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authorFreeyorp <TheFreeYorp+github@gmail.com>2018-03-23 21:09:32 +1300
committerFreeyorp <TheFreeYorp+github@gmail.com>2018-03-23 21:09:32 +1300
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Fix NPC script softlockv18.3.22
When an NPC called destroy; from an attached script, npc_id, and associated state, was not properly cleared. This meant that the server considered the PC to still be in conversation, preventing many actions including walking, but with an invalid NPC. This clears state for the specific case of the a PC attached to the script instance that called destroy. It is still not safe to call destroy; if other players may be attached to it.
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