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path: root/world/map/npc/014-3/_mobs.txt
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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Woodland Cave mobs

014-3,0,0,0,0|monster|Bat|1017,50,0ms,0ms,Mob014-3::On1017


014-3,0,0,0|script|Mob014-3|-1
{
    end;

On1017:
    set @mobID, 1017;
    callfunc "MobPoints";
    end;
}