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2024-08-28mergeHEADmasterAJ K63-186/+705
2024-08-28This restores GPs yield of #kularzunevelafrill.Hello=)1-1/+1
Ledmitz nerfed bone arrow price in one of previous commits: NPC -> player vending price: 50 GP -> 8 GP (nerf factor of 6.25) Player -> NPC selling price: 20GP -> 4 GP (nerf factor of 5) This commit re-scales yield of spell to restore GP output, roughly same as its been before nerf. Rescale factor choosen 5.333 which fits between of 5 and 6.25 nicely and convenient as it allows just minimal /32 -> /6 divisor change. As far as I experimented, yield remains roughly same, about 740 vs 756 GP. Slightly imperfect due to integer rounding, if this is a big deal I can use more complicated formulae.
2024-08-28text correctionHoraK-FDF1-1/+1
2024-08-28sc_phys_shield_itemHoraK-FDF4-3/+9
2024-08-28sc_cooldown_sg, sc_slowmove, sc_cantmoveHoraK-FDF1-1/+4
2024-08-16Made weight match the description as was intended, once again... and made ↵Ledmitz2-4/+4
the price much lower to fall in line with reg and iron arrows.
2024-08-16Made tomatoes the same buy/sell ratio as the other best-heal itemsLedmitz2-3/+3
2024-08-07A bit more fun with rain. Idea courtesy of Wellvin.Hello=)1-1/+10
How this works: * If rain hits EntAbomination -> LogHead spawned. * If rain hits LogHead -> sometimes [Mauve,Alizarin,Gamboge,Cobalt]Plant could be spawned. * If $NO_RAIN_SPAWNS global variable set -> all spawns are completely disabled (this allows to revert to old logic without server restart if abused or bugs pop up) * If map gets too crowded by spawns spell would cease further spawns (limit set around 30, both spawned logheads and herbs count for this purpose) * Tested on my local, and all obvious bugs were hopefully sorted out. Reported-by: Wellvin
2024-08-07Removed the Clover summon from Rick Lime, since it can be exploited.Ledmitz1-1/+0
2024-08-05012-1 collusion updateHoraK-FDF1-0/+0
2024-07-20Revert "V4 - rename weight override char var to HoraK's suggestion"Hello=)1-1/+1
This reverts commit bab8a25d6d3a2a5f5173654c95d057c65a3fa4f6. Reason: its confusing if PC variable name looks same like server's param name.
2024-07-19Apply 1 suggestion(s) to 1 file(s)HoraK-FDF1-2/+2
Co-authored-by: HoraK-FDF <horak-fdf@web.de>
2024-07-19Applied HoraK suggestion on params.txtHoraK-FDF1-1/+0
Co-authored-by: HoraK
2024-07-19Applied suggested changes to params.txt by HoraK HoraK-FDF1-22/+24
Co-authored-by: HoraK
2024-07-19V4 - rename weight override char var to HoraK's suggestionHello=)1-1/+1
2024-07-18v3 of bot weight: add server params constants matching server's codeHello=)1-0/+2
2024-07-18v3 of idea: rewired to use some server-side assistance by HoraKHello=)1-1/+1
2024-07-16V2 of ManaMarket weight solution idea.Hello=)1-1/+1
Differences vs previous version: * Allows to set "arbitrary" weight limits (within i32). * Does NOT makes hardcoded assumptions on nick or weight. * Reusable for >1 trade bot if desired. * Acts a bit like ACL, most of it done by server itself. * Still oneliner :) Usage: @setvar WEIGHT_LIMIT 0 10000000 ManaMarket Since its per-character variable, user must be online.
2024-07-14This commit lands workaround on MM weight problem.Hello=)1-0/+1
Naive approach using stats failed. But even more direct way works. This sets MaxWeight on MM login to 10 000 000 aka 10 000 kg aka 10 tons. I think 10 tons "should be enough for everyone". I've actually tested it works by heavily loading ManaMarket replica on local server with itens.
2024-07-09attachrid only supports acc id (getcharid(3))HoraK-FDF1-1/+1
2024-07-09upmarmu v6 fullHoraK-FDF1-1/+1
2024-07-09attachrid only supports acc id (getcharid(3))HoraK-FDF2-3/+3
2024-07-09upmarmu v6 fullHoraK-FDF2-21/+23
2024-07-03typo fix commentHoraK-FDF1-1/+1
2024-07-03typo fixHoraK-FDF1-1/+1
2024-07-03quarz to quartz dbHoraK-FDF1-1/+1
2024-07-03quarz to quartzHoraK-FDF3-6/+6
2024-07-01stones and crystals pricesHoraK-FDF2-4/+4
2024-07-01stones and crystals stone slime to miner maniaHoraK-FDF1-1/+1
2024-07-01stones and crystals mobsHoraK-FDF5-41/+156
2024-07-01stones and crystalsHoraK-FDF7-1/+169
2024-06-28Re-enable summon spells in cities since AFK PK exploit should be fixed nowHello=)9-9/+0
2024-06-19Fix for repeated suicides of caster when they try to attack target after theyHello=)2-2/+3
killed in rain by own lightning. Problem technically can be described like this: 1) Caster retains all spell charges upon death for lightnings. 2) It wouldn't be problem itself, but it would invoke OnAttack handler! 3) If caster dies in rain by own lightning, nothing clears "in rain" flag. 4) When they respawn and try to attack, OnAttack kicks in. 5) Since nothing has cleaned "in rain" flag, its still set. 6) At this point caster dies by own lightning again. 7) Worse, on respawn sequence would repeat itself. This happens regardless of rain and is very unexpected edge case. Workaround: caster can use #dicharge spell after respawn but its unobvious.
2024-06-17Gwyneth Honey back to GlutenFreeHoneyHoraK-FDF1-1/+1
2024-06-07Bromenal set rebalanceHoraK-FDF7-21/+21
2024-06-06Pumpkin to RipePumpkinHoraK-FDF3-4/+4
2024-06-06use same sound timerHoraK-FDF3-6/+6
2024-06-06KeepAfterUse + DontUseAmmo const.txtHoraK-FDF1-1/+3
2024-06-06KeepAfterUse + DontUseAmmoHoraK-FDF11-41/+58
2024-06-02Split up 09-winter2012.txt and added authorsThorbjørn Lindeijer5-42/+48
To make it work properly with 'make news'.
2024-06-02Revert "Remove old news"Thorbjørn Lindeijer8-0/+188
This reverts commit 5f9c4532fa7e325ceb1b531227322ac0f4c56a30.
2024-06-02Add EmptyBottle return to player to some quests that consume water bottles.Fedja Beader3-5/+13
2024-06-02Hasan: Fix longstanding typoFreeyorp1-1/+1
2024-06-01Merge branch serverdata:master into masterAJ Keresztes1-4/+4
2024-06-01mergeroot81-474/+1811
2024-06-01News: Some small fixesThorbjørn Lindeijer1-4/+4
2024-05-29ore/metal pricesHoraK-FDF2-27/+27
2024-05-25Changed effect ID to match effects.xmlLedmitz1-1/+1
2024-05-23Better alignment and order correctionLedmitz1-2/+2
2024-05-22Edited heavy items textLedmitz1-1/+2