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authorChuck Miller <shadowmil@gmail.com>2009-12-25 05:00:31 -0500
committerJared Adams <jaxad0127@gmail.com>2009-12-26 00:40:11 -0700
commit634aeeb9d58b01f9de6632a014a063ef0c4cf31e (patch)
tree70023dd2bcc12a3f96ec6f118d80e27411920531 /src/map/mob.c
parent113fcc4f0a7a0921e94bc415515dd4b393a29d60 (diff)
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Used the "indent" C formatting program from GNU to do some clean ups
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c7877
1 files changed, 4315 insertions, 3562 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index f3822c4..f36d60e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -27,13 +27,13 @@
#endif
#ifndef max
- #define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
+#define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
#endif
#define MIN_MOBTHINKTIME 100
-#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute)
-#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute)
+#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute)
+#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute)
struct mob_db mob_db[2001];
@@ -41,122 +41,121 @@ struct mob_db mob_db[2001];
* Local prototype declaration (only required thing)
*------------------------------------------
*/
-static int distance(int,int,int,int);
-static int mob_makedummymobdb(int);
-static int mob_timer(int,unsigned int,int,int);
-int mobskill_use(struct mob_data *md,unsigned int tick,int event);
-int mobskill_deltimer(struct mob_data *md );
-int mob_skillid2skillidx(int class,int skillid);
-int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx);
-static int mob_unlocktarget(struct mob_data *md,int tick);
+static int distance (int, int, int, int);
+static int mob_makedummymobdb (int);
+static int mob_timer (int, unsigned int, int, int);
+int mobskill_use (struct mob_data *md, unsigned int tick, int event);
+int mobskill_deltimer (struct mob_data *md);
+int mob_skillid2skillidx (int class, int skillid);
+int mobskill_use_id (struct mob_data *md, struct block_list *target,
+ int skill_idx);
+static int mob_unlocktarget (struct mob_data *md, int tick);
/*==========================================
* Mob is searched with a name.
*------------------------------------------
*/
-int mobdb_searchname(const char *str)
+int mobdb_searchname (const char *str)
{
- int i;
-
- for(i = 0; i < sizeof(mob_db) / sizeof(mob_db[0]); i++) {
- if (strcmpi(mob_db[i].name, str) == 0 || strcmp(mob_db[i].jname, str) == 0 ||
- memcmp(mob_db[i].name, str, 24) == 0 || memcmp(mob_db[i].jname, str, 24) == 0)
- return i;
- }
-
- return 0;
+ int i;
+
+ for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++)
+ {
+ if (strcmpi (mob_db[i].name, str) == 0
+ || strcmp (mob_db[i].jname, str) == 0
+ || memcmp (mob_db[i].name, str, 24) == 0
+ || memcmp (mob_db[i].jname, str, 24) == 0)
+ return i;
+ }
+
+ return 0;
}
/*==========================================
* Id Mob is checked.
*------------------------------------------
*/
-int mobdb_checkid(const int id)
+int mobdb_checkid (const int id)
{
- if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0')
- return 0;
+ if (id <= 0 || id >= (sizeof (mob_db) / sizeof (mob_db[0]))
+ || mob_db[id].name[0] == '\0')
+ return 0;
- return id;
+ return id;
}
-static void
-mob_init(struct mob_data *md);
+static void mob_init (struct mob_data *md);
/*==========================================
* The minimum data set for MOB spawning
*------------------------------------------
*/
-int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class)
+int mob_spawn_dataset (struct mob_data *md, const char *mobname, int class)
{
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- if(strcmp(mobname,"--en--")==0)
- memcpy(md->name,mob_db[class].name,24);
- else if(strcmp(mobname,"--ja--")==0)
- memcpy(md->name,mob_db[class].jname,24);
- else
- memcpy(md->name,mobname,24);
+ if (strcmp (mobname, "--en--") == 0)
+ memcpy (md->name, mob_db[class].name, 24);
+ else if (strcmp (mobname, "--ja--") == 0)
+ memcpy (md->name, mob_db[class].jname, 24);
+ else
+ memcpy (md->name, mobname, 24);
- md->bl.prev=NULL;
- md->bl.next=NULL;
- md->n = 0;
- md->base_class = md->class = class;
- md->bl.id= npc_get_new_npc_id();
+ md->bl.prev = NULL;
+ md->bl.next = NULL;
+ md->n = 0;
+ md->base_class = md->class = class;
+ md->bl.id = npc_get_new_npc_id ();
- memset(&md->state,0,sizeof(md->state));
- md->timer = -1;
- md->target_id=0;
- md->attacked_id=0;
+ memset (&md->state, 0, sizeof (md->state));
+ md->timer = -1;
+ md->target_id = 0;
+ md->attacked_id = 0;
- mob_init(md);
+ mob_init (md);
- return 0;
+ return 0;
}
// Mutation values indicate how `valuable' a change to each stat is, XP wise.
// For one 256th of change, we give out that many 1024th fractions of XP change
// (i.e., 1024 means a 100% XP increase for a single point of adjustment, 4 means 100% XP bonus for doubling the value)
-static int
-mutation_value[MOB_XP_BONUS] =
-{
- 2, // MOB_LV
- 3, // MOB_MAX_HP
- 1, // MOB_STR
- 2, // MOB_AGI
- 1, // MOB_VIT
- 0, // MOB_INT
- 2, // MOB_DEX
- 2, // MOB_LUK
- 1, // MOB_ATK1
- 1, // MOB_ATK2
- 2, // MOB_ADELAY
- 2, // MOB_DEF
- 2, // MOB_MDEF
- 2, // MOB_SPEED
+static int mutation_value[MOB_XP_BONUS] = {
+ 2, // MOB_LV
+ 3, // MOB_MAX_HP
+ 1, // MOB_STR
+ 2, // MOB_AGI
+ 1, // MOB_VIT
+ 0, // MOB_INT
+ 2, // MOB_DEX
+ 2, // MOB_LUK
+ 1, // MOB_ATK1
+ 1, // MOB_ATK2
+ 2, // MOB_ADELAY
+ 2, // MOB_DEF
+ 2, // MOB_MDEF
+ 2, // MOB_SPEED
};
// The mutation scale indicates how far `up' we can go, with 256 indicating 100% Note that this may stack with multiple
// calls to `mutate'.
-static int
-mutation_scale[MOB_XP_BONUS] =
-{
- 16, // MOB_LV
- 256, // MOB_MAX_HP
- 32, // MOB_STR
- 48, // MOB_AGI
- 48, // MOB_VIT
- 48, // MOB_INT
- 48, // MOB_DEX
- 64, // MOB_LUK
- 48, // MOB_ATK1
- 48, // MOB_ATK2
- 80, // MOB_ADELAY
- 48, // MOB_DEF
- 48, // MOB_MDEF
- 80, // MOB_SPEED
+static int mutation_scale[MOB_XP_BONUS] = {
+ 16, // MOB_LV
+ 256, // MOB_MAX_HP
+ 32, // MOB_STR
+ 48, // MOB_AGI
+ 48, // MOB_VIT
+ 48, // MOB_INT
+ 48, // MOB_DEX
+ 64, // MOB_LUK
+ 48, // MOB_ATK1
+ 48, // MOB_ATK2
+ 80, // MOB_ADELAY
+ 48, // MOB_DEF
+ 48, // MOB_MDEF
+ 80, // MOB_SPEED
};
-
// The table below indicates the `average' value for each of the statistics, or -1 if there is none.
// This average is used to determine XP modifications for mutations. The experience point bonus is
// based on mutation_value and mutation_base as follows:
@@ -164,744 +163,871 @@ mutation_scale[MOB_XP_BONUS] =
// (2) second, determine the absolute stat change
// (3) third, compute the percentage stat change relative to mutation_base (p1)
// (4) fourth, compute the XP mofication based on the smaller of (p0, p1).
-static int
-mutation_base[MOB_XP_BONUS] =
-{
- 30, // MOB_LV
- -1, // MOB_MAX_HP
- 20, // MOB_STR
- 20, // MOB_AGI
- 20, // MOB_VIT
- 20, // MOB_INT
- 20, // MOB_DEX
- 20, // MOB_LUK
- -1, // MOB_ATK1
- -1, // MOB_ATK2
- -1, // MOB_ADELAY
- -1, // MOB_DEF
- 20, // MOB_MDEF
- -1, // MOB_SPEED
+static int mutation_base[MOB_XP_BONUS] = {
+ 30, // MOB_LV
+ -1, // MOB_MAX_HP
+ 20, // MOB_STR
+ 20, // MOB_AGI
+ 20, // MOB_VIT
+ 20, // MOB_INT
+ 20, // MOB_DEX
+ 20, // MOB_LUK
+ -1, // MOB_ATK1
+ -1, // MOB_ATK2
+ -1, // MOB_ADELAY
+ -1, // MOB_DEF
+ 20, // MOB_MDEF
+ -1, // MOB_SPEED
};
-
/*========================================
* Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni.
*----------------------------------------
*/
-static void
-mob_mutate(struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%.
+static void mob_mutate (struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%.
{
- int old_stat;
- int new_stat;
- int real_intensity; // relative intensity
- const int mut_base = mutation_base[stat];
- int sign = 1;
-
- if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0)
- return;
-
- while (intensity > mutation_scale[stat]) {
- mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments
- intensity -= mutation_scale[stat];
- }
- while (intensity < -mutation_scale[stat]) {
- mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments
- intensity += mutation_scale[stat];
- }
-
- if (!intensity)
- return;
-
- // MOB_ADELAY and MOB_SPEED are special because going DOWN is good here.
- if (stat == MOB_ADELAY || stat == MOB_SPEED)
- sign = -1;
-
- // Now compute the new stat
- old_stat = md->stats[stat];
- new_stat = old_stat + ((old_stat * sign * intensity) / 256);
-
- if (new_stat < 0)
- new_stat = 0;
-
- if (old_stat == 0)
- real_intensity = 0;
- else
- real_intensity = (((new_stat - old_stat) << 8) / old_stat);
-
- if (mut_base != -1) {
- // Now compute the mutation intensity relative to an absolute value.
- // Take the lesser of the two effects.
- int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base);
-
- if (real_intensity < 0)
- if (real_intensity2 > real_intensity)
- real_intensity = real_intensity2;
-
- if (real_intensity > 0)
- if (real_intensity2 < real_intensity)
- real_intensity = real_intensity2;
- }
-
- real_intensity *= sign;
-
- md->stats[stat] = new_stat;
-
- // Adjust XP value
- md->stats[MOB_XP_BONUS] += mutation_value[stat] * real_intensity;
- if (md->stats[MOB_XP_BONUS] <= 0)
- md->stats[MOB_XP_BONUS] = 1;
-
- // Sanitise
- if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2]) {
- int swap = md->stats[MOB_ATK2];
- md->stats[MOB_ATK2] = md->stats[MOB_ATK1];
- md->stats[MOB_ATK1] = swap;
- }
+ int old_stat;
+ int new_stat;
+ int real_intensity; // relative intensity
+ const int mut_base = mutation_base[stat];
+ int sign = 1;
+
+ if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0)
+ return;
+
+ while (intensity > mutation_scale[stat])
+ {
+ mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments
+ intensity -= mutation_scale[stat];
+ }
+ while (intensity < -mutation_scale[stat])
+ {
+ mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments
+ intensity += mutation_scale[stat];
+ }
+
+ if (!intensity)
+ return;
+
+ // MOB_ADELAY and MOB_SPEED are special because going DOWN is good here.
+ if (stat == MOB_ADELAY || stat == MOB_SPEED)
+ sign = -1;
+
+ // Now compute the new stat
+ old_stat = md->stats[stat];
+ new_stat = old_stat + ((old_stat * sign * intensity) / 256);
+
+ if (new_stat < 0)
+ new_stat = 0;
+
+ if (old_stat == 0)
+ real_intensity = 0;
+ else
+ real_intensity = (((new_stat - old_stat) << 8) / old_stat);
+
+ if (mut_base != -1)
+ {
+ // Now compute the mutation intensity relative to an absolute value.
+ // Take the lesser of the two effects.
+ int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base);
+
+ if (real_intensity < 0)
+ if (real_intensity2 > real_intensity)
+ real_intensity = real_intensity2;
+
+ if (real_intensity > 0)
+ if (real_intensity2 < real_intensity)
+ real_intensity = real_intensity2;
+ }
+
+ real_intensity *= sign;
+
+ md->stats[stat] = new_stat;
+
+ // Adjust XP value
+ md->stats[MOB_XP_BONUS] += mutation_value[stat] * real_intensity;
+ if (md->stats[MOB_XP_BONUS] <= 0)
+ md->stats[MOB_XP_BONUS] = 1;
+
+ // Sanitise
+ if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2])
+ {
+ int swap = md->stats[MOB_ATK2];
+ md->stats[MOB_ATK2] = md->stats[MOB_ATK1];
+ md->stats[MOB_ATK1] = swap;
+ }
}
// This calculates the exp of a given mob
-int
-mob_gen_exp(struct mob_db *mob)
+int mob_gen_exp (struct mob_db *mob)
{
- if (mob->max_hp <= 1) return 1;
- double mod_def = 100 - mob->def;
- if (mod_def == 0) mod_def = 1;
- double effective_hp = ((50 - mob->luk) * mob->max_hp / 50.0) + (2 * mob->luk * mob->max_hp / mod_def);
- double attack_factor = (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + mob->luk) * (1872.0 / mob->adelay) / 4;
- double dodge_factor = pow(mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0);
- double persuit_factor = (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed;
- double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0;
- int xp = (int) floor(effective_hp * pow(sqrt(attack_factor) + sqrt(dodge_factor) + sqrt(persuit_factor) + 55, 3) * aggression_factor / 2000000.0 * (double) battle_config.base_exp_rate / 100.);
- if (xp < 1) xp = 1;
- printf("Exp for mob '%s' generated: %d\n", mob->name, xp);
- return xp;
+ if (mob->max_hp <= 1)
+ return 1;
+ double mod_def = 100 - mob->def;
+ if (mod_def == 0)
+ mod_def = 1;
+ double effective_hp =
+ ((50 - mob->luk) * mob->max_hp / 50.0) +
+ (2 * mob->luk * mob->max_hp / mod_def);
+ double attack_factor =
+ (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 +
+ mob->luk) * (1872.0 / mob->adelay) / 4;
+ double dodge_factor =
+ pow (mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0);
+ double persuit_factor =
+ (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed;
+ double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0;
+ int xp =
+ (int) floor (effective_hp *
+ pow (sqrt (attack_factor) + sqrt (dodge_factor) +
+ sqrt (persuit_factor) + 55,
+ 3) * aggression_factor / 2000000.0 *
+ (double) battle_config.base_exp_rate / 100.);
+ if (xp < 1)
+ xp = 1;
+ printf ("Exp for mob '%s' generated: %d\n", mob->name, xp);
+ return xp;
}
-static void
-mob_init(struct mob_data *md)
+static void mob_init (struct mob_data *md)
{
- int i;
- const int class = md->class;
- const int mutations_nr = mob_db[class].mutations_nr;
- const int mutation_power = mob_db[class].mutation_power;
-
- md->stats[MOB_LV] = mob_db[class].lv;
- md->stats[MOB_MAX_HP] = mob_db[class].max_hp;
- md->stats[MOB_STR] = mob_db[class].str;
- md->stats[MOB_AGI] = mob_db[class].agi;
- md->stats[MOB_VIT] = mob_db[class].vit;
- md->stats[MOB_INT] = mob_db[class].int_;
- md->stats[MOB_DEX] = mob_db[class].dex;
- md->stats[MOB_LUK] = mob_db[class].luk;
- md->stats[MOB_ATK1] = mob_db[class].atk1;
- md->stats[MOB_ATK2] = mob_db[class].atk2;
- md->stats[MOB_ADELAY] = mob_db[class].adelay;
- md->stats[MOB_DEF] = mob_db[class].def;
- md->stats[MOB_MDEF] = mob_db[class].mdef;
- md->stats[MOB_SPEED] = mob_db[class].speed;
- md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE;
-
- for (i = 0; i < mutations_nr; i++) {
- int stat_nr = MRAND(MOB_XP_BONUS + 1);
- int strength;
-
- if (stat_nr >= MOB_XP_BONUS)
- stat_nr = MOB_MAX_HP;
-
- strength = ((MRAND((mutation_power >> 1)) + (MRAND((mutation_power >> 1))) + 2) * mutation_scale[stat_nr]) / 100;
-
- strength = MRAND(2)? strength : -strength;
-
- if (strength < -240)
- strength = -240; /* Don't go too close to zero */
-
- mob_mutate(md, stat_nr, strength);
- }
+ int i;
+ const int class = md->class;
+ const int mutations_nr = mob_db[class].mutations_nr;
+ const int mutation_power = mob_db[class].mutation_power;
+
+ md->stats[MOB_LV] = mob_db[class].lv;
+ md->stats[MOB_MAX_HP] = mob_db[class].max_hp;
+ md->stats[MOB_STR] = mob_db[class].str;
+ md->stats[MOB_AGI] = mob_db[class].agi;
+ md->stats[MOB_VIT] = mob_db[class].vit;
+ md->stats[MOB_INT] = mob_db[class].int_;
+ md->stats[MOB_DEX] = mob_db[class].dex;
+ md->stats[MOB_LUK] = mob_db[class].luk;
+ md->stats[MOB_ATK1] = mob_db[class].atk1;
+ md->stats[MOB_ATK2] = mob_db[class].atk2;
+ md->stats[MOB_ADELAY] = mob_db[class].adelay;
+ md->stats[MOB_DEF] = mob_db[class].def;
+ md->stats[MOB_MDEF] = mob_db[class].mdef;
+ md->stats[MOB_SPEED] = mob_db[class].speed;
+ md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE;
+
+ for (i = 0; i < mutations_nr; i++)
+ {
+ int stat_nr = MRAND (MOB_XP_BONUS + 1);
+ int strength;
+
+ if (stat_nr >= MOB_XP_BONUS)
+ stat_nr = MOB_MAX_HP;
+
+ strength =
+ ((MRAND ((mutation_power >> 1)) +
+ (MRAND ((mutation_power >> 1))) +
+ 2) * mutation_scale[stat_nr]) / 100;
+
+ strength = MRAND (2) ? strength : -strength;
+
+ if (strength < -240)
+ strength = -240; /* Don't go too close to zero */
+
+ mob_mutate (md, stat_nr, strength);
+ }
}
-
/*==========================================
* The MOB appearance for one time (for scripts)
*------------------------------------------
*/
-int mob_once_spawn(struct map_session_data *sd,char *mapname,
- int x,int y,const char *mobname,int class,int amount,const char *event)
+int mob_once_spawn (struct map_session_data *sd, char *mapname,
+ int x, int y, const char *mobname, int class, int amount,
+ const char *event)
{
- struct mob_data *md=NULL;
- int m,count,lv=255,r=class;
-
- if( sd )
- lv=sd->status.base_level;
-
- if( sd && strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
-
- if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める
- return 0;
-
- if(class<0){ // ランダムに召喚
- int i=0;
- int j=-class-1;
- int k;
- if(j>=0 && j<MAX_RANDOMMONSTER){
- do{
- class=MPRAND(1001, 1000);
- k=MRAND(1000000);
- }while((mob_db[class].max_hp <= 0 || mob_db[class].summonper[j] <= k ||
- (lv<mob_db[class].lv && battle_config.random_monster_checklv==1)) && (i++) < 2000);
- if(i>=2000){
- class=mob_db[0].summonper[j];
- }
- }else{
- return 0;
- }
-// if(battle_config.etc_log==1)
-// printf("mobclass=%d try=%d\n",class,i);
- }
- if(sd){
- if(x<=0) x=sd->bl.x;
- if(y<=0) y=sd->bl.y;
- }else if(x<=0 || y<=0){
- printf("mob_once_spawn: ??\n");
- }
-
- for(count=0;count<amount;count++){
- md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
- memset(md, '\0', sizeof *md);
- if(mob_db[class].mode&0x02)
- md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- else
- md->lootitem=NULL;
-
- mob_spawn_dataset(md,mobname,class);
- md->bl.m=m;
- md->bl.x=x;
- md->bl.y=y;
- if(r<0&&battle_config.dead_branch_active==1) md->mode=0x1+0x4+0x80; //移動してアクティブで反撃する
- md->m =m;
- md->x0=x;
- md->y0=y;
- md->xs=0;
- md->ys=0;
- md->spawndelay1=-1; // Only once is a flag.
- md->spawndelay2=-1; // Only once is a flag.
-
- memcpy(md->npc_event,event,sizeof(md->npc_event));
-
- md->bl.type=BL_MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
-
- if(class==1288) { // emperium hp based on defense level [Valaris]
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
- mob_db[class].max_hp+=2000*gc->defense;
- md->hp=mob_db[class].max_hp;
- }
- } // end addition [Valaris]
-
-
- }
- return (amount>0)?md->bl.id:0;
+ struct mob_data *md = NULL;
+ int m, count, lv = 255, r = class;
+
+ if (sd)
+ lv = sd->status.base_level;
+
+ if (sd && strcmp (mapname, "this") == 0)
+ m = sd->bl.m;
+ else
+ m = map_mapname2mapid (mapname);
+
+ if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値が異常なら召喚を止める
+ return 0;
+
+ if (class < 0)
+ { // ランダムに召喚
+ int i = 0;
+ int j = -class - 1;
+ int k;
+ if (j >= 0 && j < MAX_RANDOMMONSTER)
+ {
+ do
+ {
+ class = MPRAND (1001, 1000);
+ k = MRAND (1000000);
+ }
+ while ((mob_db[class].max_hp <= 0
+ || mob_db[class].summonper[j] <= k
+ || (lv < mob_db[class].lv
+ && battle_config.random_monster_checklv == 1))
+ && (i++) < 2000);
+ if (i >= 2000)
+ {
+ class = mob_db[0].summonper[j];
+ }
+ }
+ else
+ {
+ return 0;
+ }
+// if(battle_config.etc_log==1)
+// printf("mobclass=%d try=%d\n",class,i);
+ }
+ if (sd)
+ {
+ if (x <= 0)
+ x = sd->bl.x;
+ if (y <= 0)
+ y = sd->bl.y;
+ }
+ else if (x <= 0 || y <= 0)
+ {
+ printf ("mob_once_spawn: ??\n");
+ }
+
+ for (count = 0; count < amount; count++)
+ {
+ md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data));
+ memset (md, '\0', sizeof *md);
+ if (mob_db[class].mode & 0x02)
+ md->lootitem =
+ (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item));
+ else
+ md->lootitem = NULL;
+
+ mob_spawn_dataset (md, mobname, class);
+ md->bl.m = m;
+ md->bl.x = x;
+ md->bl.y = y;
+ if (r < 0 && battle_config.dead_branch_active == 1)
+ md->mode = 0x1 + 0x4 + 0x80; //移動してアクティブで反撃する
+ md->m = m;
+ md->x0 = x;
+ md->y0 = y;
+ md->xs = 0;
+ md->ys = 0;
+ md->spawndelay1 = -1; // Only once is a flag.
+ md->spawndelay2 = -1; // Only once is a flag.
+
+ memcpy (md->npc_event, event, sizeof (md->npc_event));
+
+ md->bl.type = BL_MOB;
+ map_addiddb (&md->bl);
+ mob_spawn (md->bl.id);
+
+ if (class == 1288)
+ { // emperium hp based on defense level [Valaris]
+ struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
+ if (gc)
+ {
+ mob_db[class].max_hp += 2000 * gc->defense;
+ md->hp = mob_db[class].max_hp;
+ }
+ } // end addition [Valaris]
+
+ }
+ return (amount > 0) ? md->bl.id : 0;
}
+
/*==========================================
* The MOB appearance for one time (& area specification for scripts)
*------------------------------------------
*/
-int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class,int amount,const char *event)
+int mob_once_spawn_area (struct map_session_data *sd, char *mapname,
+ int x0, int y0, int x1, int y1,
+ const char *mobname, int class, int amount,
+ const char *event)
{
- int x,y,i,c,max,lx=-1,ly=-1,id=0;
- int m;
-
- if(strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
-
- max=(y1-y0+1)*(x1-x0+1)*3;
- if(max>1000)max=1000;
-
- if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // A summon is stopped if a value is unusual
- return 0;
-
- for(i=0;i<amount;i++){
- int j=0;
- do{
- x=MPRAND(x0, (x1-x0+1));
- y=MPRAND(y0, (y1-y0+1));
- }while( ( (c=map_getcell(m,x,y))==1 || c==5)&& (++j)<max );
- if(j>=max){
- if(lx>=0){ // Since reference went wrong, the place which boiled before is used.
- x=lx;
- y=ly;
- }else
- return 0; // Since reference of the place which boils first went wrong, it stops.
- }
- id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event);
- lx=x;
- ly=y;
- }
- return id;
+ int x, y, i, c, max, lx = -1, ly = -1, id = 0;
+ int m;
+
+ if (strcmp (mapname, "this") == 0)
+ m = sd->bl.m;
+ else
+ m = map_mapname2mapid (mapname);
+
+ max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3;
+ if (max > 1000)
+ max = 1000;
+
+ if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // A summon is stopped if a value is unusual
+ return 0;
+
+ for (i = 0; i < amount; i++)
+ {
+ int j = 0;
+ do
+ {
+ x = MPRAND (x0, (x1 - x0 + 1));
+ y = MPRAND (y0, (y1 - y0 + 1));
+ }
+ while (((c = map_getcell (m, x, y)) == 1 || c == 5) && (++j) < max);
+ if (j >= max)
+ {
+ if (lx >= 0)
+ { // Since reference went wrong, the place which boiled before is used.
+ x = lx;
+ y = ly;
+ }
+ else
+ return 0; // Since reference of the place which boils first went wrong, it stops.
+ }
+ id = mob_once_spawn (sd, mapname, x, y, mobname, class, 1, event);
+ lx = x;
+ ly = y;
+ }
+ return id;
}
/*==========================================
* Summoning Guardians [Valaris]
*------------------------------------------
*/
-int mob_spawn_guardian(struct map_session_data *sd,char *mapname,
- int x,int y,const char *mobname,int class,int amount,const char *event,int guardian)
+int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
+ int x, int y, const char *mobname, int class,
+ int amount, const char *event, int guardian)
{
- struct mob_data *md=NULL;
- int m,count=1,lv=255;
-
- if( sd )
- lv=sd->status.base_level;
-
- if( sd && strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
-
- if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める
- return 0;
-
- if(class<0)
- return 0;
-
- if(sd){
- if(x<=0) x=sd->bl.x;
- if(y<=0) y=sd->bl.y;
- }
-
- else if(x<=0 || y<=0)
- printf("mob_spawn_guardian: ??\n");
-
-
- for(count=0;count<amount;count++){
- struct guild_castle *gc;
- md=calloc(sizeof(struct mob_data), 1);
- if(md==NULL){
- printf("mob_spawn_guardian: out of memory !\n");
- exit(1);
- }
- memset(md, '\0', sizeof *md);
-
-
-
- mob_spawn_dataset(md,mobname,class);
- md->bl.m=m;
- md->bl.x=x;
- md->bl.y=y;
- md->m =m;
- md->x0=x;
- md->y0=y;
- md->xs=0;
- md->ys=0;
- md->spawndelay1=-1; // Only once is a flag.
- md->spawndelay2=-1; // Only once is a flag.
-
- memcpy(md->npc_event,event,sizeof(md->npc_event));
-
- md->bl.type=BL_MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
-
- gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
- mob_db[class].max_hp+=2000*gc->defense;
- if(guardian==0) { md->hp=gc->Ghp0; gc->GID0=md->bl.id; }
- if(guardian==1) { md->hp=gc->Ghp1; gc->GID1=md->bl.id; }
- if(guardian==2) { md->hp=gc->Ghp2; gc->GID2=md->bl.id; }
- if(guardian==3) { md->hp=gc->Ghp3; gc->GID3=md->bl.id; }
- if(guardian==4) { md->hp=gc->Ghp4; gc->GID4=md->bl.id; }
- if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; }
- if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; }
- if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; }
-
- }
- }
+ struct mob_data *md = NULL;
+ int m, count = 1, lv = 255;
+
+ if (sd)
+ lv = sd->status.base_level;
+
+ if (sd && strcmp (mapname, "this") == 0)
+ m = sd->bl.m;
+ else
+ m = map_mapname2mapid (mapname);
+
+ if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値が異常なら召喚を止める
+ return 0;
+
+ if (class < 0)
+ return 0;
+
+ if (sd)
+ {
+ if (x <= 0)
+ x = sd->bl.x;
+ if (y <= 0)
+ y = sd->bl.y;
+ }
+
+ else if (x <= 0 || y <= 0)
+ printf ("mob_spawn_guardian: ??\n");
+
+ for (count = 0; count < amount; count++)
+ {
+ struct guild_castle *gc;
+ md = calloc (sizeof (struct mob_data), 1);
+ if (md == NULL)
+ {
+ printf ("mob_spawn_guardian: out of memory !\n");
+ exit (1);
+ }
+ memset (md, '\0', sizeof *md);
+
+ mob_spawn_dataset (md, mobname, class);
+ md->bl.m = m;
+ md->bl.x = x;
+ md->bl.y = y;
+ md->m = m;
+ md->x0 = x;
+ md->y0 = y;
+ md->xs = 0;
+ md->ys = 0;
+ md->spawndelay1 = -1; // Only once is a flag.
+ md->spawndelay2 = -1; // Only once is a flag.
+
+ memcpy (md->npc_event, event, sizeof (md->npc_event));
+
+ md->bl.type = BL_MOB;
+ map_addiddb (&md->bl);
+ mob_spawn (md->bl.id);
+
+ gc = guild_mapname2gc (map[md->bl.m].name);
+ if (gc)
+ {
+ mob_db[class].max_hp += 2000 * gc->defense;
+ if (guardian == 0)
+ {
+ md->hp = gc->Ghp0;
+ gc->GID0 = md->bl.id;
+ }
+ if (guardian == 1)
+ {
+ md->hp = gc->Ghp1;
+ gc->GID1 = md->bl.id;
+ }
+ if (guardian == 2)
+ {
+ md->hp = gc->Ghp2;
+ gc->GID2 = md->bl.id;
+ }
+ if (guardian == 3)
+ {
+ md->hp = gc->Ghp3;
+ gc->GID3 = md->bl.id;
+ }
+ if (guardian == 4)
+ {
+ md->hp = gc->Ghp4;
+ gc->GID4 = md->bl.id;
+ }
+ if (guardian == 5)
+ {
+ md->hp = gc->Ghp5;
+ gc->GID5 = md->bl.id;
+ }
+ if (guardian == 6)
+ {
+ md->hp = gc->Ghp6;
+ gc->GID6 = md->bl.id;
+ }
+ if (guardian == 7)
+ {
+ md->hp = gc->Ghp7;
+ gc->GID7 = md->bl.id;
+ }
- return (amount>0)?md->bl.id:0;
-}
+ }
+ }
+ return (amount > 0) ? md->bl.id : 0;
+}
/*==========================================
* Appearance income of mob
*------------------------------------------
*/
-int mob_get_viewclass(int class)
+int mob_get_viewclass (int class)
{
- return mob_db[class].view_class;
+ return mob_db[class].view_class;
}
-int mob_get_sex(int class)
+
+int mob_get_sex (int class)
{
- return mob_db[class].sex;
+ return mob_db[class].sex;
}
-short mob_get_hair(int class)
+
+short mob_get_hair (int class)
{
- return mob_db[class].hair;
+ return mob_db[class].hair;
}
-short mob_get_hair_color(int class)
+
+short mob_get_hair_color (int class)
{
- return mob_db[class].hair_color;
+ return mob_db[class].hair_color;
}
-short mob_get_weapon(int class)
+
+short mob_get_weapon (int class)
{
- return mob_db[class].weapon;
+ return mob_db[class].weapon;
}
-short mob_get_shield(int class)
+
+short mob_get_shield (int class)
{
- return mob_db[class].shield;
+ return mob_db[class].shield;
}
-short mob_get_head_top(int class)
+
+short mob_get_head_top (int class)
{
- return mob_db[class].head_top;
+ return mob_db[class].head_top;
}
-short mob_get_head_mid(int class)
+
+short mob_get_head_mid (int class)
{
- return mob_db[class].head_mid;
+ return mob_db[class].head_mid;
}
-short mob_get_head_buttom(int class)
+
+short mob_get_head_buttom (int class)
{
- return mob_db[class].head_buttom;
+ return mob_db[class].head_buttom;
}
-short mob_get_clothes_color(int class) // Add for player monster dye - Valaris
+
+short mob_get_clothes_color (int class) // Add for player monster dye - Valaris
{
- return mob_db[class].clothes_color; // End
+ return mob_db[class].clothes_color; // End
}
-int mob_get_equip(int class) // mob equip [Valaris]
+
+int mob_get_equip (int class) // mob equip [Valaris]
{
- return mob_db[class].equip;
+ return mob_db[class].equip;
}
+
/*==========================================
* Is MOB in the state in which the present movement is possible or not?
*------------------------------------------
*/
-int mob_can_move(struct mob_data *md)
+int mob_can_move (struct mob_data *md)
{
- nullpo_retr(0, md);
-
- if(md->canmove_tick > gettick() || (md->opt1 > 0 && md->opt1 != 6) || md->option&2)
- return 0;
- // アンクル中で動けないとか
- if( md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア
- md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
- md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
- md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ
- )
- return 0;
-
- return 1;
+ nullpo_retr (0, md);
+
+ if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6)
+ || md->option & 2)
+ return 0;
+ // アンクル中で動けないとか
+ if (md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア
+ md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
+ md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
+ md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ
+ )
+ return 0;
+
+ return 1;
}
/*==========================================
* Time calculation concerning one step next to mob
*------------------------------------------
*/
-static int calc_next_walk_step(struct mob_data *md)
+static int calc_next_walk_step (struct mob_data *md)
{
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- if(md->walkpath.path_pos>=md->walkpath.path_len)
- return -1;
- if(md->walkpath.path[md->walkpath.path_pos]&1)
- return battle_get_speed(&md->bl)*14/10;
- return battle_get_speed(&md->bl);
+ if (md->walkpath.path_pos >= md->walkpath.path_len)
+ return -1;
+ if (md->walkpath.path[md->walkpath.path_pos] & 1)
+ return battle_get_speed (&md->bl) * 14 / 10;
+ return battle_get_speed (&md->bl);
}
-static int mob_walktoxy_sub(struct mob_data *md);
+static int mob_walktoxy_sub (struct mob_data *md);
/*==========================================
* Mob Walk processing
*------------------------------------------
*/
-static int mob_walk(struct mob_data *md,unsigned int tick,int data)
+static int mob_walk (struct mob_data *md, unsigned int tick, int data)
{
- int moveblock;
- int i,ctype;
- static int dirx[8]={0,-1,-1,-1,0,1,1,1};
- static int diry[8]={1,1,0,-1,-1,-1,0,1};
- int x,y,dx,dy;
-
- nullpo_retr(0, md);
-
- md->state.state=MS_IDLE;
- if(md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_pos!=data)
- return 0;
-
- md->walkpath.path_half ^= 1;
- if(md->walkpath.path_half==0){
- md->walkpath.path_pos++;
- if(md->state.change_walk_target){
- mob_walktoxy_sub(md);
- return 0;
- }
- }
- else {
- if(md->walkpath.path[md->walkpath.path_pos]>=8)
- return 1;
-
- x = md->bl.x;
- y = md->bl.y;
- ctype = map_getcell(md->bl.m,x,y);
- if(ctype == 1 || ctype == 5) {
- mob_stop_walking(md,1);
- return 0;
- }
- md->dir=md->walkpath.path[md->walkpath.path_pos];
- dx = dirx[md->dir];
- dy = diry[md->dir];
-
- ctype = map_getcell(md->bl.m,x+dx,y+dy);
- if(ctype == 1 || ctype == 5) {
- mob_walktoxy_sub(md);
- return 0;
- }
-
- moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
-
- md->state.state=MS_WALK;
- map_foreachinmovearea(clif_moboutsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md);
-
- x += dx;
- y += dy;
- if(md->min_chase>13)
- md->min_chase--;
-
- if(moveblock) map_delblock(&md->bl);
- md->bl.x = x;
- md->bl.y = y;
- if(moveblock) map_addblock(&md->bl);
-
- map_foreachinmovearea(clif_mobinsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,md);
- md->state.state=MS_IDLE;
-
- if(md->option&4)
- skill_check_cloaking(&md->bl);
-
- skill_unit_move(&md->bl,tick,1); // Inspection of a skill unit
- }
- if((i=calc_next_walk_step(md))>0){
- i = i>>1;
- if(i < 1 && md->walkpath.path_half == 0)
- i = 1;
- md->timer=add_timer(tick+i,mob_timer,md->bl.id,md->walkpath.path_pos);
- md->state.state=MS_WALK;
+ int moveblock;
+ int i, ctype;
+ static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
+ static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
+ int x, y, dx, dy;
+
+ nullpo_retr (0, md);
+
+ md->state.state = MS_IDLE;
+ if (md->walkpath.path_pos >= md->walkpath.path_len
+ || md->walkpath.path_pos != data)
+ return 0;
+
+ md->walkpath.path_half ^= 1;
+ if (md->walkpath.path_half == 0)
+ {
+ md->walkpath.path_pos++;
+ if (md->state.change_walk_target)
+ {
+ mob_walktoxy_sub (md);
+ return 0;
+ }
+ }
+ else
+ {
+ if (md->walkpath.path[md->walkpath.path_pos] >= 8)
+ return 1;
+
+ x = md->bl.x;
+ y = md->bl.y;
+ ctype = map_getcell (md->bl.m, x, y);
+ if (ctype == 1 || ctype == 5)
+ {
+ mob_stop_walking (md, 1);
+ return 0;
+ }
+ md->dir = md->walkpath.path[md->walkpath.path_pos];
+ dx = dirx[md->dir];
+ dy = diry[md->dir];
+
+ ctype = map_getcell (md->bl.m, x + dx, y + dy);
+ if (ctype == 1 || ctype == 5)
+ {
+ mob_walktoxy_sub (md);
+ return 0;
+ }
- if(md->walkpath.path_pos>=md->walkpath.path_len)
- clif_fixmobpos(md); // When mob stops, retransmission current of a position.
- }
- return 0;
+ moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE
+ || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE);
+
+ md->state.state = MS_WALK;
+ map_foreachinmovearea (clif_moboutsight, md->bl.m, x - AREA_SIZE,
+ y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
+ dx, dy, BL_PC, md);
+
+ x += dx;
+ y += dy;
+ if (md->min_chase > 13)
+ md->min_chase--;
+
+ if (moveblock)
+ map_delblock (&md->bl);
+ md->bl.x = x;
+ md->bl.y = y;
+ if (moveblock)
+ map_addblock (&md->bl);
+
+ map_foreachinmovearea (clif_mobinsight, md->bl.m, x - AREA_SIZE,
+ y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
+ -dx, -dy, BL_PC, md);
+ md->state.state = MS_IDLE;
+
+ if (md->option & 4)
+ skill_check_cloaking (&md->bl);
+
+ skill_unit_move (&md->bl, tick, 1); // Inspection of a skill unit
+ }
+ if ((i = calc_next_walk_step (md)) > 0)
+ {
+ i = i >> 1;
+ if (i < 1 && md->walkpath.path_half == 0)
+ i = 1;
+ md->timer =
+ add_timer (tick + i, mob_timer, md->bl.id, md->walkpath.path_pos);
+ md->state.state = MS_WALK;
+
+ if (md->walkpath.path_pos >= md->walkpath.path_len)
+ clif_fixmobpos (md); // When mob stops, retransmission current of a position.
+ }
+ return 0;
}
/*==========================================
* Check if mob should be attempting to attack
*------------------------------------------
*/
-static int mob_check_attack(struct mob_data *md)
+static int mob_check_attack (struct mob_data *md)
{
- struct block_list *tbl=NULL;
- struct map_session_data *tsd=NULL;
- struct mob_data *tmd=NULL;
-
- int mode,race,range;
-
- nullpo_retr(0, md);
-
- md->min_chase=13;
- md->state.state=MS_IDLE;
- md->state.skillstate=MSS_IDLE;
-
- if( md->skilltimer!=-1 )
- return 0;
-
- if(md->opt1>0 || md->option&2)
- return 0;
-
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1)
- return 0;
-
- if(md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
-
- if((tbl=map_id2bl(md->target_id))==NULL){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
-
- if(tbl->type==BL_PC)
- tsd=(struct map_session_data *)tbl;
- else if(tbl->type==BL_MOB)
- tmd=(struct mob_data *)tbl;
- else
- return 0;
-
- if(tsd){
- if( pc_isdead(tsd) || tsd->invincible_timer != -1 || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13 ) {
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- }
- if(tmd){
- if(md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- }
-
-
- if(!md->mode)
- mode=mob_db[md->class].mode;
- else
- mode=md->mode;
-
- race=mob_db[md->class].race;
- if(!(mode&0x80)){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
- if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 ||
- ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6) ) ) {
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
-
- range = mob_db[md->class].range;
- if(mode&1)
- range++;
- if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range)
- return 0;
-
- return 1;
+ struct block_list *tbl = NULL;
+ struct map_session_data *tsd = NULL;
+ struct mob_data *tmd = NULL;
+
+ int mode, race, range;
+
+ nullpo_retr (0, md);
+
+ md->min_chase = 13;
+ md->state.state = MS_IDLE;
+ md->state.skillstate = MSS_IDLE;
+
+ if (md->skilltimer != -1)
+ return 0;
+
+ if (md->opt1 > 0 || md->option & 2)
+ return 0;
+
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1)
+ return 0;
+
+ if (md->sc_data[SC_BLADESTOP].timer != -1)
+ return 0;
+
+ if ((tbl = map_id2bl (md->target_id)) == NULL)
+ {
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ return 0;
+ }
+
+ if (tbl->type == BL_PC)
+ tsd = (struct map_session_data *) tbl;
+ else if (tbl->type == BL_MOB)
+ tmd = (struct mob_data *) tbl;
+ else
+ return 0;
+
+ if (tsd)
+ {
+ if (pc_isdead (tsd) || tsd->invincible_timer != -1
+ || pc_isinvisible (tsd) || md->bl.m != tbl->m || tbl->prev == NULL
+ || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
+ {
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ return 0;
+ }
+ }
+ if (tmd)
+ {
+ if (md->bl.m != tbl->m || tbl->prev == NULL
+ || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
+ {
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ return 0;
+ }
+ }
+
+ if (!md->mode)
+ mode = mob_db[md->class].mode;
+ else
+ mode = md->mode;
+
+ race = mob_db[md->class].race;
+ if (!(mode & 0x80))
+ {
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ return 0;
+ }
+ if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 ||
+ ((pc_ishiding (tsd)
+ || tsd->state.gangsterparadise)
+ && race != 4 && race != 6)))
+ {
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ return 0;
+ }
+
+ range = mob_db[md->class].range;
+ if (mode & 1)
+ range++;
+ if (distance (md->bl.x, md->bl.y, tbl->x, tbl->y) > range)
+ return 0;
+
+ return 1;
}
/*==========================================
* Attack processing of mob
*------------------------------------------
*/
-static int mob_attack(struct mob_data *md,unsigned int tick,int data)
+static int mob_attack (struct mob_data *md, unsigned int tick, int data)
{
- struct block_list *tbl=NULL;
+ struct block_list *tbl = NULL;
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- if((tbl=map_id2bl(md->target_id))==NULL)
- return 0;
+ if ((tbl = map_id2bl (md->target_id)) == NULL)
+ return 0;
- if (!mob_check_attack(md))
- return 0;
+ if (!mob_check_attack (md))
+ return 0;
- if(battle_config.monster_attack_direction_change)
- md->dir=map_calc_dir(&md->bl, tbl->x,tbl->y ); // 向き設定
+ if (battle_config.monster_attack_direction_change)
+ md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // 向き設定
- //clif_fixmobpos(md);
+ //clif_fixmobpos(md);
- md->state.skillstate=MSS_ATTACK;
- if( mobskill_use(md,tick,-2) ) // スキル使用
- return 0;
+ md->state.skillstate = MSS_ATTACK;
+ if (mobskill_use (md, tick, -2)) // スキル使用
+ return 0;
- md->target_lv = battle_weapon_attack(&md->bl,tbl,tick,0);
+ md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
- if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end(&md->bl,SC_CLOAKING,-1);
+ if (!(battle_config.monster_cloak_check_type & 2)
+ && md->sc_data[SC_CLOAKING].timer != -1)
+ skill_status_change_end (&md->bl, SC_CLOAKING, -1);
- md->attackabletime = tick + battle_get_adelay(&md->bl);
+ md->attackabletime = tick + battle_get_adelay (&md->bl);
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- md->state.state=MS_ATTACK;
+ md->timer = add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
+ md->state.state = MS_ATTACK;
- return 0;
+ return 0;
}
-
/*==========================================
* The attack of PC which is attacking id is stopped.
* The callback function of clif_foreachclient
*------------------------------------------
*/
-int mob_stopattacked(struct map_session_data *sd,va_list ap)
+int mob_stopattacked (struct map_session_data *sd, va_list ap)
{
- int id;
+ int id;
- nullpo_retr(0, sd);
- nullpo_retr(0, ap);
+ nullpo_retr (0, sd);
+ nullpo_retr (0, ap);
- id=va_arg(ap,int);
- if(sd->attacktarget==id)
- pc_stopattack(sd);
- return 0;
+ id = va_arg (ap, int);
+ if (sd->attacktarget == id)
+ pc_stopattack (sd);
+ return 0;
}
+
/*==========================================
* The timer in which the mob's states changes
*------------------------------------------
*/
-int mob_changestate(struct mob_data *md,int state,int type)
+int mob_changestate (struct mob_data *md, int state, int type)
{
- unsigned int tick;
- int i;
-
- nullpo_retr(0, md);
-
- if(md->timer != -1)
- delete_timer(md->timer,mob_timer);
- md->timer=-1;
- md->state.state=state;
-
- switch(state){
- case MS_WALK:
- if((i=calc_next_walk_step(md))>0){
- i = i>>2;
- md->timer=add_timer(gettick()+i,mob_timer,md->bl.id,0);
- }
- else
- md->state.state=MS_IDLE;
- break;
- case MS_ATTACK:
- tick = gettick();
- i=DIFF_TICK(md->attackabletime,tick);
- if(i>0 && i<2000)
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- else if(type) {
- md->attackabletime = tick + battle_get_amotion(&md->bl);
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- }
- else {
- md->attackabletime = tick + 1;
- md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0);
- }
- break;
- case MS_DELAY:
- md->timer=add_timer(gettick()+type,mob_timer,md->bl.id,0);
- break;
- case MS_DEAD:
- skill_castcancel(&md->bl,0);
-// mobskill_deltimer(md);
- md->state.skillstate=MSS_DEAD;
- md->last_deadtime=gettick();
- // Since it died, all aggressors' attack to this mob is stopped.
- clif_foreachclient(mob_stopattacked,md->bl.id);
- skill_unit_out_all(&md->bl,gettick(),1);
- skill_status_change_clear(&md->bl,2); // The abnormalities in status are canceled.
- skill_clear_unitgroup(&md->bl); // All skill unit groups are deleted.
- skill_cleartimerskill(&md->bl);
- if(md->deletetimer!=-1)
- delete_timer(md->deletetimer,mob_timer_delete);
- md->deletetimer=-1;
- md->hp=md->target_id=md->attacked_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- break;
- }
-
- return 0;
+ unsigned int tick;
+ int i;
+
+ nullpo_retr (0, md);
+
+ if (md->timer != -1)
+ delete_timer (md->timer, mob_timer);
+ md->timer = -1;
+ md->state.state = state;
+
+ switch (state)
+ {
+ case MS_WALK:
+ if ((i = calc_next_walk_step (md)) > 0)
+ {
+ i = i >> 2;
+ md->timer =
+ add_timer (gettick () + i, mob_timer, md->bl.id, 0);
+ }
+ else
+ md->state.state = MS_IDLE;
+ break;
+ case MS_ATTACK:
+ tick = gettick ();
+ i = DIFF_TICK (md->attackabletime, tick);
+ if (i > 0 && i < 2000)
+ md->timer =
+ add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
+ else if (type)
+ {
+ md->attackabletime = tick + battle_get_amotion (&md->bl);
+ md->timer =
+ add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
+ }
+ else
+ {
+ md->attackabletime = tick + 1;
+ md->timer =
+ add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
+ }
+ break;
+ case MS_DELAY:
+ md->timer =
+ add_timer (gettick () + type, mob_timer, md->bl.id, 0);
+ break;
+ case MS_DEAD:
+ skill_castcancel (&md->bl, 0);
+// mobskill_deltimer(md);
+ md->state.skillstate = MSS_DEAD;
+ md->last_deadtime = gettick ();
+ // Since it died, all aggressors' attack to this mob is stopped.
+ clif_foreachclient (mob_stopattacked, md->bl.id);
+ skill_unit_out_all (&md->bl, gettick (), 1);
+ skill_status_change_clear (&md->bl, 2); // The abnormalities in status are canceled.
+ skill_clear_unitgroup (&md->bl); // All skill unit groups are deleted.
+ skill_cleartimerskill (&md->bl);
+ if (md->deletetimer != -1)
+ delete_timer (md->deletetimer, mob_timer_delete);
+ md->deletetimer = -1;
+ md->hp = md->target_id = md->attacked_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ break;
+ }
+
+ return 0;
}
/*==========================================
@@ -909,598 +1035,659 @@ int mob_changestate(struct mob_data *md,int state,int type)
* It branches to a walk and an attack.
*------------------------------------------
*/
-static int mob_timer(int tid,unsigned int tick,int id,int data)
+static int mob_timer (int tid, unsigned int tick, int id, int data)
{
- struct mob_data *md;
- struct block_list *bl;
-
- if( (bl=map_id2bl(id)) == NULL ){ //攻撃してきた敵がもういないのは正常のようだ
- return 1;
- }
-
- if(!bl || !bl->type || bl->type!=BL_MOB)
- return 1;
-
- nullpo_retr(1, md=(struct mob_data*)bl);
-
- if(!md->bl.type || md->bl.type!=BL_MOB)
- return 1;
-
- if(md->timer != tid){
- if(battle_config.error_log==1)
- printf("mob_timer %d != %d\n",md->timer,tid);
- return 0;
- }
- md->timer=-1;
- if(md->bl.prev == NULL || md->state.state == MS_DEAD)
- return 1;
-
- map_freeblock_lock();
- switch(md->state.state){
- case MS_WALK:
- mob_check_attack(md);
- mob_walk(md,tick,data);
- break;
- case MS_ATTACK:
- mob_attack(md,tick,data);
- break;
- case MS_DELAY:
- mob_changestate(md,MS_IDLE,0);
- break;
- default:
- if(battle_config.error_log==1)
- printf("mob_timer : %d ?\n",md->state.state);
- break;
- }
- map_freeblock_unlock();
- return 0;
+ struct mob_data *md;
+ struct block_list *bl;
+
+ if ((bl = map_id2bl (id)) == NULL)
+ { //攻撃してきた敵がもういないのは正常のようだ
+ return 1;
+ }
+
+ if (!bl || !bl->type || bl->type != BL_MOB)
+ return 1;
+
+ nullpo_retr (1, md = (struct mob_data *) bl);
+
+ if (!md->bl.type || md->bl.type != BL_MOB)
+ return 1;
+
+ if (md->timer != tid)
+ {
+ if (battle_config.error_log == 1)
+ printf ("mob_timer %d != %d\n", md->timer, tid);
+ return 0;
+ }
+ md->timer = -1;
+ if (md->bl.prev == NULL || md->state.state == MS_DEAD)
+ return 1;
+
+ map_freeblock_lock ();
+ switch (md->state.state)
+ {
+ case MS_WALK:
+ mob_check_attack (md);
+ mob_walk (md, tick, data);
+ break;
+ case MS_ATTACK:
+ mob_attack (md, tick, data);
+ break;
+ case MS_DELAY:
+ mob_changestate (md, MS_IDLE, 0);
+ break;
+ default:
+ if (battle_config.error_log == 1)
+ printf ("mob_timer : %d ?\n", md->state.state);
+ break;
+ }
+ map_freeblock_unlock ();
+ return 0;
}
/*==========================================
*
*------------------------------------------
*/
-static int mob_walktoxy_sub(struct mob_data *md)
+static int mob_walktoxy_sub (struct mob_data *md)
{
- struct walkpath_data wpd;
+ struct walkpath_data wpd;
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy))
- return 1;
- memcpy(&md->walkpath,&wpd,sizeof(wpd));
+ if (path_search
+ (&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y,
+ md->state.walk_easy))
+ return 1;
+ memcpy (&md->walkpath, &wpd, sizeof (wpd));
- md->state.change_walk_target=0;
- mob_changestate(md,MS_WALK,0);
- clif_movemob(md);
+ md->state.change_walk_target = 0;
+ mob_changestate (md, MS_WALK, 0);
+ clif_movemob (md);
- return 0;
+ return 0;
}
/*==========================================
* mob move start
*------------------------------------------
*/
-int mob_walktoxy(struct mob_data *md,int x,int y,int easy)
+int mob_walktoxy (struct mob_data *md, int x, int y, int easy)
{
- struct walkpath_data wpd;
-
- nullpo_retr(0, md);
-
- if(md->state.state == MS_WALK && path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,x,y,easy) )
- return 1;
-
- md->state.walk_easy = easy;
- md->to_x=x;
- md->to_y=y;
- if(md->state.state == MS_WALK) {
- md->state.change_walk_target=1;
- } else {
- return mob_walktoxy_sub(md);
- }
-
- return 0;
+ struct walkpath_data wpd;
+
+ nullpo_retr (0, md);
+
+ if (md->state.state == MS_WALK
+ && path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy))
+ return 1;
+
+ md->state.walk_easy = easy;
+ md->to_x = x;
+ md->to_y = y;
+ if (md->state.state == MS_WALK)
+ {
+ md->state.change_walk_target = 1;
+ }
+ else
+ {
+ return mob_walktoxy_sub (md);
+ }
+
+ return 0;
}
/*==========================================
* mob spawn with delay (timer function)
*------------------------------------------
*/
-static int mob_delayspawn(int tid,unsigned int tick,int m,int n)
+static int mob_delayspawn (int tid, unsigned int tick, int m, int n)
{
- mob_spawn(m);
- return 0;
+ mob_spawn (m);
+ return 0;
}
/*==========================================
* spawn timing calculation
*------------------------------------------
*/
-int mob_setdelayspawn(int id)
+int mob_setdelayspawn (int id)
{
- unsigned int spawntime,spawntime1,spawntime2,spawntime3;
- struct mob_data *md;
- struct block_list *bl;
+ unsigned int spawntime, spawntime1, spawntime2, spawntime3;
+ struct mob_data *md;
+ struct block_list *bl;
- if((bl=map_id2bl(id)) == NULL)
- return -1;
+ if ((bl = map_id2bl (id)) == NULL)
+ return -1;
- if(!bl || !bl->type || bl->type!=BL_MOB)
- return -1;
+ if (!bl || !bl->type || bl->type != BL_MOB)
+ return -1;
- nullpo_retr(-1, md=(struct mob_data*)bl);
+ nullpo_retr (-1, md = (struct mob_data *) bl);
- if(!md || md->bl.type!=BL_MOB)
- return -1;
+ if (!md || md->bl.type != BL_MOB)
+ return -1;
- // Processing of MOB which is not revitalized
- if(md->spawndelay1==-1 && md->spawndelay2==-1 && md->n==0){
- map_deliddb(&md->bl);
- if(md->lootitem) {
- map_freeblock(md->lootitem);
- md->lootitem=NULL;
- }
- map_freeblock(md); // Instead of [ of free ]
- return 0;
- }
-
- spawntime1=md->last_spawntime+md->spawndelay1;
- spawntime2=md->last_deadtime+md->spawndelay2;
- spawntime3=gettick()+5000;
- // spawntime = max(spawntime1,spawntime2,spawntime3);
- if(DIFF_TICK(spawntime1,spawntime2)>0){
- spawntime=spawntime1;
- } else {
- spawntime=spawntime2;
- }
- if(DIFF_TICK(spawntime3,spawntime)>0){
- spawntime=spawntime3;
- }
-
- add_timer(spawntime,mob_delayspawn,id,0);
- return 0;
+ // Processing of MOB which is not revitalized
+ if (md->spawndelay1 == -1 && md->spawndelay2 == -1 && md->n == 0)
+ {
+ map_deliddb (&md->bl);
+ if (md->lootitem)
+ {
+ map_freeblock (md->lootitem);
+ md->lootitem = NULL;
+ }
+ map_freeblock (md); // Instead of [ of free ]
+ return 0;
+ }
+
+ spawntime1 = md->last_spawntime + md->spawndelay1;
+ spawntime2 = md->last_deadtime + md->spawndelay2;
+ spawntime3 = gettick () + 5000;
+ // spawntime = max(spawntime1,spawntime2,spawntime3);
+ if (DIFF_TICK (spawntime1, spawntime2) > 0)
+ {
+ spawntime = spawntime1;
+ }
+ else
+ {
+ spawntime = spawntime2;
+ }
+ if (DIFF_TICK (spawntime3, spawntime) > 0)
+ {
+ spawntime = spawntime3;
+ }
+
+ add_timer (spawntime, mob_delayspawn, id, 0);
+ return 0;
}
/*==========================================
* Mob spawning. Initialization is also variously here.
*------------------------------------------
*/
-int mob_spawn(int id)
+int mob_spawn (int id)
{
- int x=0,y=0,i=0,c;
- unsigned int tick = gettick();
- struct mob_data *md;
- struct block_list *bl;
-
- nullpo_retr(-1, bl=map_id2bl(id));
-
- if(!bl || !bl->type || bl->type!=BL_MOB)
- return -1;
-
- nullpo_retr(-1, md=(struct mob_data*)bl);
-
- if(!md || !md->bl.type || md->bl.type!=BL_MOB)
- return -1;
-
- md->last_spawntime=tick;
- if( md->bl.prev!=NULL ){
-// clif_clearchar_area(&md->bl,3);
- skill_unit_out_all(&md->bl,gettick(),1);
- map_delblock(&md->bl);
- }
- else
- md->class = md->base_class;
-
- md->bl.m =md->m;
- do {
- if(md->x0==0 && md->y0==0){
- x=MPRAND(1, (map[md->bl.m].xs-2));
- y=MPRAND(1, (map[md->bl.m].ys-2));
- } else {
- x=MPRAND(md->x0, (md->xs+1)) - md->xs/2;
- y=MPRAND(md->y0, (md->ys+1)) - md->ys/2;
- }
- i++;
- } while(((c=map_getcell(md->bl.m,x,y))==1 || c==5) && i<50);
-
- if(i>=50){
-// if(battle_config.error_log==1)
-// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
- add_timer(tick+5000,mob_delayspawn,id,0);
- return 1;
- }
-
- md->to_x=md->bl.x=x;
- md->to_y=md->bl.y=y;
- md->dir=0;
-
- map_addblock(&md->bl);
-
- memset(&md->state,0,sizeof(md->state));
- md->attacked_id = 0;
- md->target_id = 0;
- md->move_fail_count = 0;
- mob_init(md);
-
- if(!md->stats[MOB_SPEED])
- md->stats[MOB_SPEED] = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
- md->master_id=0;
- md->master_dist=0;
-
- md->state.state = MS_IDLE;
- md->state.skillstate = MSS_IDLE;
- md->timer = -1;
- md->last_thinktime = tick;
- md->next_walktime = tick+MPRAND(5000, 50);
- md->attackabletime = tick;
- md->canmove_tick = tick;
-
- md->sg_count=0;
- md->deletetimer=-1;
-
- md->skilltimer=-1;
- for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
- md->skilldelay[i] = c;
- md->skillid=0;
- md->skilllv=0;
-
- memset(md->dmglog,0,sizeof(md->dmglog));
- if(md->lootitem)
- memset(md->lootitem,0,sizeof(md->lootitem));
- md->lootitem_count = 0;
-
- for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++)
- md->skilltimerskill[i].timer = -1;
-
- for(i=0;i<MAX_STATUSCHANGE;i++) {
- md->sc_data[i].timer=-1;
- md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = md->sc_data[i].val4 =0;
- }
- md->sc_count=0;
- md->opt1=md->opt2=md->opt3=md->option=0;
-
- memset(md->skillunit,0,sizeof(md->skillunit));
- memset(md->skillunittick,0,sizeof(md->skillunittick));
-
- md->hp = battle_get_max_hp(&md->bl);
- if(md->hp<=0){
- mob_makedummymobdb(md->class);
- md->hp = battle_get_max_hp(&md->bl);
- }
-
- clif_spawnmob(md);
-
- return 0;
+ int x = 0, y = 0, i = 0, c;
+ unsigned int tick = gettick ();
+ struct mob_data *md;
+ struct block_list *bl;
+
+ nullpo_retr (-1, bl = map_id2bl (id));
+
+ if (!bl || !bl->type || bl->type != BL_MOB)
+ return -1;
+
+ nullpo_retr (-1, md = (struct mob_data *) bl);
+
+ if (!md || !md->bl.type || md->bl.type != BL_MOB)
+ return -1;
+
+ md->last_spawntime = tick;
+ if (md->bl.prev != NULL)
+ {
+// clif_clearchar_area(&md->bl,3);
+ skill_unit_out_all (&md->bl, gettick (), 1);
+ map_delblock (&md->bl);
+ }
+ else
+ md->class = md->base_class;
+
+ md->bl.m = md->m;
+ do
+ {
+ if (md->x0 == 0 && md->y0 == 0)
+ {
+ x = MPRAND (1, (map[md->bl.m].xs - 2));
+ y = MPRAND (1, (map[md->bl.m].ys - 2));
+ }
+ else
+ {
+ x = MPRAND (md->x0, (md->xs + 1)) - md->xs / 2;
+ y = MPRAND (md->y0, (md->ys + 1)) - md->ys / 2;
+ }
+ i++;
+ }
+ while (((c = map_getcell (md->bl.m, x, y)) == 1 || c == 5) && i < 50);
+
+ if (i >= 50)
+ {
+// if(battle_config.error_log==1)
+// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
+ add_timer (tick + 5000, mob_delayspawn, id, 0);
+ return 1;
+ }
+
+ md->to_x = md->bl.x = x;
+ md->to_y = md->bl.y = y;
+ md->dir = 0;
+
+ map_addblock (&md->bl);
+
+ memset (&md->state, 0, sizeof (md->state));
+ md->attacked_id = 0;
+ md->target_id = 0;
+ md->move_fail_count = 0;
+ mob_init (md);
+
+ if (!md->stats[MOB_SPEED])
+ md->stats[MOB_SPEED] = mob_db[md->class].speed;
+ md->def_ele = mob_db[md->class].element;
+ md->master_id = 0;
+ md->master_dist = 0;
+
+ md->state.state = MS_IDLE;
+ md->state.skillstate = MSS_IDLE;
+ md->timer = -1;
+ md->last_thinktime = tick;
+ md->next_walktime = tick + MPRAND (5000, 50);
+ md->attackabletime = tick;
+ md->canmove_tick = tick;
+
+ md->sg_count = 0;
+ md->deletetimer = -1;
+
+ md->skilltimer = -1;
+ for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++)
+ md->skilldelay[i] = c;
+ md->skillid = 0;
+ md->skilllv = 0;
+
+ memset (md->dmglog, 0, sizeof (md->dmglog));
+ if (md->lootitem)
+ memset (md->lootitem, 0, sizeof (md->lootitem));
+ md->lootitem_count = 0;
+
+ for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++)
+ md->skilltimerskill[i].timer = -1;
+
+ for (i = 0; i < MAX_STATUSCHANGE; i++)
+ {
+ md->sc_data[i].timer = -1;
+ md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 =
+ md->sc_data[i].val4 = 0;
+ }
+ md->sc_count = 0;
+ md->opt1 = md->opt2 = md->opt3 = md->option = 0;
+
+ memset (md->skillunit, 0, sizeof (md->skillunit));
+ memset (md->skillunittick, 0, sizeof (md->skillunittick));
+
+ md->hp = battle_get_max_hp (&md->bl);
+ if (md->hp <= 0)
+ {
+ mob_makedummymobdb (md->class);
+ md->hp = battle_get_max_hp (&md->bl);
+ }
+
+ clif_spawnmob (md);
+
+ return 0;
}
/*==========================================
* Distance calculation between two points
*------------------------------------------
*/
-static int distance(int x0,int y0,int x1,int y1)
+static int distance (int x0, int y0, int x1, int y1)
{
- int dx,dy;
+ int dx, dy;
- dx=abs(x0-x1);
- dy=abs(y0-y1);
- return dx>dy ? dx : dy;
+ dx = abs (x0 - x1);
+ dy = abs (y0 - y1);
+ return dx > dy ? dx : dy;
}
/*==========================================
* The stop of MOB's attack
*------------------------------------------
*/
-int mob_stopattack(struct mob_data *md)
+int mob_stopattack (struct mob_data *md)
{
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- md->attacked_id=0;
- return 0;
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ md->attacked_id = 0;
+ return 0;
}
+
/*==========================================
* The stop of MOB's walking
*------------------------------------------
*/
-int mob_stop_walking(struct mob_data *md,int type)
+int mob_stop_walking (struct mob_data *md, int type)
{
- nullpo_retr(0, md);
-
-
- if(md->state.state == MS_WALK || md->state.state == MS_IDLE) {
- int dx=0,dy=0;
-
- md->walkpath.path_len=0;
- if(type&4){
- dx=md->to_x-md->bl.x;
- if(dx<0)
- dx=-1;
- else if(dx>0)
- dx=1;
- dy=md->to_y-md->bl.y;
- if(dy<0)
- dy=-1;
- else if(dy>0)
- dy=1;
- }
- md->to_x=md->bl.x+dx;
- md->to_y=md->bl.y+dy;
- if(dx!=0 || dy!=0){
- mob_walktoxy_sub(md);
- return 0;
- }
- mob_changestate(md,MS_IDLE,0);
- }
- if(type&0x01)
- clif_fixmobpos(md);
- if(type&0x02) {
- int delay=battle_get_dmotion(&md->bl);
- unsigned int tick = gettick();
- if(md->canmove_tick < tick)
- md->canmove_tick = tick + delay;
- }
-
- return 0;
+ nullpo_retr (0, md);
+
+ if (md->state.state == MS_WALK || md->state.state == MS_IDLE)
+ {
+ int dx = 0, dy = 0;
+
+ md->walkpath.path_len = 0;
+ if (type & 4)
+ {
+ dx = md->to_x - md->bl.x;
+ if (dx < 0)
+ dx = -1;
+ else if (dx > 0)
+ dx = 1;
+ dy = md->to_y - md->bl.y;
+ if (dy < 0)
+ dy = -1;
+ else if (dy > 0)
+ dy = 1;
+ }
+ md->to_x = md->bl.x + dx;
+ md->to_y = md->bl.y + dy;
+ if (dx != 0 || dy != 0)
+ {
+ mob_walktoxy_sub (md);
+ return 0;
+ }
+ mob_changestate (md, MS_IDLE, 0);
+ }
+ if (type & 0x01)
+ clif_fixmobpos (md);
+ if (type & 0x02)
+ {
+ int delay = battle_get_dmotion (&md->bl);
+ unsigned int tick = gettick ();
+ if (md->canmove_tick < tick)
+ md->canmove_tick = tick + delay;
+ }
+
+ return 0;
}
/*==========================================
* Reachability to a Specification ID existence place
*------------------------------------------
*/
-int mob_can_reach(struct mob_data *md,struct block_list *bl,int range)
+int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
{
- int dx,dy;
- struct walkpath_data wpd;
- int i;
-
- nullpo_retr(0, md);
- nullpo_retr(0, bl);
-
- dx=abs(bl->x - md->bl.x);
- dy=abs(bl->y - md->bl.y);
-
- //=========== guildcastle guardian no search start===========
- //when players are the guild castle member not attack them !
- if(md->class == 1285 || md->class == 1286 || md->class == 1287){
- struct map_session_data *sd;
- struct guild *g=NULL;
- struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);
-
- if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris]
- return 0; // end addition [Valaris]
-
- if(bl && bl->type == BL_PC){
- if((sd=(struct map_session_data *)bl) == NULL){
- printf("mob_can_reach nullpo\n");
- return 0;
- }
-
- if(gc && sd && sd->status.guild_id && sd->status.guild_id>0) {
- g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris]
- if(g && g->guild_id > 0 && g->guild_id == gc->guild_id)
- return 0;
- if(g && gc && guild_isallied(g,gc))
- return 0;
-
- }
- }
- }
- //========== guildcastle guardian no search eof==============
-
- if(bl && bl->type == BL_PC && battle_config.monsters_ignore_gm==1) { // option to have monsters ignore GMs [Valaris]
- struct map_session_data *sd;
- if((sd=(struct map_session_data *)bl) != NULL && pc_isGM(sd))
- return 0;
- }
-
- if( md->bl.m != bl->m) // 違うャbプ
- return 0;
-
- if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる
- return 0;
-
- if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じャX
- return 1;
-
- // Obstacle judging
- wpd.path_len=0;
- wpd.path_pos=0;
- wpd.path_half=0;
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x,bl->y,0)!=-1)
- return 1;
-
- if(bl->type!=BL_PC && bl->type!=BL_MOB)
- return 0;
-
- // It judges whether it can adjoin or not.
- dx=(dx>0)?1:((dx<0)?-1:0);
- dy=(dy>0)?1:((dy<0)?-1:0);
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-dx,bl->y-dy,0)!=-1)
- return 1;
- for(i=0;i<9;i++){
- if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-1+i/3,bl->y-1+i%3,0)!=-1)
- return 1;
- }
- return 0;
+ int dx, dy;
+ struct walkpath_data wpd;
+ int i;
+
+ nullpo_retr (0, md);
+ nullpo_retr (0, bl);
+
+ dx = abs (bl->x - md->bl.x);
+ dy = abs (bl->y - md->bl.y);
+
+ //=========== guildcastle guardian no search start===========
+ //when players are the guild castle member not attack them !
+ if (md->class == 1285 || md->class == 1286 || md->class == 1287)
+ {
+ struct map_session_data *sd;
+ struct guild *g = NULL;
+ struct guild_castle *gc = guild_mapname2gc (map[bl->m].name);
+
+ if (gc && agit_flag == 0) // Guardians will not attack during non-woe time [Valaris]
+ return 0; // end addition [Valaris]
+
+ if (bl && bl->type == BL_PC)
+ {
+ if ((sd = (struct map_session_data *) bl) == NULL)
+ {
+ printf ("mob_can_reach nullpo\n");
+ return 0;
+ }
+
+ if (gc && sd && sd->status.guild_id && sd->status.guild_id > 0)
+ {
+ g = guild_search (sd->status.guild_id); // don't attack guild members [Valaris]
+ if (g && g->guild_id > 0 && g->guild_id == gc->guild_id)
+ return 0;
+ if (g && gc && guild_isallied (g, gc))
+ return 0;
+
+ }
+ }
+ }
+ //========== guildcastle guardian no search eof==============
+
+ if (bl && bl->type == BL_PC && battle_config.monsters_ignore_gm == 1)
+ { // option to have monsters ignore GMs [Valaris]
+ struct map_session_data *sd;
+ if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM (sd))
+ return 0;
+ }
+
+ if (md->bl.m != bl->m) // 違うャbプ
+ return 0;
+
+ if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる
+ return 0;
+
+ if (md->bl.x == bl->x && md->bl.y == bl->y) // 同じャX
+ return 1;
+
+ // Obstacle judging
+ wpd.path_len = 0;
+ wpd.path_pos = 0;
+ wpd.path_half = 0;
+ if (path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) !=
+ -1)
+ return 1;
+
+ if (bl->type != BL_PC && bl->type != BL_MOB)
+ return 0;
+
+ // It judges whether it can adjoin or not.
+ dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
+ dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
+ if (path_search
+ (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1)
+ return 1;
+ for (i = 0; i < 9; i++)
+ {
+ if (path_search
+ (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3,
+ bl->y - 1 + i % 3, 0) != -1)
+ return 1;
+ }
+ return 0;
}
/*==========================================
* Determination for an attack of a monster
*------------------------------------------
*/
-int mob_target(struct mob_data *md,struct block_list *bl,int dist)
+int mob_target (struct mob_data *md, struct block_list *bl, int dist)
{
- struct map_session_data *sd;
- struct status_change *sc_data;
- short *option;
- int mode,race;
-
- nullpo_retr(0, md);
- nullpo_retr(0, bl);
-
- sc_data = battle_get_sc_data(bl);
- option = battle_get_option(bl);
- race=mob_db[md->class].race;
-
- if(!md->mode){
- mode=mob_db[md->class].mode;
- }else{
- mode=md->mode;
- }
- if(!(mode&0x80)) {
- md->target_id = 0;
- return 0;
- }
- // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
- if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && ( !(mode&0x04) || MRAND(100)>25) )
- return 0;
-
- if(mode&0x20 || // Coercion is exerted if it is MVPMOB.
- (sc_data && sc_data[SC_TRICKDEAD].timer == -1 &&
- ( (option && !(*option&0x06) ) || race==4 || race==6) ) ){
- if(bl->type == BL_PC) {
- nullpo_retr(0, sd = (struct map_session_data *)bl);
- if(sd->invincible_timer != -1 || pc_isinvisible(sd))
- return 0;
- if(!(mode&0x20) && race!=4 && race!=6 && sd->state.gangsterparadise)
- return 0;
- }
+ struct map_session_data *sd;
+ struct status_change *sc_data;
+ short *option;
+ int mode, race;
+
+ nullpo_retr (0, md);
+ nullpo_retr (0, bl);
+
+ sc_data = battle_get_sc_data (bl);
+ option = battle_get_option (bl);
+ race = mob_db[md->class].race;
+
+ if (!md->mode)
+ {
+ mode = mob_db[md->class].mode;
+ }
+ else
+ {
+ mode = md->mode;
+ }
+ if (!(mode & 0x80))
+ {
+ md->target_id = 0;
+ return 0;
+ }
+ // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
+ if ((md->target_id > 0 && md->state.targettype == ATTACKABLE)
+ && (!(mode & 0x04) || MRAND (100) > 25))
+ return 0;
+
+ if (mode & 0x20 || // Coercion is exerted if it is MVPMOB.
+ (sc_data && sc_data[SC_TRICKDEAD].timer == -1 &&
+ ((option && !(*option & 0x06)) || race == 4 || race == 6)))
+ {
+ if (bl->type == BL_PC)
+ {
+ nullpo_retr (0, sd = (struct map_session_data *) bl);
+ if (sd->invincible_timer != -1 || pc_isinvisible (sd))
+ return 0;
+ if (!(mode & 0x20) && race != 4 && race != 6
+ && sd->state.gangsterparadise)
+ return 0;
+ }
- md->target_id=bl->id; // Since there was no disturbance, it locks on to target.
- if(bl->type == BL_PC || bl->type == BL_MOB)
- md->state.targettype = ATTACKABLE;
- else
- md->state.targettype = NONE_ATTACKABLE;
- md->min_chase=dist+13;
- if(md->min_chase>26)
- md->min_chase=26;
- }
- return 0;
+ md->target_id = bl->id; // Since there was no disturbance, it locks on to target.
+ if (bl->type == BL_PC || bl->type == BL_MOB)
+ md->state.targettype = ATTACKABLE;
+ else
+ md->state.targettype = NONE_ATTACKABLE;
+ md->min_chase = dist + 13;
+ if (md->min_chase > 26)
+ md->min_chase = 26;
+ }
+ return 0;
}
/*==========================================
* The ?? routine of an active monster
*------------------------------------------
*/
-static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
+static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
{
- struct map_session_data *tsd=NULL;
- struct mob_data *smd,*tmd=NULL;
- int mode,race,dist,*pcc;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, smd=va_arg(ap,struct mob_data *));
- nullpo_retr(0, pcc=va_arg(ap,int *));
-
- if(bl->type==BL_PC)
- tsd=(struct map_session_data *)bl;
- else if(bl->type==BL_MOB)
- tmd=(struct mob_data *)bl;
- else
- return 0;
-
- //敵味方判定
- if(battle_check_target(&smd->bl,bl,BCT_ENEMY)==0)
- return 0;
-
- if(!smd->mode)
- mode=mob_db[smd->class].mode;
- else
- mode=smd->mode;
-
- // アクティブでターゲット射程内にいるなら、ロックする
- if( mode&0x04 ){
- race=mob_db[smd->class].race;
- //対象がPCの場合
- if(tsd &&
- !pc_isdead(tsd) &&
- tsd->bl.m == smd->bl.m &&
- tsd->invincible_timer == -1 &&
- !pc_isinvisible(tsd) &&
- (dist=distance(smd->bl.x,smd->bl.y,tsd->bl.x,tsd->bl.y))<9
- )
- {
- if(mode&0x20 ||
- (tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || race==4 || race==6))){ // 妨害がないか判定
- if( mob_can_reach(smd,bl,12) && // 到達可能性判定
- MRAND(1000)<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする
- smd->target_id=tsd->bl.id;
- smd->state.targettype = ATTACKABLE;
- smd->min_chase=13;
- }
- }
- }
- //対象がMobの場合
- else if(tmd &&
- tmd->bl.m == smd->bl.m &&
- (dist=distance(smd->bl.x,smd->bl.y,tmd->bl.x,tmd->bl.y))<9
- )
- {
- if( mob_can_reach(smd,bl,12) && // 到達可能性判定
- MRAND(1000)<1000/(++(*pcc)) ){ // 範囲内で等確率にする
- smd->target_id=bl->id;
- smd->state.targettype = ATTACKABLE;
- smd->min_chase=13;
- }
- }
- }
- return 0;
+ struct map_session_data *tsd = NULL;
+ struct mob_data *smd, *tmd = NULL;
+ int mode, race, dist, *pcc;
+
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, smd = va_arg (ap, struct mob_data *));
+ nullpo_retr (0, pcc = va_arg (ap, int *));
+
+ if (bl->type == BL_PC)
+ tsd = (struct map_session_data *) bl;
+ else if (bl->type == BL_MOB)
+ tmd = (struct mob_data *) bl;
+ else
+ return 0;
+
+ //敵味方判定
+ if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0)
+ return 0;
+
+ if (!smd->mode)
+ mode = mob_db[smd->class].mode;
+ else
+ mode = smd->mode;
+
+ // アクティブでターゲット射程内にいるなら、ロックする
+ if (mode & 0x04)
+ {
+ race = mob_db[smd->class].race;
+ //対象がPCの場合
+ if (tsd &&
+ !pc_isdead (tsd) &&
+ tsd->bl.m == smd->bl.m &&
+ tsd->invincible_timer == -1 &&
+ !pc_isinvisible (tsd) &&
+ (dist =
+ distance (smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9)
+ {
+ if (mode & 0x20 ||
+ (tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
+ ((!pc_ishiding (tsd) && !tsd->state.gangsterparadise)
+ || race == 4 || race == 6)))
+ { // 妨害がないか判定
+ if (mob_can_reach (smd, bl, 12) && // 到達可能性判定
+ MRAND (1000) < 1000 / (++(*pcc)))
+ { // 範囲内PCで等確率にする
+ smd->target_id = tsd->bl.id;
+ smd->state.targettype = ATTACKABLE;
+ smd->min_chase = 13;
+ }
+ }
+ }
+ //対象がMobの場合
+ else if (tmd &&
+ tmd->bl.m == smd->bl.m &&
+ (dist =
+ distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9)
+ {
+ if (mob_can_reach (smd, bl, 12) && // 到達可能性判定
+ MRAND (1000) < 1000 / (++(*pcc)))
+ { // 範囲内で等確率にする
+ smd->target_id = bl->id;
+ smd->state.targettype = ATTACKABLE;
+ smd->min_chase = 13;
+ }
+ }
+ }
+ return 0;
}
/*==========================================
* loot monster item search
*------------------------------------------
*/
-static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap)
{
- struct mob_data* md;
- int mode,dist,*itc;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md=va_arg(ap,struct mob_data *));
- nullpo_retr(0, itc=va_arg(ap,int *));
-
- if(!md->mode){
- mode=mob_db[md->class].mode;
- }else{
- mode=md->mode;
- }
-
- if( !md->target_id && mode&0x02){
- if(!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) )
- return 0;
- if(bl->m == md->bl.m && (dist=distance(md->bl.x,md->bl.y,bl->x,bl->y))<9){
- if( mob_can_reach(md,bl,12) && // Reachability judging
- MRAND(1000)<1000/(++(*itc)) ){ // It is made a probability, such as within the limits PC.
- md->target_id=bl->id;
- md->state.targettype = NONE_ATTACKABLE;
- md->min_chase=13;
- }
- }
- }
- return 0;
+ struct mob_data *md;
+ int mode, dist, *itc;
+
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, md = va_arg (ap, struct mob_data *));
+ nullpo_retr (0, itc = va_arg (ap, int *));
+
+ if (!md->mode)
+ {
+ mode = mob_db[md->class].mode;
+ }
+ else
+ {
+ mode = md->mode;
+ }
+
+ if (!md->target_id && mode & 0x02)
+ {
+ if (!md->lootitem
+ || (battle_config.monster_loot_type == 1
+ && md->lootitem_count >= LOOTITEM_SIZE))
+ return 0;
+ if (bl->m == md->bl.m
+ && (dist = distance (md->bl.x, md->bl.y, bl->x, bl->y)) < 9)
+ {
+ if (mob_can_reach (md, bl, 12) && // Reachability judging
+ MRAND (1000) < 1000 / (++(*itc)))
+ { // It is made a probability, such as within the limits PC.
+ md->target_id = bl->id;
+ md->state.targettype = NONE_ATTACKABLE;
+ md->min_chase = 13;
+ }
+ }
+ }
+ return 0;
}
/*==========================================
* The ?? routine of a link monster
*------------------------------------------
*/
-static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap)
+static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap)
{
- struct mob_data *tmd;
- struct mob_data* md;
- struct block_list *target;
+ struct mob_data *tmd;
+ struct mob_data *md;
+ struct block_list *target;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, tmd=(struct mob_data *)bl);
- nullpo_retr(0, md=va_arg(ap,struct mob_data *));
- nullpo_retr(0, target=va_arg(ap,struct block_list *));
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, tmd = (struct mob_data *) bl);
+ nullpo_retr (0, md = va_arg (ap, struct mob_data *));
+ nullpo_retr (0, target = va_arg (ap, struct block_list *));
- // same family free in a range at a link monster -- it will be made to lock if MOB is
+ // same family free in a range at a link monster -- it will be made to lock if MOB is
/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){
if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
if( mob_can_reach(tmd,target,12) ){ // Reachability judging
@@ -1510,118 +1697,149 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap)
}
}
}*/
- if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){
- if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){
- if( mob_can_reach(tmd,target,12) ){ // Reachability judging
- tmd->target_id=md->attacked_id;
- tmd->state.targettype = ATTACKABLE;
- tmd->min_chase=13;
- }
- }
- }
+ if (md->attacked_id > 0 && mob_db[md->class].mode & 0x08)
+ {
+ if (tmd->class == md->class && tmd->bl.m == md->bl.m
+ && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE))
+ {
+ if (mob_can_reach (tmd, target, 12))
+ { // Reachability judging
+ tmd->target_id = md->attacked_id;
+ tmd->state.targettype = ATTACKABLE;
+ tmd->min_chase = 13;
+ }
+ }
+ }
- return 0;
+ return 0;
}
+
/*==========================================
* Processing of slave monsters
*------------------------------------------
*/
-static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
+static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
{
- struct mob_data *mmd=NULL;
- struct block_list *bl;
- int mode,race,old_dist;
-
- nullpo_retr(0, md);
-
- if((bl=map_id2bl(md->master_id)) != NULL )
- mmd=(struct mob_data *)bl;
-
- mode=mob_db[md->class].mode;
-
- // It is not main monster/leader.
- if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id)
- return 0;
-
- // Since it is in the map on which the master is not, teleport is carried out and it pursues.
- if( mmd->bl.m != md->bl.m ){
- mob_warp(md,mmd->bl.m,mmd->bl.x,mmd->bl.y,3);
- md->state.master_check = 1;
- return 0;
- }
-
- // Distance with between slave and master is measured.
- old_dist=md->master_dist;
- md->master_dist=distance(md->bl.x,md->bl.y,mmd->bl.x,mmd->bl.y);
-
- // Since the master was in near immediately before, teleport is carried out and it pursues.
- if( old_dist<10 && md->master_dist>18){
- mob_warp(md,-1,mmd->bl.x,mmd->bl.y,3);
- md->state.master_check = 1;
- return 0;
- }
-
- // Although there is the master, since it is somewhat far, it approaches.
- if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) &&
- (md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0) && md->master_dist<15){
- int i=0,dx,dy,ret;
- if(md->master_dist>4) {
- do {
- if(i<=5){
- dx=mmd->bl.x - md->bl.x;
- dy=mmd->bl.y - md->bl.y;
- if(dx<0) dx+=(MPRAND(1, ( (dx<-3)?3:-dx )));
- else if(dx>0) dx-=(MPRAND(1, ( (dx>3)?3:dx )));
- if(dy<0) dy+=(MPRAND(1, ( (dy<-3)?3:-dy )));
- else if(dy>0) dy-=(MPRAND(1, ( (dy>3)?3:dy )));
- }else{
- dx=mmd->bl.x - md->bl.x + MRAND(7) - 3;
- dy=mmd->bl.y - md->bl.y + MRAND(7) - 3;
- }
-
- ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- i++;
- } while(ret && i<10);
- }
- else {
- do {
- dx = MRAND(9) - 5;
- dy = MRAND(9) - 5;
- if( dx == 0 && dy == 0) {
- dx = (MRAND(1))? 1:-1;
- dy = (MRAND(1))? 1:-1;
- }
- dx += mmd->bl.x;
- dy += mmd->bl.y;
-
- ret=mob_walktoxy(md,mmd->bl.x+dx,mmd->bl.y+dy,0);
- i++;
- } while(ret && i<10);
- }
-
- md->next_walktime=tick+500;
- md->state.master_check = 1;
- }
-
- // There is the master, the master locks a target and he does not lock.
- if( (mmd->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!md->target_id || md->state.targettype == NONE_ATTACKABLE) ){
- struct map_session_data *sd=map_id2sd(mmd->target_id);
- if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
-
- race=mob_db[md->class].race;
- if(mode&0x20 ||
- (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || race==4 || race==6) ) ){ // 妨害がないか判定
+ struct mob_data *mmd = NULL;
+ struct block_list *bl;
+ int mode, race, old_dist;
+
+ nullpo_retr (0, md);
+
+ if ((bl = map_id2bl (md->master_id)) != NULL)
+ mmd = (struct mob_data *) bl;
+
+ mode = mob_db[md->class].mode;
+
+ // It is not main monster/leader.
+ if (!mmd || mmd->bl.type != BL_MOB || mmd->bl.id != md->master_id)
+ return 0;
+
+ // Since it is in the map on which the master is not, teleport is carried out and it pursues.
+ if (mmd->bl.m != md->bl.m)
+ {
+ mob_warp (md, mmd->bl.m, mmd->bl.x, mmd->bl.y, 3);
+ md->state.master_check = 1;
+ return 0;
+ }
+
+ // Distance with between slave and master is measured.
+ old_dist = md->master_dist;
+ md->master_dist = distance (md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y);
+
+ // Since the master was in near immediately before, teleport is carried out and it pursues.
+ if (old_dist < 10 && md->master_dist > 18)
+ {
+ mob_warp (md, -1, mmd->bl.x, mmd->bl.y, 3);
+ md->state.master_check = 1;
+ return 0;
+ }
+
+ // Although there is the master, since it is somewhat far, it approaches.
+ if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
+ && mob_can_move (md)
+ && (md->walkpath.path_pos >= md->walkpath.path_len
+ || md->walkpath.path_len == 0) && md->master_dist < 15)
+ {
+ int i = 0, dx, dy, ret;
+ if (md->master_dist > 4)
+ {
+ do
+ {
+ if (i <= 5)
+ {
+ dx = mmd->bl.x - md->bl.x;
+ dy = mmd->bl.y - md->bl.y;
+ if (dx < 0)
+ dx += (MPRAND (1, ((dx < -3) ? 3 : -dx)));
+ else if (dx > 0)
+ dx -= (MPRAND (1, ((dx > 3) ? 3 : dx)));
+ if (dy < 0)
+ dy += (MPRAND (1, ((dy < -3) ? 3 : -dy)));
+ else if (dy > 0)
+ dy -= (MPRAND (1, ((dy > 3) ? 3 : dy)));
+ }
+ else
+ {
+ dx = mmd->bl.x - md->bl.x + MRAND (7) - 3;
+ dy = mmd->bl.y - md->bl.y + MRAND (7) - 3;
+ }
+
+ ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
+ i++;
+ }
+ while (ret && i < 10);
+ }
+ else
+ {
+ do
+ {
+ dx = MRAND (9) - 5;
+ dy = MRAND (9) - 5;
+ if (dx == 0 && dy == 0)
+ {
+ dx = (MRAND (1)) ? 1 : -1;
+ dy = (MRAND (1)) ? 1 : -1;
+ }
+ dx += mmd->bl.x;
+ dy += mmd->bl.y;
+
+ ret = mob_walktoxy (md, mmd->bl.x + dx, mmd->bl.y + dy, 0);
+ i++;
+ }
+ while (ret && i < 10);
+ }
- md->target_id=sd->bl.id;
- md->state.targettype = ATTACKABLE;
- md->min_chase=5+distance(md->bl.x,md->bl.y,sd->bl.x,sd->bl.y);
- md->state.master_check = 1;
- }
- }
- }
+ md->next_walktime = tick + 500;
+ md->state.master_check = 1;
+ }
+
+ // There is the master, the master locks a target and he does not lock.
+ if ((mmd->target_id > 0 && mmd->state.targettype == ATTACKABLE)
+ && (!md->target_id || md->state.targettype == NONE_ATTACKABLE))
+ {
+ struct map_session_data *sd = map_id2sd (mmd->target_id);
+ if (sd != NULL && !pc_isdead (sd) && sd->invincible_timer == -1
+ && !pc_isinvisible (sd))
+ {
+
+ race = mob_db[md->class].race;
+ if (mode & 0x20 ||
+ (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
+ ((!pc_ishiding (sd) && !sd->state.gangsterparadise)
+ || race == 4 || race == 6)))
+ { // 妨害がないか判定
+
+ md->target_id = sd->bl.id;
+ md->state.targettype = ATTACKABLE;
+ md->min_chase =
+ 5 + distance (md->bl.x, md->bl.y, sd->bl.x, sd->bl.y);
+ md->state.master_check = 1;
+ }
+ }
+ }
- // There is the master, the master locks a target and he does not lock.
+ // There is the master, the master locks a target and he does not lock.
/* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){
struct map_session_data *sd=map_id2sd(md->target_id);
if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
@@ -1639,251 +1857,319 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
}
}*/
- return 0;
+ return 0;
}
/*==========================================
* A lock of target is stopped and mob moves to a standby state.
*------------------------------------------
*/
-static int mob_unlocktarget(struct mob_data *md,int tick)
+static int mob_unlocktarget (struct mob_data *md, int tick)
{
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- md->state.skillstate=MSS_IDLE;
- md->next_walktime=tick+MPRAND(3000, 3000);
- return 0;
+ md->target_id = 0;
+ md->state.targettype = NONE_ATTACKABLE;
+ md->state.skillstate = MSS_IDLE;
+ md->next_walktime = tick + MPRAND (3000, 3000);
+ return 0;
}
+
/*==========================================
* Random walk
*------------------------------------------
*/
-static int mob_randomwalk(struct mob_data *md,int tick)
+static int mob_randomwalk (struct mob_data *md, int tick)
{
- const int retrycount=20;
- int speed;
-
- nullpo_retr(0, md);
-
- speed=battle_get_speed(&md->bl);
- if(DIFF_TICK(md->next_walktime,tick)<0){
- int i,x,y,c,d=12-md->move_fail_count;
- if(d<5) d=5;
- for(i=0;i<retrycount;i++){ // Search of a movable place
- int r=mt_random();
- x=md->bl.x+r%(d*2+1)-d;
- y=md->bl.y+r/(d*2+1)%(d*2+1)-d;
- if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
- md->move_fail_count=0;
- break;
- }
- if(i+1>=retrycount){
- md->move_fail_count++;
- if(md->move_fail_count>1000){
- if(battle_config.error_log==1)
- printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
- md->move_fail_count=0;
- mob_spawn(md->bl.id);
- }
- }
- }
- for(i=c=0;i<md->walkpath.path_len;i++){ // The next walk start time is calculated.
- if(md->walkpath.path[i]&1)
- c+=speed*14/10;
- else
- c+=speed;
- }
- md->next_walktime = tick+MPRAND(3000, 3000)+c;
- md->state.skillstate=MSS_WALK;
- return 1;
- }
- return 0;
+ const int retrycount = 20;
+ int speed;
+
+ nullpo_retr (0, md);
+
+ speed = battle_get_speed (&md->bl);
+ if (DIFF_TICK (md->next_walktime, tick) < 0)
+ {
+ int i, x, y, c, d = 12 - md->move_fail_count;
+ if (d < 5)
+ d = 5;
+ for (i = 0; i < retrycount; i++)
+ { // Search of a movable place
+ int r = mt_random ();
+ x = md->bl.x + r % (d * 2 + 1) - d;
+ y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d;
+ if ((c = map_getcell (md->bl.m, x, y)) != 1 && c != 5
+ && mob_walktoxy (md, x, y, 1) == 0)
+ {
+ md->move_fail_count = 0;
+ break;
+ }
+ if (i + 1 >= retrycount)
+ {
+ md->move_fail_count++;
+ if (md->move_fail_count > 1000)
+ {
+ if (battle_config.error_log == 1)
+ printf
+ ("MOB cant move. random spawn %d, class = %d\n",
+ md->bl.id, md->class);
+ md->move_fail_count = 0;
+ mob_spawn (md->bl.id);
+ }
+ }
+ }
+ for (i = c = 0; i < md->walkpath.path_len; i++)
+ { // The next walk start time is calculated.
+ if (md->walkpath.path[i] & 1)
+ c += speed * 14 / 10;
+ else
+ c += speed;
+ }
+ md->next_walktime = tick + MPRAND (3000, 3000) + c;
+ md->state.skillstate = MSS_WALK;
+ return 1;
+ }
+ return 0;
}
/*==========================================
* AI of MOB whose is near a Player
*------------------------------------------
*/
-static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
+static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
{
- struct mob_data *md,*tmd=NULL;
- struct map_session_data *tsd=NULL;
- struct block_list *tbl=NULL;
- struct flooritem_data *fitem;
- unsigned int tick;
- int i,dx,dy,ret,dist;
- int attack_type=0;
- int mode,race;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md=(struct mob_data*)bl);
-
- tick=va_arg(ap,unsigned int);
-
-
- if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME)
- return 0;
- md->last_thinktime=tick;
-
- if( md->skilltimer!=-1 || md->bl.prev==NULL ){ // Under a skill aria and death
- if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME)
- md->next_walktime=tick;
- return 0;
- }
-
- if(!md->mode)
- mode=mob_db[md->class].mode;
- else
- mode=md->mode;
-
- race=mob_db[md->class].race;
-
- // Abnormalities
- if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
-
- if(!(mode&0x80) && md->target_id > 0)
- md->target_id = 0;
-
- if(md->attacked_id > 0 && mode&0x08){ // Link monster
- struct map_session_data *asd=map_id2sd(md->attacked_id);
- if(asd){
- if(asd->invincible_timer == -1 && !pc_isinvisible(asd)){
- map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
- md->bl.x-13,md->bl.y-13,
- md->bl.x+13,md->bl.y+13,
- BL_MOB,md,&asd->bl);
- }
- }
- }
-
- // It checks to see it was attacked first (if active, it is target change at 25% of probability).
- if( mode>0 && md->attacked_id>0 && (!md->target_id || md->state.targettype == NONE_ATTACKABLE
- || (mode&0x04 && MRAND(100)<25 ) ) ){
- struct block_list *abl=map_id2bl(md->attacked_id);
- struct map_session_data *asd=NULL;
- if(abl){
- if(abl->type==BL_PC)
- asd=(struct map_session_data *)abl;
- if(asd==NULL || md->bl.m != abl->m || abl->prev == NULL || asd->invincible_timer != -1 || pc_isinvisible(asd) ||
- (dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0)
- md->attacked_id=0;
- else {
- md->target_id=md->attacked_id; // set target
- md->state.targettype = ATTACKABLE;
- attack_type = 1;
- md->attacked_id=0;
- md->min_chase=dist+13;
- if(md->min_chase>26)
- md->min_chase=26;
- }
- }
- }
-
- md->state.master_check = 0;
- // Processing of slave monster
- if( md->master_id > 0 && md->state.special_mob_ai==0)
- mob_ai_sub_hard_slavemob(md,tick);
-
- // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster)
- if( (!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mode&0x04 && !md->state.master_check &&
- battle_config.monster_active_enable==1){
- i=0;
- if(md->state.special_mob_ai){
- map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
- md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
- md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
- 0,md,&i);
- }else{
- map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
- md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
- md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
- BL_PC,md,&i);
- }
- }
-
- // The item search of a route monster
- if( !md->target_id && mode&0x02 && !md->state.master_check){
- i=0;
- map_foreachinarea(mob_ai_sub_hard_lootsearch,md->bl.m,
- md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
- md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
- BL_ITEM,md,&i);
- }
-
- // It will attack, if the candidate for an attack is.
- if(md->target_id > 0){
- if((tbl=map_id2bl(md->target_id))){
- if(tbl->type==BL_PC)
- tsd=(struct map_session_data *)tbl;
- else if(tbl->type==BL_MOB)
- tmd=(struct mob_data *)tbl;
- if(tsd || tmd) {
- if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase)
- mob_unlocktarget(md,tick); // 別マップか、視界外
- else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6)) )
- mob_unlocktarget(md,tick); // スキルなどによる策敵妨害
- else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){
- // 攻撃範囲外なので移動
- if(!(mode&1)){ // 移動しないモード
- mob_unlocktarget(md,tick);
- return 0;
- }
- if( !mob_can_move(md) ) // 動けない状態にある
- return 0;
- md->state.skillstate=MSS_CHASE; // 突撃時スキル
- mobskill_use(md,tick,-1);
-// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
- if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
- return 0; // 既に移動中
- if( !mob_can_reach(md,tbl,(md->min_chase>13)?md->min_chase:13) )
- mob_unlocktarget(md,tick); // 移動できないのでタゲ解除(IWとか?)
- else{
- // 追跡
- md->next_walktime=tick+500;
- i=0;
- do {
- if(i==0){ // 最初はAEGISと同じ方法で検索
- dx=tbl->x - md->bl.x;
- dy=tbl->y - md->bl.y;
- if(dx<0) dx++;
- else if(dx>0) dx--;
- if(dy<0) dy++;
- else if(dy>0) dy--;
- }else{ // だめならAthena式(ランダム)
- dx=tbl->x - md->bl.x + MRAND(3) - 1;
- dy=tbl->y - md->bl.y + MRAND(3) - 1;
- }
- /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
- dx=tsd->bl.x - md->bl.x;
- dy=tsd->bl.y - md->bl.y;
- if(dx<0) dx--;
- else if(dx>0) dx++;
- if(dy<0) dy--;
- else if(dy>0) dy++;
- }*/
- ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- i++;
- } while(ret && i<5);
-
- if(ret){ // 移動不可能な所からの攻撃なら2歩下る
- if(dx<0) dx=2;
- else if(dx>0) dx=-2;
- if(dy<0) dy=2;
- else if(dy>0) dy=-2;
- mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- }
- }
- } else { // 攻撃射程範囲内
- md->state.skillstate=MSS_ATTACK;
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,1); // 歩行中なら停止
- if(md->state.state==MS_ATTACK)
- return 0; // 既に攻撃中
- mob_changestate(md,MS_ATTACK,attack_type);
+ struct mob_data *md, *tmd = NULL;
+ struct map_session_data *tsd = NULL;
+ struct block_list *tbl = NULL;
+ struct flooritem_data *fitem;
+ unsigned int tick;
+ int i, dx, dy, ret, dist;
+ int attack_type = 0;
+ int mode, race;
+
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, md = (struct mob_data *) bl);
+
+ tick = va_arg (ap, unsigned int);
+
+ if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME)
+ return 0;
+ md->last_thinktime = tick;
+
+ if (md->skilltimer != -1 || md->bl.prev == NULL)
+ { // Under a skill aria and death
+ if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME)
+ md->next_walktime = tick;
+ return 0;
+ }
+
+ if (!md->mode)
+ mode = mob_db[md->class].mode;
+ else
+ mode = md->mode;
+
+ race = mob_db[md->class].race;
+
+ // Abnormalities
+ if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY
+ || md->sc_data[SC_BLADESTOP].timer != -1)
+ return 0;
+
+ if (!(mode & 0x80) && md->target_id > 0)
+ md->target_id = 0;
+
+ if (md->attacked_id > 0 && mode & 0x08)
+ { // Link monster
+ struct map_session_data *asd = map_id2sd (md->attacked_id);
+ if (asd)
+ {
+ if (asd->invincible_timer == -1 && !pc_isinvisible (asd))
+ {
+ map_foreachinarea (mob_ai_sub_hard_linksearch, md->bl.m,
+ md->bl.x - 13, md->bl.y - 13,
+ md->bl.x + 13, md->bl.y + 13,
+ BL_MOB, md, &asd->bl);
+ }
+ }
+ }
+
+ // It checks to see it was attacked first (if active, it is target change at 25% of probability).
+ if (mode > 0 && md->attacked_id > 0
+ && (!md->target_id || md->state.targettype == NONE_ATTACKABLE
+ || (mode & 0x04 && MRAND (100) < 25)))
+ {
+ struct block_list *abl = map_id2bl (md->attacked_id);
+ struct map_session_data *asd = NULL;
+ if (abl)
+ {
+ if (abl->type == BL_PC)
+ asd = (struct map_session_data *) abl;
+ if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL
+ || asd->invincible_timer != -1 || pc_isinvisible (asd)
+ || (dist =
+ distance (md->bl.x, md->bl.y, abl->x, abl->y)) >= 32
+ || battle_check_target (bl, abl, BCT_ENEMY) == 0)
+ md->attacked_id = 0;
+ else
+ {
+ md->target_id = md->attacked_id; // set target
+ md->state.targettype = ATTACKABLE;
+ attack_type = 1;
+ md->attacked_id = 0;
+ md->min_chase = dist + 13;
+ if (md->min_chase > 26)
+ md->min_chase = 26;
+ }
+ }
+ }
+
+ md->state.master_check = 0;
+ // Processing of slave monster
+ if (md->master_id > 0 && md->state.special_mob_ai == 0)
+ mob_ai_sub_hard_slavemob (md, tick);
+
+ // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster)
+ if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
+ && mode & 0x04 && !md->state.master_check
+ && battle_config.monster_active_enable == 1)
+ {
+ i = 0;
+ if (md->state.special_mob_ai)
+ {
+ map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m,
+ md->bl.x - AREA_SIZE * 2,
+ md->bl.y - AREA_SIZE * 2,
+ md->bl.x + AREA_SIZE * 2,
+ md->bl.y + AREA_SIZE * 2, 0, md, &i);
+ }
+ else
+ {
+ map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m,
+ md->bl.x - AREA_SIZE * 2,
+ md->bl.y - AREA_SIZE * 2,
+ md->bl.x + AREA_SIZE * 2,
+ md->bl.y + AREA_SIZE * 2, BL_PC, md, &i);
+ }
+ }
+
+ // The item search of a route monster
+ if (!md->target_id && mode & 0x02 && !md->state.master_check)
+ {
+ i = 0;
+ map_foreachinarea (mob_ai_sub_hard_lootsearch, md->bl.m,
+ md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
+ md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2,
+ BL_ITEM, md, &i);
+ }
+
+ // It will attack, if the candidate for an attack is.
+ if (md->target_id > 0)
+ {
+ if ((tbl = map_id2bl (md->target_id)))
+ {
+ if (tbl->type == BL_PC)
+ tsd = (struct map_session_data *) tbl;
+ else if (tbl->type == BL_MOB)
+ tmd = (struct mob_data *) tbl;
+ if (tsd || tmd)
+ {
+ if (tbl->m != md->bl.m || tbl->prev == NULL
+ || (dist =
+ distance (md->bl.x, md->bl.y, tbl->x,
+ tbl->y)) >= md->min_chase)
+ mob_unlocktarget (md, tick); // 別マップか、視界外
+ else if (tsd && !(mode & 0x20)
+ && (tsd->sc_data[SC_TRICKDEAD].timer != -1
+ ||
+ ((pc_ishiding (tsd)
+ || tsd->state.gangsterparadise) && race != 4
+ && race != 6)))
+ mob_unlocktarget (md, tick); // スキルなどによる策敵妨害
+ else if (!battle_check_range
+ (&md->bl, tbl, mob_db[md->class].range))
+ {
+ // 攻撃範囲外なので移動
+ if (!(mode & 1))
+ { // 移動しないモード
+ mob_unlocktarget (md, tick);
+ return 0;
+ }
+ if (!mob_can_move (md)) // 動けない状態にある
+ return 0;
+ md->state.skillstate = MSS_CHASE; // 突撃時スキル
+ mobskill_use (md, tick, -1);
+// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
+ if (md->timer != -1 && md->state.state != MS_ATTACK
+ && (DIFF_TICK (md->next_walktime, tick) < 0
+ || distance (md->to_x, md->to_y, tbl->x,
+ tbl->y) < 2))
+ return 0; // 既に移動中
+ if (!mob_can_reach
+ (md, tbl, (md->min_chase > 13) ? md->min_chase : 13))
+ mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?)
+ else
+ {
+ // 追跡
+ md->next_walktime = tick + 500;
+ i = 0;
+ do
+ {
+ if (i == 0)
+ { // 最初はAEGISと同じ方法で検索
+ dx = tbl->x - md->bl.x;
+ dy = tbl->y - md->bl.y;
+ if (dx < 0)
+ dx++;
+ else if (dx > 0)
+ dx--;
+ if (dy < 0)
+ dy++;
+ else if (dy > 0)
+ dy--;
+ }
+ else
+ { // だめならAthena式(ランダム)
+ dx = tbl->x - md->bl.x + MRAND (3) - 1;
+ dy = tbl->y - md->bl.y + MRAND (3) - 1;
+ }
+ /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
+ * dx=tsd->bl.x - md->bl.x;
+ * dy=tsd->bl.y - md->bl.y;
+ * if(dx<0) dx--;
+ * else if(dx>0) dx++;
+ * if(dy<0) dy--;
+ * else if(dy>0) dy++;
+ * } */
+ ret =
+ mob_walktoxy (md, md->bl.x + dx,
+ md->bl.y + dy, 0);
+ i++;
+ }
+ while (ret && i < 5);
+
+ if (ret)
+ { // 移動不可能な所からの攻撃なら2歩下る
+ if (dx < 0)
+ dx = 2;
+ else if (dx > 0)
+ dx = -2;
+ if (dy < 0)
+ dy = 2;
+ else if (dy > 0)
+ dy = -2;
+ mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy,
+ 0);
+ }
+ }
+ }
+ else
+ { // 攻撃射程範囲内
+ md->state.skillstate = MSS_ATTACK;
+ if (md->state.state == MS_WALK)
+ mob_stop_walking (md, 1); // 歩行中なら停止
+ if (md->state.state == MS_ATTACK)
+ return 0; // 既に攻撃中
+ mob_changestate (md, MS_ATTACK, attack_type);
/* if(mode&0x08){ // リンクモンスター
map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
@@ -1891,633 +2177,735 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
md->bl.x+13,md->bl.y+13,
BL_MOB,md,&tsd->bl);
}*/
- }
- return 0;
- }else{ // ルートモンスター処理
- if(tbl == NULL || tbl->type != BL_ITEM ||tbl->m != md->bl.m ||
- (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem){
- // 遠すぎるかアイテムがなくなった
- mob_unlocktarget(md,tick);
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,1); // 歩行中なら停止
- }else if(dist){
- if(!(mode&1)){ // 移動しないモード
- mob_unlocktarget(md,tick);
- return 0;
- }
- if( !mob_can_move(md) ) // 動けない状態にある
- return 0;
- md->state.skillstate=MSS_LOOT; // ルート時スキル使用
- mobskill_use(md,tick,-1);
-// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
- if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y) <= 0))
- return 0; // 既に移動中
- md->next_walktime=tick+500;
- dx=tbl->x - md->bl.x;
- dy=tbl->y - md->bl.y;
+ }
+ return 0;
+ }
+ else
+ { // ルートモンスター処理
+ if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m
+ || (dist =
+ distance (md->bl.x, md->bl.y, tbl->x,
+ tbl->y)) >= md->min_chase || !md->lootitem)
+ {
+ // 遠すぎるかアイテムがなくなった
+ mob_unlocktarget (md, tick);
+ if (md->state.state == MS_WALK)
+ mob_stop_walking (md, 1); // 歩行中なら停止
+ }
+ else if (dist)
+ {
+ if (!(mode & 1))
+ { // 移動しないモード
+ mob_unlocktarget (md, tick);
+ return 0;
+ }
+ if (!mob_can_move (md)) // 動けない状態にある
+ return 0;
+ md->state.skillstate = MSS_LOOT; // ルート時スキル使用
+ mobskill_use (md, tick, -1);
+// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
+ if (md->timer != -1 && md->state.state != MS_ATTACK
+ && (DIFF_TICK (md->next_walktime, tick) < 0
+ || distance (md->to_x, md->to_y, tbl->x,
+ tbl->y) <= 0))
+ return 0; // 既に移動中
+ md->next_walktime = tick + 500;
+ dx = tbl->x - md->bl.x;
+ dy = tbl->y - md->bl.y;
/* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
dx=tbl->x - md->bl.x;
dy=tbl->y - md->bl.y;
}*/
- ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
- if(ret)
- mob_unlocktarget(md,tick);// 移動できないのでタゲ解除(IWとか?)
- }else{ // アイテムまでたどり着いた
- if(md->state.state==MS_ATTACK)
- return 0; // 攻撃中
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,1); // 歩行中なら停止
- fitem = (struct flooritem_data *)tbl;
- if(md->lootitem_count < LOOTITEM_SIZE)
- memcpy(&md->lootitem[md->lootitem_count++],&fitem->item_data,sizeof(md->lootitem[0]));
- else if(battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) {
- mob_unlocktarget(md,tick);
- return 0;
- }
- else {
- for(i=0;i<LOOTITEM_SIZE-1;i++)
- memcpy(&md->lootitem[i],&md->lootitem[i+1],sizeof(md->lootitem[0]));
- memcpy(&md->lootitem[LOOTITEM_SIZE-1],&fitem->item_data,sizeof(md->lootitem[0]));
- }
- map_clearflooritem(tbl->id);
- mob_unlocktarget(md,tick);
- }
- return 0;
- }
- }else{
- mob_unlocktarget(md,tick);
- if(md->state.state==MS_WALK)
- mob_stop_walking(md,4); // 歩行中なら停止
- return 0;
- }
- }
-
- // It is skill use at the time of /standby at the time of a walk.
- if( mobskill_use(md,tick,-1) )
- return 0;
-
- // 歩行処理
- if( mode&1 && mob_can_move(md) && // 移動可能MOB&動ける状態にある
- (md->master_id==0 || md->state.special_mob_ai || md->master_dist>10) ){ //取り巻きMOBじゃない
-
- if( DIFF_TICK(md->next_walktime,tick) > + 7000 &&
- (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) ){
- md->next_walktime = tick + 3000*MRAND(2000);
- }
+ ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
+ if (ret)
+ mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?)
+ }
+ else
+ { // アイテムまでたどり着いた
+ if (md->state.state == MS_ATTACK)
+ return 0; // 攻撃中
+ if (md->state.state == MS_WALK)
+ mob_stop_walking (md, 1); // 歩行中なら停止
+ fitem = (struct flooritem_data *) tbl;
+ if (md->lootitem_count < LOOTITEM_SIZE)
+ memcpy (&md->lootitem[md->lootitem_count++],
+ &fitem->item_data, sizeof (md->lootitem[0]));
+ else if (battle_config.monster_loot_type == 1
+ && md->lootitem_count >= LOOTITEM_SIZE)
+ {
+ mob_unlocktarget (md, tick);
+ return 0;
+ }
+ else
+ {
+ for (i = 0; i < LOOTITEM_SIZE - 1; i++)
+ memcpy (&md->lootitem[i], &md->lootitem[i + 1],
+ sizeof (md->lootitem[0]));
+ memcpy (&md->lootitem[LOOTITEM_SIZE - 1],
+ &fitem->item_data, sizeof (md->lootitem[0]));
+ }
+ map_clearflooritem (tbl->id);
+ mob_unlocktarget (md, tick);
+ }
+ return 0;
+ }
+ }
+ else
+ {
+ mob_unlocktarget (md, tick);
+ if (md->state.state == MS_WALK)
+ mob_stop_walking (md, 4); // 歩行中なら停止
+ return 0;
+ }
+ }
+
+ // It is skill use at the time of /standby at the time of a walk.
+ if (mobskill_use (md, tick, -1))
+ return 0;
+
+ // 歩行処理
+ if (mode & 1 && mob_can_move (md) && // 移動可能MOB&動ける状態にある
+ (md->master_id == 0 || md->state.special_mob_ai
+ || md->master_dist > 10))
+ { //取り巻きMOBじゃない
+
+ if (DIFF_TICK (md->next_walktime, tick) > +7000 &&
+ (md->walkpath.path_len == 0
+ || md->walkpath.path_pos >= md->walkpath.path_len))
+ {
+ md->next_walktime = tick + 3000 * MRAND (2000);
+ }
- // Random movement
- if( mob_randomwalk(md,tick) )
- return 0;
- }
+ // Random movement
+ if (mob_randomwalk (md, tick))
+ return 0;
+ }
- // Since he has finished walking, it stands by.
- if( md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len )
- md->state.skillstate=MSS_IDLE;
- return 0;
+ // Since he has finished walking, it stands by.
+ if (md->walkpath.path_len == 0
+ || md->walkpath.path_pos >= md->walkpath.path_len)
+ md->state.skillstate = MSS_IDLE;
+ return 0;
}
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------
*/
-static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
+static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap)
{
- unsigned int tick;
- nullpo_retr(0, sd);
- nullpo_retr(0, ap);
+ unsigned int tick;
+ nullpo_retr (0, sd);
+ nullpo_retr (0, ap);
- tick=va_arg(ap,unsigned int);
- map_foreachinarea(mob_ai_sub_hard,sd->bl.m,
- sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2,
- sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2,
- BL_MOB,tick);
+ tick = va_arg (ap, unsigned int);
+ map_foreachinarea (mob_ai_sub_hard, sd->bl.m,
+ sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2,
+ sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2,
+ BL_MOB, tick);
- return 0;
+ return 0;
}
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------
*/
-static int mob_ai_hard(int tid,unsigned int tick,int id,int data)
+static int mob_ai_hard (int tid, unsigned int tick, int id, int data)
{
- clif_foreachclient(mob_ai_sub_foreachclient,tick);
+ clif_foreachclient (mob_ai_sub_foreachclient, tick);
- return 0;
+ return 0;
}
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------
*/
-static int mob_ai_sub_lazy(void * key,void * data,va_list app)
+static int mob_ai_sub_lazy (void *key, void *data, va_list app)
{
- struct mob_data *md=data;
- unsigned int tick;
- va_list ap;
-
- nullpo_retr(0, md);
- nullpo_retr(0, app);
- nullpo_retr(0, ap=va_arg(app,va_list));
+ struct mob_data *md = data;
+ unsigned int tick;
+ va_list ap;
- if(md==NULL)
- return 0;
+ nullpo_retr (0, md);
+ nullpo_retr (0, app);
+ nullpo_retr (0, ap = va_arg (app, va_list));
- if(!md->bl.type || md->bl.type!=BL_MOB)
- return 0;
+ if (md == NULL)
+ return 0;
- tick=va_arg(ap,unsigned int);
+ if (!md->bl.type || md->bl.type != BL_MOB)
+ return 0;
- if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME*10)
- return 0;
- md->last_thinktime=tick;
+ tick = va_arg (ap, unsigned int);
- if(md->bl.prev==NULL || md->skilltimer!=-1){
- if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME*10)
- md->next_walktime=tick;
- return 0;
- }
+ if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10)
+ return 0;
+ md->last_thinktime = tick;
- if(DIFF_TICK(md->next_walktime,tick)<0 &&
- (mob_db[md->class].mode&1) && mob_can_move(md) ){
+ if (md->bl.prev == NULL || md->skilltimer != -1)
+ {
+ if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10)
+ md->next_walktime = tick;
+ return 0;
+ }
- if( map[md->bl.m].users>0 ){
- // Since PC is in the same map, somewhat better negligent processing is carried out.
+ if (DIFF_TICK (md->next_walktime, tick) < 0 &&
+ (mob_db[md->class].mode & 1) && mob_can_move (md))
+ {
- // It sometimes moves.
- if(MRAND(1000)<MOB_LAZYMOVEPERC)
- mob_randomwalk(md,tick);
+ if (map[md->bl.m].users > 0)
+ {
+ // Since PC is in the same map, somewhat better negligent processing is carried out.
- // MOB which is not not the summons MOB but BOSS, either sometimes reboils.
- else if( MRAND(1000)<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
- mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
- mob_spawn(md->bl.id);
+ // It sometimes moves.
+ if (MRAND (1000) < MOB_LAZYMOVEPERC)
+ mob_randomwalk (md, tick);
- }else{
- // Since PC is not even in the same map, suitable processing is carried out even if it takes.
+ // MOB which is not not the summons MOB but BOSS, either sometimes reboils.
+ else if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
+ && md->master_id != 0 && mob_db[md->class].mexp <= 0
+ && !(mob_db[md->class].mode & 0x20))
+ mob_spawn (md->bl.id);
- // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
- if( MRAND(1000)<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
- mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
- mob_warp(md,-1,-1,-1,-1);
- }
+ }
+ else
+ {
+ // Since PC is not even in the same map, suitable processing is carried out even if it takes.
+
+ // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
+ if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
+ && md->master_id != 0 && mob_db[md->class].mexp <= 0
+ && !(mob_db[md->class].mode & 0x20))
+ mob_warp (md, -1, -1, -1, -1);
+ }
- md->next_walktime = tick+MPRAND(5000, 10000);
- }
- return 0;
+ md->next_walktime = tick + MPRAND (5000, 10000);
+ }
+ return 0;
}
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------
*/
-static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
+static int mob_ai_lazy (int tid, unsigned int tick, int id, int data)
{
- map_foreachiddb(mob_ai_sub_lazy,tick);
+ map_foreachiddb (mob_ai_sub_lazy, tick);
- return 0;
+ return 0;
}
-
/*==========================================
* The structure object for item drop with delay
* Since it is only two being able to pass [ int ] a timer function
* Data is put in and passed to this structure object.
*------------------------------------------
*/
-struct delay_item_drop {
- int m,x,y;
- int nameid,amount;
- struct map_session_data *first_sd,*second_sd,*third_sd;
+struct delay_item_drop
+{
+ int m, x, y;
+ int nameid, amount;
+ struct map_session_data *first_sd, *second_sd, *third_sd;
};
-struct delay_item_drop2 {
- int m,x,y;
- struct item item_data;
- struct map_session_data *first_sd,*second_sd,*third_sd;
+struct delay_item_drop2
+{
+ int m, x, y;
+ struct item item_data;
+ struct map_session_data *first_sd, *second_sd, *third_sd;
};
/*==========================================
* item drop with delay (timer function)
*------------------------------------------
*/
-static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data)
+static int mob_delay_item_drop (int tid, unsigned int tick, int id, int data)
{
- struct delay_item_drop *ditem;
- struct item temp_item;
- int flag;
-
- nullpo_retr(0, ditem=(struct delay_item_drop *)id);
-
- memset(&temp_item,0,sizeof(temp_item));
- temp_item.nameid = ditem->nameid;
- temp_item.amount = ditem->amount;
- temp_item.identify = !itemdb_isequip3(temp_item.nameid);
-
- if(battle_config.item_auto_get==1){
- if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))){
- clif_additem(ditem->first_sd,0,0,flag);
- map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- }
- free(ditem);
- return 0;
- }
+ struct delay_item_drop *ditem;
+ struct item temp_item;
+ int flag;
+
+ nullpo_retr (0, ditem = (struct delay_item_drop *) id);
+
+ memset (&temp_item, 0, sizeof (temp_item));
+ temp_item.nameid = ditem->nameid;
+ temp_item.amount = ditem->amount;
+ temp_item.identify = !itemdb_isequip3 (temp_item.nameid);
+
+ if (battle_config.item_auto_get == 1)
+ {
+ if (ditem->first_sd
+ && (flag =
+ pc_additem (ditem->first_sd, &temp_item, ditem->amount)))
+ {
+ clif_additem (ditem->first_sd, 0, 0, flag);
+ map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y,
+ ditem->first_sd, ditem->second_sd,
+ ditem->third_sd, 0);
+ }
+ free (ditem);
+ return 0;
+ }
- map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
+ map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y,
+ ditem->first_sd, ditem->second_sd, ditem->third_sd, 0);
- free(ditem);
- return 0;
+ free (ditem);
+ return 0;
}
/*==========================================
* item drop (timer function)-lootitem with delay
*------------------------------------------
*/
-static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data)
+static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data)
{
- struct delay_item_drop2 *ditem;
- int flag;
-
- nullpo_retr(0, ditem=(struct delay_item_drop2 *)id);
-
- if(battle_config.item_auto_get==1){
- if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){
- clif_additem(ditem->first_sd,0,0,flag);
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
- }
- free(ditem);
- return 0;
- }
+ struct delay_item_drop2 *ditem;
+ int flag;
+
+ nullpo_retr (0, ditem = (struct delay_item_drop2 *) id);
+
+ if (battle_config.item_auto_get == 1)
+ {
+ if (ditem->first_sd
+ && (flag =
+ pc_additem (ditem->first_sd, &ditem->item_data,
+ ditem->item_data.amount)))
+ {
+ clif_additem (ditem->first_sd, 0, 0, flag);
+ map_addflooritem (&ditem->item_data, ditem->item_data.amount,
+ ditem->m, ditem->x, ditem->y, ditem->first_sd,
+ ditem->second_sd, ditem->third_sd, 0);
+ }
+ free (ditem);
+ return 0;
+ }
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0);
+ map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m,
+ ditem->x, ditem->y, ditem->first_sd, ditem->second_sd,
+ ditem->third_sd, 0);
- free(ditem);
- return 0;
+ free (ditem);
+ return 0;
}
/*==========================================
* mob data is erased.
*------------------------------------------
*/
-int mob_delete(struct mob_data *md)
+int mob_delete (struct mob_data *md)
{
- nullpo_retr(1, md);
-
- if(md->bl.prev == NULL)
- return 1;
- mob_changestate(md,MS_DEAD,0);
- clif_clearchar_area(&md->bl,1);
- map_delblock(&md->bl);
- if(mob_get_viewclass(md->class) <= 1000)
- clif_clearchar_delay(gettick()+3000,&md->bl,0);
- mob_deleteslave(md);
- mob_setdelayspawn(md->bl.id);
- return 0;
+ nullpo_retr (1, md);
+
+ if (md->bl.prev == NULL)
+ return 1;
+ mob_changestate (md, MS_DEAD, 0);
+ clif_clearchar_area (&md->bl, 1);
+ map_delblock (&md->bl);
+ if (mob_get_viewclass (md->class) <= 1000)
+ clif_clearchar_delay (gettick () + 3000, &md->bl, 0);
+ mob_deleteslave (md);
+ mob_setdelayspawn (md->bl.id);
+ return 0;
}
-int mob_catch_delete(struct mob_data *md,int type)
+int mob_catch_delete (struct mob_data *md, int type)
{
- nullpo_retr(1, md);
-
- if(md->bl.prev == NULL)
- return 1;
- mob_changestate(md,MS_DEAD,0);
- clif_clearchar_area(&md->bl,type);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.id);
- return 0;
+ nullpo_retr (1, md);
+
+ if (md->bl.prev == NULL)
+ return 1;
+ mob_changestate (md, MS_DEAD, 0);
+ clif_clearchar_area (&md->bl, type);
+ map_delblock (&md->bl);
+ mob_setdelayspawn (md->bl.id);
+ return 0;
}
-int mob_timer_delete(int tid, unsigned int tick, int id, int data)
+int mob_timer_delete (int tid, unsigned int tick, int id, int data)
{
- struct block_list *bl=map_id2bl(id);
- struct mob_data *md;
+ struct block_list *bl = map_id2bl (id);
+ struct mob_data *md;
- nullpo_retr(0, bl);
+ nullpo_retr (0, bl);
- md = (struct mob_data *)bl;
- mob_catch_delete(md,3);
- return 0;
+ md = (struct mob_data *) bl;
+ mob_catch_delete (md, 3);
+ return 0;
}
/*==========================================
*
*------------------------------------------
*/
-int mob_deleteslave_sub(struct block_list *bl,va_list ap)
+int mob_deleteslave_sub (struct block_list *bl, va_list ap)
{
- struct mob_data *md;
- int id;
+ struct mob_data *md;
+ int id;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md = (struct mob_data *)bl);
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, md = (struct mob_data *) bl);
- id=va_arg(ap,int);
- if(md->master_id > 0 && md->master_id == id )
- mob_damage(NULL,md,md->hp,1);
- return 0;
+ id = va_arg (ap, int);
+ if (md->master_id > 0 && md->master_id == id)
+ mob_damage (NULL, md, md->hp, 1);
+ return 0;
}
+
/*==========================================
*
*------------------------------------------
*/
-int mob_deleteslave(struct mob_data *md)
+int mob_deleteslave (struct mob_data *md)
{
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- map_foreachinarea(mob_deleteslave_sub, md->bl.m,
- 0,0,map[md->bl.m].xs,map[md->bl.m].ys,
- BL_MOB,md->bl.id);
- return 0;
+ map_foreachinarea (mob_deleteslave_sub, md->bl.m,
+ 0, 0, map[md->bl.m].xs, map[md->bl.m].ys,
+ BL_MOB, md->bl.id);
+ return 0;
}
-#define DAMAGE_BONUS_COUNT 6 // max. number of players to account for
+#define DAMAGE_BONUS_COUNT 6 // max. number of players to account for
const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = {
- 1.0, 1.0, 2.0, 2.5, 2.75, 2.9, 3.0
+ 1.0, 1.0, 2.0, 2.5, 2.75, 2.9, 3.0
};
/*==========================================
* It is the damage of sd to damage to md.
*------------------------------------------
*/
-int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
+int mob_damage (struct block_list *src, struct mob_data *md, int damage,
+ int type)
{
- int i,count,minpos,mindmg;
- struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE];
- struct {
- struct party *p;
- int id,base_exp,job_exp;
- } pt[DAMAGELOG_SIZE];
- int pnum=0;
- int mvp_damage,max_hp;
- unsigned int tick = gettick();
- struct map_session_data *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL;
- double dmg_rate,tdmg,temp;
- struct item item;
- int ret;
- int drop_rate;
- int skill,sp;
-
- nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック
-
- if (src && src->id == md->master_id
- && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER) {
- /* If the master hits a monster, have the monster turn against him */
- md->master_id = 0;
- md->mode = 0x85; /* Regular war mode */
- md->target_id = src->id;
- md->attacked_id = src->id;
+ int i, count, minpos, mindmg;
+ struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE];
+ struct
+ {
+ struct party *p;
+ int id, base_exp, job_exp;
+ } pt[DAMAGELOG_SIZE];
+ int pnum = 0;
+ int mvp_damage, max_hp;
+ unsigned int tick = gettick ();
+ struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd =
+ NULL;
+ double dmg_rate, tdmg, temp;
+ struct item item;
+ int ret;
+ int drop_rate;
+ int skill, sp;
+
+ nullpo_retr (0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック
+
+ if (src && src->id == md->master_id
+ && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER)
+ {
+ /* If the master hits a monster, have the monster turn against him */
+ md->master_id = 0;
+ md->mode = 0x85; /* Regular war mode */
+ md->target_id = src->id;
+ md->attacked_id = src->id;
+ }
+
+ max_hp = battle_get_max_hp (&md->bl);
+
+ if (src && src->type == BL_PC)
+ {
+ sd = (struct map_session_data *) src;
+ mvp_sd = sd;
+ }
+
+// if(battle_config.battle_log)
+// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage);
+ if (md->bl.prev == NULL)
+ {
+ if (battle_config.error_log == 1)
+ printf ("mob_damage : BlockError!!\n");
+ return 0;
+ }
+
+ if (md->state.state == MS_DEAD || md->hp <= 0)
+ {
+ if (md->bl.prev != NULL)
+ {
+ mob_changestate (md, MS_DEAD, 0);
+ mobskill_use (md, tick, -1); // It is skill at the time of death.
+ clif_clearchar_area (&md->bl, 1);
+ map_delblock (&md->bl);
+ mob_setdelayspawn (md->bl.id);
+ }
+ return 0;
+ }
+
+ if (md->sc_data[SC_ENDURE].timer == -1)
+ mob_stop_walking (md, 3);
+ if (damage > max_hp >> 2)
+ skill_stop_dancing (&md->bl, 0);
+
+ if (md->hp > max_hp)
+ md->hp = max_hp;
+
+ // The amount of overkill rounds to hp.
+ if (damage > md->hp)
+ damage = md->hp;
+
+ if (!(type & 2))
+ {
+ if (sd != NULL)
+ {
+ for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
+ i++)
+ {
+ if (md->dmglog[i].id == sd->bl.id)
+ break;
+ if (md->dmglog[i].id == 0)
+ {
+ minpos = i;
+ mindmg = 0;
+ }
+ else if (md->dmglog[i].dmg < mindmg)
+ {
+ minpos = i;
+ mindmg = md->dmglog[i].dmg;
+ }
+ }
+ if (i < DAMAGELOG_SIZE)
+ md->dmglog[i].dmg += damage;
+ else
+ {
+ md->dmglog[minpos].id = sd->bl.id;
+ md->dmglog[minpos].dmg = damage;
+ }
+
+ if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
+ md->attacked_id = sd->bl.id;
+ }
+ if (src && src->type == BL_MOB
+ && ((struct mob_data *) src)->state.special_mob_ai)
+ {
+ struct mob_data *md2 = (struct mob_data *) src;
+ struct block_list *master_bl = map_id2bl (md2->master_id);
+ if (master_bl && master_bl->type == BL_PC)
+ {
+ MAP_LOG_PC (((struct map_session_data *) master_bl),
+ "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
+ md2->bl.id, md2->class, md->bl.id, md->class,
+ damage);
+ }
+
+ nullpo_retr (0, md2);
+ for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
+ i++)
+ {
+ if (md->dmglog[i].id == md2->master_id)
+ break;
+ if (md->dmglog[i].id == 0)
+ {
+ minpos = i;
+ mindmg = 0;
+ }
+ else if (md->dmglog[i].dmg < mindmg)
+ {
+ minpos = i;
+ mindmg = md->dmglog[i].dmg;
+ }
+ }
+ if (i < DAMAGELOG_SIZE)
+ md->dmglog[i].dmg += damage;
+ else
+ {
+ md->dmglog[minpos].id = md2->master_id;
+ md->dmglog[minpos].dmg = damage;
+
+ if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
+ md->attacked_id = md2->master_id;
+ }
}
- max_hp = battle_get_max_hp(&md->bl);
-
- if(src && src->type == BL_PC) {
- sd = (struct map_session_data *)src;
- mvp_sd = sd;
- }
-
-// if(battle_config.battle_log)
-// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage);
- if(md->bl.prev==NULL){
- if(battle_config.error_log==1)
- printf("mob_damage : BlockError!!\n");
- return 0;
- }
-
- if(md->state.state==MS_DEAD || md->hp<=0) {
- if(md->bl.prev != NULL) {
- mob_changestate(md,MS_DEAD,0);
- mobskill_use(md,tick,-1); // It is skill at the time of death.
- clif_clearchar_area(&md->bl,1);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.id);
- }
- return 0;
- }
-
- if(md->sc_data[SC_ENDURE].timer == -1)
- mob_stop_walking(md,3);
- if(damage > max_hp>>2)
- skill_stop_dancing(&md->bl,0);
-
- if(md->hp > max_hp)
- md->hp = max_hp;
-
- // The amount of overkill rounds to hp.
- if(damage>md->hp)
- damage=md->hp;
-
- if(!(type&2)) {
- if(sd!=NULL){
- for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
- if(md->dmglog[i].id==sd->bl.id)
- break;
- if(md->dmglog[i].id==0){
- minpos=i;
- mindmg=0;
- }
- else if(md->dmglog[i].dmg<mindmg){
- minpos=i;
- mindmg=md->dmglog[i].dmg;
- }
- }
- if(i<DAMAGELOG_SIZE)
- md->dmglog[i].dmg+=damage;
- else {
- md->dmglog[minpos].id=sd->bl.id;
- md->dmglog[minpos].dmg=damage;
- }
-
- if(md->attacked_id <= 0 && md->state.special_mob_ai==0)
- md->attacked_id = sd->bl.id;
- }
- if(src && src->type == BL_MOB && ((struct mob_data*)src)->state.special_mob_ai){
- struct mob_data *md2 = (struct mob_data *)src;
- struct block_list *master_bl = map_id2bl(md2->master_id);
- if (master_bl && master_bl->type == BL_PC) {
- MAP_LOG_PC(((struct map_session_data *)master_bl), "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
- md2->bl.id, md2->class,
- md->bl.id, md->class,
- damage);
- }
-
- nullpo_retr(0, md2);
- for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){
- if(md->dmglog[i].id==md2->master_id)
- break;
- if(md->dmglog[i].id==0){
- minpos=i;
- mindmg=0;
- }
- else if(md->dmglog[i].dmg<mindmg){
- minpos=i;
- mindmg=md->dmglog[i].dmg;
- }
- }
- if(i<DAMAGELOG_SIZE)
- md->dmglog[i].dmg+=damage;
- else {
- md->dmglog[minpos].id=md2->master_id;
- md->dmglog[minpos].dmg=damage;
-
- if(md->attacked_id <= 0 && md->state.special_mob_ai==0)
- md->attacked_id = md2->master_id;
- }
- }
-
- }
-
- md->hp-=damage;
-
- if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris]
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
-
- if(md->bl.id==gc->GID0) {
- gc->Ghp0=md->hp;
- if(gc->Ghp0<=0) {
- guild_castledatasave(gc->castle_id,10,0);
- guild_castledatasave(gc->castle_id,18,0);
- }
- }
- if(md->bl.id==gc->GID1) {
- gc->Ghp1=md->hp;
- if(gc->Ghp1<=0) {
- guild_castledatasave(gc->castle_id,11,0);
- guild_castledatasave(gc->castle_id,19,0);
- }
- }
- if(md->bl.id==gc->GID2) {
- gc->Ghp2=md->hp;
- if(gc->Ghp2<=0) {
- guild_castledatasave(gc->castle_id,12,0);
- guild_castledatasave(gc->castle_id,20,0);
- }
- }
- if(md->bl.id==gc->GID3) {
- gc->Ghp3=md->hp;
- if(gc->Ghp3<=0) {
- guild_castledatasave(gc->castle_id,13,0);
- guild_castledatasave(gc->castle_id,21,0);
- }
- }
- if(md->bl.id==gc->GID4) {
- gc->Ghp4=md->hp;
- if(gc->Ghp4<=0) {
- guild_castledatasave(gc->castle_id,14,0);
- guild_castledatasave(gc->castle_id,22,0);
- }
- }
- if(md->bl.id==gc->GID5) {
- gc->Ghp5=md->hp;
- if(gc->Ghp5<=0) {
- guild_castledatasave(gc->castle_id,15,0);
- guild_castledatasave(gc->castle_id,23,0);
- }
- }
- if(md->bl.id==gc->GID6) {
- gc->Ghp6=md->hp;
- if(gc->Ghp6<=0) {
- guild_castledatasave(gc->castle_id,16,0);
- guild_castledatasave(gc->castle_id,24,0);
- }
- }
- if(md->bl.id==gc->GID7) {
- gc->Ghp7=md->hp;
- if(gc->Ghp7<=0) {
- guild_castledatasave(gc->castle_id,17,0);
- guild_castledatasave(gc->castle_id,25,0);
-
- }
- }
- }
- } // end addition [Valaris]
-
- if(md->option&2 )
- skill_status_change_end(&md->bl, SC_HIDING, -1);
- if(md->option&4 )
- skill_status_change_end(&md->bl, SC_CLOAKING, -1);
-
- if(md->state.special_mob_ai == 2){//スフィアーマイン
- int skillidx=0;
-
- if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){
- md->mode |= 0x1;
- md->next_walktime=tick;
- mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始
- md->state.special_mob_ai++;
- }
- }
-
- if(md->hp>0){
- return 0;
- }
-
- MAP_LOG("MOB%d DEAD", md->bl.id);
-
- // ----- ここから死亡処理 -----
-
- map_freeblock_lock();
- mob_changestate(md,MS_DEAD,0);
- mobskill_use(md,tick,-1); // 死亡時スキル
-
- memset(tmpsd,0,sizeof(tmpsd));
- memset(pt,0,sizeof(pt));
-
- max_hp = battle_get_max_hp(&md->bl);
-
- if(src && src->type == BL_MOB)
- mob_unlocktarget((struct mob_data *)src,tick);
-
- /* ソウルドレイン */
- if(sd && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){
- clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,skill,1);
- sp = (battle_get_lv(&md->bl))*(65+15*skill)/100;
- if(sd->status.sp + sp > sd->status.max_sp)
- sp = sd->status.max_sp - sd->status.sp;
- sd->status.sp += sp;
- clif_heal(sd->fd,SP_SP,sp);
- }
-
- // map外に消えた人は計算から除くので
- // overkill分は無いけどsumはmax_hpとは違う
-
- tdmg = 0;
- for(i=0,count=0,mvp_damage=0;i<DAMAGELOG_SIZE;i++){
- if(md->dmglog[i].id==0)
- continue;
- tmpsd[i] = map_id2sd(md->dmglog[i].id);
- if(tmpsd[i] == NULL)
- continue;
- count++;
- if(tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
- continue;
-
- tdmg += (double)md->dmglog[i].dmg;
- if(mvp_damage<md->dmglog[i].dmg){
- third_sd = second_sd;
- second_sd = mvp_sd;
- mvp_sd=tmpsd[i];
- mvp_damage=md->dmglog[i].dmg;
- }
- }
+ }
+
+ md->hp -= damage;
+
+ if (md->class >= 1285 && md->class <= 1287)
+ { // guardian hp update [Valaris]
+ struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
+ if (gc)
+ {
+
+ if (md->bl.id == gc->GID0)
+ {
+ gc->Ghp0 = md->hp;
+ if (gc->Ghp0 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 10, 0);
+ guild_castledatasave (gc->castle_id, 18, 0);
+ }
+ }
+ if (md->bl.id == gc->GID1)
+ {
+ gc->Ghp1 = md->hp;
+ if (gc->Ghp1 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 11, 0);
+ guild_castledatasave (gc->castle_id, 19, 0);
+ }
+ }
+ if (md->bl.id == gc->GID2)
+ {
+ gc->Ghp2 = md->hp;
+ if (gc->Ghp2 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 12, 0);
+ guild_castledatasave (gc->castle_id, 20, 0);
+ }
+ }
+ if (md->bl.id == gc->GID3)
+ {
+ gc->Ghp3 = md->hp;
+ if (gc->Ghp3 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 13, 0);
+ guild_castledatasave (gc->castle_id, 21, 0);
+ }
+ }
+ if (md->bl.id == gc->GID4)
+ {
+ gc->Ghp4 = md->hp;
+ if (gc->Ghp4 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 14, 0);
+ guild_castledatasave (gc->castle_id, 22, 0);
+ }
+ }
+ if (md->bl.id == gc->GID5)
+ {
+ gc->Ghp5 = md->hp;
+ if (gc->Ghp5 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 15, 0);
+ guild_castledatasave (gc->castle_id, 23, 0);
+ }
+ }
+ if (md->bl.id == gc->GID6)
+ {
+ gc->Ghp6 = md->hp;
+ if (gc->Ghp6 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 16, 0);
+ guild_castledatasave (gc->castle_id, 24, 0);
+ }
+ }
+ if (md->bl.id == gc->GID7)
+ {
+ gc->Ghp7 = md->hp;
+ if (gc->Ghp7 <= 0)
+ {
+ guild_castledatasave (gc->castle_id, 17, 0);
+ guild_castledatasave (gc->castle_id, 25, 0);
+
+ }
+ }
+ }
+ } // end addition [Valaris]
+
+ if (md->option & 2)
+ skill_status_change_end (&md->bl, SC_HIDING, -1);
+ if (md->option & 4)
+ skill_status_change_end (&md->bl, SC_CLOAKING, -1);
+
+ if (md->state.special_mob_ai == 2)
+ { //スフィアーマイン
+ int skillidx = 0;
+
+ if ((skillidx =
+ mob_skillid2skillidx (md->class, NPC_SELFDESTRUCTION2)) >= 0)
+ {
+ md->mode |= 0x1;
+ md->next_walktime = tick;
+ mobskill_use_id (md, &md->bl, skillidx); //自爆詠唱開始
+ md->state.special_mob_ai++;
+ }
+ }
+
+ if (md->hp > 0)
+ {
+ return 0;
+ }
+
+ MAP_LOG ("MOB%d DEAD", md->bl.id);
+
+ // ----- ここから死亡処理 -----
+
+ map_freeblock_lock ();
+ mob_changestate (md, MS_DEAD, 0);
+ mobskill_use (md, tick, -1); // 死亡時スキル
+
+ memset (tmpsd, 0, sizeof (tmpsd));
+ memset (pt, 0, sizeof (pt));
+
+ max_hp = battle_get_max_hp (&md->bl);
+
+ if (src && src->type == BL_MOB)
+ mob_unlocktarget ((struct mob_data *) src, tick);
+
+ /* ソウルドレイン */
+ if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0)
+ {
+ clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1);
+ sp = (battle_get_lv (&md->bl)) * (65 + 15 * skill) / 100;
+ if (sd->status.sp + sp > sd->status.max_sp)
+ sp = sd->status.max_sp - sd->status.sp;
+ sd->status.sp += sp;
+ clif_heal (sd->fd, SP_SP, sp);
+ }
+
+ // map外に消えた人は計算から除くので
+ // overkill分は無いけどsumはmax_hpとは違う
+
+ tdmg = 0;
+ for (i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE; i++)
+ {
+ if (md->dmglog[i].id == 0)
+ continue;
+ tmpsd[i] = map_id2sd (md->dmglog[i].id);
+ if (tmpsd[i] == NULL)
+ continue;
+ count++;
+ if (tmpsd[i]->bl.m != md->bl.m || pc_isdead (tmpsd[i]))
+ continue;
+
+ tdmg += (double) md->dmglog[i].dmg;
+ if (mvp_damage < md->dmglog[i].dmg)
+ {
+ third_sd = second_sd;
+ second_sd = mvp_sd;
+ mvp_sd = tmpsd[i];
+ mvp_damage = md->dmglog[i].dmg;
+ }
+ }
- // [MouseJstr]
- if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) {
+ // [MouseJstr]
+ if ((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
+ {
- if((double)max_hp < tdmg)
- dmg_rate = ((double)max_hp) / tdmg;
- else dmg_rate = 1;
+ if ((double) max_hp < tdmg)
+ dmg_rate = ((double) max_hp) / tdmg;
+ else
+ dmg_rate = 1;
- // 経験値の分配
- for(i=0;i<DAMAGELOG_SIZE;i++){
+ // 経験値の分配
+ for (i = 0; i < DAMAGELOG_SIZE; i++)
+ {
- int pid,base_exp,job_exp,flag=1;
- double per;
- struct party *p;
- if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m)
- continue;
+ int pid, base_exp, job_exp, flag = 1;
+ double per;
+ struct party *p;
+ if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m)
+ continue;
/* jAthena's exp formula
per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
temp = ((double)mob_db[md->class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
@@ -2530,576 +2918,697 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(job_exp < 0) job_exp = 0;
*/
//eAthena's exp formula rather than jAthena's
-// per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
- // [Fate] The above is the old formula. We do a more involved computation below.
- per = (double)md->dmglog[i].dmg * 256 / (double) max_hp; // 256 = 100% of the score
- per *= damage_bonus_factor[count > DAMAGE_BONUS_COUNT ? DAMAGE_BONUS_COUNT : count]; // Bonus for party attack
- if(per>512) per=512; // [Fate] Retained from before. The maximum a single individual can get is double the original value.
- if(per<1) per=1;
-
- base_exp = ((mob_db[md->class].base_exp * md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per/256;
- if(base_exp < 1) base_exp = 1;
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
- base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
- }
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) base_exp = 0; // Added [Valaris]
- job_exp=mob_db[md->class].job_exp*per/256;
- if(job_exp < 1) job_exp = 1;
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
- job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
- }
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) job_exp = 0; // Added [Valaris]
-
- if((pid=tmpsd[i]->status.party_id)>0){ // パーティに入っている
- int j=0;
- for(j=0;j<pnum;j++) // 公平パーティリストにいるかどうか
- if(pt[j].id==pid)
- break;
- if(j==pnum){ // いないときは公平かどうか確認
- if((p=party_search(pid))!=NULL && p->exp!=0){
- pt[pnum].id=pid;
- pt[pnum].p=p;
- pt[pnum].base_exp=base_exp;
- pt[pnum].job_exp=job_exp;
- pnum++;
- flag=0;
- }
- }else{ // いるときは公平
- pt[j].base_exp+=base_exp;
- pt[j].job_exp+=job_exp;
- flag=0;
- }
- }
- if(flag) // 各自所得
- pc_gainexp(tmpsd[i],base_exp,job_exp);
- }
- // 公平分配
- for(i=0;i<pnum;i++)
- party_exp_share(pt[i].p,md->bl.m,pt[i].base_exp,pt[i].job_exp);
-
- // item drop
- if(!(type&1)) {
- for(i=0;i<8;i++){
- struct delay_item_drop *ditem;
- int drop_rate;
-
- if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
- break; // End
-
- if(mob_db[md->class].dropitem[i].nameid <= 0)
- continue;
- drop_rate = mob_db[md->class].dropitem[i].p;
- if(drop_rate <= 0 && battle_config.drop_rate0item==1)
- drop_rate = 1;
- if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris]
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris]
- if(drop_rate <= MRAND(10000))
- continue;
-
- ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
- ditem->nameid = mob_db[md->class].dropitem[i].nameid;
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0);
- }
- if(sd && sd->state.attack_type == BF_WEAPON) {
- for(i=0;i<sd->monster_drop_item_count;i++) {
- struct delay_item_drop *ditem;
- int race = battle_get_race(&md->bl);
- if(sd->monster_drop_itemid[i] <= 0)
- continue;
- if(sd->monster_drop_race[i] & (1<<race) ||
- (mob_db[md->class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) ||
- (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) {
- if(sd->monster_drop_itemrate[i] <= MRAND(10000))
- continue;
-
- ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
- ditem->nameid = sd->monster_drop_itemid[i];
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer(tick+520+i,mob_delay_item_drop,(int)ditem,0);
- }
- }
- if(sd->get_zeny_num > 0)
- pc_getzeny(sd,mob_db[md->class].lv*10 + MRAND((sd->get_zeny_num+1)));
- }
- if(md->lootitem) {
- for(i=0;i<md->lootitem_count;i++) {
- struct delay_item_drop2 *ditem;
-
- ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2));
- memcpy(&ditem->item_data,&md->lootitem[i],sizeof(md->lootitem[0]));
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer(tick+540+i,mob_delay_item_drop2,(int)ditem,0);
- }
- }
- }
-
- // mvp処理
- if(mvp_sd && mob_db[md->class].mexp > 0 ){
- int j;
- int mexp = battle_get_mexp(&md->bl);
- temp = ((double)mexp * (double)battle_config.mvp_exp_rate * (9.+(double)count)/1000.);
- mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mexp < 1) mexp = 1;
- clif_mvp_effect(mvp_sd); // エフェクト
- clif_mvp_exp(mvp_sd,mexp);
- pc_gainexp(mvp_sd,mexp,0);
- for(j=0;j<3;j++){
- i = MRAND(3);
- if(mob_db[md->class].mvpitem[i].nameid <= 0)
- continue;
- drop_rate = mob_db[md->class].mvpitem[i].p;
- if(drop_rate <= 0 && battle_config.drop_rate0item==1)
- drop_rate = 1;
- if(drop_rate < battle_config.item_drop_mvp_min)
- drop_rate = battle_config.item_drop_mvp_min;
- if(drop_rate > battle_config.item_drop_mvp_max)
- drop_rate = battle_config.item_drop_mvp_max;
- if(drop_rate <= MRAND(10000))
- continue;
- memset(&item,0,sizeof(item));
- item.nameid=mob_db[md->class].mvpitem[i].nameid;
- item.identify=!itemdb_isequip3(item.nameid);
- clif_mvp_item(mvp_sd,item.nameid);
- if(mvp_sd->weight*2 > mvp_sd->max_weight)
- map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1);
- else if((ret = pc_additem(mvp_sd,&item,1))) {
- clif_additem(sd,0,0,ret);
- map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1);
- }
- break;
- }
- }
-
- } // [MouseJstr]
-
- // <Agit> NPC Event [OnAgitBreak]
- if(md->npc_event[0] && strcmp(((md->npc_event)+strlen(md->npc_event)-13),"::OnAgitBreak") == 0) {
- printf("MOB.C: Run NPC_Event[OnAgitBreak].\n");
- if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak]
- guild_agit_break(md);
- }
-
- // SCRIPT実行
- if(md->npc_event[0]){
- if(sd == NULL) {
- if(mvp_sd != NULL)
- sd = mvp_sd;
- else {
- struct map_session_data *tmpsd;
- int i;
- for(i=0;i<fd_max;i++){
- if(session[i] && (tmpsd=session[i]->session_data) && tmpsd->state.auth) {
- if(md->bl.m == tmpsd->bl.m) {
- sd = tmpsd;
- break;
- }
- }
- }
- }
- }
- if(sd)
- npc_event(sd,md->npc_event,0);
- }
-
- clif_clearchar_area(&md->bl,1);
- map_delblock(&md->bl);
- if(mob_get_viewclass(md->class) <= 1000)
- clif_clearchar_delay(tick+3000,&md->bl,0);
- mob_deleteslave(md);
- mob_setdelayspawn(md->bl.id);
- map_freeblock_unlock();
-
- return 0;
+// per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
+ // [Fate] The above is the old formula. We do a more involved computation below.
+ per = (double) md->dmglog[i].dmg * 256 / (double) max_hp; // 256 = 100% of the score
+ per *= damage_bonus_factor[count > DAMAGE_BONUS_COUNT ? DAMAGE_BONUS_COUNT : count]; // Bonus for party attack
+ if (per > 512)
+ per = 512; // [Fate] Retained from before. The maximum a single individual can get is double the original value.
+ if (per < 1)
+ per = 1;
+
+ base_exp =
+ ((mob_db[md->class].base_exp *
+ md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256;
+ if (base_exp < 1)
+ base_exp = 1;
+ if (sd && md && battle_config.pk_mode == 1
+ && (mob_db[md->class].lv - sd->status.base_level >= 20))
+ {
+ base_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
+ }
+ if (md->state.special_mob_ai >= 1
+ && battle_config.alchemist_summon_reward != 1)
+ base_exp = 0; // Added [Valaris]
+ job_exp = mob_db[md->class].job_exp * per / 256;
+ if (job_exp < 1)
+ job_exp = 1;
+ if (sd && md && battle_config.pk_mode == 1
+ && (mob_db[md->class].lv - sd->status.base_level >= 20))
+ {
+ job_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
+ }
+ if (md->state.special_mob_ai >= 1
+ && battle_config.alchemist_summon_reward != 1)
+ job_exp = 0; // Added [Valaris]
+
+ if ((pid = tmpsd[i]->status.party_id) > 0)
+ { // パーティに入っている
+ int j = 0;
+ for (j = 0; j < pnum; j++) // 公平パーティリストにいるかどうか
+ if (pt[j].id == pid)
+ break;
+ if (j == pnum)
+ { // いないときは公平かどうか確認
+ if ((p = party_search (pid)) != NULL && p->exp != 0)
+ {
+ pt[pnum].id = pid;
+ pt[pnum].p = p;
+ pt[pnum].base_exp = base_exp;
+ pt[pnum].job_exp = job_exp;
+ pnum++;
+ flag = 0;
+ }
+ }
+ else
+ { // いるときは公平
+ pt[j].base_exp += base_exp;
+ pt[j].job_exp += job_exp;
+ flag = 0;
+ }
+ }
+ if (flag) // 各自所得
+ pc_gainexp (tmpsd[i], base_exp, job_exp);
+ }
+ // 公平分配
+ for (i = 0; i < pnum; i++)
+ party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp,
+ pt[i].job_exp);
+
+ // item drop
+ if (!(type & 1))
+ {
+ for (i = 0; i < 8; i++)
+ {
+ struct delay_item_drop *ditem;
+ int drop_rate;
+
+ if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
+ break; // End
+
+ if (mob_db[md->class].dropitem[i].nameid <= 0)
+ continue;
+ drop_rate = mob_db[md->class].dropitem[i].p;
+ if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
+ drop_rate = 1;
+ if (battle_config.drops_by_luk > 0 && sd && md)
+ drop_rate += (sd->status.luk * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris]
+ if (sd && md && battle_config.pk_mode == 1
+ && (mob_db[md->class].lv - sd->status.base_level >= 20))
+ drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris]
+ if (drop_rate <= MRAND (10000))
+ continue;
+
+ ditem =
+ (struct delay_item_drop *) aCalloc (1,
+ sizeof (struct
+ delay_item_drop));
+ ditem->nameid = mob_db[md->class].dropitem[i].nameid;
+ ditem->amount = 1;
+ ditem->m = md->bl.m;
+ ditem->x = md->bl.x;
+ ditem->y = md->bl.y;
+ ditem->first_sd = mvp_sd;
+ ditem->second_sd = second_sd;
+ ditem->third_sd = third_sd;
+ add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem,
+ 0);
+ }
+ if (sd && sd->state.attack_type == BF_WEAPON)
+ {
+ for (i = 0; i < sd->monster_drop_item_count; i++)
+ {
+ struct delay_item_drop *ditem;
+ int race = battle_get_race (&md->bl);
+ if (sd->monster_drop_itemid[i] <= 0)
+ continue;
+ if (sd->monster_drop_race[i] & (1 << race) ||
+ (mob_db[md->class].mode & 0x20
+ && sd->monster_drop_race[i] & 1 << 10)
+ || (!(mob_db[md->class].mode & 0x20)
+ && sd->monster_drop_race[i] & 1 << 11))
+ {
+ if (sd->monster_drop_itemrate[i] <= MRAND (10000))
+ continue;
+
+ ditem =
+ (struct delay_item_drop *) aCalloc (1,
+ sizeof (struct
+ delay_item_drop));
+ ditem->nameid = sd->monster_drop_itemid[i];
+ ditem->amount = 1;
+ ditem->m = md->bl.m;
+ ditem->x = md->bl.x;
+ ditem->y = md->bl.y;
+ ditem->first_sd = mvp_sd;
+ ditem->second_sd = second_sd;
+ ditem->third_sd = third_sd;
+ add_timer (tick + 520 + i, mob_delay_item_drop,
+ (int) ditem, 0);
+ }
+ }
+ if (sd->get_zeny_num > 0)
+ pc_getzeny (sd,
+ mob_db[md->class].lv * 10 +
+ MRAND ((sd->get_zeny_num + 1)));
+ }
+ if (md->lootitem)
+ {
+ for (i = 0; i < md->lootitem_count; i++)
+ {
+ struct delay_item_drop2 *ditem;
+
+ ditem =
+ (struct delay_item_drop2 *) aCalloc (1,
+ sizeof (struct
+ delay_item_drop2));
+ memcpy (&ditem->item_data, &md->lootitem[i],
+ sizeof (md->lootitem[0]));
+ ditem->m = md->bl.m;
+ ditem->x = md->bl.x;
+ ditem->y = md->bl.y;
+ ditem->first_sd = mvp_sd;
+ ditem->second_sd = second_sd;
+ ditem->third_sd = third_sd;
+ add_timer (tick + 540 + i, mob_delay_item_drop2,
+ (int) ditem, 0);
+ }
+ }
+ }
+
+ // mvp処理
+ if (mvp_sd && mob_db[md->class].mexp > 0)
+ {
+ int j;
+ int mexp = battle_get_mexp (&md->bl);
+ temp =
+ ((double) mexp * (double) battle_config.mvp_exp_rate *
+ (9. + (double) count) / 1000.);
+ mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp;
+ if (mexp < 1)
+ mexp = 1;
+ clif_mvp_effect (mvp_sd); // エフェクト
+ clif_mvp_exp (mvp_sd, mexp);
+ pc_gainexp (mvp_sd, mexp, 0);
+ for (j = 0; j < 3; j++)
+ {
+ i = MRAND (3);
+ if (mob_db[md->class].mvpitem[i].nameid <= 0)
+ continue;
+ drop_rate = mob_db[md->class].mvpitem[i].p;
+ if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
+ drop_rate = 1;
+ if (drop_rate < battle_config.item_drop_mvp_min)
+ drop_rate = battle_config.item_drop_mvp_min;
+ if (drop_rate > battle_config.item_drop_mvp_max)
+ drop_rate = battle_config.item_drop_mvp_max;
+ if (drop_rate <= MRAND (10000))
+ continue;
+ memset (&item, 0, sizeof (item));
+ item.nameid = mob_db[md->class].mvpitem[i].nameid;
+ item.identify = !itemdb_isequip3 (item.nameid);
+ clif_mvp_item (mvp_sd, item.nameid);
+ if (mvp_sd->weight * 2 > mvp_sd->max_weight)
+ map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x,
+ mvp_sd->bl.y, mvp_sd, second_sd,
+ third_sd, 1);
+ else if ((ret = pc_additem (mvp_sd, &item, 1)))
+ {
+ clif_additem (sd, 0, 0, ret);
+ map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x,
+ mvp_sd->bl.y, mvp_sd, second_sd,
+ third_sd, 1);
+ }
+ break;
+ }
+ }
+
+ } // [MouseJstr]
+
+ // <Agit> NPC Event [OnAgitBreak]
+ if (md->npc_event[0]
+ && strcmp (((md->npc_event) + strlen (md->npc_event) - 13),
+ "::OnAgitBreak") == 0)
+ {
+ printf ("MOB.C: Run NPC_Event[OnAgitBreak].\n");
+ if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak]
+ guild_agit_break (md);
+ }
+
+ // SCRIPT実行
+ if (md->npc_event[0])
+ {
+ if (sd == NULL)
+ {
+ if (mvp_sd != NULL)
+ sd = mvp_sd;
+ else
+ {
+ struct map_session_data *tmpsd;
+ int i;
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (tmpsd = session[i]->session_data)
+ && tmpsd->state.auth)
+ {
+ if (md->bl.m == tmpsd->bl.m)
+ {
+ sd = tmpsd;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (sd)
+ npc_event (sd, md->npc_event, 0);
+ }
+
+ clif_clearchar_area (&md->bl, 1);
+ map_delblock (&md->bl);
+ if (mob_get_viewclass (md->class) <= 1000)
+ clif_clearchar_delay (tick + 3000, &md->bl, 0);
+ mob_deleteslave (md);
+ mob_setdelayspawn (md->bl.id);
+ map_freeblock_unlock ();
+
+ return 0;
}
/*==========================================
*
*------------------------------------------
*/
-int mob_class_change(struct mob_data *md,int *value)
+int mob_class_change (struct mob_data *md, int *value)
{
- unsigned int tick = gettick();
- int i,c,hp_rate,max_hp,class,count = 0;
-
- nullpo_retr(0, md);
- nullpo_retr(0, value);
-
- if(value[0]<=1000 || value[0]>2000)
- return 0;
- if(md->bl.prev == NULL) return 0;
-
- while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++;
- if(count < 1) return 0;
-
- class = value[MRAND(count)];
- if(class<=1000 || class>2000) return 0;
-
- max_hp = battle_get_max_hp(&md->bl);
- hp_rate = md->hp*100/max_hp;
- clif_mob_class_change(md,class);
- md->class = class;
- max_hp = battle_get_max_hp(&md->bl);
- if(battle_config.monster_class_change_full_recover==1) {
- md->hp = max_hp;
- memset(md->dmglog,0,sizeof(md->dmglog));
- }
- else
- md->hp = max_hp*hp_rate/100;
- if(md->hp > max_hp) md->hp = max_hp;
- else if(md->hp < 1) md->hp = 1;
-
- memcpy(md->name,mob_db[class].jname,24);
- memset(&md->state,0,sizeof(md->state));
- md->attacked_id = 0;
- md->target_id = 0;
- md->move_fail_count = 0;
-
- md->stats[MOB_SPEED] = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
-
- mob_changestate(md,MS_IDLE,0);
- skill_castcancel(&md->bl,0);
- md->state.skillstate = MSS_IDLE;
- md->last_thinktime = tick;
- md->next_walktime = tick+MPRAND(5000, 50);
- md->attackabletime = tick;
- md->canmove_tick = tick;
- md->sg_count=0;
-
- for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
- md->skilldelay[i] = c;
- md->skillid=0;
- md->skilllv=0;
-
- if(md->lootitem == NULL && mob_db[class].mode&0x02)
- md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
-
- skill_clear_unitgroup(&md->bl);
- skill_cleartimerskill(&md->bl);
-
- clif_clearchar_area(&md->bl,0);
- clif_spawnmob(md);
-
- return 0;
+ unsigned int tick = gettick ();
+ int i, c, hp_rate, max_hp, class, count = 0;
+
+ nullpo_retr (0, md);
+ nullpo_retr (0, value);
+
+ if (value[0] <= 1000 || value[0] > 2000)
+ return 0;
+ if (md->bl.prev == NULL)
+ return 0;
+
+ while (count < 5 && value[count] > 1000 && value[count] <= 2000)
+ count++;
+ if (count < 1)
+ return 0;
+
+ class = value[MRAND (count)];
+ if (class <= 1000 || class > 2000)
+ return 0;
+
+ max_hp = battle_get_max_hp (&md->bl);
+ hp_rate = md->hp * 100 / max_hp;
+ clif_mob_class_change (md, class);
+ md->class = class;
+ max_hp = battle_get_max_hp (&md->bl);
+ if (battle_config.monster_class_change_full_recover == 1)
+ {
+ md->hp = max_hp;
+ memset (md->dmglog, 0, sizeof (md->dmglog));
+ }
+ else
+ md->hp = max_hp * hp_rate / 100;
+ if (md->hp > max_hp)
+ md->hp = max_hp;
+ else if (md->hp < 1)
+ md->hp = 1;
+
+ memcpy (md->name, mob_db[class].jname, 24);
+ memset (&md->state, 0, sizeof (md->state));
+ md->attacked_id = 0;
+ md->target_id = 0;
+ md->move_fail_count = 0;
+
+ md->stats[MOB_SPEED] = mob_db[md->class].speed;
+ md->def_ele = mob_db[md->class].element;
+
+ mob_changestate (md, MS_IDLE, 0);
+ skill_castcancel (&md->bl, 0);
+ md->state.skillstate = MSS_IDLE;
+ md->last_thinktime = tick;
+ md->next_walktime = tick + MPRAND (5000, 50);
+ md->attackabletime = tick;
+ md->canmove_tick = tick;
+ md->sg_count = 0;
+
+ for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++)
+ md->skilldelay[i] = c;
+ md->skillid = 0;
+ md->skilllv = 0;
+
+ if (md->lootitem == NULL && mob_db[class].mode & 0x02)
+ md->lootitem =
+ (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item));
+
+ skill_clear_unitgroup (&md->bl);
+ skill_cleartimerskill (&md->bl);
+
+ clif_clearchar_area (&md->bl, 0);
+ clif_spawnmob (md);
+
+ return 0;
}
/*==========================================
* mob回復
*------------------------------------------
*/
-int mob_heal(struct mob_data *md,int heal)
+int mob_heal (struct mob_data *md, int heal)
{
- int max_hp = battle_get_max_hp(&md->bl);
-
- nullpo_retr(0, md);
-
- md->hp += heal;
- if( max_hp < md->hp )
- md->hp = max_hp;
-
- if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris]
- struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
- if(gc) {
- if(md->bl.id==gc->GID0) gc->Ghp0=md->hp;
- if(md->bl.id==gc->GID1) gc->Ghp1=md->hp;
- if(md->bl.id==gc->GID2) gc->Ghp2=md->hp;
- if(md->bl.id==gc->GID3) gc->Ghp3=md->hp;
- if(md->bl.id==gc->GID4) gc->Ghp4=md->hp;
- if(md->bl.id==gc->GID5) gc->Ghp5=md->hp;
- if(md->bl.id==gc->GID6) gc->Ghp6=md->hp;
- if(md->bl.id==gc->GID7) gc->Ghp7=md->hp;
- }
- } // end addition [Valaris]
+ int max_hp = battle_get_max_hp (&md->bl);
+
+ nullpo_retr (0, md);
+
+ md->hp += heal;
+ if (max_hp < md->hp)
+ md->hp = max_hp;
+
+ if (md->class >= 1285 && md->class <= 1287)
+ { // guardian hp update [Valaris]
+ struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
+ if (gc)
+ {
+ if (md->bl.id == gc->GID0)
+ gc->Ghp0 = md->hp;
+ if (md->bl.id == gc->GID1)
+ gc->Ghp1 = md->hp;
+ if (md->bl.id == gc->GID2)
+ gc->Ghp2 = md->hp;
+ if (md->bl.id == gc->GID3)
+ gc->Ghp3 = md->hp;
+ if (md->bl.id == gc->GID4)
+ gc->Ghp4 = md->hp;
+ if (md->bl.id == gc->GID5)
+ gc->Ghp5 = md->hp;
+ if (md->bl.id == gc->GID6)
+ gc->Ghp6 = md->hp;
+ if (md->bl.id == gc->GID7)
+ gc->Ghp7 = md->hp;
+ }
+ } // end addition [Valaris]
- return 0;
+ return 0;
}
-
/*==========================================
* Added by RoVeRT
*------------------------------------------
*/
-int mob_warpslave_sub(struct block_list *bl,va_list ap)
+int mob_warpslave_sub (struct block_list *bl, va_list ap)
{
- struct mob_data *md=(struct mob_data *)bl;
- int id,x,y;
- id=va_arg(ap,int);
- x=va_arg(ap,int);
- y=va_arg(ap,int);
- if( md->master_id==id ) {
- mob_warp(md,-1,x,y,2);
- }
- return 0;
+ struct mob_data *md = (struct mob_data *) bl;
+ int id, x, y;
+ id = va_arg (ap, int);
+ x = va_arg (ap, int);
+ y = va_arg (ap, int);
+ if (md->master_id == id)
+ {
+ mob_warp (md, -1, x, y, 2);
+ }
+ return 0;
}
/*==========================================
* Added by RoVeRT
*------------------------------------------
*/
-int mob_warpslave(struct mob_data *md,int x, int y)
+int mob_warpslave (struct mob_data *md, int x, int y)
{
//printf("warp slave\n");
- map_foreachinarea(mob_warpslave_sub, md->bl.m,
- x-AREA_SIZE,y-AREA_SIZE,
- x+AREA_SIZE,y+AREA_SIZE,BL_MOB,
- md->bl.id, md->bl.x, md->bl.y );
- return 0;
+ map_foreachinarea (mob_warpslave_sub, md->bl.m,
+ x - AREA_SIZE, y - AREA_SIZE,
+ x + AREA_SIZE, y + AREA_SIZE, BL_MOB,
+ md->bl.id, md->bl.x, md->bl.y);
+ return 0;
}
/*==========================================
* mobワープ
*------------------------------------------
*/
-int mob_warp(struct mob_data *md,int m,int x,int y,int type)
+int mob_warp (struct mob_data *md, int m, int x, int y, int type)
{
- int i=0,c,xs=0,ys=0,bx=x,by=y;
-
- nullpo_retr(0, md);
-
- if( md->bl.prev==NULL )
- return 0;
-
- if( m<0 ) m=md->bl.m;
-
- if(type >= 0) {
- if(map[md->bl.m].flag.monster_noteleport)
- return 0;
- clif_clearchar_area(&md->bl,type);
- }
- skill_unit_out_all(&md->bl,gettick(),1);
- map_delblock(&md->bl);
-
- if(bx>0 && by>0){ // 位置指定の場合周囲9セルを探索
- xs=ys=9;
- }
-
- while( ( x<0 || y<0 || ((c=read_gat(m,x,y))==1 || c==5) ) && (i++)<1000 ){
- if( xs>0 && ys>0 && i<250 ){ // 指定位置付近の探索
- x=MPRAND(bx, xs) - xs/2;
- y=MPRAND(by, ys) - ys/2;
- }else{ // 完全ランダム探索
- x=MPRAND(1, (map[m].xs-2));
- y=MPRAND(1, (map[m].ys-2));
- }
- }
- md->dir=0;
- if(i<1000){
- md->bl.x=md->to_x=x;
- md->bl.y=md->to_y=y;
- md->bl.m=m;
- }else {
- m=md->bl.m;
- if(battle_config.error_log==1)
- printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class);
- }
-
- md->target_id=0; // タゲを解除する
- md->state.targettype=NONE_ATTACKABLE;
- md->attacked_id=0;
- md->state.skillstate=MSS_IDLE;
- mob_changestate(md,MS_IDLE,0);
-
- if(type>0 && i==1000) {
- if(battle_config.battle_log==1)
- printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class);
- }
-
- map_addblock(&md->bl);
- if(type>0) {
- clif_spawnmob(md);
- mob_warpslave(md,md->bl.x,md->bl.y);
- }
-
- return 0;
+ int i = 0, c, xs = 0, ys = 0, bx = x, by = y;
+
+ nullpo_retr (0, md);
+
+ if (md->bl.prev == NULL)
+ return 0;
+
+ if (m < 0)
+ m = md->bl.m;
+
+ if (type >= 0)
+ {
+ if (map[md->bl.m].flag.monster_noteleport)
+ return 0;
+ clif_clearchar_area (&md->bl, type);
+ }
+ skill_unit_out_all (&md->bl, gettick (), 1);
+ map_delblock (&md->bl);
+
+ if (bx > 0 && by > 0)
+ { // 位置指定の場合周囲9セルを探索
+ xs = ys = 9;
+ }
+
+ while ((x < 0 || y < 0 || ((c = read_gat (m, x, y)) == 1 || c == 5))
+ && (i++) < 1000)
+ {
+ if (xs > 0 && ys > 0 && i < 250)
+ { // 指定位置付近の探索
+ x = MPRAND (bx, xs) - xs / 2;
+ y = MPRAND (by, ys) - ys / 2;
+ }
+ else
+ { // 完全ランダム探索
+ x = MPRAND (1, (map[m].xs - 2));
+ y = MPRAND (1, (map[m].ys - 2));
+ }
+ }
+ md->dir = 0;
+ if (i < 1000)
+ {
+ md->bl.x = md->to_x = x;
+ md->bl.y = md->to_y = y;
+ md->bl.m = m;
+ }
+ else
+ {
+ m = md->bl.m;
+ if (battle_config.error_log == 1)
+ printf ("MOB %d warp failed, class = %d\n", md->bl.id, md->class);
+ }
+
+ md->target_id = 0; // タゲを解除する
+ md->state.targettype = NONE_ATTACKABLE;
+ md->attacked_id = 0;
+ md->state.skillstate = MSS_IDLE;
+ mob_changestate (md, MS_IDLE, 0);
+
+ if (type > 0 && i == 1000)
+ {
+ if (battle_config.battle_log == 1)
+ printf ("MOB %d warp to (%d,%d), class = %d\n", md->bl.id, x, y,
+ md->class);
+ }
+
+ map_addblock (&md->bl);
+ if (type > 0)
+ {
+ clif_spawnmob (md);
+ mob_warpslave (md, md->bl.x, md->bl.y);
+ }
+
+ return 0;
}
/*==========================================
* 画面内の取り巻きの数計算用(foreachinarea)
*------------------------------------------
*/
-int mob_countslave_sub(struct block_list *bl,va_list ap)
+int mob_countslave_sub (struct block_list *bl, va_list ap)
{
- int id,*c;
- struct mob_data *md;
-
- id=va_arg(ap,int);
+ int id, *c;
+ struct mob_data *md;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, c=va_arg(ap,int *));
- nullpo_retr(0, md = (struct mob_data *)bl);
+ id = va_arg (ap, int);
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, c = va_arg (ap, int *));
+ nullpo_retr (0, md = (struct mob_data *) bl);
- if( md->master_id==id )
- (*c)++;
- return 0;
+ if (md->master_id == id)
+ (*c)++;
+ return 0;
}
+
/*==========================================
* 画面内の取り巻きの数計算
*------------------------------------------
*/
-int mob_countslave(struct mob_data *md)
+int mob_countslave (struct mob_data *md)
{
- int c=0;
+ int c = 0;
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- map_foreachinarea(mob_countslave_sub, md->bl.m,
- 0,0,map[md->bl.m].xs-1,map[md->bl.m].ys-1,
- BL_MOB,md->bl.id,&c);
- return c;
+ map_foreachinarea (mob_countslave_sub, md->bl.m,
+ 0, 0, map[md->bl.m].xs - 1, map[md->bl.m].ys - 1,
+ BL_MOB, md->bl.id, &c);
+ return c;
}
+
/*==========================================
* 手下MOB召喚
*------------------------------------------
*/
-int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag)
+int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
{
- struct mob_data *md;
- int bx,by,m,count = 0,class,k,a = amount;
-
- nullpo_retr(0, md2);
- nullpo_retr(0, value);
-
- bx=md2->bl.x;
- by=md2->bl.y;
- m=md2->bl.m;
-
- if(value[0]<=1000 || value[0]>2000) // 値が異常なら召喚を止める
- return 0;
- while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++;
- if(count < 1) return 0;
-
- for(k=0;k<count;k++) {
- amount = a;
- class = value[k];
- if(class<=1000 || class>2000) continue;
- for(;amount>0;amount--){
- int x=0,y=0,c=0,i=0;
- md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
- if(mob_db[class].mode&0x02)
- md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- else
- md->lootitem=NULL;
-
- while((x<=0 || y<=0 || (c=map_getcell(m,x,y))==1 || c==5 ) && (i++)<100){
- x=MPRAND(bx, 9)-4;
- y=MPRAND(by, 9)-4;
- }
- if(i>=100){
- x=bx;
- y=by;
- }
-
- mob_spawn_dataset(md,"--ja--",class);
- md->bl.prev=NULL;
- md->bl.next=NULL;
- md->bl.m=m;
- md->bl.x=x;
- md->bl.y=y;
-
- md->m =m;
- md->x0=x;
- md->y0=y;
- md->xs=0;
- md->ys=0;
- md->stats[MOB_SPEED]=md2->stats[MOB_SPEED];
- md->spawndelay1=-1; // 一度のみフラグ
- md->spawndelay2=-1; // 一度のみフラグ
-
- memset(md->npc_event,0,sizeof(md->npc_event));
- md->bl.type=BL_MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.id);
- clif_skill_nodamage(&md->bl,&md->bl,(flag)? NPC_SUMMONSLAVE:NPC_SUMMONMONSTER,a,1);
-
- if(flag)
- md->master_id=md2->bl.id;
- }
- }
- return 0;
+ struct mob_data *md;
+ int bx, by, m, count = 0, class, k, a = amount;
+
+ nullpo_retr (0, md2);
+ nullpo_retr (0, value);
+
+ bx = md2->bl.x;
+ by = md2->bl.y;
+ m = md2->bl.m;
+
+ if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める
+ return 0;
+ while (count < 5 && value[count] > 1000 && value[count] <= 2000)
+ count++;
+ if (count < 1)
+ return 0;
+
+ for (k = 0; k < count; k++)
+ {
+ amount = a;
+ class = value[k];
+ if (class <= 1000 || class > 2000)
+ continue;
+ for (; amount > 0; amount--)
+ {
+ int x = 0, y = 0, c = 0, i = 0;
+ md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data));
+ if (mob_db[class].mode & 0x02)
+ md->lootitem =
+ (struct item *) aCalloc (LOOTITEM_SIZE,
+ sizeof (struct item));
+ else
+ md->lootitem = NULL;
+
+ while ((x <= 0 || y <= 0 || (c = map_getcell (m, x, y)) == 1
+ || c == 5) && (i++) < 100)
+ {
+ x = MPRAND (bx, 9) - 4;
+ y = MPRAND (by, 9) - 4;
+ }
+ if (i >= 100)
+ {
+ x = bx;
+ y = by;
+ }
+
+ mob_spawn_dataset (md, "--ja--", class);
+ md->bl.prev = NULL;
+ md->bl.next = NULL;
+ md->bl.m = m;
+ md->bl.x = x;
+ md->bl.y = y;
+
+ md->m = m;
+ md->x0 = x;
+ md->y0 = y;
+ md->xs = 0;
+ md->ys = 0;
+ md->stats[MOB_SPEED] = md2->stats[MOB_SPEED];
+ md->spawndelay1 = -1; // 一度のみフラグ
+ md->spawndelay2 = -1; // 一度のみフラグ
+
+ memset (md->npc_event, 0, sizeof (md->npc_event));
+ md->bl.type = BL_MOB;
+ map_addiddb (&md->bl);
+ mob_spawn (md->bl.id);
+ clif_skill_nodamage (&md->bl, &md->bl,
+ (flag) ? NPC_SUMMONSLAVE : NPC_SUMMONMONSTER,
+ a, 1);
+
+ if (flag)
+ md->master_id = md2->bl.id;
+ }
+ }
+ return 0;
}
/*==========================================
* 自分をロックしているPCの数を数える(foreachclient)
*------------------------------------------
*/
-static int mob_counttargeted_sub(struct block_list *bl,va_list ap)
+static int mob_counttargeted_sub (struct block_list *bl, va_list ap)
{
- int id,*c,target_lv;
- struct block_list *src;
-
- id=va_arg(ap,int);
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, c=va_arg(ap,int *));
-
- src=va_arg(ap,struct block_list *);
- target_lv=va_arg(ap,int);
- if(id == bl->id || (src && id == src->id)) return 0;
- if(bl->type == BL_PC) {
- struct map_session_data *sd = (struct map_session_data *)bl;
- if(sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv)
- (*c)++;
- }
- else if(bl->type == BL_MOB) {
- struct mob_data *md = (struct mob_data *)bl;
- if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
- (*c)++;
- }
- return 0;
+ int id, *c, target_lv;
+ struct block_list *src;
+
+ id = va_arg (ap, int);
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, c = va_arg (ap, int *));
+
+ src = va_arg (ap, struct block_list *);
+ target_lv = va_arg (ap, int);
+ if (id == bl->id || (src && id == src->id))
+ return 0;
+ if (bl->type == BL_PC)
+ {
+ struct map_session_data *sd = (struct map_session_data *) bl;
+ if (sd && sd->attacktarget == id && sd->attacktimer != -1
+ && sd->attacktarget_lv >= target_lv)
+ (*c)++;
+ }
+ else if (bl->type == BL_MOB)
+ {
+ struct mob_data *md = (struct mob_data *) bl;
+ if (md && md->target_id == id && md->timer != -1
+ && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
+ (*c)++;
+ }
+ return 0;
}
+
/*==========================================
* 自分をロックしているPCの数を数える
*------------------------------------------
*/
-int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv)
+int mob_counttargeted (struct mob_data *md, struct block_list *src,
+ int target_lv)
{
- int c=0;
+ int c = 0;
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- map_foreachinarea(mob_counttargeted_sub, md->bl.m,
- md->bl.x-AREA_SIZE,md->bl.y-AREA_SIZE,
- md->bl.x+AREA_SIZE,md->bl.y+AREA_SIZE,0,md->bl.id,&c,src,target_lv);
- return c;
+ map_foreachinarea (mob_counttargeted_sub, md->bl.m,
+ md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE,
+ md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, 0,
+ md->bl.id, &c, src, target_lv);
+ return c;
}
/*==========================================
*MOBskillから該当skillidのskillidxを返す
*------------------------------------------
*/
-int mob_skillid2skillidx(int class,int skillid)
+int mob_skillid2skillidx (int class, int skillid)
{
- int i;
- struct mob_skill *ms=mob_db[class].skill;
-
- if(ms==NULL)
- return -1;
-
- for(i=0;i<mob_db[class].maxskill;i++){
- if(ms[i].skill_id == skillid)
- return i;
- }
- return -1;
+ int i;
+ struct mob_skill *ms = mob_db[class].skill;
+
+ if (ms == NULL)
+ return -1;
+
+ for (i = 0; i < mob_db[class].maxskill; i++)
+ {
+ if (ms[i].skill_id == skillid)
+ return i;
+ }
+ return -1;
}
@@ -3111,687 +3620,826 @@ int mob_skillid2skillidx(int class,int skillid)
* スキル使用(詠唱完了、ID指定)
*------------------------------------------
*/
-int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
+int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
{
- struct mob_data* md=NULL;
- struct block_list *bl;
- struct block_list *mbl;
- int range;
-
- if((mbl = map_id2bl(id)) == NULL ) //詠唱したMobがもういないというのは良くある正常処理
- return 0;
- if((md=(struct mob_data *)mbl) == NULL ){
- printf("mobskill_castend_id nullpo mbl->id:%d\n",mbl->id);
- return 0;
- }
- if( md->bl.type!=BL_MOB || md->bl.prev==NULL )
- return 0;
- if( md->skilltimer != tid ) // タイマIDの確認
- return 0;
-
- md->skilltimer=-1;
- //沈黙や状態異常など
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
- if(md->skillid != NPC_EMOTION)
- md->last_thinktime=tick + battle_get_adelay(&md->bl);
-
- if((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev==NULL){ //スキルターゲットが存在しない
- //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
- return 0;
- }
- if(md->bl.m != bl->m)
- return 0;
-
- if(md->skillid == PR_LEXAETERNA) {
- struct status_change *sc_data = battle_get_sc_data(bl);
- if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)))
- return 0;
- }
- else if(md->skillid == RG_BACKSTAP) {
- int dir = map_calc_dir(&md->bl,bl->x,bl->y),t_dir = battle_get_dir(bl);
- int dist = distance(md->bl.x,md->bl.y,bl->x,bl->y);
- if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir)))
- return 0;
- }
- if( ( (skill_get_inf(md->skillid)&1) || (skill_get_inf2(md->skillid)&4) ) && // 彼我敵対関係チェック
- battle_check_target(&md->bl,bl, BCT_ENEMY)<=0 )
- return 0;
- range = skill_get_range(md->skillid,md->skilllv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,bl->x,bl->y))
- return 0;
-
- md->skilldelay[md->skillidx]=tick;
-
- if(battle_config.mob_skill_log==1)
- printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
- mob_stop_walking(md,0);
-
- switch( skill_get_nk(md->skillid) )
- {
- // 攻撃系/吹き飛ばし系
- case 0: case 2:
- skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- break;
- case 1:// 支援系
- if(!mob_db[md->class].skill[md->skillidx].val[0] &&
- (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) )
- skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- else
- skill_castend_nodamage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- break;
- }
-
-
- return 0;
+ struct mob_data *md = NULL;
+ struct block_list *bl;
+ struct block_list *mbl;
+ int range;
+
+ if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理
+ return 0;
+ if ((md = (struct mob_data *) mbl) == NULL)
+ {
+ printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id);
+ return 0;
+ }
+ if (md->bl.type != BL_MOB || md->bl.prev == NULL)
+ return 0;
+ if (md->skilltimer != tid) // タイマIDの確認
+ return 0;
+
+ md->skilltimer = -1;
+ //沈黙や状態異常など
+ if (md->sc_data)
+ {
+ if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
+ || md->sc_data[SC_ROKISWEIL].timer != -1
+ || md->sc_data[SC_STEELBODY].timer != -1)
+ return 0;
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
+ return 0;
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
+ return 0;
+ if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
+ return 0;
+ }
+ if (md->skillid != NPC_EMOTION)
+ md->last_thinktime = tick + battle_get_adelay (&md->bl);
+
+ if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL)
+ { //スキルターゲットが存在しない
+ //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
+ return 0;
+ }
+ if (md->bl.m != bl->m)
+ return 0;
+
+ if (md->skillid == PR_LEXAETERNA)
+ {
+ struct status_change *sc_data = battle_get_sc_data (bl);
+ if (sc_data
+ && (sc_data[SC_FREEZE].timer != -1
+ || (sc_data[SC_STONE].timer != -1
+ && sc_data[SC_STONE].val2 == 0)))
+ return 0;
+ }
+ else if (md->skillid == RG_BACKSTAP)
+ {
+ int dir = map_calc_dir (&md->bl, bl->x, bl->y), t_dir =
+ battle_get_dir (bl);
+ int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y);
+ if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir)))
+ return 0;
+ }
+ if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック
+ battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0)
+ return 0;
+ range = skill_get_range (md->skillid, md->skilllv);
+ if (range < 0)
+ range = battle_get_range (&md->bl) - (range + 1);
+ if (range + battle_config.mob_skill_add_range <
+ distance (md->bl.x, md->bl.y, bl->x, bl->y))
+ return 0;
+
+ md->skilldelay[md->skillidx] = tick;
+
+ if (battle_config.mob_skill_log == 1)
+ printf ("MOB skill castend skill=%d, class = %d\n", md->skillid,
+ md->class);
+ mob_stop_walking (md, 0);
+
+ switch (skill_get_nk (md->skillid))
+ {
+ // 攻撃系/吹き飛ばし系
+ case 0:
+ case 2:
+ skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv,
+ tick, 0);
+ break;
+ case 1: // 支援系
+ if (!mob_db[md->class].skill[md->skillidx].val[0] &&
+ (md->skillid == AL_HEAL
+ || (md->skillid == ALL_RESURRECTION && bl->type != BL_PC))
+ && battle_check_undead (battle_get_race (bl),
+ battle_get_elem_type (bl)))
+ skill_castend_damage_id (&md->bl, bl, md->skillid,
+ md->skilllv, tick, 0);
+ else
+ skill_castend_nodamage_id (&md->bl, bl, md->skillid,
+ md->skilllv, tick, 0);
+ break;
+ }
+
+ return 0;
}
/*==========================================
* スキル使用(詠唱完了、場所指定)
*------------------------------------------
*/
-int mobskill_castend_pos( int tid, unsigned int tick, int id,int data )
+int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
{
- struct mob_data* md=NULL;
- struct block_list *bl;
- int range,maxcount;
-
- //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外
- if((bl=map_id2bl(id))==NULL)
- return 0;
-
- nullpo_retr(0, md=(struct mob_data *)bl);
-
- if( md->bl.type!=BL_MOB || md->bl.prev==NULL )
- return 0;
-
- if( md->skilltimer != tid ) // タイマIDの確認
- return 0;
-
- md->skilltimer=-1;
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
-
- if(battle_config.monster_skill_reiteration == 0) {
- range = -1;
- switch(md->skillid) {
- case MG_SAFETYWALL:
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 0;
- break;
- case AL_PNEUMA:
- case AL_WARP:
- range = 1;
- break;
- }
- if(range >= 0) {
- if(skill_check_unit_range(md->bl.m,md->skillx,md->skilly,range,md->skillid) > 0)
- return 0;
- }
- }
- if(battle_config.monster_skill_nofootset==1) {
- range = -1;
- switch(md->skillid) {
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case AM_DEMONSTRATION:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 1;
- break;
- case AL_WARP:
- range = 0;
- break;
- }
- if(range >= 0) {
- if(skill_check_unit_range2(md->bl.m,md->skillx,md->skilly,range) > 0)
- return 0;
- }
- }
-
- if(battle_config.monster_land_skill_limit==1) {
- maxcount = skill_get_maxcount(md->skillid);
- if(maxcount > 0) {
- int i,c;
- for(i=c=0;i<MAX_MOBSKILLUNITGROUP;i++) {
- if(md->skillunit[i].alive_count > 0 && md->skillunit[i].skill_id == md->skillid)
- c++;
- }
- if(c >= maxcount)
- return 0;
- }
- }
+ struct mob_data *md = NULL;
+ struct block_list *bl;
+ int range, maxcount;
+
+ //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外
+ if ((bl = map_id2bl (id)) == NULL)
+ return 0;
+
+ nullpo_retr (0, md = (struct mob_data *) bl);
+
+ if (md->bl.type != BL_MOB || md->bl.prev == NULL)
+ return 0;
+
+ if (md->skilltimer != tid) // タイマIDの確認
+ return 0;
+
+ md->skilltimer = -1;
+ if (md->sc_data)
+ {
+ if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
+ || md->sc_data[SC_ROKISWEIL].timer != -1
+ || md->sc_data[SC_STEELBODY].timer != -1)
+ return 0;
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
+ return 0;
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
+ return 0;
+ if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
+ return 0;
+ }
+
+ if (battle_config.monster_skill_reiteration == 0)
+ {
+ range = -1;
+ switch (md->skillid)
+ {
+ case MG_SAFETYWALL:
+ case WZ_FIREPILLAR:
+ case HT_SKIDTRAP:
+ case HT_LANDMINE:
+ case HT_ANKLESNARE:
+ case HT_SHOCKWAVE:
+ case HT_SANDMAN:
+ case HT_FLASHER:
+ case HT_FREEZINGTRAP:
+ case HT_BLASTMINE:
+ case HT_CLAYMORETRAP:
+ case PF_SPIDERWEB: /* スパイダーウェッブ */
+ range = 0;
+ break;
+ case AL_PNEUMA:
+ case AL_WARP:
+ range = 1;
+ break;
+ }
+ if (range >= 0)
+ {
+ if (skill_check_unit_range
+ (md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0)
+ return 0;
+ }
+ }
+ if (battle_config.monster_skill_nofootset == 1)
+ {
+ range = -1;
+ switch (md->skillid)
+ {
+ case WZ_FIREPILLAR:
+ case HT_SKIDTRAP:
+ case HT_LANDMINE:
+ case HT_ANKLESNARE:
+ case HT_SHOCKWAVE:
+ case HT_SANDMAN:
+ case HT_FLASHER:
+ case HT_FREEZINGTRAP:
+ case HT_BLASTMINE:
+ case HT_CLAYMORETRAP:
+ case AM_DEMONSTRATION:
+ case PF_SPIDERWEB: /* スパイダーウェッブ */
+ range = 1;
+ break;
+ case AL_WARP:
+ range = 0;
+ break;
+ }
+ if (range >= 0)
+ {
+ if (skill_check_unit_range2
+ (md->bl.m, md->skillx, md->skilly, range) > 0)
+ return 0;
+ }
+ }
+
+ if (battle_config.monster_land_skill_limit == 1)
+ {
+ maxcount = skill_get_maxcount (md->skillid);
+ if (maxcount > 0)
+ {
+ int i, c;
+ for (i = c = 0; i < MAX_MOBSKILLUNITGROUP; i++)
+ {
+ if (md->skillunit[i].alive_count > 0
+ && md->skillunit[i].skill_id == md->skillid)
+ c++;
+ }
+ if (c >= maxcount)
+ return 0;
+ }
+ }
- range = skill_get_range(md->skillid,md->skilllv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,md->skillx,md->skilly))
- return 0;
- md->skilldelay[md->skillidx]=tick;
+ range = skill_get_range (md->skillid, md->skilllv);
+ if (range < 0)
+ range = battle_get_range (&md->bl) - (range + 1);
+ if (range + battle_config.mob_skill_add_range <
+ distance (md->bl.x, md->bl.y, md->skillx, md->skilly))
+ return 0;
+ md->skilldelay[md->skillidx] = tick;
- if(battle_config.mob_skill_log==1)
- printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
- mob_stop_walking(md,0);
+ if (battle_config.mob_skill_log == 1)
+ printf ("MOB skill castend skill=%d, class = %d\n", md->skillid,
+ md->class);
+ mob_stop_walking (md, 0);
- skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0);
+ skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid,
+ md->skilllv, tick, 0);
- return 0;
+ return 0;
}
-
/*==========================================
* Skill use (an aria start, ID specification)
*------------------------------------------
*/
-int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
+int mobskill_use_id (struct mob_data *md, struct block_list *target,
+ int skill_idx)
{
- int casttime,range;
- struct mob_skill *ms;
- int skill_id, skill_lv, forcecast = 0;
-
- nullpo_retr(0, md);
- nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);
-
- if( target==NULL && (target=map_id2bl(md->target_id))==NULL )
- return 0;
-
- if( target->prev==NULL || md->bl.prev==NULL )
- return 0;
-
- skill_id=ms->skill_id;
- skill_lv=ms->skill_lv;
-
- // 沈黙や異常
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
-
- if(md->option&4 && skill_id==TF_HIDING)
- return 0;
- if(md->option&2 && skill_id!=TF_HIDING && skill_id!=AS_GRIMTOOTH && skill_id!=RG_BACKSTAP && skill_id!=RG_RAID)
- return 0;
-
- if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP ||
- skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING))
- return 0;
-
- if(skill_get_inf2(skill_id)&0x200 && md->bl.id == target->id)
- return 0;
-
- // 射程と障害物チェック
- range = skill_get_range(skill_id,skill_lv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
-
- if(!battle_check_range(&md->bl,target,range))
- return 0;
-
-// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );
-
- casttime=skill_castfix(&md->bl,ms->casttime);
- md->state.skillcastcancel=ms->cancel;
- md->skilldelay[skill_idx]=gettick();
-
- switch(skill_id){ /* 何か特殊な処理が必要 */
- case ALL_RESURRECTION: /* リザレクション */
- if(target->type != BL_PC && battle_check_undead(battle_get_race(target),battle_get_elem_type(target))){ /* 敵がアンデッドなら */
- forcecast=1; /* ターンアンデットと同じ詠唱時間 */
- casttime=skill_castfix(&md->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) );
- }
- break;
- case MO_EXTREMITYFIST: /*阿修羅覇鳳拳*/
- case SA_MAGICROD:
- case SA_SPELLBREAKER:
- forcecast=1;
- break;
- }
-
- if(battle_config.mob_skill_log==1)
- printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class);
-
- if(casttime>0 || forcecast){ // 詠唱が必要
-// struct mob_data *md2;
- clif_skillcasting( &md->bl,
- md->bl.id, target->id, 0,0, skill_id,casttime);
-
- // 詠唱反応モンスター
+ int casttime, range;
+ struct mob_skill *ms;
+ int skill_id, skill_lv, forcecast = 0;
+
+ nullpo_retr (0, md);
+ nullpo_retr (0, ms = &mob_db[md->class].skill[skill_idx]);
+
+ if (target == NULL && (target = map_id2bl (md->target_id)) == NULL)
+ return 0;
+
+ if (target->prev == NULL || md->bl.prev == NULL)
+ return 0;
+
+ skill_id = ms->skill_id;
+ skill_lv = ms->skill_lv;
+
+ // 沈黙や異常
+ if (md->sc_data)
+ {
+ if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
+ || md->sc_data[SC_ROKISWEIL].timer != -1
+ || md->sc_data[SC_STEELBODY].timer != -1)
+ return 0;
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
+ return 0;
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
+ return 0;
+ if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
+ return 0;
+ }
+
+ if (md->option & 4 && skill_id == TF_HIDING)
+ return 0;
+ if (md->option & 2 && skill_id != TF_HIDING && skill_id != AS_GRIMTOOTH
+ && skill_id != RG_BACKSTAP && skill_id != RG_RAID)
+ return 0;
+
+ if (map[md->bl.m].flag.gvg
+ && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT
+ || skill_id == AL_WARP || skill_id == WZ_ICEWALL
+ || skill_id == TF_BACKSLIDING))
+ return 0;
+
+ if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id)
+ return 0;
+
+ // 射程と障害物チェック
+ range = skill_get_range (skill_id, skill_lv);
+ if (range < 0)
+ range = battle_get_range (&md->bl) - (range + 1);
+
+ if (!battle_check_range (&md->bl, target, range))
+ return 0;
+
+// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );
+
+ casttime = skill_castfix (&md->bl, ms->casttime);
+ md->state.skillcastcancel = ms->cancel;
+ md->skilldelay[skill_idx] = gettick ();
+
+ switch (skill_id)
+ { /* 何か特殊な処理が必要 */
+ case ALL_RESURRECTION: /* リザレクション */
+ if (target->type != BL_PC
+ && battle_check_undead (battle_get_race (target),
+ battle_get_elem_type (target)))
+ { /* 敵がアンデッドなら */
+ forcecast = 1; /* ターンアンデットと同じ詠唱時間 */
+ casttime =
+ skill_castfix (&md->bl,
+ skill_get_cast (PR_TURNUNDEAD, skill_lv));
+ }
+ break;
+ case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */
+ case SA_MAGICROD:
+ case SA_SPELLBREAKER:
+ forcecast = 1;
+ break;
+ }
+
+ if (battle_config.mob_skill_log == 1)
+ printf
+ ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",
+ target->id, skill_id, skill_lv, casttime, md->class);
+
+ if (casttime > 0 || forcecast)
+ { // 詠唱が必要
+// struct mob_data *md2;
+ clif_skillcasting (&md->bl,
+ md->bl.id, target->id, 0, 0, skill_id, casttime);
+
+ // 詠唱反応モンスター
/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 &&
md2->state.state!=MS_ATTACK){
md2->target_id=md->bl.id;
md->state.targettype = ATTACKABLE;
md2->min_chase=13;
}*/
- }
-
- if( casttime<=0 ) // 詠唱の無いものはキャンセルされない
- md->state.skillcastcancel=0;
-
- md->skilltarget = target->id;
- md->skillx = 0;
- md->skilly = 0;
- md->skillid = skill_id;
- md->skilllv = skill_lv;
- md->skillidx = skill_idx;
-
- if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING)
- skill_status_change_end(&md->bl,SC_CLOAKING,-1);
-
- if( casttime>0 ){
- md->skilltimer =
- add_timer( gettick()+casttime, mobskill_castend_id, md->bl.id, 0 );
- }else{
- md->skilltimer = -1;
- mobskill_castend_id(md->skilltimer,gettick(),md->bl.id, 0);
- }
-
- return 1;
+ }
+
+ if (casttime <= 0) // 詠唱の無いものはキャンセルされない
+ md->state.skillcastcancel = 0;
+
+ md->skilltarget = target->id;
+ md->skillx = 0;
+ md->skilly = 0;
+ md->skillid = skill_id;
+ md->skilllv = skill_lv;
+ md->skillidx = skill_idx;
+
+ if (!(battle_config.monster_cloak_check_type & 2)
+ && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING)
+ skill_status_change_end (&md->bl, SC_CLOAKING, -1);
+
+ if (casttime > 0)
+ {
+ md->skilltimer =
+ add_timer (gettick () + casttime, mobskill_castend_id, md->bl.id,
+ 0);
+ }
+ else
+ {
+ md->skilltimer = -1;
+ mobskill_castend_id (md->skilltimer, gettick (), md->bl.id, 0);
+ }
+
+ return 1;
}
+
/*==========================================
* スキル使用(場所指定)
*------------------------------------------
*/
-int mobskill_use_pos( struct mob_data *md,
- int skill_x, int skill_y, int skill_idx)
+int mobskill_use_pos (struct mob_data *md,
+ int skill_x, int skill_y, int skill_idx)
{
- int casttime=0,range;
- struct mob_skill *ms;
- struct block_list bl;
- int skill_id, skill_lv;
-
- nullpo_retr(0, md);
- nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);
-
- if( md->bl.prev==NULL )
- return 0;
-
- skill_id=ms->skill_id;
- skill_lv=ms->skill_lv;
-
- //沈黙や状態異常など
- if(md->sc_data){
- if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
-
- if(md->option&2)
- return 0;
-
- if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP ||
- skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING))
- return 0;
-
- // 射程と障害物チェック
- bl.type = BL_NUL;
- bl.m = md->bl.m;
- bl.x = skill_x;
- bl.y = skill_y;
- range = skill_get_range(skill_id,skill_lv);
- if(range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if(!battle_check_range(&md->bl,&bl,range))
- return 0;
-
-// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
- casttime=skill_castfix(&md->bl,ms->casttime);
- md->skilldelay[skill_idx]=gettick();
- md->state.skillcastcancel=ms->cancel;
-
- if(battle_config.mob_skill_log==1)
- printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n",
- skill_x,skill_y,skill_id,skill_lv,casttime,md->class);
-
- if( casttime>0 ) // A cast time is required.
- clif_skillcasting( &md->bl,
- md->bl.id, 0, skill_x,skill_y, skill_id,casttime);
-
- if( casttime<=0 ) // A skill without a cast time wont be cancelled.
- md->state.skillcastcancel=0;
-
-
- md->skillx = skill_x;
- md->skilly = skill_y;
- md->skilltarget = 0;
- md->skillid = skill_id;
- md->skilllv = skill_lv;
- md->skillidx = skill_idx;
- if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end(&md->bl,SC_CLOAKING,-1);
- if( casttime>0 ){
- md->skilltimer =
- add_timer( gettick()+casttime, mobskill_castend_pos, md->bl.id, 0 );
- }else{
- md->skilltimer = -1;
- mobskill_castend_pos(md->skilltimer,gettick(),md->bl.id, 0);
- }
-
- return 1;
+ int casttime = 0, range;
+ struct mob_skill *ms;
+ struct block_list bl;
+ int skill_id, skill_lv;
+
+ nullpo_retr (0, md);
+ nullpo_retr (0, ms = &mob_db[md->class].skill[skill_idx]);
+
+ if (md->bl.prev == NULL)
+ return 0;
+
+ skill_id = ms->skill_id;
+ skill_lv = ms->skill_lv;
+
+ //沈黙や状態異常など
+ if (md->sc_data)
+ {
+ if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
+ || md->sc_data[SC_ROKISWEIL].timer != -1
+ || md->sc_data[SC_STEELBODY].timer != -1)
+ return 0;
+ if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
+ return 0;
+ if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
+ return 0;
+ if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
+ return 0;
+ }
+
+ if (md->option & 2)
+ return 0;
+
+ if (map[md->bl.m].flag.gvg
+ && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT
+ || skill_id == AL_WARP || skill_id == WZ_ICEWALL
+ || skill_id == TF_BACKSLIDING))
+ return 0;
+
+ // 射程と障害物チェック
+ bl.type = BL_NUL;
+ bl.m = md->bl.m;
+ bl.x = skill_x;
+ bl.y = skill_y;
+ range = skill_get_range (skill_id, skill_lv);
+ if (range < 0)
+ range = battle_get_range (&md->bl) - (range + 1);
+ if (!battle_check_range (&md->bl, &bl, range))
+ return 0;
+
+// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
+ casttime = skill_castfix (&md->bl, ms->casttime);
+ md->skilldelay[skill_idx] = gettick ();
+ md->state.skillcastcancel = ms->cancel;
+
+ if (battle_config.mob_skill_log == 1)
+ printf
+ ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n",
+ skill_x, skill_y, skill_id, skill_lv, casttime, md->class);
+
+ if (casttime > 0) // A cast time is required.
+ clif_skillcasting (&md->bl,
+ md->bl.id, 0, skill_x, skill_y, skill_id,
+ casttime);
+
+ if (casttime <= 0) // A skill without a cast time wont be cancelled.
+ md->state.skillcastcancel = 0;
+
+ md->skillx = skill_x;
+ md->skilly = skill_y;
+ md->skilltarget = 0;
+ md->skillid = skill_id;
+ md->skilllv = skill_lv;
+ md->skillidx = skill_idx;
+ if (!(battle_config.monster_cloak_check_type & 2)
+ && md->sc_data[SC_CLOAKING].timer != -1)
+ skill_status_change_end (&md->bl, SC_CLOAKING, -1);
+ if (casttime > 0)
+ {
+ md->skilltimer =
+ add_timer (gettick () + casttime, mobskill_castend_pos, md->bl.id,
+ 0);
+ }
+ else
+ {
+ md->skilltimer = -1;
+ mobskill_castend_pos (md->skilltimer, gettick (), md->bl.id, 0);
+ }
+
+ return 1;
}
-
/*==========================================
* Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
*------------------------------------------
*/
-int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap)
+int mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap)
{
- int rate;
- struct mob_data **fr, *md, *mmd;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, mmd=va_arg(ap,struct mob_data *));
-
- md=(struct mob_data *)bl;
-
- if( mmd->bl.id == bl->id )
- return 0;
- rate=va_arg(ap,int);
- fr=va_arg(ap,struct mob_data **);
- if( md->hp < mob_db[md->class].max_hp*rate/100 )
- (*fr)=md;
- return 0;
+ int rate;
+ struct mob_data **fr, *md, *mmd;
+
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, mmd = va_arg (ap, struct mob_data *));
+
+ md = (struct mob_data *) bl;
+
+ if (mmd->bl.id == bl->id)
+ return 0;
+ rate = va_arg (ap, int);
+ fr = va_arg (ap, struct mob_data **);
+ if (md->hp < mob_db[md->class].max_hp * rate / 100)
+ (*fr) = md;
+ return 0;
}
-struct mob_data *mob_getfriendhpltmaxrate(struct mob_data *md,int rate)
+
+struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate)
{
- struct mob_data *fr=NULL;
- const int r=8;
+ struct mob_data *fr = NULL;
+ const int r = 8;
- nullpo_retr(NULL, md);
+ nullpo_retr (NULL, md);
- map_foreachinarea(mob_getfriendhpltmaxrate_sub, md->bl.m,
- md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
- BL_MOB,md,rate,&fr);
- return fr;
+ map_foreachinarea (mob_getfriendhpltmaxrate_sub, md->bl.m,
+ md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r,
+ BL_MOB, md, rate, &fr);
+ return fr;
}
+
/*==========================================
* What a status state suits by nearby MOB is looked for.
*------------------------------------------
*/
-int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
+int mob_getfriendstatus_sub (struct block_list *bl, va_list ap)
{
- int cond1,cond2;
- struct mob_data **fr, *md, *mmd;
- int flag=0;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md=(struct mob_data *)bl);
- nullpo_retr(0, mmd=va_arg(ap,struct mob_data *));
-
- if( mmd->bl.id == bl->id )
- return 0;
- cond1=va_arg(ap,int);
- cond2=va_arg(ap,int);
- fr=va_arg(ap,struct mob_data **);
- if( cond2==-1 ){
- int j;
- for(j=SC_STONE;j<=SC_BLIND && !flag;j++){
- flag=(md->sc_data[j].timer!=-1 );
- }
- }else
- flag=( md->sc_data[cond2].timer!=-1 );
- if( flag^( cond1==MSC_FRIENDSTATUSOFF ) )
- (*fr)=md;
+ int cond1, cond2;
+ struct mob_data **fr, *md, *mmd;
+ int flag = 0;
+
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, md = (struct mob_data *) bl);
+ nullpo_retr (0, mmd = va_arg (ap, struct mob_data *));
+
+ if (mmd->bl.id == bl->id)
+ return 0;
+ cond1 = va_arg (ap, int);
+ cond2 = va_arg (ap, int);
+ fr = va_arg (ap, struct mob_data **);
+ if (cond2 == -1)
+ {
+ int j;
+ for (j = SC_STONE; j <= SC_BLIND && !flag; j++)
+ {
+ flag = (md->sc_data[j].timer != -1);
+ }
+ }
+ else
+ flag = (md->sc_data[cond2].timer != -1);
+ if (flag ^ (cond1 == MSC_FRIENDSTATUSOFF))
+ (*fr) = md;
- return 0;
+ return 0;
}
-struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
+
+struct mob_data *mob_getfriendstatus (struct mob_data *md, int cond1,
+ int cond2)
{
- struct mob_data *fr=NULL;
- const int r=8;
+ struct mob_data *fr = NULL;
+ const int r = 8;
- nullpo_retr(0, md);
+ nullpo_retr (0, md);
- map_foreachinarea(mob_getfriendstatus_sub, md->bl.m,
- md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
- BL_MOB,md,cond1,cond2,&fr);
- return fr;
+ map_foreachinarea (mob_getfriendstatus_sub, md->bl.m,
+ md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r,
+ BL_MOB, md, cond1, cond2, &fr);
+ return fr;
}
/*==========================================
* Skill use judging
*------------------------------------------
*/
-int mobskill_use(struct mob_data *md,unsigned int tick,int event)
+int mobskill_use (struct mob_data *md, unsigned int tick, int event)
{
- struct mob_skill *ms;
-// struct block_list *target=NULL;
- int i,max_hp;
-
- nullpo_retr(0, md);
- nullpo_retr(0, ms = mob_db[md->class].skill);
-
- max_hp = battle_get_max_hp(&md->bl);
-
- if(battle_config.mob_skill_use == 0 || md->skilltimer != -1)
- return 0;
-
- if(md->state.special_mob_ai)
- return 0;
-
- if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない
- return 0;
-
- for(i=0;i<mob_db[md->class].maxskill;i++){
- int c2=ms[i].cond2,flag=0;
- struct mob_data *fmd=NULL;
-
- // ディレイ中
- if( DIFF_TICK(tick,md->skilldelay[i])<ms[i].delay )
- continue;
-
- // 状態判定
- if( ms[i].state>=0 && ms[i].state!=md->state.skillstate )
- continue;
-
- // 条件判定
- flag=(event==ms[i].cond1);
- if(!flag){
- switch( ms[i].cond1 ){
- case MSC_ALWAYS:
- flag=1; break;
- case MSC_MYHPLTMAXRATE: // HP< maxhp%
- flag=( md->hp < max_hp*c2/100 ); break;
- case MSC_MYSTATUSON: // status[num] on
- case MSC_MYSTATUSOFF: // status[num] off
- if( ms[i].cond2==-1 ){
- int j;
- for(j=SC_STONE;j<=SC_BLIND && !flag;j++){
- flag=(md->sc_data[j].timer!=-1 );
- }
- }else
- flag=( md->sc_data[ms[i].cond2].timer!=-1 );
- flag^=( ms[i].cond1==MSC_MYSTATUSOFF ); break;
- case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag=(( fmd=mob_getfriendhpltmaxrate(md,ms[i].cond2) )!=NULL ); break;
- case MSC_FRIENDSTATUSON: // friend status[num] on
- case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag=(( fmd=mob_getfriendstatus(md,ms[i].cond1,ms[i].cond2) )!=NULL ); break;
- case MSC_SLAVELT: // slave < num
- flag=( mob_countslave(md) < c2 ); break;
- case MSC_ATTACKPCGT: // attack pc > num
- flag=( mob_counttargeted(md,NULL,0) > c2 ); break;
- case MSC_SLAVELE: // slave <= num
- flag=( mob_countslave(md) <= c2 ); break;
- case MSC_ATTACKPCGE: // attack pc >= num
- flag=( mob_counttargeted(md,NULL,0) >= c2 ); break;
- case MSC_SKILLUSED: // specificated skill used
- flag=( (event&0xffff)==MSC_SKILLUSED && ((event>>16)==c2 || c2==0)); break;
- }
- }
+ struct mob_skill *ms;
+// struct block_list *target=NULL;
+ int i, max_hp;
+
+ nullpo_retr (0, md);
+ nullpo_retr (0, ms = mob_db[md->class].skill);
+
+ max_hp = battle_get_max_hp (&md->bl);
+
+ if (battle_config.mob_skill_use == 0 || md->skilltimer != -1)
+ return 0;
+
+ if (md->state.special_mob_ai)
+ return 0;
+
+ if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //自爆中はスキルを使わない
+ return 0;
+
+ for (i = 0; i < mob_db[md->class].maxskill; i++)
+ {
+ int c2 = ms[i].cond2, flag = 0;
+ struct mob_data *fmd = NULL;
+
+ // ディレイ中
+ if (DIFF_TICK (tick, md->skilldelay[i]) < ms[i].delay)
+ continue;
+
+ // 状態判定
+ if (ms[i].state >= 0 && ms[i].state != md->state.skillstate)
+ continue;
+
+ // 条件判定
+ flag = (event == ms[i].cond1);
+ if (!flag)
+ {
+ switch (ms[i].cond1)
+ {
+ case MSC_ALWAYS:
+ flag = 1;
+ break;
+ case MSC_MYHPLTMAXRATE: // HP< maxhp%
+ flag = (md->hp < max_hp * c2 / 100);
+ break;
+ case MSC_MYSTATUSON: // status[num] on
+ case MSC_MYSTATUSOFF: // status[num] off
+ if (ms[i].cond2 == -1)
+ {
+ int j;
+ for (j = SC_STONE; j <= SC_BLIND && !flag; j++)
+ {
+ flag = (md->sc_data[j].timer != -1);
+ }
+ }
+ else
+ flag = (md->sc_data[ms[i].cond2].timer != -1);
+ flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF);
+ break;
+ case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
+ flag =
+ ((fmd =
+ mob_getfriendhpltmaxrate (md,
+ ms[i].cond2)) != NULL);
+ break;
+ case MSC_FRIENDSTATUSON: // friend status[num] on
+ case MSC_FRIENDSTATUSOFF: // friend status[num] off
+ flag =
+ ((fmd =
+ mob_getfriendstatus (md, ms[i].cond1,
+ ms[i].cond2)) != NULL);
+ break;
+ case MSC_SLAVELT: // slave < num
+ flag = (mob_countslave (md) < c2);
+ break;
+ case MSC_ATTACKPCGT: // attack pc > num
+ flag = (mob_counttargeted (md, NULL, 0) > c2);
+ break;
+ case MSC_SLAVELE: // slave <= num
+ flag = (mob_countslave (md) <= c2);
+ break;
+ case MSC_ATTACKPCGE: // attack pc >= num
+ flag = (mob_counttargeted (md, NULL, 0) >= c2);
+ break;
+ case MSC_SKILLUSED: // specificated skill used
+ flag = ((event & 0xffff) == MSC_SKILLUSED
+ && ((event >> 16) == c2 || c2 == 0));
+ break;
+ }
+ }
- // 確率判定
- if( flag && MRAND(10000) < ms[i].permillage ){
-
- if( skill_get_inf(ms[i].skill_id)&2 ){
- // 場所指定
- struct block_list *bl = NULL;
- int x=0,y=0;
- if( ms[i].target<=MST_AROUND ){
- bl= ((ms[i].target==MST_TARGET || ms[i].target==MST_AROUND5)? map_id2bl(md->target_id):
- (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl);
- if(bl!=NULL){
- x=bl->x; y=bl->y;
- }
- }
- if( x<=0 || y<=0 )
- continue;
- // 自分の周囲
- if( ms[i].target>=MST_AROUND1 ){
- int bx=x, by=y, i=0, c, m=bl->m, r=ms[i].target-MST_AROUND1;
- do{
- bx=x + MRAND((r*2+3)) - r;
- by=y + MRAND((r*2+3)) - r;
- }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
- ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
- if(i<1000){
- x=bx; y=by;
- }
- }
- // 相手の周囲
- if( ms[i].target>=MST_AROUND5 ){
- int bx=x, by=y, i=0, c, m=bl->m, r=(ms[i].target-MST_AROUND5)+1;
- do{
- bx=x + MRAND((r*2+1)) - r;
- by=y + MRAND((r*2+1)) - r;
- }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
- ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
- if(i<1000){
- x=bx; y=by;
- }
- }
- if(!mobskill_use_pos(md,x,y,i))
- return 0;
-
- }else{
- // ID指定
- if( ms[i].target<=MST_FRIEND ){
- struct block_list *bl = NULL;
- bl= ((ms[i].target==MST_TARGET)? map_id2bl(md->target_id):
- (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl);
- if(bl && !mobskill_use_id(md,bl,i))
- return 0;
- }
- }
- if(ms[i].emotion >= 0)
- clif_emotion(&md->bl,ms[i].emotion);
- return 1;
- }
- }
+ // 確率判定
+ if (flag && MRAND (10000) < ms[i].permillage)
+ {
+
+ if (skill_get_inf (ms[i].skill_id) & 2)
+ {
+ // 場所指定
+ struct block_list *bl = NULL;
+ int x = 0, y = 0;
+ if (ms[i].target <= MST_AROUND)
+ {
+ bl = ((ms[i].target == MST_TARGET
+ || ms[i].target ==
+ MST_AROUND5) ? map_id2bl (md->
+ target_id)
+ : (ms[i].target ==
+ MST_FRIEND) ? &fmd->bl : &md->bl);
+ if (bl != NULL)
+ {
+ x = bl->x;
+ y = bl->y;
+ }
+ }
+ if (x <= 0 || y <= 0)
+ continue;
+ // 自分の周囲
+ if (ms[i].target >= MST_AROUND1)
+ {
+ int bx = x, by = y, i = 0, c, m = bl->m, r =
+ ms[i].target - MST_AROUND1;
+ do
+ {
+ bx = x + MRAND ((r * 2 + 3)) - r;
+ by = y + MRAND ((r * 2 + 3)) - r;
+ }
+ while ((bx <= 0 || by <= 0 || bx >= map[m].xs
+ || by >= map[m].ys
+ || ((c = read_gat (m, bx, by)) == 1 || c == 5))
+ && (i++) < 1000);
+ if (i < 1000)
+ {
+ x = bx;
+ y = by;
+ }
+ }
+ // 相手の周囲
+ if (ms[i].target >= MST_AROUND5)
+ {
+ int bx = x, by = y, i = 0, c, m = bl->m, r =
+ (ms[i].target - MST_AROUND5) + 1;
+ do
+ {
+ bx = x + MRAND ((r * 2 + 1)) - r;
+ by = y + MRAND ((r * 2 + 1)) - r;
+ }
+ while ((bx <= 0 || by <= 0 || bx >= map[m].xs
+ || by >= map[m].ys
+ || ((c = read_gat (m, bx, by)) == 1 || c == 5))
+ && (i++) < 1000);
+ if (i < 1000)
+ {
+ x = bx;
+ y = by;
+ }
+ }
+ if (!mobskill_use_pos (md, x, y, i))
+ return 0;
+
+ }
+ else
+ {
+ // ID指定
+ if (ms[i].target <= MST_FRIEND)
+ {
+ struct block_list *bl = NULL;
+ bl = ((ms[i].target ==
+ MST_TARGET) ? map_id2bl (md->
+ target_id) : (ms[i].target
+ ==
+ MST_FRIEND)
+ ? &fmd->bl : &md->bl);
+ if (bl && !mobskill_use_id (md, bl, i))
+ return 0;
+ }
+ }
+ if (ms[i].emotion >= 0)
+ clif_emotion (&md->bl, ms[i].emotion);
+ return 1;
+ }
+ }
- return 0;
+ return 0;
}
+
/*==========================================
* Skill use event processing
*------------------------------------------
*/
-int mobskill_event(struct mob_data *md,int flag)
+int mobskill_event (struct mob_data *md, int flag)
{
- nullpo_retr(0, md);
-
- if(flag==-1 && mobskill_use(md,gettick(),MSC_CASTTARGETED))
- return 1;
- if( (flag&BF_SHORT) && mobskill_use(md,gettick(),MSC_CLOSEDATTACKED))
- return 1;
- if( (flag&BF_LONG) && mobskill_use(md,gettick(),MSC_LONGRANGEATTACKED))
- return 1;
- return 0;
+ nullpo_retr (0, md);
+
+ if (flag == -1 && mobskill_use (md, gettick (), MSC_CASTTARGETED))
+ return 1;
+ if ((flag & BF_SHORT)
+ && mobskill_use (md, gettick (), MSC_CLOSEDATTACKED))
+ return 1;
+ if ((flag & BF_LONG)
+ && mobskill_use (md, gettick (), MSC_LONGRANGEATTACKED))
+ return 1;
+ return 0;
}
+
/*==========================================
* Mobがエンペリウムなどの場合の判定
*------------------------------------------
*/
-int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl)
+int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
{
- struct mob_data *md=NULL;
-
- nullpo_retr(0,sd);
- nullpo_retr(0,bl);
-
- if(bl->type==BL_MOB && (md=(struct mob_data *)bl) &&
- (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285))
- {
- struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
- struct guild *g=guild_search(sd->status.guild_id);
-
- if(g == NULL && md->class == 1288)
- return 0;//ギルド未加入ならダメージ無し
- else if(gc != NULL && !map[sd->bl.m].flag.gvg)
- return 0;//砦内でGvじゃないときはダメージなし
- else if(g && gc != NULL && g->guild_id == gc->guild_id)
- return 0;//自占領ギルドのエンペならダメージ無し
- else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288)
- return 0;//正規ギルド承認がないとダメージ無し
-
- }
-
- return 1;
+ struct mob_data *md = NULL;
+
+ nullpo_retr (0, sd);
+ nullpo_retr (0, bl);
+
+ if (bl->type == BL_MOB && (md = (struct mob_data *) bl) &&
+ (md->class == 1288 || md->class == 1287 || md->class == 1286
+ || md->class == 1285))
+ {
+ struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name);
+ struct guild *g = guild_search (sd->status.guild_id);
+
+ if (g == NULL && md->class == 1288)
+ return 0; //ギルド未加入ならダメージ無し
+ else if (gc != NULL && !map[sd->bl.m].flag.gvg)
+ return 0; //砦内でGvじゃないときはダメージなし
+ else if (g && gc != NULL && g->guild_id == gc->guild_id)
+ return 0; //自占領ギルドのエンペならダメージ無し
+ else if (g && guild_checkskill (g, GD_APPROVAL) <= 0
+ && md->class == 1288)
+ return 0; //正規ギルド承認がないとダメージ無し
+
+ }
+
+ return 1;
}
+
/*==========================================
* スキル用タイマー削除
*------------------------------------------
*/
-int mobskill_deltimer(struct mob_data *md )
+int mobskill_deltimer (struct mob_data *md)
{
- nullpo_retr(0, md);
-
- if( md->skilltimer!=-1 ){
- if( skill_get_inf( md->skillid )&2 )
- delete_timer( md->skilltimer, mobskill_castend_pos );
- else
- delete_timer( md->skilltimer, mobskill_castend_id );
- md->skilltimer=-1;
- }
- return 0;
+ nullpo_retr (0, md);
+
+ if (md->skilltimer != -1)
+ {
+ if (skill_get_inf (md->skillid) & 2)
+ delete_timer (md->skilltimer, mobskill_castend_pos);
+ else
+ delete_timer (md->skilltimer, mobskill_castend_id);
+ md->skilltimer = -1;
+ }
+ return 0;
}
+
//
// 初期化
//
@@ -3799,510 +4447,615 @@ int mobskill_deltimer(struct mob_data *md )
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------
*/
-static int mob_makedummymobdb(int class)
+static int mob_makedummymobdb (int class)
{
- int i;
-
- sprintf(mob_db[class].name,"mob%d",class);
- sprintf(mob_db[class].jname,"mob%d",class);
- mob_db[class].lv=1;
- mob_db[class].max_hp=1000;
- mob_db[class].max_sp=1;
- mob_db[class].base_exp=2;
- mob_db[class].job_exp=1;
- mob_db[class].range=1;
- mob_db[class].atk1=7;
- mob_db[class].atk2=10;
- mob_db[class].def=0;
- mob_db[class].mdef=0;
- mob_db[class].str=1;
- mob_db[class].agi=1;
- mob_db[class].vit=1;
- mob_db[class].int_=1;
- mob_db[class].dex=6;
- mob_db[class].luk=2;
- mob_db[class].range2=10;
- mob_db[class].range3=10;
- mob_db[class].size=0;
- mob_db[class].race=0;
- mob_db[class].element=0;
- mob_db[class].mode=0;
- mob_db[class].speed=300;
- mob_db[class].adelay=1000;
- mob_db[class].amotion=500;
- mob_db[class].dmotion=500;
- mob_db[class].dropitem[0].nameid=909; // Jellopy
- mob_db[class].dropitem[0].p=1000;
- for(i=1;i<8;i++){
- mob_db[class].dropitem[i].nameid=0;
- mob_db[class].dropitem[i].p=0;
- }
- // Item1,Item2
- mob_db[class].mexp=0;
- mob_db[class].mexpper=0;
- for(i=0;i<3;i++){
- mob_db[class].mvpitem[i].nameid=0;
- mob_db[class].mvpitem[i].p=0;
- }
- for(i=0;i<MAX_RANDOMMONSTER;i++)
- mob_db[class].summonper[i]=0;
- return 0;
+ int i;
+
+ sprintf (mob_db[class].name, "mob%d", class);
+ sprintf (mob_db[class].jname, "mob%d", class);
+ mob_db[class].lv = 1;
+ mob_db[class].max_hp = 1000;
+ mob_db[class].max_sp = 1;
+ mob_db[class].base_exp = 2;
+ mob_db[class].job_exp = 1;
+ mob_db[class].range = 1;
+ mob_db[class].atk1 = 7;
+ mob_db[class].atk2 = 10;
+ mob_db[class].def = 0;
+ mob_db[class].mdef = 0;
+ mob_db[class].str = 1;
+ mob_db[class].agi = 1;
+ mob_db[class].vit = 1;
+ mob_db[class].int_ = 1;
+ mob_db[class].dex = 6;
+ mob_db[class].luk = 2;
+ mob_db[class].range2 = 10;
+ mob_db[class].range3 = 10;
+ mob_db[class].size = 0;
+ mob_db[class].race = 0;
+ mob_db[class].element = 0;
+ mob_db[class].mode = 0;
+ mob_db[class].speed = 300;
+ mob_db[class].adelay = 1000;
+ mob_db[class].amotion = 500;
+ mob_db[class].dmotion = 500;
+ mob_db[class].dropitem[0].nameid = 909; // Jellopy
+ mob_db[class].dropitem[0].p = 1000;
+ for (i = 1; i < 8; i++)
+ {
+ mob_db[class].dropitem[i].nameid = 0;
+ mob_db[class].dropitem[i].p = 0;
+ }
+ // Item1,Item2
+ mob_db[class].mexp = 0;
+ mob_db[class].mexpper = 0;
+ for (i = 0; i < 3; i++)
+ {
+ mob_db[class].mvpitem[i].nameid = 0;
+ mob_db[class].mvpitem[i].p = 0;
+ }
+ for (i = 0; i < MAX_RANDOMMONSTER; i++)
+ mob_db[class].summonper[i] = 0;
+ return 0;
}
/*==========================================
* db/mob_db.txt reading
*------------------------------------------
*/
-static int mob_readdb(void)
+static int mob_readdb (void)
{
- FILE *fp;
- char line[1024];
- char *filename[]={ "db/mob_db.txt","db/mob_db2.txt" };
- int i;
-
- memset(mob_db,0,sizeof(mob_db));
-
- for(i=0;i<2;i++){
-
- fp=fopen_(filename[i],"r");
- if(fp==NULL){
- if(i>0)
- continue;
- return -1;
- }
- while(fgets(line,1020,fp)){
- int class,i;
- char *str[57],*p,*np;
-
- if(line[0] == '/' && line[1] == '/')
- continue;
-
- for(i=0,p=line;i<57;i++){
- while (*p == '\t' || *p == ' ') p++;
- if((np=strchr(p,','))!=NULL){
- str[i]=p;
- *np=0;
- p=np+1;
- } else
- str[i]=p;
- }
-
- class=atoi(str[0]);
- if(class<=1000 || class>2000)
- continue;
-
- mob_db[class].view_class=class;
- memcpy(mob_db[class].name,str[1],24);
- memcpy(mob_db[class].jname,str[2],24);
- mob_db[class].lv=atoi(str[3]);
- mob_db[class].max_hp=atoi(str[4]);
- mob_db[class].max_sp=atoi(str[5]);
-
- mob_db[class].base_exp=atoi(str[6]);
- if(mob_db[class].base_exp < 0)
- mob_db[class].base_exp = 0;
- else if(mob_db[class].base_exp > 0 && (mob_db[class].base_exp*battle_config.base_exp_rate/100 > 1000000000 ||
- mob_db[class].base_exp*battle_config.base_exp_rate/100 < 0))
- mob_db[class].base_exp=1000000000;
- else
- mob_db[class].base_exp*= battle_config.base_exp_rate/100;
-
- mob_db[class].job_exp=atoi(str[7]);
- if(mob_db[class].job_exp < 0)
- mob_db[class].job_exp = 0;
- else if(mob_db[class].job_exp > 0 && (mob_db[class].job_exp*battle_config.job_exp_rate/100 > 1000000000 ||
- mob_db[class].job_exp*battle_config.job_exp_rate/100 < 0))
- mob_db[class].job_exp=1000000000;
- else
- mob_db[class].job_exp*=battle_config.job_exp_rate/100;
-
- mob_db[class].range=atoi(str[8]);
- mob_db[class].atk1=atoi(str[9]);
- mob_db[class].atk2=atoi(str[10]);
- mob_db[class].def=atoi(str[11]);
- mob_db[class].mdef=atoi(str[12]);
- mob_db[class].str=atoi(str[13]);
- mob_db[class].agi=atoi(str[14]);
- mob_db[class].vit=atoi(str[15]);
- mob_db[class].int_=atoi(str[16]);
- mob_db[class].dex=atoi(str[17]);
- mob_db[class].luk=atoi(str[18]);
- mob_db[class].range2=atoi(str[19]);
- mob_db[class].range3=atoi(str[20]);
- mob_db[class].size=atoi(str[21]);
- mob_db[class].race=atoi(str[22]);
- mob_db[class].element=atoi(str[23]);
- mob_db[class].mode=atoi(str[24]);
- mob_db[class].speed=atoi(str[25]);
- mob_db[class].adelay=atoi(str[26]);
- mob_db[class].amotion=atoi(str[27]);
- mob_db[class].dmotion=atoi(str[28]);
-
- for(i=0;i<8;i++){
- int rate = 0,type,ratemin,ratemax;
- mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]);
- type = itemdb_type(mob_db[class].dropitem[i].nameid);
- if (type == 0) { // Added [Valaris]
- rate = battle_config.item_rate_heal;
- ratemin = battle_config.item_drop_heal_min;
- ratemax = battle_config.item_drop_heal_max;
- }
- else if (type == 2) {
- rate = battle_config.item_rate_use;
- ratemin = battle_config.item_drop_use_min;
- ratemax = battle_config.item_drop_use_max; // End
- }
- else if (type == 4 || type == 5 || type == 8) {
- rate = battle_config.item_rate_equip;
- ratemin = battle_config.item_drop_equip_min;
- ratemax = battle_config.item_drop_equip_max;
- }
- else if (type == 6) {
- rate = battle_config.item_rate_card;
- ratemin = battle_config.item_drop_card_min;
- ratemax = battle_config.item_drop_card_max;
- }
- else {
- rate = battle_config.item_rate_common;
- ratemin = battle_config.item_drop_common_min;
- ratemax = battle_config.item_drop_common_max;
- }
- rate = (rate / 100) * atoi(str[30+i*2]);
- rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
- mob_db[class].dropitem[i].p = rate;
- }
- // Item1,Item2
- mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100;
- mob_db[class].mexpper=atoi(str[46]);
- for(i=0;i<3;i++){
- mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]);
- mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100;
- }
- mob_db[class].mutations_nr = atoi(str[55]);
- mob_db[class].mutation_power = atoi(str[56]);
-
- for(i=0;i<MAX_RANDOMMONSTER;i++)
- mob_db[class].summonper[i]=0;
- mob_db[class].maxskill=0;
-
- mob_db[class].sex=0;
- mob_db[class].hair=0;
- mob_db[class].hair_color=0;
- mob_db[class].weapon=0;
- mob_db[class].shield=0;
- mob_db[class].head_top=0;
- mob_db[class].head_mid=0;
- mob_db[class].head_buttom=0;
- mob_db[class].clothes_color=0; //Add for player monster dye - Valaris
-
- if (mob_db[class].base_exp == 0) mob_db[class].base_exp = mob_gen_exp(&mob_db[class]);
- }
- fclose_(fp);
- printf("read %s done\n",filename[i]);
- }
- return 0;
+ FILE *fp;
+ char line[1024];
+ char *filename[] = { "db/mob_db.txt", "db/mob_db2.txt" };
+ int i;
+
+ memset (mob_db, 0, sizeof (mob_db));
+
+ for (i = 0; i < 2; i++)
+ {
+
+ fp = fopen_ (filename[i], "r");
+ if (fp == NULL)
+ {
+ if (i > 0)
+ continue;
+ return -1;
+ }
+ while (fgets (line, 1020, fp))
+ {
+ int class, i;
+ char *str[57], *p, *np;
+
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+
+ for (i = 0, p = line; i < 57; i++)
+ {
+ while (*p == '\t' || *p == ' ')
+ p++;
+ if ((np = strchr (p, ',')) != NULL)
+ {
+ str[i] = p;
+ *np = 0;
+ p = np + 1;
+ }
+ else
+ str[i] = p;
+ }
+
+ class = atoi (str[0]);
+ if (class <= 1000 || class > 2000)
+ continue;
+
+ mob_db[class].view_class = class;
+ memcpy (mob_db[class].name, str[1], 24);
+ memcpy (mob_db[class].jname, str[2], 24);
+ mob_db[class].lv = atoi (str[3]);
+ mob_db[class].max_hp = atoi (str[4]);
+ mob_db[class].max_sp = atoi (str[5]);
+
+ mob_db[class].base_exp = atoi (str[6]);
+ if (mob_db[class].base_exp < 0)
+ mob_db[class].base_exp = 0;
+ else if (mob_db[class].base_exp > 0
+ && (mob_db[class].base_exp *
+ battle_config.base_exp_rate / 100 > 1000000000
+ || mob_db[class].base_exp *
+ battle_config.base_exp_rate / 100 < 0))
+ mob_db[class].base_exp = 1000000000;
+ else
+ mob_db[class].base_exp *= battle_config.base_exp_rate / 100;
+
+ mob_db[class].job_exp = atoi (str[7]);
+ if (mob_db[class].job_exp < 0)
+ mob_db[class].job_exp = 0;
+ else if (mob_db[class].job_exp > 0
+ && (mob_db[class].job_exp * battle_config.job_exp_rate /
+ 100 > 1000000000
+ || mob_db[class].job_exp *
+ battle_config.job_exp_rate / 100 < 0))
+ mob_db[class].job_exp = 1000000000;
+ else
+ mob_db[class].job_exp *= battle_config.job_exp_rate / 100;
+
+ mob_db[class].range = atoi (str[8]);
+ mob_db[class].atk1 = atoi (str[9]);
+ mob_db[class].atk2 = atoi (str[10]);
+ mob_db[class].def = atoi (str[11]);
+ mob_db[class].mdef = atoi (str[12]);
+ mob_db[class].str = atoi (str[13]);
+ mob_db[class].agi = atoi (str[14]);
+ mob_db[class].vit = atoi (str[15]);
+ mob_db[class].int_ = atoi (str[16]);
+ mob_db[class].dex = atoi (str[17]);
+ mob_db[class].luk = atoi (str[18]);
+ mob_db[class].range2 = atoi (str[19]);
+ mob_db[class].range3 = atoi (str[20]);
+ mob_db[class].size = atoi (str[21]);
+ mob_db[class].race = atoi (str[22]);
+ mob_db[class].element = atoi (str[23]);
+ mob_db[class].mode = atoi (str[24]);
+ mob_db[class].speed = atoi (str[25]);
+ mob_db[class].adelay = atoi (str[26]);
+ mob_db[class].amotion = atoi (str[27]);
+ mob_db[class].dmotion = atoi (str[28]);
+
+ for (i = 0; i < 8; i++)
+ {
+ int rate = 0, type, ratemin, ratemax;
+ mob_db[class].dropitem[i].nameid = atoi (str[29 + i * 2]);
+ type = itemdb_type (mob_db[class].dropitem[i].nameid);
+ if (type == 0)
+ { // Added [Valaris]
+ rate = battle_config.item_rate_heal;
+ ratemin = battle_config.item_drop_heal_min;
+ ratemax = battle_config.item_drop_heal_max;
+ }
+ else if (type == 2)
+ {
+ rate = battle_config.item_rate_use;
+ ratemin = battle_config.item_drop_use_min;
+ ratemax = battle_config.item_drop_use_max; // End
+ }
+ else if (type == 4 || type == 5 || type == 8)
+ {
+ rate = battle_config.item_rate_equip;
+ ratemin = battle_config.item_drop_equip_min;
+ ratemax = battle_config.item_drop_equip_max;
+ }
+ else if (type == 6)
+ {
+ rate = battle_config.item_rate_card;
+ ratemin = battle_config.item_drop_card_min;
+ ratemax = battle_config.item_drop_card_max;
+ }
+ else
+ {
+ rate = battle_config.item_rate_common;
+ ratemin = battle_config.item_drop_common_min;
+ ratemax = battle_config.item_drop_common_max;
+ }
+ rate = (rate / 100) * atoi (str[30 + i * 2]);
+ rate =
+ (rate < ratemin) ? ratemin : (rate >
+ ratemax) ? ratemax : rate;
+ mob_db[class].dropitem[i].p = rate;
+ }
+ // Item1,Item2
+ mob_db[class].mexp =
+ atoi (str[45]) * battle_config.mvp_exp_rate / 100;
+ mob_db[class].mexpper = atoi (str[46]);
+ for (i = 0; i < 3; i++)
+ {
+ mob_db[class].mvpitem[i].nameid = atoi (str[47 + i * 2]);
+ mob_db[class].mvpitem[i].p =
+ atoi (str[48 + i * 2]) * battle_config.mvp_item_rate /
+ 100;
+ }
+ mob_db[class].mutations_nr = atoi (str[55]);
+ mob_db[class].mutation_power = atoi (str[56]);
+
+ for (i = 0; i < MAX_RANDOMMONSTER; i++)
+ mob_db[class].summonper[i] = 0;
+ mob_db[class].maxskill = 0;
+
+ mob_db[class].sex = 0;
+ mob_db[class].hair = 0;
+ mob_db[class].hair_color = 0;
+ mob_db[class].weapon = 0;
+ mob_db[class].shield = 0;
+ mob_db[class].head_top = 0;
+ mob_db[class].head_mid = 0;
+ mob_db[class].head_buttom = 0;
+ mob_db[class].clothes_color = 0; //Add for player monster dye - Valaris
+
+ if (mob_db[class].base_exp == 0)
+ mob_db[class].base_exp = mob_gen_exp (&mob_db[class]);
+ }
+ fclose_ (fp);
+ printf ("read %s done\n", filename[i]);
+ }
+ return 0;
}
/*==========================================
* MOB display graphic change data reading
*------------------------------------------
*/
-static int mob_readdb_mobavail(void)
+static int mob_readdb_mobavail (void)
{
- FILE *fp;
- char line[1024];
- int ln=0;
- int class,j,k;
- char *str[20],*p,*np;
-
- if( (fp=fopen_("db/mob_avail.txt","r"))==NULL ){
- printf("can't read db/mob_avail.txt\n");
- return -1;
- }
-
- while(fgets(line,1020,fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(str,0,sizeof(str));
-
- for(j=0,p=line;j<12;j++){
- if((np=strchr(p,','))!=NULL){
- str[j]=p;
- *np=0;
- p=np+1;
- } else
- str[j]=p;
- }
+ FILE *fp;
+ char line[1024];
+ int ln = 0;
+ int class, j, k;
+ char *str[20], *p, *np;
+
+ if ((fp = fopen_ ("db/mob_avail.txt", "r")) == NULL)
+ {
+ printf ("can't read db/mob_avail.txt\n");
+ return -1;
+ }
+
+ while (fgets (line, 1020, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ memset (str, 0, sizeof (str));
+
+ for (j = 0, p = line; j < 12; j++)
+ {
+ if ((np = strchr (p, ',')) != NULL)
+ {
+ str[j] = p;
+ *np = 0;
+ p = np + 1;
+ }
+ else
+ str[j] = p;
+ }
- if(str[0]==NULL)
- continue;
-
- class=atoi(str[0]);
-
- if(class<=1000 || class>2000) // 値が異常なら処理しない。
- continue;
- k=atoi(str[1]);
- if(k >= 0)
- mob_db[class].view_class=k;
-
- if((mob_db[class].view_class < 24) || (mob_db[class].view_class > 4000)) {
- mob_db[class].sex=atoi(str[2]);
- mob_db[class].hair=atoi(str[3]);
- mob_db[class].hair_color=atoi(str[4]);
- mob_db[class].weapon=atoi(str[5]);
- mob_db[class].shield=atoi(str[6]);
- mob_db[class].head_top=atoi(str[7]);
- mob_db[class].head_mid=atoi(str[8]);
- mob_db[class].head_buttom=atoi(str[9]);
- mob_db[class].option=atoi(str[10])&~0x46;
- mob_db[class].clothes_color=atoi(str[11]); // Monster player dye option - Valaris
- }
+ if (str[0] == NULL)
+ continue;
+
+ class = atoi (str[0]);
+
+ if (class <= 1000 || class > 2000) // 値が異常なら処理しない。
+ continue;
+ k = atoi (str[1]);
+ if (k >= 0)
+ mob_db[class].view_class = k;
+
+ if ((mob_db[class].view_class < 24)
+ || (mob_db[class].view_class > 4000))
+ {
+ mob_db[class].sex = atoi (str[2]);
+ mob_db[class].hair = atoi (str[3]);
+ mob_db[class].hair_color = atoi (str[4]);
+ mob_db[class].weapon = atoi (str[5]);
+ mob_db[class].shield = atoi (str[6]);
+ mob_db[class].head_top = atoi (str[7]);
+ mob_db[class].head_mid = atoi (str[8]);
+ mob_db[class].head_buttom = atoi (str[9]);
+ mob_db[class].option = atoi (str[10]) & ~0x46;
+ mob_db[class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris
+ }
- else if(atoi(str[2]) > 0) mob_db[class].equip=atoi(str[2]); // mob equipment [Valaris]
+ else if (atoi (str[2]) > 0)
+ mob_db[class].equip = atoi (str[2]); // mob equipment [Valaris]
- ln++;
- }
- fclose_(fp);
- printf("read db/mob_avail.txt done (count=%d)\n",ln);
- return 0;
+ ln++;
+ }
+ fclose_ (fp);
+ printf ("read db/mob_avail.txt done (count=%d)\n", ln);
+ return 0;
}
/*==========================================
* Reading of random monster data
*------------------------------------------
*/
-static int mob_read_randommonster(void)
+static int mob_read_randommonster (void)
{
- FILE *fp;
- char line[1024];
- char *str[10],*p;
- int i,j;
-
- const char* mobfile[] = {
- "db/mob_branch.txt",
- "db/mob_poring.txt",
- "db/mob_boss.txt" };
-
- for(i=0;i<MAX_RANDOMMONSTER;i++){
- mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
- fp=fopen_(mobfile[i],"r");
- if(fp==NULL){
- printf("can't read %s\n",mobfile[i]);
- return -1;
- }
- while(fgets(line,1020,fp)){
- int class,per;
- if(line[0] == '/' && line[1] == '/')
- continue;
- memset(str,0,sizeof(str));
- for(j=0,p=line;j<3 && p;j++){
- str[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
-
- if(str[0]==NULL || str[2]==NULL)
- continue;
-
- class = atoi(str[0]);
- per=atoi(str[2]);
- if((class>1000 && class<=2000) || class==0)
- mob_db[class].summonper[i]=per;
- }
- fclose_(fp);
- printf("read %s done\n",mobfile[i]);
- }
- return 0;
+ FILE *fp;
+ char line[1024];
+ char *str[10], *p;
+ int i, j;
+
+ const char *mobfile[] = {
+ "db/mob_branch.txt",
+ "db/mob_poring.txt",
+ "db/mob_boss.txt"
+ };
+
+ for (i = 0; i < MAX_RANDOMMONSTER; i++)
+ {
+ mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
+ fp = fopen_ (mobfile[i], "r");
+ if (fp == NULL)
+ {
+ printf ("can't read %s\n", mobfile[i]);
+ return -1;
+ }
+ while (fgets (line, 1020, fp))
+ {
+ int class, per;
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ memset (str, 0, sizeof (str));
+ for (j = 0, p = line; j < 3 && p; j++)
+ {
+ str[j] = p;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+
+ if (str[0] == NULL || str[2] == NULL)
+ continue;
+
+ class = atoi (str[0]);
+ per = atoi (str[2]);
+ if ((class > 1000 && class <= 2000) || class == 0)
+ mob_db[class].summonper[i] = per;
+ }
+ fclose_ (fp);
+ printf ("read %s done\n", mobfile[i]);
+ }
+ return 0;
}
+
/*==========================================
* db/mob_skill_db.txt reading
*------------------------------------------
*/
-static int mob_readskilldb(void)
+static int mob_readskilldb (void)
{
- FILE *fp;
- char line[1024];
- int i;
-
- const struct {
- char str[32];
- int id;
- } cond1[] = {
- { "always", MSC_ALWAYS },
- { "myhpltmaxrate", MSC_MYHPLTMAXRATE },
- { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE },
- { "mystatuson", MSC_MYSTATUSON },
- { "mystatusoff", MSC_MYSTATUSOFF },
- { "friendstatuson", MSC_FRIENDSTATUSON },
- { "friendstatusoff", MSC_FRIENDSTATUSOFF },
- { "attackpcgt", MSC_ATTACKPCGT },
- { "attackpcge", MSC_ATTACKPCGE },
- { "slavelt", MSC_SLAVELT },
- { "slavele", MSC_SLAVELE },
- { "closedattacked", MSC_CLOSEDATTACKED },
- { "longrangeattacked",MSC_LONGRANGEATTACKED },
- { "skillused", MSC_SKILLUSED },
- { "casttargeted", MSC_CASTTARGETED },
- }, cond2[] ={
- { "anybad", -1 },
- { "stone", SC_STONE },
- { "freeze", SC_FREEZE },
- { "stan", SC_STAN },
- { "sleep", SC_SLEEP },
- { "poison", SC_POISON },
- { "curse", SC_CURSE },
- { "silence", SC_SILENCE },
- { "confusion", SC_CONFUSION },
- { "blind", SC_BLIND },
- { "hiding", SC_HIDING },
- { "sight", SC_SIGHT },
- }, state[] = {
- { "any", -1 },
- { "idle", MSS_IDLE },
- { "walk", MSS_WALK },
- { "attack", MSS_ATTACK },
- { "dead", MSS_DEAD },
- { "loot", MSS_LOOT },
- { "chase", MSS_CHASE },
- }, target[] = {
- { "target", MST_TARGET },
- { "self", MST_SELF },
- { "friend", MST_FRIEND },
- { "around5", MST_AROUND5 },
- { "around6", MST_AROUND6 },
- { "around7", MST_AROUND7 },
- { "around8", MST_AROUND8 },
- { "around1", MST_AROUND1 },
- { "around2", MST_AROUND2 },
- { "around3", MST_AROUND3 },
- { "around4", MST_AROUND4 },
- { "around", MST_AROUND },
- };
-
- int x;
- char *filename[]={ "db/mob_skill_db.txt","db/mob_skill_db2.txt" };
-
- for(x=0;x<2;x++){
-
- fp=fopen_(filename[x],"r");
- if(fp==NULL){
- if(x==0)
- printf("can't read %s\n",filename[x]);
- continue;
- }
- while(fgets(line,1020,fp)){
- char *sp[20],*p;
- int mob_id;
- struct mob_skill *ms;
- int j=0;
-
- if(line[0] == '/' && line[1] == '/')
- continue;
-
- memset(sp,0,sizeof(sp));
- for(i=0,p=line;i<18 && p;i++){
- sp[i]=p;
- if((p=strchr(p,','))!=NULL)
- *p++=0;
- }
- if( (mob_id=atoi(sp[0]))<=0 )
- continue;
-
- if( strcmp(sp[1],"clear")==0 ){
- memset(mob_db[mob_id].skill,0,sizeof(mob_db[mob_id].skill));
- mob_db[mob_id].maxskill=0;
- continue;
- }
-
- for(i=0;i<MAX_MOBSKILL;i++)
- if( (ms=&mob_db[mob_id].skill[i])->skill_id == 0)
- break;
- if(i==MAX_MOBSKILL){
- printf("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n",
- sp[1],mob_id,mob_db[mob_id].jname);
- continue;
- }
-
- ms->state=atoi(sp[2]);
- for(j=0;j<sizeof(state)/sizeof(state[0]);j++){
- if( strcmp(sp[2],state[j].str)==0)
- ms->state=state[j].id;
- }
- ms->skill_id=atoi(sp[3]);
- ms->skill_lv=atoi(sp[4]);
-
- ms->permillage=atoi(sp[5]);
- ms->casttime=atoi(sp[6]);
- ms->delay=atoi(sp[7]);
- ms->cancel=atoi(sp[8]);
- if( strcmp(sp[8],"yes")==0 ) ms->cancel=1;
- ms->target=atoi(sp[9]);
- for(j=0;j<sizeof(target)/sizeof(target[0]);j++){
- if( strcmp(sp[9],target[j].str)==0)
- ms->target=target[j].id;
- }
- ms->cond1=-1;
- for(j=0;j<sizeof(cond1)/sizeof(cond1[0]);j++){
- if( strcmp(sp[10],cond1[j].str)==0)
- ms->cond1=cond1[j].id;
- }
- ms->cond2=atoi(sp[11]);
- for(j=0;j<sizeof(cond2)/sizeof(cond2[0]);j++){
- if( strcmp(sp[11],cond2[j].str)==0)
- ms->cond2=cond2[j].id;
- }
- ms->val[0]=atoi(sp[12]);
- ms->val[1]=atoi(sp[13]);
- ms->val[2]=atoi(sp[14]);
- ms->val[3]=atoi(sp[15]);
- ms->val[4]=atoi(sp[16]);
- if(sp[17] != NULL && strlen(sp[17])>2)
- ms->emotion=atoi(sp[17]);
- else
- ms->emotion=-1;
- mob_db[mob_id].maxskill=i+1;
- }
- fclose_(fp);
- printf("read %s done\n",filename[x]);
- }
- return 0;
+ FILE *fp;
+ char line[1024];
+ int i;
+
+ const struct
+ {
+ char str[32];
+ int id;
+ } cond1[] =
+ {
+ {
+ "always", MSC_ALWAYS},
+ {
+ "myhpltmaxrate", MSC_MYHPLTMAXRATE},
+ {
+ "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE},
+ {
+ "mystatuson", MSC_MYSTATUSON},
+ {
+ "mystatusoff", MSC_MYSTATUSOFF},
+ {
+ "friendstatuson", MSC_FRIENDSTATUSON},
+ {
+ "friendstatusoff", MSC_FRIENDSTATUSOFF},
+ {
+ "attackpcgt", MSC_ATTACKPCGT},
+ {
+ "attackpcge", MSC_ATTACKPCGE},
+ {
+ "slavelt", MSC_SLAVELT},
+ {
+ "slavele", MSC_SLAVELE},
+ {
+ "closedattacked", MSC_CLOSEDATTACKED},
+ {
+ "longrangeattacked", MSC_LONGRANGEATTACKED},
+ {
+ "skillused", MSC_SKILLUSED},
+ {
+ "casttargeted", MSC_CASTTARGETED},}, cond2[] =
+ {
+ {
+ "anybad", -1},
+ {
+ "stone", SC_STONE},
+ {
+ "freeze", SC_FREEZE},
+ {
+ "stan", SC_STAN},
+ {
+ "sleep", SC_SLEEP},
+ {
+ "poison", SC_POISON},
+ {
+ "curse", SC_CURSE},
+ {
+ "silence", SC_SILENCE},
+ {
+ "confusion", SC_CONFUSION},
+ {
+ "blind", SC_BLIND},
+ {
+ "hiding", SC_HIDING},
+ {
+ "sight", SC_SIGHT},}, state[] =
+ {
+ {
+ "any", -1},
+ {
+ "idle", MSS_IDLE},
+ {
+ "walk", MSS_WALK},
+ {
+ "attack", MSS_ATTACK},
+ {
+ "dead", MSS_DEAD},
+ {
+ "loot", MSS_LOOT},
+ {
+ "chase", MSS_CHASE},}, target[] =
+ {
+ {
+ "target", MST_TARGET},
+ {
+ "self", MST_SELF},
+ {
+ "friend", MST_FRIEND},
+ {
+ "around5", MST_AROUND5},
+ {
+ "around6", MST_AROUND6},
+ {
+ "around7", MST_AROUND7},
+ {
+ "around8", MST_AROUND8},
+ {
+ "around1", MST_AROUND1},
+ {
+ "around2", MST_AROUND2},
+ {
+ "around3", MST_AROUND3},
+ {
+ "around4", MST_AROUND4},
+ {
+ "around", MST_AROUND},};
+
+ int x;
+ char *filename[] = { "db/mob_skill_db.txt", "db/mob_skill_db2.txt" };
+
+ for (x = 0; x < 2; x++)
+ {
+
+ fp = fopen_ (filename[x], "r");
+ if (fp == NULL)
+ {
+ if (x == 0)
+ printf ("can't read %s\n", filename[x]);
+ continue;
+ }
+ while (fgets (line, 1020, fp))
+ {
+ char *sp[20], *p;
+ int mob_id;
+ struct mob_skill *ms;
+ int j = 0;
+
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+
+ memset (sp, 0, sizeof (sp));
+ for (i = 0, p = line; i < 18 && p; i++)
+ {
+ sp[i] = p;
+ if ((p = strchr (p, ',')) != NULL)
+ *p++ = 0;
+ }
+ if ((mob_id = atoi (sp[0])) <= 0)
+ continue;
+
+ if (strcmp (sp[1], "clear") == 0)
+ {
+ memset (mob_db[mob_id].skill, 0,
+ sizeof (mob_db[mob_id].skill));
+ mob_db[mob_id].maxskill = 0;
+ continue;
+ }
+
+ for (i = 0; i < MAX_MOBSKILL; i++)
+ if ((ms = &mob_db[mob_id].skill[i])->skill_id == 0)
+ break;
+ if (i == MAX_MOBSKILL)
+ {
+ printf
+ ("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n",
+ sp[1], mob_id, mob_db[mob_id].jname);
+ continue;
+ }
+
+ ms->state = atoi (sp[2]);
+ for (j = 0; j < sizeof (state) / sizeof (state[0]); j++)
+ {
+ if (strcmp (sp[2], state[j].str) == 0)
+ ms->state = state[j].id;
+ }
+ ms->skill_id = atoi (sp[3]);
+ ms->skill_lv = atoi (sp[4]);
+
+ ms->permillage = atoi (sp[5]);
+ ms->casttime = atoi (sp[6]);
+ ms->delay = atoi (sp[7]);
+ ms->cancel = atoi (sp[8]);
+ if (strcmp (sp[8], "yes") == 0)
+ ms->cancel = 1;
+ ms->target = atoi (sp[9]);
+ for (j = 0; j < sizeof (target) / sizeof (target[0]); j++)
+ {
+ if (strcmp (sp[9], target[j].str) == 0)
+ ms->target = target[j].id;
+ }
+ ms->cond1 = -1;
+ for (j = 0; j < sizeof (cond1) / sizeof (cond1[0]); j++)
+ {
+ if (strcmp (sp[10], cond1[j].str) == 0)
+ ms->cond1 = cond1[j].id;
+ }
+ ms->cond2 = atoi (sp[11]);
+ for (j = 0; j < sizeof (cond2) / sizeof (cond2[0]); j++)
+ {
+ if (strcmp (sp[11], cond2[j].str) == 0)
+ ms->cond2 = cond2[j].id;
+ }
+ ms->val[0] = atoi (sp[12]);
+ ms->val[1] = atoi (sp[13]);
+ ms->val[2] = atoi (sp[14]);
+ ms->val[3] = atoi (sp[15]);
+ ms->val[4] = atoi (sp[16]);
+ if (sp[17] != NULL && strlen (sp[17]) > 2)
+ ms->emotion = atoi (sp[17]);
+ else
+ ms->emotion = -1;
+ mob_db[mob_id].maxskill = i + 1;
+ }
+ fclose_ (fp);
+ printf ("read %s done\n", filename[x]);
+ }
+ return 0;
}
-void mob_reload(void)
+void mob_reload (void)
{
- /*
-
- <empty monster database>
- mob_read();
-
- */
-
- do_init_mob();
+ /*
+ *
+ * <empty monster database>
+ * mob_read();
+ *
+ */
+
+ do_init_mob ();
}
/*==========================================
* Circumference initialization of mob
*------------------------------------------
*/
-int do_init_mob(void)
+int do_init_mob (void)
{
- mob_readdb();
-
- mob_readdb_mobavail();
- mob_read_randommonster();
- mob_readskilldb();
-
- add_timer_func_list(mob_timer,"mob_timer");
- add_timer_func_list(mob_delayspawn,"mob_delayspawn");
- add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
- add_timer_func_list(mob_delay_item_drop2,"mob_delay_item_drop2");
- add_timer_func_list(mob_ai_hard,"mob_ai_hard");
- add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
- add_timer_func_list(mobskill_castend_id,"mobskill_castend_id");
- add_timer_func_list(mobskill_castend_pos,"mobskill_castend_pos");
- add_timer_func_list(mob_timer_delete,"mob_timer_delete");
- add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
- add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
-
- return 0;
+ mob_readdb ();
+
+ mob_readdb_mobavail ();
+ mob_read_randommonster ();
+ mob_readskilldb ();
+
+ add_timer_func_list (mob_timer, "mob_timer");
+ add_timer_func_list (mob_delayspawn, "mob_delayspawn");
+ add_timer_func_list (mob_delay_item_drop, "mob_delay_item_drop");
+ add_timer_func_list (mob_delay_item_drop2, "mob_delay_item_drop2");
+ add_timer_func_list (mob_ai_hard, "mob_ai_hard");
+ add_timer_func_list (mob_ai_lazy, "mob_ai_lazy");
+ add_timer_func_list (mobskill_castend_id, "mobskill_castend_id");
+ add_timer_func_list (mobskill_castend_pos, "mobskill_castend_pos");
+ add_timer_func_list (mob_timer_delete, "mob_timer_delete");
+ add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0,
+ MIN_MOBTHINKTIME);
+ add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0,
+ MIN_MOBTHINKTIME * 10);
+
+ return 0;
}