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authorFate <fate-tmw@googlemail.com>2009-05-31 15:39:31 +0000
committerFate <fate-tmw@googlemail.com>2009-05-31 15:39:31 +0000
commited4c82279bb48950e072cdafcb1ea6bb0bcd4585 (patch)
treee8bca6eb9af2d6f4ddfdb803fab9920e758b7782
parente12cb0d3e093342ff6ce93dbf4bc102cbcb7d54b (diff)
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Made sure that healing items work while poison is slowed
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/skill.c1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 1d2f61a..d7f469d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7105,7 +7105,7 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
if (sd->quick_regeneration_hp.amount || sd->quick_regeneration_sp.amount) {
int hp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_hp,
- sd->sc_data[SC_POISON].timer == -1 ?
+ (sd->sc_data[SC_POISON].timer == -1 || sd->sc_data[SC_SLOWPOISON].timer != -1) ?
sd->nhealhp : 1); // [fate] slow down when poisoned
int sp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_sp, sd->nhealsp);
diff --git a/src/map/skill.c b/src/map/skill.c
index ac6db98..255a7a2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8930,7 +8930,6 @@ int skill_status_effect(struct block_list *bl, int type, int val1, int val2, int
sc_data[type].spell_invocation = spell_invocation;
/* タイマー設定 */
-
sc_data[type].timer = add_timer(
gettick() + tick, skill_status_change_timer, bl->id, type);