp * battle_config.restart_sp_rate / 100;
+ if (sd->status.sp < sp)
+ sd->status.sp = sp;
+ }
+ }
+ if (type & 1)
+ clif_updatestatus (sd, SP_HP);
+ if (type & 1)
+ clif_updatestatus (sd, SP_SP);
+
+ /* removed exp penalty on spawn [Valaris] */
+
+ if (type & 2 && sd->status.class != 0 && battle_config.zeny_penalty > 0
+ && !map[sd->bl.m].flag.nozenypenalty)
+ {
+ int zeny =
+ (int) ((double) sd->status.zeny *
+ (double) battle_config.zeny_penalty / 10000.);
+ if (zeny < 1)
+ zeny = 1;
+ sd->status.zeny -= zeny;
+ if (sd->status.zeny < 0)
+ sd->status.zeny = 0;
+ clif_updatestatus (sd, SP_ZENY);
+ }
+ sd->heal_xp = 0; // [Fate] Set gainable xp for healing this player to 0
- return 0;
+ return 0;
}
/*==========================================
* ������b�N���Ă���MOB�̐��𐔂���(foreachclient)
*------------------------------------------
*/
-static int pc_counttargeted_sub(struct block_list *bl,va_list ap)
+static int pc_counttargeted_sub (struct block_list *bl, va_list ap)
{
- int id,*c,target_lv;
- struct block_list *src;
+ int id, *c, target_lv;
+ struct block_list *src;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
- id=va_arg(ap,int);
+ id = va_arg (ap, int);
- nullpo_retr(0, c=va_arg(ap,int *));
-
- src=va_arg(ap,struct block_list *);
- target_lv=va_arg(ap,int);
- if(id == bl->id || (src && id == src->id)) return 0;
- if(bl->type == BL_PC) {
- struct map_session_data *sd=(struct map_session_data *)bl;
- if( sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv)
- (*c)++;
- }
- else if(bl->type == BL_MOB) {
- struct mob_data *md = (struct mob_data *)bl;
- if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
+ nullpo_retr (0, c = va_arg (ap, int *));
- (*c)++;
- //printf("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv);
- }
- return 0;
+ src = va_arg (ap, struct block_list *);
+ target_lv = va_arg (ap, int);
+ if (id == bl->id || (src && id == src->id))
+ return 0;
+ if (bl->type == BL_PC)
+ {
+ struct map_session_data *sd = (struct map_session_data *) bl;
+ if (sd && sd->attacktarget == id && sd->attacktimer != -1
+ && sd->attacktarget_lv >= target_lv)
+ (*c)++;
+ }
+ else if (bl->type == BL_MOB)
+ {
+ struct mob_data *md = (struct mob_data *) bl;
+ if (md && md->target_id == id && md->timer != -1
+ && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
+
+ (*c)++;
+ //printf("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv);
+ }
+ return 0;
}
-int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv)
+int pc_counttargeted (struct map_session_data *sd, struct block_list *src,
+ int target_lv)
{
- int c=0;
- map_foreachinarea(pc_counttargeted_sub, sd->bl.m,
- sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,
- sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,0,sd->bl.id,&c,src,target_lv);
- return c;
+ int c = 0;
+ map_foreachinarea (pc_counttargeted_sub, sd->bl.m,
+ sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
+ sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0,
+ sd->bl.id, &c, src, target_lv);
+ return c;
}
/*==========================================
* ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�)
*------------------------------------------
*/
-static int pc_walktoxy_sub(struct map_session_data *);
+static int pc_walktoxy_sub (struct map_session_data *);
/*==========================================
* save�ɕK�v�ȃX�e�[�^�X�C�����s�Ȃ�
*------------------------------------------
*/
-int pc_makesavestatus(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- // ���̐F�͐F�X���Q�������̂ŕۑ��Ώۂɂ͂��Ȃ�
- if(!battle_config.save_clothcolor)
- sd->status.clothes_color=0;
-
- // ���S���Ԃ�����̂�hp��1�A�ʒu���Z�[�u�ꏊ�ɕύX
- if(pc_isdead(sd)){
- pc_setrestartvalue(sd,0);
- memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
- } else {
- memcpy(sd->status.last_point.map,sd->mapname,24);
- sd->status.last_point.x = sd->bl.x;
- sd->status.last_point.y = sd->bl.y;
- }
+int pc_makesavestatus (struct map_session_data *sd)
+{
+ nullpo_retr (0, sd);
- // �Z�[�u�֎~�}�b�v������̂Ŏw���ʒu�Ɉړ�
- if(map[sd->bl.m].flag.nosave){
- struct map_data *m=&map[sd->bl.m];
- if(strcmp(m->save.map,"SavePoint")==0)
- memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
- else
- memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
- }
+ // ���̐F�͐F�X���Q�������̂ŕۑ��Ώۂɂ͂��Ȃ�
+ if (!battle_config.save_clothcolor)
+ sd->status.clothes_color = 0;
+
+ // ���S���Ԃ�����̂�hp��1�A�ʒu���Z�[�u�ꏊ�ɕύX
+ if (pc_isdead (sd))
+ {
+ pc_setrestartvalue (sd, 0);
+ memcpy (&sd->status.last_point, &sd->status.save_point,
+ sizeof (sd->status.last_point));
+ }
+ else
+ {
+ memcpy (sd->status.last_point.map, sd->mapname, 24);
+ sd->status.last_point.x = sd->bl.x;
+ sd->status.last_point.y = sd->bl.y;
+ }
- //�}�i�[�|�C���g���v���X������ꍇ0��
- if(battle_config.muting_players && sd->status.manner > 0)
- sd->status.manner = 0;
- return 0;
+ // �Z�[�u�֎~�}�b�v������̂Ŏw���ʒu�Ɉړ�
+ if (map[sd->bl.m].flag.nosave)
+ {
+ struct map_data *m = &map[sd->bl.m];
+ if (strcmp (m->save.map, "SavePoint") == 0)
+ memcpy (&sd->status.last_point, &sd->status.save_point,
+ sizeof (sd->status.last_point));
+ else
+ memcpy (&sd->status.last_point, &m->save,
+ sizeof (sd->status.last_point));
+ }
+
+ //�}�i�[�|�C���g���v���X������ꍇ0��
+ if (battle_config.muting_players && sd->status.manner > 0)
+ sd->status.manner = 0;
+ return 0;
}
/*==========================================
* �ڑ����̏�����
*------------------------------------------
*/
-int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, int client_tick, int sex, int fd) {
- nullpo_retr(0, sd);
-
- sd->bl.id = account_id;
- sd->char_id = char_id;
- sd->login_id1 = login_id1;
- sd->login_id2 = 0; // at this point, we can not know the value :(
- sd->client_tick = client_tick;
- sd->sex = sex;
- sd->state.auth = 0;
- sd->bl.type = BL_PC;
- sd->canact_tick = sd->canmove_tick = gettick();
- sd->canlog_tick = gettick();
- sd->state.waitingdisconnect = 0;
+int pc_setnewpc (struct map_session_data *sd, int account_id, int char_id,
+ int login_id1, int client_tick, int sex, int fd)
+{
+ nullpo_retr (0, sd);
+
+ sd->bl.id = account_id;
+ sd->char_id = char_id;
+ sd->login_id1 = login_id1;
+ sd->login_id2 = 0; // at this point, we can not know the value :(
+ sd->client_tick = client_tick;
+ sd->sex = sex;
+ sd->state.auth = 0;
+ sd->bl.type = BL_PC;
+ sd->canact_tick = sd->canmove_tick = gettick ();
+ sd->canlog_tick = gettick ();
+ sd->state.waitingdisconnect = 0;
- return 0;
+ return 0;
}
-int pc_equippoint(struct map_session_data *sd,int n)
+int pc_equippoint (struct map_session_data *sd, int n)
{
- int ep = 0;
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- struct pc_base_job s_class;
+ int ep = 0;
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ struct pc_base_job s_class;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if (!sd->inventory_data[n])
- return 0;
+ if (!sd->inventory_data[n])
+ return 0;
- s_class = pc_calc_base_job(sd->status.class);
+ s_class = pc_calc_base_job (sd->status.class);
- ep = sd->inventory_data[n]->equip;
- if((sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2 || sd->inventory_data[n]->look == 6) &&
- (ep == 2 && (pc_checkskill(sd,AS_LEFT) > 0 || s_class.job == 12))) {
- return 34;
- }
+ ep = sd->inventory_data[n]->equip;
+ if ((sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2
+ || sd->inventory_data[n]->look == 6) && (ep == 2
+ &&
+ (pc_checkskill (sd, AS_LEFT)
+ > 0 || s_class.job == 12)))
+ {
+ return 34;
+ }
- return ep;
+ return ep;
}
-int pc_setinventorydata(struct map_session_data *sd)
+int pc_setinventorydata (struct map_session_data *sd)
{
- int i,id;
+ int i, id;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<MAX_INVENTORY;i++) {
- id = sd->status.inventory[i].nameid;
- sd->inventory_data[i] = itemdb_search(id);
- }
- return 0;
-}
-
-int pc_calcweapontype(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- if(sd->weapontype1 != 0 && sd->weapontype2 == 0)
- sd->status.weapon = sd->weapontype1;
- if(sd->weapontype1 == 0 && sd->weapontype2 != 0)// ���蕐�� Only
- sd->status.weapon = sd->weapontype2;
- else if(sd->weapontype1 == 1 && sd->weapontype2 == 1)// �o�Z��
- sd->status.weapon = 0x11;
- else if(sd->weapontype1 == 2 && sd->weapontype2 == 2)// �o�P�茕
- sd->status.weapon = 0x12;
- else if(sd->weapontype1 == 6 && sd->weapontype2 == 6)// �o�P�蕀
- sd->status.weapon = 0x13;
- else if( (sd->weapontype1 == 1 && sd->weapontype2 == 2) ||
- (sd->weapontype1 == 2 && sd->weapontype2 == 1) ) // �Z�� - �P�茕
- sd->status.weapon = 0x14;
- else if( (sd->weapontype1 == 1 && sd->weapontype2 == 6) ||
- (sd->weapontype1 == 6 && sd->weapontype2 == 1) ) // �Z�� - ��
- sd->status.weapon = 0x15;
- else if( (sd->weapontype1 == 2 && sd->weapontype2 == 6) ||
- (sd->weapontype1 == 6 && sd->weapontype2 == 2) ) // �P�茕 - ��
- sd->status.weapon = 0x16;
- else
- sd->status.weapon = sd->weapontype1;
-
- return 0;
-}
-
-int pc_setequipindex(struct map_session_data *sd)
-{
- int i,j;
-
- nullpo_retr(0, sd);
-
- for(i=0;i<11;i++)
- sd->equip_index[i] = -1;
-
- for(i=0;i<MAX_INVENTORY;i++) {
- if(sd->status.inventory[i].nameid <= 0)
- continue;
- if(sd->status.inventory[i].equip) {
- for(j=0;j<11;j++)
- if(sd->status.inventory[i].equip & equip_pos[j])
- sd->equip_index[j] = i;
- if(sd->status.inventory[i].equip & 0x0002) {
- if(sd->inventory_data[i])
- sd->weapontype1 = sd->inventory_data[i]->look;
- else
- sd->weapontype1 = 0;
- }
- if(sd->status.inventory[i].equip & 0x0020) {
- if(sd->inventory_data[i]) {
- if(sd->inventory_data[i]->type == 4) {
- if(sd->status.inventory[i].equip == 0x0020)
- sd->weapontype2 = sd->inventory_data[i]->look;
- else
- sd->weapontype2 = 0;
- }
- else
- sd->weapontype2 = 0;
- }
- else
- sd->weapontype2 = 0;
- }
- }
- }
- pc_calcweapontype(sd);
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ id = sd->status.inventory[i].nameid;
+ sd->inventory_data[i] = itemdb_search (id);
+ }
+ return 0;
+}
+
+int pc_calcweapontype (struct map_session_data *sd)
+{
+ nullpo_retr (0, sd);
+
+ if (sd->weapontype1 != 0 && sd->weapontype2 == 0)
+ sd->status.weapon = sd->weapontype1;
+ if (sd->weapontype1 == 0 && sd->weapontype2 != 0) // ���蕐�� Only
+ sd->status.weapon = sd->weapontype2;
+ else if (sd->weapontype1 == 1 && sd->weapontype2 == 1) // �o�Z��
+ sd->status.weapon = 0x11;
+ else if (sd->weapontype1 == 2 && sd->weapontype2 == 2) // �o�P�茕
+ sd->status.weapon = 0x12;
+ else if (sd->weapontype1 == 6 && sd->weapontype2 == 6) // �o�P�蕀
+ sd->status.weapon = 0x13;
+ else if ((sd->weapontype1 == 1 && sd->weapontype2 == 2) || (sd->weapontype1 == 2 && sd->weapontype2 == 1)) // �Z�� - �P�茕
+ sd->status.weapon = 0x14;
+ else if ((sd->weapontype1 == 1 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 1)) // �Z�� - ��
+ sd->status.weapon = 0x15;
+ else if ((sd->weapontype1 == 2 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 2)) // �P�茕 - ��
+ sd->status.weapon = 0x16;
+ else
+ sd->status.weapon = sd->weapontype1;
- return 0;
+ return 0;
}
-int pc_isequip(struct map_session_data *sd,int n)
+int pc_setequipindex (struct map_session_data *sd)
{
- struct item_data *item;
- struct status_change *sc_data;
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ int i, j;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- item = sd->inventory_data[n];
- sc_data = battle_get_sc_data(&sd->bl);
- //s_class = pc_calc_base_job(sd->status.class);
+ for (i = 0; i < 11; i++)
+ sd->equip_index[i] = -1;
- if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip )
- return 1;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid <= 0)
+ continue;
+ if (sd->status.inventory[i].equip)
+ {
+ for (j = 0; j < 11; j++)
+ if (sd->status.inventory[i].equip & equip_pos[j])
+ sd->equip_index[j] = i;
+ if (sd->status.inventory[i].equip & 0x0002)
+ {
+ if (sd->inventory_data[i])
+ sd->weapontype1 = sd->inventory_data[i]->look;
+ else
+ sd->weapontype1 = 0;
+ }
+ if (sd->status.inventory[i].equip & 0x0020)
+ {
+ if (sd->inventory_data[i])
+ {
+ if (sd->inventory_data[i]->type == 4)
+ {
+ if (sd->status.inventory[i].equip == 0x0020)
+ sd->weapontype2 = sd->inventory_data[i]->look;
+ else
+ sd->weapontype2 = 0;
+ }
+ else
+ sd->weapontype2 = 0;
+ }
+ else
+ sd->weapontype2 = 0;
+ }
+ }
+ }
+ pc_calcweapontype (sd);
- if(item == NULL)
- return 0;
- if(item->sex != 2 && sd->status.sex != item->sex)
- return 0;
- if(item->elv > 0 && sd->status.base_level < item->elv)
- return 0;
+ return 0;
+}
- if(map[sd->bl.m].flag.pvp && (item->flag.no_equip==1 || item->flag.no_equip==3))
- return 0;
- if(map[sd->bl.m].flag.gvg && (item->flag.no_equip==2 || item->flag.no_equip==3))
- return 0;
- if(item->equip & 0x0002 && sc_data && sc_data[SC_STRIPWEAPON].timer != -1)
- return 0;
- if(item->equip & 0x0020 && sc_data && sc_data[SC_STRIPSHIELD].timer != -1)
- return 0;
- if(item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1)
- return 0;
- if(item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1)
- return 0;
- return 1;
+int pc_isequip (struct map_session_data *sd, int n)
+{
+ struct item_data *item;
+ struct status_change *sc_data;
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+
+ nullpo_retr (0, sd);
+
+ item = sd->inventory_data[n];
+ sc_data = battle_get_sc_data (&sd->bl);
+ //s_class = pc_calc_base_job(sd->status.class);
+
+ if (battle_config.gm_allequip > 0
+ && pc_isGM (sd) >= battle_config.gm_allequip)
+ return 1;
+
+ if (item == NULL)
+ return 0;
+ if (item->sex != 2 && sd->status.sex != item->sex)
+ return 0;
+ if (item->elv > 0 && sd->status.base_level < item->elv)
+ return 0;
+
+ if (map[sd->bl.m].flag.pvp
+ && (item->flag.no_equip == 1 || item->flag.no_equip == 3))
+ return 0;
+ if (map[sd->bl.m].flag.gvg
+ && (item->flag.no_equip == 2 || item->flag.no_equip == 3))
+ return 0;
+ if (item->equip & 0x0002 && sc_data
+ && sc_data[SC_STRIPWEAPON].timer != -1)
+ return 0;
+ if (item->equip & 0x0020 && sc_data
+ && sc_data[SC_STRIPSHIELD].timer != -1)
+ return 0;
+ if (item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1)
+ return 0;
+ if (item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1)
+ return 0;
+ return 1;
}
/*==========================================
* Weapon Breaking [Valaris]
*------------------------------------------
*/
-int pc_breakweapon(struct map_session_data *sd)
+int pc_breakweapon (struct map_session_data *sd)
{
- struct item_data* item;
- char output[255];
- int i;
+ struct item_data *item;
+ char output[255];
+ int i;
- if(sd==NULL)
- return -1;
- if(sd->unbreakable>=MRAND(100))
- return 0;
- if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1)
- return 0;
+ if (sd == NULL)
+ return -1;
+ if (sd->unbreakable >= MRAND (100))
+ return 0;
+ if (sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1)
+ return 0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].broken){
- item=sd->inventory_data[i];
- sd->status.inventory[i].broken=1;
- //pc_unequipitem(sd,i,0);
- if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 &&
- sd->status.inventory[i].broken==1){
- sprintf(output, "%s has broken.",item->jname);
- clif_emotion(&sd->bl,23);
- clif_displaymessage(sd->fd, output);
- clif_equiplist(sd);
- skill_status_change_start(&sd->bl,SC_BROKNWEAPON,0,0,0,0,0,0);
- }
- }
- if(sd->status.inventory[i].broken==1)
- return 0;
- }
-
- return 0;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].equip
+ && sd->status.inventory[i].equip & 0x0002
+ && !sd->status.inventory[i].broken)
+ {
+ item = sd->inventory_data[i];
+ sd->status.inventory[i].broken = 1;
+ //pc_unequipitem(sd,i,0);
+ if (sd->status.inventory[i].equip
+ && sd->status.inventory[i].equip & 0x0002
+ && sd->status.inventory[i].broken == 1)
+ {
+ sprintf (output, "%s has broken.", item->jname);
+ clif_emotion (&sd->bl, 23);
+ clif_displaymessage (sd->fd, output);
+ clif_equiplist (sd);
+ skill_status_change_start (&sd->bl, SC_BROKNWEAPON, 0, 0, 0,
+ 0, 0, 0);
+ }
+ }
+ if (sd->status.inventory[i].broken == 1)
+ return 0;
+ }
+
+ return 0;
}
+
/*==========================================
* Armor Breaking [Valaris]
*------------------------------------------
*/
-int pc_breakarmor(struct map_session_data *sd)
+int pc_breakarmor (struct map_session_data *sd)
{
- struct item_data* item;
- char output[255];
- int i;
+ struct item_data *item;
+ char output[255];
+ int i;
- if(sd==NULL)
- return -1;
- if(sd->unbreakable>=MRAND(100))
- return 0;
- if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1)
- return 0;
+ if (sd == NULL)
+ return -1;
+ if (sd->unbreakable >= MRAND (100))
+ return 0;
+ if (sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1)
+ return 0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].broken){
- item=sd->inventory_data[i];
- sd->status.inventory[i].broken=1;
- //pc_unequipitem(sd,i,0);
- if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 &&
- sd->status.inventory[i].broken==1){
- sprintf(output, "%s has broken.",item->jname);
- clif_emotion(&sd->bl,23);
- clif_displaymessage(sd->fd, output);
- clif_equiplist(sd);
- skill_status_change_start(&sd->bl,SC_BROKNARMOR,0,0,0,0,0,0);
- }
- }
- if(sd->status.inventory[i].broken==1)
- return 0;
- }
- return 0;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].equip
+ && sd->status.inventory[i].equip & 0x0010
+ && !sd->status.inventory[i].broken)
+ {
+ item = sd->inventory_data[i];
+ sd->status.inventory[i].broken = 1;
+ //pc_unequipitem(sd,i,0);
+ if (sd->status.inventory[i].equip
+ && sd->status.inventory[i].equip & 0x0010
+ && sd->status.inventory[i].broken == 1)
+ {
+ sprintf (output, "%s has broken.", item->jname);
+ clif_emotion (&sd->bl, 23);
+ clif_displaymessage (sd->fd, output);
+ clif_equiplist (sd);
+ skill_status_change_start (&sd->bl, SC_BROKNARMOR, 0, 0, 0, 0,
+ 0, 0);
+ }
+ }
+ if (sd->status.inventory[i].broken == 1)
+ return 0;
+ }
+ return 0;
}
+
/*==========================================
* session id�ɖ��薳��
* char�I���瑗�����Ă����X�e�[�^�X���ݒ�
*------------------------------------------
*/
-int pc_authok(int id, int login_id2, time_t connect_until_time, short tmw_version, struct mmo_charstatus *st)
+int pc_authok (int id, int login_id2, time_t connect_until_time,
+ short tmw_version, struct mmo_charstatus *st)
{
- struct map_session_data *sd = NULL;
+ struct map_session_data *sd = NULL;
- struct party *p;
- struct guild *g;
- int i;
- unsigned long tick = gettick();
+ struct party *p;
+ struct guild *g;
+ int i;
+ unsigned long tick = gettick ();
- sd = map_id2sd(id);
- if(sd==NULL)
- return 1;
+ sd = map_id2sd (id);
+ if (sd == NULL)
+ return 1;
- sd->login_id2 = login_id2;
- sd->tmw_version = tmw_version;
+ sd->login_id2 = login_id2;
+ sd->tmw_version = tmw_version;
- memcpy(&sd->status, st, sizeof(*st));
+ memcpy (&sd->status, st, sizeof (*st));
- if (sd->status.sex != sd->sex) {
- clif_authfail_fd(sd->fd, 0);
- return 1;
- }
+ if (sd->status.sex != sd->sex)
+ {
+ clif_authfail_fd (sd->fd, 0);
+ return 1;
+ }
- MAP_LOG_STATS(sd, "LOGIN");
- MAP_LOG_XP(sd, "LOGIN");
- MAP_LOG_MAGIC(sd, "LOGIN");
-
- memset(&sd->state, 0, sizeof(sd->state));
- // ���{�I�ȏ�����
- sd->state.connect_new = 1;
- sd->bl.prev = sd->bl.next = NULL;
-
- sd->weapontype1 = sd->weapontype2 = 0;
- sd->view_class = sd->status.class;
- sd->speed = DEFAULT_WALK_SPEED;
- sd->state.dead_sit = 0;
- sd->dir = 0;
- sd->head_dir = 0;
- sd->state.auth = 1;
- sd->walktimer = -1;
- sd->attacktimer = -1;
- sd->followtimer = -1; // [MouseJstr]
- sd->skilltimer = -1;
- sd->skillitem = -1;
- sd->skillitemlv = -1;
- sd->invincible_timer = -1;
- sd->sg_count = 0;
-
- sd->deal_locked = 0;
- sd->trade_partner = 0;
-
- sd->inchealhptick = 0;
- sd->inchealsptick = 0;
- sd->hp_sub = 0;
- sd->sp_sub = 0;
- sd->quick_regeneration_hp.amount = 0;
- sd->quick_regeneration_sp.amount = 0;
- sd->heal_xp = 0;
- sd->inchealspirithptick = 0;
- sd->inchealspiritsptick = 0;
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->attackabletime = tick;
- sd->cast_tick = tick;
-
- sd->doridori_counter = 0;
-
- sd->spiritball = 0;
- for(i = 0; i < MAX_SKILL_LEVEL; i++)
- sd->spirit_timer[i] = -1;
- for(i = 0; i < MAX_SKILLTIMERSKILL; i++)
- sd->skilltimerskill[i].timer = -1;
-
- memset(&sd->dev,0,sizeof(struct square));
- for(i = 0; i < 5; i++) {
- sd->dev.val1[i] = 0;
- sd->dev.val2[i] = 0;
- }
-
- // �A�J�E���g�ϐ��̑��M�v��
- intif_request_accountreg(sd);
-
- // �A�C�e���`�F�b�N
- pc_setinventorydata(sd);
- pc_checkitem(sd);
-
- // �X�e�[�^�X�ُ��̏�����
- for(i = 0; i < MAX_STATUSCHANGE; i++) {
- sd->sc_data[i].timer=-1;
- sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 = sd->sc_data[i].val4 = 0;
- }
- sd->sc_count=0;
- if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
- (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide)))
- sd->status.option &= (OPTION_MASK | OPTION_HIDE);
- else
- sd->status.option &= OPTION_MASK;
-
- // �X�L�����j�b�g�֌W�̏�����
- memset(sd->skillunit, 0, sizeof(sd->skillunit));
- memset(sd->skillunittick, 0, sizeof(sd->skillunittick));
-
- // init ignore list
- memset(sd->ignore, 0, sizeof(sd->ignore));
-
- // �p�[�e�B�[�֌W�̏�����
- sd->party_sended = 0;
- sd->party_invite = 0;
- sd->party_x = -1;
- sd->party_y = -1;
- sd->party_hp = -1;
-
- // �M���h�֌W�̏�����
- sd->guild_sended = 0;
- sd->guild_invite = 0;
- sd->guild_alliance = 0;
-
- // �C�x���g�֌W�̏�����
- memset(sd->eventqueue, 0, sizeof(sd->eventqueue));
- for(i = 0; i < MAX_EVENTTIMER; i++)
- sd->eventtimer[i] = -1;
-
- // �ʒu�̐ݒ�
- pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0);
-
- // �p�[�e�B�A�M���h�f�[�^�̗v��
- if (sd->status.party_id > 0 && (p = party_search(sd->status.party_id)) == NULL)
- party_request_info(sd->status.party_id);
- if (sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) == NULL)
- guild_request_info(sd->status.guild_id);
-
- // pvp�̐ݒ�
- sd->pvp_rank = 0;
- sd->pvp_point = 0;
- sd->pvp_timer = -1;
-
- // �ʒm
-
- clif_authok(sd);
- map_addnickdb(sd);
- if (map_charid2nick(sd->status.char_id) == NULL)
- map_addchariddb(sd->status.char_id, sd->status.name);
-
- //�X�p�m�r�p���ɃJ�E���^�[�̃X�N���v�g�ϐ������̓ǂݏo����sd�ւ̃Z�b�g
- sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
-
- if (night_flag == 1) {
- char tmpstr[1024];
- strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
- clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
- sd->opt2 |= STATE_BLIND;
- }
+ MAP_LOG_STATS (sd, "LOGIN");
+ MAP_LOG_XP (sd, "LOGIN");
+ MAP_LOG_MAGIC (sd, "LOGIN");
+
+ memset (&sd->state, 0, sizeof (sd->state));
+ // ���{�I�ȏ�����
+ sd->state.connect_new = 1;
+ sd->bl.prev = sd->bl.next = NULL;
+
+ sd->weapontype1 = sd->weapontype2 = 0;
+ sd->view_class = sd->status.class;
+ sd->speed = DEFAULT_WALK_SPEED;
+ sd->state.dead_sit = 0;
+ sd->dir = 0;
+ sd->head_dir = 0;
+ sd->state.auth = 1;
+ sd->walktimer = -1;
+ sd->attacktimer = -1;
+ sd->followtimer = -1; // [MouseJstr]
+ sd->skilltimer = -1;
+ sd->skillitem = -1;
+ sd->skillitemlv = -1;
+ sd->invincible_timer = -1;
+ sd->sg_count = 0;
+
+ sd->deal_locked = 0;
+ sd->trade_partner = 0;
+
+ sd->inchealhptick = 0;
+ sd->inchealsptick = 0;
+ sd->hp_sub = 0;
+ sd->sp_sub = 0;
+ sd->quick_regeneration_hp.amount = 0;
+ sd->quick_regeneration_sp.amount = 0;
+ sd->heal_xp = 0;
+ sd->inchealspirithptick = 0;
+ sd->inchealspiritsptick = 0;
+ sd->canact_tick = tick;
+ sd->canmove_tick = tick;
+ sd->attackabletime = tick;
+ sd->cast_tick = tick;
+
+ sd->doridori_counter = 0;
+
+ sd->spiritball = 0;
+ for (i = 0; i < MAX_SKILL_LEVEL; i++)
+ sd->spirit_timer[i] = -1;
+ for (i = 0; i < MAX_SKILLTIMERSKILL; i++)
+ sd->skilltimerskill[i].timer = -1;
+
+ memset (&sd->dev, 0, sizeof (struct square));
+ for (i = 0; i < 5; i++)
+ {
+ sd->dev.val1[i] = 0;
+ sd->dev.val2[i] = 0;
+ }
- // �X�e�[�^�X�����v�Z�Ȃ�
- pc_calcstatus(sd,1);
+ // �A�J�E���g�ϐ��̑��M�v��
+ intif_request_accountreg (sd);
- if (pc_isGM(sd))
- {
- printf("Connection accepted: character '%s' (account: %d; GM level %d).\n", sd->status.name, sd->status.account_id, pc_isGM(sd));
- clif_updatestatus(sd, SP_GM);
- }
- else
- printf("Connection accepted: Character '%s' (account: %d).\n", sd->status.name, sd->status.account_id);
-
- // Message of the Day�̑��M
- {
- char buf[256];
- FILE *fp;
- if ((fp = fopen_(motd_txt, "r")) != NULL) {
- while (fgets(buf, sizeof(buf)-1, fp) != NULL) {
- int i;
- for(i=0; buf[i]; i++) {
- if (buf[i] == '\r' || buf[i]== '\n') {
- buf[i] = 0;
- break;
- }
- }
- clif_displaymessage(sd->fd, buf);
- }
- fclose_(fp);
- }
- }
+ // �A�C�e���`�F�b�N
+ pc_setinventorydata (sd);
+ pc_checkitem (sd);
- sd->auto_ban_info.in_progress = 0;
+ // �X�e�[�^�X�ُ��̏�����
+ for (i = 0; i < MAX_STATUSCHANGE; i++)
+ {
+ sd->sc_data[i].timer = -1;
+ sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 =
+ sd->sc_data[i].val4 = 0;
+ }
+ sd->sc_count = 0;
+ if ((battle_config.atc_gmonly == 0 || pc_isGM (sd)) &&
+ (pc_isGM (sd) >= get_atcommand_level (AtCommand_Hide)))
+ sd->status.option &= (OPTION_MASK | OPTION_HIDE);
+ else
+ sd->status.option &= OPTION_MASK;
+
+ // �X�L�����j�b�g�֌W�̏�����
+ memset (sd->skillunit, 0, sizeof (sd->skillunit));
+ memset (sd->skillunittick, 0, sizeof (sd->skillunittick));
+
+ // init ignore list
+ memset (sd->ignore, 0, sizeof (sd->ignore));
+
+ // �p�[�e�B�[�֌W�̏�����
+ sd->party_sended = 0;
+ sd->party_invite = 0;
+ sd->party_x = -1;
+ sd->party_y = -1;
+ sd->party_hp = -1;
+
+ // �M���h�֌W�̏�����
+ sd->guild_sended = 0;
+ sd->guild_invite = 0;
+ sd->guild_alliance = 0;
+
+ // �C�x���g�֌W�̏�����
+ memset (sd->eventqueue, 0, sizeof (sd->eventqueue));
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ sd->eventtimer[i] = -1;
+
+ // �ʒu�̐ݒ�
+ pc_setpos (sd, sd->status.last_point.map, sd->status.last_point.x,
+ sd->status.last_point.y, 0);
+
+ // �p�[�e�B�A�M���h�f�[�^�̗v��
+ if (sd->status.party_id > 0
+ && (p = party_search (sd->status.party_id)) == NULL)
+ party_request_info (sd->status.party_id);
+ if (sd->status.guild_id > 0
+ && (g = guild_search (sd->status.guild_id)) == NULL)
+ guild_request_info (sd->status.guild_id);
+
+ // pvp�̐ݒ�
+ sd->pvp_rank = 0;
+ sd->pvp_point = 0;
+ sd->pvp_timer = -1;
+
+ // �ʒm
+
+ clif_authok (sd);
+ map_addnickdb (sd);
+ if (map_charid2nick (sd->status.char_id) == NULL)
+ map_addchariddb (sd->status.char_id, sd->status.name);
+
+ //�X�p�m�r�p���ɃJ�E���^�[�̃X�N���v�g�ϐ������̓ǂݏo����sd�ւ̃Z�b�g
+ sd->die_counter = pc_readglobalreg (sd, "PC_DIE_COUNTER");
+
+ if (night_flag == 1)
+ {
+ char tmpstr[1024];
+ strcpy (tmpstr, msg_txt (500)); // Actually, it's the night...
+ clif_wis_message (sd->fd, wisp_server_name, tmpstr,
+ strlen (tmpstr) + 1);
+ sd->opt2 |= STATE_BLIND;
+ }
- // Initialize antispam vars
- sd->chat_reset_due = sd->chat_lines_in = sd->chat_total_repeats = sd->chat_repeat_reset_due = 0;
- sd->chat_lastmsg[0] = '\0';
- sd->trade_reset_due = sd->trades_in = 0;
- sd->sit_reset_due = sd->sits_in = 0;
+ // �X�e�[�^�X�����v�Z�Ȃ�
+ pc_calcstatus (sd, 1);
- // message of the limited time of the account
- if (connect_until_time != 0) { // don't display if it's unlimited or unknow value
- char tmpstr[1024];
- strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), gmtime(&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
- clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
- }
- pc_calcstatus(sd,1);
+ if (pc_isGM (sd))
+ {
+ printf
+ ("Connection accepted: character '%s' (account: %d; GM level %d).\n",
+ sd->status.name, sd->status.account_id, pc_isGM (sd));
+ clif_updatestatus (sd, SP_GM);
+ }
+ else
+ printf ("Connection accepted: Character '%s' (account: %d).\n",
+ sd->status.name, sd->status.account_id);
+
+ // Message of the Day�̑��M
+ {
+ char buf[256];
+ FILE *fp;
+ if ((fp = fopen_ (motd_txt, "r")) != NULL)
+ {
+ while (fgets (buf, sizeof (buf) - 1, fp) != NULL)
+ {
+ int i;
+ for (i = 0; buf[i]; i++)
+ {
+ if (buf[i] == '\r' || buf[i] == '\n')
+ {
+ buf[i] = 0;
+ break;
+ }
+ }
+ clif_displaymessage (sd->fd, buf);
+ }
+ fclose_ (fp);
+ }
+ }
+
+ sd->auto_ban_info.in_progress = 0;
+
+ // Initialize antispam vars
+ sd->chat_reset_due = sd->chat_lines_in = sd->chat_total_repeats =
+ sd->chat_repeat_reset_due = 0;
+ sd->chat_lastmsg[0] = '\0';
+ sd->trade_reset_due = sd->trades_in = 0;
+ sd->sit_reset_due = sd->sits_in = 0;
+
+ // message of the limited time of the account
+ if (connect_until_time != 0)
+ { // don't display if it's unlimited or unknow value
+ char tmpstr[1024];
+ strftime (tmpstr, sizeof (tmpstr) - 1, msg_txt (501), gmtime (&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
+ clif_wis_message (sd->fd, wisp_server_name, tmpstr,
+ strlen (tmpstr) + 1);
+ }
+ pc_calcstatus (sd, 1);
- return 0;
+ return 0;
}
/*==========================================
* session id�ɖ��肠���Ȃ̂Ō��n��
*------------------------------------------
*/
-int pc_authfail(int id) {
- struct map_session_data *sd;
+int pc_authfail (int id)
+{
+ struct map_session_data *sd;
- sd = map_id2sd(id);
- if (sd == NULL)
- return 1;
+ sd = map_id2sd (id);
+ if (sd == NULL)
+ return 1;
- clif_authfail_fd(sd->fd, 0);
+ clif_authfail_fd (sd->fd, 0);
- return 0;
+ return 0;
}
-static int pc_calc_skillpoint(struct map_session_data* sd)
+static int pc_calc_skillpoint (struct map_session_data *sd)
{
- int i, skill_points = 0;
+ int i, skill_points = 0;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for (i = 0; i < skill_pool_skills_size; i++) {
- int lv = sd->status.skill[skill_pool_skills[i]].lv;
- if (lv)
- skill_points += ((lv * (lv + 1)) >> 1) - 1;
- }
+ for (i = 0; i < skill_pool_skills_size; i++)
+ {
+ int lv = sd->status.skill[skill_pool_skills[i]].lv;
+ if (lv)
+ skill_points += ((lv * (lv + 1)) >> 1) - 1;
+ }
- return skill_points;
+ return skill_points;
}
/*==========================================
* �o���������X�L���̌v�Z
*------------------------------------------
*/
-int pc_calc_skilltree(struct map_session_data *sd)
-{
- int i,id=0,flag;
- int c=0, s=0;
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- struct pc_base_job s_class;
-
- nullpo_retr(0, sd);
-
- s_class = pc_calc_base_job(sd->status.class);
- c = s_class.job;
- s = (s_class.upper==1) ? 1 : 0 ; //�]���ȊO�͒ʏ��̃X�L���H
-
- if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) {
- int skill_point = pc_calc_skillpoint(sd);
- if(skill_point < 9)
- c = 0;
- else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) {
- switch(c) {
- case 7:
- case 14:
- c = 1;
- break;
- case 8:
- case 15:
- c = 4;
- break;
- case 9:
- case 16:
- c = 2;
- break;
- case 10:
- case 18:
- c = 5;
- break;
- case 11:
- case 19:
- case 20:
- c = 3;
- break;
- case 12:
- case 17:
- c = 6;
- break;
- case 4008:
- case 4015:
- c = 4002;
- break;
- case 4009:
- case 4016:
- c = 4005;
- break;
- case 4010:
- case 4017:
- c = 4003;
- break;
- case 4011:
- case 4019:
- c = 4006;
- break;
- case 4012:
- case 4020:
- case 4021:
- c = 4004;
- break;
- case 4013:
- case 4018:
- c = 4007;
- break;
- case 4030:
- case 4037:
- c = 4024;
- break;
- case 4031:
- case 4038:
- c = 4027;
- break;
- case 4032:
- case 4039:
- c = 4025;
- break;
- case 4033:
- case 4040:
- c = 4028;
- break;
- case 4034:
- case 4041:
- case 4042:
- c = 4026;
- break;
- case 4035:
- case 4043:
- c = 4029;
- break;
-
- }
- }
- }
+int pc_calc_skilltree (struct map_session_data *sd)
+{
+ int i, id = 0, flag;
+ int c = 0, s = 0;
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ struct pc_base_job s_class;
+
+ nullpo_retr (0, sd);
+
+ s_class = pc_calc_base_job (sd->status.class);
+ c = s_class.job;
+ s = (s_class.upper == 1) ? 1 : 0; //�]���ȊO�͒ʏ��̃X�L���H
+
+ if ((battle_config.skillup_limit)
+ && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023)
+ || (c >= 4023 && c < 4045)))
+ {
+ int skill_point = pc_calc_skillpoint (sd);
+ if (skill_point < 9)
+ c = 0;
+ else if ((sd->status.skill_point >= sd->status.job_level
+ && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007
+ && c < 4023)
+ || (c > 4029 && c < 4045)))
+ {
+ switch (c)
+ {
+ case 7:
+ case 14:
+ c = 1;
+ break;
+ case 8:
+ case 15:
+ c = 4;
+ break;
+ case 9:
+ case 16:
+ c = 2;
+ break;
+ case 10:
+ case 18:
+ c = 5;
+ break;
+ case 11:
+ case 19:
+ case 20:
+ c = 3;
+ break;
+ case 12:
+ case 17:
+ c = 6;
+ break;
+ case 4008:
+ case 4015:
+ c = 4002;
+ break;
+ case 4009:
+ case 4016:
+ c = 4005;
+ break;
+ case 4010:
+ case 4017:
+ c = 4003;
+ break;
+ case 4011:
+ case 4019:
+ c = 4006;
+ break;
+ case 4012:
+ case 4020:
+ case 4021:
+ c = 4004;
+ break;
+ case 4013:
+ case 4018:
+ c = 4007;
+ break;
+ case 4030:
+ case 4037:
+ c = 4024;
+ break;
+ case 4031:
+ case 4038:
+ c = 4027;
+ break;
+ case 4032:
+ case 4039:
+ c = 4025;
+ break;
+ case 4033:
+ case 4040:
+ c = 4028;
+ break;
+ case 4034:
+ case 4041:
+ case 4042:
+ c = 4026;
+ break;
+ case 4035:
+ case 4043:
+ c = 4029;
+ break;
- /*Comment this out for now, as we manage skills differently
- for(i=0;i<MAX_SKILL;i++)
- if (i < TMW_MAGIC || i > TMW_MAGIC_END){ // [Fate] This hack gets TMW magic working and persisted without bothering about the skill tree.
- if (sd->status.skill[i].flag != 13) sd->status.skill[i].id=0;
- if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // card�X�L���Ȃ��A
- sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // �{����lv��
- sd->status.skill[i].flag=0; // flag��0�ɂ��Ă���
- }
- }
- */
-
- if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
- // �S�ẴX�L��
- for(i=1;i<158;i++)
- sd->status.skill[i].id=i;
- for(i=210;i<291;i++)
- sd->status.skill[i].id=i;
- for(i=304;i<337;i++)
- sd->status.skill[i].id=i;
- if(battle_config.enable_upper_class){ //conf�Ŗ����łȂ����Γǂݍ���
- for(i=355;i<MAX_SKILL;i++)
- sd->status.skill[i].id=i;
- }
-
- }else{
- // �ʏ��̌v�Z
- do{
- flag=0;
- for(i=0;(id=skill_tree[s][c][i].id)>0;i++){
- int j,f=1;
- if(!battle_config.skillfree) {
- for(j=0;j<5;j++) {
- if( skill_tree[s][c][i].need[j].id &&
- pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < skill_tree[s][c][i].need[j].lv)
- f=0;
- }
- }
- if(f && sd->status.skill[id].id==0 ){
- sd->status.skill[id].id=id;
- flag=1;
- }
- }
- }while(flag);
- }
-// if(battle_config.etc_log)
-// printf("calc skill_tree\n");
- return 0;
+ }
+ }
+ }
+
+ /*Comment this out for now, as we manage skills differently
+ * for(i=0;i<MAX_SKILL;i++)
+ * if (i < TMW_MAGIC || i > TMW_MAGIC_END){ // [Fate] This hack gets TMW magic working and persisted without bothering about the skill tree.
+ * if (sd->status.skill[i].flag != 13) sd->status.skill[i].id=0;
+ * if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // card�X�L���Ȃ��A
+ * sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // �{����lv��
+ * sd->status.skill[i].flag=0; // flag��0�ɂ��Ă���
+ * }
+ * }
+ */
+
+ if (battle_config.gm_allskill > 0
+ && pc_isGM (sd) >= battle_config.gm_allskill)
+ {
+ // �S�ẴX�L��
+ for (i = 1; i < 158; i++)
+ sd->status.skill[i].id = i;
+ for (i = 210; i < 291; i++)
+ sd->status.skill[i].id = i;
+ for (i = 304; i < 337; i++)
+ sd->status.skill[i].id = i;
+ if (battle_config.enable_upper_class)
+ { //conf�Ŗ����łȂ����Γǂݍ���
+ for (i = 355; i < MAX_SKILL; i++)
+ sd->status.skill[i].id = i;
+ }
+
+ }
+ else
+ {
+ // �ʏ��̌v�Z
+ do
+ {
+ flag = 0;
+ for (i = 0; (id = skill_tree[s][c][i].id) > 0; i++)
+ {
+ int j, f = 1;
+ if (!battle_config.skillfree)
+ {
+ for (j = 0; j < 5; j++)
+ {
+ if (skill_tree[s][c][i].need[j].id &&
+ pc_checkskill (sd,
+ skill_tree[s][c][i].need[j].id) <
+ skill_tree[s][c][i].need[j].lv)
+ f = 0;
+ }
+ }
+ if (f && sd->status.skill[id].id == 0)
+ {
+ sd->status.skill[id].id = id;
+ flag = 1;
+ }
+ }
+ }
+ while (flag);
+ }
+// if(battle_config.etc_log)
+// printf("calc skill_tree\n");
+ return 0;
}
/*==========================================
* �d�ʃA�C�R���̊m�F
*------------------------------------------
*/
-int pc_checkweighticon(struct map_session_data *sd)
+int pc_checkweighticon (struct map_session_data *sd)
{
- int flag=0;
+ int flag = 0;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
+ if (sd->weight * 2 >= sd->max_weight
+ && sd->sc_data[SC_FLYING_BACKPACK].timer == -1)
+ flag = 1;
+ if (sd->weight * 10 >= sd->max_weight * 9)
+ flag = 2;
- if(sd->weight*2 >= sd->max_weight
- && sd->sc_data[SC_FLYING_BACKPACK].timer == -1)
- flag=1;
- if(sd->weight*10 >= sd->max_weight*9)
- flag=2;
-
- if(flag==1){
- if(sd->sc_data[SC_WEIGHT50].timer==-1)
- skill_status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0);
- }else{
- skill_status_change_end(&sd->bl,SC_WEIGHT50,-1);
- }
- if(flag==2){
- if(sd->sc_data[SC_WEIGHT90].timer==-1)
- skill_status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0);
- }else{
- skill_status_change_end(&sd->bl,SC_WEIGHT90,-1);
- }
- return 0;
+ if (flag == 1)
+ {
+ if (sd->sc_data[SC_WEIGHT50].timer == -1)
+ skill_status_change_start (&sd->bl, SC_WEIGHT50, 0, 0, 0, 0, 0,
+ 0);
+ }
+ else
+ {
+ skill_status_change_end (&sd->bl, SC_WEIGHT50, -1);
+ }
+ if (flag == 2)
+ {
+ if (sd->sc_data[SC_WEIGHT90].timer == -1)
+ skill_status_change_start (&sd->bl, SC_WEIGHT90, 0, 0, 0, 0, 0,
+ 0);
+ }
+ else
+ {
+ skill_status_change_end (&sd->bl, SC_WEIGHT90, -1);
+ }
+ return 0;
}
-
-void
-pc_set_weapon_look(struct map_session_data* sd)
+void pc_set_weapon_look (struct map_session_data *sd)
{
- if (sd->attack_spell_override)
- clif_changelook(&sd->bl, LOOK_WEAPON, sd->attack_spell_look_override);
- else
- clif_changelook(&sd->bl, LOOK_WEAPON, sd->status.weapon);
+ if (sd->attack_spell_override)
+ clif_changelook (&sd->bl, LOOK_WEAPON,
+ sd->attack_spell_look_override);
+ else
+ clif_changelook (&sd->bl, LOOK_WEAPON, sd->status.weapon);
}
/*==========================================
@@ -1092,342 +1233,397 @@ pc_set_weapon_look(struct map_session_data* sd)
* �\���I�ɕω��������p�����[�^�͎��O��send�����悤��
*------------------------------------------
*/
-int pc_calcstatus(struct map_session_data* sd,int first)
-{
- int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee;
- int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class;
- int b_base_atk;
- struct skill b_skill[MAX_SKILL];
- int i,bl,index;
- int skill,aspd_rate,wele,wele_,def_ele,refinedef=0;
- int str,dstr,dex;
- struct pc_base_job s_class;
-
- nullpo_retr(0, sd);
-
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- s_class = pc_calc_base_job(sd->status.class);
-
- b_speed = sd->speed;
- b_max_hp = sd->status.max_hp;
- b_max_sp = sd->status.max_sp;
- b_hp = sd->status.hp;
- b_sp = sd->status.sp;
- b_weight = sd->weight;
- b_max_weight = sd->max_weight;
- memcpy(b_paramb,&sd->paramb,sizeof(b_paramb));
- memcpy(b_parame,&sd->paramc,sizeof(b_parame));
- memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
- b_hit = sd->hit;
- b_flee = sd->flee;
- b_aspd = sd->aspd;
- b_watk = sd->watk;
- b_def = sd->def;
- b_watk2 = sd->watk2;
- b_def2 = sd->def2;
- b_flee2 = sd->flee2;
- b_critical = sd->critical;
- b_attackrange = sd->attackrange;
- b_matk1 = sd->matk1;
- b_matk2 = sd->matk2;
- b_mdef = sd->mdef;
- b_mdef2 = sd->mdef2;
- b_class = sd->view_class;
- sd->view_class = sd->status.class;
- b_base_atk = sd->base_atk;
-
- pc_calc_skilltree(sd); // �X�L���c���[�̌v�Z
-
- sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300;
-
- if(first&1) {
- sd->weight=0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
- continue;
- sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount;
- }
- sd->cart_max_weight=battle_config.max_cart_weight;
- sd->cart_weight=0;
- sd->cart_max_num=MAX_CART;
- sd->cart_num=0;
- for(i=0;i<MAX_CART;i++){
- if(sd->status.cart[i].nameid==0)
- continue;
- sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount;
- sd->cart_num++;
- }
- }
+int pc_calcstatus (struct map_session_data *sd, int first)
+{
+ int b_speed, b_max_hp, b_max_sp, b_hp, b_sp, b_weight, b_max_weight,
+ b_paramb[6], b_parame[6], b_hit, b_flee;
+ int b_aspd, b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical,
+ b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2, b_class;
+ int b_base_atk;
+ struct skill b_skill[MAX_SKILL];
+ int i, bl, index;
+ int skill, aspd_rate, wele, wele_, def_ele, refinedef = 0;
+ int str, dstr, dex;
+ struct pc_base_job s_class;
+
+ nullpo_retr (0, sd);
+
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ s_class = pc_calc_base_job (sd->status.class);
+
+ b_speed = sd->speed;
+ b_max_hp = sd->status.max_hp;
+ b_max_sp = sd->status.max_sp;
+ b_hp = sd->status.hp;
+ b_sp = sd->status.sp;
+ b_weight = sd->weight;
+ b_max_weight = sd->max_weight;
+ memcpy (b_paramb, &sd->paramb, sizeof (b_paramb));
+ memcpy (b_parame, &sd->paramc, sizeof (b_parame));
+ memcpy (b_skill, &sd->status.skill, sizeof (b_skill));
+ b_hit = sd->hit;
+ b_flee = sd->flee;
+ b_aspd = sd->aspd;
+ b_watk = sd->watk;
+ b_def = sd->def;
+ b_watk2 = sd->watk2;
+ b_def2 = sd->def2;
+ b_flee2 = sd->flee2;
+ b_critical = sd->critical;
+ b_attackrange = sd->attackrange;
+ b_matk1 = sd->matk1;
+ b_matk2 = sd->matk2;
+ b_mdef = sd->mdef;
+ b_mdef2 = sd->mdef2;
+ b_class = sd->view_class;
+ sd->view_class = sd->status.class;
+ b_base_atk = sd->base_atk;
+
+ pc_calc_skilltree (sd); // �X�L���c���[�̌v�Z
+
+ sd->max_weight = max_weight_base[s_class.job] + sd->status.str * 300;
+
+ if (first & 1)
+ {
+ sd->weight = 0;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid == 0
+ || sd->inventory_data[i] == NULL)
+ continue;
+ sd->weight +=
+ sd->inventory_data[i]->weight *
+ sd->status.inventory[i].amount;
+ }
+ sd->cart_max_weight = battle_config.max_cart_weight;
+ sd->cart_weight = 0;
+ sd->cart_max_num = MAX_CART;
+ sd->cart_num = 0;
+ for (i = 0; i < MAX_CART; i++)
+ {
+ if (sd->status.cart[i].nameid == 0)
+ continue;
+ sd->cart_weight +=
+ itemdb_weight (sd->status.cart[i].nameid) *
+ sd->status.cart[i].amount;
+ sd->cart_num++;
+ }
+ }
- memset(sd->paramb,0,sizeof(sd->paramb));
- memset(sd->parame,0,sizeof(sd->parame));
- sd->hit = 0;
- sd->flee = 0;
- sd->flee2 = 0;
- sd->critical = 0;
- sd->aspd = 0;
- sd->watk = 0;
- sd->def = 0;
- sd->mdef = 0;
- sd->watk2 = 0;
- sd->def2 = 0;
- sd->mdef2 = 0;
- sd->status.max_hp = 0;
- sd->status.max_sp = 0;
- sd->attackrange = 0;
- sd->attackrange_ = 0;
- sd->atk_ele = 0;
- sd->def_ele = 0;
- sd->star =0;
- sd->overrefine =0;
- sd->matk1 =0;
- sd->matk2 =0;
- sd->speed = DEFAULT_WALK_SPEED ;
- sd->hprate=100;
- sd->sprate=100;
- sd->castrate=100;
- sd->dsprate=100;
- sd->base_atk=0;
- sd->arrow_atk=0;
- sd->arrow_ele=0;
- sd->arrow_hit=0;
- sd->arrow_range=0;
- sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0;
- memset(sd->addele,0,sizeof(sd->addele));
- memset(sd->addrace,0,sizeof(sd->addrace));
- memset(sd->addsize,0,sizeof(sd->addsize));
- memset(sd->addele_,0,sizeof(sd->addele_));
- memset(sd->addrace_,0,sizeof(sd->addrace_));
- memset(sd->addsize_,0,sizeof(sd->addsize_));
- memset(sd->subele,0,sizeof(sd->subele));
- memset(sd->subrace,0,sizeof(sd->subrace));
- memset(sd->addeff,0,sizeof(sd->addeff));
- memset(sd->addeff2,0,sizeof(sd->addeff2));
- memset(sd->reseff,0,sizeof(sd->reseff));
- memset(&sd->special_state,0,sizeof(sd->special_state));
- memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele));
- memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race));
-
- sd->watk_ = 0; //�񓁗��p(��)
- sd->watk_2 = 0;
- sd->atk_ele_ = 0;
- sd->star_ = 0;
- sd->overrefine_ = 0;
-
- sd->aspd_rate = 100;
- sd->speed_rate = 100;
- sd->hprecov_rate = 100;
- sd->sprecov_rate = 100;
- sd->critical_def = 0;
- sd->double_rate = 0;
- sd->near_attack_def_rate = sd->long_attack_def_rate = 0;
- sd->atk_rate = sd->matk_rate = 100;
- sd->ignore_def_ele = sd->ignore_def_race = 0;
- sd->ignore_def_ele_ = sd->ignore_def_race_ = 0;
- sd->ignore_mdef_ele = sd->ignore_mdef_race = 0;
- sd->arrow_cri = 0;
- sd->magic_def_rate = sd->misc_def_rate = 0;
- memset(sd->arrow_addele,0,sizeof(sd->arrow_addele));
- memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace));
- memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize));
- memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff));
- memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2));
- memset(sd->magic_addele,0,sizeof(sd->magic_addele));
- memset(sd->magic_addrace,0,sizeof(sd->magic_addrace));
- memset(sd->magic_subrace,0,sizeof(sd->magic_subrace));
- sd->perfect_hit = 0;
- sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
- sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
- sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0;
- sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0;
- sd->get_zeny_num = 0;
- sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0;
- sd->add_def_class_count = sd->add_mdef_class_count = 0;
- sd->monster_drop_item_count = 0;
- memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate));
- memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_));
- memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate));
- memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate));
- memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate));
- memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race));
- memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate));
- sd->speed_add_rate = sd->aspd_add_rate = 100;
- sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0;
- sd->splash_range = sd->splash_add_range = 0;
- sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0;
- sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0;
- sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0;
- sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0;
- sd->magic_damage_return = 0; //AppleGirl Was Here
- sd->random_attack_increase_add = sd->random_attack_increase_per = 0;
-
- if(!sd->disguiseflag && sd->disguise) {
- sd->disguise=0;
- pc_set_weapon_look(sd);
- clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
- clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
- clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
- clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
- clif_clearchar(&sd->bl, 9);
- pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
- }
+ memset (sd->paramb, 0, sizeof (sd->paramb));
+ memset (sd->parame, 0, sizeof (sd->parame));
+ sd->hit = 0;
+ sd->flee = 0;
+ sd->flee2 = 0;
+ sd->critical = 0;
+ sd->aspd = 0;
+ sd->watk = 0;
+ sd->def = 0;
+ sd->mdef = 0;
+ sd->watk2 = 0;
+ sd->def2 = 0;
+ sd->mdef2 = 0;
+ sd->status.max_hp = 0;
+ sd->status.max_sp = 0;
+ sd->attackrange = 0;
+ sd->attackrange_ = 0;
+ sd->atk_ele = 0;
+ sd->def_ele = 0;
+ sd->star = 0;
+ sd->overrefine = 0;
+ sd->matk1 = 0;
+ sd->matk2 = 0;
+ sd->speed = DEFAULT_WALK_SPEED;
+ sd->hprate = 100;
+ sd->sprate = 100;
+ sd->castrate = 100;
+ sd->dsprate = 100;
+ sd->base_atk = 0;
+ sd->arrow_atk = 0;
+ sd->arrow_ele = 0;
+ sd->arrow_hit = 0;
+ sd->arrow_range = 0;
+ sd->nhealhp = sd->nhealsp = sd->nshealhp = sd->nshealsp = sd->nsshealhp =
+ sd->nsshealsp = 0;
+ memset (sd->addele, 0, sizeof (sd->addele));
+ memset (sd->addrace, 0, sizeof (sd->addrace));
+ memset (sd->addsize, 0, sizeof (sd->addsize));
+ memset (sd->addele_, 0, sizeof (sd->addele_));
+ memset (sd->addrace_, 0, sizeof (sd->addrace_));
+ memset (sd->addsize_, 0, sizeof (sd->addsize_));
+ memset (sd->subele, 0, sizeof (sd->subele));
+ memset (sd->subrace, 0, sizeof (sd->subrace));
+ memset (sd->addeff, 0, sizeof (sd->addeff));
+ memset (sd->addeff2, 0, sizeof (sd->addeff2));
+ memset (sd->reseff, 0, sizeof (sd->reseff));
+ memset (&sd->special_state, 0, sizeof (sd->special_state));
+ memset (sd->weapon_coma_ele, 0, sizeof (sd->weapon_coma_ele));
+ memset (sd->weapon_coma_race, 0, sizeof (sd->weapon_coma_race));
+
+ sd->watk_ = 0; //�񓁗��p(��)
+ sd->watk_2 = 0;
+ sd->atk_ele_ = 0;
+ sd->star_ = 0;
+ sd->overrefine_ = 0;
+
+ sd->aspd_rate = 100;
+ sd->speed_rate = 100;
+ sd->hprecov_rate = 100;
+ sd->sprecov_rate = 100;
+ sd->critical_def = 0;
+ sd->double_rate = 0;
+ sd->near_attack_def_rate = sd->long_attack_def_rate = 0;
+ sd->atk_rate = sd->matk_rate = 100;
+ sd->ignore_def_ele = sd->ignore_def_race = 0;
+ sd->ignore_def_ele_ = sd->ignore_def_race_ = 0;
+ sd->ignore_mdef_ele = sd->ignore_mdef_race = 0;
+ sd->arrow_cri = 0;
+ sd->magic_def_rate = sd->misc_def_rate = 0;
+ memset (sd->arrow_addele, 0, sizeof (sd->arrow_addele));
+ memset (sd->arrow_addrace, 0, sizeof (sd->arrow_addrace));
+ memset (sd->arrow_addsize, 0, sizeof (sd->arrow_addsize));
+ memset (sd->arrow_addeff, 0, sizeof (sd->arrow_addeff));
+ memset (sd->arrow_addeff2, 0, sizeof (sd->arrow_addeff2));
+ memset (sd->magic_addele, 0, sizeof (sd->magic_addele));
+ memset (sd->magic_addrace, 0, sizeof (sd->magic_addrace));
+ memset (sd->magic_subrace, 0, sizeof (sd->magic_subrace));
+ sd->perfect_hit = 0;
+ sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
+ sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
+ sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0;
+ sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0;
+ sd->get_zeny_num = 0;
+ sd->add_damage_class_count = sd->add_damage_class_count_ =
+ sd->add_magic_damage_class_count = 0;
+ sd->add_def_class_count = sd->add_mdef_class_count = 0;
+ sd->monster_drop_item_count = 0;
+ memset (sd->add_damage_classrate, 0, sizeof (sd->add_damage_classrate));
+ memset (sd->add_damage_classrate_, 0, sizeof (sd->add_damage_classrate_));
+ memset (sd->add_magic_damage_classrate, 0,
+ sizeof (sd->add_magic_damage_classrate));
+ memset (sd->add_def_classrate, 0, sizeof (sd->add_def_classrate));
+ memset (sd->add_mdef_classrate, 0, sizeof (sd->add_mdef_classrate));
+ memset (sd->monster_drop_race, 0, sizeof (sd->monster_drop_race));
+ memset (sd->monster_drop_itemrate, 0, sizeof (sd->monster_drop_itemrate));
+ sd->speed_add_rate = sd->aspd_add_rate = 100;
+ sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0;
+ sd->splash_range = sd->splash_add_range = 0;
+ sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0;
+ sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate =
+ sd->sp_drain_per = 0;
+ sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ =
+ sd->sp_drain_per_ = 0;
+ sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0;
+ sd->magic_damage_return = 0; //AppleGirl Was Here
+ sd->random_attack_increase_add = sd->random_attack_increase_per = 0;
+
+ if (!sd->disguiseflag && sd->disguise)
+ {
+ sd->disguise = 0;
+ pc_set_weapon_look (sd);
+ clif_changelook (&sd->bl, LOOK_SHIELD, sd->status.shield);
+ clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
+ clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
+ clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
+ clif_clearchar (&sd->bl, 9);
+ pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
+ }
- sd->spellpower_bonus_target = 0;
-
- for(i=0;i<10;i++) {
- index = sd->equip_index[i];
- if(index < 0)
- continue;
- if(i == 9 && sd->equip_index[8] == index)
- continue;
- if(i == 5 && sd->equip_index[4] == index)
- continue;
- if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
- continue;
-
- if(sd->inventory_data[index]) {
- sd->spellpower_bonus_target += sd->inventory_data[index]->magic_bonus;
-
- if(sd->inventory_data[index]->type == 4) {
- if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
- int j;
- for(j=0;j<sd->inventory_data[index]->slot;j++){ // �J�[�h
- int c=sd->status.inventory[index].card[j];
- if(c>0){
- if(i == 8 && sd->status.inventory[index].equip == 0x20)
- sd->state.lr_flag = 1;
- run_script(itemdb_equipscript(c),0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- }
- }
- }
- }
- else if(sd->inventory_data[index]->type==5){ // �h��
- if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
- int j;
- for(j=0;j<sd->inventory_data[index]->slot;j++){ // �J�[�h
- int c=sd->status.inventory[index].card[j];
- if(c>0)
- run_script(itemdb_equipscript(c),0,sd->bl.id,0);
- }
- }
- }
- }
- }
+ sd->spellpower_bonus_target = 0;
+
+ for (i = 0; i < 10; i++)
+ {
+ index = sd->equip_index[i];
+ if (index < 0)
+ continue;
+ if (i == 9 && sd->equip_index[8] == index)
+ continue;
+ if (i == 5 && sd->equip_index[4] == index)
+ continue;
+ if (i == 6
+ && (sd->equip_index[5] == index || sd->equip_index[4] == index))
+ continue;
+
+ if (sd->inventory_data[index])
+ {
+ sd->spellpower_bonus_target +=
+ sd->inventory_data[index]->magic_bonus;
+
+ if (sd->inventory_data[index]->type == 4)
+ {
+ if (sd->status.inventory[index].card[0] != 0x00ff
+ && sd->status.inventory[index].card[0] != 0x00fe
+ && sd->status.inventory[index].card[0] != (short) 0xff00)
+ {
+ int j;
+ for (j = 0; j < sd->inventory_data[index]->slot; j++)
+ { // �J�[�h
+ int c = sd->status.inventory[index].card[j];
+ if (c > 0)
+ {
+ if (i == 8
+ && sd->status.inventory[index].equip == 0x20)
+ sd->state.lr_flag = 1;
+ run_script (itemdb_equipscript (c), 0, sd->bl.id,
+ 0);
+ sd->state.lr_flag = 0;
+ }
+ }
+ }
+ }
+ else if (sd->inventory_data[index]->type == 5)
+ { // �h��
+ if (sd->status.inventory[index].card[0] != 0x00ff
+ && sd->status.inventory[index].card[0] != 0x00fe
+ && sd->status.inventory[index].card[0] != (short) 0xff00)
+ {
+ int j;
+ for (j = 0; j < sd->inventory_data[index]->slot; j++)
+ { // �J�[�h
+ int c = sd->status.inventory[index].card[j];
+ if (c > 0)
+ run_script (itemdb_equipscript (c), 0, sd->bl.id,
+ 0);
+ }
+ }
+ }
+ }
+ }
- if (sd->spellpower_bonus_target < 0)
- sd->spellpower_bonus_target = (sd->spellpower_bonus_target * 256) / (MIN (128 + skill_power(sd, TMW_ASTRAL_SOUL), 256));
-
- if (sd->spellpower_bonus_target < sd->spellpower_bonus_current)
- sd->spellpower_bonus_current = sd->spellpower_bonus_target;
-
- wele = sd->atk_ele;
- wele_ = sd->atk_ele_;
- def_ele = sd->def_ele;
- memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard));
-
- // �����i�ɂ����X�e�[�^�X�ω��͂����Ŏ�s
- for(i=0;i<10;i++) {
- index = sd->equip_index[i];
- if(index < 0)
- continue;
- if(i == 9 && sd->equip_index[8] == index)
- continue;
- if(i == 5 && sd->equip_index[4] == index)
- continue;
- if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
- continue;
- if(sd->inventory_data[index]) {
- sd->def += sd->inventory_data[index]->def;
- if(sd->inventory_data[index]->type == 4) {
- int r,wlv = sd->inventory_data[index]->wlv;
- if(i == 8 && sd->status.inventory[index].equip == 0x20) {
- //�񓁗��p�f�[�^����
- sd->watk_ += sd->inventory_data[index]->atk;
- sd->watk_2 = (r=sd->status.inventory[index].refine)* // ���B�U����
- refinebonus[wlv][0];
- if( (r-=refinebonus[wlv][2])>0 ) // �ߏ萸�B�{�[�i�X
- sd->overrefine_ = r*refinebonus[wlv][1];
-
- if(sd->status.inventory[index].card[0]==0x00ff){ // ��������
- sd->star_ = (sd->status.inventory[index].card[1]>>8); // ���̂�����
- wele_= (sd->status.inventory[index].card[1]&0x0f); // �� ��
- }
- sd->attackrange_ += sd->inventory_data[index]->range;
- sd->state.lr_flag = 1;
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- }
- else { //�񓁗������ȊO
- sd->watk += sd->inventory_data[index]->atk;
- sd->watk2 += (r=sd->status.inventory[index].refine)* // ���B�U����
- refinebonus[wlv][0];
- if( (r-=refinebonus[wlv][2])>0 ) // �ߏ萸�B�{�[�i�X
- sd->overrefine += r*refinebonus[wlv][1];
-
- if(sd->status.inventory[index].card[0]==0x00ff){ // ��������
- sd->star += (sd->status.inventory[index].card[1]>>8); // ���̂�����
- wele = (sd->status.inventory[index].card[1]&0x0f); // �� ��
- }
- sd->attackrange += sd->inventory_data[index]->range;
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- }
- }
- else if(sd->inventory_data[index]->type == 5) {
- sd->watk += sd->inventory_data[index]->atk;
- refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- }
- }
- }
+ if (sd->spellpower_bonus_target < 0)
+ sd->spellpower_bonus_target =
+ (sd->spellpower_bonus_target * 256) /
+ (MIN (128 + skill_power (sd, TMW_ASTRAL_SOUL), 256));
+
+ if (sd->spellpower_bonus_target < sd->spellpower_bonus_current)
+ sd->spellpower_bonus_current = sd->spellpower_bonus_target;
+
+ wele = sd->atk_ele;
+ wele_ = sd->atk_ele_;
+ def_ele = sd->def_ele;
+ memcpy (sd->paramcard, sd->parame, sizeof (sd->paramcard));
+
+ // �����i�ɂ����X�e�[�^�X�ω��͂����Ŏ�s
+ for (i = 0; i < 10; i++)
+ {
+ index = sd->equip_index[i];
+ if (index < 0)
+ continue;
+ if (i == 9 && sd->equip_index[8] == index)
+ continue;
+ if (i == 5 && sd->equip_index[4] == index)
+ continue;
+ if (i == 6
+ && (sd->equip_index[5] == index || sd->equip_index[4] == index))
+ continue;
+ if (sd->inventory_data[index])
+ {
+ sd->def += sd->inventory_data[index]->def;
+ if (sd->inventory_data[index]->type == 4)
+ {
+ int r, wlv = sd->inventory_data[index]->wlv;
+ if (i == 8 && sd->status.inventory[index].equip == 0x20)
+ {
+ //�񓁗��p�f�[�^����
+ sd->watk_ += sd->inventory_data[index]->atk;
+ sd->watk_2 = (r = sd->status.inventory[index].refine) * // ���B�U����
+ refinebonus[wlv][0];
+ if ((r -= refinebonus[wlv][2]) > 0) // �ߏ萸�B�{�[�i�X
+ sd->overrefine_ = r * refinebonus[wlv][1];
+
+ if (sd->status.inventory[index].card[0] == 0x00ff)
+ { // ��������
+ sd->star_ = (sd->status.inventory[index].card[1] >> 8); // ���̂�����
+ wele_ = (sd->status.inventory[index].card[1] & 0x0f); // �� ��
+ }
+ sd->attackrange_ += sd->inventory_data[index]->range;
+ sd->state.lr_flag = 1;
+ run_script (sd->inventory_data[index]->equip_script, 0,
+ sd->bl.id, 0);
+ sd->state.lr_flag = 0;
+ }
+ else
+ { //�񓁗������ȊO
+ sd->watk += sd->inventory_data[index]->atk;
+ sd->watk2 += (r = sd->status.inventory[index].refine) * // ���B�U����
+ refinebonus[wlv][0];
+ if ((r -= refinebonus[wlv][2]) > 0) // �ߏ萸�B�{�[�i�X
+ sd->overrefine += r * refinebonus[wlv][1];
+
+ if (sd->status.inventory[index].card[0] == 0x00ff)
+ { // ��������
+ sd->star += (sd->status.inventory[index].card[1] >> 8); // ���̂�����
+ wele = (sd->status.inventory[index].card[1] & 0x0f); // �� ��
+ }
+ sd->attackrange += sd->inventory_data[index]->range;
+ run_script (sd->inventory_data[index]->equip_script, 0,
+ sd->bl.id, 0);
+ }
+ }
+ else if (sd->inventory_data[index]->type == 5)
+ {
+ sd->watk += sd->inventory_data[index]->atk;
+ refinedef +=
+ sd->status.inventory[index].refine * refinebonus[0][0];
+ run_script (sd->inventory_data[index]->equip_script, 0,
+ sd->bl.id, 0);
+ }
+ }
+ }
- if (battle_is_unarmed(&sd->bl)) {
- sd->watk += skill_power(sd, TMW_BRAWLING) / 3; // +66 for 200
- sd->watk2 += skill_power(sd, TMW_BRAWLING) >> 3; // +25 for 200
- sd->watk_ += skill_power(sd, TMW_BRAWLING) / 3; // +66 for 200
- sd->watk_2 += skill_power(sd, TMW_BRAWLING) >> 3; // +25 for 200
- }
-
- if(sd->equip_index[10] >= 0){ // ��
- index = sd->equip_index[10];
- if(sd->inventory_data[index]){ //�܂�����������Ă��Ȃ�
- sd->state.lr_flag = 2;
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- sd->arrow_atk += sd->inventory_data[index]->atk;
- }
- }
- sd->def += (refinedef+50)/100;
-
- if(sd->attackrange < 1) sd->attackrange = 1;
- if(sd->attackrange_ < 1) sd->attackrange_ = 1;
- if(sd->attackrange < sd->attackrange_)
- sd->attackrange = sd->attackrange_;
- if(sd->status.weapon == 11)
- sd->attackrange += sd->arrow_range;
- if(wele > 0)
- sd->atk_ele = wele;
- if(wele_ > 0)
- sd->atk_ele_ = wele_;
- if(def_ele > 0)
- sd->def_ele = def_ele;
- sd->double_rate += sd->double_add_rate;
- sd->perfect_hit += sd->perfect_hit_add;
- sd->get_zeny_num += sd->get_zeny_add_num;
- sd->splash_range += sd->splash_add_range;
- if(sd->speed_add_rate != 100)
- sd->speed_rate += sd->speed_add_rate - 100;
- if(sd->aspd_add_rate != 100)
- sd->aspd_rate += sd->aspd_add_rate - 100;
-
- // ����ATK�T�C�Y�␳ (�E��)
- sd->atkmods[0] = atkmods[0][sd->weapontype1];
- sd->atkmods[1] = atkmods[1][sd->weapontype1];
- sd->atkmods[2] = atkmods[2][sd->weapontype1];
- //����ATK�T�C�Y�␳ (����)
- sd->atkmods_[0] = atkmods[0][sd->weapontype2];
- sd->atkmods_[1] = atkmods[1][sd->weapontype2];
- sd->atkmods_[2] = atkmods[2][sd->weapontype2];
+ if (battle_is_unarmed (&sd->bl))
+ {
+ sd->watk += skill_power (sd, TMW_BRAWLING) / 3; // +66 for 200
+ sd->watk2 += skill_power (sd, TMW_BRAWLING) >> 3; // +25 for 200
+ sd->watk_ += skill_power (sd, TMW_BRAWLING) / 3; // +66 for 200
+ sd->watk_2 += skill_power (sd, TMW_BRAWLING) >> 3; // +25 for 200
+ }
+
+ if (sd->equip_index[10] >= 0)
+ { // ��
+ index = sd->equip_index[10];
+ if (sd->inventory_data[index])
+ { //�܂�����������Ă��Ȃ�
+ sd->state.lr_flag = 2;
+ run_script (sd->inventory_data[index]->equip_script, 0, sd->bl.id,
+ 0);
+ sd->state.lr_flag = 0;
+ sd->arrow_atk += sd->inventory_data[index]->atk;
+ }
+ }
+ sd->def += (refinedef + 50) / 100;
+
+ if (sd->attackrange < 1)
+ sd->attackrange = 1;
+ if (sd->attackrange_ < 1)
+ sd->attackrange_ = 1;
+ if (sd->attackrange < sd->attackrange_)
+ sd->attackrange = sd->attackrange_;
+ if (sd->status.weapon == 11)
+ sd->attackrange += sd->arrow_range;
+ if (wele > 0)
+ sd->atk_ele = wele;
+ if (wele_ > 0)
+ sd->atk_ele_ = wele_;
+ if (def_ele > 0)
+ sd->def_ele = def_ele;
+ sd->double_rate += sd->double_add_rate;
+ sd->perfect_hit += sd->perfect_hit_add;
+ sd->get_zeny_num += sd->get_zeny_add_num;
+ sd->splash_range += sd->splash_add_range;
+ if (sd->speed_add_rate != 100)
+ sd->speed_rate += sd->speed_add_rate - 100;
+ if (sd->aspd_add_rate != 100)
+ sd->aspd_rate += sd->aspd_add_rate - 100;
+
+ // ����ATK�T�C�Y�␳ (�E��)
+ sd->atkmods[0] = atkmods[0][sd->weapontype1];
+ sd->atkmods[1] = atkmods[1][sd->weapontype1];
+ sd->atkmods[2] = atkmods[2][sd->weapontype1];
+ //����ATK�T�C�Y�␳ (����)
+ sd->atkmods_[0] = atkmods[0][sd->weapontype2];
+ sd->atkmods_[1] = atkmods[1][sd->weapontype2];
+ sd->atkmods_[2] = atkmods[2][sd->weapontype2];
/*
// job�{�[�i�X��
@@ -1437,50 +1633,69 @@ int pc_calcstatus(struct map_session_data* sd,int first)
}
*/
- if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris]
- sd->max_weight += skill*1000;
-
- // �X�e�[�^�X�ω��ɂ������{�p�����[�^�␳
- if(sd->sc_count){
- if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // �W���͌���
- sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
- sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
- }
- if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // ���x����
- sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1;
- sd->speed -= sd->speed *25/100;
- }
- if(sd->sc_data[SC_DECREASEAGI].timer!=-1) // ���x����(agi��battle.c��)
- sd->speed = sd->speed *125/100;
- if(sd->sc_data[SC_CLOAKING].timer!=-1)
- sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100;
- if(sd->sc_data[SC_BLESSING].timer!=-1){ // �u���b�V���O
- sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;
- sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1;
- sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1;
- }
- if(sd->sc_data[SC_GLORIA].timer!=-1) // �O�����A
- sd->paramb[5]+= 30;
- if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ���E�h�{�C�X
- sd->paramb[0]+= 4;
- if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // �N�@�O�}�C�A
- sd->speed = sd->speed*3/2;
- sd->paramb[1]-=(sd->status.agi+sd->paramb[1]+sd->parame[1])/2;
- sd->paramb[4]-=(sd->status.dex+sd->paramb[4]+sd->parame[4])/2;
- }
- if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // �g�D���[�T�C�g
- sd->paramb[0]+= 5;
- sd->paramb[1]+= 5;
- sd->paramb[2]+= 5;
- sd->paramb[3]+= 5;
- sd->paramb[4]+= 5;
- sd->paramb[5]+= 5;
- }
- }
- sd->speed -= skill_power(sd, TMW_SPEED) >> 3;
- sd->aspd_rate -= skill_power(sd, TMW_SPEED) / 10;
- if (sd->aspd_rate < 20)
- sd->aspd_rate = 20;
+ if ((skill = pc_checkskill (sd, MC_INCCARRY)) > 0) // skill can be used with an item now, thanks to orn [Valaris]
+ sd->max_weight += skill * 1000;
+
+ // �X�e�[�^�X�ω��ɂ������{�p�����[�^�␳
+ if (sd->sc_count)
+ {
+ if (sd->sc_data[SC_CONCENTRATE].timer != -1
+ && sd->sc_data[SC_QUAGMIRE].timer == -1)
+ { // �W���͌���
+ sd->paramb[1] +=
+ (sd->status.agi + sd->paramb[1] + sd->parame[1] -
+ sd->paramcard[1]) * (2 +
+ sd->sc_data[SC_CONCENTRATE].val1) / 100;
+ sd->paramb[4] +=
+ (sd->status.dex + sd->paramb[4] + sd->parame[4] -
+ sd->paramcard[4]) * (2 +
+ sd->sc_data[SC_CONCENTRATE].val1) / 100;
+ }
+ if (sd->sc_data[SC_INCREASEAGI].timer != -1
+ && sd->sc_data[SC_QUAGMIRE].timer == -1
+ && sd->sc_data[SC_DONTFORGETME].timer == -1)
+ { // ���x����
+ sd->paramb[1] += 2 + sd->sc_data[SC_INCREASEAGI].val1;
+ sd->speed -= sd->speed * 25 / 100;
+ }
+ if (sd->sc_data[SC_DECREASEAGI].timer != -1) // ���x����(agi��battle.c��)
+ sd->speed = sd->speed * 125 / 100;
+ if (sd->sc_data[SC_CLOAKING].timer != -1)
+ sd->speed =
+ (sd->speed * (76 + (sd->sc_data[SC_INCREASEAGI].val1 * 3))) /
+ 100;
+ if (sd->sc_data[SC_BLESSING].timer != -1)
+ { // �u���b�V���O
+ sd->paramb[0] += sd->sc_data[SC_BLESSING].val1;
+ sd->paramb[3] += sd->sc_data[SC_BLESSING].val1;
+ sd->paramb[4] += sd->sc_data[SC_BLESSING].val1;
+ }
+ if (sd->sc_data[SC_GLORIA].timer != -1) // �O�����A
+ sd->paramb[5] += 30;
+ if (sd->sc_data[SC_LOUD].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ���E�h�{�C�X
+ sd->paramb[0] += 4;
+ if (sd->sc_data[SC_QUAGMIRE].timer != -1)
+ { // �N�@�O�}�C�A
+ sd->speed = sd->speed * 3 / 2;
+ sd->paramb[1] -=
+ (sd->status.agi + sd->paramb[1] + sd->parame[1]) / 2;
+ sd->paramb[4] -=
+ (sd->status.dex + sd->paramb[4] + sd->parame[4]) / 2;
+ }
+ if (sd->sc_data[SC_TRUESIGHT].timer != -1)
+ { // �g�D���[�T�C�g
+ sd->paramb[0] += 5;
+ sd->paramb[1] += 5;
+ sd->paramb[2] += 5;
+ sd->paramb[3] += 5;
+ sd->paramb[4] += 5;
+ sd->paramb[5] += 5;
+ }
+ }
+ sd->speed -= skill_power (sd, TMW_SPEED) >> 3;
+ sd->aspd_rate -= skill_power (sd, TMW_SPEED) / 10;
+ if (sd->aspd_rate < 20)
+ sd->aspd_rate = 20;
/*
//1�x�����łȂ�Job70�X�p�m�r��+10
@@ -1493,1241 +1708,1464 @@ int pc_calcstatus(struct map_session_data* sd,int first)
sd->paramb[5]+= 15;
}
*/
- sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0];
- sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1];
- sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2];
- sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3];
- sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4];
- sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5];
- for(i=0;i<6;i++)
- if(sd->paramc[i] < 0) sd->paramc[i] = 0;
-
- if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) {
- str = sd->paramc[4];
- dex = sd->paramc[0];
- }
- else {
- str = sd->paramc[0];
- dex = sd->paramc[4];
- sd->critical += ((dex * 3) >> 1);
- }
- dstr = str/10;
- sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5;
+ sd->paramc[0] = sd->status.str + sd->paramb[0] + sd->parame[0];
+ sd->paramc[1] = sd->status.agi + sd->paramb[1] + sd->parame[1];
+ sd->paramc[2] = sd->status.vit + sd->paramb[2] + sd->parame[2];
+ sd->paramc[3] = sd->status.int_ + sd->paramb[3] + sd->parame[3];
+ sd->paramc[4] = sd->status.dex + sd->paramb[4] + sd->parame[4];
+ sd->paramc[5] = sd->status.luk + sd->paramb[5] + sd->parame[5];
+ for (i = 0; i < 6; i++)
+ if (sd->paramc[i] < 0)
+ sd->paramc[i] = 0;
+
+ if (sd->status.weapon == 11 || sd->status.weapon == 13
+ || sd->status.weapon == 14)
+ {
+ str = sd->paramc[4];
+ dex = sd->paramc[0];
+ }
+ else
+ {
+ str = sd->paramc[0];
+ dex = sd->paramc[4];
+ sd->critical += ((dex * 3) >> 1);
+ }
+ dstr = str / 10;
+ sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[5] / 5;
//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[5]/5);
- sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5);
- sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7);
- if(sd->matk1 < sd->matk2) {
- int temp = sd->matk2;
- sd->matk2 = sd->matk1;
- sd->matk1 = temp;
- }
- // [Fate] New tmw magic system
- sd->matk1 += sd->status.base_level + sd->spellpower_bonus_current;
- if (sd->matk1 > MAGIC_SKILL_THRESHOLD) {
- int bonus = sd->matk1 - MAGIC_SKILL_THRESHOLD;
- int bound = 2 * skill_power(sd, TMW_ASTRAL_SOUL);
- if (bonus > bound)
- bonus = (bonus * 100) / (100 + bonus - bound);
-
- sd->matk1 = MAGIC_SKILL_THRESHOLD + bonus;
- }
- sd->matk2 = 0;
- if (sd->matk1 < 0)
- sd->matk1 = 0;
-
- sd->hit += sd->paramc[4] + sd->status.base_level;
- sd->flee += sd->paramc[1] + sd->status.base_level;
- sd->def2 += sd->paramc[2];
- sd->mdef2 += sd->paramc[3];
- sd->flee2 += sd->paramc[5]+10;
- sd->critical += (sd->paramc[5]*3)+10;
-
- if(sd->base_atk < 1)
- sd->base_atk = 1;
- if(sd->critical_rate != 100)
- sd->critical = (sd->critical*sd->critical_rate)/100;
- if(sd->critical < 10) sd->critical = 10;
- if(sd->hit_rate != 100)
- sd->hit = (sd->hit*sd->hit_rate)/100;
- if(sd->hit < 1) sd->hit = 1;
- if(sd->flee_rate != 100)
- sd->flee = (sd->flee*sd->flee_rate)/100;
- if(sd->flee < 1) sd->flee = 1;
- if(sd->flee2_rate != 100)
- sd->flee2 = (sd->flee2*sd->flee2_rate)/100;
- if(sd->flee2 < 10) sd->flee2 = 10;
- if(sd->def_rate != 100)
- sd->def = (sd->def*sd->def_rate)/100;
- if(sd->def < 0) sd->def = 0;
- if(sd->def2_rate != 100)
- sd->def2 = (sd->def2*sd->def2_rate)/100;
- if(sd->def2 < 1) sd->def2 = 1;
- if(sd->mdef_rate != 100)
- sd->mdef = (sd->mdef*sd->mdef_rate)/100;
- if(sd->mdef < 0) sd->mdef = 0;
- if(sd->mdef2_rate != 100)
- sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100;
- if(sd->mdef2 < 1) sd->mdef2 = 1;
-
- // �񓁗� ASPD �C��
- if (sd->status.weapon <= 16)
- sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000;
- else
- sd->aspd += (
- (aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) +
- (aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000)
- ) * 140 / 200;
-
- aspd_rate = sd->aspd_rate;
-
- //�U�����x����
-
- if( (skill=pc_checkskill(sd,AC_VULTURE))>0){ // ���V�̖�
- sd->hit += skill;
- if (sd->status.weapon == 11)
- sd->attackrange += skill;
- }
+ sd->matk1 += sd->paramc[3] + (sd->paramc[3] / 5) * (sd->paramc[3] / 5);
+ sd->matk2 += sd->paramc[3] + (sd->paramc[3] / 7) * (sd->paramc[3] / 7);
+ if (sd->matk1 < sd->matk2)
+ {
+ int temp = sd->matk2;
+ sd->matk2 = sd->matk1;
+ sd->matk1 = temp;
+ }
+ // [Fate] New tmw magic system
+ sd->matk1 += sd->status.base_level + sd->spellpower_bonus_current;
+ if (sd->matk1 > MAGIC_SKILL_THRESHOLD)
+ {
+ int bonus = sd->matk1 - MAGIC_SKILL_THRESHOLD;
+ int bound = 2 * skill_power (sd, TMW_ASTRAL_SOUL);
+ if (bonus > bound)
+ bonus = (bonus * 100) / (100 + bonus - bound);
+
+ sd->matk1 = MAGIC_SKILL_THRESHOLD + bonus;
+ }
+ sd->matk2 = 0;
+ if (sd->matk1 < 0)
+ sd->matk1 = 0;
+
+ sd->hit += sd->paramc[4] + sd->status.base_level;
+ sd->flee += sd->paramc[1] + sd->status.base_level;
+ sd->def2 += sd->paramc[2];
+ sd->mdef2 += sd->paramc[3];
+ sd->flee2 += sd->paramc[5] + 10;
+ sd->critical += (sd->paramc[5] * 3) + 10;
+
+ if (sd->base_atk < 1)
+ sd->base_atk = 1;
+ if (sd->critical_rate != 100)
+ sd->critical = (sd->critical * sd->critical_rate) / 100;
+ if (sd->critical < 10)
+ sd->critical = 10;
+ if (sd->hit_rate != 100)
+ sd->hit = (sd->hit * sd->hit_rate) / 100;
+ if (sd->hit < 1)
+ sd->hit = 1;
+ if (sd->flee_rate != 100)
+ sd->flee = (sd->flee * sd->flee_rate) / 100;
+ if (sd->flee < 1)
+ sd->flee = 1;
+ if (sd->flee2_rate != 100)
+ sd->flee2 = (sd->flee2 * sd->flee2_rate) / 100;
+ if (sd->flee2 < 10)
+ sd->flee2 = 10;
+ if (sd->def_rate != 100)
+ sd->def = (sd->def * sd->def_rate) / 100;
+ if (sd->def < 0)
+ sd->def = 0;
+ if (sd->def2_rate != 100)
+ sd->def2 = (sd->def2 * sd->def2_rate) / 100;
+ if (sd->def2 < 1)
+ sd->def2 = 1;
+ if (sd->mdef_rate != 100)
+ sd->mdef = (sd->mdef * sd->mdef_rate) / 100;
+ if (sd->mdef < 0)
+ sd->mdef = 0;
+ if (sd->mdef2_rate != 100)
+ sd->mdef2 = (sd->mdef2 * sd->mdef2_rate) / 100;
+ if (sd->mdef2 < 1)
+ sd->mdef2 = 1;
+
+ // �񓁗� ASPD �C��
+ if (sd->status.weapon <= 16)
+ sd->aspd +=
+ aspd_base[s_class.job][sd->status.weapon] - (sd->paramc[1] * 4 +
+ sd->paramc[4]) *
+ aspd_base[s_class.job][sd->status.weapon] / 1000;
+ else
+ sd->aspd += ((aspd_base[s_class.job][sd->weapontype1] -
+ (sd->paramc[1] * 4 +
+ sd->paramc[4]) *
+ aspd_base[s_class.job][sd->weapontype1] / 1000) +
+ (aspd_base[s_class.job][sd->weapontype2] -
+ (sd->paramc[1] * 4 +
+ sd->paramc[4]) *
+ aspd_base[s_class.job][sd->weapontype2] / 1000)) * 140 /
+ 200;
+
+ aspd_rate = sd->aspd_rate;
+
+ //�U�����x����
+
+ if ((skill = pc_checkskill (sd, AC_VULTURE)) > 0)
+ { // ���V�̖�
+ sd->hit += skill;
+ if (sd->status.weapon == 11)
+ sd->attackrange += skill;
+ }
- if (sd->attackrange > 2) { // [fate] ranged weapon?
- sd->attackrange += MIN(skill_power(sd, AC_OWL) / 60, 3);
- sd->hit += skill_power(sd, AC_OWL) / 10; // 20 for 200
- }
-
- if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // ���팤���̖���������
- sd->hit += skill*2;
- if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // �g���l���h���C�u // �g���l���h���C�u
- sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
- if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // �J�[�g�ɂ��鑬�x�ቺ
- sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
- else if (pc_isriding(sd)) // �y�R�y�R�����ɂ��鑬�x����
- sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
- sd->max_weight += 1000;
- if(sd->sc_count){
- if(sd->sc_data[SC_WINDWALK].timer!=-1) //�E�B���h�E�H�[�N����Lv*2%���Z
- sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
- if(sd->sc_data[SC_CARTBOOST].timer!=-1) // �J�[�g�u�[�X�g
- sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
- if(sd->sc_data[SC_BERSERK].timer!=-1) //�o�[�T�[�N����IA�Ɠ������炢�����H
- sd->speed -= sd->speed *25/100;
- if(sd->sc_data[SC_WEDDING].timer!=-1) //�������͕��̂��x��
- sd->speed = 2*DEFAULT_WALK_SPEED;
- }
+ if (sd->attackrange > 2)
+ { // [fate] ranged weapon?
+ sd->attackrange += MIN (skill_power (sd, AC_OWL) / 60, 3);
+ sd->hit += skill_power (sd, AC_OWL) / 10; // 20 for 200
+ }
- if((skill=pc_checkskill(sd,CR_TRUST))>0) { // �t�F�C�X
- sd->status.max_hp += skill*200;
- sd->subele[6] += skill*5;
- }
- if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0)
- sd->subele[3] += skill*4;
-
- bl=sd->status.base_level;
-
- sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]);
- if (s_class.upper==1) // [MouseJstr]
- sd->status.max_hp = sd->status.max_hp * 130/100;
- if(sd->hprate!=100)
- sd->status.max_hp = sd->status.max_hp*sd->hprate/100;
-
- if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){ // �o�[�T�[�N
- sd->status.max_hp = sd->status.max_hp * 3;
- sd->status.hp = sd->status.hp * 3;
- if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.max_hp = battle_config.max_hp;
- if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.hp = battle_config.max_hp;
- }
- if(s_class.job == 23 && sd->status.base_level >= 99){
- sd->status.max_hp = sd->status.max_hp + 2000;
- }
+ if ((skill = pc_checkskill (sd, BS_WEAPONRESEARCH)) > 0) // ���팤���̖���������
+ sd->hit += skill * 2;
+ if (sd->status.option & 2 && (skill = pc_checkskill (sd, RG_TUNNELDRIVE)) > 0) // �g���l���h���C�u // �g���l���h���C�u
+ sd->speed += (1.2 * DEFAULT_WALK_SPEED - skill * 9);
+ if (pc_iscarton (sd) && (skill = pc_checkskill (sd, MC_PUSHCART)) > 0) // �J�[�g�ɂ��鑬�x�ቺ
+ sd->speed += (10 - skill) * (DEFAULT_WALK_SPEED * 0.1);
+ else if (pc_isriding (sd)) // �y�R�y�R�����ɂ��鑬�x����
+ sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
+ sd->max_weight += 1000;
+ if (sd->sc_count)
+ {
+ if (sd->sc_data[SC_WINDWALK].timer != -1) //�E�B���h�E�H�[�N����Lv*2%���Z
+ sd->speed -=
+ sd->speed * (sd->sc_data[SC_WINDWALK].val1 * 2) / 100;
+ if (sd->sc_data[SC_CARTBOOST].timer != -1) // �J�[�g�u�[�X�g
+ sd->speed -= (DEFAULT_WALK_SPEED * 20) / 100;
+ if (sd->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N����IA�Ɠ������炢�����H
+ sd->speed -= sd->speed * 25 / 100;
+ if (sd->sc_data[SC_WEDDING].timer != -1) //�������͕��̂��x��
+ sd->speed = 2 * DEFAULT_WALK_SPEED;
+ }
- if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
- sd->status.max_hp = battle_config.max_hp;
- if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end
-
- // �ő�SP�v�Z
- sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]);
- if (s_class.upper==1) // [MouseJstr]
- sd->status.max_sp = sd->status.max_sp * 130/100;
- if(sd->sprate!=100)
- sd->status.max_sp = sd->status.max_sp*sd->sprate/100;
-
- if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // ���f�B�e�C�e�B�I
- sd->status.max_sp += sd->status.max_sp*skill/100;
- if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* �\�E���h���C�� */
- sd->status.max_sp += sd->status.max_sp*2*skill/100;
-
- if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
- sd->status.max_sp = battle_config.max_sp;
-
- //���R����HP
- sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200);
- if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) { /* HP�񕜗͌��� */
- sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500);
- if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff;
- }
- //���R����SP
- sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100);
- if(sd->paramc[3] >= 120)
- sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4;
- if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP�񕜗͌��� */
- sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500);
- if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff;
- }
+ if ((skill = pc_checkskill (sd, CR_TRUST)) > 0)
+ { // �t�F�C�X
+ sd->status.max_hp += skill * 200;
+ sd->subele[6] += skill * 5;
+ }
+ if ((skill = pc_checkskill (sd, BS_SKINTEMPER)) > 0)
+ sd->subele[3] += skill * 4;
+
+ bl = sd->status.base_level;
+
+ sd->status.max_hp +=
+ (3500 + bl * hp_coefficient2[s_class.job] +
+ hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0]) / 100 * (100 +
+ sd->paramc
+ [2]) /
+ 100 + (sd->parame[2] - sd->paramcard[2]);
+ if (s_class.upper == 1) // [MouseJstr]
+ sd->status.max_hp = sd->status.max_hp * 130 / 100;
+ if (sd->hprate != 100)
+ sd->status.max_hp = sd->status.max_hp * sd->hprate / 100;
+
+ if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1)
+ { // �o�[�T�[�N
+ sd->status.max_hp = sd->status.max_hp * 3;
+ sd->status.hp = sd->status.hp * 3;
+ if (sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
+ sd->status.max_hp = battle_config.max_hp;
+ if (sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
+ sd->status.hp = battle_config.max_hp;
+ }
+ if (s_class.job == 23 && sd->status.base_level >= 99)
+ {
+ sd->status.max_hp = sd->status.max_hp + 2000;
+ }
- if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) {
- sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500);
- sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500);
- if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff;
- if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff;
- }
- if(sd->hprecov_rate != 100) {
- sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100;
- if(sd->nhealhp < 1) sd->nhealhp = 1;
- }
- if(sd->sprecov_rate != 100) {
- sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100;
- if(sd->nhealsp < 1) sd->nhealsp = 1;
- }
- if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // ���f�B�e�C�e�B�I��SPR�ł͂Ȃ����R�񕜂ɂ�����
- sd->nhealsp += 3*skill*(sd->status.max_sp)/100;
- if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff;
- }
+ if (sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
+ sd->status.max_hp = battle_config.max_hp;
+ if (sd->status.max_hp <= 0)
+ sd->status.max_hp = 1; // end
+
+ // �ő�SP�v�Z
+ sd->status.max_sp +=
+ ((sp_coefficient[s_class.job] * bl) + 1000) / 100 * (100 +
+ sd->paramc[3]) /
+ 100 + (sd->parame[3] - sd->paramcard[3]);
+ if (s_class.upper == 1) // [MouseJstr]
+ sd->status.max_sp = sd->status.max_sp * 130 / 100;
+ if (sd->sprate != 100)
+ sd->status.max_sp = sd->status.max_sp * sd->sprate / 100;
+
+ if ((skill = pc_checkskill (sd, HP_MEDITATIO)) > 0) // ���f�B�e�C�e�B�I
+ sd->status.max_sp += sd->status.max_sp * skill / 100;
+ if ((skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0) /* �\�E���h���C�� */
+ sd->status.max_sp += sd->status.max_sp * 2 * skill / 100;
+
+ if (sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
+ sd->status.max_sp = battle_config.max_sp;
+
+ //���R����HP
+ sd->nhealhp = 1 + (sd->paramc[2] / 5) + (sd->status.max_hp / 200);
+ if ((skill = pc_checkskill (sd, SM_RECOVERY)) > 0)
+ { /* HP�񕜗͌��� */
+ sd->nshealhp = skill * 5 + (sd->status.max_hp * skill / 500);
+ if (sd->nshealhp > 0x7fff)
+ sd->nshealhp = 0x7fff;
+ }
+ //���R����SP
+ sd->nhealsp = 1 + (sd->paramc[3] / 6) + (sd->status.max_sp / 100);
+ if (sd->paramc[3] >= 120)
+ sd->nhealsp += ((sd->paramc[3] - 120) >> 1) + 4;
+ if ((skill = pc_checkskill (sd, MG_SRECOVERY)) > 0)
+ { /* SP�񕜗͌��� */
+ sd->nshealsp = skill * 3 + (sd->status.max_sp * skill / 500);
+ if (sd->nshealsp > 0x7fff)
+ sd->nshealsp = 0x7fff;
+ }
- // �푰�ϐ��i�����ł����́H �f�B�o�C���v���e�N�V�����Ɠ������������邩���j
- if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // �h���S�m���W�[
- skill = skill*4;
- sd->addrace[9]+=skill;
- sd->addrace_[9]+=skill;
- sd->subrace[9]+=skill;
- sd->magic_addrace[9]+=skill;
- sd->magic_subrace[9]-=skill;
- }
+ if ((skill = pc_checkskill (sd, MO_SPIRITSRECOVERY)) > 0)
+ {
+ sd->nsshealhp = skill * 4 + (sd->status.max_hp * skill / 500);
+ sd->nsshealsp = skill * 2 + (sd->status.max_sp * skill / 500);
+ if (sd->nsshealhp > 0x7fff)
+ sd->nsshealhp = 0x7fff;
+ if (sd->nsshealsp > 0x7fff)
+ sd->nsshealsp = 0x7fff;
+ }
+ if (sd->hprecov_rate != 100)
+ {
+ sd->nhealhp = sd->nhealhp * sd->hprecov_rate / 100;
+ if (sd->nhealhp < 1)
+ sd->nhealhp = 1;
+ }
+ if (sd->sprecov_rate != 100)
+ {
+ sd->nhealsp = sd->nhealsp * sd->sprecov_rate / 100;
+ if (sd->nhealsp < 1)
+ sd->nhealsp = 1;
+ }
+ if ((skill = pc_checkskill (sd, HP_MEDITATIO)) > 0)
+ { // ���f�B�e�C�e�B�I��SPR�ł͂Ȃ����R�񕜂ɂ�����
+ sd->nhealsp += 3 * skill * (sd->status.max_sp) / 100;
+ if (sd->nhealsp > 0x7fff)
+ sd->nhealsp = 0x7fff;
+ }
- //Flee�㏸
- if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // ���𗦑���
- if(sd->status.class==6||sd->status.class==4007 || sd->status.class==23){
- sd->flee += skill*3;
- }
- if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018)
- sd->flee += skill*4;
- if(sd->status.class==12||sd->status.class==4013)
- sd->speed -= sd->speed *(skill*.5)/100;
- }
- if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // ���؂�
- sd->flee += (skill*3)>>1;
-
- // �X�L�����X�e�[�^�X�ُ��ɂ����c���̃p�����[�^�␳
- if(sd->sc_count){
- // ATK/DEF�ω��`
- if(sd->sc_data[SC_ANGELUS].timer!=-1) // �G���W�F���X
- sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100;
- if(sd->sc_data[SC_IMPOSITIO].timer!=-1) {// �C���|�V�e�B�I�}�k�X
- sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5;
- }
- if(sd->sc_data[SC_PROVOKE].timer!=-1){ // �v���{�b�N
- sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100;
- sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
- sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100;
- }
- if(sd->sc_data[SC_ENDURE].timer!=-1)
- sd->mdef2 += sd->sc_data[SC_ENDURE].val1;
- if(sd->sc_data[SC_MINDBREAKER].timer!=-1){ // �v���{�b�N
- sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100;
- sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
- sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100;
- }
- if(sd->sc_data[SC_POISON].timer!=-1) // �ŏ���
- sd->def2 = sd->def2*75/100;
- if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){ // �푾�ۂ̋���
- sd->watk += sd->sc_data[SC_DRUMBATTLE].val2;
- sd->def += sd->sc_data[SC_DRUMBATTLE].val3;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2;
- }
- if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // �j�[�x�����O�̎w��
- index = sd->equip_index[9];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
- sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
- sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
- sd->watk += sd->sc_data[SC_NIBELUNGEN].val2;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
- sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2;
- }
-
- if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // �{���P�[�m
- sd->watk += sd->sc_data[SC_VIOLENTGALE].val3;
- }
-
- if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1)
- sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100;
- if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1) // �G�^�[�i���J�I�X
- sd->def=0;
-
- if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //�R���Z���g���[�V����
- sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
- index = sd->equip_index[8];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4)
- sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
- sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100;
- }
-
- if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //���@�͑���
- sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100;
- sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MAGICPOWER].val1)/100;
- }
- if(sd->sc_data[SC_ATKPOT].timer!=-1)
- sd->watk += sd->sc_data[SC_ATKPOT].val1;
- if(sd->sc_data[SC_MATKPOT].timer!=-1){
- sd->matk1 += sd->sc_data[SC_MATKPOT].val1;
- sd->matk2 += sd->sc_data[SC_MATKPOT].val1;
- }
-
- // ASPD/�ړ����x�ω��n
- if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
- aspd_rate -= 30;
- if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
- sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // �A�h���i�������b�V��
- if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly)
- aspd_rate -= 30;
- else
- aspd_rate -= 25;
- }
- if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 &&
- sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
- aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2;
- if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // �[�z�̃A�T�V���N���X
- sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 &&
- sd->sc_data[SC_DONTFORGETME].timer == -1)
- aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3;
- if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ // �����Y���Ȃ���
- aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
- sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
- }
- if( sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
- sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
- sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // �� ���|�[�V����
- aspd_rate -= sd->sc_data[i].val1;
-
- if (sd->sc_data[SC_HASTE].timer != -1)
- aspd_rate -= sd->sc_data[SC_HASTE].val1;
-
-
- /* Slow down if protected */
-
- if (sd->sc_data[SC_PHYS_SHIELD].timer != -1)
- aspd_rate += sd->sc_data[SC_PHYS_SHIELD].val1;
-
- // HIT/FLEE�ω��n
- if(sd->sc_data[SC_WHISTLE].timer!=-1){ // ���J
- sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1
- +sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100;
- sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10;
- }
- if(sd->sc_data[SC_HUMMING].timer!=-1) // �n�~���O
- sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2
- +sd->sc_data[SC_HUMMING].val3) * sd->hit/100;
- if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){ // �o�C�I�����g�Q�C��
- sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100;
- }
- if(sd->sc_data[SC_BLIND].timer!=-1){ // ��
- sd->hit -= sd->hit*25/100;
- sd->flee -= sd->flee*25/100;
- }
- if(sd->sc_data[SC_WINDWALK].timer!=-1) // �E�B���h�E�H�[�N
- sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100;
- if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //�X�p�C�_�[�E�F�u
- sd->flee -= sd->flee*50/100;
- if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D���[�T�C�g
- sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1);
- if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //�R���Z���g���[�V����
- sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1));
-
- // �ϐ�
- if(sd->sc_data[SC_SIEGFRIED].timer!=-1){ // �s���g�̃W�[�N�t���[�h
- sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // ��
- }
- if(sd->sc_data[SC_PROVIDENCE].timer!=-1){ // �v�����B�f���X
- sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // �� ������
- sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // �� ����
- }
-
- // ���̑�
- if(sd->sc_data[SC_APPLEIDUN].timer!=-1){ // �C�h�D���̗ь�
- sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1)
- +sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100;
- if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
- sd->status.max_hp = battle_config.max_hp;
- }
- if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){ // �f�����[�W
- sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100;
- if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
- sd->status.max_hp = battle_config.max_hp;
- }
- if(sd->sc_data[SC_SERVICE4U].timer!=-1) { // �T�[�r�X�t�H�[���[
- sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2
- +sd->sc_data[SC_SERVICE4U].val3)/100;
- if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp)
- sd->status.max_sp = battle_config.max_sp;
- sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2
- +sd->sc_data[SC_SERVICE4U].val3);
- if(sd->dsprate<0)sd->dsprate=0;
- }
-
- if(sd->sc_data[SC_FORTUNE].timer!=-1) // �K�^�̃L�X
- sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2
- +sd->sc_data[SC_FORTUNE].val3)*10;
-
- if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){ // �����g��
- if(s_class.job==23)
- sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100;
- else
- sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2;
- }
-
- if(sd->sc_data[SC_STEELBODY].timer!=-1){ // ��
- sd->def = 90;
- sd->mdef = 90;
- aspd_rate += 25;
- sd->speed = (sd->speed * 125) / 100;
- }
- if(sd->sc_data[SC_DEFENDER].timer != -1) {
- sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
- sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
- }
- if(sd->sc_data[SC_ENCPOISON].timer != -1)
- sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
-
- if( sd->sc_data[SC_DANCING].timer!=-1 ){ // ���t/�_���X�g�p��
- sd->speed*=4;
- sd->nhealsp = 0;
- sd->nshealsp = 0;
- sd->nsshealsp = 0;
- }
- if(sd->sc_data[SC_CURSE].timer!=-1)
- sd->speed += 450;
-
- if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //�g�D���[�T�C�g
- sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100;
+ // �푰�ϐ��i�����ł����́H �f�B�o�C���v���e�N�V�����Ɠ������������邩���j
+ if ((skill = pc_checkskill (sd, SA_DRAGONOLOGY)) > 0)
+ { // �h���S�m���W�[
+ skill = skill * 4;
+ sd->addrace[9] += skill;
+ sd->addrace_[9] += skill;
+ sd->subrace[9] += skill;
+ sd->magic_addrace[9] += skill;
+ sd->magic_subrace[9] -= skill;
+ }
+
+ //Flee�㏸
+ if ((skill = pc_checkskill (sd, TF_MISS)) > 0)
+ { // ���𗦑���
+ if (sd->status.class == 6 || sd->status.class == 4007
+ || sd->status.class == 23)
+ {
+ sd->flee += skill * 3;
+ }
+ if (sd->status.class == 12 || sd->status.class == 17
+ || sd->status.class == 4013 || sd->status.class == 4018)
+ sd->flee += skill * 4;
+ if (sd->status.class == 12 || sd->status.class == 4013)
+ sd->speed -= sd->speed * (skill * .5) / 100;
+ }
+ if ((skill = pc_checkskill (sd, MO_DODGE)) > 0) // ���؂�
+ sd->flee += (skill * 3) >> 1;
+
+ // �X�L�����X�e�[�^�X�ُ��ɂ����c���̃p�����[�^�␳
+ if (sd->sc_count)
+ {
+ // ATK/DEF�ω��`
+ if (sd->sc_data[SC_ANGELUS].timer != -1) // �G���W�F���X
+ sd->def2 =
+ sd->def2 * (110 + 5 * sd->sc_data[SC_ANGELUS].val1) / 100;
+ if (sd->sc_data[SC_IMPOSITIO].timer != -1)
+ { // �C���|�V�e�B�I�}�k�X
+ sd->watk += sd->sc_data[SC_IMPOSITIO].val1 * 5;
+ index = sd->equip_index[8];
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->type == 4)
+ sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1 * 5;
+ }
+ if (sd->sc_data[SC_PROVOKE].timer != -1)
+ { // �v���{�b�N
+ sd->def2 =
+ sd->def2 * (100 - 6 * sd->sc_data[SC_PROVOKE].val1) / 100;
+ sd->base_atk =
+ sd->base_atk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100;
+ sd->watk =
+ sd->watk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100;
+ index = sd->equip_index[8];
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->type == 4)
+ sd->watk_ =
+ sd->watk_ * (100 +
+ 2 * sd->sc_data[SC_PROVOKE].val1) / 100;
+ }
+ if (sd->sc_data[SC_ENDURE].timer != -1)
+ sd->mdef2 += sd->sc_data[SC_ENDURE].val1;
+ if (sd->sc_data[SC_MINDBREAKER].timer != -1)
+ { // �v���{�b�N
+ sd->mdef2 =
+ sd->mdef2 * (100 -
+ 6 * sd->sc_data[SC_MINDBREAKER].val1) / 100;
+ sd->matk1 =
+ sd->matk1 * (100 +
+ 2 * sd->sc_data[SC_MINDBREAKER].val1) / 100;
+ sd->matk2 =
+ sd->matk2 * (100 +
+ 2 * sd->sc_data[SC_MINDBREAKER].val1) / 100;
+ }
+ if (sd->sc_data[SC_POISON].timer != -1) // �ŏ���
+ sd->def2 = sd->def2 * 75 / 100;
+ if (sd->sc_data[SC_DRUMBATTLE].timer != -1)
+ { // �푾�ۂ̋���
+ sd->watk += sd->sc_data[SC_DRUMBATTLE].val2;
+ sd->def += sd->sc_data[SC_DRUMBATTLE].val3;
+ index = sd->equip_index[8];
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->type == 4)
+ sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2;
+ }
+ if (sd->sc_data[SC_NIBELUNGEN].timer != -1)
+ { // �j�[�x�����O�̎w��
+ index = sd->equip_index[9];
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->wlv == 3)
+ sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
+ index = sd->equip_index[8];
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->wlv == 3)
+ sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->wlv == 4)
+ sd->watk += sd->sc_data[SC_NIBELUNGEN].val2;
+ index = sd->equip_index[8];
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->wlv == 4)
+ sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2;
+ }
+
+ if (sd->sc_data[SC_VOLCANO].timer != -1 && sd->def_ele == 3)
+ { // �{���P�[�m
+ sd->watk += sd->sc_data[SC_VIOLENTGALE].val3;
+ }
+
+ if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1)
+ sd->def =
+ sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2) / 100;
+ if (sd->sc_data[SC_ETERNALCHAOS].timer != -1) // �G�^�[�i���J�I�X
+ sd->def = 0;
+
+ if (sd->sc_data[SC_CONCENTRATION].timer != -1)
+ { //�R���Z���g���[�V����
+ sd->watk =
+ sd->watk * (100 +
+ 5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
+ index = sd->equip_index[8];
+ if (index >= 0 && sd->inventory_data[index]
+ && sd->inventory_data[index]->type == 4)
+ sd->watk_ =
+ sd->watk * (100 +
+ 5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
+ sd->def =
+ sd->def * (100 -
+ 5 * sd->sc_data[SC_CONCENTRATION].val1) / 100;
+ }
+
+ if (sd->sc_data[SC_MAGICPOWER].timer != -1)
+ { //���@�͑���
+ sd->matk1 =
+ sd->matk1 * (100 + 2 * sd->sc_data[SC_MAGICPOWER].val1) / 100;
+ sd->matk2 =
+ sd->matk2 * (100 + 2 * sd->sc_data[SC_MAGICPOWER].val1) / 100;
+ }
+ if (sd->sc_data[SC_ATKPOT].timer != -1)
+ sd->watk += sd->sc_data[SC_ATKPOT].val1;
+ if (sd->sc_data[SC_MATKPOT].timer != -1)
+ {
+ sd->matk1 += sd->sc_data[SC_MATKPOT].val1;
+ sd->matk2 += sd->sc_data[SC_MATKPOT].val1;
+ }
+
+ // ASPD/�ړ����x�ω��n
+ if (sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ
+ aspd_rate -= 30;
+ if (sd->sc_data[SC_ADRENALINE].timer != -1
+ && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1
+ && sd->sc_data[SC_QUAGMIRE].timer == -1
+ && sd->sc_data[SC_DONTFORGETME].timer == -1)
+ { // �A�h���i�������b�V��
+ if (sd->sc_data[SC_ADRENALINE].val2
+ || !battle_config.party_skill_penaly)
+ aspd_rate -= 30;
+ else
+ aspd_rate -= 25;
+ }
+ if (sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // �X�s�A�N�B�b�P��
+ aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2;
+ if (sd->sc_data[SC_ASSNCROS].timer != -1 && // �[�z�̃A�T�V���N���X
+ sd->sc_data[SC_TWOHANDQUICKEN].timer == -1
+ && sd->sc_data[SC_ADRENALINE].timer == -1
+ && sd->sc_data[SC_SPEARSQUICKEN].timer == -1
+ && sd->sc_data[SC_DONTFORGETME].timer == -1)
+ aspd_rate -=
+ 5 + sd->sc_data[SC_ASSNCROS].val1 +
+ sd->sc_data[SC_ASSNCROS].val2 + sd->sc_data[SC_ASSNCROS].val3;
+ if (sd->sc_data[SC_DONTFORGETME].timer != -1)
+ { // �����Y���Ȃ���
+ aspd_rate +=
+ sd->sc_data[SC_DONTFORGETME].val1 * 3 +
+ sd->sc_data[SC_DONTFORGETME].val2 +
+ (sd->sc_data[SC_DONTFORGETME].val3 >> 16);
+ sd->speed =
+ sd->speed * (100 + sd->sc_data[SC_DONTFORGETME].val1 * 2 +
+ sd->sc_data[SC_DONTFORGETME].val2 +
+ (sd->sc_data[SC_DONTFORGETME].val3 & 0xffff)) /
+ 100;
+ }
+ if (sd->sc_data[i = SC_SPEEDPOTION2].timer != -1 || sd->sc_data[i = SC_SPEEDPOTION1].timer != -1 || sd->sc_data[i = SC_SPEEDPOTION0].timer != -1) // �� ���|�[�V����
+ aspd_rate -= sd->sc_data[i].val1;
+
+ if (sd->sc_data[SC_HASTE].timer != -1)
+ aspd_rate -= sd->sc_data[SC_HASTE].val1;
+
+ /* Slow down if protected */
+
+ if (sd->sc_data[SC_PHYS_SHIELD].timer != -1)
+ aspd_rate += sd->sc_data[SC_PHYS_SHIELD].val1;
+
+ // HIT/FLEE�ω��n
+ if (sd->sc_data[SC_WHISTLE].timer != -1)
+ { // ���J
+ sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1
+ + sd->sc_data[SC_WHISTLE].val2 +
+ (sd->sc_data[SC_WHISTLE].val3 >> 16)) /
+ 100;
+ sd->flee2 +=
+ (sd->sc_data[SC_WHISTLE].val1 + sd->sc_data[SC_WHISTLE].val2 +
+ (sd->sc_data[SC_WHISTLE].val3 & 0xffff)) * 10;
+ }
+ if (sd->sc_data[SC_HUMMING].timer != -1) // �n�~���O
+ sd->hit +=
+ (sd->sc_data[SC_HUMMING].val1 * 2 +
+ sd->sc_data[SC_HUMMING].val2 +
+ sd->sc_data[SC_HUMMING].val3) * sd->hit / 100;
+ if (sd->sc_data[SC_VIOLENTGALE].timer != -1 && sd->def_ele == 4)
+ { // �o�C�I�����g�Q�C��
+ sd->flee += sd->flee * sd->sc_data[SC_VIOLENTGALE].val3 / 100;
+ }
+ if (sd->sc_data[SC_BLIND].timer != -1)
+ { // ��
+ sd->hit -= sd->hit * 25 / 100;
+ sd->flee -= sd->flee * 25 / 100;
+ }
+ if (sd->sc_data[SC_WINDWALK].timer != -1) // �E�B���h�E�H�[�N
+ sd->flee += sd->flee * (sd->sc_data[SC_WINDWALK].val2) / 100;
+ if (sd->sc_data[SC_SPIDERWEB].timer != -1) //�X�p�C�_�[�E�F�u
+ sd->flee -= sd->flee * 50 / 100;
+ if (sd->sc_data[SC_TRUESIGHT].timer != -1) //�g�D���[�T�C�g
+ sd->hit += 3 * (sd->sc_data[SC_TRUESIGHT].val1);
+ if (sd->sc_data[SC_CONCENTRATION].timer != -1) //�R���Z���g���[�V����
+ sd->hit += (10 * (sd->sc_data[SC_CONCENTRATION].val1));
+
+ // �ϐ�
+ if (sd->sc_data[SC_SIEGFRIED].timer != -1)
+ { // �s���g�̃W�[�N�t���[�h
+ sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // ��
+ }
+ if (sd->sc_data[SC_PROVIDENCE].timer != -1)
+ { // �v�����B�f���X
+ sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // �� ������
+ sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // �� ����
+ }
+
+ // ���̑�
+ if (sd->sc_data[SC_APPLEIDUN].timer != -1)
+ { // �C�h�D���̗ь�
+ sd->status.max_hp +=
+ ((5 + sd->sc_data[SC_APPLEIDUN].val1 * 2 +
+ ((sd->sc_data[SC_APPLEIDUN].val2 + 1) >> 1) +
+ sd->sc_data[SC_APPLEIDUN].val3 / 10) * sd->status.max_hp) /
+ 100;
+ if (sd->status.max_hp < 0
+ || sd->status.max_hp > battle_config.max_hp)
+ sd->status.max_hp = battle_config.max_hp;
+ }
+ if (sd->sc_data[SC_DELUGE].timer != -1 && sd->def_ele == 1)
+ { // �f�����[�W
+ sd->status.max_hp +=
+ sd->status.max_hp * sd->sc_data[SC_DELUGE].val3 / 100;
+ if (sd->status.max_hp < 0
+ || sd->status.max_hp > battle_config.max_hp)
+ sd->status.max_hp = battle_config.max_hp;
+ }
+ if (sd->sc_data[SC_SERVICE4U].timer != -1)
+ { // �T�[�r�X�t�H�[���[
+ sd->status.max_sp +=
+ sd->status.max_sp * (10 + sd->sc_data[SC_SERVICE4U].val1 +
+ sd->sc_data[SC_SERVICE4U].val2 +
+ sd->sc_data[SC_SERVICE4U].val3) / 100;
+ if (sd->status.max_sp < 0
+ || sd->status.max_sp > battle_config.max_sp)
+ sd->status.max_sp = battle_config.max_sp;
+ sd->dsprate -=
+ (10 + sd->sc_data[SC_SERVICE4U].val1 * 3 +
+ sd->sc_data[SC_SERVICE4U].val2 +
+ sd->sc_data[SC_SERVICE4U].val3);
+ if (sd->dsprate < 0)
+ sd->dsprate = 0;
+ }
+
+ if (sd->sc_data[SC_FORTUNE].timer != -1) // �K�^�̃L�X
+ sd->critical +=
+ (10 + sd->sc_data[SC_FORTUNE].val1 +
+ sd->sc_data[SC_FORTUNE].val2 +
+ sd->sc_data[SC_FORTUNE].val3) * 10;
+
+ if (sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1)
+ { // �����g��
+ if (s_class.job == 23)
+ sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1 * 100;
+ else
+ sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2;
+ }
+
+ if (sd->sc_data[SC_STEELBODY].timer != -1)
+ { // ��
+ sd->def = 90;
+ sd->mdef = 90;
+ aspd_rate += 25;
+ sd->speed = (sd->speed * 125) / 100;
+ }
+ if (sd->sc_data[SC_DEFENDER].timer != -1)
+ {
+ sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1 * 50);
+ sd->speed =
+ (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1 * 5)) / 100;
+ }
+ if (sd->sc_data[SC_ENCPOISON].timer != -1)
+ sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
+
+ if (sd->sc_data[SC_DANCING].timer != -1)
+ { // ���t/�_���X�g�p��
+ sd->speed *= 4;
+ sd->nhealsp = 0;
+ sd->nshealsp = 0;
+ sd->nsshealsp = 0;
+ }
+ if (sd->sc_data[SC_CURSE].timer != -1)
+ sd->speed += 450;
+
+ if (sd->sc_data[SC_TRUESIGHT].timer != -1) //�g�D���[�T�C�g
+ sd->critical +=
+ sd->critical * (sd->sc_data[SC_TRUESIGHT].val1) / 100;
/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // �G���`�����g�|�C�Y��(������battle.c��)
sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting
if(sd->sc_data[SC_DELUGE].timer!=-1) // �G���`�����g�|�C�Y��(������battle.c��)
sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting
*/
- }
-
- if(sd->speed_rate != 100)
- sd->speed = sd->speed*sd->speed_rate/100;
- if(sd->speed < 1) sd->speed = 1;
- if(aspd_rate != 100)
- sd->aspd = sd->aspd*aspd_rate/100;
- if(pc_isriding(sd)) // �R���C��
- sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100;
-
- if (sd->attack_spell_override)
- sd->aspd = sd->attack_spell_delay;
-
- if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd;
- sd->amotion = sd->aspd;
- sd->dmotion = 800-sd->paramc[1]*4;
- if(sd->dmotion<400)
- sd->dmotion = 400;
- if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
- sd->prev_speed = sd->speed;
- sd->speed = sd->speed*(175 - skill*5)/100;
- }
+ }
- if(sd->status.hp>sd->status.max_hp)
- sd->status.hp=sd->status.max_hp;
- if(sd->status.sp>sd->status.max_sp)
- sd->status.sp=sd->status.max_sp;
+ if (sd->speed_rate != 100)
+ sd->speed = sd->speed * sd->speed_rate / 100;
+ if (sd->speed < 1)
+ sd->speed = 1;
+ if (aspd_rate != 100)
+ sd->aspd = sd->aspd * aspd_rate / 100;
+ if (pc_isriding (sd)) // �R���C��
+ sd->aspd =
+ sd->aspd * (100 +
+ 10 * (5 -
+ pc_checkskill (sd, KN_CAVALIERMASTERY))) / 100;
+
+ if (sd->attack_spell_override)
+ sd->aspd = sd->attack_spell_delay;
+
+ if (sd->aspd < battle_config.max_aspd)
+ sd->aspd = battle_config.max_aspd;
+ sd->amotion = sd->aspd;
+ sd->dmotion = 800 - sd->paramc[1] * 4;
+ if (sd->dmotion < 400)
+ sd->dmotion = 400;
+ if (sd->skilltimer != -1 && (skill = pc_checkskill (sd, SA_FREECAST)) > 0)
+ {
+ sd->prev_speed = sd->speed;
+ sd->speed = sd->speed * (175 - skill * 5) / 100;
+ }
- if(first&4)
- return 0;
- if(first&3) {
- clif_updatestatus(sd,SP_SPEED);
- clif_updatestatus(sd,SP_MAXHP);
- clif_updatestatus(sd,SP_MAXSP);
- if(first&1) {
- clif_updatestatus(sd,SP_HP);
- clif_updatestatus(sd,SP_SP);
- }
- return 0;
- }
+ if (sd->status.hp > sd->status.max_hp)
+ sd->status.hp = sd->status.max_hp;
+ if (sd->status.sp > sd->status.max_sp)
+ sd->status.sp = sd->status.max_sp;
- if(b_class != sd->view_class) {
- clif_changelook(&sd->bl,LOOK_BASE,sd->view_class);
- clif_changelook(&sd->bl,LOOK_WEAPON,0);
- }
+ if (first & 4)
+ return 0;
+ if (first & 3)
+ {
+ clif_updatestatus (sd, SP_SPEED);
+ clif_updatestatus (sd, SP_MAXHP);
+ clif_updatestatus (sd, SP_MAXSP);
+ if (first & 1)
+ {
+ clif_updatestatus (sd, SP_HP);
+ clif_updatestatus (sd, SP_SP);
+ }
+ return 0;
+ }
- if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange)
- clif_skillinfoblock(sd); // �X�L�����M
+ if (b_class != sd->view_class)
+ {
+ clif_changelook (&sd->bl, LOOK_BASE, sd->view_class);
+ clif_changelook (&sd->bl, LOOK_WEAPON, 0);
+ }
- if(b_speed != sd->speed)
- clif_updatestatus(sd,SP_SPEED);
- if(b_weight != sd->weight)
- clif_updatestatus(sd,SP_WEIGHT);
- if(b_max_weight != sd->max_weight) {
- clif_updatestatus(sd,SP_MAXWEIGHT);
- pc_checkweighticon(sd);
- }
- for(i=0;i<6;i++)
- if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i])
- clif_updatestatus(sd,SP_STR+i);
- if(b_hit != sd->hit)
- clif_updatestatus(sd,SP_HIT);
- if(b_flee != sd->flee)
- clif_updatestatus(sd,SP_FLEE1);
- if(b_aspd != sd->aspd)
- clif_updatestatus(sd,SP_ASPD);
- if(b_watk != sd->watk || b_base_atk != sd->base_atk)
- clif_updatestatus(sd,SP_ATK1);
- if(b_def != sd->def)
- clif_updatestatus(sd,SP_DEF1);
- if(b_watk2 != sd->watk2)
- clif_updatestatus(sd,SP_ATK2);
- if(b_def2 != sd->def2)
- clif_updatestatus(sd,SP_DEF2);
- if(b_flee2 != sd->flee2)
- clif_updatestatus(sd,SP_FLEE2);
- if(b_critical != sd->critical)
- clif_updatestatus(sd,SP_CRITICAL);
- if(b_matk1 != sd->matk1)
- clif_updatestatus(sd,SP_MATK1);
- if(b_matk2 != sd->matk2)
- clif_updatestatus(sd,SP_MATK2);
- if(b_mdef != sd->mdef)
- clif_updatestatus(sd,SP_MDEF1);
- if(b_mdef2 != sd->mdef2)
- clif_updatestatus(sd,SP_MDEF2);
- if(b_attackrange != sd->attackrange)
- clif_updatestatus(sd,SP_ATTACKRANGE);
- if(b_max_hp != sd->status.max_hp)
- clif_updatestatus(sd,SP_MAXHP);
- if(b_max_sp != sd->status.max_sp)
- clif_updatestatus(sd,SP_MAXSP);
- if(b_hp != sd->status.hp)
- clif_updatestatus(sd,SP_HP);
- if(b_sp != sd->status.sp)
- clif_updatestatus(sd,SP_SP);
+ if (memcmp (b_skill, sd->status.skill, sizeof (sd->status.skill))
+ || b_attackrange != sd->attackrange)
+ clif_skillinfoblock (sd); // �X�L�����M
+
+ if (b_speed != sd->speed)
+ clif_updatestatus (sd, SP_SPEED);
+ if (b_weight != sd->weight)
+ clif_updatestatus (sd, SP_WEIGHT);
+ if (b_max_weight != sd->max_weight)
+ {
+ clif_updatestatus (sd, SP_MAXWEIGHT);
+ pc_checkweighticon (sd);
+ }
+ for (i = 0; i < 6; i++)
+ if (b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i])
+ clif_updatestatus (sd, SP_STR + i);
+ if (b_hit != sd->hit)
+ clif_updatestatus (sd, SP_HIT);
+ if (b_flee != sd->flee)
+ clif_updatestatus (sd, SP_FLEE1);
+ if (b_aspd != sd->aspd)
+ clif_updatestatus (sd, SP_ASPD);
+ if (b_watk != sd->watk || b_base_atk != sd->base_atk)
+ clif_updatestatus (sd, SP_ATK1);
+ if (b_def != sd->def)
+ clif_updatestatus (sd, SP_DEF1);
+ if (b_watk2 != sd->watk2)
+ clif_updatestatus (sd, SP_ATK2);
+ if (b_def2 != sd->def2)
+ clif_updatestatus (sd, SP_DEF2);
+ if (b_flee2 != sd->flee2)
+ clif_updatestatus (sd, SP_FLEE2);
+ if (b_critical != sd->critical)
+ clif_updatestatus (sd, SP_CRITICAL);
+ if (b_matk1 != sd->matk1)
+ clif_updatestatus (sd, SP_MATK1);
+ if (b_matk2 != sd->matk2)
+ clif_updatestatus (sd, SP_MATK2);
+ if (b_mdef != sd->mdef)
+ clif_updatestatus (sd, SP_MDEF1);
+ if (b_mdef2 != sd->mdef2)
+ clif_updatestatus (sd, SP_MDEF2);
+ if (b_attackrange != sd->attackrange)
+ clif_updatestatus (sd, SP_ATTACKRANGE);
+ if (b_max_hp != sd->status.max_hp)
+ clif_updatestatus (sd, SP_MAXHP);
+ if (b_max_sp != sd->status.max_sp)
+ clif_updatestatus (sd, SP_MAXSP);
+ if (b_hp != sd->status.hp)
+ clif_updatestatus (sd, SP_HP);
+ if (b_sp != sd->status.sp)
+ clif_updatestatus (sd, SP_SP);
/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num ||
before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight )
clif_updatestatus(sd,SP_CARTINFO);*/
- if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
- (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd))
- // �I�[�g�o�[�T�[�N����
- skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);
+ if (sd->status.hp < sd->status.max_hp >> 2
+ && pc_checkskill (sd, SM_AUTOBERSERK) > 0
+ && (sd->sc_data[SC_PROVOKE].timer == -1
+ || sd->sc_data[SC_PROVOKE].val2 == 0) && !pc_isdead (sd))
+ // �I�[�g�o�[�T�[�N����
+ skill_status_change_start (&sd->bl, SC_PROVOKE, 10, 1, 0, 0, 0, 0);
- return 0;
+ return 0;
}
/*==========================================
* �� ���i�ɂ����\�͓��̃{�[�i�X�ݒ�
*------------------------------------------
*/
-int pc_bonus(struct map_session_data *sd,int type,int val)
-{
- nullpo_retr(0, sd);
-
- switch(type){
- case SP_STR:
- case SP_AGI:
- case SP_VIT:
- case SP_INT:
- case SP_DEX:
- case SP_LUK:
- if(sd->state.lr_flag != 2)
- sd->parame[type-SP_STR]+=val;
- break;
- case SP_ATK1:
- if(!sd->state.lr_flag)
- sd->watk+=val;
- else if(sd->state.lr_flag == 1)
- sd->watk_+=val;
- break;
- case SP_ATK2:
- if(!sd->state.lr_flag)
- sd->watk2+=val;
- else if(sd->state.lr_flag == 1)
- sd->watk_2+=val;
- break;
- case SP_BASE_ATK:
- if(sd->state.lr_flag != 2)
- sd->base_atk+=val;
- break;
- case SP_MATK1:
- if(sd->state.lr_flag != 2)
- sd->matk1 += val;
- break;
- case SP_MATK2:
- if(sd->state.lr_flag != 2)
- sd->matk2 += val;
- break;
- case SP_MATK:
- if(sd->state.lr_flag != 2) {
- sd->matk1 += val;
- sd->matk2 += val;
- }
- break;
- case SP_DEF1:
- if(sd->state.lr_flag != 2)
- sd->def+=val;
- break;
- case SP_MDEF1:
- if(sd->state.lr_flag != 2)
- sd->mdef+=val;
- break;
- case SP_MDEF2:
- if(sd->state.lr_flag != 2)
- sd->mdef+=val;
- break;
- case SP_HIT:
- if(sd->state.lr_flag != 2)
- sd->hit+=val;
- else
- sd->arrow_hit+=val;
- break;
- case SP_FLEE1:
- if(sd->state.lr_flag != 2)
- sd->flee+=val;
- break;
- case SP_FLEE2:
- if(sd->state.lr_flag != 2)
- sd->flee2+=val*10;
- break;
- case SP_CRITICAL:
- if(sd->state.lr_flag != 2)
- sd->critical+=val*10;
- else
- sd->arrow_cri += val*10;
- break;
- case SP_ATKELE:
- if(!sd->state.lr_flag)
- sd->atk_ele=val;
- else if(sd->state.lr_flag == 1)
- sd->atk_ele_=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_ele=val;
- break;
- case SP_DEFELE:
- if(sd->state.lr_flag != 2)
- sd->def_ele=val;
- break;
- case SP_MAXHP:
- if(sd->state.lr_flag != 2)
- sd->status.max_hp+=val;
- break;
- case SP_MAXSP:
- if(sd->state.lr_flag != 2)
- sd->status.max_sp+=val;
- break;
- case SP_CASTRATE:
- if(sd->state.lr_flag != 2)
- sd->castrate+=val;
- break;
- case SP_MAXHPRATE:
- if(sd->state.lr_flag != 2)
- sd->hprate+=val;
- break;
- case SP_MAXSPRATE:
- if(sd->state.lr_flag != 2)
- sd->sprate+=val;
- break;
- case SP_SPRATE:
- if(sd->state.lr_flag != 2)
- sd->dsprate+=val;
- break;
- case SP_ATTACKRANGE:
- if(!sd->state.lr_flag)
- sd->attackrange += val;
- else if(sd->state.lr_flag == 1)
- sd->attackrange_ += val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_range += val;
- break;
- case SP_ADD_SPEED:
- if(sd->state.lr_flag != 2)
- sd->speed -= val;
- break;
- case SP_SPEED_RATE:
- if(sd->state.lr_flag != 2) {
- if(sd->speed_rate > 100-val)
- sd->speed_rate = 100-val;
- }
- break;
- case SP_SPEED_ADDRATE:
- if(sd->state.lr_flag != 2)
- sd->speed_add_rate = sd->speed_add_rate * (100-val)/100;
- break;
- case SP_ASPD:
- if(sd->state.lr_flag != 2)
- sd->aspd -= val*10;
- break;
- case SP_ASPD_RATE:
- if(sd->state.lr_flag != 2) {
- if(sd->aspd_rate > 100-val)
- sd->aspd_rate = 100-val;
- }
- break;
- case SP_ASPD_ADDRATE:
- if(sd->state.lr_flag != 2)
- sd->aspd_add_rate = sd->aspd_add_rate * (100-val)/100;
- break;
- case SP_HP_RECOV_RATE:
- if(sd->state.lr_flag != 2)
- sd->hprecov_rate += val;
- break;
- case SP_SP_RECOV_RATE:
- if(sd->state.lr_flag != 2)
- sd->sprecov_rate += val;
- break;
- case SP_CRITICAL_DEF:
- if(sd->state.lr_flag != 2)
- sd->critical_def += val;
- break;
- case SP_NEAR_ATK_DEF:
- if(sd->state.lr_flag != 2)
- sd->near_attack_def_rate += val;
- break;
- case SP_LONG_ATK_DEF:
- if(sd->state.lr_flag != 2)
- sd->long_attack_def_rate += val;
- break;
- case SP_DOUBLE_RATE:
- if(sd->state.lr_flag == 0 && sd->double_rate < val)
- sd->double_rate = val;
- break;
- case SP_DOUBLE_ADD_RATE:
- if(sd->state.lr_flag == 0)
- sd->double_add_rate += val;
- break;
- case SP_MATK_RATE:
- if(sd->state.lr_flag != 2)
- sd->matk_rate += val;
- break;
- case SP_IGNORE_DEF_ELE:
- if(!sd->state.lr_flag)
- sd->ignore_def_ele |= 1<<val;
- else if(sd->state.lr_flag == 1)
- sd->ignore_def_ele_ |= 1<<val;
- break;
- case SP_IGNORE_DEF_RACE:
- if(!sd->state.lr_flag)
- sd->ignore_def_race |= 1<<val;
- else if(sd->state.lr_flag == 1)
- sd->ignore_def_race_ |= 1<<val;
- break;
- case SP_ATK_RATE:
- if(sd->state.lr_flag != 2)
- sd->atk_rate += val;
- break;
- case SP_MAGIC_ATK_DEF:
- if(sd->state.lr_flag != 2)
- sd->magic_def_rate += val;
- break;
- case SP_MISC_ATK_DEF:
- if(sd->state.lr_flag != 2)
- sd->misc_def_rate += val;
- break;
- case SP_IGNORE_MDEF_ELE:
- if(sd->state.lr_flag != 2)
- sd->ignore_mdef_ele |= 1<<val;
- break;
- case SP_IGNORE_MDEF_RACE:
- if(sd->state.lr_flag != 2)
- sd->ignore_mdef_race |= 1<<val;
- break;
- case SP_PERFECT_HIT_RATE:
- if(sd->state.lr_flag != 2 && sd->perfect_hit < val)
- sd->perfect_hit = val;
- break;
- case SP_PERFECT_HIT_ADD_RATE:
- if(sd->state.lr_flag != 2)
- sd->perfect_hit_add += val;
- break;
- case SP_CRITICAL_RATE:
- if(sd->state.lr_flag != 2)
- sd->critical_rate+=val;
- break;
- case SP_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2 && sd->get_zeny_num < val)
- sd->get_zeny_num = val;
- break;
- case SP_ADD_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2)
- sd->get_zeny_add_num += val;
- break;
- case SP_DEF_RATIO_ATK_ELE:
- if(!sd->state.lr_flag)
- sd->def_ratio_atk_ele |= 1<<val;
- else if(sd->state.lr_flag == 1)
- sd->def_ratio_atk_ele_ |= 1<<val;
- break;
- case SP_DEF_RATIO_ATK_RACE:
- if(!sd->state.lr_flag)
- sd->def_ratio_atk_race |= 1<<val;
- else if(sd->state.lr_flag == 1)
- sd->def_ratio_atk_race_ |= 1<<val;
- break;
- case SP_HIT_RATE:
- if(sd->state.lr_flag != 2)
- sd->hit_rate += val;
- break;
- case SP_FLEE_RATE:
- if(sd->state.lr_flag != 2)
- sd->flee_rate += val;
- break;
- case SP_FLEE2_RATE:
- if(sd->state.lr_flag != 2)
- sd->flee2_rate += val;
- break;
- case SP_DEF_RATE:
- if(sd->state.lr_flag != 2)
- sd->def_rate += val;
- break;
- case SP_DEF2_RATE:
- if(sd->state.lr_flag != 2)
- sd->def2_rate += val;
- break;
- case SP_MDEF_RATE:
- if(sd->state.lr_flag != 2)
- sd->mdef_rate += val;
- break;
- case SP_MDEF2_RATE:
- if(sd->state.lr_flag != 2)
- sd->mdef2_rate += val;
- break;
- case SP_RESTART_FULL_RECORVER:
- if(sd->state.lr_flag != 2)
- sd->special_state.restart_full_recover = 1;
- break;
- case SP_NO_CASTCANCEL:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_castcancel = 1;
- break;
- case SP_NO_CASTCANCEL2:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_castcancel2 = 1;
- break;
- case SP_NO_SIZEFIX:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_sizefix = 1;
- break;
- case SP_NO_MAGIC_DAMAGE:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_magic_damage = 1;
- break;
- case SP_NO_WEAPON_DAMAGE:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_weapon_damage = 1;
- break;
- case SP_NO_GEMSTONE:
- if(sd->state.lr_flag != 2)
- sd->special_state.no_gemstone = 1;
- break;
- case SP_INFINITE_ENDURE:
- if(sd->state.lr_flag != 2)
- sd->special_state.infinite_endure = 1;
- break;
- case SP_SPLASH_RANGE:
- if(sd->state.lr_flag != 2 && sd->splash_range < val)
- sd->splash_range = val;
- break;
- case SP_SPLASH_ADD_RANGE:
- if(sd->state.lr_flag != 2)
- sd->splash_add_range += val;
- break;
- case SP_SHORT_WEAPON_DAMAGE_RETURN:
- if(sd->state.lr_flag != 2)
- sd->short_weapon_damage_return += val;
- break;
- case SP_LONG_WEAPON_DAMAGE_RETURN:
- if(sd->state.lr_flag != 2)
- sd->long_weapon_damage_return += val;
- break;
- case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
- if(sd->state.lr_flag != 2)
- sd->magic_damage_return += val;
- break;
- case SP_ALL_STATS: // [Valaris]
- if(sd->state.lr_flag!=2) {
- sd->parame[SP_STR-SP_STR]+=val;
- sd->parame[SP_AGI-SP_STR]+=val;
- sd->parame[SP_VIT-SP_STR]+=val;
- sd->parame[SP_INT-SP_STR]+=val;
- sd->parame[SP_DEX-SP_STR]+=val;
- sd->parame[SP_LUK-SP_STR]+=val;
- clif_updatestatus(sd,13);
- clif_updatestatus(sd,14);
- clif_updatestatus(sd,15);
- clif_updatestatus(sd,16);
- clif_updatestatus(sd,17);
- clif_updatestatus(sd,18);
- }
- break;
- case SP_AGI_VIT: // [Valaris]
- if(sd->state.lr_flag!=2) {
- sd->parame[SP_AGI-SP_STR]+=val;
- sd->parame[SP_VIT-SP_STR]+=val;
- clif_updatestatus(sd,14);
- clif_updatestatus(sd,15);
- }
- break;
- case SP_AGI_DEX_STR: // [Valaris]
- if(sd->state.lr_flag!=2) {
- sd->parame[SP_AGI-SP_STR]+=val;
- sd->parame[SP_DEX-SP_STR]+=val;
- sd->parame[SP_STR-SP_STR]+=val;
- clif_updatestatus(sd,14);
- clif_updatestatus(sd,17);
- clif_updatestatus(sd,13);
- }
- break;
- case SP_PERFECT_HIDE: // [Valaris]
- if(sd->state.lr_flag!=2) {
- sd->perfect_hiding=1;
- }
- break;
- case SP_DISGUISE: // Disguise script for items [Valaris]
- if(sd->state.lr_flag!=2 && sd->disguiseflag==0) {
- if(pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
- clif_displaymessage(sd->fd, "Cannot wear disguise when riding a Peco.");
- break;
- }
- sd->disguise=val;
- clif_clearchar(&sd->bl, 9);
- pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
- }
- break;
- case SP_UNBREAKABLE:
- if(sd->state.lr_flag!=2) {
- sd->unbreakable += val;
- }
- break;
- case SP_DEAF:
- sd->special_state.deaf = 1;
- break;
- default:
- if(battle_config.error_log)
- printf("pc_bonus: unknown type %d %d !\n",type,val);
- break;
- }
- return 0;
+int pc_bonus (struct map_session_data *sd, int type, int val)
+{
+ nullpo_retr (0, sd);
+
+ switch (type)
+ {
+ case SP_STR:
+ case SP_AGI:
+ case SP_VIT:
+ case SP_INT:
+ case SP_DEX:
+ case SP_LUK:
+ if (sd->state.lr_flag != 2)
+ sd->parame[type - SP_STR] += val;
+ break;
+ case SP_ATK1:
+ if (!sd->state.lr_flag)
+ sd->watk += val;
+ else if (sd->state.lr_flag == 1)
+ sd->watk_ += val;
+ break;
+ case SP_ATK2:
+ if (!sd->state.lr_flag)
+ sd->watk2 += val;
+ else if (sd->state.lr_flag == 1)
+ sd->watk_2 += val;
+ break;
+ case SP_BASE_ATK:
+ if (sd->state.lr_flag != 2)
+ sd->base_atk += val;
+ break;
+ case SP_MATK1:
+ if (sd->state.lr_flag != 2)
+ sd->matk1 += val;
+ break;
+ case SP_MATK2:
+ if (sd->state.lr_flag != 2)
+ sd->matk2 += val;
+ break;
+ case SP_MATK:
+ if (sd->state.lr_flag != 2)
+ {
+ sd->matk1 += val;
+ sd->matk2 += val;
+ }
+ break;
+ case SP_DEF1:
+ if (sd->state.lr_flag != 2)
+ sd->def += val;
+ break;
+ case SP_MDEF1:
+ if (sd->state.lr_flag != 2)
+ sd->mdef += val;
+ break;
+ case SP_MDEF2:
+ if (sd->state.lr_flag != 2)
+ sd->mdef += val;
+ break;
+ case SP_HIT:
+ if (sd->state.lr_flag != 2)
+ sd->hit += val;
+ else
+ sd->arrow_hit += val;
+ break;
+ case SP_FLEE1:
+ if (sd->state.lr_flag != 2)
+ sd->flee += val;
+ break;
+ case SP_FLEE2:
+ if (sd->state.lr_flag != 2)
+ sd->flee2 += val * 10;
+ break;
+ case SP_CRITICAL:
+ if (sd->state.lr_flag != 2)
+ sd->critical += val * 10;
+ else
+ sd->arrow_cri += val * 10;
+ break;
+ case SP_ATKELE:
+ if (!sd->state.lr_flag)
+ sd->atk_ele = val;
+ else if (sd->state.lr_flag == 1)
+ sd->atk_ele_ = val;
+ else if (sd->state.lr_flag == 2)
+ sd->arrow_ele = val;
+ break;
+ case SP_DEFELE:
+ if (sd->state.lr_flag != 2)
+ sd->def_ele = val;
+ break;
+ case SP_MAXHP:
+ if (sd->state.lr_flag != 2)
+ sd->status.max_hp += val;
+ break;
+ case SP_MAXSP:
+ if (sd->state.lr_flag != 2)
+ sd->status.max_sp += val;
+ break;
+ case SP_CASTRATE:
+ if (sd->state.lr_flag != 2)
+ sd->castrate += val;
+ break;
+ case SP_MAXHPRATE:
+ if (sd->state.lr_flag != 2)
+ sd->hprate += val;
+ break;
+ case SP_MAXSPRATE:
+ if (sd->state.lr_flag != 2)
+ sd->sprate += val;
+ break;
+ case SP_SPRATE:
+ if (sd->state.lr_flag != 2)
+ sd->dsprate += val;
+ break;
+ case SP_ATTACKRANGE:
+ if (!sd->state.lr_flag)
+ sd->attackrange += val;
+ else if (sd->state.lr_flag == 1)
+ sd->attackrange_ += val;
+ else if (sd->state.lr_flag == 2)
+ sd->arrow_range += val;
+ break;
+ case SP_ADD_SPEED:
+ if (sd->state.lr_flag != 2)
+ sd->speed -= val;
+ break;
+ case SP_SPEED_RATE:
+ if (sd->state.lr_flag != 2)
+ {
+ if (sd->speed_rate > 100 - val)
+ sd->speed_rate = 100 - val;
+ }
+ break;
+ case SP_SPEED_ADDRATE:
+ if (sd->state.lr_flag != 2)
+ sd->speed_add_rate = sd->speed_add_rate * (100 - val) / 100;
+ break;
+ case SP_ASPD:
+ if (sd->state.lr_flag != 2)
+ sd->aspd -= val * 10;
+ break;
+ case SP_ASPD_RATE:
+ if (sd->state.lr_flag != 2)
+ {
+ if (sd->aspd_rate > 100 - val)
+ sd->aspd_rate = 100 - val;
+ }
+ break;
+ case SP_ASPD_ADDRATE:
+ if (sd->state.lr_flag != 2)
+ sd->aspd_add_rate = sd->aspd_add_rate * (100 - val) / 100;
+ break;
+ case SP_HP_RECOV_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->hprecov_rate += val;
+ break;
+ case SP_SP_RECOV_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->sprecov_rate += val;
+ break;
+ case SP_CRITICAL_DEF:
+ if (sd->state.lr_flag != 2)
+ sd->critical_def += val;
+ break;
+ case SP_NEAR_ATK_DEF:
+ if (sd->state.lr_flag != 2)
+ sd->near_attack_def_rate += val;
+ break;
+ case SP_LONG_ATK_DEF:
+ if (sd->state.lr_flag != 2)
+ sd->long_attack_def_rate += val;
+ break;
+ case SP_DOUBLE_RATE:
+ if (sd->state.lr_flag == 0 && sd->double_rate < val)
+ sd->double_rate = val;
+ break;
+ case SP_DOUBLE_ADD_RATE:
+ if (sd->state.lr_flag == 0)
+ sd->double_add_rate += val;
+ break;
+ case SP_MATK_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->matk_rate += val;
+ break;
+ case SP_IGNORE_DEF_ELE:
+ if (!sd->state.lr_flag)
+ sd->ignore_def_ele |= 1 << val;
+ else if (sd->state.lr_flag == 1)
+ sd->ignore_def_ele_ |= 1 << val;
+ break;
+ case SP_IGNORE_DEF_RACE:
+ if (!sd->state.lr_flag)
+ sd->ignore_def_race |= 1 << val;
+ else if (sd->state.lr_flag == 1)
+ sd->ignore_def_race_ |= 1 << val;
+ break;
+ case SP_ATK_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->atk_rate += val;
+ break;
+ case SP_MAGIC_ATK_DEF:
+ if (sd->state.lr_flag != 2)
+ sd->magic_def_rate += val;
+ break;
+ case SP_MISC_ATK_DEF:
+ if (sd->state.lr_flag != 2)
+ sd->misc_def_rate += val;
+ break;
+ case SP_IGNORE_MDEF_ELE:
+ if (sd->state.lr_flag != 2)
+ sd->ignore_mdef_ele |= 1 << val;
+ break;
+ case SP_IGNORE_MDEF_RACE:
+ if (sd->state.lr_flag != 2)
+ sd->ignore_mdef_race |= 1 << val;
+ break;
+ case SP_PERFECT_HIT_RATE:
+ if (sd->state.lr_flag != 2 && sd->perfect_hit < val)
+ sd->perfect_hit = val;
+ break;
+ case SP_PERFECT_HIT_ADD_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->perfect_hit_add += val;
+ break;
+ case SP_CRITICAL_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->critical_rate += val;
+ break;
+ case SP_GET_ZENY_NUM:
+ if (sd->state.lr_flag != 2 && sd->get_zeny_num < val)
+ sd->get_zeny_num = val;
+ break;
+ case SP_ADD_GET_ZENY_NUM:
+ if (sd->state.lr_flag != 2)
+ sd->get_zeny_add_num += val;
+ break;
+ case SP_DEF_RATIO_ATK_ELE:
+ if (!sd->state.lr_flag)
+ sd->def_ratio_atk_ele |= 1 << val;
+ else if (sd->state.lr_flag == 1)
+ sd->def_ratio_atk_ele_ |= 1 << val;
+ break;
+ case SP_DEF_RATIO_ATK_RACE:
+ if (!sd->state.lr_flag)
+ sd->def_ratio_atk_race |= 1 << val;
+ else if (sd->state.lr_flag == 1)
+ sd->def_ratio_atk_race_ |= 1 << val;
+ break;
+ case SP_HIT_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->hit_rate += val;
+ break;
+ case SP_FLEE_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->flee_rate += val;
+ break;
+ case SP_FLEE2_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->flee2_rate += val;
+ break;
+ case SP_DEF_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->def_rate += val;
+ break;
+ case SP_DEF2_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->def2_rate += val;
+ break;
+ case SP_MDEF_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->mdef_rate += val;
+ break;
+ case SP_MDEF2_RATE:
+ if (sd->state.lr_flag != 2)
+ sd->mdef2_rate += val;
+ break;
+ case SP_RESTART_FULL_RECORVER:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.restart_full_recover = 1;
+ break;
+ case SP_NO_CASTCANCEL:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.no_castcancel = 1;
+ break;
+ case SP_NO_CASTCANCEL2:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.no_castcancel2 = 1;
+ break;
+ case SP_NO_SIZEFIX:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.no_sizefix = 1;
+ break;
+ case SP_NO_MAGIC_DAMAGE:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.no_magic_damage = 1;
+ break;
+ case SP_NO_WEAPON_DAMAGE:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.no_weapon_damage = 1;
+ break;
+ case SP_NO_GEMSTONE:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.no_gemstone = 1;
+ break;
+ case SP_INFINITE_ENDURE:
+ if (sd->state.lr_flag != 2)
+ sd->special_state.infinite_endure = 1;
+ break;
+ case SP_SPLASH_RANGE:
+ if (sd->state.lr_flag != 2 && sd->splash_range < val)
+ sd->splash_range = val;
+ break;
+ case SP_SPLASH_ADD_RANGE:
+ if (sd->state.lr_flag != 2)
+ sd->splash_add_range += val;
+ break;
+ case SP_SHORT_WEAPON_DAMAGE_RETURN:
+ if (sd->state.lr_flag != 2)
+ sd->short_weapon_damage_return += val;
+ break;
+ case SP_LONG_WEAPON_DAMAGE_RETURN:
+ if (sd->state.lr_flag != 2)
+ sd->long_weapon_damage_return += val;
+ break;
+ case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
+ if (sd->state.lr_flag != 2)
+ sd->magic_damage_return += val;
+ break;
+ case SP_ALL_STATS: // [Valaris]
+ if (sd->state.lr_flag != 2)
+ {
+ sd->parame[SP_STR - SP_STR] += val;
+ sd->parame[SP_AGI - SP_STR] += val;
+ sd->parame[SP_VIT - SP_STR] += val;
+ sd->parame[SP_INT - SP_STR] += val;
+ sd->parame[SP_DEX - SP_STR] += val;
+ sd->parame[SP_LUK - SP_STR] += val;
+ clif_updatestatus (sd, 13);
+ clif_updatestatus (sd, 14);
+ clif_updatestatus (sd, 15);
+ clif_updatestatus (sd, 16);
+ clif_updatestatus (sd, 17);
+ clif_updatestatus (sd, 18);
+ }
+ break;
+ case SP_AGI_VIT: // [Valaris]
+ if (sd->state.lr_flag != 2)
+ {
+ sd->parame[SP_AGI - SP_STR] += val;
+ sd->parame[SP_VIT - SP_STR] += val;
+ clif_updatestatus (sd, 14);
+ clif_updatestatus (sd, 15);
+ }
+ break;
+ case SP_AGI_DEX_STR: // [Valaris]
+ if (sd->state.lr_flag != 2)
+ {
+ sd->parame[SP_AGI - SP_STR] += val;
+ sd->parame[SP_DEX - SP_STR] += val;
+ sd->parame[SP_STR - SP_STR] += val;
+ clif_updatestatus (sd, 14);
+ clif_updatestatus (sd, 17);
+ clif_updatestatus (sd, 13);
+ }
+ break;
+ case SP_PERFECT_HIDE: // [Valaris]
+ if (sd->state.lr_flag != 2)
+ {
+ sd->perfect_hiding = 1;
+ }
+ break;
+ case SP_DISGUISE: // Disguise script for items [Valaris]
+ if (sd->state.lr_flag != 2 && sd->disguiseflag == 0)
+ {
+ if (pc_isriding (sd))
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
+ clif_displaymessage (sd->fd,
+ "Cannot wear disguise when riding a Peco.");
+ break;
+ }
+ sd->disguise = val;
+ clif_clearchar (&sd->bl, 9);
+ pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
+ }
+ break;
+ case SP_UNBREAKABLE:
+ if (sd->state.lr_flag != 2)
+ {
+ sd->unbreakable += val;
+ }
+ break;
+ case SP_DEAF:
+ sd->special_state.deaf = 1;
+ break;
+ default:
+ if (battle_config.error_log)
+ printf ("pc_bonus: unknown type %d %d !\n", type, val);
+ break;
+ }
+ return 0;
}
/*==========================================
* �� ���i�ɂ����\�͓��̃{�[�i�X�ݒ�
*------------------------------------------
*/
-int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
-{
- int i;
-
- nullpo_retr(0, sd);
-
- switch(type){
- case SP_ADDELE:
- if(!sd->state.lr_flag)
- sd->addele[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->addele_[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addele[type2]+=val;
- break;
- case SP_ADDRACE:
- if(!sd->state.lr_flag)
- sd->addrace[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->addrace_[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addrace[type2]+=val;
- break;
- case SP_ADDSIZE:
- if(!sd->state.lr_flag)
- sd->addsize[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->addsize_[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addsize[type2]+=val;
- break;
- case SP_SUBELE:
- if(sd->state.lr_flag != 2)
- sd->subele[type2]+=val;
- break;
- case SP_SUBRACE:
- if(sd->state.lr_flag != 2)
- sd->subrace[type2]+=val;
- break;
- case SP_ADDEFF:
- if(sd->state.lr_flag != 2)
- sd->addeff[type2]+=val;
- else
- sd->arrow_addeff[type2]+=val;
- break;
- case SP_ADDEFF2:
- if(sd->state.lr_flag != 2)
- sd->addeff2[type2]+=val;
- else
- sd->arrow_addeff2[type2]+=val;
- break;
- case SP_RESEFF:
- if(sd->state.lr_flag != 2)
- sd->reseff[type2]+=val;
- break;
- case SP_MAGIC_ADDELE:
- if(sd->state.lr_flag != 2)
- sd->magic_addele[type2]+=val;
- break;
- case SP_MAGIC_ADDRACE:
- if(sd->state.lr_flag != 2)
- sd->magic_addrace[type2]+=val;
- break;
- case SP_MAGIC_SUBRACE:
- if(sd->state.lr_flag != 2)
- sd->magic_subrace[type2]+=val;
- break;
- case SP_ADD_DAMAGE_CLASS:
- if(!sd->state.lr_flag) {
- for(i=0;i<sd->add_damage_class_count;i++) {
- if(sd->add_damage_classid[i] == type2) {
- sd->add_damage_classrate[i] += val;
- break;
- }
- }
- if(i >= sd->add_damage_class_count && sd->add_damage_class_count < 10) {
- sd->add_damage_classid[sd->add_damage_class_count] = type2;
- sd->add_damage_classrate[sd->add_damage_class_count] += val;
- sd->add_damage_class_count++;
- }
- }
- else if(sd->state.lr_flag == 1) {
- for(i=0;i<sd->add_damage_class_count_;i++) {
- if(sd->add_damage_classid_[i] == type2) {
- sd->add_damage_classrate_[i] += val;
- break;
- }
- }
- if(i >= sd->add_damage_class_count_ && sd->add_damage_class_count_ < 10) {
- sd->add_damage_classid_[sd->add_damage_class_count_] = type2;
- sd->add_damage_classrate_[sd->add_damage_class_count_] += val;
- sd->add_damage_class_count_++;
- }
- }
- break;
- case SP_ADD_MAGIC_DAMAGE_CLASS:
- if(sd->state.lr_flag != 2) {
- for(i=0;i<sd->add_magic_damage_class_count;i++) {
- if(sd->add_magic_damage_classid[i] == type2) {
- sd->add_magic_damage_classrate[i] += val;
- break;
- }
- }
- if(i >= sd->add_magic_damage_class_count && sd->add_magic_damage_class_count < 10) {
- sd->add_magic_damage_classid[sd->add_magic_damage_class_count] = type2;
- sd->add_magic_damage_classrate[sd->add_magic_damage_class_count] += val;
- sd->add_magic_damage_class_count++;
- }
- }
- break;
- case SP_ADD_DEF_CLASS:
- if(sd->state.lr_flag != 2) {
- for(i=0;i<sd->add_def_class_count;i++) {
- if(sd->add_def_classid[i] == type2) {
- sd->add_def_classrate[i] += val;
- break;
- }
- }
- if(i >= sd->add_def_class_count && sd->add_def_class_count < 10) {
- sd->add_def_classid[sd->add_def_class_count] = type2;
- sd->add_def_classrate[sd->add_def_class_count] += val;
- sd->add_def_class_count++;
- }
- }
- break;
- case SP_ADD_MDEF_CLASS:
- if(sd->state.lr_flag != 2) {
- for(i=0;i<sd->add_mdef_class_count;i++) {
- if(sd->add_mdef_classid[i] == type2) {
- sd->add_mdef_classrate[i] += val;
- break;
- }
- }
- if(i >= sd->add_mdef_class_count && sd->add_mdef_class_count < 10) {
- sd->add_mdef_classid[sd->add_mdef_class_count] = type2;
- sd->add_mdef_classrate[sd->add_mdef_class_count] += val;
- sd->add_mdef_class_count++;
- }
- }
- break;
- case SP_HP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->hp_drain_rate += type2;
- sd->hp_drain_per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->hp_drain_rate_ += type2;
- sd->hp_drain_per_ += val;
- }
- break;
- case SP_SP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->sp_drain_rate += type2;
- sd->sp_drain_per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->sp_drain_rate_ += type2;
- sd->sp_drain_per_ += val;
- }
- break;
- case SP_WEAPON_COMA_ELE:
- if(sd->state.lr_flag != 2)
- sd->weapon_coma_ele[type2] += val;
- break;
- case SP_WEAPON_COMA_RACE:
- if(sd->state.lr_flag != 2)
- sd->weapon_coma_race[type2] += val;
- break;
- case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
- if(sd->state.lr_flag !=2){
- sd->random_attack_increase_add = type2;
- sd->random_attack_increase_per += val;
- break;
- } // end addition
- default:
- if(battle_config.error_log)
- printf("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
- break;
- }
- return 0;
-}
-
-int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
-{
- int i;
- switch(type){
- case SP_ADD_MONSTER_DROP_ITEM:
- if(sd->state.lr_flag != 2) {
- for(i=0;i<sd->monster_drop_item_count;i++) {
- if(sd->monster_drop_itemid[i] == type2) {
- sd->monster_drop_race[i] |= 1<<type3;
- if(sd->monster_drop_itemrate[i] < val)
- sd->monster_drop_itemrate[i] = val;
- break;
- }
- }
- if(i >= sd->monster_drop_item_count && sd->monster_drop_item_count < 10) {
- sd->monster_drop_itemid[sd->monster_drop_item_count] = type2;
- sd->monster_drop_race[sd->monster_drop_item_count] |= 1<<type3;
- sd->monster_drop_itemrate[sd->monster_drop_item_count] = val;
- sd->monster_drop_item_count++;
- }
- }
- break;
- case SP_AUTOSPELL:
- if(sd->state.lr_flag != 2){
- sd->autospell_id = type2;
- sd->autospell_lv = type3;
- sd->autospell_rate = val;
- }
- break;
- default:
- if(battle_config.error_log)
- printf("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
- break;
- }
+int pc_bonus2 (struct map_session_data *sd, int type, int type2, int val)
+{
+ int i;
+
+ nullpo_retr (0, sd);
+
+ switch (type)
+ {
+ case SP_ADDELE:
+ if (!sd->state.lr_flag)
+ sd->addele[type2] += val;
+ else if (sd->state.lr_flag == 1)
+ sd->addele_[type2] += val;
+ else if (sd->state.lr_flag == 2)
+ sd->arrow_addele[type2] += val;
+ break;
+ case SP_ADDRACE:
+ if (!sd->state.lr_flag)
+ sd->addrace[type2] += val;
+ else if (sd->state.lr_flag == 1)
+ sd->addrace_[type2] += val;
+ else if (sd->state.lr_flag == 2)
+ sd->arrow_addrace[type2] += val;
+ break;
+ case SP_ADDSIZE:
+ if (!sd->state.lr_flag)
+ sd->addsize[type2] += val;
+ else if (sd->state.lr_flag == 1)
+ sd->addsize_[type2] += val;
+ else if (sd->state.lr_flag == 2)
+ sd->arrow_addsize[type2] += val;
+ break;
+ case SP_SUBELE:
+ if (sd->state.lr_flag != 2)
+ sd->subele[type2] += val;
+ break;
+ case SP_SUBRACE:
+ if (sd->state.lr_flag != 2)
+ sd->subrace[type2] += val;
+ break;
+ case SP_ADDEFF:
+ if (sd->state.lr_flag != 2)
+ sd->addeff[type2] += val;
+ else
+ sd->arrow_addeff[type2] += val;
+ break;
+ case SP_ADDEFF2:
+ if (sd->state.lr_flag != 2)
+ sd->addeff2[type2] += val;
+ else
+ sd->arrow_addeff2[type2] += val;
+ break;
+ case SP_RESEFF:
+ if (sd->state.lr_flag != 2)
+ sd->reseff[type2] += val;
+ break;
+ case SP_MAGIC_ADDELE:
+ if (sd->state.lr_flag != 2)
+ sd->magic_addele[type2] += val;
+ break;
+ case SP_MAGIC_ADDRACE:
+ if (sd->state.lr_flag != 2)
+ sd->magic_addrace[type2] += val;
+ break;
+ case SP_MAGIC_SUBRACE:
+ if (sd->state.lr_flag != 2)
+ sd->magic_subrace[type2] += val;
+ break;
+ case SP_ADD_DAMAGE_CLASS:
+ if (!sd->state.lr_flag)
+ {
+ for (i = 0; i < sd->add_damage_class_count; i++)
+ {
+ if (sd->add_damage_classid[i] == type2)
+ {
+ sd->add_damage_classrate[i] += val;
+ break;
+ }
+ }
+ if (i >= sd->add_damage_class_count
+ && sd->add_damage_class_count < 10)
+ {
+ sd->add_damage_classid[sd->add_damage_class_count] =
+ type2;
+ sd->add_damage_classrate[sd->add_damage_class_count] +=
+ val;
+ sd->add_damage_class_count++;
+ }
+ }
+ else if (sd->state.lr_flag == 1)
+ {
+ for (i = 0; i < sd->add_damage_class_count_; i++)
+ {
+ if (sd->add_damage_classid_[i] == type2)
+ {
+ sd->add_damage_classrate_[i] += val;
+ break;
+ }
+ }
+ if (i >= sd->add_damage_class_count_
+ && sd->add_damage_class_count_ < 10)
+ {
+ sd->add_damage_classid_[sd->add_damage_class_count_] =
+ type2;
+ sd->add_damage_classrate_[sd->add_damage_class_count_] +=
+ val;
+ sd->add_damage_class_count_++;
+ }
+ }
+ break;
+ case SP_ADD_MAGIC_DAMAGE_CLASS:
+ if (sd->state.lr_flag != 2)
+ {
+ for (i = 0; i < sd->add_magic_damage_class_count; i++)
+ {
+ if (sd->add_magic_damage_classid[i] == type2)
+ {
+ sd->add_magic_damage_classrate[i] += val;
+ break;
+ }
+ }
+ if (i >= sd->add_magic_damage_class_count
+ && sd->add_magic_damage_class_count < 10)
+ {
+ sd->add_magic_damage_classid
+ [sd->add_magic_damage_class_count] = type2;
+ sd->add_magic_damage_classrate
+ [sd->add_magic_damage_class_count] += val;
+ sd->add_magic_damage_class_count++;
+ }
+ }
+ break;
+ case SP_ADD_DEF_CLASS:
+ if (sd->state.lr_flag != 2)
+ {
+ for (i = 0; i < sd->add_def_class_count; i++)
+ {
+ if (sd->add_def_classid[i] == type2)
+ {
+ sd->add_def_classrate[i] += val;
+ break;
+ }
+ }
+ if (i >= sd->add_def_class_count
+ && sd->add_def_class_count < 10)
+ {
+ sd->add_def_classid[sd->add_def_class_count] = type2;
+ sd->add_def_classrate[sd->add_def_class_count] += val;
+ sd->add_def_class_count++;
+ }
+ }
+ break;
+ case SP_ADD_MDEF_CLASS:
+ if (sd->state.lr_flag != 2)
+ {
+ for (i = 0; i < sd->add_mdef_class_count; i++)
+ {
+ if (sd->add_mdef_classid[i] == type2)
+ {
+ sd->add_mdef_classrate[i] += val;
+ break;
+ }
+ }
+ if (i >= sd->add_mdef_class_count
+ && sd->add_mdef_class_count < 10)
+ {
+ sd->add_mdef_classid[sd->add_mdef_class_count] = type2;
+ sd->add_mdef_classrate[sd->add_mdef_class_count] += val;
+ sd->add_mdef_class_count++;
+ }
+ }
+ break;
+ case SP_HP_DRAIN_RATE:
+ if (!sd->state.lr_flag)
+ {
+ sd->hp_drain_rate += type2;
+ sd->hp_drain_per += val;
+ }
+ else if (sd->state.lr_flag == 1)
+ {
+ sd->hp_drain_rate_ += type2;
+ sd->hp_drain_per_ += val;
+ }
+ break;
+ case SP_SP_DRAIN_RATE:
+ if (!sd->state.lr_flag)
+ {
+ sd->sp_drain_rate += type2;
+ sd->sp_drain_per += val;
+ }
+ else if (sd->state.lr_flag == 1)
+ {
+ sd->sp_drain_rate_ += type2;
+ sd->sp_drain_per_ += val;
+ }
+ break;
+ case SP_WEAPON_COMA_ELE:
+ if (sd->state.lr_flag != 2)
+ sd->weapon_coma_ele[type2] += val;
+ break;
+ case SP_WEAPON_COMA_RACE:
+ if (sd->state.lr_flag != 2)
+ sd->weapon_coma_race[type2] += val;
+ break;
+ case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
+ if (sd->state.lr_flag != 2)
+ {
+ sd->random_attack_increase_add = type2;
+ sd->random_attack_increase_per += val;
+ break;
+ } // end addition
+ default:
+ if (battle_config.error_log)
+ printf ("pc_bonus2: unknown type %d %d %d!\n", type, type2,
+ val);
+ break;
+ }
+ return 0;
+}
+
+int pc_bonus3 (struct map_session_data *sd, int type, int type2, int type3,
+ int val)
+{
+ int i;
+ switch (type)
+ {
+ case SP_ADD_MONSTER_DROP_ITEM:
+ if (sd->state.lr_flag != 2)
+ {
+ for (i = 0; i < sd->monster_drop_item_count; i++)
+ {
+ if (sd->monster_drop_itemid[i] == type2)
+ {
+ sd->monster_drop_race[i] |= 1 << type3;
+ if (sd->monster_drop_itemrate[i] < val)
+ sd->monster_drop_itemrate[i] = val;
+ break;
+ }
+ }
+ if (i >= sd->monster_drop_item_count
+ && sd->monster_drop_item_count < 10)
+ {
+ sd->monster_drop_itemid[sd->monster_drop_item_count] =
+ type2;
+ sd->monster_drop_race[sd->monster_drop_item_count] |=
+ 1 << type3;
+ sd->monster_drop_itemrate[sd->monster_drop_item_count] =
+ val;
+ sd->monster_drop_item_count++;
+ }
+ }
+ break;
+ case SP_AUTOSPELL:
+ if (sd->state.lr_flag != 2)
+ {
+ sd->autospell_id = type2;
+ sd->autospell_lv = type3;
+ sd->autospell_rate = val;
+ }
+ break;
+ default:
+ if (battle_config.error_log)
+ printf ("pc_bonus3: unknown type %d %d %d %d!\n", type, type2,
+ type3, val);
+ break;
+ }
- return 0;
+ return 0;
}
/*==========================================
* �X�N���v�g�ɂ����X�L������
*------------------------------------------
*/
-int pc_skill(struct map_session_data *sd,int id,int level,int flag)
+int pc_skill (struct map_session_data *sd, int id, int level, int flag)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(level>MAX_SKILL_LEVEL){
- if(battle_config.error_log)
- printf("support card skill only!\n");
- return 0;
- }
- if(!flag && (sd->status.skill[id].id == id || level == 0)){ // �N�G�X�g�����Ȃ炱���ŏ���m�F���đ��M����
- sd->status.skill[id].lv=level;
- pc_calcstatus(sd,0);
- clif_skillinfoblock(sd);
- }
- else if(sd->status.skill[id].lv < level){ // �o�������邪lv���������Ȃ�
- sd->status.skill[id].id=id;
- sd->status.skill[id].lv=level;
- }
+ if (level > MAX_SKILL_LEVEL)
+ {
+ if (battle_config.error_log)
+ printf ("support card skill only!\n");
+ return 0;
+ }
+ if (!flag && (sd->status.skill[id].id == id || level == 0))
+ { // �N�G�X�g�����Ȃ炱���ŏ���m�F���đ��M����
+ sd->status.skill[id].lv = level;
+ pc_calcstatus (sd, 0);
+ clif_skillinfoblock (sd);
+ }
+ else if (sd->status.skill[id].lv < level)
+ { // �o�������邪lv���������Ȃ�
+ sd->status.skill[id].id = id;
+ sd->status.skill[id].lv = level;
+ }
- return 0;
+ return 0;
}
/*==========================================
* �J�[�h�}��
*------------------------------------------
*/
-int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip)
-{
- nullpo_retr(0, sd);
-
- if(idx_card >= 0 && idx_card < MAX_INVENTORY && idx_equip >= 0 && idx_equip < MAX_INVENTORY && sd->inventory_data[idx_card]) {
- int i;
- int nameid=sd->status.inventory[idx_equip].nameid;
- int cardid=sd->status.inventory[idx_card].nameid;
- int ep=sd->inventory_data[idx_card]->equip;
-
- if( nameid <= 0 || sd->inventory_data[idx_equip] == NULL ||
- (sd->inventory_data[idx_equip]->type!=4 && sd->inventory_data[idx_equip]->type!=5)|| // �� ����Ȃ�
- ( sd->status.inventory[idx_equip].identify==0 ) || // ���Ӓ�
- ( sd->status.inventory[idx_equip].card[0]==0x00ff) || // ��������
- ( sd->status.inventory[idx_equip].card[0]==0x00fe) ||
- ( (sd->inventory_data[idx_equip]->equip&ep)==0 ) || // �� �����Ⴂ
- ( sd->inventory_data[idx_equip]->type==4 && ep==32) || // �� �蕐���Ə��J�[�h
- ( sd->status.inventory[idx_equip].card[0]==(short)0xff00) || sd->status.inventory[idx_equip].equip){
-
- clif_insert_card(sd,idx_equip,idx_card,1);
- return 0;
- }
- for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){
- if( sd->status.inventory[idx_equip].card[i] == 0){
- // �󂫃X���b�g��������̂ō�������
- sd->status.inventory[idx_equip].card[i]=cardid;
-
- // �J�[�h�͌��炷
- clif_insert_card(sd,idx_equip,idx_card,0);
- pc_delitem(sd,idx_card,1,1);
- return 0;
- }
- }
- }
- else
- clif_insert_card(sd,idx_equip,idx_card,1);
+int pc_insert_card (struct map_session_data *sd, int idx_card, int idx_equip)
+{
+ nullpo_retr (0, sd);
+
+ if (idx_card >= 0 && idx_card < MAX_INVENTORY && idx_equip >= 0
+ && idx_equip < MAX_INVENTORY && sd->inventory_data[idx_card])
+ {
+ int i;
+ int nameid = sd->status.inventory[idx_equip].nameid;
+ int cardid = sd->status.inventory[idx_card].nameid;
+ int ep = sd->inventory_data[idx_card]->equip;
+
+ if (nameid <= 0 || sd->inventory_data[idx_equip] == NULL || (sd->inventory_data[idx_equip]->type != 4 && sd->inventory_data[idx_equip]->type != 5) || // �� ����Ȃ�
+ (sd->status.inventory[idx_equip].identify == 0) || // ���Ӓ�
+ (sd->status.inventory[idx_equip].card[0] == 0x00ff) || // ��������
+ (sd->status.inventory[idx_equip].card[0] == 0x00fe) || ((sd->inventory_data[idx_equip]->equip & ep) == 0) || // �� �����Ⴂ
+ (sd->inventory_data[idx_equip]->type == 4 && ep == 32) || // �� �蕐���Ə��J�[�h
+ (sd->status.inventory[idx_equip].card[0] == (short) 0xff00)
+ || sd->status.inventory[idx_equip].equip)
+ {
+
+ clif_insert_card (sd, idx_equip, idx_card, 1);
+ return 0;
+ }
+ for (i = 0; i < sd->inventory_data[idx_equip]->slot; i++)
+ {
+ if (sd->status.inventory[idx_equip].card[i] == 0)
+ {
+ // �󂫃X���b�g��������̂ō�������
+ sd->status.inventory[idx_equip].card[i] = cardid;
+
+ // �J�[�h�͌��炷
+ clif_insert_card (sd, idx_equip, idx_card, 0);
+ pc_delitem (sd, idx_card, 1, 1);
+ return 0;
+ }
+ }
+ }
+ else
+ clif_insert_card (sd, idx_equip, idx_card, 1);
- return 0;
+ return 0;
}
//
@@ -2738,37 +3176,42 @@ int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip)
* �X�L���ɂ��锃���l�C��
*------------------------------------------
*/
-int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
+int pc_modifybuyvalue (struct map_session_data *sd, int orig_value)
{
- int skill,val = orig_value,rate1 = 0,rate2 = 0;
- if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // �f�B�X�J�E���g
- rate1 = 5+skill*2-((skill==10)? 1:0);
- if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // �R���p���V�����f�B�X�J�E���g
- rate2 = 5+skill*4;
- if(rate1 < rate2) rate1 = rate2;
- if(rate1)
- val = (int)((double)orig_value*(double)(100-rate1)/100.);
- if(val < 0) val = 0;
- if(orig_value > 0 && val < 1) val = 1;
+ int skill, val = orig_value, rate1 = 0, rate2 = 0;
+ if ((skill = pc_checkskill (sd, MC_DISCOUNT)) > 0) // �f�B�X�J�E���g
+ rate1 = 5 + skill * 2 - ((skill == 10) ? 1 : 0);
+ if ((skill = pc_checkskill (sd, RG_COMPULSION)) > 0) // �R���p���V�����f�B�X�J�E���g
+ rate2 = 5 + skill * 4;
+ if (rate1 < rate2)
+ rate1 = rate2;
+ if (rate1)
+ val = (int) ((double) orig_value * (double) (100 - rate1) / 100.);
+ if (val < 0)
+ val = 0;
+ if (orig_value > 0 && val < 1)
+ val = 1;
- return val;
+ return val;
}
/*==========================================
* �X�L���ɂ��锄���l�C��
*------------------------------------------
*/
-int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
+int pc_modifysellvalue (struct map_session_data *sd, int orig_value)
{
- int skill,val = orig_value,rate = 0;
- if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) // �I�[�o�[�`���[�W
- rate = 5+skill*2-((skill==10)? 1:0);
- if(rate)
- val = (int)((double)orig_value*(double)(100+rate)/100.);
- if(val < 0) val = 0;
- if(orig_value > 0 && val < 1) val = 1;
+ int skill, val = orig_value, rate = 0;
+ if ((skill = pc_checkskill (sd, MC_OVERCHARGE)) > 0) // �I�[�o�[�`���[�W
+ rate = 5 + skill * 2 - ((skill == 10) ? 1 : 0);
+ if (rate)
+ val = (int) ((double) orig_value * (double) (100 + rate) / 100.);
+ if (val < 0)
+ val = 0;
+ if (orig_value > 0 && val < 1)
+ val = 1;
- return val;
+ return val;
}
/*==========================================
@@ -2776,114 +3219,119 @@ int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
* 3������ɂ����邩�m�F
*------------------------------------------
*/
-int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
+int pc_checkadditem (struct map_session_data *sd, int nameid, int amount)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(itemdb_isequip(nameid))
- return ADDITEM_NEW;
+ if (itemdb_isequip (nameid))
+ return ADDITEM_NEW;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==nameid){
- if(sd->status.inventory[i].amount+amount > MAX_AMOUNT)
- return ADDITEM_OVERAMOUNT;
- return ADDITEM_EXIST;
- }
- }
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid == nameid)
+ {
+ if (sd->status.inventory[i].amount + amount > MAX_AMOUNT)
+ return ADDITEM_OVERAMOUNT;
+ return ADDITEM_EXIST;
+ }
+ }
- if(amount > MAX_AMOUNT)
- return ADDITEM_OVERAMOUNT;
- return ADDITEM_NEW;
+ if (amount > MAX_AMOUNT)
+ return ADDITEM_OVERAMOUNT;
+ return ADDITEM_NEW;
}
/*==========================================
* �󂫃A�C�e�����̌�
*------------------------------------------
*/
-int pc_inventoryblank(struct map_session_data *sd)
+int pc_inventoryblank (struct map_session_data *sd)
{
- int i,b;
+ int i, b;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0,b=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==0)
- b++;
- }
+ for (i = 0, b = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid == 0)
+ b++;
+ }
- return b;
+ return b;
}
/*==========================================
* �����𕥂�
*------------------------------------------
*/
-int pc_payzeny(struct map_session_data *sd,int zeny)
+int pc_payzeny (struct map_session_data *sd, int zeny)
{
- double z;
+ double z;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- z = (double)sd->status.zeny;
- if(sd->status.zeny<zeny || z - (double)zeny > MAX_ZENY)
- return 1;
- sd->status.zeny-=zeny;
- clif_updatestatus(sd,SP_ZENY);
+ z = (double) sd->status.zeny;
+ if (sd->status.zeny < zeny || z - (double) zeny > MAX_ZENY)
+ return 1;
+ sd->status.zeny -= zeny;
+ clif_updatestatus (sd, SP_ZENY);
- return 0;
+ return 0;
}
/*==========================================
* �����𓾂�
*------------------------------------------
*/
-int pc_getzeny(struct map_session_data *sd,int zeny)
+int pc_getzeny (struct map_session_data *sd, int zeny)
{
- double z;
+ double z;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- z = (double)sd->status.zeny;
- if(z + (double)zeny > MAX_ZENY) {
- zeny = 0;
- sd->status.zeny = MAX_ZENY;
- }
- sd->status.zeny+=zeny;
- clif_updatestatus(sd,SP_ZENY);
+ z = (double) sd->status.zeny;
+ if (z + (double) zeny > MAX_ZENY)
+ {
+ zeny = 0;
+ sd->status.zeny = MAX_ZENY;
+ }
+ sd->status.zeny += zeny;
+ clif_updatestatus (sd, SP_ZENY);
- return 0;
+ return 0;
}
/*==========================================
* �A�C�e�����T���āA�C���f�b�N�X���Ԃ�
*------------------------------------------
*/
-int pc_search_inventory(struct map_session_data *sd,int item_id)
+int pc_search_inventory (struct map_session_data *sd, int item_id)
{
- int i;
+ int i;
- nullpo_retr(-1, sd);
+ nullpo_retr (-1, sd);
- for(i=0;i<MAX_INVENTORY;i++) {
- if(sd->status.inventory[i].nameid == item_id &&
- (sd->status.inventory[i].amount > 0 || item_id == 0))
- return i;
- }
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid == item_id &&
+ (sd->status.inventory[i].amount > 0 || item_id == 0))
+ return i;
+ }
- return -1;
+ return -1;
}
-int
-pc_count_all_items(struct map_session_data *player, int item_id)
+int pc_count_all_items (struct map_session_data *player, int item_id)
{
- int i;
- int count = 0;
+ int i;
+ int count = 0;
- nullpo_retr(0, player);
+ nullpo_retr (0, player);
- for (i = 0; i < MAX_INVENTORY; i++) {
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
if (player->status.inventory[i].nameid == item_id)
count += player->status.inventory[i].amount;
}
@@ -2891,26 +3339,28 @@ pc_count_all_items(struct map_session_data *player, int item_id)
return count;
}
-int
-pc_remove_items(struct map_session_data *player, int item_id, int count)
+int pc_remove_items (struct map_session_data *player, int item_id, int count)
{
- int i;
+ int i;
- nullpo_retr(0, player);
+ nullpo_retr (0, player);
if (player->trade_partner != 0)
- trade_tradecancel(player);
+ trade_tradecancel (player);
- for (i = 0; i < MAX_INVENTORY && count; i++) {
- if (player->status.inventory[i].nameid == item_id) {
- int to_delete = count;
+ for (i = 0; i < MAX_INVENTORY && count; i++)
+ {
+ if (player->status.inventory[i].nameid == item_id)
+ {
+ int to_delete = count;
/* only delete as much as we have */
if (to_delete > player->status.inventory[i].amount)
to_delete = player->status.inventory[i].amount;
count -= to_delete;
- pc_delitem(player, i, to_delete, 0 /* means `really delete and update status' */);
+ pc_delitem (player, i, to_delete,
+ 0 /* means `really delete and update status' */ );
if (!count)
return 0;
@@ -2923,110 +3373,122 @@ pc_remove_items(struct map_session_data *player, int item_id, int count)
* �A�C�e���lj�B���̂�item�\���̂̐����𖳎�
*------------------------------------------
*/
-int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
-{
- struct item_data *data;
- int i,w;
-
- MAP_LOG_PC(sd, "PICKUP %d %d", item_data->nameid , amount);
-
- nullpo_retr(1, sd);
- nullpo_retr(1, item_data);
-
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
- data = itemdb_search(item_data->nameid);
- if((w = data->weight*amount) + sd->weight > sd->max_weight)
- return 2;
-
- i = MAX_INVENTORY;
-
- if(!itemdb_isequip2(data)){
- // �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ����̂ݕω�������
- for(i=0;i<MAX_INVENTORY;i++)
- if(sd->status.inventory[i].nameid == item_data->nameid &&
- sd->status.inventory[i].card[0] == item_data->card[0] && sd->status.inventory[i].card[1] == item_data->card[1] &&
- sd->status.inventory[i].card[2] == item_data->card[2] && sd->status.inventory[i].card[3] == item_data->card[3]) {
- if(sd->status.inventory[i].amount+amount > MAX_AMOUNT)
- return 5;
- sd->status.inventory[i].amount+=amount;
- clif_additem(sd,i,amount,0);
- break;
- }
- }
- if(i >= MAX_INVENTORY){
- // �� ���i�������L�i������̂ŋ󂫗��֒lj�
- i = pc_search_inventory(sd,0);
- if(i >= 0) {
- memcpy(&sd->status.inventory[i],item_data,sizeof(sd->status.inventory[0]));
- sd->status.inventory[i].amount=amount;
- sd->inventory_data[i]=data;
- clif_additem(sd,i,amount,0);
- }
- else return 4;
- }
- sd->weight += w;
- clif_updatestatus(sd,SP_WEIGHT);
+int pc_additem (struct map_session_data *sd, struct item *item_data,
+ int amount)
+{
+ struct item_data *data;
+ int i, w;
+
+ MAP_LOG_PC (sd, "PICKUP %d %d", item_data->nameid, amount);
+
+ nullpo_retr (1, sd);
+ nullpo_retr (1, item_data);
+
+ if (item_data->nameid <= 0 || amount <= 0)
+ return 1;
+ data = itemdb_search (item_data->nameid);
+ if ((w = data->weight * amount) + sd->weight > sd->max_weight)
+ return 2;
+
+ i = MAX_INVENTORY;
+
+ if (!itemdb_isequip2 (data))
+ {
+ // �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ����̂ݕω�������
+ for (i = 0; i < MAX_INVENTORY; i++)
+ if (sd->status.inventory[i].nameid == item_data->nameid &&
+ sd->status.inventory[i].card[0] == item_data->card[0]
+ && sd->status.inventory[i].card[1] == item_data->card[1]
+ && sd->status.inventory[i].card[2] == item_data->card[2]
+ && sd->status.inventory[i].card[3] == item_data->card[3])
+ {
+ if (sd->status.inventory[i].amount + amount > MAX_AMOUNT)
+ return 5;
+ sd->status.inventory[i].amount += amount;
+ clif_additem (sd, i, amount, 0);
+ break;
+ }
+ }
+ if (i >= MAX_INVENTORY)
+ {
+ // �� ���i�������L�i������̂ŋ󂫗��֒lj�
+ i = pc_search_inventory (sd, 0);
+ if (i >= 0)
+ {
+ memcpy (&sd->status.inventory[i], item_data,
+ sizeof (sd->status.inventory[0]));
+ sd->status.inventory[i].amount = amount;
+ sd->inventory_data[i] = data;
+ clif_additem (sd, i, amount, 0);
+ }
+ else
+ return 4;
+ }
+ sd->weight += w;
+ clif_updatestatus (sd, SP_WEIGHT);
- return 0;
+ return 0;
}
/*==========================================
* �A�C�e����炷
*------------------------------------------
*/
-int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
-{
- nullpo_retr(1, sd);
-
- if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL)
- return 1;
-
- sd->status.inventory[n].amount -= amount;
- sd->weight -= sd->inventory_data[n]->weight*amount ;
- if(sd->status.inventory[n].amount<=0){
- if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,0);
- memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
- sd->inventory_data[n] = NULL;
- }
- if(!(type&1))
- clif_delitem(sd,n,amount);
- if(!(type&2))
- clif_updatestatus(sd,SP_WEIGHT);
+int pc_delitem (struct map_session_data *sd, int n, int amount, int type)
+{
+ nullpo_retr (1, sd);
+
+ if (sd->status.inventory[n].nameid == 0 || amount <= 0
+ || sd->status.inventory[n].amount < amount
+ || sd->inventory_data[n] == NULL)
+ return 1;
+
+ sd->status.inventory[n].amount -= amount;
+ sd->weight -= sd->inventory_data[n]->weight * amount;
+ if (sd->status.inventory[n].amount <= 0)
+ {
+ if (sd->status.inventory[n].equip)
+ pc_unequipitem (sd, n, 0);
+ memset (&sd->status.inventory[n], 0,
+ sizeof (sd->status.inventory[0]));
+ sd->inventory_data[n] = NULL;
+ }
+ if (!(type & 1))
+ clif_delitem (sd, n, amount);
+ if (!(type & 2))
+ clif_updatestatus (sd, SP_WEIGHT);
- return 0;
+ return 0;
}
/*==========================================
* �A�C�e���𗎂�
*------------------------------------------
*/
-int pc_dropitem(struct map_session_data *sd,int n,int amount)
+int pc_dropitem (struct map_session_data *sd, int n, int amount)
{
- nullpo_retr(1, sd);
-
- if (sd->trade_partner != 0 || sd->npc_id != 0 || sd->state.storage_flag)
- return 0; // no dropping while trading/npc/storage
+ nullpo_retr (1, sd);
- if(n < 0 || n >= MAX_INVENTORY)
- return 0;
+ if (sd->trade_partner != 0 || sd->npc_id != 0 || sd->state.storage_flag)
+ return 0; // no dropping while trading/npc/storage
- if(amount <= 0)
- return 0;
+ if (n < 0 || n >= MAX_INVENTORY)
+ return 0;
- pc_unequipinvyitem(sd, n, 1);
+ if (amount <= 0)
+ return 0;
+ pc_unequipinvyitem (sd, n, 1);
- if (sd->status.inventory[n].nameid <= 0 ||
- sd->status.inventory[n].amount < amount ||
- sd->trade_partner != 0 ||
- sd->status.inventory[n].amount <= 0)
- return 1;
- map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0);
- pc_delitem(sd, n, amount, 0);
+ if (sd->status.inventory[n].nameid <= 0 ||
+ sd->status.inventory[n].amount < amount ||
+ sd->trade_partner != 0 || sd->status.inventory[n].amount <= 0)
+ return 1;
+ map_addflooritem (&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x,
+ sd->bl.y, NULL, NULL, NULL, 0);
+ pc_delitem (sd, n, amount, 0);
- return 0;
+ return 0;
}
/*==========================================
@@ -3034,433 +3496,480 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
*------------------------------------------
*/
-static int
-can_pick_item_up_from(struct map_session_data *self, int other_id)
+static int can_pick_item_up_from (struct map_session_data *self, int other_id)
{
- struct party *p = party_search(self->status.party_id);
+ struct party *p = party_search (self->status.party_id);
- /* From ourselves or from no-one? */
- if (!self
- || self->bl.id == other_id
- || !other_id)
- return 1;
+ /* From ourselves or from no-one? */
+ if (!self || self->bl.id == other_id || !other_id)
+ return 1;
- struct map_session_data *other = map_id2sd(other_id);
+ struct map_session_data *other = map_id2sd (other_id);
- /* Other no longer exists? */
- if (!other)
- return 1;
+ /* Other no longer exists? */
+ if (!other)
+ return 1;
- /* From our partner? */
- if (self->status.partner_id == other->status.char_id)
- return 1;
+ /* From our partner? */
+ if (self->status.partner_id == other->status.char_id)
+ return 1;
- /* From a party member? */
- if (self->status.party_id
- && self->status.party_id == other->status.party_id
- && p && p->item != 0
- )
- return 1;
+ /* From a party member? */
+ if (self->status.party_id
+ && self->status.party_id == other->status.party_id
+ && p && p->item != 0)
+ return 1;
- /* From someone who is far away? */
- /* On another map? */
- if (other->bl.m != self->bl.m)
- return 1;
- else {
- int distance_x = abs(other->bl.x - self->bl.x);
- int distance_y = abs(other->bl.y - self->bl.y);
- int distance = (distance_x > distance_y) ? distance_x : distance_y;
+ /* From someone who is far away? */
+ /* On another map? */
+ if (other->bl.m != self->bl.m)
+ return 1;
+ else
+ {
+ int distance_x = abs (other->bl.x - self->bl.x);
+ int distance_y = abs (other->bl.y - self->bl.y);
+ int distance = (distance_x > distance_y) ? distance_x : distance_y;
- return distance > battle_config.drop_pickup_safety_zone;
- }
+ return distance > battle_config.drop_pickup_safety_zone;
+ }
}
-int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
+int pc_takeitem (struct map_session_data *sd, struct flooritem_data *fitem)
{
- int flag;
- unsigned int tick = gettick();
- int can_take;
+ int flag;
+ unsigned int tick = gettick ();
+ int can_take;
- nullpo_retr(0, sd);
- nullpo_retr(0, fitem);
+ nullpo_retr (0, sd);
+ nullpo_retr (0, fitem);
- /* Sometimes the owners reported to us are buggy: */
+ /* Sometimes the owners reported to us are buggy: */
- if (fitem->first_get_id == fitem->third_get_id
- || fitem->second_get_id == fitem->third_get_id)
- fitem->third_get_id = 0;
+ if (fitem->first_get_id == fitem->third_get_id
+ || fitem->second_get_id == fitem->third_get_id)
+ fitem->third_get_id = 0;
- if (fitem->first_get_id == fitem->second_get_id) {
- fitem->second_get_id = fitem->third_get_id;
- fitem->third_get_id = 0;
- }
+ if (fitem->first_get_id == fitem->second_get_id)
+ {
+ fitem->second_get_id = fitem->third_get_id;
+ fitem->third_get_id = 0;
+ }
- can_take = can_pick_item_up_from (sd, fitem->first_get_id);
- if (!can_take)
- can_take = fitem->first_get_tick <= tick
- && can_pick_item_up_from (sd, fitem->second_get_id);
+ can_take = can_pick_item_up_from (sd, fitem->first_get_id);
+ if (!can_take)
+ can_take = fitem->first_get_tick <= tick
+ && can_pick_item_up_from (sd, fitem->second_get_id);
- if (!can_take)
- can_take = fitem->second_get_tick <= tick
- && can_pick_item_up_from (sd, fitem->third_get_id);
+ if (!can_take)
+ can_take = fitem->second_get_tick <= tick
+ && can_pick_item_up_from (sd, fitem->third_get_id);
- if (!can_take)
- can_take = fitem->third_get_tick <= tick;
+ if (!can_take)
+ can_take = fitem->third_get_tick <= tick;
- if (can_take) {
- /* Can pick up */
+ if (can_take)
+ {
+ /* Can pick up */
- if((flag = pc_additem(sd,&fitem->item_data,fitem->item_data.amount)))
- // �d��over�Ŏ擾���s
- clif_additem(sd,0,0,flag);
- else {
- /* �擾���� */
- if(sd->attacktimer != -1)
- pc_stopattack(sd);
- clif_takeitem(&sd->bl,&fitem->bl);
- map_clearflooritem(fitem->bl.id);
- }
- return 0;
+ if ((flag =
+ pc_additem (sd, &fitem->item_data, fitem->item_data.amount)))
+ // �d��over�Ŏ擾���s
+ clif_additem (sd, 0, 0, flag);
+ else
+ {
+ /* �擾���� */
+ if (sd->attacktimer != -1)
+ pc_stopattack (sd);
+ clif_takeitem (&sd->bl, &fitem->bl);
+ map_clearflooritem (fitem->bl.id);
}
-
- /* Otherwise, we can't pick up */
- clif_additem(sd,0,0,6);
return 0;
+ }
+
+ /* Otherwise, we can't pick up */
+ clif_additem (sd, 0, 0, 6);
+ return 0;
}
-int pc_isUseitem(struct map_session_data *sd,int n)
+int pc_isUseitem (struct map_session_data *sd, int n)
{
- struct item_data *item;
- int nameid;
+ struct item_data *item;
+ int nameid;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- item = sd->inventory_data[n];
- nameid = sd->status.inventory[n].nameid;
+ item = sd->inventory_data[n];
+ nameid = sd->status.inventory[n].nameid;
- if(item == NULL)
- return 0;
- if (itemdb_type(nameid) != 0)
- return 0;
- if((nameid == 605) && map[sd->bl.m].flag.gvg)
- return 0;
- if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map[sd->bl.m].flag.gvg)) {
- clif_skill_teleportmessage(sd,0);
- return 0;
- }
+ if (item == NULL)
+ return 0;
+ if (itemdb_type (nameid) != 0)
+ return 0;
+ if ((nameid == 605) && map[sd->bl.m].flag.gvg)
+ return 0;
+ if (nameid == 601
+ && (map[sd->bl.m].flag.noteleport || map[sd->bl.m].flag.gvg))
+ {
+ clif_skill_teleportmessage (sd, 0);
+ return 0;
+ }
- if(nameid == 602 && map[sd->bl.m].flag.noreturn)
- return 0;
- if(nameid == 604 && (map[sd->bl.m].flag.nobranch || map[sd->bl.m].flag.gvg))
- return 0;
- if(item->sex != 2 && sd->status.sex != item->sex)
- return 0;
- if(item->elv > 0 && sd->status.base_level < item->elv)
- return 0;
+ if (nameid == 602 && map[sd->bl.m].flag.noreturn)
+ return 0;
+ if (nameid == 604
+ && (map[sd->bl.m].flag.nobranch || map[sd->bl.m].flag.gvg))
+ return 0;
+ if (item->sex != 2 && sd->status.sex != item->sex)
+ return 0;
+ if (item->elv > 0 && sd->status.base_level < item->elv)
+ return 0;
- return 1;
+ return 1;
}
/*==========================================
* �A�C�e�����g��
*------------------------------------------
*/
-int pc_useitem(struct map_session_data *sd,int n)
-{
- int nameid,amount;
-
- nullpo_retr(1, sd);
-
- if(n >=0 && n < MAX_INVENTORY && sd->inventory_data[n]) {
- nameid = sd->status.inventory[n].nameid;
- amount = sd->status.inventory[n].amount;
- if(sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0 || sd->sc_data[SC_BERSERK].timer!=-1 || !pc_isUseitem(sd,n) ) {
- clif_useitemack(sd,n,0,0);
- return 1;
- }
+int pc_useitem (struct map_session_data *sd, int n)
+{
+ int nameid, amount;
+
+ nullpo_retr (1, sd);
+
+ if (n >= 0 && n < MAX_INVENTORY && sd->inventory_data[n])
+ {
+ nameid = sd->status.inventory[n].nameid;
+ amount = sd->status.inventory[n].amount;
+ if (sd->status.inventory[n].nameid <= 0
+ || sd->status.inventory[n].amount <= 0
+ || sd->sc_data[SC_BERSERK].timer != -1 || !pc_isUseitem (sd, n))
+ {
+ clif_useitemack (sd, n, 0, 0);
+ return 1;
+ }
- run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0);
+ run_script (sd->inventory_data[n]->use_script, 0, sd->bl.id, 0);
- clif_useitemack(sd,n,amount-1,1);
- pc_delitem(sd,n,1,1);
- }
+ clif_useitemack (sd, n, amount - 1, 1);
+ pc_delitem (sd, n, 1, 1);
+ }
- return 0;
+ return 0;
}
/*==========================================
* �J�[�g�A�C�e���lj�B���̂�item�\���̂̐����𖳎�
*------------------------------------------
*/
-int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount)
-{
- struct item_data *data;
- int i,w;
-
- nullpo_retr(1, sd);
- nullpo_retr(1, item_data);
-
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
- data = itemdb_search(item_data->nameid);
-
- if((w=data->weight*amount) + sd->cart_weight > sd->cart_max_weight)
- return 1;
-
- i=MAX_CART;
- if(!itemdb_isequip2(data)){
- // �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ����̂ݕω�������
- for(i=0;i<MAX_CART;i++){
- if(sd->status.cart[i].nameid==item_data->nameid &&
- sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] &&
- sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3]){
- if(sd->status.cart[i].amount+amount > MAX_AMOUNT)
- return 1;
- sd->status.cart[i].amount+=amount;
- clif_cart_additem(sd,i,amount,0);
- break;
- }
- }
- }
- if(i >= MAX_CART){
- // �� ���i�������L�i������̂ŋ󂫗��֒lj�
- for(i=0;i<MAX_CART;i++){
- if(sd->status.cart[i].nameid==0){
- memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0]));
- sd->status.cart[i].amount=amount;
- sd->cart_num++;
- clif_cart_additem(sd,i,amount,0);
- break;
- }
- }
- if(i >= MAX_CART)
- return 1;
- }
- sd->cart_weight += w;
- clif_updatestatus(sd,SP_CARTINFO);
+int pc_cart_additem (struct map_session_data *sd, struct item *item_data,
+ int amount)
+{
+ struct item_data *data;
+ int i, w;
+
+ nullpo_retr (1, sd);
+ nullpo_retr (1, item_data);
+
+ if (item_data->nameid <= 0 || amount <= 0)
+ return 1;
+ data = itemdb_search (item_data->nameid);
+
+ if ((w = data->weight * amount) + sd->cart_weight > sd->cart_max_weight)
+ return 1;
+
+ i = MAX_CART;
+ if (!itemdb_isequip2 (data))
+ {
+ // �� ���i�ł͂Ȃ��̂ŁA�����L�i�Ȃ����̂ݕω�������
+ for (i = 0; i < MAX_CART; i++)
+ {
+ if (sd->status.cart[i].nameid == item_data->nameid &&
+ sd->status.cart[i].card[0] == item_data->card[0]
+ && sd->status.cart[i].card[1] == item_data->card[1]
+ && sd->status.cart[i].card[2] == item_data->card[2]
+ && sd->status.cart[i].card[3] == item_data->card[3])
+ {
+ if (sd->status.cart[i].amount + amount > MAX_AMOUNT)
+ return 1;
+ sd->status.cart[i].amount += amount;
+ clif_cart_additem (sd, i, amount, 0);
+ break;
+ }
+ }
+ }
+ if (i >= MAX_CART)
+ {
+ // �� ���i�������L�i������̂ŋ󂫗��֒lj�
+ for (i = 0; i < MAX_CART; i++)
+ {
+ if (sd->status.cart[i].nameid == 0)
+ {
+ memcpy (&sd->status.cart[i], item_data,
+ sizeof (sd->status.cart[0]));
+ sd->status.cart[i].amount = amount;
+ sd->cart_num++;
+ clif_cart_additem (sd, i, amount, 0);
+ break;
+ }
+ }
+ if (i >= MAX_CART)
+ return 1;
+ }
+ sd->cart_weight += w;
+ clif_updatestatus (sd, SP_CARTINFO);
- return 0;
+ return 0;
}
/*==========================================
* �J�[�g�A�C�e����炷
*------------------------------------------
*/
-int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type)
+int pc_cart_delitem (struct map_session_data *sd, int n, int amount, int type)
{
- nullpo_retr(1, sd);
+ nullpo_retr (1, sd);
- if(sd->status.cart[n].nameid==0 ||
- sd->status.cart[n].amount<amount)
- return 1;
+ if (sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount)
+ return 1;
- sd->status.cart[n].amount -= amount;
- sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ;
- if(sd->status.cart[n].amount <= 0){
- memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0]));
- sd->cart_num--;
- }
- if(!type) {
- clif_cart_delitem(sd,n,amount);
- clif_updatestatus(sd,SP_CARTINFO);
- }
+ sd->status.cart[n].amount -= amount;
+ sd->cart_weight -= itemdb_weight (sd->status.cart[n].nameid) * amount;
+ if (sd->status.cart[n].amount <= 0)
+ {
+ memset (&sd->status.cart[n], 0, sizeof (sd->status.cart[0]));
+ sd->cart_num--;
+ }
+ if (!type)
+ {
+ clif_cart_delitem (sd, n, amount);
+ clif_updatestatus (sd, SP_CARTINFO);
+ }
- return 0;
+ return 0;
}
/*==========================================
* �J�[�g�փA�C�e���ړ�
*------------------------------------------
*/
-int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) {
- struct item *item_data;
+int pc_putitemtocart (struct map_session_data *sd, int idx, int amount)
+{
+ struct item *item_data;
- nullpo_retr(0, sd);
- nullpo_retr(0, item_data = &sd->status.inventory[idx]);
+ nullpo_retr (0, sd);
+ nullpo_retr (0, item_data = &sd->status.inventory[idx]);
- if (item_data->nameid==0 || item_data->amount<amount)
- return 1;
- if (pc_cart_additem(sd,item_data,amount) == 0)
- return pc_delitem(sd,idx,amount,0);
+ if (item_data->nameid == 0 || item_data->amount < amount)
+ return 1;
+ if (pc_cart_additem (sd, item_data, amount) == 0)
+ return pc_delitem (sd, idx, amount, 0);
- return 1;
+ return 1;
}
/*==========================================
* �J�[�g���̃A�C�e�����m�F(���̍������Ԃ�)
*------------------------------------------
*/
-int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount)
+int pc_cartitem_amount (struct map_session_data *sd, int idx, int amount)
{
- struct item *item_data;
+ struct item *item_data;
- nullpo_retr(-1, sd);
- nullpo_retr(-1, item_data=&sd->status.cart[idx]);
+ nullpo_retr (-1, sd);
+ nullpo_retr (-1, item_data = &sd->status.cart[idx]);
- if( item_data->nameid==0 || !item_data->amount)
- return -1;
- return item_data->amount-amount;
+ if (item_data->nameid == 0 || !item_data->amount)
+ return -1;
+ return item_data->amount - amount;
}
+
/*==========================================
* �J�[�g�����A�C�e���ړ�
*------------------------------------------
*/
-int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
+int pc_getitemfromcart (struct map_session_data *sd, int idx, int amount)
{
- struct item *item_data;
- int flag;
+ struct item *item_data;
+ int flag;
- nullpo_retr(0, sd);
- nullpo_retr(0, item_data=&sd->status.cart[idx]);
+ nullpo_retr (0, sd);
+ nullpo_retr (0, item_data = &sd->status.cart[idx]);
- if( item_data->nameid==0 || item_data->amount<amount)
- return 1;
- if((flag = pc_additem(sd,item_data,amount)) == 0)
- return pc_cart_delitem(sd,idx,amount,0);
+ if (item_data->nameid == 0 || item_data->amount < amount)
+ return 1;
+ if ((flag = pc_additem (sd, item_data, amount)) == 0)
+ return pc_cart_delitem (sd, idx, amount, 0);
- clif_additem(sd,0,0,flag);
- return 1;
+ clif_additem (sd, 0, 0, flag);
+ return 1;
}
/*==========================================
* �A�C�e���Ӓ�
*------------------------------------------
*/
-int pc_item_identify(struct map_session_data *sd,int idx)
+int pc_item_identify (struct map_session_data *sd, int idx)
{
- int flag=1;
+ int flag = 1;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(idx >= 0 && idx < MAX_INVENTORY) {
- if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].identify == 0 ){
- flag=0;
- sd->status.inventory[idx].identify=1;
- }
- clif_item_identified(sd,idx,flag);
- }
- else
- clif_item_identified(sd,idx,flag);
+ if (idx >= 0 && idx < MAX_INVENTORY)
+ {
+ if (sd->status.inventory[idx].nameid > 0
+ && sd->status.inventory[idx].identify == 0)
+ {
+ flag = 0;
+ sd->status.inventory[idx].identify = 1;
+ }
+ clif_item_identified (sd, idx, flag);
+ }
+ else
+ clif_item_identified (sd, idx, flag);
- return !flag;
+ return !flag;
}
/*==========================================
* �X�e�B���i���J
*------------------------------------------
*/
-int pc_show_steal(struct block_list *bl,va_list ap)
-{
- struct map_session_data *sd;
- int itemid;
- int type;
-
- struct item_data *item=NULL;
- char output[100];
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, sd=va_arg(ap,struct map_session_data *));
-
- itemid=va_arg(ap,int);
- type=va_arg(ap,int);
-
- if(!type){
- if((item=itemdb_exists(itemid))==NULL)
- sprintf(output,"%s stole an Unknown_Item.",sd->status.name);
- else
- sprintf(output,"%s stole %s.",sd->status.name,item->jname);
- clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
- }else{
- sprintf(output,"%s has not stolen the item because of being overweight.",sd->status.name);
- clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
- }
+int pc_show_steal (struct block_list *bl, va_list ap)
+{
+ struct map_session_data *sd;
+ int itemid;
+ int type;
+
+ struct item_data *item = NULL;
+ char output[100];
+
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, sd = va_arg (ap, struct map_session_data *));
- return 0;
+ itemid = va_arg (ap, int);
+ type = va_arg (ap, int);
+
+ if (!type)
+ {
+ if ((item = itemdb_exists (itemid)) == NULL)
+ sprintf (output, "%s stole an Unknown_Item.", sd->status.name);
+ else
+ sprintf (output, "%s stole %s.", sd->status.name, item->jname);
+ clif_displaymessage (((struct map_session_data *) bl)->fd, output);
+ }
+ else
+ {
+ sprintf (output,
+ "%s has not stolen the item because of being overweight.",
+ sd->status.name);
+ clif_displaymessage (((struct map_session_data *) bl)->fd, output);
+ }
+
+ return 0;
}
+
/*==========================================
*
*------------------------------------------
*/
//** pc.c: Small Steal Item fix by fritz
-int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
-{
- if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
- int i,skill,rate,itemid,flag, count;
- struct mob_data *md;
- md=(struct mob_data *)bl;
- if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
- (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
- {
- skill = sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL) + 10;
-
- if(0 < skill)
- {
- for(count = 8; count <= 8 && count != 0; count--)
- {
- i = rand()%8;
- itemid = mob_db[md->class].dropitem[i].nameid;
-
- if(itemid > 0 && itemdb_type(itemid) != 6)
- {
- rate = (mob_db[md->class].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100;
-
- if(rand()%10000 < rate)
- {
- struct item tmp_item;
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = itemid;
- tmp_item.amount = 1;
- tmp_item.identify = 1;
- flag = pc_additem(sd,&tmp_item,1);
- if(battle_config.show_steal_in_same_party)
- {
- party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,0);
- }
-
- if(flag)
- {
- if(battle_config.show_steal_in_same_party)
- {
- party_foreachsamemap(pc_show_steal,sd,1,sd,tmp_item.nameid,1);
- }
-
- clif_additem(sd,0,0,flag);
- }
- md->state.steal_flag = 1;
- return 1;
- }
- }
- }
- }
- }
- }
- return 0;
+int pc_steal_item (struct map_session_data *sd, struct block_list *bl)
+{
+ if (sd != NULL && bl != NULL && bl->type == BL_MOB)
+ {
+ int i, skill, rate, itemid, flag, count;
+ struct mob_data *md;
+ md = (struct mob_data *) bl;
+ if (!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 && (!(md->class > 1324 && md->class < 1364))) // prevent stealing from treasure boxes [Valaris]
+ {
+ skill =
+ sd->paramc[4] - mob_db[md->class].dex + pc_checkskill (sd,
+ TF_STEAL)
+ + 10;
+
+ if (0 < skill)
+ {
+ for (count = 8; count <= 8 && count != 0; count--)
+ {
+ i = rand () % 8;
+ itemid = mob_db[md->class].dropitem[i].nameid;
+
+ if (itemid > 0 && itemdb_type (itemid) != 6)
+ {
+ rate =
+ (mob_db[md->class].dropitem[i].p /
+ battle_config.item_rate_common * 100 * skill) /
+ 100;
+
+ if (rand () % 10000 < rate)
+ {
+ struct item tmp_item;
+ memset (&tmp_item, 0, sizeof (tmp_item));
+ tmp_item.nameid = itemid;
+ tmp_item.amount = 1;
+ tmp_item.identify = 1;
+ flag = pc_additem (sd, &tmp_item, 1);
+ if (battle_config.show_steal_in_same_party)
+ {
+ party_foreachsamemap (pc_show_steal, sd, 1,
+ sd, tmp_item.nameid, 0);
+ }
+
+ if (flag)
+ {
+ if (battle_config.show_steal_in_same_party)
+ {
+ party_foreachsamemap (pc_show_steal, sd,
+ 1, sd,
+ tmp_item.nameid, 1);
+ }
+
+ clif_additem (sd, 0, 0, flag);
+ }
+ md->state.steal_flag = 1;
+ return 1;
+ }
+ }
+ }
+ }
+ }
+ }
+ return 0;
}
/*==========================================
*
*------------------------------------------
*/
-int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
-{
- if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
- int rate,skill;
- struct mob_data *md=(struct mob_data *)bl;
- if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) {
- skill = pc_checkskill(sd,RG_STEALCOIN)*10;
- rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
- if(MRAND(1000) < rate) {
- pc_getzeny(sd,mob_db[md->class].lv*10 + MRAND(100));
- md->state.steal_coin_flag = 1;
- return 1;
- }
- }
- }
+int pc_steal_coin (struct map_session_data *sd, struct block_list *bl)
+{
+ if (sd != NULL && bl != NULL && bl->type == BL_MOB)
+ {
+ int rate, skill;
+ struct mob_data *md = (struct mob_data *) bl;
+ if (md && !md->state.steal_coin_flag && md->sc_data
+ && md->sc_data[SC_STONE].timer == -1
+ && md->sc_data[SC_FREEZE].timer == -1)
+ {
+ skill = pc_checkskill (sd, RG_STEALCOIN) * 10;
+ rate =
+ skill + (sd->status.base_level - mob_db[md->class].lv) * 3 +
+ sd->paramc[4] * 2 + sd->paramc[5] * 2;
+ if (MRAND (1000) < rate)
+ {
+ pc_getzeny (sd, mob_db[md->class].lv * 10 + MRAND (100));
+ md->state.steal_coin_flag = 1;
+ return 1;
+ }
+ }
+ }
- return 0;
+ return 0;
}
+
//
//
//
@@ -3468,232 +3977,258 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
* PC�̈ʒu�ݒ�
*------------------------------------------
*/
-int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrtype)
-{
- char mapname[24];
- int m=0,c=0,disguise=0;
-
- nullpo_retr(0, sd);
-
- if(sd->chatID) // �`���b�g�����o��
- chat_leavechat(sd);
- if(sd->trade_partner) // �����𒆒f����
- trade_tradecancel(sd);
- if(sd->state.storage_flag == 1)
- storage_storage_quit(sd); // �q�ɂ��J���Ă��Ȃ��ۑ�����
- else if (sd->state.storage_flag == 2)
- storage_guild_storage_quit(sd,0);
-
- if(sd->party_invite>0) // �p�[�e�B���U��ۂ���
- party_reply_invite(sd,sd->party_invite_account,0);
- if(sd->guild_invite>0) // �M���h���U��ۂ���
- guild_reply_invite(sd,sd->guild_invite,0);
- if(sd->guild_alliance>0) // �M���h�������U��ۂ���
- guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
-
- skill_castcancel(&sd->bl,0); // �r�����f
- pc_stop_walking(sd,0); // ���s���f
- pc_stopattack(sd); // �U�����f
-
- if(pc_issit(sd)) {
- pc_setstand(sd);
- skill_gangsterparadise(sd,0);
- }
+int pc_setpos (struct map_session_data *sd, char *mapname_org, int x, int y,
+ int clrtype)
+{
+ char mapname[24];
+ int m = 0, c = 0, disguise = 0;
+
+ nullpo_retr (0, sd);
+
+ if (sd->chatID) // �`���b�g�����o��
+ chat_leavechat (sd);
+ if (sd->trade_partner) // �����𒆒f����
+ trade_tradecancel (sd);
+ if (sd->state.storage_flag == 1)
+ storage_storage_quit (sd); // �q�ɂ��J���Ă��Ȃ��ۑ�����
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storage_quit (sd, 0);
+
+ if (sd->party_invite > 0) // �p�[�e�B���U��ۂ���
+ party_reply_invite (sd, sd->party_invite_account, 0);
+ if (sd->guild_invite > 0) // �M���h���U��ۂ���
+ guild_reply_invite (sd, sd->guild_invite, 0);
+ if (sd->guild_alliance > 0) // �M���h�������U��ۂ���
+ guild_reply_reqalliance (sd, sd->guild_alliance_account, 0);
+
+ skill_castcancel (&sd->bl, 0); // �r�����f
+ pc_stop_walking (sd, 0); // ���s���f
+ pc_stopattack (sd); // �U�����f
+
+ if (pc_issit (sd))
+ {
+ pc_setstand (sd);
+ skill_gangsterparadise (sd, 0);
+ }
- if(sd->sc_data[SC_TRICKDEAD].timer != -1)
- skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
- if(sd->status.option&2)
- skill_status_change_end(&sd->bl, SC_HIDING, -1);
- if(sd->status.option&4)
- skill_status_change_end(&sd->bl, SC_CLOAKING, -1);
- if(sd->status.option&16386)
- skill_status_change_end(&sd->bl, SC_CHASEWALK, -1);
- if(sd->sc_data[SC_BLADESTOP].timer!=-1)
- skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
- if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris]
- skill_stop_dancing(&sd->bl,0);
-
- if(sd->disguise) { // clear disguises when warping [Valaris]
- clif_clearchar(&sd->bl, 9);
- disguise=sd->disguise;
- sd->disguise=0;
- }
+ if (sd->sc_data[SC_TRICKDEAD].timer != -1)
+ skill_status_change_end (&sd->bl, SC_TRICKDEAD, -1);
+ if (sd->status.option & 2)
+ skill_status_change_end (&sd->bl, SC_HIDING, -1);
+ if (sd->status.option & 4)
+ skill_status_change_end (&sd->bl, SC_CLOAKING, -1);
+ if (sd->status.option & 16386)
+ skill_status_change_end (&sd->bl, SC_CHASEWALK, -1);
+ if (sd->sc_data[SC_BLADESTOP].timer != -1)
+ skill_status_change_end (&sd->bl, SC_BLADESTOP, -1);
+ if (sd->sc_data[SC_DANCING].timer != -1) // clear dance effect when warping [Valaris]
+ skill_stop_dancing (&sd->bl, 0);
+
+ if (sd->disguise)
+ { // clear disguises when warping [Valaris]
+ clif_clearchar (&sd->bl, 9);
+ disguise = sd->disguise;
+ sd->disguise = 0;
+ }
- memcpy(mapname,mapname_org,24);
- mapname[16]=0;
- if(strstr(mapname,".gat")==NULL && strlen(mapname)<16){
- strcat(mapname,".gat");
- }
+ memcpy (mapname, mapname_org, 24);
+ mapname[16] = 0;
+ if (strstr (mapname, ".gat") == NULL && strlen (mapname) < 16)
+ {
+ strcat (mapname, ".gat");
+ }
- m=map_mapname2mapid(mapname);
- if(m<0){
- if(sd->mapname[0]){
- int ip,port;
- if(map_mapname2ipport(mapname,&ip,&port)==0){
- skill_stop_dancing(&sd->bl,1);
- skill_unit_out_all(&sd->bl,gettick(),1);
- clif_clearchar_area(&sd->bl,clrtype&0xffff);
- skill_gangsterparadise(sd,0);
- map_delblock(&sd->bl);
- memcpy(sd->mapname,mapname,24);
- sd->bl.x=x;
- sd->bl.y=y;
- sd->state.waitingdisconnect=1;
- pc_makesavestatus(sd);
- //The storage close routines save the char data. [Skotlex]
- if (!sd->state.storage_flag)
- chrif_save(sd);
- else if (sd->state.storage_flag == 1)
- storage_storage_quit(sd);
- else if (sd->state.storage_flag == 2)
- storage_guild_storage_quit(sd,1);
-
- chrif_changemapserver(sd, mapname, x, y, ip, port);
- return 0;
- }
- }
+ m = map_mapname2mapid (mapname);
+ if (m < 0)
+ {
+ if (sd->mapname[0])
+ {
+ int ip, port;
+ if (map_mapname2ipport (mapname, &ip, &port) == 0)
+ {
+ skill_stop_dancing (&sd->bl, 1);
+ skill_unit_out_all (&sd->bl, gettick (), 1);
+ clif_clearchar_area (&sd->bl, clrtype & 0xffff);
+ skill_gangsterparadise (sd, 0);
+ map_delblock (&sd->bl);
+ memcpy (sd->mapname, mapname, 24);
+ sd->bl.x = x;
+ sd->bl.y = y;
+ sd->state.waitingdisconnect = 1;
+ pc_makesavestatus (sd);
+ //The storage close routines save the char data. [Skotlex]
+ if (!sd->state.storage_flag)
+ chrif_save (sd);
+ else if (sd->state.storage_flag == 1)
+ storage_storage_quit (sd);
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storage_quit (sd, 1);
+
+ chrif_changemapserver (sd, mapname, x, y, ip, port);
+ return 0;
+ }
+ }
#if 0
- clif_authfail_fd(sd->fd,0); // cancel
- clif_setwaitclose(sd->fd);
+ clif_authfail_fd (sd->fd, 0); // cancel
+ clif_setwaitclose (sd->fd);
#endif
- return 1;
- }
+ return 1;
+ }
- if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
- x=y=0;
- if((x==0 && y==0) || (c=read_gat(m,x,y))==1 || c==5){
- if(x||y) {
- if(battle_config.error_log)
- printf("stacked (%d,%d)\n",x,y);
- }
- do {
- x=MRAND(map[m].xs-2)+1;
- y=MRAND(map[m].ys-2)+1;
- } while((c=read_gat(m,x,y))==1 || c==5);
- }
+ if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
+ x = y = 0;
+ if ((x == 0 && y == 0) || (c = read_gat (m, x, y)) == 1 || c == 5)
+ {
+ if (x || y)
+ {
+ if (battle_config.error_log)
+ printf ("stacked (%d,%d)\n", x, y);
+ }
+ do
+ {
+ x = MRAND (map[m].xs - 2) + 1;
+ y = MRAND (map[m].ys - 2) + 1;
+ }
+ while ((c = read_gat (m, x, y)) == 1 || c == 5);
+ }
- if(sd->mapname[0] && sd->bl.prev != NULL){
- skill_unit_out_all(&sd->bl,gettick(),1);
- clif_clearchar_area(&sd->bl,clrtype&0xffff);
- skill_gangsterparadise(sd,0);
- map_delblock(&sd->bl);
- clif_changemap(sd,map[m].name,x,y); // [MouseJstr]
- }
+ if (sd->mapname[0] && sd->bl.prev != NULL)
+ {
+ skill_unit_out_all (&sd->bl, gettick (), 1);
+ clif_clearchar_area (&sd->bl, clrtype & 0xffff);
+ skill_gangsterparadise (sd, 0);
+ map_delblock (&sd->bl);
+ clif_changemap (sd, map[m].name, x, y); // [MouseJstr]
+ }
- if(disguise) // disguise teleport fix [Valaris]
- sd->disguise=disguise;
-
- memcpy(sd->mapname,mapname,24);
- sd->bl.m = m;
- sd->to_x = x;
- sd->to_y = y;
+ if (disguise) // disguise teleport fix [Valaris]
+ sd->disguise = disguise;
- // moved and changed dance effect stopping
+ memcpy (sd->mapname, mapname, 24);
+ sd->bl.m = m;
+ sd->to_x = x;
+ sd->to_y = y;
- sd->bl.x = x;
- sd->bl.y = y;
+ // moved and changed dance effect stopping
-// map_addblock(&sd->bl); /// �u���b�N�o�^��spawn��
-// clif_spawnpc(sd);
+ sd->bl.x = x;
+ sd->bl.y = y;
- return 0;
+// map_addblock(&sd->bl); /// �u���b�N�o�^��spawn��
+// clif_spawnpc(sd);
+
+ return 0;
}
/*==========================================
* PC�̃����_�����[�v
*------------------------------------------
*/
-int pc_randomwarp(struct map_session_data *sd, int type) {
- int x,y,c,i=0;
- int m;
+int pc_randomwarp (struct map_session_data *sd, int type)
+{
+ int x, y, c, i = 0;
+ int m;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- m=sd->bl.m;
+ m = sd->bl.m;
- if (map[sd->bl.m].flag.noteleport) // �e���|�[�g�֎~
- return 0;
+ if (map[sd->bl.m].flag.noteleport) // �e���|�[�g�֎~
+ return 0;
- do{
- x=MRAND(map[m].xs-2)+1;
- y=MRAND(map[m].ys-2)+1;
- } while (((c=read_gat(m,x,y)) == 1 || c == 5) && (i++) < 1000);
+ do
+ {
+ x = MRAND (map[m].xs - 2) + 1;
+ y = MRAND (map[m].ys - 2) + 1;
+ }
+ while (((c = read_gat (m, x, y)) == 1 || c == 5) && (i++) < 1000);
- if (i < 1000)
- pc_setpos(sd,map[m].name,x,y,type);
+ if (i < 1000)
+ pc_setpos (sd, map[m].name, x, y, type);
- return 0;
+ return 0;
}
/*==========================================
* ���݈ʒu�̃���
*------------------------------------------
*/
-int pc_memo(struct map_session_data *sd, int i) {
- int skill;
- int j;
+int pc_memo (struct map_session_data *sd, int i)
+{
+ int skill;
+ int j;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- skill = pc_checkskill(sd, AL_WARP);
+ skill = pc_checkskill (sd, AL_WARP);
- if (i >= MIN_PORTAL_MEMO)
- i -= MIN_PORTAL_MEMO;
- else if (map[sd->bl.m].flag.nomemo || (map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))) {
- clif_skill_teleportmessage(sd, 1);
- return 0;
- }
+ if (i >= MIN_PORTAL_MEMO)
+ i -= MIN_PORTAL_MEMO;
+ else if (map[sd->bl.m].flag.nomemo
+ || (map[sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd)))
+ {
+ clif_skill_teleportmessage (sd, 1);
+ return 0;
+ }
- if (skill < 1) {
- clif_skill_memo(sd,2);
- }
+ if (skill < 1)
+ {
+ clif_skill_memo (sd, 2);
+ }
- if (skill < 2 || i < -1 || i > 2) {
- clif_skill_memo(sd, 1);
- return 0;
- }
+ if (skill < 2 || i < -1 || i > 2)
+ {
+ clif_skill_memo (sd, 1);
+ return 0;
+ }
- for(j = 0 ; j < 3; j++) {
- if (strcmp(sd->status.memo_point[j].map, map[sd->bl.m].name) == 0) {
- i = j;
- break;
- }
- }
+ for (j = 0; j < 3; j++)
+ {
+ if (strcmp (sd->status.memo_point[j].map, map[sd->bl.m].name) == 0)
+ {
+ i = j;
+ break;
+ }
+ }
- if (i == -1) {
- for(i = skill - 3; i >= 0; i--) {
- memcpy(&sd->status.memo_point[i+1],&sd->status.memo_point[i],
- sizeof(struct point));
- }
- i = 0;
- }
- memcpy(sd->status.memo_point[i].map, map[sd->bl.m].name, 24);
- sd->status.memo_point[i].x = sd->bl.x;
- sd->status.memo_point[i].y = sd->bl.y;
+ if (i == -1)
+ {
+ for (i = skill - 3; i >= 0; i--)
+ {
+ memcpy (&sd->status.memo_point[i + 1], &sd->status.memo_point[i],
+ sizeof (struct point));
+ }
+ i = 0;
+ }
+ memcpy (sd->status.memo_point[i].map, map[sd->bl.m].name, 24);
+ sd->status.memo_point[i].x = sd->bl.x;
+ sd->status.memo_point[i].y = sd->bl.y;
- clif_skill_memo(sd, 0);
+ clif_skill_memo (sd, 0);
- return 1;
+ return 1;
}
/*==========================================
*
*------------------------------------------
*/
-int pc_can_reach(struct map_session_data *sd,int x,int y)
+int pc_can_reach (struct map_session_data *sd, int x, int y)
{
- struct walkpath_data wpd;
+ struct walkpath_data wpd;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if( sd->bl.x==x && sd->bl.y==y ) // �����}�X
- return 1;
+ if (sd->bl.x == x && sd->bl.y == y) // �����}�X
+ return 1;
- // ���Q������
- wpd.path_len=0;
- wpd.path_pos=0;
- wpd.path_half=0;
- return (path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,x,y,0)!=-1)?1:0;
+ // ���Q������
+ wpd.path_len = 0;
+ wpd.path_pos = 0;
+ wpd.path_half = 0;
+ return (path_search (&wpd, sd->bl.m, sd->bl.x, sd->bl.y, x, y, 0) !=
+ -1) ? 1 : 0;
}
//
@@ -3703,270 +4238,315 @@ int pc_can_reach(struct map_session_data *sd,int x,int y)
* ����1���ɂ����鎞�Ԃ��v�Z
*------------------------------------------
*/
-static int calc_next_walk_step(struct map_session_data *sd)
+static int calc_next_walk_step (struct map_session_data *sd)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->walkpath.path_pos>=sd->walkpath.path_len)
- return -1;
- if(sd->walkpath.path[sd->walkpath.path_pos]&1)
- return sd->speed*14/10;
+ if (sd->walkpath.path_pos >= sd->walkpath.path_len)
+ return -1;
+ if (sd->walkpath.path[sd->walkpath.path_pos] & 1)
+ return sd->speed * 14 / 10;
- return sd->speed;
+ return sd->speed;
}
/*==========================================
* �����i��(timer�֐�)
*------------------------------------------
*/
-static int pc_walk(int tid,unsigned int tick,int id,int data)
+static int pc_walk (int tid, unsigned int tick, int id, int data)
{
- struct map_session_data *sd;
- int i,ctype;
- int moveblock;
- int x,y,dx,dy;
+ struct map_session_data *sd;
+ int i, ctype;
+ int moveblock;
+ int x, y, dx, dy;
- sd=map_id2sd(id);
- if(sd==NULL)
- return 0;
+ sd = map_id2sd (id);
+ if (sd == NULL)
+ return 0;
- if(sd->walktimer != tid){
- if(battle_config.error_log)
- printf("pc_walk %d != %d\n",sd->walktimer,tid);
- return 0;
- }
- sd->walktimer=-1;
- if(sd->walkpath.path_pos>=sd->walkpath.path_len || sd->walkpath.path_pos!=data)
- return 0;
+ if (sd->walktimer != tid)
+ {
+ if (battle_config.error_log)
+ printf ("pc_walk %d != %d\n", sd->walktimer, tid);
+ return 0;
+ }
+ sd->walktimer = -1;
+ if (sd->walkpath.path_pos >= sd->walkpath.path_len
+ || sd->walkpath.path_pos != data)
+ return 0;
- //�����̂ő����̃^�C�}�[�����
- sd->inchealspirithptick = 0;
- sd->inchealspiritsptick = 0;
-
- sd->walkpath.path_half ^= 1;
- if(sd->walkpath.path_half==0){ // �}�X�ڒ��S�֓���
- sd->walkpath.path_pos++;
- if(sd->state.change_walk_target){
- pc_walktoxy_sub(sd);
- return 0;
- }
- } else { // �}�X�ڋ��E�֓���
- if(sd->walkpath.path[sd->walkpath.path_pos]>=8)
- return 1;
-
- x = sd->bl.x;
- y = sd->bl.y;
- ctype = map_getcell(sd->bl.m,x,y);
- if(ctype == 1 || ctype == 5) {
- pc_stop_walking(sd,1);
- return 0;
- }
- sd->dir=sd->head_dir=sd->walkpath.path[sd->walkpath.path_pos];
- dx = dirx[(int)sd->dir];
- dy = diry[(int)sd->dir];
- ctype = map_getcell(sd->bl.m,x+dx,y+dy);
- if(ctype == 1 || ctype == 5) {
- pc_walktoxy_sub(sd);
- return 0;
- }
-
- moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
-
- sd->walktimer = 1;
- map_foreachinmovearea(clif_pcoutsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd);
-
- x += dx;
- y += dy;
-
- if(moveblock) map_delblock(&sd->bl);
- sd->bl.x = x;
- sd->bl.y = y;
- if(moveblock) map_addblock(&sd->bl);
-
- if(sd->sc_data[SC_DANCING].timer!=-1)
- skill_unit_move_unit_group((struct skill_unit_group *)sd->sc_data[SC_DANCING].val2,sd->bl.m,dx,dy);
-
- map_foreachinmovearea(clif_pcinsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,0,sd);
- sd->walktimer = -1;
-
- if(sd->status.party_id>0){ // �p�[�e�B�̂g�o�����ʒm����
- struct party *p=party_search(sd->status.party_id);
- if(p!=NULL){
- int p_flag=0;
- map_foreachinmovearea(party_send_hp_check,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&p_flag);
- if(p_flag)
- sd->party_hp=-1;
- }
- }
- if(sd->status.option&4) // �N���[�L���O�̏�Ō���
- skill_check_cloaking(&sd->bl);
- /* �f�B�{�[�V�������� */
- for(i=0;i<5;i++)
- if(sd->dev.val1[i]){
- skill_devotion3(&sd->bl,sd->dev.val1[i]);
- break;
- }
- /* ���f�B�{�[�V�������� */
- if( sd->sc_data && sd->sc_data[SC_DEVOTION].val1){
- skill_devotion2(&sd->bl,sd->sc_data[SC_DEVOTION].val1);
- }
-
- skill_unit_move(&sd->bl,tick,1); // �X�L�����j�b�g�̌���
-
- if(map_getcell(sd->bl.m,x,y)&0x80)
- npc_touch_areanpc(sd,sd->bl.m,x,y);
- else
- sd->areanpc_id=0;
- }
- if((i=calc_next_walk_step(sd))>0) {
- i = i>>1;
- if(i < 1 && sd->walkpath.path_half == 0)
- i = 1;
- sd->walktimer=add_timer(tick+i,pc_walk,id,sd->walkpath.path_pos);
- }
+ //�����̂ő����̃^�C�}�[�����
+ sd->inchealspirithptick = 0;
+ sd->inchealspiritsptick = 0;
+
+ sd->walkpath.path_half ^= 1;
+ if (sd->walkpath.path_half == 0)
+ { // �}�X�ڒ��S�֓���
+ sd->walkpath.path_pos++;
+ if (sd->state.change_walk_target)
+ {
+ pc_walktoxy_sub (sd);
+ return 0;
+ }
+ }
+ else
+ { // �}�X�ڋ��E�֓���
+ if (sd->walkpath.path[sd->walkpath.path_pos] >= 8)
+ return 1;
+
+ x = sd->bl.x;
+ y = sd->bl.y;
+ ctype = map_getcell (sd->bl.m, x, y);
+ if (ctype == 1 || ctype == 5)
+ {
+ pc_stop_walking (sd, 1);
+ return 0;
+ }
+ sd->dir = sd->head_dir = sd->walkpath.path[sd->walkpath.path_pos];
+ dx = dirx[(int) sd->dir];
+ dy = diry[(int) sd->dir];
+ ctype = map_getcell (sd->bl.m, x + dx, y + dy);
+ if (ctype == 1 || ctype == 5)
+ {
+ pc_walktoxy_sub (sd);
+ return 0;
+ }
+
+ moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE
+ || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE);
+
+ sd->walktimer = 1;
+ map_foreachinmovearea (clif_pcoutsight, sd->bl.m, x - AREA_SIZE,
+ y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
+ dx, dy, 0, sd);
+
+ x += dx;
+ y += dy;
+
+ if (moveblock)
+ map_delblock (&sd->bl);
+ sd->bl.x = x;
+ sd->bl.y = y;
+ if (moveblock)
+ map_addblock (&sd->bl);
+
+ if (sd->sc_data[SC_DANCING].timer != -1)
+ skill_unit_move_unit_group ((struct skill_unit_group *)
+ sd->sc_data[SC_DANCING].val2,
+ sd->bl.m, dx, dy);
+
+ map_foreachinmovearea (clif_pcinsight, sd->bl.m, x - AREA_SIZE,
+ y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
+ -dx, -dy, 0, sd);
+ sd->walktimer = -1;
+
+ if (sd->status.party_id > 0)
+ { // �p�[�e�B�̂g�o�����ʒm����
+ struct party *p = party_search (sd->status.party_id);
+ if (p != NULL)
+ {
+ int p_flag = 0;
+ map_foreachinmovearea (party_send_hp_check, sd->bl.m,
+ x - AREA_SIZE, y - AREA_SIZE,
+ x + AREA_SIZE, y + AREA_SIZE, -dx, -dy,
+ BL_PC, sd->status.party_id, &p_flag);
+ if (p_flag)
+ sd->party_hp = -1;
+ }
+ }
+ if (sd->status.option & 4) // �N���[�L���O�̏�Ō���
+ skill_check_cloaking (&sd->bl);
+ /* �f�B�{�[�V�������� */
+ for (i = 0; i < 5; i++)
+ if (sd->dev.val1[i])
+ {
+ skill_devotion3 (&sd->bl, sd->dev.val1[i]);
+ break;
+ }
+ /* ���f�B�{�[�V�������� */
+ if (sd->sc_data && sd->sc_data[SC_DEVOTION].val1)
+ {
+ skill_devotion2 (&sd->bl, sd->sc_data[SC_DEVOTION].val1);
+ }
+
+ skill_unit_move (&sd->bl, tick, 1); // �X�L�����j�b�g�̌���
+
+ if (map_getcell (sd->bl.m, x, y) & 0x80)
+ npc_touch_areanpc (sd, sd->bl.m, x, y);
+ else
+ sd->areanpc_id = 0;
+ }
+ if ((i = calc_next_walk_step (sd)) > 0)
+ {
+ i = i >> 1;
+ if (i < 1 && sd->walkpath.path_half == 0)
+ i = 1;
+ sd->walktimer =
+ add_timer (tick + i, pc_walk, id, sd->walkpath.path_pos);
+ }
- return 0;
+ return 0;
}
/*==========================================
* �ړ��”\���m�F���āA�”\�Ȃ����s�J�n
*------------------------------------------
*/
-static int pc_walktoxy_sub(struct map_session_data *sd)
+static int pc_walktoxy_sub (struct map_session_data *sd)
{
- struct walkpath_data wpd;
- int i;
+ struct walkpath_data wpd;
+ int i;
- nullpo_retr(1, sd);
+ nullpo_retr (1, sd);
- if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y,0))
- return 1;
- memcpy(&sd->walkpath,&wpd,sizeof(wpd));
+ if (path_search
+ (&wpd, sd->bl.m, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y, 0))
+ return 1;
+ memcpy (&sd->walkpath, &wpd, sizeof (wpd));
- clif_walkok(sd);
- sd->state.change_walk_target=0;
+ clif_walkok (sd);
+ sd->state.change_walk_target = 0;
- if((i=calc_next_walk_step(sd))>0){
- i = i>>2;
- sd->walktimer=add_timer(gettick()+i,pc_walk,sd->bl.id,0);
- }
- clif_movechar(sd);
+ if ((i = calc_next_walk_step (sd)) > 0)
+ {
+ i = i >> 2;
+ sd->walktimer = add_timer (gettick () + i, pc_walk, sd->bl.id, 0);
+ }
+ clif_movechar (sd);
- return 0;
+ return 0;
}
/*==========================================
* pc�� �s�v��
*------------------------------------------
*/
-int pc_walktoxy(struct map_session_data *sd,int x,int y)
+int pc_walktoxy (struct map_session_data *sd, int x, int y)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- sd->to_x=x;
- sd->to_y=y;
+ sd->to_x = x;
+ sd->to_y = y;
- if (pc_issit (sd))
- pc_setstand(sd);
+ if (pc_issit (sd))
+ pc_setstand (sd);
- if(sd->walktimer != -1 && sd->state.change_walk_target==0){
- // ���ݕ��Ă����Œ��̖ړI�n�ύX�Ȃ̂Ń}�X�ڂ̒��S�ɗ�������
- // timer�֐�����pc_walktoxy_sub���ĂԂ悤�ɂ���
- sd->state.change_walk_target=1;
- } else {
- pc_walktoxy_sub(sd);
- }
+ if (sd->walktimer != -1 && sd->state.change_walk_target == 0)
+ {
+ // ���ݕ��Ă����Œ��̖ړI�n�ύX�Ȃ̂Ń}�X�ڂ̒��S�ɗ�������
+ // timer�֐�����pc_walktoxy_sub���ĂԂ悤�ɂ���
+ sd->state.change_walk_target = 1;
+ }
+ else
+ {
+ pc_walktoxy_sub (sd);
+ }
- return 0;
+ return 0;
}
/*==========================================
* �� �s���~
*------------------------------------------
*/
-int pc_stop_walking(struct map_session_data *sd,int type)
+int pc_stop_walking (struct map_session_data *sd, int type)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->walktimer != -1) {
- delete_timer(sd->walktimer,pc_walk);
- sd->walktimer=-1;
- }
- sd->walkpath.path_len=0;
- sd->to_x = sd->bl.x;
- sd->to_y = sd->bl.y;
- if(type&0x01)
- clif_fixpos(&sd->bl);
- if(type&0x02 && battle_config.pc_damage_delay) {
- unsigned int tick = gettick();
- int delay = battle_get_dmotion(&sd->bl);
- if(sd->canmove_tick < tick)
- sd->canmove_tick = tick + delay;
- }
+ if (sd->walktimer != -1)
+ {
+ delete_timer (sd->walktimer, pc_walk);
+ sd->walktimer = -1;
+ }
+ sd->walkpath.path_len = 0;
+ sd->to_x = sd->bl.x;
+ sd->to_y = sd->bl.y;
+ if (type & 0x01)
+ clif_fixpos (&sd->bl);
+ if (type & 0x02 && battle_config.pc_damage_delay)
+ {
+ unsigned int tick = gettick ();
+ int delay = battle_get_dmotion (&sd->bl);
+ if (sd->canmove_tick < tick)
+ sd->canmove_tick = tick + delay;
+ }
- return 0;
+ return 0;
}
-void
-pc_touch_all_relevant_npcs(struct map_session_data *sd)
+void pc_touch_all_relevant_npcs (struct map_session_data *sd)
{
- if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y)&0x80)
- npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
- else
- sd->areanpc_id=0;
+ if (map_getcell (sd->bl.m, sd->bl.x, sd->bl.y) & 0x80)
+ npc_touch_areanpc (sd, sd->bl.m, sd->bl.x, sd->bl.y);
+ else
+ sd->areanpc_id = 0;
}
/*==========================================
*
*------------------------------------------
*/
-int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y)
-{
- int moveblock;
- int dx,dy,dist;
-
- struct walkpath_data wpd;
-
- nullpo_retr(0, sd);
-
- if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,dst_x,dst_y,0))
- return 1;
-
- sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x,dst_y);
-
- dx = dst_x - sd->bl.x;
- dy = dst_y - sd->bl.y;
- dist = distance(sd->bl.x,sd->bl.y,dst_x,dst_y);
-
- moveblock = ( sd->bl.x/BLOCK_SIZE != dst_x/BLOCK_SIZE || sd->bl.y/BLOCK_SIZE != dst_y/BLOCK_SIZE);
-
- map_foreachinmovearea(clif_pcoutsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,dx,dy,0,sd);
-
- if(moveblock) map_delblock(&sd->bl);
- sd->bl.x = dst_x;
- sd->bl.y = dst_y;
- if(moveblock) map_addblock(&sd->bl);
-
- map_foreachinmovearea(clif_pcinsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,0,sd);
-
- if(sd->status.party_id>0){ // �p�[�e�B�̂g�o�����ʒm����
- struct party *p=party_search(sd->status.party_id);
- if(p!=NULL){
- int flag=0;
- map_foreachinmovearea(party_send_hp_check,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,BL_PC,sd->status.party_id,&flag);
- if(flag)
- sd->party_hp=-1;
- }
- }
+int pc_movepos (struct map_session_data *sd, int dst_x, int dst_y)
+{
+ int moveblock;
+ int dx, dy, dist;
+
+ struct walkpath_data wpd;
+
+ nullpo_retr (0, sd);
+
+ if (path_search (&wpd, sd->bl.m, sd->bl.x, sd->bl.y, dst_x, dst_y, 0))
+ return 1;
+
+ sd->dir = sd->head_dir = map_calc_dir (&sd->bl, dst_x, dst_y);
+
+ dx = dst_x - sd->bl.x;
+ dy = dst_y - sd->bl.y;
+ dist = distance (sd->bl.x, sd->bl.y, dst_x, dst_y);
+
+ moveblock = (sd->bl.x / BLOCK_SIZE != dst_x / BLOCK_SIZE
+ || sd->bl.y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
+
+ map_foreachinmovearea (clif_pcoutsight, sd->bl.m, sd->bl.x - AREA_SIZE,
+ sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE,
+ sd->bl.y + AREA_SIZE, dx, dy, 0, sd);
+
+ if (moveblock)
+ map_delblock (&sd->bl);
+ sd->bl.x = dst_x;
+ sd->bl.y = dst_y;
+ if (moveblock)
+ map_addblock (&sd->bl);
+
+ map_foreachinmovearea (clif_pcinsight, sd->bl.m, sd->bl.x - AREA_SIZE,
+ sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE,
+ sd->bl.y + AREA_SIZE, -dx, -dy, 0, sd);
+
+ if (sd->status.party_id > 0)
+ { // �p�[�e�B�̂g�o�����ʒm����
+ struct party *p = party_search (sd->status.party_id);
+ if (p != NULL)
+ {
+ int flag = 0;
+ map_foreachinmovearea (party_send_hp_check, sd->bl.m,
+ sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE,
+ sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE,
+ -dx, -dy, BL_PC, sd->status.party_id,
+ &flag);
+ if (flag)
+ sd->party_hp = -1;
+ }
+ }
- if(sd->status.option&4) // �N���[�L���O�̏�Ō���
- skill_check_cloaking(&sd->bl);
+ if (sd->status.option & 4) // �N���[�L���O�̏�Ō���
+ skill_check_cloaking (&sd->bl);
- skill_unit_move(&sd->bl,gettick(),dist+7); // �X�L�����j�b�g�̌���
+ skill_unit_move (&sd->bl, gettick (), dist + 7); // �X�L�����j�b�g�̌���
- pc_touch_all_relevant_npcs(sd);
- return 0;
+ pc_touch_all_relevant_npcs (sd);
+ return 0;
}
//
@@ -3976,20 +4556,23 @@ int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y)
* �X�L���̌��� ���L���Ă����ꍇLv���Ԃ�
*------------------------------------------
*/
-int pc_checkskill(struct map_session_data *sd,int skill_id)
+int pc_checkskill (struct map_session_data *sd, int skill_id)
{
- if(sd == NULL) return 0;
- if( skill_id>=10000 ){
- struct guild *g;
- if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL)
- return guild_checkskill(g,skill_id);
- return 0;
- }
+ if (sd == NULL)
+ return 0;
+ if (skill_id >= 10000)
+ {
+ struct guild *g;
+ if (sd->status.guild_id > 0
+ && (g = guild_search (sd->status.guild_id)) != NULL)
+ return guild_checkskill (g, skill_id);
+ return 0;
+ }
- if(sd->status.skill[skill_id].id == skill_id)
- return (sd->status.skill[skill_id].lv);
+ if (sd->status.skill[skill_id].id == skill_id)
+ return (sd->status.skill[skill_id].lv);
- return 0;
+ return 0;
}
/*==========================================
@@ -4002,233 +4585,287 @@ int pc_checkskill(struct map_session_data *sd,int skill_id)
* -1 �X�L��������
*------------------------------------------
*/
-int pc_checkallowskill(struct map_session_data *sd)
+int pc_checkallowskill (struct map_session_data *sd)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if( sd->sc_data == NULL )
- return 0;
+ if (sd->sc_data == NULL)
+ return 0;
- if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ
- skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQ������
- return -1;
- }
- if(!(skill_get_weapontype(LK_AURABLADE)&(1<<sd->status.weapon)) && sd->sc_data[SC_AURABLADE].timer!=-1) { /* �I�[���u���[�h */
- skill_status_change_end(&sd->bl,SC_AURABLADE,-1); /* �I�[���u���[�h������ */
- return -1;
- }
- if(!(skill_get_weapontype(LK_PARRYING)&(1<<sd->status.weapon)) && sd->sc_data[SC_PARRYING].timer!=-1) { /* �p���C���O */
- skill_status_change_end(&sd->bl,SC_PARRYING,-1); /* �p���C���O������ */
- return -1;
- }
- if(!(skill_get_weapontype(LK_CONCENTRATION)&(1<<sd->status.weapon)) && sd->sc_data[SC_CONCENTRATION].timer!=-1) { /* �R���Z���g���[�V���� */
- skill_status_change_end(&sd->bl,SC_CONCENTRATION,-1); /* �R���Z���g���[�V���������� */
- return -1;
- }
- if(!(skill_get_weapontype(CR_SPEARQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_SPEARSQUICKEN].timer!=-1){ // �X�s�A�N�B�b�P��
- skill_status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1); // �X�s�A�N�C�b�P��������
- return -1;
- }
- if(!(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)) && sd->sc_data[SC_ADRENALINE].timer!=-1){ // �A�h���i�������b�V��
- skill_status_change_end(&sd->bl,SC_ADRENALINE,-1); // �A�h���i�������b�V��������
- return -1;
- }
+ if (!(skill_get_weapontype (KN_TWOHANDQUICKEN) & (1 << sd->status.weapon))
+ && sd->sc_data[SC_TWOHANDQUICKEN].timer != -1)
+ { // 2HQ
+ skill_status_change_end (&sd->bl, SC_TWOHANDQUICKEN, -1); // 2HQ������
+ return -1;
+ }
+ if (!(skill_get_weapontype (LK_AURABLADE) & (1 << sd->status.weapon))
+ && sd->sc_data[SC_AURABLADE].timer != -1)
+ { /* �I�[���u���[�h */
+ skill_status_change_end (&sd->bl, SC_AURABLADE, -1); /* �I�[���u���[�h������ */
+ return -1;
+ }
+ if (!(skill_get_weapontype (LK_PARRYING) & (1 << sd->status.weapon))
+ && sd->sc_data[SC_PARRYING].timer != -1)
+ { /* �p���C���O */
+ skill_status_change_end (&sd->bl, SC_PARRYING, -1); /* �p���C���O������ */
+ return -1;
+ }
+ if (!(skill_get_weapontype (LK_CONCENTRATION) & (1 << sd->status.weapon))
+ && sd->sc_data[SC_CONCENTRATION].timer != -1)
+ { /* �R���Z���g���[�V���� */
+ skill_status_change_end (&sd->bl, SC_CONCENTRATION, -1); /* �R���Z���g���[�V���������� */
+ return -1;
+ }
+ if (!(skill_get_weapontype (CR_SPEARQUICKEN) & (1 << sd->status.weapon))
+ && sd->sc_data[SC_SPEARSQUICKEN].timer != -1)
+ { // �X�s�A�N�B�b�P��
+ skill_status_change_end (&sd->bl, SC_SPEARSQUICKEN, -1); // �X�s�A�N�C�b�P��������
+ return -1;
+ }
+ if (!(skill_get_weapontype (BS_ADRENALINE) & (1 << sd->status.weapon))
+ && sd->sc_data[SC_ADRENALINE].timer != -1)
+ { // �A�h���i�������b�V��
+ skill_status_change_end (&sd->bl, SC_ADRENALINE, -1); // �A�h���i�������b�V��������
+ return -1;
+ }
- if(sd->status.shield <= 0) {
- if(sd->sc_data[SC_AUTOGUARD].timer!=-1){ // �I�[�g�K�[�h
- skill_status_change_end(&sd->bl,SC_AUTOGUARD,-1);
- return -1;
- }
- if(sd->sc_data[SC_DEFENDER].timer!=-1){ // �f�B�t�F���_�[
- skill_status_change_end(&sd->bl,SC_DEFENDER,-1);
- return -1;
- }
- if(sd->sc_data[SC_REFLECTSHIELD].timer!=-1){ //���t���N�g�V�[���h
- skill_status_change_end(&sd->bl,SC_REFLECTSHIELD,-1);
- return -1;
- }
- }
+ if (sd->status.shield <= 0)
+ {
+ if (sd->sc_data[SC_AUTOGUARD].timer != -1)
+ { // �I�[�g�K�[�h
+ skill_status_change_end (&sd->bl, SC_AUTOGUARD, -1);
+ return -1;
+ }
+ if (sd->sc_data[SC_DEFENDER].timer != -1)
+ { // �f�B�t�F���_�[
+ skill_status_change_end (&sd->bl, SC_DEFENDER, -1);
+ return -1;
+ }
+ if (sd->sc_data[SC_REFLECTSHIELD].timer != -1)
+ { //���t���N�g�V�[���h
+ skill_status_change_end (&sd->bl, SC_REFLECTSHIELD, -1);
+ return -1;
+ }
+ }
- return 0;
+ return 0;
}
/*==========================================
* �� ���i�̃`�F�b�N
*------------------------------------------
*/
-int pc_checkequip(struct map_session_data *sd,int pos)
+int pc_checkequip (struct map_session_data *sd, int pos)
{
- int i;
+ int i;
- nullpo_retr(-1, sd);
+ nullpo_retr (-1, sd);
- for(i=0;i<11;i++){
- if(pos & equip_pos[i])
- return sd->equip_index[i];
- }
+ for (i = 0; i < 11; i++)
+ {
+ if (pos & equip_pos[i])
+ return sd->equip_index[i];
+ }
- return -1;
+ return -1;
}
/*==========================================
* �]���E���{�q�E�̌��̐E�Ƃ��Ԃ�
*------------------------------------------
*/
-struct pc_base_job pc_calc_base_job(int b_class)
-{
- struct pc_base_job bj;
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- if(b_class < MAX_PC_CLASS){ //�ʏ�
- bj.job = b_class;
- bj.upper = 0;
- }else if(b_class >= 4001 && b_class < 4023){ //�]���E
- bj.job = b_class - 4001;
- bj.upper = 1;
- }else if(b_class == 23 + 4023 -1){ //�{�q�X�p�m�r
- bj.job = b_class - (4023 - 1);
- bj.upper = 2;
- }else{ //�{�q�X�p�m�r�ȊO�̗{�q
- bj.job = b_class - 4023;
- bj.upper = 2;
- }
+struct pc_base_job pc_calc_base_job (int b_class)
+{
+ struct pc_base_job bj;
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ if (b_class < MAX_PC_CLASS)
+ { //�ʏ�
+ bj.job = b_class;
+ bj.upper = 0;
+ }
+ else if (b_class >= 4001 && b_class < 4023)
+ { //�]���E
+ bj.job = b_class - 4001;
+ bj.upper = 1;
+ }
+ else if (b_class == 23 + 4023 - 1)
+ { //�{�q�X�p�m�r
+ bj.job = b_class - (4023 - 1);
+ bj.upper = 2;
+ }
+ else
+ { //�{�q�X�p�m�r�ȊO�̗{�q
+ bj.job = b_class - 4023;
+ bj.upper = 2;
+ }
- if(battle_config.enable_upper_class==0){ //conf�Ŗ����ɂȂ�Ă�����upper=0
- bj.upper = 0;
- }
+ if (battle_config.enable_upper_class == 0)
+ { //conf�Ŗ����ɂȂ�Ă�����upper=0
+ bj.upper = 0;
+ }
- if(bj.job == 0){
- bj.type = 0;
- }else if(bj.job < 7){
- bj.type = 1;
- }else{
- bj.type = 2;
- }
-
- return bj;
+ if (bj.job == 0)
+ {
+ bj.type = 0;
+ }
+ else if (bj.job < 7)
+ {
+ bj.type = 1;
+ }
+ else
+ {
+ bj.type = 2;
+ }
+
+ return bj;
}
/*==========================================
* PC�̍U�� (timer�֐�)
*------------------------------------------
*/
-int pc_attack_timer(int tid,unsigned int tick,int id,int data)
+int pc_attack_timer (int tid, unsigned int tick, int id, int data)
{
- struct map_session_data *sd;
- struct block_list *bl;
- struct status_change *sc_data;
- short *opt;
- int dist,skill,range;
- int attack_spell_delay;
+ struct map_session_data *sd;
+ struct block_list *bl;
+ struct status_change *sc_data;
+ short *opt;
+ int dist, skill, range;
+ int attack_spell_delay;
- sd=map_id2sd(id);
- if(sd == NULL)
- return 0;
- if(sd->attacktimer != tid){
- if(battle_config.error_log)
- printf("pc_attack_timer %d != %d\n",sd->attacktimer,tid);
- return 0;
- }
- sd->attacktimer=-1;
+ sd = map_id2sd (id);
+ if (sd == NULL)
+ return 0;
+ if (sd->attacktimer != tid)
+ {
+ if (battle_config.error_log)
+ printf ("pc_attack_timer %d != %d\n", sd->attacktimer, tid);
+ return 0;
+ }
+ sd->attacktimer = -1;
- if(sd->bl.prev == NULL)
- return 0;
+ if (sd->bl.prev == NULL)
+ return 0;
- bl=map_id2bl(sd->attacktarget);
- if(bl==NULL || bl->prev == NULL)
- return 0;
+ bl = map_id2bl (sd->attacktarget);
+ if (bl == NULL || bl->prev == NULL)
+ return 0;
- if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))
- return 0;
+ if (bl->type == BL_PC && pc_isdead ((struct map_session_data *) bl))
+ return 0;
- // ����map�łȂ��Ȃ��U�����Ȃ�
- // PC�������łĂ��U�����Ȃ�
- if(sd->bl.m != bl->m || pc_isdead(sd))
- return 0;
+ // ����map�łȂ��Ȃ��U�����Ȃ�
+ // PC�������łĂ��U�����Ȃ�
+ if (sd->bl.m != bl->m || pc_isdead (sd))
+ return 0;
- if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388) // �ُ��ȂǂōU���ł��Ȃ�
- return 0;
+ if (sd->opt1 > 0 || sd->status.option & 2 || sd->status.option & 16388) // �ُ��ȂǂōU���ł��Ȃ�
+ return 0;
- if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
- return 0;
- if(sd->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
+ if (sd->sc_data[SC_AUTOCOUNTER].timer != -1)
+ return 0;
+ if (sd->sc_data[SC_BLADESTOP].timer != -1)
+ return 0;
- if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
- return 0;
- if(((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) ||
- ((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 ))
- return 0;
+ if ((opt = battle_get_option (bl)) != NULL && *opt & 0x46)
+ return 0;
+ if (((sc_data = battle_get_sc_data (bl)) != NULL
+ && sc_data[SC_TRICKDEAD].timer != -1)
+ || ((sc_data = battle_get_sc_data (bl)) != NULL
+ && sc_data[SC_BASILICA].timer != -1))
+ return 0;
- if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) <= 0)
- return 0;
+ if (sd->skilltimer != -1 && pc_checkskill (sd, SA_FREECAST) <= 0)
+ return 0;
- if(!battle_config.sdelay_attack_enable && pc_checkskill(sd,SA_FREECAST) <= 0) {
- if(DIFF_TICK(tick , sd->canact_tick) < 0) {
- clif_skill_fail(sd,1,4,0);
- return 0;
- }
- }
+ if (!battle_config.sdelay_attack_enable
+ && pc_checkskill (sd, SA_FREECAST) <= 0)
+ {
+ if (DIFF_TICK (tick, sd->canact_tick) < 0)
+ {
+ clif_skill_fail (sd, 1, 4, 0);
+ return 0;
+ }
+ }
- if (sd->attackabletime > tick)
- return 0; // cannot attack yet
-
- attack_spell_delay = sd->attack_spell_delay;
- if (sd->attack_spell_override // [Fate] If we have an active attack spell, use that
- && spell_attack(id, sd->attacktarget)) {
- // Return if the spell succeeded. If the spell had disspiated, spell_attack() may fail.
- sd->attackabletime = tick + attack_spell_delay;
-
- } else {
- dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y);
- range = sd->attackrange;
- if(sd->status.weapon != 11) range++;
- if( dist > range ){ // �� ���Ȃ��̂ňړ�
- //if(pc_can_reach(sd,bl->x,bl->y))
- //clif_movetoattack(sd,bl);
- return 0;
- }
+ if (sd->attackabletime > tick)
+ return 0; // cannot attack yet
- if(dist <= range && !battle_check_range(&sd->bl,bl,range) ) {
- if(pc_can_reach(sd,bl->x,bl->y) && sd->canmove_tick < tick && (sd->sc_data[SC_ANKLE].timer == -1 || sd->sc_data[SC_SPIDERWEB].timer == -1))
- // TMW client doesn't support this
- //pc_walktoxy(sd,bl->x,bl->y);
- clif_movetoattack(sd, bl);
- sd->attackabletime = tick + (sd->aspd<<1);
- }
- else {
- if(battle_config.pc_attack_direction_change)
- sd->dir=sd->head_dir=map_calc_dir(&sd->bl, bl->x,bl->y ); // �����ݒ�
-
- if(sd->walktimer != -1)
- pc_stop_walking(sd,1);
-
- if(sd->sc_data[SC_COMBO].timer == -1) {
- map_freeblock_lock();
- pc_stop_walking(sd,0);
- sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0);
- if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
- map_freeblock_unlock();
- if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // �t���[�L���X�g
- sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100);
- else
- sd->attackabletime = tick + (sd->aspd<<1);
- }
- else if(sd->attackabletime <= tick) {
- if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0 ) // �t���[�L���X�g
- sd->attackabletime = tick + ((sd->aspd<<1)*(150 - skill*5)/100);
- else
- sd->attackabletime = tick + (sd->aspd<<1);
- }
- if(sd->attackabletime <= tick) sd->attackabletime = tick + (battle_config.max_aspd<<1);
- }
+ attack_spell_delay = sd->attack_spell_delay;
+ if (sd->attack_spell_override // [Fate] If we have an active attack spell, use that
+ && spell_attack (id, sd->attacktarget))
+ {
+ // Return if the spell succeeded. If the spell had disspiated, spell_attack() may fail.
+ sd->attackabletime = tick + attack_spell_delay;
+
+ }
+ else
+ {
+ dist = distance (sd->bl.x, sd->bl.y, bl->x, bl->y);
+ range = sd->attackrange;
+ if (sd->status.weapon != 11)
+ range++;
+ if (dist > range)
+ { // �� ���Ȃ��̂ňړ�
+ //if(pc_can_reach(sd,bl->x,bl->y))
+ //clif_movetoattack(sd,bl);
+ return 0;
}
- if(sd->state.attack_continue) {
- sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0);
- }
+ if (dist <= range && !battle_check_range (&sd->bl, bl, range))
+ {
+ if (pc_can_reach (sd, bl->x, bl->y) && sd->canmove_tick < tick
+ && (sd->sc_data[SC_ANKLE].timer == -1
+ || sd->sc_data[SC_SPIDERWEB].timer == -1))
+ // TMW client doesn't support this
+ //pc_walktoxy(sd,bl->x,bl->y);
+ clif_movetoattack (sd, bl);
+ sd->attackabletime = tick + (sd->aspd << 1);
+ }
+ else
+ {
+ if (battle_config.pc_attack_direction_change)
+ sd->dir = sd->head_dir = map_calc_dir (&sd->bl, bl->x, bl->y); // �����ݒ�
+
+ if (sd->walktimer != -1)
+ pc_stop_walking (sd, 1);
+
+ if (sd->sc_data[SC_COMBO].timer == -1)
+ {
+ map_freeblock_lock ();
+ pc_stop_walking (sd, 0);
+ sd->attacktarget_lv =
+ battle_weapon_attack (&sd->bl, bl, tick, 0);
+ if (!(battle_config.pc_cloak_check_type & 2)
+ && sd->sc_data[SC_CLOAKING].timer != -1)
+ skill_status_change_end (&sd->bl, SC_CLOAKING, -1);
+ map_freeblock_unlock ();
+ if (sd->skilltimer != -1 && (skill = pc_checkskill (sd, SA_FREECAST)) > 0) // �t���[�L���X�g
+ sd->attackabletime =
+ tick + ((sd->aspd << 1) * (150 - skill * 5) / 100);
+ else
+ sd->attackabletime = tick + (sd->aspd << 1);
+ }
+ else if (sd->attackabletime <= tick)
+ {
+ if (sd->skilltimer != -1 && (skill = pc_checkskill (sd, SA_FREECAST)) > 0) // �t���[�L���X�g
+ sd->attackabletime =
+ tick + ((sd->aspd << 1) * (150 - skill * 5) / 100);
+ else
+ sd->attackabletime = tick + (sd->aspd << 1);
+ }
+ if (sd->attackabletime <= tick)
+ sd->attackabletime = tick + (battle_config.max_aspd << 1);
+ }
+ }
- return 0;
+ if (sd->state.attack_continue)
+ {
+ sd->attacktimer =
+ add_timer (sd->attackabletime, pc_attack_timer, sd->bl.id, 0);
+ }
+
+ return 0;
}
/*==========================================
@@ -4236,1009 +4873,1166 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
* type��1�Ȃ��p���U��
*------------------------------------------
*/
-int pc_attack(struct map_session_data *sd,int target_id,int type)
+int pc_attack (struct map_session_data *sd, int target_id, int type)
{
- struct block_list *bl;
- int d;
+ struct block_list *bl;
+ int d;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- bl=map_id2bl(target_id);
- if(bl==NULL)
- return 1;
-
- if(bl->type==BL_NPC) { // monster npcs [Valaris]
- npc_click(sd,RFIFOL(sd->fd,2));
- return 0;
- }
-
- if(!battle_check_target(&sd->bl,bl,BCT_ENEMY))
- return 1;
- if(sd->attacktimer != -1)
- pc_stopattack(sd);
- sd->attacktarget=target_id;
- sd->state.attack_continue=type;
-
- d=DIFF_TICK(sd->attackabletime,gettick());
- if(d>0 && d<2000){ // �U��delay��
- sd->attacktimer=add_timer(sd->attackabletime,pc_attack_timer,sd->bl.id,0);
- } else {
- // �{��timer�֐��Ȃ̂ň�����킹��
- pc_attack_timer(-1,gettick(),sd->bl.id,0);
- }
+ bl = map_id2bl (target_id);
+ if (bl == NULL)
+ return 1;
+
+ if (bl->type == BL_NPC)
+ { // monster npcs [Valaris]
+ npc_click (sd, RFIFOL (sd->fd, 2));
+ return 0;
+ }
+
+ if (!battle_check_target (&sd->bl, bl, BCT_ENEMY))
+ return 1;
+ if (sd->attacktimer != -1)
+ pc_stopattack (sd);
+ sd->attacktarget = target_id;
+ sd->state.attack_continue = type;
+
+ d = DIFF_TICK (sd->attackabletime, gettick ());
+ if (d > 0 && d < 2000)
+ { // �U��delay��
+ sd->attacktimer =
+ add_timer (sd->attackabletime, pc_attack_timer, sd->bl.id, 0);
+ }
+ else
+ {
+ // �{��timer�֐��Ȃ̂ň�����킹��
+ pc_attack_timer (-1, gettick (), sd->bl.id, 0);
+ }
- return 0;
+ return 0;
}
/*==========================================
* �p���U�����~
*------------------------------------------
*/
-int pc_stopattack(struct map_session_data *sd)
+int pc_stopattack (struct map_session_data *sd)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->attacktimer != -1) {
- delete_timer(sd->attacktimer,pc_attack_timer);
- sd->attacktimer=-1;
- }
- sd->attacktarget=0;
- sd->state.attack_continue=0;
+ if (sd->attacktimer != -1)
+ {
+ delete_timer (sd->attacktimer, pc_attack_timer);
+ sd->attacktimer = -1;
+ }
+ sd->attacktarget = 0;
+ sd->state.attack_continue = 0;
- return 0;
+ return 0;
}
-int pc_follow_timer(int tid,unsigned int tick,int id,int data)
+int pc_follow_timer (int tid, unsigned int tick, int id, int data)
{
- struct map_session_data *sd, *bl;
+ struct map_session_data *sd, *bl;
- sd=map_id2sd(id);
- if(sd == NULL || sd->followtimer != tid)
- return 0;
+ sd = map_id2sd (id);
+ if (sd == NULL || sd->followtimer != tid)
+ return 0;
- sd->followtimer=-1;
+ sd->followtimer = -1;
- do {
- if(sd->bl.prev == NULL)
- break;
+ do
+ {
+ if (sd->bl.prev == NULL)
+ break;
- bl=(struct map_session_data *) map_id2bl(sd->followtarget);
+ bl = (struct map_session_data *) map_id2bl (sd->followtarget);
- if(bl==NULL)
- return 0;
+ if (bl == NULL)
+ return 0;
- if(bl->bl.prev == NULL)
- break;
+ if (bl->bl.prev == NULL)
+ break;
- if(bl->bl.type == BL_PC && pc_isdead((struct map_session_data *)bl))
- return 0;
+ if (bl->bl.type == BL_PC
+ && pc_isdead ((struct map_session_data *) bl))
+ return 0;
- if (sd->skilltimer == -1 && sd->attacktimer == -1 && sd->walktimer == -1) {
- if((sd->bl.m == bl->bl.m) && pc_can_reach(sd,bl->bl.x,bl->bl.y)) {
- if (distance(sd->bl.x,sd->bl.y,bl->bl.x,bl->bl.y) > 5)
- pc_walktoxy(sd,bl->bl.x,bl->bl.y);
- } else
- pc_setpos((struct map_session_data*)sd, bl->mapname, bl->bl.x, bl->bl.y, 3);
+ if (sd->skilltimer == -1 && sd->attacktimer == -1
+ && sd->walktimer == -1)
+ {
+ if ((sd->bl.m == bl->bl.m)
+ && pc_can_reach (sd, bl->bl.x, bl->bl.y))
+ {
+ if (distance (sd->bl.x, sd->bl.y, bl->bl.x, bl->bl.y) > 5)
+ pc_walktoxy (sd, bl->bl.x, bl->bl.y);
+ }
+ else
+ pc_setpos ((struct map_session_data *) sd, bl->mapname,
+ bl->bl.x, bl->bl.y, 3);
+ }
}
- } while (0);
+ while (0);
- sd->followtimer=add_timer(tick + sd->aspd,pc_follow_timer,sd->bl.id,0);
+ sd->followtimer =
+ add_timer (tick + sd->aspd, pc_follow_timer, sd->bl.id, 0);
- return 0;
+ return 0;
}
-int pc_follow(struct map_session_data *sd,int target_id)
+int pc_follow (struct map_session_data *sd, int target_id)
{
- struct block_list *bl;
+ struct block_list *bl;
- bl=map_id2bl(target_id);
- if(bl==NULL)
- return 1;
- sd->followtarget=target_id;
- if(sd->followtimer != -1) {
- delete_timer(sd->followtimer,pc_follow_timer);
- sd->followtimer = -1;
- }
+ bl = map_id2bl (target_id);
+ if (bl == NULL)
+ return 1;
+ sd->followtarget = target_id;
+ if (sd->followtimer != -1)
+ {
+ delete_timer (sd->followtimer, pc_follow_timer);
+ sd->followtimer = -1;
+ }
- pc_follow_timer(-1,gettick(),sd->bl.id,0);
+ pc_follow_timer (-1, gettick (), sd->bl.id, 0);
- return 0;
+ return 0;
}
-int pc_checkbaselevelup(struct map_session_data *sd)
-{
- int next = pc_nextbaseexp(sd);
-
- nullpo_retr(0, sd);
-
- if(sd->status.base_exp >= next && next > 0){
- struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
-
- // base�����x���A�b�v����
- sd->status.base_exp -= next;
-
- sd->status.base_level ++;
- sd->status.status_point += (sd->status.base_level + 14) / 4;
- clif_updatestatus(sd,SP_STATUSPOINT);
- clif_updatestatus(sd,SP_BASELEVEL);
- clif_updatestatus(sd,SP_NEXTBASEEXP);
- pc_calcstatus(sd,0);
- pc_heal(sd,sd->status.max_hp,sd->status.max_sp);
-
- //�X�p�m�r�̓L���G�A�C���|�A�}�j�s�A�O���A�T�t��Lv1��������
- if(s_class.job == 23){
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 );
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 );
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 );
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 );
- skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 );
- }
+int pc_checkbaselevelup (struct map_session_data *sd)
+{
+ int next = pc_nextbaseexp (sd);
+
+ nullpo_retr (0, sd);
+
+ if (sd->status.base_exp >= next && next > 0)
+ {
+ struct pc_base_job s_class = pc_calc_base_job (sd->status.class);
+
+ // base�����x���A�b�v����
+ sd->status.base_exp -= next;
+
+ sd->status.base_level++;
+ sd->status.status_point += (sd->status.base_level + 14) / 4;
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ clif_updatestatus (sd, SP_BASELEVEL);
+ clif_updatestatus (sd, SP_NEXTBASEEXP);
+ pc_calcstatus (sd, 0);
+ pc_heal (sd, sd->status.max_hp, sd->status.max_sp);
+
+ //�X�p�m�r�̓L���G�A�C���|�A�}�j�s�A�O���A�T�t��Lv1��������
+ if (s_class.job == 23)
+ {
+ skill_status_change_start (&sd->bl,
+ SkillStatusChangeTable[PR_KYRIE], 1, 0,
+ 0, 0, skill_get_time (PR_KYRIE, 1), 0);
+ skill_status_change_start (&sd->bl,
+ SkillStatusChangeTable[PR_IMPOSITIO],
+ 1, 0, 0, 0,
+ skill_get_time (PR_IMPOSITIO, 1), 0);
+ skill_status_change_start (&sd->bl,
+ SkillStatusChangeTable[PR_MAGNIFICAT],
+ 1, 0, 0, 0,
+ skill_get_time (PR_MAGNIFICAT, 1), 0);
+ skill_status_change_start (&sd->bl,
+ SkillStatusChangeTable[PR_GLORIA], 1,
+ 0, 0, 0, skill_get_time (PR_GLORIA, 1),
+ 0);
+ skill_status_change_start (&sd->bl,
+ SkillStatusChangeTable[PR_SUFFRAGIUM],
+ 1, 0, 0, 0,
+ skill_get_time (PR_SUFFRAGIUM, 1), 0);
+ }
- clif_misceffect(&sd->bl,0);
- //���x���A�b�v�����̂Ńp�[�e�B�[�������X�V����
- //(��͈̓`�F�b�N)
- party_send_movemap(sd);
- MAP_LOG_XP(sd, "LEVELUP")
- return 1;
- }
+ clif_misceffect (&sd->bl, 0);
+ //���x���A�b�v�����̂Ńp�[�e�B�[�������X�V����
+ //(��͈̓`�F�b�N)
+ party_send_movemap (sd);
+ MAP_LOG_XP (sd, "LEVELUP") return 1;
+ }
- return 0;
+ return 0;
}
/*========================================
* Compute the maximum for sd->skill_point, i.e., the max. number of skill points that can still be filled in
*----------------------------------------
*/
-int pc_skillpt_potential(struct map_session_data *sd)
+int pc_skillpt_potential (struct map_session_data *sd)
{
- int skill_id;
- int potential = 0;
+ int skill_id;
+ int potential = 0;
#define RAISE_COST(x) (((x)*((x)+1))>>1)
- for (skill_id = 0; skill_id < MAX_SKILL; skill_id++)
- if (sd->status.skill[skill_id].id != 0
- && sd->status.skill[skill_id].lv < skill_db[skill_id].max_raise)
- potential += RAISE_COST(skill_db[skill_id].max_raise)
- - RAISE_COST(sd->status.skill[skill_id].lv);
+ for (skill_id = 0; skill_id < MAX_SKILL; skill_id++)
+ if (sd->status.skill[skill_id].id != 0
+ && sd->status.skill[skill_id].lv < skill_db[skill_id].max_raise)
+ potential += RAISE_COST (skill_db[skill_id].max_raise)
+ - RAISE_COST (sd->status.skill[skill_id].lv);
#undef RAISE_COST
- return potential;
+ return potential;
}
-int pc_checkjoblevelup(struct map_session_data *sd)
+int pc_checkjoblevelup (struct map_session_data *sd)
{
- int next = pc_nextjobexp(sd);
+ int next = pc_nextjobexp (sd);
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if (sd->status.job_exp >= next
- && next > 0) {
+ if (sd->status.job_exp >= next && next > 0)
+ {
- if (pc_skillpt_potential(sd) < sd->status.skill_point) { // [Fate] Bah, this is is painful.
- // But the alternative is quite error-prone, and eAthena has far worse performance issues...
- sd->status.job_exp = next - 1;
- return 0;
- }
+ if (pc_skillpt_potential (sd) < sd->status.skill_point)
+ { // [Fate] Bah, this is is painful.
+ // But the alternative is quite error-prone, and eAthena has far worse performance issues...
+ sd->status.job_exp = next - 1;
+ return 0;
+ }
- // job�����x���A�b�v����
- sd->status.job_exp -= next;
- clif_updatestatus(sd,SP_NEXTJOBEXP);
- sd->status.skill_point++;
- clif_updatestatus(sd,SP_SKILLPOINT);
- pc_calcstatus(sd,0);
+ // job�����x���A�b�v����
+ sd->status.job_exp -= next;
+ clif_updatestatus (sd, SP_NEXTJOBEXP);
+ sd->status.skill_point++;
+ clif_updatestatus (sd, SP_SKILLPOINT);
+ pc_calcstatus (sd, 0);
- MAP_LOG_PC(sd, "SKILLPOINTS-UP %d", sd->status.skill_point);
+ MAP_LOG_PC (sd, "SKILLPOINTS-UP %d", sd->status.skill_point);
- if (sd->status.job_level < 250
- && sd->status.job_level < sd->status.base_level * 2)
- sd->status.job_level++; // Make levelling up a little harder
+ if (sd->status.job_level < 250
+ && sd->status.job_level < sd->status.base_level * 2)
+ sd->status.job_level++; // Make levelling up a little harder
- clif_misceffect(&sd->bl,1);
- return 1;
- }
+ clif_misceffect (&sd->bl, 1);
+ return 1;
+ }
- return 0;
+ return 0;
}
/*==========================================
* �o���l�擾
*------------------------------------------
*/
-int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp)
+int pc_gainexp (struct map_session_data *sd, int base_exp, int job_exp)
{
- return pc_gainexp_reason(sd, base_exp, job_exp, PC_GAINEXP_REASON_KILLING);
+ return pc_gainexp_reason (sd, base_exp, job_exp,
+ PC_GAINEXP_REASON_KILLING);
}
-int pc_gainexp_reason(struct map_session_data *sd,int base_exp,int job_exp, int reason)
+int pc_gainexp_reason (struct map_session_data *sd, int base_exp, int job_exp,
+ int reason)
{
- char output[256];
- nullpo_retr(0, sd);
+ char output[256];
+ nullpo_retr (0, sd);
- if(sd->bl.prev == NULL || pc_isdead(sd))
- return 0;
+ if (sd->bl.prev == NULL || pc_isdead (sd))
+ return 0;
- if((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr]
- return 0; // no exp on pvp maps
+ if ((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr]
+ return 0; // no exp on pvp maps
- MAP_LOG_PC(sd, "GAINXP %d %d %s", base_exp, job_exp, ((reason == 2)? "SCRIPTXP" : ((reason == 1) ? "HEALXP" : "KILLXP")));
+ MAP_LOG_PC (sd, "GAINXP %d %d %s", base_exp, job_exp,
+ ((reason ==
+ 2) ? "SCRIPTXP" : ((reason == 1) ? "HEALXP" : "KILLXP")));
- if(sd->sc_data[SC_RICHMANKIM].timer != -1) { // added bounds checking [Vaalris]
- base_exp += base_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100;
- job_exp += job_exp*(25 + sd->sc_data[SC_RICHMANKIM].val1*25)/100;
- }
+ if (sd->sc_data[SC_RICHMANKIM].timer != -1)
+ { // added bounds checking [Vaalris]
+ base_exp +=
+ base_exp * (25 + sd->sc_data[SC_RICHMANKIM].val1 * 25) / 100;
+ job_exp +=
+ job_exp * (25 + sd->sc_data[SC_RICHMANKIM].val1 * 25) / 100;
+ }
- if(sd->status.guild_id>0){ // �M���h�ɏ��[
- base_exp-=guild_payexp(sd,base_exp);
- if(base_exp < 0)
- base_exp = 0;
- }
+ if (sd->status.guild_id > 0)
+ { // �M���h�ɏ��[
+ base_exp -= guild_payexp (sd, base_exp);
+ if (base_exp < 0)
+ base_exp = 0;
+ }
- if(!battle_config.multi_level_up && pc_nextbaseafter(sd)) {
- while(sd->status.base_exp+base_exp >=pc_nextbaseafter(sd) && sd->status.base_exp <= pc_nextbaseexp(sd) && pc_nextbaseafter(sd) > 0) {
- base_exp*=.90;
- }
- }
+ if (!battle_config.multi_level_up && pc_nextbaseafter (sd))
+ {
+ while (sd->status.base_exp + base_exp >= pc_nextbaseafter (sd)
+ && sd->status.base_exp <= pc_nextbaseexp (sd)
+ && pc_nextbaseafter (sd) > 0)
+ {
+ base_exp *= .90;
+ }
+ }
- sd->status.base_exp += base_exp;
+ sd->status.base_exp += base_exp;
- // [Fate] Adjust experience points that healers can extract from this character
- if (reason != PC_GAINEXP_REASON_HEALING) {
- const int max_heal_xp = 20 + (sd->status.base_level * sd->status.base_level);
+ // [Fate] Adjust experience points that healers can extract from this character
+ if (reason != PC_GAINEXP_REASON_HEALING)
+ {
+ const int max_heal_xp =
+ 20 + (sd->status.base_level * sd->status.base_level);
- sd->heal_xp += base_exp;
- if (sd->heal_xp > max_heal_xp)
- sd->heal_xp = max_heal_xp;
- }
+ sd->heal_xp += base_exp;
+ if (sd->heal_xp > max_heal_xp)
+ sd->heal_xp = max_heal_xp;
+ }
- if(sd->status.base_exp < 0)
- sd->status.base_exp = 0;
-
- while(pc_checkbaselevelup(sd)) ;
+ if (sd->status.base_exp < 0)
+ sd->status.base_exp = 0;
- clif_updatestatus(sd,SP_BASEEXP);
- if(!battle_config.multi_level_up && pc_nextjobafter(sd)) {
- while(sd->status.job_exp+job_exp >= pc_nextjobafter(sd) && sd->status.job_exp <= pc_nextjobexp(sd) && pc_nextjobafter(sd) > 0) {
- job_exp*=.90;
- }
- }
+ while (pc_checkbaselevelup (sd));
- sd->status.job_exp += job_exp;
- if(sd->status.job_exp < 0)
- sd->status.job_exp = 0;
-
- while(pc_checkjoblevelup(sd)) ;
+ clif_updatestatus (sd, SP_BASEEXP);
+ if (!battle_config.multi_level_up && pc_nextjobafter (sd))
+ {
+ while (sd->status.job_exp + job_exp >= pc_nextjobafter (sd)
+ && sd->status.job_exp <= pc_nextjobexp (sd)
+ && pc_nextjobafter (sd) > 0)
+ {
+ job_exp *= .90;
+ }
+ }
- clif_updatestatus(sd,SP_JOBEXP);
+ sd->status.job_exp += job_exp;
+ if (sd->status.job_exp < 0)
+ sd->status.job_exp = 0;
- if(battle_config.disp_experience){
- sprintf(output,
- "Experienced Gained Base:%d Job:%d",base_exp,job_exp);
- clif_disp_onlyself(sd,output,strlen(output));
- }
+ while (pc_checkjoblevelup (sd));
+
+ clif_updatestatus (sd, SP_JOBEXP);
- return 0;
+ if (battle_config.disp_experience)
+ {
+ sprintf (output,
+ "Experienced Gained Base:%d Job:%d", base_exp, job_exp);
+ clif_disp_onlyself (sd, output, strlen (output));
+ }
+
+ return 0;
}
-int
-pc_extract_healer_exp(struct map_session_data *sd, int max)
+int pc_extract_healer_exp (struct map_session_data *sd, int max)
{
- int amount;
- nullpo_retr(0, sd);
+ int amount;
+ nullpo_retr (0, sd);
- amount = sd->heal_xp;
- if (max < amount)
- amount = max;
+ amount = sd->heal_xp;
+ if (max < amount)
+ amount = max;
- sd->heal_xp -= amount;
- return amount;
+ sd->heal_xp -= amount;
+ return amount;
}
/*==========================================
* base level���K�v�o���l�v�Z
*------------------------------------------
*/
-int pc_nextbaseexp(struct map_session_data *sd)
+int pc_nextbaseexp (struct map_session_data *sd)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0)
- return 0;
+ if (sd->status.base_level >= MAX_LEVEL || sd->status.base_level <= 0)
+ return 0;
- if(sd->status.class==0) i=0;
- else if(sd->status.class<=6) i=1;
- else if(sd->status.class<=22) i=2;
- else if(sd->status.class==23) i=3;
- else if(sd->status.class==4001) i=4;
- else if(sd->status.class<=4007) i=5;
- else i=6;
+ if (sd->status.class == 0)
+ i = 0;
+ else if (sd->status.class <= 6)
+ i = 1;
+ else if (sd->status.class <= 22)
+ i = 2;
+ else if (sd->status.class == 23)
+ i = 3;
+ else if (sd->status.class == 4001)
+ i = 4;
+ else if (sd->status.class <= 4007)
+ i = 5;
+ else
+ i = 6;
- return exp_table[i][sd->status.base_level-1];
+ return exp_table[i][sd->status.base_level - 1];
}
/*==========================================
* job level���K�v�o���l�v�Z
*------------------------------------------
*/
-int pc_nextjobexp(struct map_session_data *sd)
+int pc_nextjobexp (struct map_session_data *sd)
{
- // [fate] For normal levels, this ranges from 20k to 50k, depending on job level.
- // Job level is at most twice the player's experience level (base_level). Levelling
- // from 2 to 9 is 44 points, i.e., 880k to 2.2M job experience points (this is per
- // skill, obviously.)
+ // [fate] For normal levels, this ranges from 20k to 50k, depending on job level.
+ // Job level is at most twice the player's experience level (base_level). Levelling
+ // from 2 to 9 is 44 points, i.e., 880k to 2.2M job experience points (this is per
+ // skill, obviously.)
- return 20000 + sd->status.job_level * 150;
+ return 20000 + sd->status.job_level * 150;
}
/*==========================================
* base level after next [Valaris]
*------------------------------------------
*/
-int pc_nextbaseafter(struct map_session_data *sd)
+int pc_nextbaseafter (struct map_session_data *sd)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0)
- return 0;
+ if (sd->status.base_level >= MAX_LEVEL || sd->status.base_level <= 0)
+ return 0;
- if(sd->status.class==0) i=0;
- else if(sd->status.class<=6) i=1;
- else if(sd->status.class<=22) i=2;
- else if(sd->status.class==23) i=3;
- else if(sd->status.class==4001) i=4;
- else if(sd->status.class<=4007) i=5;
- else i=6;
+ if (sd->status.class == 0)
+ i = 0;
+ else if (sd->status.class <= 6)
+ i = 1;
+ else if (sd->status.class <= 22)
+ i = 2;
+ else if (sd->status.class == 23)
+ i = 3;
+ else if (sd->status.class == 4001)
+ i = 4;
+ else if (sd->status.class <= 4007)
+ i = 5;
+ else
+ i = 6;
- return exp_table[i][sd->status.base_level];
+ return exp_table[i][sd->status.base_level];
}
/*==========================================
* job level after next [Valaris]
*------------------------------------------
*/
-int pc_nextjobafter(struct map_session_data *sd)
+int pc_nextjobafter (struct map_session_data *sd)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0)
- return 0;
+ if (sd->status.job_level >= MAX_LEVEL || sd->status.job_level <= 0)
+ return 0;
- if(sd->status.class==0) i=7;
- else if(sd->status.class<=6) i=8;
- else if(sd->status.class<=22) i=9;
- else if(sd->status.class==23) i=10;
- else if(sd->status.class==4001) i=11;
- else if(sd->status.class<=4007) i=12;
- else i=13;
+ if (sd->status.class == 0)
+ i = 7;
+ else if (sd->status.class <= 6)
+ i = 8;
+ else if (sd->status.class <= 22)
+ i = 9;
+ else if (sd->status.class == 23)
+ i = 10;
+ else if (sd->status.class == 4001)
+ i = 11;
+ else if (sd->status.class <= 4007)
+ i = 12;
+ else
+ i = 13;
- return exp_table[i][sd->status.job_level];
+ return exp_table[i][sd->status.job_level];
}
+
/*==========================================
* �K�v�X�e�[�^�X�|�C���g�v�Z
*------------------------------------------
*/
-int pc_need_status_point(struct map_session_data *sd,int type)
+int pc_need_status_point (struct map_session_data *sd, int type)
{
- int val;
+ int val;
- nullpo_retr(-1, sd);
+ nullpo_retr (-1, sd);
- if(type<SP_STR || type>SP_LUK)
- return -1;
- val =
- type==SP_STR ? sd->status.str :
- type==SP_AGI ? sd->status.agi :
- type==SP_VIT ? sd->status.vit :
- type==SP_INT ? sd->status.int_:
- type==SP_DEX ? sd->status.dex : sd->status.luk;
+ if (type < SP_STR || type > SP_LUK)
+ return -1;
+ val =
+ type == SP_STR ? sd->status.str :
+ type == SP_AGI ? sd->status.agi :
+ type == SP_VIT ? sd->status.vit :
+ type == SP_INT ? sd->status.int_ :
+ type == SP_DEX ? sd->status.dex : sd->status.luk;
- return (val+9)/10+1;
+ return (val + 9) / 10 + 1;
}
/*==========================================
* �\�͒l����
*------------------------------------------
*/
-int pc_statusup(struct map_session_data *sd,int type)
-{
- int need,val = 0;
-
- nullpo_retr(0, sd);
-
- switch(type){
- case SP_STR:
- val= sd->status.str;
- break;
- case SP_AGI:
- val= sd->status.agi;
- break;
- case SP_VIT:
- val= sd->status.vit;
- break;
- case SP_INT:
- val= sd->status.int_;
- break;
- case SP_DEX:
- val= sd->status.dex;
- break;
- case SP_LUK:
- val= sd->status.luk;
- break;
- }
+int pc_statusup (struct map_session_data *sd, int type)
+{
+ int need, val = 0;
+
+ nullpo_retr (0, sd);
+
+ switch (type)
+ {
+ case SP_STR:
+ val = sd->status.str;
+ break;
+ case SP_AGI:
+ val = sd->status.agi;
+ break;
+ case SP_VIT:
+ val = sd->status.vit;
+ break;
+ case SP_INT:
+ val = sd->status.int_;
+ break;
+ case SP_DEX:
+ val = sd->status.dex;
+ break;
+ case SP_LUK:
+ val = sd->status.luk;
+ break;
+ }
- need=pc_need_status_point(sd,type);
- if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point || val >= battle_config.max_parameter){
- clif_statusupack(sd,type,0,val);
- return 1;
- }
- switch(type){
- case SP_STR:
- val= ++sd->status.str;
- break;
- case SP_AGI:
- val= ++sd->status.agi;
- break;
- case SP_VIT:
- val= ++sd->status.vit;
- break;
- case SP_INT:
- val= ++sd->status.int_;
- break;
- case SP_DEX:
- val= ++sd->status.dex;
- break;
- case SP_LUK:
- val= ++sd->status.luk;
- break;
- }
- sd->status.status_point-=need;
- if(need!=pc_need_status_point(sd,type)){
- clif_updatestatus(sd,type-SP_STR+SP_USTR);
- }
- clif_updatestatus(sd,SP_STATUSPOINT);
- clif_updatestatus(sd,type);
- pc_calcstatus(sd,0);
- clif_statusupack(sd,type,1,val);
+ need = pc_need_status_point (sd, type);
+ if (type < SP_STR || type > SP_LUK || need < 0
+ || need > sd->status.status_point
+ || val >= battle_config.max_parameter)
+ {
+ clif_statusupack (sd, type, 0, val);
+ return 1;
+ }
+ switch (type)
+ {
+ case SP_STR:
+ val = ++sd->status.str;
+ break;
+ case SP_AGI:
+ val = ++sd->status.agi;
+ break;
+ case SP_VIT:
+ val = ++sd->status.vit;
+ break;
+ case SP_INT:
+ val = ++sd->status.int_;
+ break;
+ case SP_DEX:
+ val = ++sd->status.dex;
+ break;
+ case SP_LUK:
+ val = ++sd->status.luk;
+ break;
+ }
+ sd->status.status_point -= need;
+ if (need != pc_need_status_point (sd, type))
+ {
+ clif_updatestatus (sd, type - SP_STR + SP_USTR);
+ }
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ clif_updatestatus (sd, type);
+ pc_calcstatus (sd, 0);
+ clif_statusupack (sd, type, 1, val);
- MAP_LOG_STATS(sd, "STATUP");
+ MAP_LOG_STATS (sd, "STATUP");
- return 0;
+ return 0;
}
/*==========================================
* �\�͒l����
*------------------------------------------
*/
-int pc_statusup2(struct map_session_data *sd,int type,int val)
+int pc_statusup2 (struct map_session_data *sd, int type, int val)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(type<SP_STR || type>SP_LUK){
- clif_statusupack(sd,type,0,0);
- return 1;
- }
- switch(type){
- case SP_STR:
- if(sd->status.str + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if(sd->status.str + val < 1)
- val = 1;
- else
- val += sd->status.str;
- sd->status.str = val;
- break;
- case SP_AGI:
- if(sd->status.agi + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if(sd->status.agi + val < 1)
- val = 1;
- else
- val += sd->status.agi;
- sd->status.agi = val;
- break;
- case SP_VIT:
- if(sd->status.vit + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if(sd->status.vit + val < 1)
- val = 1;
- else
- val += sd->status.vit;
- sd->status.vit = val;
- break;
- case SP_INT:
- if(sd->status.int_ + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if(sd->status.int_ + val < 1)
- val = 1;
- else
- val += sd->status.int_;
- sd->status.int_ = val;
- break;
- case SP_DEX:
- if(sd->status.dex + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if(sd->status.dex + val < 1)
- val = 1;
- else
- val += sd->status.dex;
- sd->status.dex = val;
- break;
- case SP_LUK:
- if(sd->status.luk + val >= battle_config.max_parameter)
- val = battle_config.max_parameter;
- else if(sd->status.luk + val < 1)
- val = 1;
- else
- val = sd->status.luk + val;
- sd->status.luk = val;
- break;
- }
- clif_updatestatus(sd,type-SP_STR+SP_USTR);
- clif_updatestatus(sd,type);
- pc_calcstatus(sd,0);
- clif_statusupack(sd,type,1,val);
- MAP_LOG_STATS(sd, "STATUP2");
+ if (type < SP_STR || type > SP_LUK)
+ {
+ clif_statusupack (sd, type, 0, 0);
+ return 1;
+ }
+ switch (type)
+ {
+ case SP_STR:
+ if (sd->status.str + val >= battle_config.max_parameter)
+ val = battle_config.max_parameter;
+ else if (sd->status.str + val < 1)
+ val = 1;
+ else
+ val += sd->status.str;
+ sd->status.str = val;
+ break;
+ case SP_AGI:
+ if (sd->status.agi + val >= battle_config.max_parameter)
+ val = battle_config.max_parameter;
+ else if (sd->status.agi + val < 1)
+ val = 1;
+ else
+ val += sd->status.agi;
+ sd->status.agi = val;
+ break;
+ case SP_VIT:
+ if (sd->status.vit + val >= battle_config.max_parameter)
+ val = battle_config.max_parameter;
+ else if (sd->status.vit + val < 1)
+ val = 1;
+ else
+ val += sd->status.vit;
+ sd->status.vit = val;
+ break;
+ case SP_INT:
+ if (sd->status.int_ + val >= battle_config.max_parameter)
+ val = battle_config.max_parameter;
+ else if (sd->status.int_ + val < 1)
+ val = 1;
+ else
+ val += sd->status.int_;
+ sd->status.int_ = val;
+ break;
+ case SP_DEX:
+ if (sd->status.dex + val >= battle_config.max_parameter)
+ val = battle_config.max_parameter;
+ else if (sd->status.dex + val < 1)
+ val = 1;
+ else
+ val += sd->status.dex;
+ sd->status.dex = val;
+ break;
+ case SP_LUK:
+ if (sd->status.luk + val >= battle_config.max_parameter)
+ val = battle_config.max_parameter;
+ else if (sd->status.luk + val < 1)
+ val = 1;
+ else
+ val = sd->status.luk + val;
+ sd->status.luk = val;
+ break;
+ }
+ clif_updatestatus (sd, type - SP_STR + SP_USTR);
+ clif_updatestatus (sd, type);
+ pc_calcstatus (sd, 0);
+ clif_statusupack (sd, type, 1, val);
+ MAP_LOG_STATS (sd, "STATUP2");
- return 0;
+ return 0;
}
/*==========================================
* �X�L���|�C���g�����U��
*------------------------------------------
*/
-int pc_skillup(struct map_session_data *sd,int skill_num)
-{
- nullpo_retr(0, sd);
-
- if (sd->status.skill[skill_num].id !=0
- && sd->status.skill_point > sd->status.skill[skill_num].lv
- && sd->status.skill[skill_num].lv < skill_db[skill_num].max_raise) {
- sd->status.skill[skill_num].lv++;
- sd->status.skill_point -= sd->status.skill[skill_num].lv;
-
- pc_calcstatus(sd,0);
- clif_skillup(sd,skill_num);
- clif_updatestatus(sd,SP_SKILLPOINT);
- clif_skillinfoblock(sd);
- MAP_LOG_PC(sd, "SKILLUP %d %d %d",
- skill_num, sd->status.skill[skill_num].lv, skill_power(sd, skill_num));
- }
+int pc_skillup (struct map_session_data *sd, int skill_num)
+{
+ nullpo_retr (0, sd);
+
+ if (sd->status.skill[skill_num].id != 0
+ && sd->status.skill_point > sd->status.skill[skill_num].lv
+ && sd->status.skill[skill_num].lv < skill_db[skill_num].max_raise)
+ {
+ sd->status.skill[skill_num].lv++;
+ sd->status.skill_point -= sd->status.skill[skill_num].lv;
+
+ pc_calcstatus (sd, 0);
+ clif_skillup (sd, skill_num);
+ clif_updatestatus (sd, SP_SKILLPOINT);
+ clif_skillinfoblock (sd);
+ MAP_LOG_PC (sd, "SKILLUP %d %d %d",
+ skill_num, sd->status.skill[skill_num].lv,
+ skill_power (sd, skill_num));
+ }
- return 0;
+ return 0;
}
/*==========================================
* /allskill
*------------------------------------------
*/
-int pc_allskillup(struct map_session_data *sd)
-{
- int i,id;
- int c=0, s=0;
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- struct pc_base_job s_class;
-
- nullpo_retr(0, sd);
-
- s_class = pc_calc_base_job(sd->status.class);
- c = s_class.job;
- s = (s_class.upper==1) ? 1 : 0 ; //�]���ȊO�͒ʏ��̃X�L���H
-
- for(i=0;i<MAX_SKILL;i++)
- sd->status.skill[i].id=0;
-
- if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
- // �S�ẴX�L��
- for(i=1;i<158;i++)
- sd->status.skill[i].lv=skill_get_max(i);
- for(i=210;i<291;i++)
- sd->status.skill[i].lv=skill_get_max(i);
- for(i=304;i<MAX_SKILL;i++)
- sd->status.skill[i].lv=skill_get_max(i);
- }
- else {
- for(i=0;(id=skill_tree[s][c][i].id)>0;i++){
- if(sd->status.skill[id].id==0 && skill_get_inf2(id)&0x01 )
- sd->status.skill[id].lv=skill_get_max(id);
- }
- }
- pc_calcstatus(sd,0);
+int pc_allskillup (struct map_session_data *sd)
+{
+ int i, id;
+ int c = 0, s = 0;
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ struct pc_base_job s_class;
+
+ nullpo_retr (0, sd);
+
+ s_class = pc_calc_base_job (sd->status.class);
+ c = s_class.job;
+ s = (s_class.upper == 1) ? 1 : 0; //�]���ȊO�͒ʏ��̃X�L���H
+
+ for (i = 0; i < MAX_SKILL; i++)
+ sd->status.skill[i].id = 0;
+
+ if (battle_config.gm_allskill > 0
+ && pc_isGM (sd) >= battle_config.gm_allskill)
+ {
+ // �S�ẴX�L��
+ for (i = 1; i < 158; i++)
+ sd->status.skill[i].lv = skill_get_max (i);
+ for (i = 210; i < 291; i++)
+ sd->status.skill[i].lv = skill_get_max (i);
+ for (i = 304; i < MAX_SKILL; i++)
+ sd->status.skill[i].lv = skill_get_max (i);
+ }
+ else
+ {
+ for (i = 0; (id = skill_tree[s][c][i].id) > 0; i++)
+ {
+ if (sd->status.skill[id].id == 0 && skill_get_inf2 (id) & 0x01)
+ sd->status.skill[id].lv = skill_get_max (id);
+ }
+ }
+ pc_calcstatus (sd, 0);
- return 0;
+ return 0;
}
/*==========================================
* /resetlvl
*------------------------------------------
*/
-int pc_resetlvl(struct map_session_data* sd,int type)
-{
- int i;
-
- nullpo_retr(0, sd);
-
- for(i=1;i<MAX_SKILL;i++){
- sd->status.skill[i].lv = 0;
- }
+int pc_resetlvl (struct map_session_data *sd, int type)
+{
+ int i;
- if(type == 1){
- sd->status.skill_point=0;
- sd->status.base_level=1;
- sd->status.job_level=1;
- sd->status.base_exp=sd->status.base_exp=0;
- sd->status.job_exp=sd->status.job_exp=0;
- if(sd->status.option !=0)
- sd->status.option = 0;
-
- sd->status.str=1;
- sd->status.agi=1;
- sd->status.vit=1;
- sd->status.int_=1;
- sd->status.dex=1;
- sd->status.luk=1;
- if(sd->status.class == 4001)
- sd->status.status_point=100;
- }
+ nullpo_retr (0, sd);
- if(type == 2){
- sd->status.skill_point=0;
- sd->status.base_level=1;
- sd->status.job_level=1;
- sd->status.base_exp=0;
- sd->status.job_exp=0;
- }
- if(type == 3){
- sd->status.base_level=1;
- sd->status.base_exp=0;
- }
- if(type == 4){
- sd->status.job_level=1;
- sd->status.job_exp=0;
- }
-
- clif_updatestatus(sd,SP_STATUSPOINT);
- clif_updatestatus(sd,SP_STR);
- clif_updatestatus(sd,SP_AGI);
- clif_updatestatus(sd,SP_VIT);
- clif_updatestatus(sd,SP_INT);
- clif_updatestatus(sd,SP_DEX);
- clif_updatestatus(sd,SP_LUK);
- clif_updatestatus(sd,SP_BASELEVEL);
- clif_updatestatus(sd,SP_JOBLEVEL);
- clif_updatestatus(sd,SP_STATUSPOINT);
- clif_updatestatus(sd,SP_NEXTBASEEXP);
- clif_updatestatus(sd,SP_NEXTJOBEXP);
- clif_updatestatus(sd,SP_SKILLPOINT);
-
- clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
- clif_updatestatus(sd,SP_UAGI);
- clif_updatestatus(sd,SP_UVIT);
- clif_updatestatus(sd,SP_UINT);
- clif_updatestatus(sd,SP_UDEX);
- clif_updatestatus(sd,SP_ULUK); // End Addition
-
- for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
- if(sd->equip_index[i] >= 0)
- if(!pc_isequip(sd,sd->equip_index[i])) {
- pc_unequipitem(sd,sd->equip_index[i],1);
- sd->equip_index[i] = -1;
- }
- }
+ for (i = 1; i < MAX_SKILL; i++)
+ {
+ sd->status.skill[i].lv = 0;
+ }
- clif_skillinfoblock(sd);
- pc_calcstatus(sd,0);
+ if (type == 1)
+ {
+ sd->status.skill_point = 0;
+ sd->status.base_level = 1;
+ sd->status.job_level = 1;
+ sd->status.base_exp = sd->status.base_exp = 0;
+ sd->status.job_exp = sd->status.job_exp = 0;
+ if (sd->status.option != 0)
+ sd->status.option = 0;
+
+ sd->status.str = 1;
+ sd->status.agi = 1;
+ sd->status.vit = 1;
+ sd->status.int_ = 1;
+ sd->status.dex = 1;
+ sd->status.luk = 1;
+ if (sd->status.class == 4001)
+ sd->status.status_point = 100;
+ }
- MAP_LOG_STATS(sd, "STATRESET");
+ if (type == 2)
+ {
+ sd->status.skill_point = 0;
+ sd->status.base_level = 1;
+ sd->status.job_level = 1;
+ sd->status.base_exp = 0;
+ sd->status.job_exp = 0;
+ }
+ if (type == 3)
+ {
+ sd->status.base_level = 1;
+ sd->status.base_exp = 0;
+ }
+ if (type == 4)
+ {
+ sd->status.job_level = 1;
+ sd->status.job_exp = 0;
+ }
- return 0;
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ clif_updatestatus (sd, SP_STR);
+ clif_updatestatus (sd, SP_AGI);
+ clif_updatestatus (sd, SP_VIT);
+ clif_updatestatus (sd, SP_INT);
+ clif_updatestatus (sd, SP_DEX);
+ clif_updatestatus (sd, SP_LUK);
+ clif_updatestatus (sd, SP_BASELEVEL);
+ clif_updatestatus (sd, SP_JOBLEVEL);
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ clif_updatestatus (sd, SP_NEXTBASEEXP);
+ clif_updatestatus (sd, SP_NEXTJOBEXP);
+ clif_updatestatus (sd, SP_SKILLPOINT);
+
+ clif_updatestatus (sd, SP_USTR); // Updates needed stat points - Valaris
+ clif_updatestatus (sd, SP_UAGI);
+ clif_updatestatus (sd, SP_UVIT);
+ clif_updatestatus (sd, SP_UINT);
+ clif_updatestatus (sd, SP_UDEX);
+ clif_updatestatus (sd, SP_ULUK); // End Addition
+
+ for (i = 0; i < 11; i++)
+ { // unequip items that can't be equipped by base 1 [Valaris]
+ if (sd->equip_index[i] >= 0)
+ if (!pc_isequip (sd, sd->equip_index[i]))
+ {
+ pc_unequipitem (sd, sd->equip_index[i], 1);
+ sd->equip_index[i] = -1;
+ }
+ }
+
+ clif_skillinfoblock (sd);
+ pc_calcstatus (sd, 0);
+
+ MAP_LOG_STATS (sd, "STATRESET");
+
+ return 0;
}
+
/*==========================================
* /resetstate
*------------------------------------------
*/
-int pc_resetstate(struct map_session_data* sd)
-{
- #define sumsp(a) ((a)*((a-2)/10+2) - 5*((a-2)/10)*((a-2)/10) - 6*((a-2)/10) -2)
-// int add=0; // Removed by Dexity
-
- nullpo_retr(0, sd);
-
-// New statpoint table used here - Dexity
- sd->status.status_point = atoi (statp[sd->status.base_level - 1]);
-// End addition
-
-// Removed by Dexity - old count
-// add += sumsp(sd->status.str);
-// add += sumsp(sd->status.agi);
-// add += sumsp(sd->status.vit);
-// add += sumsp(sd->status.int_);
-// add += sumsp(sd->status.dex);
-// add += sumsp(sd->status.luk);
-// sd->status.status_point+=add;
-
- clif_updatestatus(sd,SP_STATUSPOINT);
-
- sd->status.str=1;
- sd->status.agi=1;
- sd->status.vit=1;
- sd->status.int_=1;
- sd->status.dex=1;
- sd->status.luk=1;
+int pc_resetstate (struct map_session_data *sd)
+{
+#define sumsp(a) ((a)*((a-2)/10+2) - 5*((a-2)/10)*((a-2)/10) - 6*((a-2)/10) -2)
+// int add=0; // Removed by Dexity
+
+ nullpo_retr (0, sd);
+
+// New statpoint table used here - Dexity
+ sd->status.status_point = atoi (statp[sd->status.base_level - 1]);
+// End addition
+
+// Removed by Dexity - old count
+// add += sumsp(sd->status.str);
+// add += sumsp(sd->status.agi);
+// add += sumsp(sd->status.vit);
+// add += sumsp(sd->status.int_);
+// add += sumsp(sd->status.dex);
+// add += sumsp(sd->status.luk);
+// sd->status.status_point+=add;
+
+ clif_updatestatus (sd, SP_STATUSPOINT);
+
+ sd->status.str = 1;
+ sd->status.agi = 1;
+ sd->status.vit = 1;
+ sd->status.int_ = 1;
+ sd->status.dex = 1;
+ sd->status.luk = 1;
+
+ clif_updatestatus (sd, SP_STR);
+ clif_updatestatus (sd, SP_AGI);
+ clif_updatestatus (sd, SP_VIT);
+ clif_updatestatus (sd, SP_INT);
+ clif_updatestatus (sd, SP_DEX);
+ clif_updatestatus (sd, SP_LUK);
+
+ clif_updatestatus (sd, SP_USTR); // Updates needed stat points - Valaris
+ clif_updatestatus (sd, SP_UAGI);
+ clif_updatestatus (sd, SP_UVIT);
+ clif_updatestatus (sd, SP_UINT);
+ clif_updatestatus (sd, SP_UDEX);
+ clif_updatestatus (sd, SP_ULUK); // End Addition
+
+ pc_calcstatus (sd, 0);
- clif_updatestatus(sd,SP_STR);
- clif_updatestatus(sd,SP_AGI);
- clif_updatestatus(sd,SP_VIT);
- clif_updatestatus(sd,SP_INT);
- clif_updatestatus(sd,SP_DEX);
- clif_updatestatus(sd,SP_LUK);
-
- clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
- clif_updatestatus(sd,SP_UAGI);
- clif_updatestatus(sd,SP_UVIT);
- clif_updatestatus(sd,SP_UINT);
- clif_updatestatus(sd,SP_UDEX);
- clif_updatestatus(sd,SP_ULUK); // End Addition
-
- pc_calcstatus(sd,0);
-
- return 0;
+ return 0;
}
/*==========================================
* /resetskill
*------------------------------------------
*/
-int pc_resetskill(struct map_session_data* sd)
+int pc_resetskill (struct map_session_data *sd)
{
- int i,skill;
+ int i, skill;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- sd->status.skill_point += pc_calc_skillpoint(sd);
+ sd->status.skill_point += pc_calc_skillpoint (sd);
- for(i=1;i<MAX_SKILL;i++)
- if( (skill = pc_checkskill(sd,i)) > 0) {
- sd->status.skill[i].lv = 0;
- sd->status.skill[i].flags = 0;
- }
+ for (i = 1; i < MAX_SKILL; i++)
+ if ((skill = pc_checkskill (sd, i)) > 0)
+ {
+ sd->status.skill[i].lv = 0;
+ sd->status.skill[i].flags = 0;
+ }
- clif_updatestatus(sd,SP_SKILLPOINT);
- clif_skillinfoblock(sd);
- pc_calcstatus(sd,0);
+ clif_updatestatus (sd, SP_SKILLPOINT);
+ clif_skillinfoblock (sd);
+ pc_calcstatus (sd, 0);
- return 0;
+ return 0;
}
/*==========================================
* pc�Ƀ_���[�W���^����
*------------------------------------------
*/
-int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
+int pc_damage (struct block_list *src, struct map_session_data *sd,
+ int damage)
{
- int i=0,j=0;
- struct pc_base_job s_class;
+ int i = 0, j = 0;
+ struct pc_base_job s_class;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- s_class = pc_calc_base_job(sd->status.class);
- // ���Ɏ����ł����疳��
- if(pc_isdead(sd))
- return 0;
- // ���Ă��痧���オ��
- if(pc_issit(sd)) {
- pc_setstand(sd);
- skill_gangsterparadise(sd,0);
- }
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ s_class = pc_calc_base_job (sd->status.class);
+ // ���Ɏ����ł����疳��
+ if (pc_isdead (sd))
+ return 0;
+ // ���Ă��痧���オ��
+ if (pc_issit (sd))
+ {
+ pc_setstand (sd);
+ skill_gangsterparadise (sd, 0);
+ }
- if (src) {
- if (src->type == BL_PC) {
- MAP_LOG_PC(sd, "INJURED-BY PC%d FOR %d", ((struct map_session_data *)src)->status.char_id, damage);
- } else {
- MAP_LOG_PC(sd, "INJURED-BY MOB%d FOR %d", src->id, damage);
- }
- } else
- MAP_LOG_PC(sd, "INJURED-BY null FOR %d", damage);
-
- // �� ���Ă����瑫���~�߂�
- if(sd->sc_data[SC_ENDURE].timer == -1 && !sd->special_state.infinite_endure)
- pc_stop_walking(sd,3);
- // ���t/�_���X�̒��f
- if(damage > sd->status.max_hp>>2)
- skill_stop_dancing(&sd->bl,0);
-
- sd->status.hp-=damage;
-
- if (sd->sc_data[SC_TRICKDEAD].timer != -1)
- skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
- if(sd->status.option&2)
- skill_status_change_end(&sd->bl, SC_HIDING, -1);
- if(sd->status.option&4)
- skill_status_change_end(&sd->bl, SC_CLOAKING, -1);
- if(sd->status.option&16386)
- skill_status_change_end(&sd->bl, SC_CHASEWALK, -1);
-
- if(sd->status.hp>0){
- // �܂������Ă����Ȃ�HP�X�V
- clif_updatestatus(sd,SP_HP);
-
- if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
- (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ))
- // �I�[�g�o�[�T�[�N����
- skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);
-
- sd->canlog_tick = gettick();
-
- if(sd->status.party_id>0) { // on-the-fly party hp updates [Valaris]
- struct party *p=party_search(sd->status.party_id);
- if(p!=NULL) clif_party_hp(p,sd);
- } // end addition [Valaris]
+ if (src)
+ {
+ if (src->type == BL_PC)
+ {
+ MAP_LOG_PC (sd, "INJURED-BY PC%d FOR %d",
+ ((struct map_session_data *) src)->status.char_id,
+ damage);
+ }
+ else
+ {
+ MAP_LOG_PC (sd, "INJURED-BY MOB%d FOR %d", src->id, damage);
+ }
+ }
+ else
+ MAP_LOG_PC (sd, "INJURED-BY null FOR %d", damage);
+
+ // �� ���Ă����瑫���~�߂�
+ if (sd->sc_data[SC_ENDURE].timer == -1
+ && !sd->special_state.infinite_endure)
+ pc_stop_walking (sd, 3);
+ // ���t/�_���X�̒��f
+ if (damage > sd->status.max_hp >> 2)
+ skill_stop_dancing (&sd->bl, 0);
+
+ sd->status.hp -= damage;
+
+ if (sd->sc_data[SC_TRICKDEAD].timer != -1)
+ skill_status_change_end (&sd->bl, SC_TRICKDEAD, -1);
+ if (sd->status.option & 2)
+ skill_status_change_end (&sd->bl, SC_HIDING, -1);
+ if (sd->status.option & 4)
+ skill_status_change_end (&sd->bl, SC_CLOAKING, -1);
+ if (sd->status.option & 16386)
+ skill_status_change_end (&sd->bl, SC_CHASEWALK, -1);
+
+ if (sd->status.hp > 0)
+ {
+ // �܂������Ă����Ȃ�HP�X�V
+ clif_updatestatus (sd, SP_HP);
+
+ if (sd->status.hp < sd->status.max_hp >> 2
+ && pc_checkskill (sd, SM_AUTOBERSERK) > 0
+ && (sd->sc_data[SC_PROVOKE].timer == -1
+ || sd->sc_data[SC_PROVOKE].val2 == 0))
+ // �I�[�g�o�[�T�[�N����
+ skill_status_change_start (&sd->bl, SC_PROVOKE, 10, 1, 0, 0, 0,
+ 0);
+
+ sd->canlog_tick = gettick ();
+
+ if (sd->status.party_id > 0)
+ { // on-the-fly party hp updates [Valaris]
+ struct party *p = party_search (sd->status.party_id);
+ if (p != NULL)
+ clif_party_hp (p, sd);
+ } // end addition [Valaris]
- return 0;
- }
+ return 0;
+ }
- MAP_LOG_PC(sd, "DEAD%s", "");
-
- // Character is dead!
-
- sd->status.hp = 0;
- // [Fate] Stop quickregen
- sd->quick_regeneration_hp.amount = 0;
- sd->quick_regeneration_sp.amount = 0;
- skill_update_heal_animation(sd);
-
- pc_setdead(sd);
-
- pc_stop_walking(sd,0);
- skill_castcancel(&sd->bl,0); // �r���̒��~
- clif_clearchar_area(&sd->bl,1);
- skill_unit_out_all(&sd->bl,gettick(),1);
- if(sd->sc_data[SC_BLADESTOP].timer!=-1)//���n�͎��O�ɉ���
- skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
- pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //���ɃJ�E���^�[��������
- skill_status_change_clear(&sd->bl,0); // �X�e�[�^�X�ُ��������
- clif_updatestatus(sd,SP_HP);
- pc_calcstatus(sd,0);
- // [Fate] Reset magic
- sd->cast_tick = gettick();
- magic_stop_completely(sd);
-
- for(i=0;i<5;i++)
- if(sd->dev.val1[i]){
- skill_status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1);
- sd->dev.val1[i] = sd->dev.val2[i]=0;
- }
-
- if(battle_config.death_penalty_type>0 && sd->status.base_level >= 20) { // changed penalty options, added death by player if pk_mode [Valaris]
- if(!map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){
- if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0)
- sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
- if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000;
- else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_base > 0) {
- if(pc_nextbaseexp(sd) > 0)
- sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
- if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000;
- }
- if(sd->status.base_exp < 0)
- sd->status.base_exp = 0;
- clif_updatestatus(sd,SP_BASEEXP);
-
- if(battle_config.death_penalty_type==1 && battle_config.death_penalty_job > 0)
- sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
- if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000;
- else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_job > 0) {
- if(pc_nextjobexp(sd) > 0)
- sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
- if(battle_config.pk_mode && src && src->type==BL_PC)
- sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000;
- }
- if(sd->status.job_exp < 0)
- sd->status.job_exp = 0;
- clif_updatestatus(sd,SP_JOBEXP);
- }
- }
- //�i�C�g���A���[�h�A�C�e���h���b�v
- if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
- for(j=0;j<MAX_DROP_PER_MAP;j++){
- int id = map[sd->bl.m].drop_list[j].drop_id;
- int type = map[sd->bl.m].drop_list[j].drop_type;
- int per = map[sd->bl.m].drop_list[j].drop_per;
- if(id == 0)
- continue;
- if(id == -1){//�����_���h���b�v
- int eq_num=0,eq_n[MAX_INVENTORY];
- memset(eq_n,0,sizeof(eq_n));
- //�悸����Ă����A�C�e�������J�E���g
- for(i=0;i<MAX_INVENTORY;i++){
- int k;
- if( (type == 1 && !sd->status.inventory[i].equip)
- || (type == 2 && sd->status.inventory[i].equip)
- || type == 3){
- //InventoryIndex���i�[
- for(k=0;k<MAX_INVENTORY;k++){
- if(eq_n[k] <= 0){
- eq_n[k]=i;
- break;
- }
- }
- eq_num++;
- }
- }
- if(eq_num > 0){
- int n = eq_n[MRAND(eq_num)];//�Y���A�C�e���̒����烉���_��
- if(MRAND(10000) < per){
- if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,0);
- pc_dropitem(sd,n,1);
- }
- }
- }
- else if(id > 0){
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid == id//ItemID�����v������
- && MRAND(10000) < per//�h���b�v��������OK��
- && ((type == 1 && !sd->status.inventory[i].equip)//�^�C�v������OK�Ȃ��h���b�v
- || (type == 2 && sd->status.inventory[i].equip)
- || type == 3) ){
- if(sd->status.inventory[i].equip)
- pc_unequipitem(sd,i,0);
- pc_dropitem(sd,i,1);
- break;
- }
- }
- }
- }
- }
- // pvp
- if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode){ // disable certain pvp functions on pk_mode [Valaris]
- //�����L���O�v�Z
- if(!map[sd->bl.m].flag.pvp_nocalcrank){
- sd->pvp_point-=5;
- if(src && src->type==BL_PC )
- ((struct map_session_data *)src)->pvp_point++;
- //} //fixed wrong '{' placement by Lupus
- pc_setdead(sd);
- }
- // ��������
- if( sd->pvp_point < 0 ){
- sd->pvp_point=0;
- pc_setstand(sd);
- pc_setrestartvalue(sd,3);
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0);
- }
- }
- //GvG
- if(map[sd->bl.m].flag.gvg){
- pc_setstand(sd);
- pc_setrestartvalue(sd,3);
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0);
- }
+ MAP_LOG_PC (sd, "DEAD%s", "");
+
+ // Character is dead!
+
+ sd->status.hp = 0;
+ // [Fate] Stop quickregen
+ sd->quick_regeneration_hp.amount = 0;
+ sd->quick_regeneration_sp.amount = 0;
+ skill_update_heal_animation (sd);
+
+ pc_setdead (sd);
+
+ pc_stop_walking (sd, 0);
+ skill_castcancel (&sd->bl, 0); // �r���̒��~
+ clif_clearchar_area (&sd->bl, 1);
+ skill_unit_out_all (&sd->bl, gettick (), 1);
+ if (sd->sc_data[SC_BLADESTOP].timer != -1) //���n�͎��O�ɉ���
+ skill_status_change_end (&sd->bl, SC_BLADESTOP, -1);
+ pc_setglobalreg (sd, "PC_DIE_COUNTER", ++sd->die_counter); //���ɃJ�E���^�[��������
+ skill_status_change_clear (&sd->bl, 0); // �X�e�[�^�X�ُ��������
+ clif_updatestatus (sd, SP_HP);
+ pc_calcstatus (sd, 0);
+ // [Fate] Reset magic
+ sd->cast_tick = gettick ();
+ magic_stop_completely (sd);
+
+ for (i = 0; i < 5; i++)
+ if (sd->dev.val1[i])
+ {
+ skill_status_change_end (&map_id2sd (sd->dev.val1[i])->bl,
+ SC_DEVOTION, -1);
+ sd->dev.val1[i] = sd->dev.val2[i] = 0;
+ }
- if (src && src->type == BL_PC) {
- // [Fate] PK death, trigger scripts
- argrec_t arg[3];
- arg[0].name = "@killerrid";
- arg[0].v.i = src->id;
- arg[1].name = "@victimrid";
- arg[1].v.i = sd->bl.id;
- arg[2].name = "@victimlvl";
- arg[2].v.i = sd->status.base_level;
- npc_event_doall_l("OnPCKilledEvent", sd->bl.id, 3, arg);
- npc_event_doall_l("OnPCKillEvent", src->id, 3, arg);
+ if (battle_config.death_penalty_type > 0 && sd->status.base_level >= 20)
+ { // changed penalty options, added death by player if pk_mode [Valaris]
+ if (!map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg)
+ {
+ if (battle_config.death_penalty_type == 1
+ && battle_config.death_penalty_base > 0)
+ sd->status.base_exp -=
+ (double) pc_nextbaseexp (sd) *
+ (double) battle_config.death_penalty_base / 10000;
+ if (battle_config.pk_mode && src && src->type == BL_PC)
+ sd->status.base_exp -=
+ (double) pc_nextbaseexp (sd) *
+ (double) battle_config.death_penalty_base / 10000;
+ else if (battle_config.death_penalty_type == 2
+ && battle_config.death_penalty_base > 0)
+ {
+ if (pc_nextbaseexp (sd) > 0)
+ sd->status.base_exp -=
+ (double) sd->status.base_exp *
+ (double) battle_config.death_penalty_base / 10000;
+ if (battle_config.pk_mode && src && src->type == BL_PC)
+ sd->status.base_exp -=
+ (double) sd->status.base_exp *
+ (double) battle_config.death_penalty_base / 10000;
+ }
+ if (sd->status.base_exp < 0)
+ sd->status.base_exp = 0;
+ clif_updatestatus (sd, SP_BASEEXP);
+
+ if (battle_config.death_penalty_type == 1
+ && battle_config.death_penalty_job > 0)
+ sd->status.job_exp -=
+ (double) pc_nextjobexp (sd) *
+ (double) battle_config.death_penalty_job / 10000;
+ if (battle_config.pk_mode && src && src->type == BL_PC)
+ sd->status.job_exp -=
+ (double) pc_nextjobexp (sd) *
+ (double) battle_config.death_penalty_job / 10000;
+ else if (battle_config.death_penalty_type == 2
+ && battle_config.death_penalty_job > 0)
+ {
+ if (pc_nextjobexp (sd) > 0)
+ sd->status.job_exp -=
+ (double) sd->status.job_exp *
+ (double) battle_config.death_penalty_job / 10000;
+ if (battle_config.pk_mode && src && src->type == BL_PC)
+ sd->status.job_exp -=
+ (double) sd->status.job_exp *
+ (double) battle_config.death_penalty_job / 10000;
+ }
+ if (sd->status.job_exp < 0)
+ sd->status.job_exp = 0;
+ clif_updatestatus (sd, SP_JOBEXP);
+ }
+ }
+ //�i�C�g���A���[�h�A�C�e���h���b�v
+ if (map[sd->bl.m].flag.pvp_nightmaredrop)
+ { // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
+ for (j = 0; j < MAX_DROP_PER_MAP; j++)
+ {
+ int id = map[sd->bl.m].drop_list[j].drop_id;
+ int type = map[sd->bl.m].drop_list[j].drop_type;
+ int per = map[sd->bl.m].drop_list[j].drop_per;
+ if (id == 0)
+ continue;
+ if (id == -1)
+ { //�����_���h���b�v
+ int eq_num = 0, eq_n[MAX_INVENTORY];
+ memset (eq_n, 0, sizeof (eq_n));
+ //�悸����Ă����A�C�e�������J�E���g
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ int k;
+ if ((type == 1 && !sd->status.inventory[i].equip)
+ || (type == 2 && sd->status.inventory[i].equip)
+ || type == 3)
+ {
+ //InventoryIndex���i�[
+ for (k = 0; k < MAX_INVENTORY; k++)
+ {
+ if (eq_n[k] <= 0)
+ {
+ eq_n[k] = i;
+ break;
+ }
+ }
+ eq_num++;
+ }
+ }
+ if (eq_num > 0)
+ {
+ int n = eq_n[MRAND (eq_num)]; //�Y���A�C�e���̒����烉���_��
+ if (MRAND (10000) < per)
+ {
+ if (sd->status.inventory[n].equip)
+ pc_unequipitem (sd, n, 0);
+ pc_dropitem (sd, n, 1);
+ }
+ }
+ }
+ else if (id > 0)
+ {
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid == id //ItemID�����v������
+ && MRAND (10000) < per //�h���b�v��������OK��
+ && ((type == 1 && !sd->status.inventory[i].equip) //�^�C�v������OK�Ȃ��h���b�v
+ || (type == 2 && sd->status.inventory[i].equip)
+ || type == 3))
+ {
+ if (sd->status.inventory[i].equip)
+ pc_unequipitem (sd, i, 0);
+ pc_dropitem (sd, i, 1);
+ break;
+ }
+ }
+ }
+ }
+ }
+ // pvp
+ if (map[sd->bl.m].flag.pvp && !battle_config.pk_mode)
+ { // disable certain pvp functions on pk_mode [Valaris]
+ //�����L���O�v�Z
+ if (!map[sd->bl.m].flag.pvp_nocalcrank)
+ {
+ sd->pvp_point -= 5;
+ if (src && src->type == BL_PC)
+ ((struct map_session_data *) src)->pvp_point++;
+ //} //fixed wrong '{' placement by Lupus
+ pc_setdead (sd);
}
- npc_event_doall_l("OnPCDieEvent", sd->bl.id, 0, NULL);
+ // ��������
+ if (sd->pvp_point < 0)
+ {
+ sd->pvp_point = 0;
+ pc_setstand (sd);
+ pc_setrestartvalue (sd, 3);
+ pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
+ sd->status.save_point.y, 0);
+ }
+ }
+ //GvG
+ if (map[sd->bl.m].flag.gvg)
+ {
+ pc_setstand (sd);
+ pc_setrestartvalue (sd, 3);
+ pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
+ sd->status.save_point.y, 0);
+ }
- return 0;
+ if (src && src->type == BL_PC)
+ {
+ // [Fate] PK death, trigger scripts
+ argrec_t arg[3];
+ arg[0].name = "@killerrid";
+ arg[0].v.i = src->id;
+ arg[1].name = "@victimrid";
+ arg[1].v.i = sd->bl.id;
+ arg[2].name = "@victimlvl";
+ arg[2].v.i = sd->status.base_level;
+ npc_event_doall_l ("OnPCKilledEvent", sd->bl.id, 3, arg);
+ npc_event_doall_l ("OnPCKillEvent", src->id, 3, arg);
+ }
+ npc_event_doall_l ("OnPCDieEvent", sd->bl.id, 0, NULL);
+
+ return 0;
}
//
@@ -5248,466 +6042,508 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
* script�pPC�X�e�[�^�X�ǂݏo��
*------------------------------------------
*/
-int pc_readparam(struct map_session_data *sd,int type)
-{
- int val=0;
- struct pc_base_job s_class;
-
- s_class = pc_calc_base_job(sd->status.class);
-
- nullpo_retr(0, sd);
-
- switch(type){
- case SP_SKILLPOINT:
- val= sd->status.skill_point;
- break;
- case SP_STATUSPOINT:
- val= sd->status.status_point;
- break;
- case SP_ZENY:
- val= sd->status.zeny;
- break;
- case SP_BASELEVEL:
- val= sd->status.base_level;
- break;
- case SP_JOBLEVEL:
- val= sd->status.job_level;
- break;
- case SP_CLASS:
- if(val>=24 && val < 45)
- val+=3978;
- else
- val= sd->status.class;
- break;
- case SP_UPPER:
- val= s_class.upper;
- break;
- case SP_SEX:
- val= sd->sex;
- break;
- case SP_WEIGHT:
- val= sd->weight;
- break;
- case SP_MAXWEIGHT:
- val= sd->max_weight;
- break;
- case SP_BASEEXP:
- val= sd->status.base_exp;
- break;
- case SP_JOBEXP:
- val= sd->status.job_exp;
- break;
- case SP_NEXTBASEEXP:
- val= pc_nextbaseexp(sd);
- break;
- case SP_NEXTJOBEXP:
- val= pc_nextjobexp(sd);
- break;
- case SP_HP:
- val= sd->status.hp;
- break;
- case SP_MAXHP:
- val= sd->status.max_hp;
- break;
- case SP_SP:
- val= sd->status.sp;
- break;
- case SP_MAXSP:
- val= sd->status.max_sp;
- break;
- case SP_STR:
- val= sd->status.str;
- break;
- case SP_AGI:
- val= sd->status.agi;
- break;
- case SP_VIT:
- val= sd->status.vit;
- break;
- case SP_INT:
- val= sd->status.int_;
- break;
- case SP_DEX:
- val= sd->status.dex;
- break;
- case SP_LUK:
- val= sd->status.luk;
- break;
- case SP_FAME:
- val= sd->fame;
- break;
- }
+int pc_readparam (struct map_session_data *sd, int type)
+{
+ int val = 0;
+ struct pc_base_job s_class;
+
+ s_class = pc_calc_base_job (sd->status.class);
+
+ nullpo_retr (0, sd);
+
+ switch (type)
+ {
+ case SP_SKILLPOINT:
+ val = sd->status.skill_point;
+ break;
+ case SP_STATUSPOINT:
+ val = sd->status.status_point;
+ break;
+ case SP_ZENY:
+ val = sd->status.zeny;
+ break;
+ case SP_BASELEVEL:
+ val = sd->status.base_level;
+ break;
+ case SP_JOBLEVEL:
+ val = sd->status.job_level;
+ break;
+ case SP_CLASS:
+ if (val >= 24 && val < 45)
+ val += 3978;
+ else
+ val = sd->status.class;
+ break;
+ case SP_UPPER:
+ val = s_class.upper;
+ break;
+ case SP_SEX:
+ val = sd->sex;
+ break;
+ case SP_WEIGHT:
+ val = sd->weight;
+ break;
+ case SP_MAXWEIGHT:
+ val = sd->max_weight;
+ break;
+ case SP_BASEEXP:
+ val = sd->status.base_exp;
+ break;
+ case SP_JOBEXP:
+ val = sd->status.job_exp;
+ break;
+ case SP_NEXTBASEEXP:
+ val = pc_nextbaseexp (sd);
+ break;
+ case SP_NEXTJOBEXP:
+ val = pc_nextjobexp (sd);
+ break;
+ case SP_HP:
+ val = sd->status.hp;
+ break;
+ case SP_MAXHP:
+ val = sd->status.max_hp;
+ break;
+ case SP_SP:
+ val = sd->status.sp;
+ break;
+ case SP_MAXSP:
+ val = sd->status.max_sp;
+ break;
+ case SP_STR:
+ val = sd->status.str;
+ break;
+ case SP_AGI:
+ val = sd->status.agi;
+ break;
+ case SP_VIT:
+ val = sd->status.vit;
+ break;
+ case SP_INT:
+ val = sd->status.int_;
+ break;
+ case SP_DEX:
+ val = sd->status.dex;
+ break;
+ case SP_LUK:
+ val = sd->status.luk;
+ break;
+ case SP_FAME:
+ val = sd->fame;
+ break;
+ }
- return val;
+ return val;
}
/*==========================================
* script�pPC�X�e�[�^�X�ݒ�
*------------------------------------------
*/
-int pc_setparam(struct map_session_data *sd,int type,int val)
-{
- int i = 0,up_level = 50;
- struct pc_base_job s_class;
-
- nullpo_retr(0, sd);
-
- s_class = pc_calc_base_job(sd->status.class);
-
- switch(type){
- case SP_BASELEVEL:
- if (val > sd->status.base_level) {
- for (i = 1; i <= (val - sd->status.base_level); i++)
- sd->status.status_point += (sd->status.base_level + i + 14) / 4;
- }
- sd->status.base_level = val;
- sd->status.base_exp = 0;
- clif_updatestatus(sd, SP_BASELEVEL);
- clif_updatestatus(sd, SP_NEXTBASEEXP);
- clif_updatestatus(sd, SP_STATUSPOINT);
- clif_updatestatus(sd, SP_BASEEXP);
- pc_calcstatus(sd, 0);
- pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
- break;
- case SP_JOBLEVEL:
- if (sd->status.class == 0)
- up_level -= 40;
- if ((sd->status.class == 23) || (sd->status.class >= 4001 && sd->status.class <= 4022))
- up_level += 20;
- if (val >= sd->status.job_level) {
- if (val > up_level)val = up_level;
- sd->status.skill_point += (val-sd->status.job_level);
- sd->status.job_level = val;
- sd->status.job_exp = 0;
- clif_updatestatus(sd, SP_JOBLEVEL);
- clif_updatestatus(sd, SP_NEXTJOBEXP);
- clif_updatestatus(sd, SP_JOBEXP);
- clif_updatestatus(sd, SP_SKILLPOINT);
- pc_calcstatus(sd, 0);
- clif_misceffect(&sd->bl, 1);
- } else {
- sd->status.job_level = val;
- sd->status.job_exp = 0;
- clif_updatestatus(sd, SP_JOBLEVEL);
- clif_updatestatus(sd, SP_NEXTJOBEXP);
- clif_updatestatus(sd, SP_JOBEXP);
- pc_calcstatus(sd, 0);
- }
- clif_updatestatus(sd,type);
- break;
- case SP_SKILLPOINT:
- sd->status.skill_point = val;
- break;
- case SP_STATUSPOINT:
- sd->status.status_point = val;
- break;
- case SP_ZENY:
- sd->status.zeny = val;
- break;
- case SP_BASEEXP:
- if(pc_nextbaseexp(sd) > 0) {
- sd->status.base_exp = val;
- if(sd->status.base_exp < 0)
- sd->status.base_exp=0;
- pc_checkbaselevelup(sd);
- }
- break;
- case SP_JOBEXP:
- if(pc_nextjobexp(sd) > 0) {
- sd->status.job_exp = val;
- if(sd->status.job_exp < 0)
- sd->status.job_exp=0;
- pc_checkjoblevelup(sd);
- }
- break;
- case SP_SEX:
- sd->sex = val;
- break;
- case SP_WEIGHT:
- sd->weight = val;
- break;
- case SP_MAXWEIGHT:
- sd->max_weight = val;
- break;
- case SP_HP:
- sd->status.hp = val;
- break;
- case SP_MAXHP:
- sd->status.max_hp = val;
- break;
- case SP_SP:
- sd->status.sp = val;
- break;
- case SP_MAXSP:
- sd->status.max_sp = val;
- break;
- case SP_STR:
- sd->status.str = val;
- break;
- case SP_AGI:
- sd->status.agi = val;
- break;
- case SP_VIT:
- sd->status.vit = val;
- break;
- case SP_INT:
- sd->status.int_ = val;
- break;
- case SP_DEX:
- sd->status.dex = val;
- break;
- case SP_LUK:
- sd->status.luk = val;
- break;
- case SP_FAME:
- sd->fame = val;
- break;
- }
- clif_updatestatus(sd,type);
+int pc_setparam (struct map_session_data *sd, int type, int val)
+{
+ int i = 0, up_level = 50;
+ struct pc_base_job s_class;
+
+ nullpo_retr (0, sd);
- return 0;
+ s_class = pc_calc_base_job (sd->status.class);
+
+ switch (type)
+ {
+ case SP_BASELEVEL:
+ if (val > sd->status.base_level)
+ {
+ for (i = 1; i <= (val - sd->status.base_level); i++)
+ sd->status.status_point +=
+ (sd->status.base_level + i + 14) / 4;
+ }
+ sd->status.base_level = val;
+ sd->status.base_exp = 0;
+ clif_updatestatus (sd, SP_BASELEVEL);
+ clif_updatestatus (sd, SP_NEXTBASEEXP);
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ clif_updatestatus (sd, SP_BASEEXP);
+ pc_calcstatus (sd, 0);
+ pc_heal (sd, sd->status.max_hp, sd->status.max_sp);
+ break;
+ case SP_JOBLEVEL:
+ if (sd->status.class == 0)
+ up_level -= 40;
+ if ((sd->status.class == 23)
+ || (sd->status.class >= 4001 && sd->status.class <= 4022))
+ up_level += 20;
+ if (val >= sd->status.job_level)
+ {
+ if (val > up_level)
+ val = up_level;
+ sd->status.skill_point += (val - sd->status.job_level);
+ sd->status.job_level = val;
+ sd->status.job_exp = 0;
+ clif_updatestatus (sd, SP_JOBLEVEL);
+ clif_updatestatus (sd, SP_NEXTJOBEXP);
+ clif_updatestatus (sd, SP_JOBEXP);
+ clif_updatestatus (sd, SP_SKILLPOINT);
+ pc_calcstatus (sd, 0);
+ clif_misceffect (&sd->bl, 1);
+ }
+ else
+ {
+ sd->status.job_level = val;
+ sd->status.job_exp = 0;
+ clif_updatestatus (sd, SP_JOBLEVEL);
+ clif_updatestatus (sd, SP_NEXTJOBEXP);
+ clif_updatestatus (sd, SP_JOBEXP);
+ pc_calcstatus (sd, 0);
+ }
+ clif_updatestatus (sd, type);
+ break;
+ case SP_SKILLPOINT:
+ sd->status.skill_point = val;
+ break;
+ case SP_STATUSPOINT:
+ sd->status.status_point = val;
+ break;
+ case SP_ZENY:
+ sd->status.zeny = val;
+ break;
+ case SP_BASEEXP:
+ if (pc_nextbaseexp (sd) > 0)
+ {
+ sd->status.base_exp = val;
+ if (sd->status.base_exp < 0)
+ sd->status.base_exp = 0;
+ pc_checkbaselevelup (sd);
+ }
+ break;
+ case SP_JOBEXP:
+ if (pc_nextjobexp (sd) > 0)
+ {
+ sd->status.job_exp = val;
+ if (sd->status.job_exp < 0)
+ sd->status.job_exp = 0;
+ pc_checkjoblevelup (sd);
+ }
+ break;
+ case SP_SEX:
+ sd->sex = val;
+ break;
+ case SP_WEIGHT:
+ sd->weight = val;
+ break;
+ case SP_MAXWEIGHT:
+ sd->max_weight = val;
+ break;
+ case SP_HP:
+ sd->status.hp = val;
+ break;
+ case SP_MAXHP:
+ sd->status.max_hp = val;
+ break;
+ case SP_SP:
+ sd->status.sp = val;
+ break;
+ case SP_MAXSP:
+ sd->status.max_sp = val;
+ break;
+ case SP_STR:
+ sd->status.str = val;
+ break;
+ case SP_AGI:
+ sd->status.agi = val;
+ break;
+ case SP_VIT:
+ sd->status.vit = val;
+ break;
+ case SP_INT:
+ sd->status.int_ = val;
+ break;
+ case SP_DEX:
+ sd->status.dex = val;
+ break;
+ case SP_LUK:
+ sd->status.luk = val;
+ break;
+ case SP_FAME:
+ sd->fame = val;
+ break;
+ }
+ clif_updatestatus (sd, type);
+
+ return 0;
}
/*==========================================
* HP/SP����
*------------------------------------------
*/
-int pc_heal(struct map_session_data *sd,int hp,int sp)
+int pc_heal (struct map_session_data *sd, int hp, int sp)
{
-// if(battle_config.battle_log)
-// printf("heal %d %d\n",hp,sp);
+// if(battle_config.battle_log)
+// printf("heal %d %d\n",hp,sp);
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(pc_checkoverhp(sd)) {
- if(hp > 0)
- hp = 0;
- }
- if(pc_checkoversp(sd)) {
- if(sp > 0)
- sp = 0;
- }
+ if (pc_checkoverhp (sd))
+ {
+ if (hp > 0)
+ hp = 0;
+ }
+ if (pc_checkoversp (sd))
+ {
+ if (sp > 0)
+ sp = 0;
+ }
- if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //�o�[�T�[�N���͉񕜂����Ȃ��炵��
- return 0;
+ if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //�o�[�T�[�N���͉񕜂����Ȃ��炵��
+ return 0;
- if(hp+sd->status.hp>sd->status.max_hp)
- hp=sd->status.max_hp-sd->status.hp;
- if(sp+sd->status.sp>sd->status.max_sp)
- sp=sd->status.max_sp-sd->status.sp;
- sd->status.hp+=hp;
- if(sd->status.hp <= 0) {
- sd->status.hp = 0;
- pc_damage(NULL,sd,1);
- hp = 0;
- }
- sd->status.sp+=sp;
- if(sd->status.sp <= 0)
- sd->status.sp = 0;
- if(hp)
- clif_updatestatus(sd,SP_HP);
- if(sp)
- clif_updatestatus(sd,SP_SP);
+ if (hp + sd->status.hp > sd->status.max_hp)
+ hp = sd->status.max_hp - sd->status.hp;
+ if (sp + sd->status.sp > sd->status.max_sp)
+ sp = sd->status.max_sp - sd->status.sp;
+ sd->status.hp += hp;
+ if (sd->status.hp <= 0)
+ {
+ sd->status.hp = 0;
+ pc_damage (NULL, sd, 1);
+ hp = 0;
+ }
+ sd->status.sp += sp;
+ if (sd->status.sp <= 0)
+ sd->status.sp = 0;
+ if (hp)
+ clif_updatestatus (sd, SP_HP);
+ if (sp)
+ clif_updatestatus (sd, SP_SP);
- if(sd->status.party_id>0) { // on-the-fly party hp updates [Valaris]
- struct party *p=party_search(sd->status.party_id);
- if(p!=NULL) clif_party_hp(p,sd);
- } // end addition [Valaris]
+ if (sd->status.party_id > 0)
+ { // on-the-fly party hp updates [Valaris]
+ struct party *p = party_search (sd->status.party_id);
+ if (p != NULL)
+ clif_party_hp (p, sd);
+ } // end addition [Valaris]
- return hp + sp;
+ return hp + sp;
}
/*==========================================
* HP/SP����
*------------------------------------------
*/
-static int pc_itemheal_effect(struct map_session_data *sd,int hp,int sp);
+static int pc_itemheal_effect (struct map_session_data *sd, int hp, int sp);
-static int // Compute how quickly we regenerate (less is faster) for that amount
-pc_heal_quick_speed(int amount)
+static int // Compute how quickly we regenerate (less is faster) for that amount
+pc_heal_quick_speed (int amount)
{
- if (amount >= 100) {
- if (amount >= 500)
- return 0;
- if (amount >= 250)
- return 1;
- return 2;
- } else { // < 100
- if (amount >= 50)
- return 3;
- if (amount >= 20)
- return 4;
- return 5;
- }
+ if (amount >= 100)
+ {
+ if (amount >= 500)
+ return 0;
+ if (amount >= 250)
+ return 1;
+ return 2;
+ }
+ else
+ { // < 100
+ if (amount >= 50)
+ return 3;
+ if (amount >= 20)
+ return 4;
+ return 5;
+ }
}
static void
-pc_heal_quick_accumulate(int new_amount, struct quick_regeneration *quick_regen, int max)
+pc_heal_quick_accumulate (int new_amount,
+ struct quick_regeneration *quick_regen, int max)
{
- int current_amount = quick_regen->amount;
- int current_speed = quick_regen->speed;
- int new_speed = pc_heal_quick_speed(new_amount);
+ int current_amount = quick_regen->amount;
+ int current_speed = quick_regen->speed;
+ int new_speed = pc_heal_quick_speed (new_amount);
- int average_speed = ((new_speed * new_amount) + (current_speed * current_amount)) / (current_amount + new_amount); // new_amount > 0, current_amount >= 0
+ int average_speed = ((new_speed * new_amount) + (current_speed * current_amount)) / (current_amount + new_amount); // new_amount > 0, current_amount >= 0
- quick_regen->speed = average_speed;
- quick_regen->amount = MIN(current_amount + new_amount, max);
+ quick_regen->speed = average_speed;
+ quick_regen->amount = MIN (current_amount + new_amount, max);
- quick_regen->tickdelay = MIN(quick_regen->speed, quick_regen->tickdelay);
+ quick_regen->tickdelay = MIN (quick_regen->speed, quick_regen->tickdelay);
}
-int pc_itemheal(struct map_session_data *sd,int hp,int sp)
+int pc_itemheal (struct map_session_data *sd, int hp, int sp)
{
- /* defer healing */
- if (hp > 0) {
- pc_heal_quick_accumulate(hp,
- &sd->quick_regeneration_hp,
- sd->status.max_hp - sd->status.hp);
- hp = 0;
- }
- if (sp > 0) {
- pc_heal_quick_accumulate(sp,
- &sd->quick_regeneration_sp,
- sd->status.max_sp - sd->status.sp);
+ /* defer healing */
+ if (hp > 0)
+ {
+ pc_heal_quick_accumulate (hp,
+ &sd->quick_regeneration_hp,
+ sd->status.max_hp - sd->status.hp);
+ hp = 0;
+ }
+ if (sp > 0)
+ {
+ pc_heal_quick_accumulate (sp,
+ &sd->quick_regeneration_sp,
+ sd->status.max_sp - sd->status.sp);
- sp = 0;
- }
+ sp = 0;
+ }
- /* Hurt right away, if necessary */
- if (hp < 0 || sp < 0)
- pc_itemheal_effect(sd, hp, sp);
+ /* Hurt right away, if necessary */
+ if (hp < 0 || sp < 0)
+ pc_itemheal_effect (sd, hp, sp);
- return 0;
+ return 0;
}
-
/* pc_itemheal_effect is invoked once every 0.5s whenever the pc
* has health recovery queued up (cf. pc_natural_heal_sub).
*/
-static int pc_itemheal_effect(struct map_session_data *sd,int hp,int sp)
+static int pc_itemheal_effect (struct map_session_data *sd, int hp, int sp)
{
- int bonus;
-// if(battle_config.battle_log)
-// printf("heal %d %d\n",hp,sp);
+ int bonus;
+// if(battle_config.battle_log)
+// printf("heal %d %d\n",hp,sp);
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->sc_data && sd->sc_data[SC_GOSPEL].timer!=-1) //�o�[�T�[�N���͉񕜂����Ȃ��炵��
- return 0;
+ if (sd->sc_data && sd->sc_data[SC_GOSPEL].timer != -1) //�o�[�T�[�N���͉񕜂����Ȃ��炵��
+ return 0;
- if(sd->state.potionpitcher_flag) {
- sd->potion_hp = hp;
- sd->potion_sp = sp;
- return 0;
- }
+ if (sd->state.potionpitcher_flag)
+ {
+ sd->potion_hp = hp;
+ sd->potion_sp = sp;
+ return 0;
+ }
- if(pc_checkoverhp(sd)) {
- if(hp > 0)
- hp = 0;
- }
- if(pc_checkoversp(sd)) {
- if(sp > 0)
- sp = 0;
- }
- if(hp > 0) {
- bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10;
- if(bonus != 100)
- hp = hp * bonus / 100;
- bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
- if(bonus != 100)
- hp = hp * bonus / 100;
- }
- if(sp > 0) {
- bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10;
- if(bonus != 100)
- sp = sp * bonus / 100;
- bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
- if(bonus != 100)
- sp = sp * bonus / 100;
- }
- if(hp+sd->status.hp>sd->status.max_hp)
- hp=sd->status.max_hp-sd->status.hp;
- if(sp+sd->status.sp>sd->status.max_sp)
- sp=sd->status.max_sp-sd->status.sp;
- sd->status.hp+=hp;
- if(sd->status.hp <= 0) {
- sd->status.hp = 0;
- pc_damage(NULL,sd,1);
- hp = 0;
- }
- sd->status.sp+=sp;
- if(sd->status.sp <= 0)
- sd->status.sp = 0;
- if(hp)
- clif_updatestatus(sd,SP_HP);
- if(sp)
- clif_updatestatus(sd,SP_SP);
+ if (pc_checkoverhp (sd))
+ {
+ if (hp > 0)
+ hp = 0;
+ }
+ if (pc_checkoversp (sd))
+ {
+ if (sp > 0)
+ sp = 0;
+ }
+ if (hp > 0)
+ {
+ bonus =
+ (sd->paramc[2] << 1) + 100 + pc_checkskill (sd, SM_RECOVERY) * 10;
+ if (bonus != 100)
+ hp = hp * bonus / 100;
+ bonus = 100 + pc_checkskill (sd, AM_LEARNINGPOTION) * 5;
+ if (bonus != 100)
+ hp = hp * bonus / 100;
+ }
+ if (sp > 0)
+ {
+ bonus =
+ (sd->paramc[3] << 1) + 100 + pc_checkskill (sd,
+ MG_SRECOVERY) * 10;
+ if (bonus != 100)
+ sp = sp * bonus / 100;
+ bonus = 100 + pc_checkskill (sd, AM_LEARNINGPOTION) * 5;
+ if (bonus != 100)
+ sp = sp * bonus / 100;
+ }
+ if (hp + sd->status.hp > sd->status.max_hp)
+ hp = sd->status.max_hp - sd->status.hp;
+ if (sp + sd->status.sp > sd->status.max_sp)
+ sp = sd->status.max_sp - sd->status.sp;
+ sd->status.hp += hp;
+ if (sd->status.hp <= 0)
+ {
+ sd->status.hp = 0;
+ pc_damage (NULL, sd, 1);
+ hp = 0;
+ }
+ sd->status.sp += sp;
+ if (sd->status.sp <= 0)
+ sd->status.sp = 0;
+ if (hp)
+ clif_updatestatus (sd, SP_HP);
+ if (sp)
+ clif_updatestatus (sd, SP_SP);
- return 0;
+ return 0;
}
/*==========================================
* HP/SP����
*------------------------------------------
*/
-int pc_percentheal(struct map_session_data *sd,int hp,int sp)
+int pc_percentheal (struct map_session_data *sd, int hp, int sp)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->state.potionpitcher_flag) {
- sd->potion_per_hp = hp;
- sd->potion_per_sp = sp;
- return 0;
- }
+ if (sd->state.potionpitcher_flag)
+ {
+ sd->potion_per_hp = hp;
+ sd->potion_per_sp = sp;
+ return 0;
+ }
- if(pc_checkoverhp(sd)) {
- if(hp > 0)
- hp = 0;
- }
- if(pc_checkoversp(sd)) {
- if(sp > 0)
- sp = 0;
- }
- if(hp) {
- if(hp >= 100) {
- sd->status.hp = sd->status.max_hp;
- }
- else if(hp <= -100) {
- sd->status.hp = 0;
- pc_damage(NULL,sd,1);
- }
- else {
- sd->status.hp += sd->status.max_hp*hp/100;
- if(sd->status.hp > sd->status.max_hp)
- sd->status.hp = sd->status.max_hp;
- if(sd->status.hp <= 0) {
- sd->status.hp = 0;
- pc_damage(NULL,sd,1);
- hp = 0;
- }
- }
- }
- if(sp) {
- if(sp >= 100) {
- sd->status.sp = sd->status.max_sp;
- }
- else if(sp <= -100) {
- sd->status.sp = 0;
- }
- else {
- sd->status.sp += sd->status.max_sp*sp/100;
- if(sd->status.sp > sd->status.max_sp)
- sd->status.sp = sd->status.max_sp;
- if(sd->status.sp < 0)
- sd->status.sp = 0;
- }
- }
- if(hp)
- clif_updatestatus(sd,SP_HP);
- if(sp)
- clif_updatestatus(sd,SP_SP);
+ if (pc_checkoverhp (sd))
+ {
+ if (hp > 0)
+ hp = 0;
+ }
+ if (pc_checkoversp (sd))
+ {
+ if (sp > 0)
+ sp = 0;
+ }
+ if (hp)
+ {
+ if (hp >= 100)
+ {
+ sd->status.hp = sd->status.max_hp;
+ }
+ else if (hp <= -100)
+ {
+ sd->status.hp = 0;
+ pc_damage (NULL, sd, 1);
+ }
+ else
+ {
+ sd->status.hp += sd->status.max_hp * hp / 100;
+ if (sd->status.hp > sd->status.max_hp)
+ sd->status.hp = sd->status.max_hp;
+ if (sd->status.hp <= 0)
+ {
+ sd->status.hp = 0;
+ pc_damage (NULL, sd, 1);
+ hp = 0;
+ }
+ }
+ }
+ if (sp)
+ {
+ if (sp >= 100)
+ {
+ sd->status.sp = sd->status.max_sp;
+ }
+ else if (sp <= -100)
+ {
+ sd->status.sp = 0;
+ }
+ else
+ {
+ sd->status.sp += sd->status.max_sp * sp / 100;
+ if (sd->status.sp > sd->status.max_sp)
+ sd->status.sp = sd->status.max_sp;
+ if (sd->status.sp < 0)
+ sd->status.sp = 0;
+ }
+ }
+ if (hp)
+ clif_updatestatus (sd, SP_HP);
+ if (sp)
+ clif_updatestatus (sd, SP_SP);
- return 0;
+ return 0;
}
/*==========================================
@@ -5716,627 +6552,703 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
* upper �ʏ� 0, �]�� 1, �{�q 2, ���̂܂� -1
*------------------------------------------
*/
-int pc_jobchange(struct map_session_data *sd,int job, int upper)
-{
- int i;
- int b_class = 0;
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
-
- nullpo_retr(0, sd);
-
- if((job > 23) && (job < 68))
- job += 3977;
-
- if((job > 69) && (job < 4000))
- return 1;
-
- if(upper < 0) //���ݓ]�����ǂ����𔻒f����
- upper = s_class.upper;
-
- if(upper == 0){ //�ʏ��E�Ȃ�job���̂܂���
- b_class = job;
- }else if(upper == 1){
- if(job == 23){ //�]���ɃX�p�m�r�͑��݂��Ȃ��̂ł��f��
- return 1;
- }else{
- b_class = job + 4001;
- }
- }else if(upper == 2){ //�{�q�Ɍ����͂Ȃ����ǂǂ������ŏR�����邩�炢����
- b_class = (job==23)?job + 4022:job + 4023;
- }else{
- return 1;
- }
+int pc_jobchange (struct map_session_data *sd, int job, int upper)
+{
+ int i;
+ int b_class = 0;
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ struct pc_base_job s_class = pc_calc_base_job (sd->status.class);
- if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) ||
- (sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) ||
- job ==22 || sd->status.class == b_class) //���̓o�[�h�ɂȂ��Ȃ��A���̓_���T�[�ɂȂ��Ȃ��A�����ߏւ��f��
- return 1;
-
- sd->status.class = sd->view_class = b_class;
-
- sd->status.job_level=1;
- sd->status.job_exp=0;
- clif_updatestatus(sd,SP_JOBLEVEL);
- clif_updatestatus(sd,SP_JOBEXP);
- clif_updatestatus(sd,SP_NEXTJOBEXP);
-
- for(i=0;i<11;i++) {
- if(sd->equip_index[i] >= 0)
- if(!pc_isequip(sd,sd->equip_index[i]))
- pc_unequipitem(sd,sd->equip_index[i],1); // �����O��
- }
+ nullpo_retr (0, sd);
- clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
- if(sd->status.clothes_color > 0)
- clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color);
- if(battle_config.muting_players && sd->status.manner < 0)
- clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);
-
- pc_calcstatus(sd,0);
- pc_checkallowskill(sd);
- pc_equiplookall(sd);
- clif_equiplist(sd);
-
- if(pc_isriding(sd)) { // remove peco status if changing into invalid class [Valaris]
- if(!(pc_checkskill(sd,KN_RIDING)))
- pc_setoption(sd,sd->status.option|-0x0000);
- if(pc_checkskill(sd,KN_RIDING)>0)
- pc_setriding(sd);
- }
-
- return 0;
+ if ((job > 23) && (job < 68))
+ job += 3977;
+
+ if ((job > 69) && (job < 4000))
+ return 1;
+
+ if (upper < 0) //���ݓ]�����ǂ����𔻒f����
+ upper = s_class.upper;
+
+ if (upper == 0)
+ { //�ʏ��E�Ȃ�job���̂܂���
+ b_class = job;
+ }
+ else if (upper == 1)
+ {
+ if (job == 23)
+ { //�]���ɃX�p�m�r�͑��݂��Ȃ��̂ł��f��
+ return 1;
+ }
+ else
+ {
+ b_class = job + 4001;
+ }
+ }
+ else if (upper == 2)
+ { //�{�q�Ɍ����͂Ȃ����ǂǂ������ŏR�����邩�炢����
+ b_class = (job == 23) ? job + 4022 : job + 4023;
+ }
+ else
+ {
+ return 1;
+ }
+
+ if ((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || (sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || job == 22 || sd->status.class == b_class) //���̓o�[�h�ɂȂ��Ȃ��A���̓_���T�[�ɂȂ��Ȃ��A�����ߏւ��f��
+ return 1;
+
+ sd->status.class = sd->view_class = b_class;
+
+ sd->status.job_level = 1;
+ sd->status.job_exp = 0;
+ clif_updatestatus (sd, SP_JOBLEVEL);
+ clif_updatestatus (sd, SP_JOBEXP);
+ clif_updatestatus (sd, SP_NEXTJOBEXP);
+
+ for (i = 0; i < 11; i++)
+ {
+ if (sd->equip_index[i] >= 0)
+ if (!pc_isequip (sd, sd->equip_index[i]))
+ pc_unequipitem (sd, sd->equip_index[i], 1); // �����O��
+ }
+
+ clif_changelook (&sd->bl, LOOK_BASE, sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
+ if (sd->status.clothes_color > 0)
+ clif_changelook (&sd->bl, LOOK_CLOTHES_COLOR,
+ sd->status.clothes_color);
+ if (battle_config.muting_players && sd->status.manner < 0)
+ clif_changestatus (&sd->bl, SP_MANNER, sd->status.manner);
+
+ pc_calcstatus (sd, 0);
+ pc_checkallowskill (sd);
+ pc_equiplookall (sd);
+ clif_equiplist (sd);
+
+ if (pc_isriding (sd))
+ { // remove peco status if changing into invalid class [Valaris]
+ if (!(pc_checkskill (sd, KN_RIDING)))
+ pc_setoption (sd, sd->status.option | -0x0000);
+ if (pc_checkskill (sd, KN_RIDING) > 0)
+ pc_setriding (sd);
+ }
+
+ return 0;
}
/*==========================================
* �����ڕύX
*------------------------------------------
*/
-int pc_equiplookall(struct map_session_data *sd)
+int pc_equiplookall (struct map_session_data *sd)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- clif_changelook(&sd->bl,LOOK_WEAPON,0);
-// clif_changelook(&sd->bl,LOOK_SHOES,0);
- clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
- clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
- clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
+ clif_changelook (&sd->bl, LOOK_WEAPON, 0);
+// clif_changelook(&sd->bl,LOOK_SHOES,0);
+ clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
+ clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
+ clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
- clif_changelook_accessories(&sd->bl, NULL);
+ clif_changelook_accessories (&sd->bl, NULL);
- return 0;
+ return 0;
}
/*==========================================
* �����ڕύX
*------------------------------------------
*/
-int pc_changelook(struct map_session_data *sd,int type,int val)
-{
- nullpo_retr(0, sd);
-
- switch(type){
- case LOOK_HAIR:
- sd->status.hair=val;
- break;
- case LOOK_WEAPON:
- sd->status.weapon=val;
- break;
- case LOOK_HEAD_BOTTOM:
- sd->status.head_bottom=val;
- break;
- case LOOK_HEAD_TOP:
- sd->status.head_top=val;
- break;
- case LOOK_HEAD_MID:
- sd->status.head_mid=val;
- break;
- case LOOK_HAIR_COLOR:
- sd->status.hair_color=val;
- break;
- case LOOK_CLOTHES_COLOR:
- sd->status.clothes_color=val;
- break;
- case LOOK_SHIELD:
- sd->status.shield=val;
- break;
- case LOOK_SHOES:
- break;
- }
- clif_changelook(&sd->bl,type,val);
+int pc_changelook (struct map_session_data *sd, int type, int val)
+{
+ nullpo_retr (0, sd);
+
+ switch (type)
+ {
+ case LOOK_HAIR:
+ sd->status.hair = val;
+ break;
+ case LOOK_WEAPON:
+ sd->status.weapon = val;
+ break;
+ case LOOK_HEAD_BOTTOM:
+ sd->status.head_bottom = val;
+ break;
+ case LOOK_HEAD_TOP:
+ sd->status.head_top = val;
+ break;
+ case LOOK_HEAD_MID:
+ sd->status.head_mid = val;
+ break;
+ case LOOK_HAIR_COLOR:
+ sd->status.hair_color = val;
+ break;
+ case LOOK_CLOTHES_COLOR:
+ sd->status.clothes_color = val;
+ break;
+ case LOOK_SHIELD:
+ sd->status.shield = val;
+ break;
+ case LOOK_SHOES:
+ break;
+ }
+ clif_changelook (&sd->bl, type, val);
- return 0;
+ return 0;
}
/*==========================================
* �t���i(��,�y�R,�J�[�g)�ݒ�
*------------------------------------------
*/
-int pc_setoption(struct map_session_data *sd,int type)
+int pc_setoption (struct map_session_data *sd, int type)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- sd->status.option=type;
- clif_changeoption(&sd->bl);
- pc_calcstatus(sd,0);
+ sd->status.option = type;
+ clif_changeoption (&sd->bl);
+ pc_calcstatus (sd, 0);
- return 0;
+ return 0;
}
/*==========================================
* �J�[�g�ݒ�
*------------------------------------------
*/
-int pc_setcart(struct map_session_data *sd,int type)
-{
- int cart[6]={0x0000,0x0008,0x0080,0x0100,0x0200,0x0400};
-
- nullpo_retr(0, sd);
-
- if(pc_checkskill(sd,MC_PUSHCART)>0){ // �v�b�V���J�[�g�X�L������
- if(!pc_iscarton(sd)){ // �J�[�g���t���Ă��Ȃ�
- pc_setoption(sd,cart[type]);
- clif_cart_itemlist(sd);
- clif_cart_equiplist(sd);
- clif_updatestatus(sd,SP_CARTINFO);
- clif_status_change(&sd->bl,0x0c,0);
- }
- else{
- pc_setoption(sd,cart[type]);
- }
- }
+int pc_setcart (struct map_session_data *sd, int type)
+{
+ int cart[6] = { 0x0000, 0x0008, 0x0080, 0x0100, 0x0200, 0x0400 };
+
+ nullpo_retr (0, sd);
+
+ if (pc_checkskill (sd, MC_PUSHCART) > 0)
+ { // �v�b�V���J�[�g�X�L������
+ if (!pc_iscarton (sd))
+ { // �J�[�g���t���Ă��Ȃ�
+ pc_setoption (sd, cart[type]);
+ clif_cart_itemlist (sd);
+ clif_cart_equiplist (sd);
+ clif_updatestatus (sd, SP_CARTINFO);
+ clif_status_change (&sd->bl, 0x0c, 0);
+ }
+ else
+ {
+ pc_setoption (sd, cart[type]);
+ }
+ }
- return 0;
+ return 0;
}
/*==========================================
* ���ݒ�
*------------------------------------------
*/
-int pc_setfalcon(struct map_session_data *sd)
+int pc_setfalcon (struct map_session_data *sd)
{
- if(pc_checkskill(sd,HT_FALCON)>0){ // �t�@���R���}�X�^���[�X�L������
- pc_setoption(sd,sd->status.option|0x0010);
- }
+ if (pc_checkskill (sd, HT_FALCON) > 0)
+ { // �t�@���R���}�X�^���[�X�L������
+ pc_setoption (sd, sd->status.option | 0x0010);
+ }
- return 0;
+ return 0;
}
/*==========================================
* �y�R�y�R�ݒ�
*------------------------------------------
*/
-int pc_setriding(struct map_session_data *sd)
+int pc_setriding (struct map_session_data *sd)
{
- if(sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
- clif_displaymessage(sd->fd, "Cannot mount a Peco while in disguise.");
- return 0;
- }
+ if (sd->disguise > 0)
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
+ clif_displaymessage (sd->fd,
+ "Cannot mount a Peco while in disguise.");
+ return 0;
+ }
- if((pc_checkskill(sd,KN_RIDING)>0)){ // ���C�f�B���O�X�L������
- pc_setoption(sd,sd->status.option|0x0020);
-
- if(sd->status.class==7)
- sd->status.class=sd->view_class=13;
-
- if(sd->status.class==14)
- sd->status.class=sd->view_class=21;
-
- if(sd->status.class==4008)
- sd->status.class=sd->view_class=4014;
-
- if(sd->status.class==4015)
- sd->status.class=sd->view_class=4022;
- }
+ if ((pc_checkskill (sd, KN_RIDING) > 0))
+ { // ���C�f�B���O�X�L������
+ pc_setoption (sd, sd->status.option | 0x0020);
+
+ if (sd->status.class == 7)
+ sd->status.class = sd->view_class = 13;
+
+ if (sd->status.class == 14)
+ sd->status.class = sd->view_class = 21;
+
+ if (sd->status.class == 4008)
+ sd->status.class = sd->view_class = 4014;
+
+ if (sd->status.class == 4015)
+ sd->status.class = sd->view_class = 4022;
+ }
- return 0;
+ return 0;
}
/*==========================================
* script�p�ϐ��̒l���ǂ�
*------------------------------------------
*/
-int pc_readreg(struct map_session_data *sd,int reg)
+int pc_readreg (struct map_session_data *sd, int reg)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<sd->reg_num;i++)
- if(sd->reg[i].index==reg)
- return sd->reg[i].data;
+ for (i = 0; i < sd->reg_num; i++)
+ if (sd->reg[i].index == reg)
+ return sd->reg[i].data;
- return 0;
+ return 0;
}
+
/*==========================================
* script�p�ϐ��̒l���ݒ�
*------------------------------------------
*/
-int pc_setreg(struct map_session_data *sd,int reg,int val)
+int pc_setreg (struct map_session_data *sd, int reg, int val)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for (i = 0; i < sd->reg_num; i++) {
- if (sd->reg[i].index == reg){
- sd->reg[i].data = val;
- return 0;
- }
- }
- sd->reg_num++;
- sd->reg = realloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num);
- if (sd->reg == NULL){
- printf("out of memory : pc_setreg\n");
- exit(1);
- }
+ for (i = 0; i < sd->reg_num; i++)
+ {
+ if (sd->reg[i].index == reg)
+ {
+ sd->reg[i].data = val;
+ return 0;
+ }
+ }
+ sd->reg_num++;
+ sd->reg = realloc (sd->reg, sizeof (*(sd->reg)) * sd->reg_num);
+ if (sd->reg == NULL)
+ {
+ printf ("out of memory : pc_setreg\n");
+ exit (1);
+ }
/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0,
sizeof(*(sd->reg)));
*/
- sd->reg[i].index = reg;
- sd->reg[i].data = val;
+ sd->reg[i].index = reg;
+ sd->reg[i].data = val;
- return 0;
+ return 0;
}
/*==========================================
* script�p�������ϐ��̒l���ǂ�
*------------------------------------------
*/
-char *pc_readregstr(struct map_session_data *sd,int reg)
+char *pc_readregstr (struct map_session_data *sd, int reg)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<sd->regstr_num;i++)
- if(sd->regstr[i].index==reg)
- return sd->regstr[i].data;
+ for (i = 0; i < sd->regstr_num; i++)
+ if (sd->regstr[i].index == reg)
+ return sd->regstr[i].data;
- return NULL;
+ return NULL;
}
+
/*==========================================
* script�p�������ϐ��̒l���ݒ�
*------------------------------------------
*/
-int pc_setregstr(struct map_session_data *sd,int reg,char *str)
+int pc_setregstr (struct map_session_data *sd, int reg, char *str)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(strlen(str)+1 >= sizeof(sd->regstr[0].data)){
- printf("pc_setregstr: string too long !\n");
- return 0;
- }
+ if (strlen (str) + 1 >= sizeof (sd->regstr[0].data))
+ {
+ printf ("pc_setregstr: string too long !\n");
+ return 0;
+ }
- for(i=0;i<sd->regstr_num;i++)
- if(sd->regstr[i].index==reg){
- strcpy(sd->regstr[i].data,str);
- return 0;
- }
- sd->regstr_num++;
- sd->regstr = realloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num);
- if(sd->regstr==NULL){
- printf("out of memory : pc_setreg\n");
- exit(1);
- }
+ for (i = 0; i < sd->regstr_num; i++)
+ if (sd->regstr[i].index == reg)
+ {
+ strcpy (sd->regstr[i].data, str);
+ return 0;
+ }
+ sd->regstr_num++;
+ sd->regstr =
+ realloc (sd->regstr, sizeof (sd->regstr[0]) * sd->regstr_num);
+ if (sd->regstr == NULL)
+ {
+ printf ("out of memory : pc_setreg\n");
+ exit (1);
+ }
/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0,
sizeof(*(sd->reg)));
*/
- sd->regstr[i].index=reg;
- strcpy(sd->regstr[i].data,str);
+ sd->regstr[i].index = reg;
+ strcpy (sd->regstr[i].data, str);
- return 0;
+ return 0;
}
/*==========================================
* script�p�O���[�o���ϐ��̒l���ǂ�
*------------------------------------------
*/
-int pc_readglobalreg(struct map_session_data *sd,char *reg)
+int pc_readglobalreg (struct map_session_data *sd, char *reg)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<sd->status.global_reg_num;i++){
- if(strcmp(sd->status.global_reg[i].str,reg)==0)
- return sd->status.global_reg[i].value;
- }
+ for (i = 0; i < sd->status.global_reg_num; i++)
+ {
+ if (strcmp (sd->status.global_reg[i].str, reg) == 0)
+ return sd->status.global_reg[i].value;
+ }
- return 0;
+ return 0;
}
/*==========================================
* script�p�O���[�o���ϐ��̒l���ݒ�
*------------------------------------------
*/
-int pc_setglobalreg(struct map_session_data *sd,char *reg,int val)
+int pc_setglobalreg (struct map_session_data *sd, char *reg, int val)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- //PC_DIE_COUNTER���X�N���v�g�ȂǂŕύX���ꂽ���̏���
- if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){
- sd->die_counter = val;
- pc_calcstatus(sd,0);
- }
- if(val==0){
- for(i=0;i<sd->status.global_reg_num;i++){
- if(strcmp(sd->status.global_reg[i].str,reg)==0){
- sd->status.global_reg[i]=sd->status.global_reg[sd->status.global_reg_num-1];
- sd->status.global_reg_num--;
- break;
- }
- }
- return 0;
- }
- for(i=0;i<sd->status.global_reg_num;i++){
- if(strcmp(sd->status.global_reg[i].str,reg)==0){
- sd->status.global_reg[i].value=val;
- return 0;
- }
- }
- if(sd->status.global_reg_num<GLOBAL_REG_NUM){
- strcpy(sd->status.global_reg[i].str,reg);
- sd->status.global_reg[i].value=val;
- sd->status.global_reg_num++;
- return 0;
- }
- if(battle_config.error_log)
- printf("pc_setglobalreg : couldn't set %s (GLOBAL_REG_NUM = %d)\n", reg, GLOBAL_REG_NUM);
+ //PC_DIE_COUNTER���X�N���v�g�ȂǂŕύX���ꂽ���̏���
+ if (strcmp (reg, "PC_DIE_COUNTER") == 0 && sd->die_counter != val)
+ {
+ sd->die_counter = val;
+ pc_calcstatus (sd, 0);
+ }
+ if (val == 0)
+ {
+ for (i = 0; i < sd->status.global_reg_num; i++)
+ {
+ if (strcmp (sd->status.global_reg[i].str, reg) == 0)
+ {
+ sd->status.global_reg[i] =
+ sd->status.global_reg[sd->status.global_reg_num - 1];
+ sd->status.global_reg_num--;
+ break;
+ }
+ }
+ return 0;
+ }
+ for (i = 0; i < sd->status.global_reg_num; i++)
+ {
+ if (strcmp (sd->status.global_reg[i].str, reg) == 0)
+ {
+ sd->status.global_reg[i].value = val;
+ return 0;
+ }
+ }
+ if (sd->status.global_reg_num < GLOBAL_REG_NUM)
+ {
+ strcpy (sd->status.global_reg[i].str, reg);
+ sd->status.global_reg[i].value = val;
+ sd->status.global_reg_num++;
+ return 0;
+ }
+ if (battle_config.error_log)
+ printf ("pc_setglobalreg : couldn't set %s (GLOBAL_REG_NUM = %d)\n",
+ reg, GLOBAL_REG_NUM);
- return 1;
+ return 1;
}
/*==========================================
* script�p�A�J�E���g�ϐ��̒l���ǂ�
*------------------------------------------
*/
-int pc_readaccountreg(struct map_session_data *sd,char *reg)
+int pc_readaccountreg (struct map_session_data *sd, char *reg)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<sd->status.account_reg_num;i++){
- if(strcmp(sd->status.account_reg[i].str,reg)==0)
- return sd->status.account_reg[i].value;
- }
+ for (i = 0; i < sd->status.account_reg_num; i++)
+ {
+ if (strcmp (sd->status.account_reg[i].str, reg) == 0)
+ return sd->status.account_reg[i].value;
+ }
- return 0;
+ return 0;
}
+
/*==========================================
* script�p�A�J�E���g�ϐ��̒l���ݒ�
*------------------------------------------
*/
-int pc_setaccountreg(struct map_session_data *sd,char *reg,int val)
-{
- int i;
-
- nullpo_retr(0, sd);
-
- if(val==0){
- for(i=0;i<sd->status.account_reg_num;i++){
- if(strcmp(sd->status.account_reg[i].str,reg)==0){
- sd->status.account_reg[i]=sd->status.account_reg[sd->status.account_reg_num-1];
- sd->status.account_reg_num--;
- break;
- }
- }
- intif_saveaccountreg(sd);
- return 0;
- }
- for(i=0;i<sd->status.account_reg_num;i++){
- if(strcmp(sd->status.account_reg[i].str,reg)==0){
- sd->status.account_reg[i].value=val;
- intif_saveaccountreg(sd);
- return 0;
- }
- }
- if(sd->status.account_reg_num<ACCOUNT_REG_NUM){
- strcpy(sd->status.account_reg[i].str,reg);
- sd->status.account_reg[i].value=val;
- sd->status.account_reg_num++;
- intif_saveaccountreg(sd);
- return 0;
- }
- if(battle_config.error_log)
- printf("pc_setaccountreg : couldn't set %s (ACCOUNT_REG_NUM = %d)\n", reg, ACCOUNT_REG_NUM);
+int pc_setaccountreg (struct map_session_data *sd, char *reg, int val)
+{
+ int i;
+
+ nullpo_retr (0, sd);
+
+ if (val == 0)
+ {
+ for (i = 0; i < sd->status.account_reg_num; i++)
+ {
+ if (strcmp (sd->status.account_reg[i].str, reg) == 0)
+ {
+ sd->status.account_reg[i] =
+ sd->status.account_reg[sd->status.account_reg_num - 1];
+ sd->status.account_reg_num--;
+ break;
+ }
+ }
+ intif_saveaccountreg (sd);
+ return 0;
+ }
+ for (i = 0; i < sd->status.account_reg_num; i++)
+ {
+ if (strcmp (sd->status.account_reg[i].str, reg) == 0)
+ {
+ sd->status.account_reg[i].value = val;
+ intif_saveaccountreg (sd);
+ return 0;
+ }
+ }
+ if (sd->status.account_reg_num < ACCOUNT_REG_NUM)
+ {
+ strcpy (sd->status.account_reg[i].str, reg);
+ sd->status.account_reg[i].value = val;
+ sd->status.account_reg_num++;
+ intif_saveaccountreg (sd);
+ return 0;
+ }
+ if (battle_config.error_log)
+ printf ("pc_setaccountreg : couldn't set %s (ACCOUNT_REG_NUM = %d)\n",
+ reg, ACCOUNT_REG_NUM);
- return 1;
+ return 1;
}
+
/*==========================================
* script�p�A�J�E���g�ϐ�2�̒l���ǂ�
*------------------------------------------
*/
-int pc_readaccountreg2(struct map_session_data *sd,char *reg)
+int pc_readaccountreg2 (struct map_session_data *sd, char *reg)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<sd->status.account_reg2_num;i++){
- if(strcmp(sd->status.account_reg2[i].str,reg)==0)
- return sd->status.account_reg2[i].value;
- }
+ for (i = 0; i < sd->status.account_reg2_num; i++)
+ {
+ if (strcmp (sd->status.account_reg2[i].str, reg) == 0)
+ return sd->status.account_reg2[i].value;
+ }
- return 0;
+ return 0;
}
+
/*==========================================
* script�p�A�J�E���g�ϐ�2�̒l���ݒ�
*------------------------------------------
*/
-int pc_setaccountreg2(struct map_session_data *sd,char *reg,int val)
-{
- int i;
-
- nullpo_retr(1, sd);
-
- if(val==0){
- for(i=0;i<sd->status.account_reg2_num;i++){
- if(strcmp(sd->status.account_reg2[i].str,reg)==0){
- sd->status.account_reg2[i]=sd->status.account_reg2[sd->status.account_reg2_num-1];
- sd->status.account_reg2_num--;
- break;
- }
- }
- chrif_saveaccountreg2(sd);
- return 0;
- }
- for(i=0;i<sd->status.account_reg2_num;i++){
- if(strcmp(sd->status.account_reg2[i].str,reg)==0){
- sd->status.account_reg2[i].value=val;
- chrif_saveaccountreg2(sd);
- return 0;
- }
- }
- if(sd->status.account_reg2_num<ACCOUNT_REG2_NUM){
- strcpy(sd->status.account_reg2[i].str,reg);
- sd->status.account_reg2[i].value=val;
- sd->status.account_reg2_num++;
- chrif_saveaccountreg2(sd);
- return 0;
- }
- if(battle_config.error_log)
- printf("pc_setaccountreg2 : couldn't set %s (ACCOUNT_REG2_NUM = %d)\n", reg, ACCOUNT_REG2_NUM);
+int pc_setaccountreg2 (struct map_session_data *sd, char *reg, int val)
+{
+ int i;
+
+ nullpo_retr (1, sd);
+
+ if (val == 0)
+ {
+ for (i = 0; i < sd->status.account_reg2_num; i++)
+ {
+ if (strcmp (sd->status.account_reg2[i].str, reg) == 0)
+ {
+ sd->status.account_reg2[i] =
+ sd->status.account_reg2[sd->status.account_reg2_num - 1];
+ sd->status.account_reg2_num--;
+ break;
+ }
+ }
+ chrif_saveaccountreg2 (sd);
+ return 0;
+ }
+ for (i = 0; i < sd->status.account_reg2_num; i++)
+ {
+ if (strcmp (sd->status.account_reg2[i].str, reg) == 0)
+ {
+ sd->status.account_reg2[i].value = val;
+ chrif_saveaccountreg2 (sd);
+ return 0;
+ }
+ }
+ if (sd->status.account_reg2_num < ACCOUNT_REG2_NUM)
+ {
+ strcpy (sd->status.account_reg2[i].str, reg);
+ sd->status.account_reg2[i].value = val;
+ sd->status.account_reg2_num++;
+ chrif_saveaccountreg2 (sd);
+ return 0;
+ }
+ if (battle_config.error_log)
+ printf
+ ("pc_setaccountreg2 : couldn't set %s (ACCOUNT_REG2_NUM = %d)\n",
+ reg, ACCOUNT_REG2_NUM);
- return 1;
+ return 1;
}
+
/*==========================================
* ���B������
*------------------------------------------
*/
-int pc_percentrefinery(struct map_session_data *sd,struct item *item)
+int pc_percentrefinery (struct map_session_data *sd, struct item *item)
{
- int percent;
+ int percent;
- nullpo_retr(0, item);
- percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine];
+ nullpo_retr (0, item);
+ percent = percentrefinery[itemdb_wlv (item->nameid)][(int) item->refine];
- percent += pc_checkskill(sd,BS_WEAPONRESEARCH); // ���팤���X�L������
+ percent += pc_checkskill (sd, BS_WEAPONRESEARCH); // ���팤���X�L������
- // �m���̗L���͈̓`�F�b�N
- if( percent > 100 ){
- percent = 100;
- }
- if( percent < 0 ){
- percent = 0;
- }
+ // �m���̗L���͈̓`�F�b�N
+ if (percent > 100)
+ {
+ percent = 100;
+ }
+ if (percent < 0)
+ {
+ percent = 0;
+ }
- return percent;
+ return percent;
}
/*==========================================
* �C�x���g�^�C�}�[����
*------------------------------------------
*/
-int pc_eventtimer(int tid,unsigned int tick,int id,int data)
+int pc_eventtimer (int tid, unsigned int tick, int id, int data)
{
- struct map_session_data *sd=map_id2sd(id);
- int i;
- if(sd==NULL)
- return 0;
+ struct map_session_data *sd = map_id2sd (id);
+ int i;
+ if (sd == NULL)
+ return 0;
- for(i=0;i<MAX_EVENTTIMER;i++){
- if( sd->eventtimer[i]==tid ){
- sd->eventtimer[i]=-1;
- npc_event(sd,(const char *)data,0);
- break;
- }
- }
- free((void *)data);
- if(i==MAX_EVENTTIMER) {
- if(battle_config.error_log)
- printf("pc_eventtimer: no such event timer\n");
- }
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ {
+ if (sd->eventtimer[i] == tid)
+ {
+ sd->eventtimer[i] = -1;
+ npc_event (sd, (const char *) data, 0);
+ break;
+ }
+ }
+ free ((void *) data);
+ if (i == MAX_EVENTTIMER)
+ {
+ if (battle_config.error_log)
+ printf ("pc_eventtimer: no such event timer\n");
+ }
- return 0;
+ return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�lj�
*------------------------------------------
*/
-int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
-{
- int i;
-
- nullpo_retr(0, sd);
-
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( sd->eventtimer[i]==-1 )
- break;
- if(i<MAX_EVENTTIMER){
- char *evname=(char *)aCalloc(24,sizeof(char));
- memcpy(evname,name,24);
- sd->eventtimer[i]=add_timer(gettick()+tick,
- pc_eventtimer,sd->bl.id,(int)evname);
- }
+int pc_addeventtimer (struct map_session_data *sd, int tick, const char *name)
+{
+ int i;
+
+ nullpo_retr (0, sd);
+
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ if (sd->eventtimer[i] == -1)
+ break;
+ if (i < MAX_EVENTTIMER)
+ {
+ char *evname = (char *) aCalloc (24, sizeof (char));
+ memcpy (evname, name, 24);
+ sd->eventtimer[i] = add_timer (gettick () + tick,
+ pc_eventtimer, sd->bl.id,
+ (int) evname);
+ }
- return 0;
+ return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�폜
*------------------------------------------
*/
-int pc_deleventtimer(struct map_session_data *sd,const char *name)
+int pc_deleventtimer (struct map_session_data *sd, const char *name)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( sd->eventtimer[i]!=-1 && strcmp(
- (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
- delete_timer(sd->eventtimer[i],pc_eventtimer);
- sd->eventtimer[i]=-1;
- break;
- }
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ if (sd->eventtimer[i] != -1 && strcmp ((char
+ *) (get_timer (sd->eventtimer
+ [i])->data),
+ name) == 0)
+ {
+ delete_timer (sd->eventtimer[i], pc_eventtimer);
+ sd->eventtimer[i] = -1;
+ break;
+ }
- return 0;
+ return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�J�E���g�l�lj�
*------------------------------------------
*/
-int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
+int pc_addeventtimercount (struct map_session_data *sd, const char *name,
+ int tick)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( sd->eventtimer[i]!=-1 && strcmp(
- (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
- addtick_timer(sd->eventtimer[i],tick);
- break;
- }
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ if (sd->eventtimer[i] != -1 && strcmp ((char
+ *) (get_timer (sd->eventtimer
+ [i])->data),
+ name) == 0)
+ {
+ addtick_timer (sd->eventtimer[i], tick);
+ break;
+ }
- return 0;
+ return 0;
}
/*==========================================
* �C�x���g�^�C�}�[�S�폜
*------------------------------------------
*/
-int pc_cleareventtimer(struct map_session_data *sd)
+int pc_cleareventtimer (struct map_session_data *sd)
{
- int i;
+ int i;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( sd->eventtimer[i]!=-1 ){
- delete_timer(sd->eventtimer[i],pc_eventtimer);
- sd->eventtimer[i]=-1;
- }
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ if (sd->eventtimer[i] != -1)
+ {
+ delete_timer (sd->eventtimer[i], pc_eventtimer);
+ sd->eventtimer[i] = -1;
+ }
- return 0;
+ return 0;
}
//
@@ -6347,254 +7259,295 @@ int pc_cleareventtimer(struct map_session_data *sd)
*------------------------------------------
*/
static int
-pc_signal_advanced_equipment_change(struct map_session_data *sd,int n)
-{
- if(sd->status.inventory[n].equip & 0x0040)
- clif_changelook(&sd->bl,LOOK_SHOES,0);
- if(sd->status.inventory[n].equip & 0x0004)
- clif_changelook(&sd->bl, LOOK_GLOVES, 0);
- if(sd->status.inventory[n].equip & 0x0008)
- clif_changelook(&sd->bl, LOOK_CAPE, 0);
- if(sd->status.inventory[n].equip & 0x0010)
- clif_changelook(&sd->bl, LOOK_MISC1, 0);
- if(sd->status.inventory[n].equip & 0x0080)
- clif_changelook(&sd->bl, LOOK_MISC2, 0);
- return 0;
+pc_signal_advanced_equipment_change (struct map_session_data *sd, int n)
+{
+ if (sd->status.inventory[n].equip & 0x0040)
+ clif_changelook (&sd->bl, LOOK_SHOES, 0);
+ if (sd->status.inventory[n].equip & 0x0004)
+ clif_changelook (&sd->bl, LOOK_GLOVES, 0);
+ if (sd->status.inventory[n].equip & 0x0008)
+ clif_changelook (&sd->bl, LOOK_CAPE, 0);
+ if (sd->status.inventory[n].equip & 0x0010)
+ clif_changelook (&sd->bl, LOOK_MISC1, 0);
+ if (sd->status.inventory[n].equip & 0x0080)
+ clif_changelook (&sd->bl, LOOK_MISC2, 0);
+ return 0;
}
-
-int pc_equipitem(struct map_session_data *sd,int n,int pos)
+int pc_equipitem (struct map_session_data *sd, int n, int pos)
{
- int i,nameid, arrow, view;
- struct item_data *id;
- //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
+ int i, nameid, arrow, view;
+ struct item_data *id;
+ //�]�����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
-
- if (n < 0 || n >= MAX_INVENTORY) {
- clif_equipitemack(sd, 0, 0, 0);
- return 0;
- }
+ if (n < 0 || n >= MAX_INVENTORY)
+ {
+ clif_equipitemack (sd, 0, 0, 0);
+ return 0;
+ }
- nameid = sd->status.inventory[n].nameid;
- id = sd->inventory_data[n];
- pos = pc_equippoint(sd,n);
+ nameid = sd->status.inventory[n].nameid;
+ id = sd->inventory_data[n];
+ pos = pc_equippoint (sd, n);
- if(battle_config.battle_log)
- printf("equip %d(%d) %x:%x\n",nameid,n,id->equip,pos);
- if(!pc_isequip(sd,n) || !pos || sd->status.inventory[n].broken==1 ) { // [Valaris]
- clif_equipitemack(sd,n,0,0); // fail
- return 0;
- }
+ if (battle_config.battle_log)
+ printf ("equip %d(%d) %x:%x\n", nameid, n, id->equip, pos);
+ if (!pc_isequip (sd, n) || !pos || sd->status.inventory[n].broken == 1)
+ { // [Valaris]
+ clif_equipitemack (sd, n, 0, 0); // fail
+ return 0;
+ }
// -- moonsoul (if player is berserk then cannot equip)
//
- if(sd->sc_data[SC_BERSERK].timer!=-1){
- clif_equipitemack(sd,n,0,0); // fail
- return 0;
- }
+ if (sd->sc_data[SC_BERSERK].timer != -1)
+ {
+ clif_equipitemack (sd, n, 0, 0); // fail
+ return 0;
+ }
- if(pos==0x88){ // �A�N�Z�T���p���O����
- int epor=0;
- if(sd->equip_index[0] >= 0)
- epor |= sd->status.inventory[sd->equip_index[0]].equip;
- if(sd->equip_index[1] >= 0)
- epor |= sd->status.inventory[sd->equip_index[1]].equip;
- epor &= 0x88;
- pos = epor == 0x08 ? 0x80 : 0x08;
- }
+ if (pos == 0x88)
+ { // �A�N�Z�T���p���O����
+ int epor = 0;
+ if (sd->equip_index[0] >= 0)
+ epor |= sd->status.inventory[sd->equip_index[0]].equip;
+ if (sd->equip_index[1] >= 0)
+ epor |= sd->status.inventory[sd->equip_index[1]].equip;
+ epor &= 0x88;
+ pos = epor == 0x08 ? 0x80 : 0x08;
+ }
- // �񓁗�����
- if ((pos==0x22) // �ꉞ�A�����v���ӏ����񓁗����킩�`�F�b�N����
- && (id->equip==2) // �P �蕐��
- && (pc_checkskill(sd, AS_LEFT) > 0 || sd->status.class == 12) ) // �����C�B�L
- {
- int tpos=0;
- if(sd->equip_index[8] >= 0)
- tpos |= sd->status.inventory[sd->equip_index[8]].equip;
- if(sd->equip_index[9] >= 0)
- tpos |= sd->status.inventory[sd->equip_index[9]].equip;
- tpos &= 0x02;
- pos = tpos == 0x02 ? 0x20 : 0x02;
- }
+ // �񓁗�����
+ if ((pos == 0x22) // �ꉞ�A�����v���ӏ����񓁗����킩�`�F�b�N����
+ && (id->equip == 2) // �P �蕐��
+ && (pc_checkskill (sd, AS_LEFT) > 0 || sd->status.class == 12)) // �����C�B�L
+ {
+ int tpos = 0;
+ if (sd->equip_index[8] >= 0)
+ tpos |= sd->status.inventory[sd->equip_index[8]].equip;
+ if (sd->equip_index[9] >= 0)
+ tpos |= sd->status.inventory[sd->equip_index[9]].equip;
+ tpos &= 0x02;
+ pos = tpos == 0x02 ? 0x20 : 0x02;
+ }
- arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT
- for(i=0;i<11;i++) {
- if (pos & equip_pos[i]) {
- if (sd->equip_index[i] >= 0) //Slot taken, remove item from there.
- pc_unequipitem(sd, sd->equip_index[i], 1);
- sd->equip_index[i] = n;
- }
- }
- // �|���
- if(pos==0x8000){
- clif_arrowequip(sd,n);
- clif_arrow_fail(sd,3); // 3=������ł��܂���
- }
- else {
- /* Don't update re-equipping if we're using a spell */
- if (!(pos == 4 && sd->attack_spell_override))
- clif_equipitemack(sd,n,pos,1);
+ arrow = pc_search_inventory (sd, pc_checkequip (sd, 9)); // Added by RoVeRT
+ for (i = 0; i < 11; i++)
+ {
+ if (pos & equip_pos[i])
+ {
+ if (sd->equip_index[i] >= 0) //Slot taken, remove item from there.
+ pc_unequipitem (sd, sd->equip_index[i], 1);
+ sd->equip_index[i] = n;
}
+ }
+ // �|���
+ if (pos == 0x8000)
+ {
+ clif_arrowequip (sd, n);
+ clif_arrow_fail (sd, 3); // 3=������ł��܂���
+ }
+ else
+ {
+ /* Don't update re-equipping if we're using a spell */
+ if (!(pos == 4 && sd->attack_spell_override))
+ clif_equipitemack (sd, n, pos, 1);
+ }
- for(i=0;i<11;i++) {
- if(pos & equip_pos[i])
- sd->equip_index[i] = n;
- }
- sd->status.inventory[n].equip=pos;
+ for (i = 0; i < 11; i++)
+ {
+ if (pos & equip_pos[i])
+ sd->equip_index[i] = n;
+ }
+ sd->status.inventory[n].equip = pos;
- if(sd->inventory_data[n]) {
- view = sd->inventory_data[n]->look;
- if (view == 0) view = sd->inventory_data[n]->nameid;
- } else {
- view = 0;
- }
+ if (sd->inventory_data[n])
+ {
+ view = sd->inventory_data[n]->look;
+ if (view == 0)
+ view = sd->inventory_data[n]->nameid;
+ }
+ else
+ {
+ view = 0;
+ }
- if(sd->status.inventory[n].equip & 0x0002) {
- sd->weapontype1 = view;
- pc_calcweapontype(sd);
- pc_set_weapon_look(sd);
- }
- if(sd->status.inventory[n].equip & 0x0020) {
- if(sd->inventory_data[n]) {
- if(sd->inventory_data[n]->type == 4) {
- sd->status.shield = 0;
- if(sd->status.inventory[n].equip == 0x0020)
- sd->weapontype2 = view;
- }
- else if(sd->inventory_data[n]->type == 5) {
- sd->status.shield = view;
- sd->weapontype2 = 0;
- }
- }
- else
- sd->status.shield = sd->weapontype2 = 0;
- pc_calcweapontype(sd);
- clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
- }
- if(sd->status.inventory[n].equip & 0x0001) {
- sd->status.head_bottom = view;
- clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
- }
- if(sd->status.inventory[n].equip & 0x0100) {
- sd->status.head_top = view;
- clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
- }
- if(sd->status.inventory[n].equip & 0x0200) {
- sd->status.head_mid = view;
- clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
- }
- pc_signal_advanced_equipment_change(sd, n);
+ if (sd->status.inventory[n].equip & 0x0002)
+ {
+ sd->weapontype1 = view;
+ pc_calcweapontype (sd);
+ pc_set_weapon_look (sd);
+ }
+ if (sd->status.inventory[n].equip & 0x0020)
+ {
+ if (sd->inventory_data[n])
+ {
+ if (sd->inventory_data[n]->type == 4)
+ {
+ sd->status.shield = 0;
+ if (sd->status.inventory[n].equip == 0x0020)
+ sd->weapontype2 = view;
+ }
+ else if (sd->inventory_data[n]->type == 5)
+ {
+ sd->status.shield = view;
+ sd->weapontype2 = 0;
+ }
+ }
+ else
+ sd->status.shield = sd->weapontype2 = 0;
+ pc_calcweapontype (sd);
+ clif_changelook (&sd->bl, LOOK_SHIELD, sd->status.shield);
+ }
+ if (sd->status.inventory[n].equip & 0x0001)
+ {
+ sd->status.head_bottom = view;
+ clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
+ }
+ if (sd->status.inventory[n].equip & 0x0100)
+ {
+ sd->status.head_top = view;
+ clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
+ }
+ if (sd->status.inventory[n].equip & 0x0200)
+ {
+ sd->status.head_mid = view;
+ clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
+ }
+ pc_signal_advanced_equipment_change (sd, n);
- pc_checkallowskill(sd); // �����i�ŃX�L����������邩�`�F�b�N
- if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow){ // Added by RoVeRT
- clif_arrowequip(sd,arrow);
- sd->status.inventory[arrow].equip=32768;
- }
- pc_calcstatus(sd,0);
+ pc_checkallowskill (sd); // �����i�ŃX�L����������邩�`�F�b�N
+ if (itemdb_look (sd->status.inventory[n].nameid) == 11 && arrow)
+ { // Added by RoVeRT
+ clif_arrowequip (sd, arrow);
+ sd->status.inventory[arrow].equip = 32768;
+ }
+ pc_calcstatus (sd, 0);
- if(sd->special_state.infinite_endure) {
- if(sd->sc_data[SC_ENDURE].timer == -1)
- skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0);
- }
- else {
- if(sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
- skill_status_change_end(&sd->bl,SC_ENDURE,-1);
- }
+ if (sd->special_state.infinite_endure)
+ {
+ if (sd->sc_data[SC_ENDURE].timer == -1)
+ skill_status_change_start (&sd->bl, SC_ENDURE, 10, 1, 0, 0, 0, 0);
+ }
+ else
+ {
+ if (sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
+ skill_status_change_end (&sd->bl, SC_ENDURE, -1);
+ }
- if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
- skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
- if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14))
- skill_stop_dancing(&sd->bl,0);
+ if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1
+ && !battle_check_undead (7, sd->def_ele))
+ skill_status_change_end (&sd->bl, SC_SIGNUMCRUCIS, -1);
+ if (sd->sc_data[SC_DANCING].timer != -1
+ && (sd->status.weapon != 13 && sd->status.weapon != 14))
+ skill_stop_dancing (&sd->bl, 0);
- return 0;
+ return 0;
}
/*==========================================
* �� ��������O��
*------------------------------------------
*/
-int pc_unequipitem(struct map_session_data *sd,int n,int type)
+int pc_unequipitem (struct map_session_data *sd, int n, int type)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
-// -- moonsoul (if player is berserk then cannot unequip)
+// -- moonsoul (if player is berserk then cannot unequip)
//
- if(sd->sc_data[SC_BERSERK].timer!=-1){
- clif_unequipitemack(sd,n,0,0);
- return 0;
- }
+ if (sd->sc_data[SC_BERSERK].timer != -1)
+ {
+ clif_unequipitemack (sd, n, 0, 0);
+ return 0;
+ }
- if(battle_config.battle_log)
- printf("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip);
- if(sd->status.inventory[n].equip){
- int i;
- for(i=0;i<11;i++) {
- if(sd->status.inventory[n].equip & equip_pos[i])
- sd->equip_index[i] = -1;
- }
- if(sd->status.inventory[n].equip & 0x0002) {
- sd->weapontype1 = 0;
- sd->status.weapon = sd->weapontype2;
- pc_calcweapontype(sd);
- pc_set_weapon_look(sd);
- }
- if(sd->status.inventory[n].equip & 0x0020) {
- sd->status.shield = sd->weapontype2 = 0;
- pc_calcweapontype(sd);
- clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
- }
- if(sd->status.inventory[n].equip & 0x0001) {
- sd->status.head_bottom = 0;
- clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
- }
- if(sd->status.inventory[n].equip & 0x0100) {
- sd->status.head_top = 0;
- clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
- }
- if(sd->status.inventory[n].equip & 0x0200) {
- sd->status.head_mid = 0;
- clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
- }
- pc_signal_advanced_equipment_change(sd, n);
-
- if(sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
- sd->status.inventory[i].broken==1)
- skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
-
- clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
- sd->status.inventory[n].equip=0;
- if(!type)
- pc_checkallowskill(sd);
- if(sd->weapontype1 == 0 && sd->weapontype2 == 0)
- skill_encchant_eremental_end(&sd->bl,-1); //���펝�������͖���ő����t�^����
- } else {
- clif_unequipitemack(sd,n,0,0);
- }
- if(!type) {
- pc_calcstatus(sd,0);
- if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
- skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
- }
+ if (battle_config.battle_log)
+ printf ("unequip %d %x:%x\n", n, pc_equippoint (sd, n),
+ sd->status.inventory[n].equip);
+ if (sd->status.inventory[n].equip)
+ {
+ int i;
+ for (i = 0; i < 11; i++)
+ {
+ if (sd->status.inventory[n].equip & equip_pos[i])
+ sd->equip_index[i] = -1;
+ }
+ if (sd->status.inventory[n].equip & 0x0002)
+ {
+ sd->weapontype1 = 0;
+ sd->status.weapon = sd->weapontype2;
+ pc_calcweapontype (sd);
+ pc_set_weapon_look (sd);
+ }
+ if (sd->status.inventory[n].equip & 0x0020)
+ {
+ sd->status.shield = sd->weapontype2 = 0;
+ pc_calcweapontype (sd);
+ clif_changelook (&sd->bl, LOOK_SHIELD, sd->status.shield);
+ }
+ if (sd->status.inventory[n].equip & 0x0001)
+ {
+ sd->status.head_bottom = 0;
+ clif_changelook (&sd->bl, LOOK_HEAD_BOTTOM,
+ sd->status.head_bottom);
+ }
+ if (sd->status.inventory[n].equip & 0x0100)
+ {
+ sd->status.head_top = 0;
+ clif_changelook (&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
+ }
+ if (sd->status.inventory[n].equip & 0x0200)
+ {
+ sd->status.head_mid = 0;
+ clif_changelook (&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
+ }
+ pc_signal_advanced_equipment_change (sd, n);
+
+ if (sd->sc_data[SC_BROKNWEAPON].timer != -1
+ && sd->status.inventory[n].equip & 0x0002
+ && sd->status.inventory[i].broken == 1)
+ skill_status_change_end (&sd->bl, SC_BROKNWEAPON, -1);
+
+ clif_unequipitemack (sd, n, sd->status.inventory[n].equip, 1);
+ sd->status.inventory[n].equip = 0;
+ if (!type)
+ pc_checkallowskill (sd);
+ if (sd->weapontype1 == 0 && sd->weapontype2 == 0)
+ skill_encchant_eremental_end (&sd->bl, -1); //���펝�������͖���ő����t�^����
+ }
+ else
+ {
+ clif_unequipitemack (sd, n, 0, 0);
+ }
+ if (!type)
+ {
+ pc_calcstatus (sd, 0);
+ if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1
+ && !battle_check_undead (7, sd->def_ele))
+ skill_status_change_end (&sd->bl, SC_SIGNUMCRUCIS, -1);
+ }
- return 0;
+ return 0;
}
-int pc_unequipinvyitem(struct map_session_data* sd, int n, int type)
+int pc_unequipinvyitem (struct map_session_data *sd, int n, int type)
{
- int i;
+ int i;
- nullpo_retr(1, sd);
+ nullpo_retr (1, sd);
- for (i = 0; i < 11; i++) {
- if (equip_pos[i] > 0 && sd->equip_index[i] == n) { //Slot taken, remove item from there.
- pc_unequipitem(sd, sd->equip_index[i], type);
- sd->equip_index[i] = -1;
- }
- }
+ for (i = 0; i < 11; i++)
+ {
+ if (equip_pos[i] > 0 && sd->equip_index[i] == n)
+ { //Slot taken, remove item from there.
+ pc_unequipitem (sd, sd->equip_index[i], type);
+ sd->equip_index[i] = -1;
+ }
+ }
- return 0;
+ return 0;
}
/*==========================================
@@ -6602,247 +7555,278 @@ int pc_unequipinvyitem(struct map_session_data* sd, int n, int type)
* �� ���i�̑����”\�`�F�b�N���s�Ȃ�
*------------------------------------------
*/
-int pc_checkitem(struct map_session_data *sd)
-{
- int i,j,k,id,calc_flag = 0;
- struct item_data *it=NULL;
-
- nullpo_retr(0, sd);
-
- // �����i�󂫋l��
- for(i=j=0;i<MAX_INVENTORY;i++){
- if( (id=sd->status.inventory[i].nameid)==0)
- continue;
- if( battle_config.item_check && !itemdb_available(id) ){
- if(battle_config.error_log)
- printf("illeagal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name);
- pc_delitem(sd,i,sd->status.inventory[i].amount,3);
- continue;
- }
- if(i>j){
- memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item));
- sd->inventory_data[j] = sd->inventory_data[i];
- }
- j++;
- }
- if(j < MAX_INVENTORY)
- memset(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j));
- for(k=j;k<MAX_INVENTORY;k++)
- sd->inventory_data[k] = NULL;
-
- // �J�[�g���󂫋l��
- for(i=j=0;i<MAX_CART;i++){
- if( (id=sd->status.cart[i].nameid)==0 )
- continue;
- if( battle_config.item_check && !itemdb_available(id) ){
- if(battle_config.error_log)
- printf("illeagal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name);
- pc_cart_delitem(sd,i,sd->status.cart[i].amount,1);
- continue;
- }
- if(i>j){
- memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item));
- }
- j++;
- }
- if(j < MAX_CART)
- memset(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j));
-
- // �� ���ʒu�`�F�b�N
-
- for(i=0;i<MAX_INVENTORY;i++){
-
- it=sd->inventory_data[i];
-
- if(sd->status.inventory[i].nameid==0)
- continue;
- if(sd->status.inventory[i].equip & ~pc_equippoint(sd,i)) {
- sd->status.inventory[i].equip=0;
- calc_flag = 1;
- }
- //�����`�F�b�N
- if(sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp && (it->flag.no_equip==1 || it->flag.no_equip==3)){//PvP����
- sd->status.inventory[i].equip=0;
- calc_flag = 1;
- }else if(sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg && (it->flag.no_equip==2 || it->flag.no_equip==3)){//GvG����
- sd->status.inventory[i].equip=0;
- calc_flag = 1;
- }
- }
+int pc_checkitem (struct map_session_data *sd)
+{
+ int i, j, k, id, calc_flag = 0;
+ struct item_data *it = NULL;
+
+ nullpo_retr (0, sd);
+
+ // �����i�󂫋l��
+ for (i = j = 0; i < MAX_INVENTORY; i++)
+ {
+ if ((id = sd->status.inventory[i].nameid) == 0)
+ continue;
+ if (battle_config.item_check && !itemdb_available (id))
+ {
+ if (battle_config.error_log)
+ printf ("illeagal item id %d in %d[%s] inventory.\n", id,
+ sd->bl.id, sd->status.name);
+ pc_delitem (sd, i, sd->status.inventory[i].amount, 3);
+ continue;
+ }
+ if (i > j)
+ {
+ memcpy (&sd->status.inventory[j], &sd->status.inventory[i],
+ sizeof (struct item));
+ sd->inventory_data[j] = sd->inventory_data[i];
+ }
+ j++;
+ }
+ if (j < MAX_INVENTORY)
+ memset (&sd->status.inventory[j], 0,
+ sizeof (struct item) * (MAX_INVENTORY - j));
+ for (k = j; k < MAX_INVENTORY; k++)
+ sd->inventory_data[k] = NULL;
+
+ // �J�[�g���󂫋l��
+ for (i = j = 0; i < MAX_CART; i++)
+ {
+ if ((id = sd->status.cart[i].nameid) == 0)
+ continue;
+ if (battle_config.item_check && !itemdb_available (id))
+ {
+ if (battle_config.error_log)
+ printf ("illeagal item id %d in %d[%s] cart.\n", id,
+ sd->bl.id, sd->status.name);
+ pc_cart_delitem (sd, i, sd->status.cart[i].amount, 1);
+ continue;
+ }
+ if (i > j)
+ {
+ memcpy (&sd->status.cart[j], &sd->status.cart[i],
+ sizeof (struct item));
+ }
+ j++;
+ }
+ if (j < MAX_CART)
+ memset (&sd->status.cart[j], 0,
+ sizeof (struct item) * (MAX_CART - j));
+
+ // �� ���ʒu�`�F�b�N
- pc_setequipindex(sd);
- if(calc_flag)
- pc_calcstatus(sd,2);
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
- return 0;
+ it = sd->inventory_data[i];
+
+ if (sd->status.inventory[i].nameid == 0)
+ continue;
+ if (sd->status.inventory[i].equip & ~pc_equippoint (sd, i))
+ {
+ sd->status.inventory[i].equip = 0;
+ calc_flag = 1;
+ }
+ //�����`�F�b�N
+ if (sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp
+ && (it->flag.no_equip == 1 || it->flag.no_equip == 3))
+ { //PvP����
+ sd->status.inventory[i].equip = 0;
+ calc_flag = 1;
+ }
+ else if (sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg
+ && (it->flag.no_equip == 2 || it->flag.no_equip == 3))
+ { //GvG����
+ sd->status.inventory[i].equip = 0;
+ calc_flag = 1;
+ }
+ }
+
+ pc_setequipindex (sd);
+ if (calc_flag)
+ pc_calcstatus (sd, 2);
+
+ return 0;
}
-int pc_checkoverhp(struct map_session_data *sd)
+int pc_checkoverhp (struct map_session_data *sd)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->status.hp == sd->status.max_hp)
- return 1;
- if(sd->status.hp > sd->status.max_hp) {
- sd->status.hp = sd->status.max_hp;
- clif_updatestatus(sd,SP_HP);
- return 2;
- }
+ if (sd->status.hp == sd->status.max_hp)
+ return 1;
+ if (sd->status.hp > sd->status.max_hp)
+ {
+ sd->status.hp = sd->status.max_hp;
+ clif_updatestatus (sd, SP_HP);
+ return 2;
+ }
- return 0;
+ return 0;
}
-int pc_checkoversp(struct map_session_data *sd)
+int pc_checkoversp (struct map_session_data *sd)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(sd->status.sp == sd->status.max_sp)
- return 1;
- if(sd->status.sp > sd->status.max_sp) {
- sd->status.sp = sd->status.max_sp;
- clif_updatestatus(sd,SP_SP);
- return 2;
- }
+ if (sd->status.sp == sd->status.max_sp)
+ return 1;
+ if (sd->status.sp > sd->status.max_sp)
+ {
+ sd->status.sp = sd->status.max_sp;
+ clif_updatestatus (sd, SP_SP);
+ return 2;
+ }
- return 0;
+ return 0;
}
/*==========================================
* PVP���ʌv�Z�p(foreachinarea)
*------------------------------------------
*/
-int pc_calc_pvprank_sub(struct block_list *bl,va_list ap)
+int pc_calc_pvprank_sub (struct block_list *bl, va_list ap)
{
- struct map_session_data *sd1,*sd2=NULL;
+ struct map_session_data *sd1, *sd2 = NULL;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, sd1=(struct map_session_data *)bl);
- nullpo_retr(0, sd2=va_arg(ap,struct map_session_data *));
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, sd1 = (struct map_session_data *) bl);
+ nullpo_retr (0, sd2 = va_arg (ap, struct map_session_data *));
- if( sd1->pvp_point > sd2->pvp_point )
- sd2->pvp_rank++;
- return 0;
+ if (sd1->pvp_point > sd2->pvp_point)
+ sd2->pvp_rank++;
+ return 0;
}
+
/*==========================================
* PVP���ʌv�Z
*------------------------------------------
*/
-int pc_calc_pvprank(struct map_session_data *sd)
+int pc_calc_pvprank (struct map_session_data *sd)
{
- int old;
- struct map_data *m;
+ int old;
+ struct map_data *m;
- nullpo_retr(0, sd);
- nullpo_retr(0, m=&map[sd->bl.m]);
-
- old=sd->pvp_rank;
+ nullpo_retr (0, sd);
+ nullpo_retr (0, m = &map[sd->bl.m]);
- if( !(m->flag.pvp) )
- return 0;
- sd->pvp_rank=1;
- map_foreachinarea(pc_calc_pvprank_sub,sd->bl.m,0,0,m->xs,m->ys,BL_PC,sd);
- if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users)
- clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0);
- return sd->pvp_rank;
+ old = sd->pvp_rank;
+
+ if (!(m->flag.pvp))
+ return 0;
+ sd->pvp_rank = 1;
+ map_foreachinarea (pc_calc_pvprank_sub, sd->bl.m, 0, 0, m->xs, m->ys,
+ BL_PC, sd);
+ if (old != sd->pvp_rank || sd->pvp_lastusers != m->users)
+ clif_pvpset (sd, sd->pvp_rank, sd->pvp_lastusers = m->users, 0);
+ return sd->pvp_rank;
}
+
/*==========================================
* PVP���ʌv�Z(timer)
*------------------------------------------
*/
-int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data)
+int pc_calc_pvprank_timer (int tid, unsigned int tick, int id, int data)
{
- struct map_session_data *sd=NULL;
- if(battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris]
- return 0;
+ struct map_session_data *sd = NULL;
+ if (battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris]
+ return 0;
- sd=map_id2sd(id);
- if(sd==NULL)
- return 0;
- sd->pvp_timer=-1;
- if( pc_calc_pvprank(sd)>0 )
- sd->pvp_timer=add_timer(
- gettick()+PVP_CALCRANK_INTERVAL,
- pc_calc_pvprank_timer,id,data);
- return 0;
+ sd = map_id2sd (id);
+ if (sd == NULL)
+ return 0;
+ sd->pvp_timer = -1;
+ if (pc_calc_pvprank (sd) > 0)
+ sd->pvp_timer = add_timer (gettick () + PVP_CALCRANK_INTERVAL,
+ pc_calc_pvprank_timer, id, data);
+ return 0;
}
/*==========================================
* sd�͌������Ă��邩(�����̏ꍇ�͑�����char_id���Ԃ�)
*------------------------------------------
*/
-int pc_ismarried(struct map_session_data *sd)
+int pc_ismarried (struct map_session_data *sd)
{
- if(sd == NULL)
- return -1;
- if(sd->status.partner_id > 0)
- return sd->status.partner_id;
- else
- return 0;
+ if (sd == NULL)
+ return -1;
+ if (sd->status.partner_id > 0)
+ return sd->status.partner_id;
+ else
+ return 0;
}
+
/*==========================================
* sd��dstsd�ƌ���(dstsd��sd�̌������������ɍs��)
*------------------------------------------
*/
-int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
+int pc_marriage (struct map_session_data *sd, struct map_session_data *dstsd)
{
- if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0)
- return -1;
- sd->status.partner_id=dstsd->status.char_id;
- dstsd->status.partner_id=sd->status.char_id;
- return 0;
+ if (sd == NULL || dstsd == NULL || sd->status.partner_id > 0
+ || dstsd->status.partner_id > 0)
+ return -1;
+ sd->status.partner_id = dstsd->status.char_id;
+ dstsd->status.partner_id = sd->status.char_id;
+ return 0;
}
/*==========================================
* sd������(������sd->status.partner_id�Ɉ˂�)(���������ɗ����E�����w�֎������D)
*------------------------------------------
*/
-int pc_divorce(struct map_session_data *sd)
-{
- struct map_session_data *p_sd=NULL;
- if(sd == NULL || !pc_ismarried(sd))
- return -1;
-
- // If both are on map server we don't need to bother the char server
- if( (p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) !=NULL) {
- if(p_sd->status.partner_id != sd->status.char_id || sd->status.partner_id != p_sd->status.char_id){
- printf("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n",sd->status.partner_id,p_sd->status.partner_id);
- return -1;
- }
- p_sd->status.partner_id=0;
- sd->status.partner_id=0;
-
- if (sd->npc_flags.divorce){
- sd->npc_flags.divorce = 0;
- map_scriptcont(sd, sd->npc_id);
- }
- }
- else
- chrif_send_divorce(sd->status.char_id);
+int pc_divorce (struct map_session_data *sd)
+{
+ struct map_session_data *p_sd = NULL;
+ if (sd == NULL || !pc_ismarried (sd))
+ return -1;
+
+ // If both are on map server we don't need to bother the char server
+ if ((p_sd =
+ map_nick2sd (map_charid2nick (sd->status.partner_id))) != NULL)
+ {
+ if (p_sd->status.partner_id != sd->status.char_id
+ || sd->status.partner_id != p_sd->status.char_id)
+ {
+ printf ("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n",
+ sd->status.partner_id, p_sd->status.partner_id);
+ return -1;
+ }
+ p_sd->status.partner_id = 0;
+ sd->status.partner_id = 0;
+
+ if (sd->npc_flags.divorce)
+ {
+ sd->npc_flags.divorce = 0;
+ map_scriptcont (sd, sd->npc_id);
+ }
+ }
+ else
+ chrif_send_divorce (sd->status.char_id);
- return 0;
+ return 0;
}
/*==========================================
* sd�̑�����map_session_data���Ԃ�
*------------------------------------------
*/
-struct map_session_data *pc_get_partner(struct map_session_data *sd)
+struct map_session_data *pc_get_partner (struct map_session_data *sd)
{
- struct map_session_data *p_sd = NULL;
- char *nick;
- if(sd == NULL || !pc_ismarried(sd))
- return NULL;
+ struct map_session_data *p_sd = NULL;
+ char *nick;
+ if (sd == NULL || !pc_ismarried (sd))
+ return NULL;
- nick=map_charid2nick(sd->status.partner_id);
+ nick = map_charid2nick (sd->status.partner_id);
- if (nick==NULL)
- return NULL;
+ if (nick == NULL)
+ return NULL;
- if((p_sd=map_nick2sd(nick)) == NULL )
- return NULL;
+ if ((p_sd = map_nick2sd (nick)) == NULL)
+ return NULL;
- return p_sd;
+ return p_sd;
}
//
@@ -6852,553 +7836,660 @@ struct map_session_data *pc_get_partner(struct map_session_data *sd)
* SP�񕜗ʌv�Z
*------------------------------------------
*/
-static int natural_heal_tick,natural_heal_prev_tick,natural_heal_diff_tick;
-static int pc_spheal(struct map_session_data *sd)
+static int natural_heal_tick, natural_heal_prev_tick, natural_heal_diff_tick;
+static int pc_spheal (struct map_session_data *sd)
{
- int a;
- struct guild_castle *gc = NULL;
+ int a;
+ struct guild_castle *gc = NULL;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- a = natural_heal_diff_tick;
- if(pc_issit(sd)) a += a;
- if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 ) // �}�O�j�t�B�J�[�g
- a += a;
+ a = natural_heal_diff_tick;
+ if (pc_issit (sd))
+ a += a;
+ if (sd->sc_data[SC_MAGNIFICAT].timer != -1) // �}�O�j�t�B�J�[�g
+ a += a;
- gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris]
- if(gc) {
- struct guild *g;
- g=guild_search(sd->status.guild_id);
- if(g && g->guild_id == gc->guild_id)
- a += a;
- } // end addition [Valaris]
+ gc = guild_mapname2gc (sd->mapname); // Increased guild castle regen [Valaris]
+ if (gc)
+ {
+ struct guild *g;
+ g = guild_search (sd->status.guild_id);
+ if (g && g->guild_id == gc->guild_id)
+ a += a;
+ } // end addition [Valaris]
- return a;
+ return a;
}
/*==========================================
* HP�񕜗ʌv�Z
*------------------------------------------
*/
-static int pc_hpheal(struct map_session_data *sd)
+static int pc_hpheal (struct map_session_data *sd)
{
- int a;
- struct guild_castle *gc;
+ int a;
+ struct guild_castle *gc;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- a = natural_heal_diff_tick;
- if(pc_issit(sd)) a += a;
- if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 ) // Modified by RoVeRT
- a += a;
+ a = natural_heal_diff_tick;
+ if (pc_issit (sd))
+ a += a;
+ if (sd->sc_data[SC_MAGNIFICAT].timer != -1) // Modified by RoVeRT
+ a += a;
- gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris]
- if(gc) {
- struct guild *g;
- g=guild_search(sd->status.guild_id);
- if(g && g->guild_id == gc->guild_id)
- a += a;
- } // end addition [Valaris]
+ gc = guild_mapname2gc (sd->mapname); // Increased guild castle regen [Valaris]
+ if (gc)
+ {
+ struct guild *g;
+ g = guild_search (sd->status.guild_id);
+ if (g && g->guild_id == gc->guild_id)
+ a += a;
+ } // end addition [Valaris]
- return a;
+ return a;
}
-static int pc_natural_heal_hp(struct map_session_data *sd)
+static int pc_natural_heal_hp (struct map_session_data *sd)
{
- int bhp;
- int inc_num,bonus,skill,hp_flag;
+ int bhp;
+ int inc_num, bonus, skill, hp_flag;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
- return 0;
+ if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
+ return 0;
- if(pc_checkoverhp(sd)) {
- sd->hp_sub = sd->inchealhptick = 0;
- return 0;
- }
+ if (pc_checkoverhp (sd))
+ {
+ sd->hp_sub = sd->inchealhptick = 0;
+ return 0;
+ }
- bhp=sd->status.hp;
- hp_flag = (pc_checkskill(sd,SM_MOVINGRECOVERY) > 0 && sd->walktimer != -1);
-
- if(sd->walktimer == -1) {
- inc_num = pc_hpheal(sd);
- if( sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // �e���V���������b�N�X
- sd->hp_sub += 2*inc_num;
- sd->inchealhptick += 3*natural_heal_diff_tick;
- }else{
- sd->hp_sub += inc_num;
- sd->inchealhptick += natural_heal_diff_tick;
- }
- }
- else if(hp_flag) {
- inc_num = pc_hpheal(sd);
- sd->hp_sub += inc_num;
- sd->inchealhptick = 0;
- }
- else {
- sd->hp_sub = sd->inchealhptick = 0;
- return 0;
- }
+ bhp = sd->status.hp;
+ hp_flag = (pc_checkskill (sd, SM_MOVINGRECOVERY) > 0
+ && sd->walktimer != -1);
+
+ if (sd->walktimer == -1)
+ {
+ inc_num = pc_hpheal (sd);
+ if (sd->sc_data[SC_TENSIONRELAX].timer != -1)
+ { // �e���V���������b�N�X
+ sd->hp_sub += 2 * inc_num;
+ sd->inchealhptick += 3 * natural_heal_diff_tick;
+ }
+ else
+ {
+ sd->hp_sub += inc_num;
+ sd->inchealhptick += natural_heal_diff_tick;
+ }
+ }
+ else if (hp_flag)
+ {
+ inc_num = pc_hpheal (sd);
+ sd->hp_sub += inc_num;
+ sd->inchealhptick = 0;
+ }
+ else
+ {
+ sd->hp_sub = sd->inchealhptick = 0;
+ return 0;
+ }
- if(sd->hp_sub >= battle_config.natural_healhp_interval) {
- bonus = sd->nhealhp;
- if(hp_flag) {
- bonus >>= 2;
- if(bonus <= 0) bonus = 1;
- }
- while(sd->hp_sub >= battle_config.natural_healhp_interval) {
- sd->hp_sub -= battle_config.natural_healhp_interval;
- if(sd->status.hp + bonus <= sd->status.max_hp)
- sd->status.hp += bonus;
- else {
- sd->status.hp = sd->status.max_hp;
- sd->hp_sub = sd->inchealhptick = 0;
- }
- }
- }
- if(bhp!=sd->status.hp)
- clif_updatestatus(sd,SP_HP);
-
- if(sd->nshealhp > 0) {
- if(sd->inchealhptick >= battle_config.natural_heal_skill_interval && sd->status.hp < sd->status.max_hp) {
- bonus = sd->nshealhp;
- while(sd->inchealhptick >= battle_config.natural_heal_skill_interval) {
- sd->inchealhptick -= battle_config.natural_heal_skill_interval;
- if(sd->status.hp + bonus <= sd->status.max_hp)
- sd->status.hp += bonus;
- else {
- bonus = sd->status.max_hp - sd->status.hp;
- sd->status.hp = sd->status.max_hp;
- sd->hp_sub = sd->inchealhptick = 0;
- }
- clif_heal(sd->fd,SP_HP,bonus);
- }
- }
- }
- else sd->inchealhptick = 0;
-
- return 0;
-
- if(sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun
- if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) {
- bonus = skill*20;
- while(sd->inchealhptick >= 6000) {
- sd->inchealhptick -= 6000;
- if(sd->status.hp + bonus <= sd->status.max_hp)
- sd->status.hp += bonus;
- else {
- bonus = sd->status.max_hp - sd->status.hp;
- sd->status.hp = sd->status.max_hp;
- sd->hp_sub = sd->inchealhptick = 0;
- }
- clif_heal(sd->fd,SP_HP,bonus);
- }
- }
- }
- else sd->inchealhptick = 0;
+ if (sd->hp_sub >= battle_config.natural_healhp_interval)
+ {
+ bonus = sd->nhealhp;
+ if (hp_flag)
+ {
+ bonus >>= 2;
+ if (bonus <= 0)
+ bonus = 1;
+ }
+ while (sd->hp_sub >= battle_config.natural_healhp_interval)
+ {
+ sd->hp_sub -= battle_config.natural_healhp_interval;
+ if (sd->status.hp + bonus <= sd->status.max_hp)
+ sd->status.hp += bonus;
+ else
+ {
+ sd->status.hp = sd->status.max_hp;
+ sd->hp_sub = sd->inchealhptick = 0;
+ }
+ }
+ }
+ if (bhp != sd->status.hp)
+ clif_updatestatus (sd, SP_HP);
+
+ if (sd->nshealhp > 0)
+ {
+ if (sd->inchealhptick >= battle_config.natural_heal_skill_interval
+ && sd->status.hp < sd->status.max_hp)
+ {
+ bonus = sd->nshealhp;
+ while (sd->inchealhptick >=
+ battle_config.natural_heal_skill_interval)
+ {
+ sd->inchealhptick -=
+ battle_config.natural_heal_skill_interval;
+ if (sd->status.hp + bonus <= sd->status.max_hp)
+ sd->status.hp += bonus;
+ else
+ {
+ bonus = sd->status.max_hp - sd->status.hp;
+ sd->status.hp = sd->status.max_hp;
+ sd->hp_sub = sd->inchealhptick = 0;
+ }
+ clif_heal (sd->fd, SP_HP, bonus);
+ }
+ }
+ }
+ else
+ sd->inchealhptick = 0;
+
+ return 0;
+
+ if (sd->sc_data[SC_APPLEIDUN].timer != -1)
+ { // Apple of Idun
+ if (sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp)
+ {
+ bonus = skill * 20;
+ while (sd->inchealhptick >= 6000)
+ {
+ sd->inchealhptick -= 6000;
+ if (sd->status.hp + bonus <= sd->status.max_hp)
+ sd->status.hp += bonus;
+ else
+ {
+ bonus = sd->status.max_hp - sd->status.hp;
+ sd->status.hp = sd->status.max_hp;
+ sd->hp_sub = sd->inchealhptick = 0;
+ }
+ clif_heal (sd->fd, SP_HP, bonus);
+ }
+ }
+ }
+ else
+ sd->inchealhptick = 0;
- return 0;
+ return 0;
}
-static int pc_natural_heal_sp(struct map_session_data *sd)
+static int pc_natural_heal_sp (struct map_session_data *sd)
{
- int bsp;
- int inc_num,bonus;
+ int bsp;
+ int inc_num, bonus;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
- return 0;
+ if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
+ return 0;
- if(pc_checkoversp(sd)) {
- sd->sp_sub = sd->inchealsptick = 0;
- return 0;
- }
+ if (pc_checkoversp (sd))
+ {
+ sd->sp_sub = sd->inchealsptick = 0;
+ return 0;
+ }
- bsp=sd->status.sp;
-
- inc_num = pc_spheal(sd);
- if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
- sd->sp_sub += inc_num;
- if(sd->walktimer == -1)
- sd->inchealsptick += natural_heal_diff_tick;
- else sd->inchealsptick = 0;
-
- if(sd->sp_sub >= battle_config.natural_healsp_interval){
- bonus = sd->nhealsp;;
- while(sd->sp_sub >= battle_config.natural_healsp_interval){
- sd->sp_sub -= battle_config.natural_healsp_interval;
- if(sd->status.sp + bonus <= sd->status.max_sp)
- sd->status.sp += bonus;
- else {
- sd->status.sp = sd->status.max_sp;
- sd->sp_sub = sd->inchealsptick = 0;
- }
- }
- }
+ bsp = sd->status.sp;
+
+ inc_num = pc_spheal (sd);
+ if (sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
+ sd->sp_sub += inc_num;
+ if (sd->walktimer == -1)
+ sd->inchealsptick += natural_heal_diff_tick;
+ else
+ sd->inchealsptick = 0;
+
+ if (sd->sp_sub >= battle_config.natural_healsp_interval)
+ {
+ bonus = sd->nhealsp;;
+ while (sd->sp_sub >= battle_config.natural_healsp_interval)
+ {
+ sd->sp_sub -= battle_config.natural_healsp_interval;
+ if (sd->status.sp + bonus <= sd->status.max_sp)
+ sd->status.sp += bonus;
+ else
+ {
+ sd->status.sp = sd->status.max_sp;
+ sd->sp_sub = sd->inchealsptick = 0;
+ }
+ }
+ }
- if(bsp != sd->status.sp)
- clif_updatestatus(sd,SP_SP);
-
- if(sd->nshealsp > 0) {
- if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) {
- struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
- if(sd->doridori_counter && s_class.job == 23)
- bonus = sd->nshealsp*2;
- else
- bonus = sd->nshealsp;
- sd->doridori_counter = 0;
- while(sd->inchealsptick >= battle_config.natural_heal_skill_interval) {
- sd->inchealsptick -= battle_config.natural_heal_skill_interval;
- if(sd->status.sp + bonus <= sd->status.max_sp)
- sd->status.sp += bonus;
- else {
- bonus = sd->status.max_sp - sd->status.sp;
- sd->status.sp = sd->status.max_sp;
- sd->sp_sub = sd->inchealsptick = 0;
- }
- clif_heal(sd->fd,SP_SP,bonus);
- }
- }
- }
- else sd->inchealsptick = 0;
+ if (bsp != sd->status.sp)
+ clif_updatestatus (sd, SP_SP);
+
+ if (sd->nshealsp > 0)
+ {
+ if (sd->inchealsptick >= battle_config.natural_heal_skill_interval
+ && sd->status.sp < sd->status.max_sp)
+ {
+ struct pc_base_job s_class = pc_calc_base_job (sd->status.class);
+ if (sd->doridori_counter && s_class.job == 23)
+ bonus = sd->nshealsp * 2;
+ else
+ bonus = sd->nshealsp;
+ sd->doridori_counter = 0;
+ while (sd->inchealsptick >=
+ battle_config.natural_heal_skill_interval)
+ {
+ sd->inchealsptick -=
+ battle_config.natural_heal_skill_interval;
+ if (sd->status.sp + bonus <= sd->status.max_sp)
+ sd->status.sp += bonus;
+ else
+ {
+ bonus = sd->status.max_sp - sd->status.sp;
+ sd->status.sp = sd->status.max_sp;
+ sd->sp_sub = sd->inchealsptick = 0;
+ }
+ clif_heal (sd->fd, SP_SP, bonus);
+ }
+ }
+ }
+ else
+ sd->inchealsptick = 0;
- return 0;
+ return 0;
}
-static int pc_spirit_heal_hp(struct map_session_data *sd,int level)
+static int pc_spirit_heal_hp (struct map_session_data *sd, int level)
{
- int bonus_hp,interval = battle_config.natural_heal_skill_interval;
- struct status_change *sc_data = battle_get_sc_data(&sd->bl);
+ int bonus_hp, interval = battle_config.natural_heal_skill_interval;
+ struct status_change *sc_data = battle_get_sc_data (&sd->bl);
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(pc_checkoverhp(sd)) {
- sd->inchealspirithptick = 0;
- return 0;
- }
+ if (pc_checkoverhp (sd))
+ {
+ sd->inchealspirithptick = 0;
+ return 0;
+ }
- sd->inchealspirithptick += natural_heal_diff_tick;
-
- if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate
- && sc_data[SC_FLYING_BACKPACK].timer == -1)
- interval += interval;
-
- if(sd->inchealspirithptick >= interval) {
- bonus_hp = sd->nsshealhp;
- while(sd->inchealspirithptick >= interval) {
- if(pc_issit(sd)) {
- sd->inchealspirithptick -= interval;
- if(sd->status.hp < sd->status.max_hp) {
- if(sd->status.hp + bonus_hp <= sd->status.max_hp)
- sd->status.hp += bonus_hp;
- else {
- bonus_hp = sd->status.max_hp - sd->status.hp;
- sd->status.hp = sd->status.max_hp;
- }
- clif_heal(sd->fd,SP_HP,bonus_hp);
- sd->inchealspirithptick = 0;
- }
- }else{
- sd->inchealspirithptick -= natural_heal_diff_tick;
- break;
- }
- }
- }
+ sd->inchealspirithptick += natural_heal_diff_tick;
+
+ if (sd->weight * 100 / sd->max_weight >=
+ battle_config.natural_heal_weight_rate
+ && sc_data[SC_FLYING_BACKPACK].timer == -1)
+ interval += interval;
+
+ if (sd->inchealspirithptick >= interval)
+ {
+ bonus_hp = sd->nsshealhp;
+ while (sd->inchealspirithptick >= interval)
+ {
+ if (pc_issit (sd))
+ {
+ sd->inchealspirithptick -= interval;
+ if (sd->status.hp < sd->status.max_hp)
+ {
+ if (sd->status.hp + bonus_hp <= sd->status.max_hp)
+ sd->status.hp += bonus_hp;
+ else
+ {
+ bonus_hp = sd->status.max_hp - sd->status.hp;
+ sd->status.hp = sd->status.max_hp;
+ }
+ clif_heal (sd->fd, SP_HP, bonus_hp);
+ sd->inchealspirithptick = 0;
+ }
+ }
+ else
+ {
+ sd->inchealspirithptick -= natural_heal_diff_tick;
+ break;
+ }
+ }
+ }
- return 0;
+ return 0;
}
-static int pc_spirit_heal_sp(struct map_session_data *sd,int level)
+
+static int pc_spirit_heal_sp (struct map_session_data *sd, int level)
{
- int bonus_sp,interval = battle_config.natural_heal_skill_interval;
+ int bonus_sp, interval = battle_config.natural_heal_skill_interval;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if(pc_checkoversp(sd)) {
- sd->inchealspiritsptick = 0;
- return 0;
- }
+ if (pc_checkoversp (sd))
+ {
+ sd->inchealspiritsptick = 0;
+ return 0;
+ }
- sd->inchealspiritsptick += natural_heal_diff_tick;
-
- if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate)
- interval += interval;
-
- if(sd->inchealspiritsptick >= interval) {
- bonus_sp = sd->nsshealsp;
- while(sd->inchealspiritsptick >= interval) {
- if(pc_issit(sd)) {
- sd->inchealspiritsptick -= interval;
- if(sd->status.sp < sd->status.max_sp) {
- if(sd->status.sp + bonus_sp <= sd->status.max_sp)
- sd->status.sp += bonus_sp;
- else {
- bonus_sp = sd->status.max_sp - sd->status.sp;
- sd->status.sp = sd->status.max_sp;
- }
- clif_heal(sd->fd,SP_SP,bonus_sp);
- sd->inchealspiritsptick = 0;
- }
- }else{
- sd->inchealspiritsptick -= natural_heal_diff_tick;
- break;
- }
- }
- }
+ sd->inchealspiritsptick += natural_heal_diff_tick;
+
+ if (sd->weight * 100 / sd->max_weight >=
+ battle_config.natural_heal_weight_rate)
+ interval += interval;
+
+ if (sd->inchealspiritsptick >= interval)
+ {
+ bonus_sp = sd->nsshealsp;
+ while (sd->inchealspiritsptick >= interval)
+ {
+ if (pc_issit (sd))
+ {
+ sd->inchealspiritsptick -= interval;
+ if (sd->status.sp < sd->status.max_sp)
+ {
+ if (sd->status.sp + bonus_sp <= sd->status.max_sp)
+ sd->status.sp += bonus_sp;
+ else
+ {
+ bonus_sp = sd->status.max_sp - sd->status.sp;
+ sd->status.sp = sd->status.max_sp;
+ }
+ clif_heal (sd->fd, SP_SP, bonus_sp);
+ sd->inchealspiritsptick = 0;
+ }
+ }
+ else
+ {
+ sd->inchealspiritsptick -= natural_heal_diff_tick;
+ break;
+ }
+ }
+ }
- return 0;
+ return 0;
}
/*==========================================
* HP/SP ���R���� �e�N���C�A���g
*------------------------------------------
*/
-static int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp);
+static int pc_itemheal_effect (struct map_session_data *sd, int hp, int sp);
static int
-pc_quickregenerate_effect(struct quick_regeneration *quick_regen, int heal_speed)
+pc_quickregenerate_effect (struct quick_regeneration *quick_regen,
+ int heal_speed)
{
- if (!(quick_regen->tickdelay--)) {
- int bonus = MIN(heal_speed * battle_config.itemheal_regeneration_factor,
- quick_regen->amount);
+ if (!(quick_regen->tickdelay--))
+ {
+ int bonus =
+ MIN (heal_speed * battle_config.itemheal_regeneration_factor,
+ quick_regen->amount);
- quick_regen->amount -= bonus;
+ quick_regen->amount -= bonus;
- quick_regen->tickdelay = quick_regen->speed;
+ quick_regen->tickdelay = quick_regen->speed;
- return bonus;
- }
+ return bonus;
+ }
- return 0;
+ return 0;
}
-static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
- int skill;
+static int pc_natural_heal_sub (struct map_session_data *sd, va_list ap)
+{
+ int skill;
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- if (sd->heal_xp > 0) {
- if (sd->heal_xp < 64)
- --sd->heal_xp; // [Fate] Slowly reduce XP that healers can get for healing this char
- else
- sd->heal_xp -= (sd->heal_xp >> 6);
- }
+ if (sd->heal_xp > 0)
+ {
+ if (sd->heal_xp < 64)
+ --sd->heal_xp; // [Fate] Slowly reduce XP that healers can get for healing this char
+ else
+ sd->heal_xp -= (sd->heal_xp >> 6);
+ }
- // Hijack this callback: Adjust spellpower bonus
- if (sd->spellpower_bonus_target < sd->spellpower_bonus_current) {
- sd->spellpower_bonus_current = sd->spellpower_bonus_target;
- pc_calcstatus(sd, 0);
- }
- else if (sd->spellpower_bonus_target > sd->spellpower_bonus_current) {
- sd->spellpower_bonus_current += 1 + ((sd->spellpower_bonus_target - sd->spellpower_bonus_current) >> 5);
- pc_calcstatus(sd, 0);
- }
+ // Hijack this callback: Adjust spellpower bonus
+ if (sd->spellpower_bonus_target < sd->spellpower_bonus_current)
+ {
+ sd->spellpower_bonus_current = sd->spellpower_bonus_target;
+ pc_calcstatus (sd, 0);
+ }
+ else if (sd->spellpower_bonus_target > sd->spellpower_bonus_current)
+ {
+ sd->spellpower_bonus_current +=
+ 1 +
+ ((sd->spellpower_bonus_target -
+ sd->spellpower_bonus_current) >> 5);
+ pc_calcstatus (sd, 0);
+ }
- if (sd->sc_data[SC_HALT_REGENERATE].timer != -1)
- return 0;
+ if (sd->sc_data[SC_HALT_REGENERATE].timer != -1)
+ return 0;
- if (sd->quick_regeneration_hp.amount || sd->quick_regeneration_sp.amount) {
- int hp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_hp,
- (sd->sc_data[SC_POISON].timer == -1 || sd->sc_data[SC_SLOWPOISON].timer != -1) ?
- sd->nhealhp : 1); // [fate] slow down when poisoned
- int sp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_sp, sd->nhealsp);
+ if (sd->quick_regeneration_hp.amount || sd->quick_regeneration_sp.amount)
+ {
+ int hp_bonus = pc_quickregenerate_effect (&sd->quick_regeneration_hp,
+ (sd->sc_data[SC_POISON].timer == -1 || sd->sc_data[SC_SLOWPOISON].timer != -1) ? sd->nhealhp : 1); // [fate] slow down when poisoned
+ int sp_bonus = pc_quickregenerate_effect (&sd->quick_regeneration_sp,
+ sd->nhealsp);
- pc_itemheal_effect(sd, hp_bonus, sp_bonus);
- }
- skill_update_heal_animation(sd); // if needed.
+ pc_itemheal_effect (sd, hp_bonus, sp_bonus);
+ }
+ skill_update_heal_animation (sd); // if needed.
// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
- if ((sd->sc_data[SC_FLYING_BACKPACK].timer != -1
- || battle_config.natural_heal_weight_rate > 100
- || sd->weight*100/sd->max_weight < battle_config.natural_heal_weight_rate) &&
- !pc_isdead(sd) &&
- !pc_ishiding(sd) &&
- sd->sc_data[SC_POISON].timer == -1
- ) {
- pc_natural_heal_hp(sd);
- if( sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //���C�����Ԃł�SP���񕜂��Ȃ�
- sd->sc_data[SC_DANCING].timer == -1 && //�_���X���Ԃł�SP���񕜂��Ȃ�
- sd->sc_data[SC_BERSERK].timer == -1 //�o�[�T�[�N���Ԃł�SP���񕜂��Ȃ�
- )
- pc_natural_heal_sp(sd);
- } else {
- sd->hp_sub = sd->inchealhptick = 0;
- sd->sp_sub = sd->inchealsptick = 0;
- }
- if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) && sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){
- pc_spirit_heal_hp(sd,skill);
- pc_spirit_heal_sp(sd,skill);
- }
- else {
- sd->inchealspirithptick = 0;
- sd->inchealspiritsptick = 0;
- }
- return 0;
+ if ((sd->sc_data[SC_FLYING_BACKPACK].timer != -1
+ || battle_config.natural_heal_weight_rate > 100
+ || sd->weight * 100 / sd->max_weight <
+ battle_config.natural_heal_weight_rate) && !pc_isdead (sd)
+ && !pc_ishiding (sd) && sd->sc_data[SC_POISON].timer == -1)
+ {
+ pc_natural_heal_hp (sd);
+ if (sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //���C�����Ԃł�SP���񕜂��Ȃ�
+ sd->sc_data[SC_DANCING].timer == -1 && //�_���X���Ԃł�SP���񕜂��Ȃ�
+ sd->sc_data[SC_BERSERK].timer == -1 //�o�[�T�[�N���Ԃł�SP���񕜂��Ȃ�
+ )
+ pc_natural_heal_sp (sd);
+ }
+ else
+ {
+ sd->hp_sub = sd->inchealhptick = 0;
+ sd->sp_sub = sd->inchealsptick = 0;
+ }
+ if ((skill = pc_checkskill (sd, MO_SPIRITSRECOVERY)) > 0
+ && !pc_ishiding (sd) && sd->sc_data[SC_POISON].timer == -1
+ && sd->sc_data[SC_BERSERK].timer == -1)
+ {
+ pc_spirit_heal_hp (sd, skill);
+ pc_spirit_heal_sp (sd, skill);
+ }
+ else
+ {
+ sd->inchealspirithptick = 0;
+ sd->inchealspiritsptick = 0;
+ }
+ return 0;
}
/*==========================================
* HP/SP���R���� (interval timer�֐�)
*------------------------------------------
*/
-int pc_natural_heal(int tid,unsigned int tick,int id,int data)
+int pc_natural_heal (int tid, unsigned int tick, int id, int data)
{
- natural_heal_tick = tick;
- natural_heal_diff_tick = DIFF_TICK(natural_heal_tick,natural_heal_prev_tick);
- clif_foreachclient(pc_natural_heal_sub);
+ natural_heal_tick = tick;
+ natural_heal_diff_tick =
+ DIFF_TICK (natural_heal_tick, natural_heal_prev_tick);
+ clif_foreachclient (pc_natural_heal_sub);
- natural_heal_prev_tick = tick;
- return 0;
+ natural_heal_prev_tick = tick;
+ return 0;
}
/*==========================================
* �Z�[�u�|�C���g�̕ۑ�
*------------------------------------------
*/
-int pc_setsavepoint(struct map_session_data *sd,char *mapname,int x,int y)
+int pc_setsavepoint (struct map_session_data *sd, char *mapname, int x, int y)
{
- nullpo_retr(0, sd);
+ nullpo_retr (0, sd);
- strncpy(sd->status.save_point.map,mapname,24);
- sd->status.save_point.x = x;
- sd->status.save_point.y = y;
+ strncpy (sd->status.save_point.map, mapname, 24);
+ sd->status.save_point.x = x;
+ sd->status.save_point.y = y;
- return 0;
+ return 0;
}
/*==========================================
* �����Z�[�u �e�N���C�A���g
*------------------------------------------
*/
-static int last_save_fd,save_flag;
-static int pc_autosave_sub(struct map_session_data *sd,va_list ap)
-{
- nullpo_retr(0, sd);
-
- if(save_flag==0 && sd->fd>last_save_fd){
- struct guild_castle *gc=NULL;
- int i;
-
- pc_makesavestatus(sd);
- chrif_save(sd);
-
- for(i=0;i<MAX_GUILDCASTLE;i++){
- gc=guild_castle_search(i);
- if(!gc) continue;
- if(gc->visibleG0==1) guild_castledatasave(gc->castle_id,18,gc->Ghp0);
- if(gc->visibleG1==1) guild_castledatasave(gc->castle_id,19,gc->Ghp1);
- if(gc->visibleG2==1) guild_castledatasave(gc->castle_id,20,gc->Ghp2);
- if(gc->visibleG3==1) guild_castledatasave(gc->castle_id,21,gc->Ghp3);
- if(gc->visibleG4==1) guild_castledatasave(gc->castle_id,22,gc->Ghp4);
- if(gc->visibleG5==1) guild_castledatasave(gc->castle_id,23,gc->Ghp5);
- if(gc->visibleG6==1) guild_castledatasave(gc->castle_id,24,gc->Ghp6);
- if(gc->visibleG7==1) guild_castledatasave(gc->castle_id,25,gc->Ghp7);
- }
-
- save_flag=1;
- last_save_fd = sd->fd;
- }
+static int last_save_fd, save_flag;
+static int pc_autosave_sub (struct map_session_data *sd, va_list ap)
+{
+ nullpo_retr (0, sd);
+
+ if (save_flag == 0 && sd->fd > last_save_fd)
+ {
+ struct guild_castle *gc = NULL;
+ int i;
+
+ pc_makesavestatus (sd);
+ chrif_save (sd);
+
+ for (i = 0; i < MAX_GUILDCASTLE; i++)
+ {
+ gc = guild_castle_search (i);
+ if (!gc)
+ continue;
+ if (gc->visibleG0 == 1)
+ guild_castledatasave (gc->castle_id, 18, gc->Ghp0);
+ if (gc->visibleG1 == 1)
+ guild_castledatasave (gc->castle_id, 19, gc->Ghp1);
+ if (gc->visibleG2 == 1)
+ guild_castledatasave (gc->castle_id, 20, gc->Ghp2);
+ if (gc->visibleG3 == 1)
+ guild_castledatasave (gc->castle_id, 21, gc->Ghp3);
+ if (gc->visibleG4 == 1)
+ guild_castledatasave (gc->castle_id, 22, gc->Ghp4);
+ if (gc->visibleG5 == 1)
+ guild_castledatasave (gc->castle_id, 23, gc->Ghp5);
+ if (gc->visibleG6 == 1)
+ guild_castledatasave (gc->castle_id, 24, gc->Ghp6);
+ if (gc->visibleG7 == 1)
+ guild_castledatasave (gc->castle_id, 25, gc->Ghp7);
+ }
- return 0;
+ save_flag = 1;
+ last_save_fd = sd->fd;
+ }
+
+ return 0;
}
/*==========================================
* �����Z�[�u (timer�֐�)
*------------------------------------------
*/
-int pc_autosave(int tid,unsigned int tick,int id,int data)
+int pc_autosave (int tid, unsigned int tick, int id, int data)
{
- int interval;
+ int interval;
- save_flag=0;
- clif_foreachclient(pc_autosave_sub);
- if(save_flag==0)
- last_save_fd=0;
+ save_flag = 0;
+ clif_foreachclient (pc_autosave_sub);
+ if (save_flag == 0)
+ last_save_fd = 0;
- interval = autosave_interval/(clif_countusers()+1);
- if(interval <= 0)
- interval = 1;
- add_timer(gettick()+interval,pc_autosave,0,0);
+ interval = autosave_interval / (clif_countusers () + 1);
+ if (interval <= 0)
+ interval = 1;
+ add_timer (gettick () + interval, pc_autosave, 0, 0);
- return 0;
+ return 0;
}
-int pc_read_gm_account(int fd)
+int pc_read_gm_account (int fd)
{
- int i = 0;
- if (gm_account != NULL)
- free(gm_account);
- GM_num = 0;
+ int i = 0;
+ if (gm_account != NULL)
+ free (gm_account);
+ GM_num = 0;
- gm_account = calloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1);
- for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
- gm_account[GM_num].account_id = RFIFOL(fd,i);
- gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
- //printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
- GM_num++;
- }
- return GM_num;
+ gm_account =
+ calloc (sizeof (struct gm_account) * ((RFIFOW (fd, 2) - 4) / 5), 1);
+ for (i = 4; i < RFIFOW (fd, 2); i = i + 5)
+ {
+ gm_account[GM_num].account_id = RFIFOL (fd, i);
+ gm_account[GM_num].level = (int) RFIFOB (fd, i + 4);
+ //printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
+ GM_num++;
+ }
+ return GM_num;
}
/*==========================================
* timer to do the day
*------------------------------------------
*/
-int map_day_timer(int tid, unsigned int tick, int id, int data) { // by [yor]
- struct map_session_data *pl_sd = NULL;
- int i;
- char tmpstr[1024];
-
- if (battle_config.day_duration > 0) { // if we want a day
- if (night_flag != 0) {
- strcpy(tmpstr, msg_txt(502)); // The day has arrived!
- night_flag = 0; // 0=day, 1=night [Yor]
- for(i = 0; i < fd_max; i++) {
- if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
- pl_sd->opt2 &= ~STATE_BLIND;
- clif_changeoption(&pl_sd->bl);
- clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
- }
- }
- }
- }
+int map_day_timer (int tid, unsigned int tick, int id, int data)
+{ // by [yor]
+ struct map_session_data *pl_sd = NULL;
+ int i;
+ char tmpstr[1024];
+
+ if (battle_config.day_duration > 0)
+ { // if we want a day
+ if (night_flag != 0)
+ {
+ strcpy (tmpstr, msg_txt (502)); // The day has arrived!
+ night_flag = 0; // 0=day, 1=night [Yor]
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_sd->opt2 &= ~STATE_BLIND;
+ clif_changeoption (&pl_sd->bl);
+ clif_wis_message (pl_sd->fd, wisp_server_name, tmpstr,
+ strlen (tmpstr) + 1);
+ }
+ }
+ }
+ }
- return 0;
+ return 0;
}
/*==========================================
* timer to do the night
*------------------------------------------
*/
-int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor]
- struct map_session_data *pl_sd = NULL;
- int i;
- char tmpstr[1024];
-
- if (battle_config.night_duration > 0) { // if we want a night
- if (night_flag == 0) {
- strcpy(tmpstr, msg_txt(503)); // The night has fallen...
- night_flag = 1; // 0=day, 1=night [Yor]
- for(i = 0; i < fd_max; i++) {
- if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
- pl_sd->opt2 |= STATE_BLIND;
- clif_changeoption(&pl_sd->bl);
- clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
- }
- }
- }
- }
+int map_night_timer (int tid, unsigned int tick, int id, int data)
+{ // by [yor]
+ struct map_session_data *pl_sd = NULL;
+ int i;
+ char tmpstr[1024];
+
+ if (battle_config.night_duration > 0)
+ { // if we want a night
+ if (night_flag == 0)
+ {
+ strcpy (tmpstr, msg_txt (503)); // The night has fallen...
+ night_flag = 1; // 0=day, 1=night [Yor]
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_sd->opt2 |= STATE_BLIND;
+ clif_changeoption (&pl_sd->bl);
+ clif_wis_message (pl_sd->fd, wisp_server_name, tmpstr,
+ strlen (tmpstr) + 1);
+ }
+ }
+ }
+ }
- return 0;
+ return 0;
}
-void pc_setstand(struct map_session_data *sd){
- nullpo_retv(sd);
+void pc_setstand (struct map_session_data *sd)
+{
+ nullpo_retv (sd);
- if(sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer!=-1)
- skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
+ if (sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer != -1)
+ skill_status_change_end (&sd->bl, SC_TENSIONRELAX, -1);
- sd->state.dead_sit = 0;
+ sd->state.dead_sit = 0;
}
//
@@ -7415,408 +8506,468 @@ void pc_setstand(struct map_session_data *sd){
* refine_db.txt ���B�f�[�^�e�[�u��
*------------------------------------------
*/
-int pc_readdb(void)
+int pc_readdb (void)
{
- int i,j,k;
- FILE *fp;
- char line[1024],*p;
+ int i, j, k;
+ FILE *fp;
+ char line[1024], *p;
- // �K�v�o���l�ǂݍ���
+ // �K�v�o���l�ǂݍ���
- fp=fopen_("db/exp.txt","r");
- if(fp==NULL){
- printf("can't read db/exp.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- int bn,b1,b2,b3,b4,b5,b6,jn,j1,j2,j3,j4,j5,j6;
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(sscanf(line,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&bn,&b1,&b2,&b3,&b4,&b5,&b6,&jn,&j1,&j2,&j3,&j4,&j5,&j6)!=14)
- continue;
- exp_table[0][i]=bn;
- exp_table[1][i]=b1;
- exp_table[2][i]=b2;
- exp_table[3][i]=b3;
- exp_table[4][i]=b4;
- exp_table[5][i]=b5;
- exp_table[6][i]=b6;
- exp_table[7][i]=jn;
- exp_table[8][i]=j1;
- exp_table[9][i]=j2;
- exp_table[10][i]=j3;
- exp_table[11][i]=j4;
- exp_table[12][i]=j5;
- exp_table[13][i]=j6;
- i++;
- if(i >= battle_config.maximum_level)
- break;
- }
- fclose_(fp);
- printf("read db/exp.txt done\n");
-
- // JOB�␳���l�P
- fp=fopen_("db/job_db1.txt","r");
- if(fp==NULL){
- printf("can't read db/job_db1.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[50];
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<21 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(j<21)
- continue;
- max_weight_base[i]=atoi(split[0]);
- hp_coefficient[i]=atoi(split[1]);
- hp_coefficient2[i]=atoi(split[2]);
- sp_coefficient[i]=atoi(split[3]);
- for(j=0;j<17;j++)
- aspd_base[i][j]=atoi(split[j+4]);
- i++;
+ fp = fopen_ ("db/exp.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/exp.txt\n");
+ return 1;
+ }
+ i = 0;
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ int bn, b1, b2, b3, b4, b5, b6, jn, j1, j2, j3, j4, j5, j6;
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ if (sscanf
+ (line, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", &bn, &b1, &b2,
+ &b3, &b4, &b5, &b6, &jn, &j1, &j2, &j3, &j4, &j5, &j6) != 14)
+ continue;
+ exp_table[0][i] = bn;
+ exp_table[1][i] = b1;
+ exp_table[2][i] = b2;
+ exp_table[3][i] = b3;
+ exp_table[4][i] = b4;
+ exp_table[5][i] = b5;
+ exp_table[6][i] = b6;
+ exp_table[7][i] = jn;
+ exp_table[8][i] = j1;
+ exp_table[9][i] = j2;
+ exp_table[10][i] = j3;
+ exp_table[11][i] = j4;
+ exp_table[12][i] = j5;
+ exp_table[13][i] = j6;
+ i++;
+ if (i >= battle_config.maximum_level)
+ break;
+ }
+ fclose_ (fp);
+ printf ("read db/exp.txt done\n");
+
+ // JOB�␳���l�P
+ fp = fopen_ ("db/job_db1.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/job_db1.txt\n");
+ return 1;
+ }
+ i = 0;
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ char *split[50];
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ for (j = 0, p = line; j < 21 && p; j++)
+ {
+ split[j] = p;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+ if (j < 21)
+ continue;
+ max_weight_base[i] = atoi (split[0]);
+ hp_coefficient[i] = atoi (split[1]);
+ hp_coefficient2[i] = atoi (split[2]);
+ sp_coefficient[i] = atoi (split[3]);
+ for (j = 0; j < 17; j++)
+ aspd_base[i][j] = atoi (split[j + 4]);
+ i++;
// -- moonsoul (below two lines added to accommodate high numbered new class ids)
- if(i==24)
- i=4001;
- if(i==MAX_PC_CLASS)
- break;
- }
- fclose_(fp);
- printf("read db/job_db1.txt done\n");
-
- // JOB�{�[�i�X
- fp=fopen_("db/job_db2.txt","r");
- if(fp==NULL){
- printf("can't read db/job_db2.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<MAX_LEVEL && p;j++){
- if(sscanf(p,"%d",&k)==0)
- break;
- job_bonus[0][i][j]=k;
- job_bonus[2][i][j]=k; //�{�q�E�̃{�[�i�X�͕������Ȃ��̂ʼn�
- p=strchr(p,',');
- if(p) p++;
- }
- i++;
+ if (i == 24)
+ i = 4001;
+ if (i == MAX_PC_CLASS)
+ break;
+ }
+ fclose_ (fp);
+ printf ("read db/job_db1.txt done\n");
+
+ // JOB�{�[�i�X
+ fp = fopen_ ("db/job_db2.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/job_db2.txt\n");
+ return 1;
+ }
+ i = 0;
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ for (j = 0, p = line; j < MAX_LEVEL && p; j++)
+ {
+ if (sscanf (p, "%d", &k) == 0)
+ break;
+ job_bonus[0][i][j] = k;
+ job_bonus[2][i][j] = k; //�{�q�E�̃{�[�i�X�͕������Ȃ��̂ʼn�
+ p = strchr (p, ',');
+ if (p)
+ p++;
+ }
+ i++;
// -- moonsoul (below two lines added to accommodate high numbered new class ids)
- if(i==24)
- i=4001;
- if(i==MAX_PC_CLASS)
- break;
- }
- fclose_(fp);
- printf("read db/job_db2.txt done\n");
-
- // JOB�{�[�i�X2 �]���E�p
- fp=fopen_("db/job_db2-2.txt","r");
- if(fp==NULL){
- printf("can't read db/job_db2-2.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<MAX_LEVEL && p;j++){
- if(sscanf(p,"%d",&k)==0)
- break;
- job_bonus[1][i][j]=k;
- p=strchr(p,',');
- if(p) p++;
- }
- i++;
- if(i==MAX_PC_CLASS)
- break;
- }
- fclose_(fp);
- printf("read db/job_db2-2.txt done\n");
-
- // �X�L���c���[
- memset(skill_tree,0,sizeof(skill_tree));
- fp=fopen_("db/skill_tree.txt","r");
- if(fp==NULL){
- printf("can't read db/skill_tree.txt\n");
- return 1;
- }
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[50];
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<13 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(j<13)
- continue;
- i=atoi(split[0]);
- for(j=0;skill_tree[0][i][j].id;j++);
- skill_tree[0][i][j].id=atoi(split[1]);
- skill_tree[0][i][j].max=atoi(split[2]);
- skill_tree[2][i][j].id=atoi(split[1]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
- skill_tree[2][i][j].max=atoi(split[2]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
- for(k=0;k<5;k++){
- skill_tree[0][i][j].need[k].id=atoi(split[k*2+3]);
- skill_tree[0][i][j].need[k].lv=atoi(split[k*2+4]);
- skill_tree[2][i][j].need[k].id=atoi(split[k*2+3]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
- skill_tree[2][i][j].need[k].lv=atoi(split[k*2+4]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
- }
- }
- fclose_(fp);
- printf("read db/skill_tree.txt done\n");
-
- // �����C���e�[�u��
- for(i=0;i<4;i++)
- for(j=0;j<10;j++)
- for(k=0;k<10;k++)
- attr_fix_table[i][j][k]=100;
- fp=fopen_("db/attr_fix.txt","r");
- if(fp==NULL){
- printf("can't read db/attr_fix.txt\n");
- return 1;
- }
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[10];
- int lv,n;
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<3 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- lv=atoi(split[0]);
- n=atoi(split[1]);
-// printf("%d %d\n",lv,n);
-
- for(i=0;i<n;){
- if( !fgets(line, sizeof(line)-1, fp) )
- break;
- if(line[0]=='/' && line[1]=='/')
- continue;
-
- for(j=0,p=line;j<n && p;j++){
- while(*p==32 && *p>0)
- p++;
- attr_fix_table[lv-1][i][j]=atoi(p);
- if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0)
- attr_fix_table[lv-1][i][j] = 0;
- p=strchr(p,',');
- if(p) *p++=0;
- }
-
- i++;
- }
- }
- fclose_(fp);
- printf("read db/attr_fix.txt done\n");
-
- // �T�C�Y�␳�e�[�u��
- for(i=0;i<3;i++)
- for(j=0;j<20;j++)
- atkmods[i][j]=100;
- fp=fopen_("db/size_fix.txt","r");
- if(fp==NULL){
- printf("can't read db/size_fix.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[20];
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(atoi(line)<=0)
- continue;
- memset(split,0,sizeof(split));
- for(j=0,p=line;j<20 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- for(j=0;j<20 && split[j];j++)
- atkmods[i][j]=atoi(split[j]);
- i++;
- }
- fclose_(fp);
- printf("read db/size_fix.txt done\n");
-
- // ���B�f�[�^�e�[�u��
- for(i=0;i<5;i++){
- for(j=0;j<10;j++)
- percentrefinery[i][j]=100;
- refinebonus[i][0]=0;
- refinebonus[i][1]=0;
- refinebonus[i][2]=10;
- }
- fp=fopen_("db/refine_db.txt","r");
- if(fp==NULL){
- printf("can't read db/refine_db.txt\n");
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[16];
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(atoi(line)<=0)
- continue;
- memset(split,0,sizeof(split));
- for(j=0,p=line;j<16 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- refinebonus[i][0]=atoi(split[0]); // ���B�{�[�i�X
- refinebonus[i][1]=atoi(split[1]); // �ߏ萸�B�{�[�i�X
- refinebonus[i][2]=atoi(split[2]); // ��S���B��E
- for(j=0;j<10 && split[j];j++)
- percentrefinery[i][j]=atoi(split[j+3]);
- i++;
- }
- fclose_(fp); //Lupus. close this file!!!
- printf("read db/refine_db.txt done\n");
+ if (i == 24)
+ i = 4001;
+ if (i == MAX_PC_CLASS)
+ break;
+ }
+ fclose_ (fp);
+ printf ("read db/job_db2.txt done\n");
+
+ // JOB�{�[�i�X2 �]���E�p
+ fp = fopen_ ("db/job_db2-2.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/job_db2-2.txt\n");
+ return 1;
+ }
+ i = 0;
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ for (j = 0, p = line; j < MAX_LEVEL && p; j++)
+ {
+ if (sscanf (p, "%d", &k) == 0)
+ break;
+ job_bonus[1][i][j] = k;
+ p = strchr (p, ',');
+ if (p)
+ p++;
+ }
+ i++;
+ if (i == MAX_PC_CLASS)
+ break;
+ }
+ fclose_ (fp);
+ printf ("read db/job_db2-2.txt done\n");
+
+ // �X�L���c���[
+ memset (skill_tree, 0, sizeof (skill_tree));
+ fp = fopen_ ("db/skill_tree.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/skill_tree.txt\n");
+ return 1;
+ }
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ char *split[50];
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ for (j = 0, p = line; j < 13 && p; j++)
+ {
+ split[j] = p;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+ if (j < 13)
+ continue;
+ i = atoi (split[0]);
+ for (j = 0; skill_tree[0][i][j].id; j++);
+ skill_tree[0][i][j].id = atoi (split[1]);
+ skill_tree[0][i][j].max = atoi (split[2]);
+ skill_tree[2][i][j].id = atoi (split[1]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
+ skill_tree[2][i][j].max = atoi (split[2]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
+ for (k = 0; k < 5; k++)
+ {
+ skill_tree[0][i][j].need[k].id = atoi (split[k * 2 + 3]);
+ skill_tree[0][i][j].need[k].lv = atoi (split[k * 2 + 4]);
+ skill_tree[2][i][j].need[k].id = atoi (split[k * 2 + 3]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
+ skill_tree[2][i][j].need[k].lv = atoi (split[k * 2 + 4]); //�{�q�E�͗ǂ��������Ȃ��̂Ŏb��
+ }
+ }
+ fclose_ (fp);
+ printf ("read db/skill_tree.txt done\n");
+
+ // �����C���e�[�u��
+ for (i = 0; i < 4; i++)
+ for (j = 0; j < 10; j++)
+ for (k = 0; k < 10; k++)
+ attr_fix_table[i][j][k] = 100;
+ fp = fopen_ ("db/attr_fix.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/attr_fix.txt\n");
+ return 1;
+ }
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ char *split[10];
+ int lv, n;
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ for (j = 0, p = line; j < 3 && p; j++)
+ {
+ split[j] = p;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+ lv = atoi (split[0]);
+ n = atoi (split[1]);
+// printf("%d %d\n",lv,n);
+
+ for (i = 0; i < n;)
+ {
+ if (!fgets (line, sizeof (line) - 1, fp))
+ break;
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+
+ for (j = 0, p = line; j < n && p; j++)
+ {
+ while (*p == 32 && *p > 0)
+ p++;
+ attr_fix_table[lv - 1][i][j] = atoi (p);
+ if (battle_config.attr_recover == 0
+ && attr_fix_table[lv - 1][i][j] < 0)
+ attr_fix_table[lv - 1][i][j] = 0;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+
+ i++;
+ }
+ }
+ fclose_ (fp);
+ printf ("read db/attr_fix.txt done\n");
+
+ // �T�C�Y�␳�e�[�u��
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 20; j++)
+ atkmods[i][j] = 100;
+ fp = fopen_ ("db/size_fix.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/size_fix.txt\n");
+ return 1;
+ }
+ i = 0;
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ char *split[20];
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ if (atoi (line) <= 0)
+ continue;
+ memset (split, 0, sizeof (split));
+ for (j = 0, p = line; j < 20 && p; j++)
+ {
+ split[j] = p;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+ for (j = 0; j < 20 && split[j]; j++)
+ atkmods[i][j] = atoi (split[j]);
+ i++;
+ }
+ fclose_ (fp);
+ printf ("read db/size_fix.txt done\n");
+
+ // ���B�f�[�^�e�[�u��
+ for (i = 0; i < 5; i++)
+ {
+ for (j = 0; j < 10; j++)
+ percentrefinery[i][j] = 100;
+ refinebonus[i][0] = 0;
+ refinebonus[i][1] = 0;
+ refinebonus[i][2] = 10;
+ }
+ fp = fopen_ ("db/refine_db.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/refine_db.txt\n");
+ return 1;
+ }
+ i = 0;
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ char *split[16];
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ if (atoi (line) <= 0)
+ continue;
+ memset (split, 0, sizeof (split));
+ for (j = 0, p = line; j < 16 && p; j++)
+ {
+ split[j] = p;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+ refinebonus[i][0] = atoi (split[0]); // ���B�{�[�i�X
+ refinebonus[i][1] = atoi (split[1]); // �ߏ萸�B�{�[�i�X
+ refinebonus[i][2] = atoi (split[2]); // ��S���B��E
+ for (j = 0; j < 10 && split[j]; j++)
+ percentrefinery[i][j] = atoi (split[j + 3]);
+ i++;
+ }
+ fclose_ (fp); //Lupus. close this file!!!
+ printf ("read db/refine_db.txt done\n");
- return 0;
+ return 0;
}
-static int pc_calc_sigma(void)
+static int pc_calc_sigma (void)
{
- int i,j,k;
+ int i, j, k;
- for(i=0;i<MAX_PC_CLASS;i++) {
- memset(hp_sigma_val[i],0,sizeof(hp_sigma_val[i]));
- for(k=0,j=2;j<=MAX_LEVEL;j++) {
- k += hp_coefficient[i]*j + 50;
- k -= k%100;
- hp_sigma_val[i][j-1] = k;
- }
- }
- return 0;
+ for (i = 0; i < MAX_PC_CLASS; i++)
+ {
+ memset (hp_sigma_val[i], 0, sizeof (hp_sigma_val[i]));
+ for (k = 0, j = 2; j <= MAX_LEVEL; j++)
+ {
+ k += hp_coefficient[i] * j + 50;
+ k -= k % 100;
+ hp_sigma_val[i][j - 1] = k;
+ }
+ }
+ return 0;
}
-static void pc_statpointdb(void)
+static void pc_statpointdb (void)
{
- char * buf_stat;
- int i=0,j=0,k=0,l=0, end = 0;
+ char *buf_stat;
+ int i = 0, j = 0, k = 0, l = 0, end = 0;
- FILE *stp;
+ FILE *stp;
- stp=fopen_("db/statpoint.txt","r");
+ stp = fopen_ ("db/statpoint.txt", "r");
- if(stp==NULL){
- printf("can't read db/statpoint.txt\n");
- return;
- }
-
- fseek(stp, 0, SEEK_END);
- end = ftell(stp);
- rewind(stp);
-
- buf_stat = (char *) malloc (end + 1);
- l = fread(buf_stat,1,end,stp);
- fclose_(stp);
- printf("read db/statpoint.txt done (size=%d)\n",l);
+ if (stp == NULL)
+ {
+ printf ("can't read db/statpoint.txt\n");
+ return;
+ }
- for(i=0;i<255;i++) {
- j=0;
- while (*(buf_stat+k)!='\n') {
- statp[i][j]=*(buf_stat+k);
- j++;k++;
- }
- statp[i][j+1]='\0';
+ fseek (stp, 0, SEEK_END);
+ end = ftell (stp);
+ rewind (stp);
+
+ buf_stat = (char *) malloc (end + 1);
+ l = fread (buf_stat, 1, end, stp);
+ fclose_ (stp);
+ printf ("read db/statpoint.txt done (size=%d)\n", l);
+
+ for (i = 0; i < 255; i++)
+ {
+ j = 0;
+ while (*(buf_stat + k) != '\n')
+ {
+ statp[i][j] = *(buf_stat + k);
+ j++;
k++;
- }
+ }
+ statp[i][j + 1] = '\0';
+ k++;
+ }
- free(buf_stat);
+ free (buf_stat);
}
/*==========================================
* pc�� �W������
*------------------------------------------
*/
-int do_init_pc(void) {
- pc_readdb();
- pc_statpointdb();
- pc_calc_sigma();
-
-// gm_account_db = numdb_init();
-
- add_timer_func_list(pc_walk, "pc_walk");
- add_timer_func_list(pc_attack_timer, "pc_attack_timer");
- add_timer_func_list(pc_natural_heal, "pc_natural_heal");
- add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
- add_timer_func_list(pc_eventtimer, "pc_eventtimer");
- add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
- add_timer_func_list(pc_autosave, "pc_autosave");
- add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
- add_timer_interval((natural_heal_prev_tick = gettick() + NATURAL_HEAL_INTERVAL), pc_natural_heal, 0, 0, NATURAL_HEAL_INTERVAL);
- add_timer(gettick() + autosave_interval, pc_autosave, 0, 0);
-
- // add night/day timer (by [yor])
- add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor]
- add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor]
- {
- int day_duration = battle_config.day_duration;
- int night_duration = battle_config.night_duration;
- if (day_duration < 60000)
- day_duration = 60000;
- if (night_duration < 60000)
- night_duration = 60000;
- if (battle_config.night_at_start == 0) {
- night_flag = 0; // 0=day, 1=night [Yor]
- day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
- night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration);
- } else {
- night_flag = 1; // 0=day, 1=night [Yor]
- day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
- night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration);
- }
- }
+int do_init_pc (void)
+{
+ pc_readdb ();
+ pc_statpointdb ();
+ pc_calc_sigma ();
+
+// gm_account_db = numdb_init();
+
+ add_timer_func_list (pc_walk, "pc_walk");
+ add_timer_func_list (pc_attack_timer, "pc_attack_timer");
+ add_timer_func_list (pc_natural_heal, "pc_natural_heal");
+ add_timer_func_list (pc_invincible_timer, "pc_invincible_timer");
+ add_timer_func_list (pc_eventtimer, "pc_eventtimer");
+ add_timer_func_list (pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
+ add_timer_func_list (pc_autosave, "pc_autosave");
+ add_timer_func_list (pc_spiritball_timer, "pc_spiritball_timer");
+ add_timer_interval ((natural_heal_prev_tick =
+ gettick () + NATURAL_HEAL_INTERVAL), pc_natural_heal,
+ 0, 0, NATURAL_HEAL_INTERVAL);
+ add_timer (gettick () + autosave_interval, pc_autosave, 0, 0);
+
+ // add night/day timer (by [yor])
+ add_timer_func_list (map_day_timer, "map_day_timer"); // by [yor]
+ add_timer_func_list (map_night_timer, "map_night_timer"); // by [yor]
+ {
+ int day_duration = battle_config.day_duration;
+ int night_duration = battle_config.night_duration;
+ if (day_duration < 60000)
+ day_duration = 60000;
+ if (night_duration < 60000)
+ night_duration = 60000;
+ if (battle_config.night_at_start == 0)
+ {
+ night_flag = 0; // 0=day, 1=night [Yor]
+ day_timer_tid =
+ add_timer_interval (gettick () + day_duration +
+ night_duration, map_day_timer, 0, 0,
+ day_duration + night_duration);
+ night_timer_tid =
+ add_timer_interval (gettick () + day_duration,
+ map_night_timer, 0, 0,
+ day_duration + night_duration);
+ }
+ else
+ {
+ night_flag = 1; // 0=day, 1=night [Yor]
+ day_timer_tid =
+ add_timer_interval (gettick () + night_duration,
+ map_day_timer, 0, 0,
+ day_duration + night_duration);
+ night_timer_tid =
+ add_timer_interval (gettick () + day_duration +
+ night_duration, map_night_timer, 0, 0,
+ day_duration + night_duration);
+ }
+ }
- return 0;
+ return 0;
}
-void
-pc_cleanup(struct map_session_data *sd)
+void pc_cleanup (struct map_session_data *sd)
{
- magic_stop_completely(sd);
+ magic_stop_completely (sd);
}
-
-void
-pc_invisibility(struct map_session_data *sd, int enabled)
+void pc_invisibility (struct map_session_data *sd, int enabled)
{
- if (enabled && !(sd->status.option & OPTION_INVISIBILITY)) {
- clif_clearchar_area(&sd->bl, 3);
- sd->status.option |= OPTION_INVISIBILITY;
- clif_status_change(&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 1);
- } else if (!enabled) {
- sd->status.option &= ~OPTION_INVISIBILITY;
- clif_status_change(&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 0);
- pc_setpos(sd, map[sd->bl.m].name, sd->bl.x, sd->bl.y, 3);
- }
+ if (enabled && !(sd->status.option & OPTION_INVISIBILITY))
+ {
+ clif_clearchar_area (&sd->bl, 3);
+ sd->status.option |= OPTION_INVISIBILITY;
+ clif_status_change (&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 1);
+ }
+ else if (!enabled)
+ {
+ sd->status.option &= ~OPTION_INVISIBILITY;
+ clif_status_change (&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 0);
+ pc_setpos (sd, map[sd->bl.m].name, sd->bl.x, sd->bl.y, 3);
+ }
}
-int pc_logout(struct map_session_data *sd) // [fate] Player logs out
+int pc_logout (struct map_session_data *sd) // [fate] Player logs out
{
- if (!sd)
- return 0;
-
- if (sd->sc_data[SC_POISON].timer != -1)
- sd->status.hp = 1; // Logging out while poisoned -> bad
+ if (!sd)
+ return 0;
- MAP_LOG_STATS(sd, "LOGOUT")
+ if (sd->sc_data[SC_POISON].timer != -1)
+ sd->status.hp = 1; // Logging out while poisoned -> bad
- return 0;
+ MAP_LOG_STATS (sd, "LOGOUT") return 0;
}