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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 019-3 Snow Cave mobs

019-3.gat,0,0,0,0	monster	Moggun	1061,10,100000,30000,Mob019-3::On1061
019-3.gat,0,0,0,0	monster	Bats	1017,50,100000,30000,Mob019-3::On1017


019-3.gat,0,0,0	script	Mob019-3	-1,{
On1017:
	set @mobID, 1017;
	callfunc "MobPoints";
	break;

On1061:
	set @mobID, 1061;
	callfunc "MobPoints";
	break;

	end;
}