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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/guild.cpp
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/guild.cpp')
-rw-r--r--src/map/guild.cpp1915
1 files changed, 1915 insertions, 0 deletions
diff --git a/src/map/guild.cpp b/src/map/guild.cpp
new file mode 100644
index 0000000..c001f78
--- /dev/null
+++ b/src/map/guild.cpp
@@ -0,0 +1,1915 @@
+// $Id: guild.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "guild.hpp"
+#include "storage.hpp"
+#include "../common/db.hpp"
+#include "../common/timer.hpp"
+#include "../common/socket.hpp"
+#include "../common/nullpo.hpp"
+#include "battle.hpp"
+#include "npc.hpp"
+#include "pc.hpp"
+#include "map.hpp"
+#include "mob.hpp"
+#include "intif.hpp"
+#include "clif.hpp"
+#include "tmw.hpp"
+
+#ifdef MEMWATCH
+#include "memwatch.hpp"
+#endif
+
+static struct dbt *guild_db;
+static struct dbt *castle_db;
+static struct dbt *guild_expcache_db;
+static struct dbt *guild_infoevent_db;
+static struct dbt *guild_castleinfoevent_db;
+
+struct eventlist
+{
+ char name[50];
+ struct eventlist *next;
+};
+
+// ギルドのEXPキャッシュのフラッシュに関連する定数
+#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒)
+#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数
+
+// ギルドのEXPキャッシュ
+struct guild_expcache
+{
+ int guild_id, account_id, char_id, exp;
+};
+
+// ギルドスキルdbのアクセサ(今は直打ちで代用)
+int guild_skill_get_inf (int id)
+{
+ return 0;
+}
+
+int guild_skill_get_sp (int id, int lv)
+{
+ return 0;
+}
+
+int guild_skill_get_range (int id)
+{
+ return 0;
+}
+
+int guild_skill_get_max (int id)
+{
+ return (id == 10004) ? 10 : 1;
+}
+
+// ギルドスキルがあるか確認
+int guild_checkskill (struct guild *g, int id)
+{
+ return g->skill[id - 10000].lv;
+}
+
+void guild_payexp_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
+void guild_gvg_eliminate_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data);
+
+static int guild_read_castledb (void)
+{
+ FILE *fp;
+ char line[1024];
+ int j, ln = 0;
+ char *str[32], *p;
+ struct guild_castle *gc;
+
+ if ((fp = fopen_ ("db/castle_db.txt", "r")) == NULL)
+ {
+ printf ("can't read db/castle_db.txt\n");
+ return -1;
+ }
+
+ while (fgets (line, 1020, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ memset (str, 0, sizeof (str));
+ CREATE (gc, struct guild_castle, 1);
+ for (j = 0, p = line; j < 6 && p; j++)
+ {
+ str[j] = p;
+ p = strchr (p, ',');
+ if (p)
+ *p++ = 0;
+ }
+
+ gc->guild_id = 0; // <Agit> Clear Data for Initialize
+ gc->economy = 0;
+ gc->defense = 0;
+ gc->triggerE = 0;
+ gc->triggerD = 0;
+ gc->nextTime = 0;
+ gc->payTime = 0;
+ gc->createTime = 0;
+ gc->visibleC = 0;
+ gc->visibleG0 = 0;
+ gc->visibleG1 = 0;
+ gc->visibleG2 = 0;
+ gc->visibleG3 = 0;
+ gc->visibleG4 = 0;
+ gc->visibleG5 = 0;
+ gc->visibleG6 = 0;
+ gc->visibleG7 = 0;
+ gc->Ghp0 = 0;
+ gc->Ghp1 = 0;
+ gc->Ghp2 = 0;
+ gc->Ghp3 = 0;
+ gc->Ghp4 = 0;
+ gc->Ghp5 = 0;
+ gc->Ghp6 = 0;
+ gc->Ghp7 = 0; // guardian HP [Valaris]
+
+ gc->castle_id = atoi (str[0]);
+ memcpy (gc->map_name, str[1], 24);
+ memcpy (gc->castle_name, str[2], 24);
+ memcpy (gc->castle_event, str[3], 24);
+
+ numdb_insert (castle_db, gc->castle_id, gc);
+
+ //intif_guild_castle_info(gc->castle_id);
+
+ ln++;
+ }
+ fclose_ (fp);
+ printf ("read db/castle_db.txt done (count=%d)\n", ln);
+ return 0;
+}
+
+// 初期化
+void do_init_guild (void)
+{
+ guild_db = numdb_init ();
+ castle_db = numdb_init ();
+ guild_expcache_db = numdb_init ();
+ guild_infoevent_db = numdb_init ();
+ guild_castleinfoevent_db = numdb_init ();
+
+ guild_read_castledb ();
+
+ add_timer_interval (gettick () + GUILD_PAYEXP_INVERVAL,
+ guild_payexp_timer, 0, 0, GUILD_PAYEXP_INVERVAL);
+}
+
+// 検索
+struct guild *guild_search (int guild_id)
+{
+ return (struct guild *)numdb_search (guild_db, guild_id);
+}
+
+void guild_searchname_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ struct guild *g = (struct guild *) data, **dst;
+ char *str;
+ str = va_arg (ap, char *);
+ dst = va_arg (ap, struct guild **);
+ if (strcasecmp (g->name, str) == 0)
+ *dst = g;
+}
+
+// ギルド名検索
+struct guild *guild_searchname (char *str)
+{
+ struct guild *g = NULL;
+ numdb_foreach (guild_db, guild_searchname_sub, str, &g);
+ return g;
+}
+
+struct guild_castle *guild_castle_search (int gcid)
+{
+ return (struct guild_castle *)numdb_search (castle_db, gcid);
+}
+
+// mapnameに対応したアジトのgcを返す
+struct guild_castle *guild_mapname2gc (char *mapname)
+{
+ int i;
+ struct guild_castle *gc = NULL;
+ for (i = 0; i < MAX_GUILDCASTLE; i++)
+ {
+ gc = guild_castle_search (i);
+ if (!gc)
+ continue;
+ if (strcmp (gc->map_name, mapname) == 0)
+ return gc;
+ }
+ return NULL;
+}
+
+// ログイン中のギルドメンバーの1人のsdを返す
+struct map_session_data *guild_getavailablesd (struct guild *g)
+{
+ int i;
+
+ nullpo_retr (NULL, g);
+
+ for (i = 0; i < g->max_member; i++)
+ if (g->member[i].sd != NULL)
+ return g->member[i].sd;
+ return NULL;
+}
+
+// ギルドメンバーのインデックスを返す
+int guild_getindex (struct guild *g, int account_id, int char_id)
+{
+ int i;
+ if (g == NULL)
+ return -1;
+ for (i = 0; i < g->max_member; i++)
+ if (g->member[i].account_id == account_id)
+ return i;
+ return -1;
+}
+
+// ギルドメンバーの役職を返す
+int guild_getposition (struct map_session_data *sd, struct guild *g)
+{
+ int i;
+
+ nullpo_retr (-1, sd);
+
+ if (g == NULL && (g = guild_search (sd->status.guild_id)) == NULL)
+ return -1;
+ for (i = 0; i < g->max_member; i++)
+ if (g->member[i].account_id == sd->status.account_id)
+ return g->member[i].position;
+ return -1;
+}
+
+// メンバー情報の作成
+void guild_makemember (struct guild_member *m, struct map_session_data *sd)
+{
+ nullpo_retv (sd);
+
+ memset (m, 0, sizeof (struct guild_member));
+ m->account_id = sd->status.account_id;
+ m->char_id = 0;
+ m->hair = sd->status.hair;
+ m->hair_color = sd->status.hair_color;
+ m->gender = sd->sex;
+ m->pc_class = sd->status.pc_class;
+ m->lv = sd->status.base_level;
+ m->exp = 0;
+ m->exp_payper = 0;
+ m->online = 1;
+ m->position = MAX_GUILDPOSITION - 1;
+ memcpy (m->name, sd->status.name, 24);
+ return;
+}
+
+// ギルド競合確認
+int guild_check_conflict (struct map_session_data *sd)
+{
+ nullpo_retr (0, sd);
+
+ intif_guild_checkconflict (sd->status.guild_id,
+ sd->status.account_id, 0 /*char_id*/);
+ return 0;
+}
+
+// ギルドのEXPキャッシュをinter鯖にフラッシュする
+void guild_payexp_timer_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ int i, *dellist, *delp, dataid = key.i;
+ struct guild_expcache *c;
+ struct guild *g;
+
+ nullpo_retv (ap);
+ nullpo_retv (c = (struct guild_expcache *) data);
+ nullpo_retv (dellist = va_arg (ap, int *));
+ nullpo_retv (delp = va_arg (ap, int *));
+
+ if (*delp >= GUILD_PAYEXP_LIST
+ || (g = guild_search (c->guild_id)) == NULL)
+ return;
+ if ((i = guild_getindex (g, c->account_id, 0 /*c->char_id*/)) < 0)
+ return;
+
+ g->member[i].exp += c->exp;
+ intif_guild_change_memberinfo (g->guild_id, c->account_id, 0 /*char_id*/,
+ GMI_EXP, &g->member[i].exp,
+ sizeof (g->member[i].exp));
+ c->exp = 0;
+
+ dellist[(*delp)++] = dataid;
+ free (c);
+}
+
+void guild_payexp_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+{
+ int dellist[GUILD_PAYEXP_LIST], delp = 0, i;
+ numdb_foreach (guild_expcache_db, guild_payexp_timer_sub, dellist, &delp);
+ for (i = 0; i < delp; i++)
+ numdb_erase (guild_expcache_db, dellist[i]);
+// if(battle_config.etc_log)
+// printf("guild exp %d charactor's exp flushed !\n",delp);
+}
+
+//------------------------------------------------------------------------
+
+/* Process a guild creation request. */
+int guild_create (struct map_session_data *sd, char *name)
+{
+ char pname[24];
+
+ nullpo_retr (0, sd);
+
+ strncpy (pname, name, 24);
+ pname[23] = '\0';
+ tmw_TrimStr (pname);
+
+ /* The guild name is empty/invalid. */
+ if (!*pname)
+ clif_guild_created (sd, 2);
+
+ /* Make sure the character isn't already in a guild. */
+ if (sd->status.guild_id == 0)
+ {
+ /*
+ * A special item is required to create a guild. This is specified
+ * in battle_athena.conf as guild_emperium_check. This item will
+ * be removed from the player's inventory when used to create a
+ * guild.
+ */
+ if (!battle_config.guild_emperium_check
+ || pc_search_inventory (sd,
+ battle_config.guild_emperium_check) >= 0)
+ {
+ struct guild_member m;
+ guild_makemember (&m, sd);
+ m.position = 0;
+ intif_guild_create (pname, &m);
+ }
+ else
+ clif_guild_created (sd, 3);
+ }
+ else
+ clif_guild_created (sd, 1);
+
+ return 0;
+}
+
+/* Relay the result of a guild creation request. */
+int guild_created (int account_id, int guild_id)
+{
+ struct map_session_data *sd = map_id2sd (account_id);
+
+ if (!sd)
+ return 0;
+
+ /* The guild name is valid and not already taken. */
+ if (guild_id > 0)
+ {
+ struct guild *g;
+ sd->status.guild_id = guild_id;
+ sd->guild_sended = 0;
+
+ if ((g = (struct guild *)numdb_search (guild_db, guild_id)) != NULL)
+ {
+ printf ("guild_created(): ID already exists!\n");
+ exit (1);
+ }
+
+ /* The guild was created successfully. */
+ clif_guild_created (sd, 0);
+
+ if (battle_config.guild_emperium_check)
+ pc_delitem (sd,
+ pc_search_inventory (sd,
+ battle_config.
+ guild_emperium_check), 1, 0);
+ }
+ else
+ clif_guild_created (sd, 2);
+
+ return 0;
+}
+
+// 情報要求
+int guild_request_info (int guild_id)
+{
+// if(battle_config.etc_log)
+// printf("guild_request_info\n");
+ return intif_guild_request_info (guild_id);
+}
+
+// イベント付き情報要求
+int guild_npc_request_info (int guild_id, const char *event)
+{
+ struct eventlist *ev;
+
+ if (guild_search (guild_id))
+ {
+ if (event && *event)
+ npc_event_do (event);
+ return 0;
+ }
+
+ if (event == NULL || *event == 0)
+ return guild_request_info (guild_id);
+
+ CREATE (ev, struct eventlist, 1);
+ memcpy (ev->name, event, sizeof (ev->name));
+ ev->next =
+ (struct eventlist *) numdb_search (guild_infoevent_db, guild_id);
+ numdb_insert (guild_infoevent_db, guild_id, ev);
+ return guild_request_info (guild_id);
+}
+
+// 所属キャラの確認
+int guild_check_member (const struct guild *g)
+{
+ int i;
+ struct map_session_data *sd;
+
+ nullpo_retr (0, g);
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->state.auth)
+ {
+ if (sd->status.guild_id == g->guild_id)
+ {
+ int j, f = 1;
+ for (j = 0; j < MAX_GUILD; j++)
+ { // データがあるか
+ if (g->member[j].account_id == sd->status.account_id)
+ f = 0;
+ }
+ if (f)
+ {
+ sd->status.guild_id = 0;
+ sd->guild_sended = 0;
+ sd->guild_emblem_id = 0;
+ if (battle_config.error_log)
+ printf ("guild: check_member %d[%s] is not member\n",
+ sd->status.account_id, sd->status.name);
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+// 情報所得失敗(そのIDのキャラを全部未所属にする)
+int guild_recv_noinfo (int guild_id)
+{
+ int i;
+ struct map_session_data *sd;
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->state.auth)
+ {
+ if (sd->status.guild_id == guild_id)
+ sd->status.guild_id = 0;
+ }
+ }
+ return 0;
+}
+
+// 情報所得
+int guild_recv_info (struct guild *sg)
+{
+ struct guild *g, before;
+ int i, bm, m;
+ struct eventlist *ev, *ev2;
+
+ nullpo_retr (0, sg);
+
+ if ((g = (struct guild *)numdb_search (guild_db, sg->guild_id)) == NULL)
+ {
+ CREATE (g, struct guild, 1);
+ numdb_insert (guild_db, sg->guild_id, g);
+ before = *sg;
+
+ // 最初のロードなのでユーザーのチェックを行う
+ guild_check_member (sg);
+ }
+ else
+ before = *g;
+ memcpy (g, sg, sizeof (struct guild));
+
+ for (i = bm = m = 0; i < g->max_member; i++)
+ { // sdの設定と人数の確認
+ if (g->member[i].account_id > 0)
+ {
+ struct map_session_data *sd = map_id2sd (g->member[i].account_id);
+ g->member[i].sd = (sd != NULL &&
+ sd->status.guild_id ==
+ g->guild_id) ? sd : NULL;
+ m++;
+ }
+ else
+ g->member[i].sd = NULL;
+ if (before.member[i].account_id > 0)
+ bm++;
+ }
+
+ for (i = 0; i < g->max_member; i++)
+ { // 情報の送信
+ struct map_session_data *sd = g->member[i].sd;
+ if (sd == NULL)
+ continue;
+
+ if (before.guild_lv != g->guild_lv || bm != m ||
+ before.max_member != g->max_member)
+ {
+ clif_guild_basicinfo (sd); // 基本情報送信
+ clif_guild_emblem (sd, g); // エンブレム送信
+ }
+
+ if (bm != m)
+ { // メンバー情報送信
+ clif_guild_memberlist (g->member[i].sd);
+ }
+
+ if (before.skill_point != g->skill_point)
+ clif_guild_skillinfo (sd); // スキル情報送信
+
+ if (sd->guild_sended == 0)
+ { // 未送信なら所属情報も送る
+ clif_guild_belonginfo (sd, g);
+ clif_guild_notice (sd, g);
+ sd->guild_emblem_id = g->emblem_id;
+ sd->guild_sended = 1;
+ }
+ }
+
+ // イベントの発生
+ if ((ev = (struct eventlist *)numdb_search (guild_infoevent_db, sg->guild_id)) != NULL)
+ {
+ numdb_erase (guild_infoevent_db, sg->guild_id);
+ for (; ev; ev2 = ev->next, free (ev), ev = ev2)
+ {
+ npc_event_do (ev->name);
+ }
+ }
+
+ return 0;
+}
+
+// ギルドへの勧誘
+int guild_invite (struct map_session_data *sd, int account_id)
+{
+ struct map_session_data *tsd;
+ struct guild *g;
+ int i;
+
+ nullpo_retr (0, sd);
+
+ tsd = map_id2sd (account_id);
+ g = guild_search (sd->status.guild_id);
+
+ if (tsd == NULL || g == NULL)
+ return 0;
+ if (!battle_config.invite_request_check)
+ {
+ if (tsd->party_invite > 0 || tsd->trade_partner)
+ { // 相手が取引中かどうか
+ clif_guild_inviteack (sd, 0);
+ return 0;
+ }
+ }
+ if (tsd->status.guild_id > 0 || tsd->guild_invite > 0)
+ { // 相手の所属確認
+ clif_guild_inviteack (sd, 0);
+ return 0;
+ }
+
+ // 定員確認
+ for (i = 0; i < g->max_member; i++)
+ if (g->member[i].account_id == 0)
+ break;
+ if (i == g->max_member)
+ {
+ clif_guild_inviteack (sd, 3);
+ return 0;
+ }
+
+ tsd->guild_invite = sd->status.guild_id;
+ tsd->guild_invite_account = sd->status.account_id;
+
+ clif_guild_invite (tsd, g);
+ return 0;
+}
+
+// ギルド勧誘への返答
+int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag)
+{
+ struct map_session_data *tsd;
+
+ nullpo_retr (0, sd);
+ nullpo_retr (0, tsd = map_id2sd (sd->guild_invite_account));
+
+ if (sd->guild_invite != guild_id) // 勧誘とギルドIDが違う
+ return 0;
+
+ if (flag == 1)
+ { // 承諾
+ struct guild_member m;
+ struct guild *g;
+ int i;
+
+ // 定員確認
+ if ((g = guild_search (tsd->status.guild_id)) == NULL)
+ {
+ sd->guild_invite = 0;
+ sd->guild_invite_account = 0;
+ return 0;
+ }
+ for (i = 0; i < g->max_member; i++)
+ if (g->member[i].account_id == 0)
+ break;
+ if (i == g->max_member)
+ {
+ sd->guild_invite = 0;
+ sd->guild_invite_account = 0;
+ clif_guild_inviteack (tsd, 3);
+ return 0;
+ }
+
+ //inter鯖へ追加要求
+ guild_makemember (&m, sd);
+ intif_guild_addmember (sd->guild_invite, &m);
+ return 0;
+ }
+ else
+ { // 拒否
+ sd->guild_invite = 0;
+ sd->guild_invite_account = 0;
+ if (tsd == NULL)
+ return 0;
+ clif_guild_inviteack (tsd, 1);
+ }
+ return 0;
+}
+
+// ギルドメンバが追加された
+int guild_member_added (int guild_id, int account_id, int char_id, int flag)
+{
+ struct map_session_data *sd = map_id2sd (account_id), *sd2;
+ struct guild *g;
+
+ if ((g = guild_search (guild_id)) == NULL)
+ return 0;
+
+ if ((sd == NULL || sd->guild_invite == 0) && flag == 0)
+ {
+ // キャラ側に登録できなかったため脱退要求を出す
+ if (battle_config.error_log)
+ printf ("guild: member added error %d is not online\n",
+ account_id);
+ intif_guild_leave (guild_id, account_id, 0 /*char_id*/, 0, "**登録失敗**");
+ return 0;
+ }
+ sd->guild_invite = 0;
+ sd->guild_invite_account = 0;
+
+ sd2 = map_id2sd (sd->guild_invite_account);
+
+ if (flag == 1)
+ { // 失敗
+ if (sd2 != NULL)
+ clif_guild_inviteack (sd2, 3);
+ return 0;
+ }
+
+ // 成功
+ sd->guild_sended = 0;
+ sd->status.guild_id = guild_id;
+
+ if (sd2 != NULL)
+ clif_guild_inviteack (sd2, 2);
+
+ // いちおう競合確認
+ guild_check_conflict (sd);
+
+ return 0;
+}
+
+// ギルド脱退要求
+int guild_leave (struct map_session_data *sd, int guild_id,
+ int account_id, int char_id, const char *mes)
+{
+ struct guild *g;
+ int i;
+
+ nullpo_retr (0, sd);
+
+ g = guild_search (sd->status.guild_id);
+
+ if (g == NULL)
+ return 0;
+
+ if (sd->status.account_id != account_id ||
+ sd->status.guild_id != guild_id)
+ return 0;
+
+ for (i = 0; i < g->max_member; i++)
+ { // 所属しているか
+ if (g->member[i].account_id == sd->status.account_id)
+ {
+ intif_guild_leave (g->guild_id, sd->status.account_id,
+ sd->status.char_id, 0, mes);
+ return 0;
+ }
+ }
+ return 0;
+}
+
+// ギルド追放要求
+int guild_explusion (struct map_session_data *sd, int guild_id,
+ int account_id, int char_id, const char *mes)
+{
+ struct guild *g;
+ int i, ps;
+
+ nullpo_retr (0, sd);
+
+ g = guild_search (sd->status.guild_id);
+
+ if (g == NULL)
+ return 0;
+
+ if (sd->status.guild_id != guild_id)
+ return 0;
+
+ if ((ps = guild_getposition (sd, g)) < 0
+ || !(g->position[ps].mode & 0x0010))
+ return 0; // 処罰権限無し
+
+ for (i = 0; i < g->max_member; i++)
+ { // 所属しているか
+ if (g->member[i].account_id == account_id)
+ {
+ intif_guild_leave (g->guild_id, account_id, 0 /*char_id*/, 1, mes);
+ return 0;
+ }
+ }
+ return 0;
+}
+
+// ギルドメンバが脱退した
+int guild_member_leaved (int guild_id, int account_id, int char_id, int flag,
+ const char *name, const char *mes)
+{
+ struct map_session_data *sd = map_id2sd (account_id);
+ struct guild *g = guild_search (guild_id);
+ int i;
+
+ if (g != NULL)
+ {
+ int i;
+ for (i = 0; i < g->max_member; i++)
+ if (g->member[i].account_id == account_id)
+ {
+ struct map_session_data *sd2 = sd;
+ if (sd2 == NULL)
+ sd2 = guild_getavailablesd (g);
+ else
+ {
+ if (flag == 0)
+ clif_guild_leave (sd2, name, mes);
+ else
+ clif_guild_explusion (sd2, name, mes, account_id);
+ }
+ g->member[i].account_id = 0;
+ g->member[i].sd = NULL;
+ }
+ }
+ if (sd != NULL && sd->status.guild_id == guild_id)
+ {
+ if (sd->state.storage_flag == 2) //Close the guild storage.
+ storage_guild_storageclose (sd);
+ sd->status.guild_id = 0;
+ sd->guild_emblem_id = 0;
+ sd->guild_sended = 0;
+ }
+
+ // メンバーリストを全員に再通知
+ for (i = 0; i < g->max_member; i++)
+ {
+ if (g->member[i].sd != NULL)
+ clif_guild_memberlist (g->member[i].sd);
+ }
+
+ return 0;
+}
+
+// ギルドメンバのオンライン状態/Lv更新送信
+int guild_send_memberinfoshort (struct map_session_data *sd, int online)
+{
+ struct guild *g;
+
+ nullpo_retr (0, sd);
+
+ if (sd->status.guild_id <= 0)
+ return 0;
+ g = guild_search (sd->status.guild_id);
+ if (g == NULL)
+ return 0;
+
+ intif_guild_memberinfoshort (g->guild_id,
+ sd->status.account_id, 0 /*char_id*/,
+ online, sd->status.base_level,
+ sd->status.pc_class);
+
+ if (!online)
+ { // ログアウトするならsdをクリアして終了
+ int i =
+ guild_getindex (g, sd->status.account_id, 0 /*char_id*/);
+ if (i >= 0)
+ g->member[i].sd = NULL;
+ return 0;
+ }
+
+ if (sd->guild_sended != 0) // ギルド初期送信データは送信済み
+ return 0;
+
+ // 競合確認
+ guild_check_conflict (sd);
+
+ // あるならギルド初期送信データ送信
+ if ((g = guild_search (sd->status.guild_id)) != NULL)
+ {
+ guild_check_member (g); // 所属を確認する
+ if (sd->status.guild_id == g->guild_id)
+ {
+ clif_guild_belonginfo (sd, g);
+ clif_guild_notice (sd, g);
+ sd->guild_sended = 1;
+ sd->guild_emblem_id = g->emblem_id;
+ }
+ }
+ return 0;
+}
+
+// ギルドメンバのオンライン状態/Lv更新通知
+int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id,
+ int online, int lv, int pc_class)
+{
+ int i, alv, c, idx = 0, om = 0, oldonline = -1;
+ struct guild *g = guild_search (guild_id);
+ if (g == NULL)
+ return 0;
+ for (i = 0, alv = 0, c = 0, om = 0; i < g->max_member; i++)
+ {
+ struct guild_member *m = &g->member[i];
+ if (m->account_id == account_id)
+ {
+ oldonline = m->online;
+ m->online = online;
+ m->lv = lv;
+ m->pc_class = pc_class;
+ idx = i;
+ }
+ if (m->account_id > 0)
+ {
+ alv += m->lv;
+ c++;
+ }
+ if (m->online)
+ om++;
+ }
+ if (idx == g->max_member)
+ {
+ if (battle_config.error_log)
+ printf ("guild: not found member %d,%d on %d[%s]\n", account_id,
+ char_id, guild_id, g->name);
+ return 0;
+ }
+ g->average_lv = alv / c;
+ g->connect_member = om;
+
+ if (oldonline != online) // オンライン状態が変わったので通知
+ clif_guild_memberlogin_notice (g, idx, online);
+
+ for (i = 0; i < g->max_member; i++)
+ { // sd再設定
+ struct map_session_data *sd = map_id2sd (g->member[i].account_id);
+ g->member[i].sd = (sd != NULL &&
+ sd->status.guild_id == guild_id) ? sd : NULL;
+ }
+
+ // ここにクライアントに送信処理が必要
+
+ return 0;
+}
+
+// ギルド会話送信
+int guild_send_message (struct map_session_data *sd, char *mes, int len)
+{
+ nullpo_retr (0, sd);
+
+ if (sd->status.guild_id == 0)
+ return 0;
+ intif_guild_message (sd->status.guild_id, sd->status.account_id, mes,
+ len);
+ return 0;
+}
+
+// ギルド会話受信
+int guild_recv_message (int guild_id, int account_id, char *mes, int len)
+{
+ struct guild *g;
+ if ((g = guild_search (guild_id)) == NULL)
+ return 0;
+ clif_guild_message (g, account_id, mes, len);
+ return 0;
+}
+
+// ギルドメンバの役職変更
+int guild_change_memberposition (int guild_id, int account_id, int char_id,
+ int idx)
+{
+ return intif_guild_change_memberinfo (guild_id, account_id, 0 /*char_id*/,
+ GMI_POSITION, &idx, sizeof (idx));
+}
+
+// ギルドメンバの役職変更通知
+int guild_memberposition_changed (struct guild *g, int idx, int pos)
+{
+ nullpo_retr (0, g);
+
+ g->member[idx].position = pos;
+ clif_guild_memberpositionchanged (g, idx);
+ return 0;
+}
+
+// ギルド役職変更
+int guild_change_position (struct map_session_data *sd, int idx,
+ int mode, int exp_mode, const char *name)
+{
+ struct guild_position p;
+
+ nullpo_retr (0, sd);
+
+ if (exp_mode > battle_config.guild_exp_limit)
+ exp_mode = battle_config.guild_exp_limit;
+ if (exp_mode < 0)
+ exp_mode = 0;
+ p.mode = mode;
+ p.exp_mode = exp_mode;
+ memcpy (p.name, name, 24);
+ return intif_guild_position (sd->status.guild_id, idx, &p);
+}
+
+// ギルド役職変更通知
+int guild_position_changed (int guild_id, int idx, struct guild_position *p)
+{
+ struct guild *g = guild_search (guild_id);
+ if (g == NULL)
+ return 0;
+ memcpy (&g->position[idx], p, sizeof (struct guild_position));
+ clif_guild_positionchanged (g, idx);
+ return 0;
+}
+
+// ギルド告知変更
+int guild_change_notice (struct map_session_data *sd, int guild_id,
+ const char *mes1, const char *mes2)
+{
+ struct guild *g;
+ int ps;
+
+ nullpo_retr (0, sd);
+
+ g = guild_search (sd->status.guild_id);
+
+ if (g == NULL)
+ return 0;
+
+ if ((ps = guild_getposition (sd, g)) < 0
+ || !(g->position[ps].mode & 0x0010))
+ return 0;
+
+ if (guild_id != sd->status.guild_id)
+ return 0;
+
+ return intif_guild_notice (guild_id, mes1, mes2);
+}
+
+// ギルド告知変更通知
+int guild_notice_changed (int guild_id, const char *mes1, const char *mes2)
+{
+ int i;
+ struct map_session_data *sd;
+ struct guild *g = guild_search (guild_id);
+ if (g == NULL)
+ return 0;
+
+ memcpy (g->mes1, mes1, 60);
+ memcpy (g->mes2, mes2, 120);
+
+ for (i = 0; i < g->max_member; i++)
+ {
+ if ((sd = g->member[i].sd) != NULL)
+ clif_guild_notice (sd, g);
+ }
+ return 0;
+}
+
+// ギルドエンブレム変更
+int guild_change_emblem (struct map_session_data *sd, int len,
+ const char *data)
+{
+ struct guild *g;
+ int ps;
+
+ nullpo_retr (0, sd);
+
+ g = guild_search (sd->status.guild_id);
+
+ if (g == NULL)
+ return 0;
+
+ if ((ps = guild_getposition (sd, g)) < 0
+ || !(g->position[ps].mode & 0x0010))
+ return 0;
+
+ return intif_guild_emblem (sd->status.guild_id, len, data);
+}
+
+// ギルドエンブレム変更通知
+int guild_emblem_changed (int len, int guild_id, int emblem_id,
+ const char *data)
+{
+ int i;
+ struct map_session_data *sd;
+ struct guild *g = guild_search (guild_id);
+ if (g == NULL)
+ return 0;
+
+ memcpy (g->emblem_data, data, len);
+ g->emblem_len = len;
+ g->emblem_id = emblem_id;
+
+ for (i = 0; i < g->max_member; i++)
+ {
+ if ((sd = g->member[i].sd) != NULL)
+ {
+ sd->guild_emblem_id = emblem_id;
+ clif_guild_belonginfo (sd, g);
+ clif_guild_emblem (sd, g);
+ }
+ }
+ return 0;
+}
+
+// ギルドのEXP上納
+int guild_payexp (struct map_session_data *sd, int exp)
+{
+ struct guild *g;
+ struct guild_expcache *c;
+ int per, exp2;
+
+ nullpo_retr (0, sd);
+
+ if (sd->status.guild_id == 0
+ || (g = guild_search (sd->status.guild_id)) == NULL)
+ return 0;
+ if ((per = g->position[guild_getposition (sd, g)].exp_mode) <= 0)
+ return 0;
+ if (per > 100)
+ per = 100;
+
+ if ((exp2 = exp * per / 100) <= 0)
+ return 0;
+
+ if ((c = (struct guild_expcache *)numdb_search (guild_expcache_db, sd->status.account_id /*char_id*/)) == NULL)
+ {
+ CREATE (c, struct guild_expcache, 1);
+ c->guild_id = sd->status.guild_id;
+ c->account_id = sd->status.account_id;
+ c->char_id = 0;
+ c->exp = exp2;
+ numdb_insert (guild_expcache_db, c->account_id /*char_id*/, c);
+ }
+ else
+ {
+ c->exp += exp2;
+ }
+ return exp2;
+}
+
+// スキルポイント割り振り
+int guild_skillup (struct map_session_data *sd, int skill_num)
+{
+ struct guild *g;
+ int idx;
+
+ nullpo_retr (0, sd);
+
+ if (sd->status.guild_id == 0
+ || (g = guild_search (sd->status.guild_id)) == NULL)
+ return 0;
+ if (strcmp (sd->status.name, g->master))
+ return 0;
+
+ if (g->skill_point > 0 &&
+ g->skill[(idx = skill_num - 10000)].id != 0 &&
+ g->skill[idx].lv < guild_skill_get_max (skill_num))
+ {
+ intif_guild_skillup (g->guild_id, skill_num, sd->status.account_id);
+ }
+ return 0;
+}
+
+// スキルポイント割り振り通知
+int guild_skillupack (int guild_id, int skill_num, int account_id)
+{
+ struct map_session_data *sd = map_id2sd (account_id);
+ struct guild *g = guild_search (guild_id);
+ int i;
+ if (g == NULL)
+ return 0;
+ if (sd != NULL)
+ clif_guild_skillup (sd, skill_num, g->skill[skill_num - 10000].lv);
+ // 全員に通知
+ for (i = 0; i < g->max_member; i++)
+ if ((sd = g->member[i].sd) != NULL)
+ clif_guild_skillinfo (sd);
+ return 0;
+}
+
+// ギルド同盟数所得
+int guild_get_alliance_count (struct guild *g, int flag)
+{
+ int i, c;
+
+ nullpo_retr (0, g);
+
+ for (i = c = 0; i < MAX_GUILDALLIANCE; i++)
+ {
+ if (g->alliance[i].guild_id > 0 && g->alliance[i].opposition == flag)
+ c++;
+ }
+ return c;
+}
+
+// ギルド同盟要求
+int guild_reqalliance (struct map_session_data *sd, int account_id)
+{
+ struct map_session_data *tsd = map_id2sd (account_id);
+ struct guild *g[2];
+ int i, ps;
+
+ if (agit_flag)
+ { // Disable alliance creation during woe [Valaris]
+ clif_displaymessage (sd->fd,
+ "Alliances cannot be made during Guild Wars!");
+ return 0;
+ } // end addition [Valaris]
+
+ nullpo_retr (0, sd);
+
+ if (tsd == NULL || tsd->status.guild_id <= 0)
+ return 0;
+
+ g[0] = guild_search (sd->status.guild_id);
+ g[1] = guild_search (tsd->status.guild_id);
+
+ if (g[0] == NULL || g[1] == NULL)
+ return 0;
+
+ if ((ps = guild_getposition (sd, g[0])) < 0
+ || !(g[0]->position[ps].mode & 0x0010))
+ return 0;
+
+ if (guild_get_alliance_count (g[0], 0) > 3) // 同盟数確認
+ clif_guild_allianceack (sd, 4);
+ if (guild_get_alliance_count (g[1], 0) > 3)
+ clif_guild_allianceack (sd, 3);
+
+ if (tsd->guild_alliance > 0)
+ { // 相手が同盟要請状態かどうか確認
+ clif_guild_allianceack (sd, 1);
+ return 0;
+ }
+
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ { // すでに同盟状態か確認
+ if (g[0]->alliance[i].guild_id == tsd->status.guild_id &&
+ g[0]->alliance[i].opposition == 0)
+ {
+ clif_guild_allianceack (sd, 0);
+ return 0;
+ }
+ }
+
+ tsd->guild_alliance = sd->status.guild_id;
+ tsd->guild_alliance_account = sd->status.account_id;
+
+ clif_guild_reqalliance (tsd, sd->status.account_id, g[0]->name);
+ return 0;
+}
+
+// ギルド勧誘への返答
+int guild_reply_reqalliance (struct map_session_data *sd, int account_id,
+ int flag)
+{
+ struct map_session_data *tsd;
+
+ nullpo_retr (0, sd);
+ nullpo_retr (0, tsd = map_id2sd (account_id));
+
+ if (sd->guild_alliance != tsd->status.guild_id) // 勧誘とギルドIDが違う
+ return 0;
+
+ if (flag == 1)
+ { // 承諾
+ int i;
+
+ struct guild *g; // 同盟数再確認
+ if ((g = guild_search (sd->status.guild_id)) == NULL ||
+ guild_get_alliance_count (g, 0) > 3)
+ {
+ clif_guild_allianceack (sd, 4);
+ clif_guild_allianceack (tsd, 3);
+ return 0;
+ }
+ if ((g = guild_search (tsd->status.guild_id)) == NULL ||
+ guild_get_alliance_count (g, 0) > 3)
+ {
+ clif_guild_allianceack (sd, 3);
+ clif_guild_allianceack (tsd, 4);
+ return 0;
+ }
+
+ // 敵対関係なら敵対を止める
+ if ((g = guild_search (sd->status.guild_id)) == NULL)
+ return 0;
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ {
+ if (g->alliance[i].guild_id == tsd->status.guild_id &&
+ g->alliance[i].opposition == 1)
+ intif_guild_alliance (sd->status.guild_id,
+ tsd->status.guild_id,
+ sd->status.account_id,
+ tsd->status.account_id, 9);
+ }
+ if ((g = guild_search (tsd->status.guild_id)) == NULL)
+ return 0;
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ {
+ if (g->alliance[i].guild_id == sd->status.guild_id &&
+ g->alliance[i].opposition == 1)
+ intif_guild_alliance (tsd->status.guild_id,
+ sd->status.guild_id,
+ tsd->status.account_id,
+ sd->status.account_id, 9);
+ }
+
+ // inter鯖へ同盟要請
+ intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
+ sd->status.account_id, tsd->status.account_id,
+ 0);
+ return 0;
+ }
+ else
+ { // 拒否
+ sd->guild_alliance = 0;
+ sd->guild_alliance_account = 0;
+ if (tsd != NULL)
+ clif_guild_allianceack (tsd, 3);
+ }
+ return 0;
+}
+
+// ギルド関係解消
+int guild_delalliance (struct map_session_data *sd, int guild_id, int flag)
+{
+ if (agit_flag)
+ { // Disable alliance breaking during woe [Valaris]
+ clif_displaymessage (sd->fd,
+ "Alliances cannot be broken during Guild Wars!");
+ return 0;
+ } // end addition [Valaris]
+
+ struct guild *g;
+ int ps;
+
+ nullpo_retr (0, sd);
+
+ g = guild_search (sd->status.guild_id);
+
+ if (g == NULL)
+ return 0;
+
+ if ((ps = guild_getposition (sd, g)) < 0
+ || !(g->position[ps].mode & 0x0010))
+ return 0;
+
+ intif_guild_alliance (sd->status.guild_id, guild_id,
+ sd->status.account_id, 0, flag | 8);
+ return 0;
+}
+
+// ギルド敵対
+int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/)
+{
+ struct map_session_data *tsd = map_id2sd (account_id /*char_id*/);
+ struct guild *g;
+ int i, ps;
+
+ nullpo_retr (0, sd);
+
+ g = guild_search (sd->status.guild_id);
+ if (g == NULL || tsd == NULL)
+ return 0;
+
+ if ((ps = guild_getposition (sd, g)) < 0
+ || !(g->position[ps].mode & 0x0010))
+ return 0;
+
+ if (guild_get_alliance_count (g, 1) > 3) // 敵対数確認
+ clif_guild_oppositionack (sd, 1);
+
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ { // すでに関係を持っているか確認
+ if (g->alliance[i].guild_id == tsd->status.guild_id)
+ {
+ if (g->alliance[i].opposition == 1)
+ { // すでに敵対
+ clif_guild_oppositionack (sd, 2);
+ return 0;
+ }
+ else // 同盟破棄
+ intif_guild_alliance (sd->status.guild_id,
+ tsd->status.guild_id,
+ sd->status.account_id,
+ tsd->status.account_id, 8);
+ }
+ }
+
+ // inter鯖に敵対要請
+ intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id,
+ sd->status.account_id, tsd->status.account_id, 1);
+ return 0;
+}
+
+// ギルド同盟/敵対通知
+int guild_allianceack (int guild_id1, int guild_id2, int account_id1,
+ int account_id2, int flag, const char *name1,
+ const char *name2)
+{
+ struct guild *g[2];
+ int guild_id[2] = { guild_id1, guild_id2 };
+ const char *guild_name[2] = { name1, name2 };
+ struct map_session_data *sd[2] =
+ { map_id2sd (account_id1), map_id2sd (account_id2) };
+ int j, i;
+
+ g[0] = guild_search (guild_id1);
+ g[1] = guild_search (guild_id2);
+
+ if (sd[0] != NULL && (flag & 0x0f) == 0)
+ {
+ sd[0]->guild_alliance = 0;
+ sd[0]->guild_alliance_account = 0;
+ }
+
+ if (flag & 0x70)
+ { // 失敗
+ for (i = 0; i < 2 - (flag & 1); i++)
+ if (sd[i] != NULL)
+ clif_guild_allianceack (sd[i],
+ ((flag >> 4) == i + 1) ? 3 : 4);
+ return 0;
+ }
+// if(battle_config.etc_log)
+// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);
+
+ if (!(flag & 0x08))
+ { // 関係追加
+ for (i = 0; i < 2 - (flag & 1); i++)
+ if (g[i] != NULL)
+ for (j = 0; j < MAX_GUILDALLIANCE; j++)
+ if (g[i]->alliance[j].guild_id == 0)
+ {
+ g[i]->alliance[j].guild_id = guild_id[1 - i];
+ memcpy (g[i]->alliance[j].name, guild_name[1 - i],
+ 24);
+ g[i]->alliance[j].opposition = flag & 1;
+ break;
+ }
+ }
+ else
+ { // 関係解消
+ for (i = 0; i < 2 - (flag & 1); i++)
+ {
+ if (g[i] != NULL)
+ for (j = 0; j < MAX_GUILDALLIANCE; j++)
+ if (g[i]->alliance[j].guild_id == guild_id[1 - i] &&
+ g[i]->alliance[j].opposition == (flag & 1))
+ {
+ g[i]->alliance[j].guild_id = 0;
+ break;
+ }
+ if (sd[i] != NULL) // 解消通知
+ clif_guild_delalliance (sd[i], guild_id[1 - i], (flag & 1));
+ }
+ }
+
+ if ((flag & 0x0f) == 0)
+ { // 同盟通知
+ if (sd[1] != NULL)
+ clif_guild_allianceack (sd[1], 2);
+ }
+ else if ((flag & 0x0f) == 1)
+ { // 敵対通知
+ if (sd[0] != NULL)
+ clif_guild_oppositionack (sd[0], 0);
+ }
+
+ for (i = 0; i < 2 - (flag & 1); i++)
+ { // 同盟/敵対リストの再送信
+ struct map_session_data *sd;
+ if (g[i] != NULL)
+ for (j = 0; j < g[i]->max_member; j++)
+ if ((sd = g[i]->member[j].sd) != NULL)
+ clif_guild_allianceinfo (sd);
+ }
+ return 0;
+}
+
+// ギルド解散通知用
+void guild_broken_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ struct guild *g = (struct guild *) data;
+ int guild_id = va_arg (ap, int);
+ int i, j;
+ struct map_session_data *sd = NULL;
+
+ nullpo_retv (g);
+
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ { // 関係を破棄
+ if (g->alliance[i].guild_id == guild_id)
+ {
+ for (j = 0; j < g->max_member; j++)
+ if ((sd = g->member[j].sd) != NULL)
+ clif_guild_delalliance (sd, guild_id,
+ g->alliance[i].opposition);
+ g->alliance[i].guild_id = 0;
+ }
+ }
+}
+
+// ギルド解散通知
+int guild_broken (int guild_id, int flag)
+{
+ struct guild *g = guild_search (guild_id);
+ struct map_session_data *sd;
+ int i;
+ if (flag != 0 || g == NULL)
+ return 0;
+
+ for (i = 0; i < g->max_member; i++)
+ { // ギルド解散を通知
+ if ((sd = g->member[i].sd) != NULL)
+ {
+ if (sd->state.storage_flag == 2)
+ storage_guild_storage_quit (sd, 1);
+ sd->status.guild_id = 0;
+ sd->guild_sended = 0;
+ clif_guild_broken (g->member[i].sd, 0);
+ }
+ }
+
+ numdb_foreach (guild_db, guild_broken_sub, guild_id);
+ numdb_erase (guild_db, guild_id);
+ guild_storage_delete (guild_id);
+ free (g);
+ return 0;
+}
+
+// ギルド解散
+int guild_break (struct map_session_data *sd, char *name)
+{
+ struct guild *g;
+ int i;
+
+ nullpo_retr (0, sd);
+
+ if ((g = guild_search (sd->status.guild_id)) == NULL)
+ return 0;
+ if (strcmp (g->name, name) != 0)
+ return 0;
+ if (strcmp (sd->status.name, g->master) != 0)
+ return 0;
+ for (i = 0; i < g->max_member; i++)
+ {
+ if (g->member[i].account_id > 0
+ && (g->member[i].account_id != sd->status.account_id))
+ break;
+ }
+ if (i < g->max_member)
+ {
+ clif_guild_broken (sd, 2);
+ return 0;
+ }
+
+ intif_guild_break (g->guild_id);
+ return 0;
+}
+
+// ギルド城データ要求
+int guild_castledataload (int castle_id, int index)
+{
+ return intif_guild_castle_dataload (castle_id, index);
+}
+
+// ギルド城情報所得時イベント追加
+int guild_addcastleinfoevent (int castle_id, int index, const char *name)
+{
+ struct eventlist *ev;
+ int code = castle_id | (index << 16);
+
+ if (name == NULL || *name == 0)
+ return 0;
+
+ CREATE (ev, struct eventlist, 1);
+ memcpy (ev->name, name, sizeof (ev->name));
+ ev->next = (struct eventlist *)numdb_search (guild_castleinfoevent_db, code);
+ numdb_insert (guild_castleinfoevent_db, code, ev);
+ return 0;
+}
+
+// ギルド城データ要求返信
+int guild_castledataloadack (int castle_id, int index, int value)
+{
+ struct guild_castle *gc = guild_castle_search (castle_id);
+ int code = castle_id | (index << 16);
+ struct eventlist *ev, *ev2;
+
+ if (gc == NULL)
+ {
+ return 0;
+ }
+ switch (index)
+ {
+ case 1:
+ gc->guild_id = value;
+ break;
+ case 2:
+ gc->economy = value;
+ break;
+ case 3:
+ gc->defense = value;
+ break;
+ case 4:
+ gc->triggerE = value;
+ break;
+ case 5:
+ gc->triggerD = value;
+ break;
+ case 6:
+ gc->nextTime = value;
+ break;
+ case 7:
+ gc->payTime = value;
+ break;
+ case 8:
+ gc->createTime = value;
+ break;
+ case 9:
+ gc->visibleC = value;
+ break;
+ case 10:
+ gc->visibleG0 = value;
+ break;
+ case 11:
+ gc->visibleG1 = value;
+ break;
+ case 12:
+ gc->visibleG2 = value;
+ break;
+ case 13:
+ gc->visibleG3 = value;
+ break;
+ case 14:
+ gc->visibleG4 = value;
+ break;
+ case 15:
+ gc->visibleG5 = value;
+ break;
+ case 16:
+ gc->visibleG6 = value;
+ break;
+ case 17:
+ gc->visibleG7 = value;
+ break;
+ case 18:
+ gc->Ghp0 = value;
+ break; // guardian HP [Valaris]
+ case 19:
+ gc->Ghp1 = value;
+ break;
+ case 20:
+ gc->Ghp2 = value;
+ break;
+ case 21:
+ gc->Ghp3 = value;
+ break;
+ case 22:
+ gc->Ghp4 = value;
+ break;
+ case 23:
+ gc->Ghp5 = value;
+ break;
+ case 24:
+ gc->Ghp6 = value;
+ break;
+ case 25:
+ gc->Ghp7 = value;
+ break; // end additions [Valaris]
+ default:
+ printf ("guild_castledataloadack ERROR!! (Not found index=%d)\n",
+ index);
+ return 0;
+ }
+ if ((ev = (struct eventlist *)numdb_search (guild_castleinfoevent_db, code)) != NULL)
+ {
+ numdb_erase (guild_castleinfoevent_db, code);
+ for (; ev; ev2 = ev->next, free (ev), ev = ev2)
+ {
+ npc_event_do (ev->name);
+ }
+ }
+ return 1;
+}
+
+// ギルド城データ変更要求
+int guild_castledatasave (int castle_id, int index, int value)
+{
+ return intif_guild_castle_datasave (castle_id, index, value);
+}
+
+// ギルド城データ変更通知
+int guild_castledatasaveack (int castle_id, int index, int value)
+{
+ struct guild_castle *gc = guild_castle_search (castle_id);
+ if (gc == NULL)
+ {
+ return 0;
+ }
+ switch (index)
+ {
+ case 1:
+ gc->guild_id = value;
+ break;
+ case 2:
+ gc->economy = value;
+ break;
+ case 3:
+ gc->defense = value;
+ break;
+ case 4:
+ gc->triggerE = value;
+ break;
+ case 5:
+ gc->triggerD = value;
+ break;
+ case 6:
+ gc->nextTime = value;
+ break;
+ case 7:
+ gc->payTime = value;
+ break;
+ case 8:
+ gc->createTime = value;
+ break;
+ case 9:
+ gc->visibleC = value;
+ break;
+ case 10:
+ gc->visibleG0 = value;
+ break;
+ case 11:
+ gc->visibleG1 = value;
+ break;
+ case 12:
+ gc->visibleG2 = value;
+ break;
+ case 13:
+ gc->visibleG3 = value;
+ break;
+ case 14:
+ gc->visibleG4 = value;
+ break;
+ case 15:
+ gc->visibleG5 = value;
+ break;
+ case 16:
+ gc->visibleG6 = value;
+ break;
+ case 17:
+ gc->visibleG7 = value;
+ break;
+ case 18:
+ gc->Ghp0 = value;
+ break; // guardian HP [Valaris]
+ case 19:
+ gc->Ghp1 = value;
+ break;
+ case 20:
+ gc->Ghp2 = value;
+ break;
+ case 21:
+ gc->Ghp3 = value;
+ break;
+ case 22:
+ gc->Ghp4 = value;
+ break;
+ case 23:
+ gc->Ghp5 = value;
+ break;
+ case 24:
+ gc->Ghp6 = value;
+ break;
+ case 25:
+ gc->Ghp7 = value;
+ break; // end additions [Valaris]
+ default:
+ printf ("guild_castledatasaveack ERROR!! (Not found index=%d)\n",
+ index);
+ return 0;
+ }
+ return 1;
+}
+
+// ギルドデータ一括受信(初期化時)
+int guild_castlealldataload (int len, struct guild_castle *gc)
+{
+ int i;
+ int n = (len - 4) / sizeof (struct guild_castle), ev = -1;
+
+ nullpo_retr (0, gc);
+
+ // イベント付きで要求するデータ位置を探す(最後の占拠データ)
+ for (i = 0; i < n; i++)
+ {
+ if ((gc + i)->guild_id)
+ ev = i;
+ }
+
+ // 城データ格納とギルド情報要求
+ for (i = 0; i < n; i++, gc++)
+ {
+ struct guild_castle *c = guild_castle_search (gc->castle_id);
+ if (!c)
+ {
+ printf ("guild_castlealldataload ??\n");
+ continue;
+ }
+ memcpy (&c->guild_id, &gc->guild_id,
+ sizeof (struct guild_castle) - ((int) &c->guild_id -
+ (int) c));
+ if (c->guild_id)
+ {
+ if (i != ev)
+ guild_request_info (c->guild_id);
+ else
+ guild_npc_request_info (c->guild_id, "::OnAgitInit");
+ }
+ }
+ if (ev == -1)
+ npc_event_doall ("OnAgitInit");
+ return 0;
+}
+
+int guild_agit_start (void)
+{ // Run All NPC_Event[OnAgitStart]
+ int c = npc_event_doall ("OnAgitStart");
+ printf ("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n", c);
+ return 0;
+}
+
+int guild_agit_end (void)
+{ // Run All NPC_Event[OnAgitEnd]
+ int c = npc_event_doall ("OnAgitEnd");
+ printf ("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n", c);
+ return 0;
+}
+
+void guild_gvg_eliminate_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+{ // Run One NPC_Event[OnAgitEliminate]
+ size_t len = strlen ((const char *) data);
+ char *evname;
+ CREATE (evname, char, len + 4);
+ int c = 0;
+
+ if (!agit_flag)
+ return; // Agit already End
+ memcpy (evname, (const char *) data, len - 5);
+ strcpy (evname + len - 5, "Eliminate");
+ c = npc_event_do (evname);
+ printf ("NPC_Event:[%s] Run (%d) Events.\n", evname, c);
+}
+
+int guild_agit_break (struct mob_data *md)
+{ // Run One NPC_Event[OnAgitBreak]
+ char *evname;
+
+ nullpo_retr (0, md);
+
+ CREATE (evname, char, strlen (md->npc_event) + 1);
+
+ strcpy (evname, md->npc_event);
+// Now By User to Run [OnAgitBreak] NPC Event...
+// It's a little impossible to null point with player disconnect in this!
+// But Script will be stop, so nothing...
+// Maybe will be changed in the futher..
+// int c = npc_event_do(evname);
+ if (!agit_flag)
+ return 0; // Agit already End
+ add_timer (gettick () + battle_config.gvg_eliminate_time,
+ guild_gvg_eliminate_timer, md->bl.m, (int) evname);
+ return 0;
+}
+
+// [MouseJstr]
+// How many castles does this guild have?
+int guild_checkcastles (struct guild *g)
+{
+ int i, nb_cas = 0, id, cas_id = 0;
+ struct guild_castle *gc;
+ id = g->guild_id;
+ for (i = 0; i < MAX_GUILDCASTLE; i++)
+ {
+ gc = guild_castle_search (i);
+ cas_id = gc->guild_id;
+ if (g->guild_id == cas_id)
+ nb_cas = nb_cas + 1;
+ } //end for
+ return nb_cas;
+}
+
+// [MouseJstr]
+// is this guild allied with this castle?
+int guild_isallied (struct guild *g, struct guild_castle *gc)
+{
+ int i;
+
+ nullpo_retr (0, g);
+
+ if (g->guild_id == gc->guild_id)
+ return 1;
+
+ if (gc->guild_id == 0)
+ return 0;
+
+ for (i = 0; i < MAX_GUILDALLIANCE; i++)
+ if (g->alliance[i].guild_id == gc->guild_id)
+ {
+ if (g->alliance[i].opposition == 0)
+ return 1;
+ else
+ return 0;
+ }
+
+ return 0;
+}
+
+static void guild_db_final (db_key_t key, db_val_t data, va_list ap)
+{
+ free (data);
+}
+
+static void castle_db_final (db_key_t key, db_val_t data, va_list ap)
+{
+ free (data);
+}
+
+static void guild_expcache_db_final (db_key_t key, db_val_t data, va_list ap)
+{
+ free (data);
+}
+
+static void guild_infoevent_db_final (db_key_t key, db_val_t data, va_list ap)
+{
+ free (data);
+}
+
+void do_final_guild (void)
+{
+ if (guild_db)
+ numdb_final (guild_db, guild_db_final);
+ if (castle_db)
+ numdb_final (castle_db, castle_db_final);
+ if (guild_expcache_db)
+ numdb_final (guild_expcache_db, guild_expcache_db_final);
+ if (guild_infoevent_db)
+ numdb_final (guild_infoevent_db, guild_infoevent_db_final);
+ if (guild_castleinfoevent_db)
+ numdb_final (guild_castleinfoevent_db, guild_infoevent_db_final);
+}