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-|script|protect|32767
{
if(call("magic_checks")) end;
if (Sp < 14) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (.@level <= 3 && countitem("HardSpike") < 1) end;
set @target_id, getcharid(3, @args$);
if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1)
set @target_id, BL_ID; // fallback to self
callfunc "adjust_spellpower";
if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
if (BL_ID == @target_id) set @args$, strcharinfo(0);
if (get(GM, @target_id) == 1) end;
if (get(Hp, @target_id) < 1) end;
if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end;
if (get(@antiprotect, @target_id) > 0) end;
if (getmap() == "033-1") goto L_SpecialRules6;
goto L_Pay;
L_Pay:
if (.@level <= 3) delitem "HardSpike", 1;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1500, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 1500, 0, BL_ID;
set Sp, Sp - 14;
set CASTS, CASTS + 1;
if (CASTS < 0) set CASTS, 1; // overflow
misceffect FX_MAGIC_SHIELD_CAST, strcharinfo(0);
callfunc "magic_exp";
misceffect FX_MAGIC_SHIELD, @args$;
set .@betsanc_time, (@spellpower*1000)+5000;
sc_start SC_PHYS_SHIELD, .@betsanc_time, max(15,(@spellpower/20))+5, @target_id;
message @args$, "Shield : You feel more protected.";
set @betsanc_future, gettimetick(0) + .@betsanc_time - 100, @target_id;
addtimer .@betsanc_time - 100, strnpcinfo(0)+"::OnEnd", @target_id;
end;
OnEnd:
if (gettimetick(0) - @betsanc_future < 0) end;
if (sc_check(SC_PHYS_SHIELD) != 1) end;
message strcharinfo(0), "Shield : You feel less protected.";
misceffect FX_MAGIC_SHIELD_ENDS, strcharinfo(0);
end;
L_SpecialRules6:
if ($@KIMARR_EVENT < 1) goto L_Pay;
if (@target_id == BL_ID) goto L_Pay;
message strcharinfo(0), "You can't cast this spell at others here.";
end;
OnInit:
set .school, SKILL_MAGIC_NATURE;
set .invocation$, chr(MAGIC_SYMBOL) + "betsanc"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 2;
end;
}
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