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authorBen Longbons <b.r.longbons@gmail.com>2013-06-11 21:55:13 -0700
committerBen Longbons <b.r.longbons@gmail.com>2013-06-11 23:27:33 -0700
commit8b5370313dcc00a45ea5c3e8b4c497bc00fd8e13 (patch)
tree15e8a4841af992e17794f26fc7991ed40c35bd51 /src/map/mob.cpp
parent8c6072df499ef9068346fbe8313b63dbba1e4e82 (diff)
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Allegedly remove all manual memory management
Diffstat (limited to 'src/map/mob.cpp')
-rw-r--r--src/map/mob.cpp342
1 files changed, 153 insertions, 189 deletions
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index 828bca5..e4520d0 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -20,6 +20,7 @@
#include "map.hpp"
#include "npc.hpp"
#include "party.hpp"
+#include "path.hpp"
#include "pc.hpp"
#include "skill.hpp"
@@ -289,12 +290,11 @@ int mob_gen_exp(struct mob_db *mob)
bool(mob->mode & MobMode::AGGRESSIVE)
? 10.0 / 9.0
: 1.0;
- int xp =
- (int) floor(effective_hp *
- pow(sqrt(attack_factor) + sqrt(dodge_factor) +
- sqrt(persuit_factor) + 55,
- 3) * aggression_factor / 2000000.0 *
- (double) battle_config.base_exp_rate / 100.);
+ int xp = floor(effective_hp * pow(sqrt(attack_factor)
+ + sqrt(dodge_factor)
+ + sqrt(persuit_factor) + 55, 3)
+ * aggression_factor / 2000000.0
+ * static_cast<double>(battle_config.base_exp_rate) / 100.);
if (xp < 1)
xp = 1;
PRINTF("Exp for mob '%s' generated: %d\n", mob->name, xp);
@@ -371,14 +371,15 @@ int mob_once_spawn(dumb_ptr<map_session_data> sd, const char *mapname,
const char *event)
{
dumb_ptr<mob_data> md = NULL;
- int m, count, r = mob_class;
+ map_local *m;
+ int count, r = mob_class;
if (sd && strcmp(mapname, "this") == 0)
m = sd->bl_m;
else
m = map_mapname2mapid(mapname);
- if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
+ if (m == nullptr || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
return 0;
if (sd)
@@ -396,11 +397,7 @@ int mob_once_spawn(dumb_ptr<map_session_data> sd, const char *mapname,
for (count = 0; count < amount; count++)
{
md.new_();
- if (bool(mob_db[mob_class].mode & MobMode::LOOTER))
- md->lootitem =
- (struct item *) calloc(LOOTITEM_SIZE, sizeof(struct item));
- else
- md->lootitem = NULL;
+ md->lootitemv.clear();
mob_spawn_dataset(md, mobname, mob_class);
md->bl_m = m;
@@ -409,13 +406,13 @@ int mob_once_spawn(dumb_ptr<map_session_data> sd, const char *mapname,
if (r < 0 && battle_config.dead_branch_active == 1)
//移動してアクティブで反撃する
md->mode = MobMode::war;
- md->m = m;
- md->x0 = x;
- md->y0 = y;
- md->xs = 0;
- md->ys = 0;
- md->spawndelay1 = static_cast<interval_t>(-1); // Only once is a flag.
- md->spawndelay2 = static_cast<interval_t>(-1); // Only once is a flag.
+ md->spawn.m = m;
+ md->spawn.x0 = x;
+ md->spawn.y0 = y;
+ md->spawn.xs = 0;
+ md->spawn.ys = 0;
+ md->spawn.delay1 = static_cast<interval_t>(-1); // Only once is a flag.
+ md->spawn.delay2 = static_cast<interval_t>(-1); // Only once is a flag.
memcpy(md->npc_event, event, sizeof(md->npc_event));
@@ -436,7 +433,7 @@ int mob_once_spawn_area(dumb_ptr<map_session_data> sd, const char *mapname,
const char *event)
{
int x, y, i, max, lx = -1, ly = -1, id = 0;
- int m;
+ map_local *m;
if (strcmp(mapname, "this") == 0)
m = sd->bl_m;
@@ -447,7 +444,7 @@ int mob_once_spawn_area(dumb_ptr<map_session_data> sd, const char *mapname,
if (max > 1000)
max = 1000;
- if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // A summon is stopped if a value is unusual
+ if (m == nullptr || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // A summon is stopped if a value is unusual
return 0;
for (i = 0; i < amount; i++)
@@ -618,9 +615,11 @@ int mob_walk(dumb_ptr<mob_data> md, tick_t tick, unsigned char data)
md->state.state = MS::WALK;
map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md),
- md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl_m,
+ x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
- dx, dy, BL::PC);
+ dx, dy,
+ BL::PC);
x += dx;
y += dy;
@@ -635,9 +634,11 @@ int mob_walk(dumb_ptr<mob_data> md, tick_t tick, unsigned char data)
map_addblock(md);
map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md),
- md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl_m,
+ x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
- -dx, -dy, BL::PC);
+ -dx, -dy,
+ BL::PC);
md->state.state = MS::IDLE;
}
interval_t i = calc_next_walk_step(md);
@@ -789,10 +790,12 @@ int mob_attack(dumb_ptr<mob_data> md, tick_t tick)
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
int radius = battle_config.mob_splash_radius;
- if (radius >= 0 && tbl->bl_type == BL::PC && !map[tbl->bl_m].flag.town)
+ if (radius >= 0 && tbl->bl_type == BL::PC && !tbl->bl_m->flag.town)
map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, md, tbl, tick),
- tbl->bl_m, tbl->bl_x - radius, tbl->bl_y - radius,
- tbl->bl_x + radius, tbl->bl_y + radius, BL::PC);
+ tbl->bl_m,
+ tbl->bl_x - radius, tbl->bl_y - radius,
+ tbl->bl_x + radius, tbl->bl_y + radius,
+ BL::PC);
md->attackabletime = tick + battle_get_adelay(md);
@@ -1016,22 +1019,18 @@ int mob_setdelayspawn(int id)
return -1;
// Processing of MOB which is not revitalized
- if (md->spawndelay1 == static_cast<interval_t>(-1)
- && md->spawndelay2 == static_cast<interval_t>(-1)
+ if (md->spawn.delay1 == static_cast<interval_t>(-1)
+ && md->spawn.delay2 == static_cast<interval_t>(-1)
&& md->n == 0)
{
map_deliddb(md);
- if (md->lootitem)
- {
- free(md->lootitem);
- md->lootitem = NULL;
- }
+ md->lootitemv.clear();
MapBlockLock::freeblock(md);
return 0;
}
- tick_t spawntime1 = md->last_spawntime + md->spawndelay1;
- tick_t spawntime2 = md->last_deadtime + md->spawndelay2;
+ tick_t spawntime1 = md->last_spawntime + md->spawn.delay1;
+ tick_t spawntime2 = md->last_deadtime + md->spawn.delay2;
tick_t spawntime3 = gettick() + std::chrono::seconds(5);
tick_t spawntime = std::max({spawntime1, spawntime2, spawntime3});
@@ -1071,22 +1070,22 @@ int mob_spawn(int id)
map_delblock(md);
}
- md->bl_m = md->m;
+ md->bl_m = md->spawn.m;
{
int i = 0;
do
{
- if (md->x0 == 0 && md->y0 == 0)
+ if (md->spawn.x0 == 0 && md->spawn.y0 == 0)
{
- x = random_::in(1, map[md->bl_m].xs - 2);
- y = random_::in(1, map[md->bl_m].ys - 2);
+ x = random_::in(1, md->bl_m->xs - 2);
+ y = random_::in(1, md->bl_m->ys - 2);
}
else
{
// TODO: move this logic earlier - possibly all the way
// into the data files
- x = md->x0 - md->xs / 2 + random_::in(0, md->xs);
- y = md->y0 - md->ys / 2 + random_::in(0, md->ys);
+ x = md->spawn.x0 - md->spawn.xs / 2 + random_::in(0, md->spawn.xs);
+ y = md->spawn.y0 - md->spawn.ys / 2 + random_::in(0, md->spawn.ys);
}
i++;
}
@@ -1131,7 +1130,6 @@ int mob_spawn(int id)
md->attackabletime = tick;
md->canmove_tick = tick;
- md->sg_count = 0;
// md->deletetimer = nullptr;
// md->skilltimer = nullptr;
@@ -1141,9 +1139,7 @@ int mob_spawn(int id)
md->skilllv = 0;
memset(md->dmglog, 0, sizeof(md->dmglog));
- if (md->lootitem)
- memset(md->lootitem, 0, sizeof(*md->lootitem));
- md->lootitem_count = 0;
+ md->lootitemv.clear();
for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE))
{
@@ -1470,10 +1466,6 @@ void mob_ai_sub_hard_lootsearch(dumb_ptr<block_list> bl, dumb_ptr<mob_data> md,
if (!md->target_id && bool(mode & MobMode::LOOTER))
{
- if (!md->lootitem
- || (battle_config.monster_loot_type == 1
- && md->lootitem_count >= LOOTITEM_SIZE))
- return;
if (bl->bl_m == md->bl_m
&& (dist = distance(md->bl_x, md->bl_y, bl->bl_x, bl->bl_y)) < 9)
{
@@ -1560,7 +1552,7 @@ int mob_ai_sub_hard_slavemob(dumb_ptr<mob_data> md, tick_t tick)
// Since the master was in near immediately before, teleport is carried out and it pursues.
if (old_dist < 10 && md->master_dist > 18)
{
- mob_warp(md, -1, mmd->bl_x, mmd->bl_y, BeingRemoveWhy::WARPED);
+ mob_warp(md, nullptr, mmd->bl_x, mmd->bl_y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
@@ -1779,8 +1771,10 @@ void mob_ai_sub_hard(dumb_ptr<block_list> bl, tick_t tick)
if (!asd->invincible_timer && !pc_isinvisible(asd))
{
map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, asd),
- md->bl_m, md->bl_x - 13, md->bl_y - 13,
- md->bl_x + 13, md->bl_y + 13, BL::MOB);
+ md->bl_m,
+ md->bl_x - 13, md->bl_y - 13,
+ md->bl_x + 13, md->bl_y + 13,
+ BL::MOB);
}
}
}
@@ -1829,15 +1823,18 @@ void mob_ai_sub_hard(dumb_ptr<block_list> bl, tick_t tick)
if (md->state.special_mob_ai)
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_m,
+ md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2,
BL::NUL);
}
else
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
- md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2, BL::PC);
+ md->bl_m,
+ md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2,
+ BL::PC);
}
}
@@ -1848,8 +1845,10 @@ void mob_ai_sub_hard(dumb_ptr<block_list> bl, tick_t tick)
{
i = 0;
map_foreachinarea(std::bind(mob_ai_sub_hard_lootsearch, ph::_1, md, &i),
- md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
- md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2, BL::ITEM);
+ md->bl_m,
+ md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2,
+ BL::ITEM);
}
// It will attack, if the candidate for an attack is.
@@ -1955,7 +1954,8 @@ void mob_ai_sub_hard(dumb_ptr<block_list> bl, tick_t tick)
if (tbl == NULL || tbl->bl_type != BL::ITEM || tbl->bl_m != md->bl_m
|| (dist =
distance(md->bl_x, md->bl_y, tbl->bl_x,
- tbl->bl_y)) >= md->min_chase || !md->lootitem)
+ tbl->bl_y)) >= md->min_chase
+ || !bool(mob_db[md->mob_class].mode & MobMode::LOOTER))
{
// 遠すぎるかアイテムがなくなった
mob_unlocktarget(md, tick);
@@ -1991,23 +1991,7 @@ void mob_ai_sub_hard(dumb_ptr<block_list> bl, tick_t tick)
if (md->state.state == MS::WALK)
mob_stop_walking(md, 1); // 歩行中なら停止
fitem = tbl->as_item();
- if (md->lootitem_count < LOOTITEM_SIZE)
- memcpy(&md->lootitem[md->lootitem_count++],
- &fitem->item_data, sizeof(md->lootitem[0]));
- else if (battle_config.monster_loot_type == 1
- && md->lootitem_count >= LOOTITEM_SIZE)
- {
- mob_unlocktarget(md, tick);
- return;
- }
- else
- {
- for (i = 0; i < LOOTITEM_SIZE - 1; i++)
- memcpy(&md->lootitem[i], &md->lootitem[i + 1],
- sizeof(md->lootitem[0]));
- memcpy(&md->lootitem[LOOTITEM_SIZE - 1],
- &fitem->item_data, sizeof(md->lootitem[0]));
- }
+ md->lootitemv.push_back(fitem->item_data);
map_clearflooritem(tbl->bl_id);
mob_unlocktarget(md, tick);
}
@@ -2064,8 +2048,10 @@ void mob_ai_sub_foreachclient(dumb_ptr<map_session_data> sd, tick_t tick)
nullpo_retv(sd);
map_foreachinarea(std::bind(mob_ai_sub_hard, ph::_1, tick),
- sd->bl_m, sd->bl_x - AREA_SIZE * 2, sd->bl_y - AREA_SIZE * 2,
- sd->bl_x + AREA_SIZE * 2, sd->bl_y + AREA_SIZE * 2, BL::MOB);
+ sd->bl_m,
+ sd->bl_x - AREA_SIZE * 2, sd->bl_y - AREA_SIZE * 2,
+ sd->bl_x + AREA_SIZE * 2, sd->bl_y + AREA_SIZE * 2,
+ BL::MOB);
}
/*==========================================
@@ -2108,7 +2094,7 @@ void mob_ai_sub_lazy(dumb_ptr<block_list> bl, tick_t tick)
&& mob_can_move(md))
{
- if (map[md->bl_m].users > 0)
+ if (md->bl_m->users > 0)
{
// Since PC is in the same map, somewhat better negligent processing is carried out.
@@ -2118,7 +2104,7 @@ void mob_ai_sub_lazy(dumb_ptr<block_list> bl, tick_t tick)
// MOB which is not not the summons MOB but BOSS, either sometimes reboils.
else if (random_::chance(MOB_LAZYWARPPERC)
- && md->x0 <= 0
+ && md->spawn.x0 <= 0
&& md->master_id != 0
&& !bool(mob_db[md->mob_class].mode & MobMode::BOSS))
mob_spawn(md->bl_id);
@@ -2130,10 +2116,10 @@ void mob_ai_sub_lazy(dumb_ptr<block_list> bl, tick_t tick)
// MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
if (random_::chance(MOB_LAZYWARPPERC)
- && md->x0 <= 0
+ && md->spawn.x0 <= 0
&& md->master_id != 0
&& !bool(mob_db[md->mob_class].mode & MobMode::BOSS))
- mob_warp(md, -1, -1, -1, BeingRemoveWhy::NEGATIVE1);
+ mob_warp(md, nullptr, -1, -1, BeingRemoveWhy::NEGATIVE1);
}
md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(random_::to(10 * 1000));
@@ -2159,14 +2145,16 @@ void mob_ai_lazy(TimerData *, tick_t tick)
*/
struct delay_item_drop
{
- int m, x, y;
+ map_local *m;
+ int x, y;
int nameid, amount;
dumb_ptr<map_session_data> first_sd, second_sd, third_sd;
};
struct delay_item_drop2
{
- int m, x, y;
+ map_local *m;
+ int x, y;
struct item item_data;
dumb_ptr<map_session_data> first_sd, second_sd, third_sd;
};
@@ -2176,39 +2164,33 @@ struct delay_item_drop2
*------------------------------------------
*/
static
-void mob_delay_item_drop(TimerData *, tick_t, struct delay_item_drop *ditem)
+void mob_delay_item_drop(TimerData *, tick_t, struct delay_item_drop ditem)
{
- struct item temp_item;
+ struct item temp_item {};
PickupFail flag;
- nullpo_retv(ditem);
-
- memset(&temp_item, 0, sizeof(temp_item));
- temp_item.nameid = ditem->nameid;
- temp_item.amount = ditem->amount;
+ temp_item.nameid = ditem.nameid;
+ temp_item.amount = ditem.amount;
temp_item.identify = !itemdb_isequip3(temp_item.nameid);
if (battle_config.item_auto_get == 1)
{
- if (ditem->first_sd
+ if (ditem.first_sd
&& (flag =
- pc_additem(ditem->first_sd, &temp_item, ditem->amount))
+ pc_additem(ditem.first_sd, &temp_item, ditem.amount))
!= PickupFail::OKAY)
{
- clif_additem(ditem->first_sd, 0, 0, flag);
+ clif_additem(ditem.first_sd, 0, 0, flag);
map_addflooritem(&temp_item, 1,
- ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd, ditem->third_sd);
+ ditem.m, ditem.x, ditem.y,
+ ditem.first_sd, ditem.second_sd, ditem.third_sd);
}
- free(ditem);
return;
}
map_addflooritem(&temp_item, 1,
- ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd, ditem->third_sd);
-
- free(ditem);
+ ditem.m, ditem.x, ditem.y,
+ ditem.first_sd, ditem.second_sd, ditem.third_sd);
}
/*==========================================
@@ -2216,34 +2198,29 @@ void mob_delay_item_drop(TimerData *, tick_t, struct delay_item_drop *ditem)
*------------------------------------------
*/
static
-void mob_delay_item_drop2(TimerData *, tick_t, struct delay_item_drop2 *ditem)
+void mob_delay_item_drop2(TimerData *, tick_t, struct delay_item_drop2 ditem)
{
PickupFail flag;
- nullpo_retv(ditem);
-
if (battle_config.item_auto_get == 1)
{
- if (ditem->first_sd
+ if (ditem.first_sd
&& (flag =
- pc_additem(ditem->first_sd, &ditem->item_data,
- ditem->item_data.amount))
+ pc_additem(ditem.first_sd, &ditem.item_data,
+ ditem.item_data.amount))
!= PickupFail::OKAY)
{
- clif_additem(ditem->first_sd, 0, 0, flag);
- map_addflooritem(&ditem->item_data, ditem->item_data.amount,
- ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd, ditem->third_sd);
+ clif_additem(ditem.first_sd, 0, 0, flag);
+ map_addflooritem(&ditem.item_data, ditem.item_data.amount,
+ ditem.m, ditem.x, ditem.y,
+ ditem.first_sd, ditem.second_sd, ditem.third_sd);
}
- free(ditem);
return;
}
- map_addflooritem(&ditem->item_data, ditem->item_data.amount,
- ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd, ditem->third_sd);
-
- free(ditem);
+ map_addflooritem(&ditem.item_data, ditem.item_data.amount,
+ ditem.m, ditem.x, ditem.y,
+ ditem.first_sd, ditem.second_sd, ditem.third_sd);
}
/*==========================================
@@ -2313,8 +2290,10 @@ int mob_deleteslave(dumb_ptr<mob_data> md)
nullpo_ret(md);
map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl_id),
- md->bl_m, 0, 0,
- map[md->bl_m].xs, map[md->bl_m].ys, BL::MOB);
+ md->bl_m,
+ 0, 0,
+ md->bl_m->xs, md->bl_m->ys,
+ BL::MOB);
return 0;
}
@@ -2519,7 +2498,7 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
if (tmpsd[i]->bl_m != md->bl_m || pc_isdead(tmpsd[i]))
continue;
- tdmg += (double) md->dmglog[i].dmg;
+ tdmg += md->dmglog[i].dmg;
if (mvp_damage < md->dmglog[i].dmg)
{
third_sd = second_sd;
@@ -2530,7 +2509,7 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
}
// [MouseJstr]
- if ((map[md->bl_m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
+ if ((md->bl_m->flag.pvp == 0) || (battle_config.pvp_exp == 1))
{
// 経験値の分配
for (int i = 0; i < DAMAGELOG_SIZE; i++)
@@ -2541,21 +2520,10 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
struct party *p;
if (tmpsd[i] == NULL || tmpsd[i]->bl_m != md->bl_m)
continue;
-/* jAthena's exp formula
- per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
- temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
- base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if (mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1;
- if (base_exp < 0) base_exp = 0;
- temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
- job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if (mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1;
- if (job_exp < 0) job_exp = 0;
-*/
-//eAthena's exp formula rather than jAthena's
-// per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
// [Fate] The above is the old formula. We do a more involved computation below.
- per = (double) md->dmglog[i].dmg * 256 / (double) max_hp; // 256 = 100% of the score
+ // [o11c] Look in git history for old code, you idiot!
+ // 256 = 100% of the score
+ per = static_cast<double>(md->dmglog[i].dmg) * 256 / static_cast<double>(max_hp);
per *= damage_bonus_factor[count > DAMAGE_BONUS_COUNT ? DAMAGE_BONUS_COUNT : count]; // Bonus for party attack
if (per > 512)
per = 512; // [Fate] Retained from before. The maximum a single individual can get is double the original value.
@@ -2626,8 +2594,6 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
{
for (int i = 0; i < 8; i++)
{
- struct delay_item_drop *ditem;
-
if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
break; // End
@@ -2642,42 +2608,38 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
if (!random_::chance(drop_rate))
continue;
- ditem = (struct delay_item_drop *)
- calloc(1, sizeof(struct delay_item_drop));
- ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid;
- ditem->amount = 1;
- ditem->m = md->bl_m;
- ditem->x = md->bl_x;
- ditem->y = md->bl_y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
+ struct delay_item_drop ditem {};
+ ditem.nameid = mob_db[md->mob_class].dropitem[i].nameid;
+ ditem.amount = 1;
+ ditem.m = md->bl_m;
+ ditem.x = md->bl_x;
+ ditem.y = md->bl_y;
+ ditem.first_sd = mvp_sd;
+ ditem.second_sd = second_sd;
+ ditem.third_sd = third_sd;
Timer(tick + std::chrono::milliseconds(500) + static_cast<interval_t>(i),
std::bind(mob_delay_item_drop, ph::_1, ph::_2,
ditem)
).detach();
}
- if (md->lootitem)
{
- for (int i = 0; i < md->lootitem_count; i++)
+ int i = 0;
+ for (struct item lit : md->lootitemv)
{
- struct delay_item_drop2 *ditem;
-
- ditem = (struct delay_item_drop2 *)
- calloc(1, sizeof(struct delay_item_drop2));
- memcpy(&ditem->item_data, &md->lootitem[i],
- sizeof(md->lootitem[0]));
- ditem->m = md->bl_m;
- ditem->x = md->bl_x;
- ditem->y = md->bl_y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
+ struct delay_item_drop2 ditem {};
+ ditem.item_data = lit;
+ ditem.m = md->bl_m;
+ ditem.x = md->bl_x;
+ ditem.y = md->bl_y;
+ ditem.first_sd = mvp_sd;
+ ditem.second_sd = second_sd;
+ ditem.third_sd = third_sd;
// ?
Timer(tick + std::chrono::milliseconds(540) + static_cast<interval_t>(i),
std::bind(mob_delay_item_drop2, ph::_1, ph::_2,
ditem)
).detach();
+ i++;
}
}
}
@@ -2748,7 +2710,7 @@ void mob_warpslave_sub(dumb_ptr<block_list> bl, int id, int x, int y)
if (md->master_id == id)
{
- mob_warp(md, -1, x, y, BeingRemoveWhy::QUIT);
+ mob_warp(md, nullptr, x, y, BeingRemoveWhy::QUIT);
}
}
@@ -2761,8 +2723,10 @@ int mob_warpslave(dumb_ptr<mob_data> md, int x, int y)
{
//PRINTF("warp slave\n");
map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl_id, md->bl_x, md->bl_y),
- md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
- x + AREA_SIZE, y + AREA_SIZE, BL::MOB);
+ md->bl_m,
+ x - AREA_SIZE, y - AREA_SIZE,
+ x + AREA_SIZE, y + AREA_SIZE,
+ BL::MOB);
return 0;
}
@@ -2770,7 +2734,7 @@ int mob_warpslave(dumb_ptr<mob_data> md, int x, int y)
* mobワープ
*------------------------------------------
*/
-int mob_warp(dumb_ptr<mob_data> md, int m, int x, int y, BeingRemoveWhy type)
+int mob_warp(dumb_ptr<mob_data> md, map_local *m, int x, int y, BeingRemoveWhy type)
{
int i = 0, xs = 0, ys = 0, bx = x, by = y;
@@ -2779,12 +2743,12 @@ int mob_warp(dumb_ptr<mob_data> md, int m, int x, int y, BeingRemoveWhy type)
if (md->bl_prev == NULL)
return 0;
- if (m < 0)
+ if (m == nullptr)
m = md->bl_m;
if (type != BeingRemoveWhy::NEGATIVE1)
{
- if (map[md->bl_m].flag.monster_noteleport)
+ if (md->bl_m->flag.monster_noteleport)
return 0;
clif_clearchar(md, type);
}
@@ -2797,7 +2761,7 @@ int mob_warp(dumb_ptr<mob_data> md, int m, int x, int y, BeingRemoveWhy type)
while ((x < 0
|| y < 0
- || bool(read_gat(m, x, y) & MapCell::UNWALKABLE))
+ || bool(read_gatp(m, x, y) & MapCell::UNWALKABLE))
&& (i++) < 1000)
{
if (xs > 0 && ys > 0 && i < 250)
@@ -2809,8 +2773,8 @@ int mob_warp(dumb_ptr<mob_data> md, int m, int x, int y, BeingRemoveWhy type)
else
{
// 完全ランダム探索
- x = random_::in(1, map[m].xs - 2);
- y = random_::in(1, map[m].ys - 2);
+ x = random_::in(1, m->xs - 2);
+ y = random_::in(1, m->ys - 2);
}
}
md->dir = DIR::S;
@@ -2878,8 +2842,10 @@ int mob_countslave(dumb_ptr<mob_data> md)
nullpo_ret(md);
map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl_id, &c),
- md->bl_m, 0, 0,
- map[md->bl_m].xs - 1, map[md->bl_m].ys - 1, BL::MOB);
+ md->bl_m,
+ 0, 0,
+ md->bl_m->xs - 1, md->bl_m->ys - 1,
+ BL::MOB);
return c;
}
@@ -2890,14 +2856,14 @@ int mob_countslave(dumb_ptr<mob_data> md)
int mob_summonslave(dumb_ptr<mob_data> md2, int *value, int amount, int flag)
{
dumb_ptr<mob_data> md;
- int bx, by, m, count = 0, mob_class, k, a = amount;
+ int bx, by, count = 0, mob_class, k, a = amount;
nullpo_ret(md2);
nullpo_ret(value);
bx = md2->bl_x;
by = md2->bl_y;
- m = md2->bl_m;
+ map_local *m = md2->bl_m;
if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める
return 0;
@@ -2917,10 +2883,7 @@ int mob_summonslave(dumb_ptr<mob_data> md2, int *value, int amount, int flag)
int x = 0, y = 0, i = 0;
md.new_();
if (bool(mob_db[mob_class].mode & MobMode::LOOTER))
- md->lootitem = (struct item *)
- calloc(LOOTITEM_SIZE, sizeof(struct item));
- else
- md->lootitem = NULL;
+ md->lootitemv.clear();
while ((x <= 0
|| y <= 0
@@ -2943,14 +2906,14 @@ int mob_summonslave(dumb_ptr<mob_data> md2, int *value, int amount, int flag)
md->bl_x = x;
md->bl_y = y;
- md->m = m;
- md->x0 = x;
- md->y0 = y;
- md->xs = 0;
- md->ys = 0;
+ md->spawn.m = m;
+ md->spawn.x0 = x;
+ md->spawn.y0 = y;
+ md->spawn.xs = 0;
+ md->spawn.ys = 0;
md->stats[mob_stat::SPEED] = md2->stats[mob_stat::SPEED];
- md->spawndelay1 = static_cast<interval_t>(-1); // 一度のみフラグ
- md->spawndelay2 = static_cast<interval_t>(-1); // 一度のみフラグ
+ md->spawn.delay1 = static_cast<interval_t>(-1); // 一度のみフラグ
+ md->spawn.delay2 = static_cast<interval_t>(-1); // 一度のみフラグ
memset(md->npc_event, 0, sizeof(md->npc_event));
md->bl_type = BL::MOB;
@@ -3005,7 +2968,8 @@ int mob_counttargeted(dumb_ptr<mob_data> md, dumb_ptr<block_list> src,
nullpo_ret(md);
map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl_id, &c, src, target_lv),
- md->bl_m, md->bl_x - AREA_SIZE, md->bl_y - AREA_SIZE,
+ md->bl_m,
+ md->bl_x - AREA_SIZE, md->bl_y - AREA_SIZE,
md->bl_x + AREA_SIZE, md->bl_y + AREA_SIZE,
BL::NUL);
return c;
@@ -3313,7 +3277,7 @@ int mobskill_use(dumb_ptr<mob_data> md, tick_t tick,
flag = (md->hp < max_hp * ms[ii].cond2i / 100);
break;
case MobSkillCondition::MSC_NOTINTOWN: // Only outside of towns.
- flag = !map[md->bl_m].flag.town;
+ flag = !md->bl_m->flag.town;
break;
case MobSkillCondition::MSC_SLAVELT: // slave < num
flag = (mob_countslave(md) < ms[ii].cond2i);