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path: root/src/map/storage.c
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// $Id: storage.c,v 1.3 2004/09/25 02:05:22 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"

#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"

static struct dbt *storage_db;
static struct dbt *guild_storage_db;

/*==========================================
 * �q�ɓ��A�C�e���\�[�g
 *------------------------------------------
 */
int storage_comp_item(const void *_i1, const void *_i2)
{
	struct item *i1 = (struct item *)_i1;
	struct item *i2 = (struct item *)_i2;

	if (i1->nameid == i2->nameid)
		return 0;
	else if (!(i1->nameid) || !(i1->amount))
		return 1;
	else if (!(i2->nameid) || !(i2->amount))
		return -1;
	return i1->nameid - i2->nameid;
}
 
void sortage_sortitem (struct storage *stor)
{
	nullpo_retv(stor);
	qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item);
}

void sortage_gsortitem (struct guild_storage* gstor)
{
	nullpo_retv(gstor);
	qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item);
}

/*==========================================
 * �������Ƃ�
 *------------------------------------------
 */
int do_init_storage(void) // map.c::do_init()����Ă΂��
{
	storage_db=numdb_init();
	guild_storage_db=numdb_init();
	return 1;
}
static int guild_storage_db_final(void *key,void *data,va_list ap)
{
	struct guild_storage *gstor=(struct guild_storage *) data;
	free(gstor);
	return 0;
}
static int storage_db_final(void *key,void *data,va_list ap)
{
	struct storage *stor=(struct storage *) data;
	free(stor);
	return 0;
}
void do_final_storage(void) // by [MC Cameri]
{
	if (storage_db)
		numdb_final(storage_db,storage_db_final);
	if (guild_storage_db)
		numdb_final(guild_storage_db,guild_storage_db_final);
}


static int storage_reconnect_sub(void *key,void *data,va_list ap)
{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
	int type = va_arg(ap, int);
	if (type)
	{	//Guild Storage
		struct guild_storage* stor = (struct guild_storage*) data;
		if (stor->dirty && stor->storage_status == 0) //Save closed storages.
			storage_guild_storagesave(0, stor->guild_id);
	}
	else
	{	//Account Storage
		struct storage* stor = (struct storage*) data;
		if (stor->dirty && stor->storage_status == 0) //Save closed storages.
			storage_storage_save(stor->account_id);
	}
	return 0;
}

//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
void do_reconnect_storage(void)
{
	numdb_foreach(storage_db, storage_reconnect_sub, 0);
	numdb_foreach(guild_storage_db, storage_reconnect_sub, 1);
}

struct storage *account2storage(int account_id)
{
	struct storage *stor = (struct storage *) numdb_search (storage_db,account_id);
	if(stor == NULL) {
		stor = (struct storage *) aCallocA (sizeof(struct storage), 1);
		stor->account_id = account_id;
		numdb_insert(storage_db, stor->account_id, stor);
	}
	return stor;
}

// Just to ask storage, without creation
struct storage *account2storage2(int account_id)
{
	return (struct storage *) numdb_search(storage_db, account_id);
}

int storage_delete(int account_id)
{
	struct storage *stor = (struct storage *) numdb_search(storage_db,account_id);
	if(stor) {
		numdb_erase(storage_db,account_id);
		free(stor);
	}
	return 0;
}

/*==========================================
 * �J�v���q�ɂ��J��
 *------------------------------------------
 */
int storage_storageopen(struct map_session_data *sd)
{
//#ifdef TXT_ONLY
	struct storage *stor;
//#endif
	nullpo_retr(0, sd);

//Storage loading always from sql idea from Komurka [Skotlex] - removed as it opens exploits when server lags.
//#ifdef TXT_ONLY
	if((stor = (struct storage *) numdb_search(storage_db,sd->status.account_id)) != NULL) {
		if (stor->storage_status == 0 && sd->state.storage_flag == 0) {
			stor->storage_status = 1;
			sd->state.storage_flag = 1;
			clif_storageitemlist(sd,stor);
			clif_storageequiplist(sd,stor);
			clif_updatestorageamount(sd,stor);
			return 0;
		}
	} else
//#endif
		intif_request_storage(sd->status.account_id);

	return 1;
}

/*==========================================
 * �J�v���q�ɂփA�C�e���lj�
 *------------------------------------------
 */
int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount)
{
	struct item_data *data;
	int i;

	nullpo_retr(1, sd);
	nullpo_retr(1, stor);
	nullpo_retr(1, item_data);

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;
	nullpo_retr(1, data = itemdb_search(item_data->nameid));

	i=MAX_STORAGE;
	if(!itemdb_isequip2(data)){
		// �����i�ł͂Ȃ��̂ŁA�����L�i�Ȃ���̂ݕω�������
		for(i=0;i<MAX_STORAGE;i++){
			if( compare_item (&stor->storage_[i], item_data)) {
				if(stor->storage_[i].amount+amount > MAX_AMOUNT)
					return 1;
				stor->storage_[i].amount+=amount;
				clif_storageitemadded(sd,stor,i,amount);
				break;
			}
		}
	}
	if(i>=MAX_STORAGE){
		// �����i�������L�i�������̂ŋ󂫗��֒lj�
		for(i=0;i<MAX_STORAGE;i++){
			if(stor->storage_[i].nameid==0){
				memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
				stor->storage_[i].amount=amount;
				stor->storage_amount++;
				clif_storageitemadded(sd,stor,i,amount);
				clif_updatestorageamount(sd,stor);
				break;
			}
		}
		if(i>=MAX_STORAGE)
			return 1;
	}

	stor->dirty = 1;
	return 0;
}
/*==========================================
 * �J�v���q�ɃA�C�e�������炷
 *------------------------------------------
 */
int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
{
	nullpo_retr(1, sd);
	nullpo_retr(1, stor);

	if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
		return 1;

	stor->storage_[n].amount-=amount;
	if(stor->storage_[n].amount==0){
		memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
		stor->storage_amount--;
		clif_updatestorageamount(sd,stor);
	}
	clif_storageitemremoved(sd,n,amount);

	stor->dirty = 1;
	return 0;
}
/*==========================================
 * �J�v���q�ɂ֓����
 *------------------------------------------
 */
int storage_storageadd(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open
		if(index>=0 && index<MAX_INVENTORY) { // valid index
                  if( (amount <= sd->status.inventory[index].amount) && (amount > 0) ) { //valid amount
//                    log_tostorage(sd, index, 0);
                    if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
                      // remove item from inventory
                      pc_delitem(sd,index,amount,0);
                  } // valid amount
		}// valid index
	}// storage not full & storage open

	return 0;
}

/*==========================================
 * �J�v���q�ɂ���o��
 *------------------------------------------
 */
int storage_storageget(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;
	int flag;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	if(stor->storage_status == 1) { //  storage open
		if(index>=0 && index<MAX_STORAGE) { // valid index
			if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount
				if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
					storage_delitem(sd,stor,index,amount);
				//else //taken out because it can dupe items if the above fails somehow :) [Kevin]
					//clif_additem(sd,0,0,flag);
//                                log_fromstorage(sd, index, 0);
			} // valid amount
		}// valid index
	}// storage open

	return 0;
}
/*==========================================
 * �J�v���q�ɂփJ�[�g��������
 *------------------------------------------
 */
int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open
		if(index>=0 && index<MAX_INVENTORY) { // valid index
			if( (amount <= sd->status.cart[index].amount) && (amount > 0) ) { //valid amount
				if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
					pc_cart_delitem(sd,index,amount,0);
			} // valid amount
		}// valid index
	}// storage not full & storage open

	return 0;
}

/*==========================================
 * �J�v���q�ɂ���J�[�g�֏o��
 *------------------------------------------
 */
int storage_storagegettocart(struct map_session_data *sd,int index,int amount)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	if(stor->storage_status == 1) { //  storage open
		if(index>=0 && index<MAX_STORAGE) { // valid index
			if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount
				if(pc_cart_additem(sd,&stor->storage_[index],amount)==0){
					storage_delitem(sd,stor,index,amount);
				}
			} // valid amount
		}// valid index
	}// storage open

	return 0;
}


/*==========================================
 * Modified By Valaris to save upon closing [massdriller]
 *------------------------------------------
 */
int storage_storageclose(struct map_session_data *sd)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));

	clif_storageclose(sd);
	chrif_save(sd); //This will invoke the storage save function as well. [Skotlex]
	
	stor->storage_status=0;
	sd->state.storage_flag = 0;
	return 0;
}

/*==========================================
 * ���O�A�E�g���J���Ă���J�v���q�ɂ̕ۑ�
 *------------------------------------------
 */
int storage_storage_quit(struct map_session_data *sd)
{
	struct storage *stor;

	nullpo_retr(0, sd);

	stor = account2storage2(sd->status.account_id);
	if(stor)  {
		chrif_save(sd); //Invokes the storage saving as well.
		stor->storage_status = 0;
		sd->state.storage_flag = 0;
	}

	return 0;
}

void storage_storage_dirty(struct map_session_data *sd)
{
	struct storage *stor;

	stor=account2storage2(sd->status.account_id);

	if(stor)
		stor->dirty = 1;
}

int storage_storage_save(int account_id)
{
	struct storage *stor;

	stor=account2storage2(account_id);
	if(stor && stor->dirty)
	{
		intif_send_storage(stor);
		return 1;
	}

	return 0;
}

//Ack from Char-server indicating the storage was saved. [Skotlex]
int storage_storage_saved(int account_id)
{
	struct storage *stor;
	
	if((stor=account2storage2(account_id)) != NULL)
	{	//Only mark it clean if it's not in use. [Skotlex]
		if (stor->dirty && stor->storage_status == 0)
		{
			stor->dirty = 0;
			sortage_sortitem(stor);
		}
		return 1;
	}
	return 0;
}

struct guild_storage *guild2storage(int guild_id)
{
	struct guild_storage *gs = NULL;
	if(guild_search(guild_id) != NULL) {
		gs=(struct guild_storage *) numdb_search(guild_storage_db,guild_id);
		if(gs == NULL) {
			gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1);
			if(gs==NULL){
				printf("storage: out of memory!\n");
				exit(0);
			}
			gs->guild_id=guild_id;
			numdb_insert(guild_storage_db,gs->guild_id,gs);
		}
	}
	return gs;
}

struct guild_storage *guild2storage2(int guild_id)
{	//For just locating a storage without creating one. [Skotlex]
	return (struct guild_storage *) numdb_search(guild_storage_db,guild_id);
}

int guild_storage_delete(int guild_id)	
{
	struct guild_storage *gstor = (struct guild_storage *) numdb_search(guild_storage_db,guild_id);
	if(gstor) {
		numdb_erase(guild_storage_db,guild_id);
		free(gstor);
	}
	return 0;
}

int storage_guild_storageopen(struct map_session_data *sd)
{
	struct guild_storage *gstor;

	nullpo_retr(0, sd);

	if(sd->status.guild_id <= 0)
		return 2;
	if((gstor = guild2storage2(sd->status.guild_id)) != NULL) {
		if(gstor->storage_status)
			return 1;
		if(sd->state.storage_flag)
			return 1; //Can't open both storages at a time.
		gstor->storage_status = 1;
		sd->state.storage_flag = 2;
		clif_guildstorageitemlist(sd,gstor);
		clif_guildstorageequiplist(sd,gstor);
		clif_updateguildstorageamount(sd,gstor);
		return 0;
	}
	else
		intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);

	return 0;
}

int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount)
{
	struct item_data *data;
	int i;

	nullpo_retr(1, sd);
	nullpo_retr(1, stor);
	nullpo_retr(1, item_data);
	nullpo_retr(1, data = itemdb_search(item_data->nameid));

	if(item_data->nameid <= 0 || amount <= 0)
		return 1;

	i=MAX_GUILD_STORAGE;
	if(!itemdb_isequip2(data)){
		// �����i�ł͂Ȃ��̂ŁA�����L�i�Ȃ���̂ݕω�������
		for(i=0;i<MAX_GUILD_STORAGE;i++){
			if(compare_item(&stor->storage_[i], item_data)) {
				if(stor->storage_[i].amount+amount > MAX_AMOUNT)
					return 1;
				stor->storage_[i].amount+=amount;
				clif_guildstorageitemadded(sd,stor,i,amount);
				break;
			}
		}
	}
	if(i>=MAX_GUILD_STORAGE){
		// �����i�������L�i�������̂ŋ󂫗��֒lj�
		for(i=0;i<MAX_GUILD_STORAGE;i++){
			if(stor->storage_[i].nameid==0){
				memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
				stor->storage_[i].amount=amount;
				stor->storage_amount++;
				clif_guildstorageitemadded(sd,stor,i,amount);
				clif_updateguildstorageamount(sd,stor);
				break;
			}
		}
		if(i>=MAX_GUILD_STORAGE)
			return 1;
	}
	stor->dirty = 1;
	return 0;
}

int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount)
{
	nullpo_retr(1, sd);
	nullpo_retr(1, stor);

	if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
		return 1;

	stor->storage_[n].amount-=amount;
	if(stor->storage_[n].amount==0){
		memset(&stor->storage_[n],0,sizeof(stor->storage_[0]));
		stor->storage_amount--;
		clif_updateguildstorageamount(sd,stor);
	}
	clif_storageitemremoved(sd,n,amount);
	stor->dirty = 1;
	return 0;
}

int storage_guild_storageadd(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);

	if((stor=guild2storage2(sd->status.guild_id)) != NULL) {
		if( (stor->storage_amount <= MAX_GUILD_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open
			if(index>=0 && index<MAX_INVENTORY) { // valid index
				if( (amount <= sd->status.inventory[index].amount) && (amount > 0) ) { //valid amount
//                                        log_tostorage(sd, index, 1);
					if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
					// remove item from inventory
						pc_delitem(sd,index,amount,0);
				} // valid amount
			}// valid index
		}// storage not full & storage open
	}

	return 0;
}

int storage_guild_storageget(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;
	int flag;

	nullpo_retr(0, sd);

	if((stor=guild2storage2(sd->status.guild_id)) != NULL) {
		if(stor->storage_status == 1) { //  storage open
			if(index>=0 && index<MAX_GUILD_STORAGE) { // valid index
				if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount
					if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
						guild_storage_delitem(sd,stor,index,amount);
					else
						clif_additem(sd,0,0,flag);
//                                        log_fromstorage(sd, index, 1);
				} // valid amount
			}// valid index
		}// storage open
	}

	return 0;
}

int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);

	if((stor=guild2storage2(sd->status.guild_id)) != NULL) {
		if( (stor->storage_amount <= MAX_GUILD_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open
			if(index>=0 && index<MAX_INVENTORY) { // valid index
				if( (amount <= sd->status.cart[index].amount) && (amount > 0) ) { //valid amount
					if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
						pc_cart_delitem(sd,index,amount,0);
				} // valid amount
			}// valid index
		}// storage not full & storage open
	}

	return 0;
}

int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);

	if((stor=guild2storage2(sd->status.guild_id)) != NULL) {
		if(stor->storage_status == 1) { //  storage open
			if(index>=0 && index<MAX_GUILD_STORAGE) { // valid index
				if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount
					if(pc_cart_additem(sd,&stor->storage_[index],amount)==0){
						guild_storage_delitem(sd,stor,index,amount);
					}
				} // valid amount
			}// valid index
		}// storage open
	}

	return 0;
}

int storage_guild_storagesave(int account_id, int guild_id)
{
	struct guild_storage *stor = guild2storage2(guild_id);

	if(stor && stor->dirty)
	{
		intif_send_guild_storage(account_id,stor);
		return 1;
	}
	return 0;
}

int storage_guild_storagesaved(int account_id, int guild_id)
{
	struct guild_storage *stor;

	if((stor=guild2storage2(guild_id)) != NULL) {
		if (stor->dirty && stor->storage_status == 0)
		{	//Storage has been correctly saved.
			stor->dirty = 0;
			sortage_gsortitem(stor);
		}
		return 1;
	}
	return 0;
}

int storage_guild_storageclose(struct map_session_data *sd)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	clif_storageclose(sd);
	chrif_save(sd); //This one also saves the storage. [Skotlex]

	stor->storage_status=0;
	sd->state.storage_flag = 0;

	return 0;
}

int storage_guild_storage_quit(struct map_session_data *sd,int flag)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	sd->state.storage_flag = 0;
	stor->storage_status = 0;

	chrif_save(sd);
	if(!flag) //Only during a guild break flag is 1.
		storage_guild_storagesave(sd->status.account_id,sd->status.guild_id);
	else	//When the guild was broken, close the storage of he who has it open.
		clif_storageclose(sd);
	
	return 0;
}