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authorFate <fate-tmw@googlemail.com>2009-05-14 10:20:57 +0000
committerFate <fate-tmw@googlemail.com>2009-05-14 10:20:57 +0000
commit4e7a458308e2c3c6670489da43d06bd25c2db92c (patch)
treea24e10e4e4a7c2bfc2c298b85440347816cc04a7 /src/map/pc.c
parent226d345c10e5271f026584083090e46ebc580f3e (diff)
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Added pc_logout() hook to process players who are logging out
When poisoned and logging out, set hp to 1 to avoid cheap poison cure exploit
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 8933000..64e66d7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7704,3 +7704,14 @@ pc_invisibility(struct map_session_data *sd, int enabled)
pc_setpos(sd, map[sd->bl.m].name, sd->bl.x, sd->bl.y, 3);
}
}
+
+int pc_logout(struct map_session_data *sd) // [fate] Player logs out
+{
+ if (!sd)
+ return 0;
+
+ if (sd->sc_data[SC_POISON].timer != -1)
+ sd->status.hp = 1; // Logging out while poisoned -> bad
+
+ return 0;
+}