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2024-09-09Magic Ring reqs and Mana Pearl fixHoraK-FDF13-18/+52
- added 80 int as req to magic ring - added min lvl 80 to ring like led suggested - added a magic experience check to it with same magic experience needed as manapearl, should it have more, same or less? for more there would be no azibit message - mana pearl stats changed without anyone doing something and equip script was gone so i re-added this and made stats i remember (how and why this sudden item changes happen? saw some others where this happened as well) - changed internal name of Magic Ring from MageRing to MagicRing
2024-09-09Ice Gladius BuffLed Mitz2-1/+2
It's rarely used when compared to the Setzer and is of the same required level(60) to do the quest to obtain them. The Setzer, being a knife is faster and faster yet from a small bonus and does 100 dmg. The Ice Gladius does 130 dmg, is slower and gives +1 luck. I added +5% crit defense to buff it a little. The rock knife(lvl 70) still gives more bonuses with +3 vit and does 110 dmg, but is also fast as it is a knife. I would think this may entice players to use the Gladius more often, while not replacing the Setzer or Rock Knife. Approved-by: HoraK-FDF <horak-fdf@web.de>
2024-09-09Makes Long Sword attainableLed Mitz4-7/+16
- Made use of perfect hit(max dmg normal hit). Adds 7% dmg on top 11% of the time. - Made it a level 2 weapon for increased min dmg. - Used prime numbers for kicks and avoided increments of 5 and 10 in stat reqs to promote decision making on stat bonuses. - Added to Emo as a 1 in 10,000 rare drop. I'll omit adding to Chronos until we audit him. Would like to add to Nickolas, but discussion on how much it should cost and what quest prerequisites there should be need to be discussed before/if adding a commit. It should be a quest itself, I figure.
2024-09-07Added trade option for Enchanter's Amulet, added +1 int to Scarab Armlet, ↵Led Mitz4-4/+33
made... Added trade option for Enchanter's Amulet to Trader in store, added +1 int to Scarab Armlet(to gain usage again)~~, made Magic Ring a shield item with a min dex of 20 required(allows for normal gem ring use also)~~ and made amulet 1 in 3 chances(from 1 in 4) again at the swamp chest. ~~_This actually gives mages a boost, even if they need to spend stats for 20 dex to use the Magic Ring, since 20 dex costs less than 2 int points(in character points) at higher int(~100) and since they can make use of outfits anyway. Choices, choices!_~~ Reviewed-by: Hello TMW <hello@themanaworld.org>
2024-09-06Added Dragon Shield to Chronos - 4 BMLed Mitz3-2/+2
It's been requested a few times and there is no way to get it in the game, currently. If we add a quest, we could remove from the store, but since there's already big quest items there, I see no need to take it out unless the others go too. Approved-by: HoraK-FDF <horak-fdf@web.de>
2024-08-30Small typo fix in Golbenez dialog. This has been reported to me by Butters.Hello TMW1-1/+1
Small typo fix in Golbenez dialog. This has been reported to me by Butters. Reported-by: butters ****
2024-08-28This restores GPs yield of #kularzunevelafrill.Hello=)1-1/+1
Ledmitz nerfed bone arrow price in one of previous commits: NPC -> player vending price: 50 GP -> 8 GP (nerf factor of 6.25) Player -> NPC selling price: 20GP -> 4 GP (nerf factor of 5) This commit re-scales yield of spell to restore GP output, roughly same as its been before nerf. Rescale factor choosen 5.333 which fits between of 5 and 6.25 nicely and convenient as it allows just minimal /32 -> /6 divisor change. As far as I experimented, yield remains roughly same, about 740 vs 756 GP. Slightly imperfect due to integer rounding, if this is a big deal I can use more complicated formulae.
2024-08-28text correctionHoraK-FDF1-1/+1
2024-08-28sc_phys_shield_itemHoraK-FDF4-3/+9
2024-08-28sc_cooldown_sg, sc_slowmove, sc_cantmoveHoraK-FDF1-1/+4
2024-08-16Made weight match the description as was intended, once again... and made ↵Ledmitz2-4/+4
the price much lower to fall in line with reg and iron arrows.
2024-08-16Made tomatoes the same buy/sell ratio as the other best-heal itemsLedmitz3-3/+3
2024-08-07A bit more fun with rain. Idea courtesy of Wellvin.Hello=)1-1/+10
How this works: * If rain hits EntAbomination -> LogHead spawned. * If rain hits LogHead -> sometimes [Mauve,Alizarin,Gamboge,Cobalt]Plant could be spawned. * If $NO_RAIN_SPAWNS global variable set -> all spawns are completely disabled (this allows to revert to old logic without server restart if abused or bugs pop up) * If map gets too crowded by spawns spell would cease further spawns (limit set around 30, both spawned logheads and herbs count for this purpose) * Tested on my local, and all obvious bugs were hopefully sorted out. Reported-by: Wellvin
2024-08-07Removed the Clover summon from Rick Lime, since it can be exploited.Ledmitz2-1/+0
2024-08-05012-1 collusion updateHoraK-FDF1-0/+0
2024-07-21A few corrections for GFX errorsLedmitz1-0/+0
2024-07-20server update - 2024-07Ledmitz1-0/+0
2024-07-20Revert "V4 - rename weight override char var to HoraK's suggestion"Hello=)1-1/+1
This reverts commit bab8a25d6d3a2a5f5173654c95d057c65a3fa4f6. Reason: its confusing if PC variable name looks same like server's param name.
2024-07-19Apply 1 suggestion(s) to 1 file(s)HoraK-FDF1-2/+2
Co-authored-by: HoraK-FDF <horak-fdf@web.de>
2024-07-19Applied HoraK suggestion on params.txtHoraK-FDF1-1/+0
Co-authored-by: HoraK
2024-07-19Applied suggested changes to params.txt by HoraK HoraK-FDF1-22/+24
Co-authored-by: HoraK
2024-07-19V4 - rename weight override char var to HoraK's suggestionHello=)1-1/+1
2024-07-18v3 of bot weight: add server params constants matching server's codeHello=)1-0/+2
2024-07-18v3 of idea: rewired to use some server-side assistance by HoraKHello=)1-1/+1
2024-07-16V2 of ManaMarket weight solution idea.Hello=)1-1/+1
Differences vs previous version: * Allows to set "arbitrary" weight limits (within i32). * Does NOT makes hardcoded assumptions on nick or weight. * Reusable for >1 trade bot if desired. * Acts a bit like ACL, most of it done by server itself. * Still oneliner :) Usage: @setvar WEIGHT_LIMIT 0 10000000 ManaMarket Since its per-character variable, user must be online.
2024-07-14This commit lands workaround on MM weight problem.Hello=)1-0/+1
Naive approach using stats failed. But even more direct way works. This sets MaxWeight on MM login to 10 000 000 aka 10 000 kg aka 10 tons. I think 10 tons "should be enough for everyone". I've actually tested it works by heavily loading ManaMarket replica on local server with itens.
2024-07-09Merge branch 'upmarmu_v6_full' of ↵HoraK-FDF0-0/+0
https://git.themanaworld.org/HoraK-FDF/serverdata into upmarmu_v6_full
2024-07-09attachrid only supports acc id (getcharid(3))HoraK-FDF1-1/+1
2024-07-09upmarmu v6 fullHoraK-FDF1-1/+1
2024-07-09attachrid only supports acc id (getcharid(3))HoraK-FDF2-3/+3
2024-07-09upmarmu v6 fullHoraK-FDF2-21/+23
2024-07-03typo fix commentHoraK-FDF1-1/+1
2024-07-03typo fixHoraK-FDF1-1/+1
2024-07-03quarz to quartz dbHoraK-FDF1-1/+1
2024-07-03quarz to quartzHoraK-FDF3-6/+6
2024-07-02Merge branch 'upmarmu_v6_full' of ↵HoraK-FDF0-0/+0
https://git.themanaworld.org/HoraK-FDF/serverdata into upmarmu_v6_full
2024-07-02attachrid only supports acc id (getcharid(3))HoraK-FDF2-3/+3
2024-07-02upmarmu v6 fullHoraK-FDF2-21/+23
2024-07-01 Merge branch 'stones_and_crystals' of ↵HoraK-FDF0-0/+0
https://git.themanaworld.org/HoraK-FDF/serverdata into stones_and_crystals
2024-07-01stones and crystals pricesHoraK-FDF2-4/+4
2024-07-01stones and crystals stone slime to miner maniaHoraK-FDF1-1/+1
2024-07-01stones and crystals mobsHoraK-FDF5-41/+156
2024-07-01stones and crystalsHoraK-FDF7-1/+169
2024-07-01stones and crystals pricesHoraK-FDF2-4/+4
2024-07-01stones and crystals stone slime to miner maniaHoraK-FDF1-1/+1
2024-07-01stones and crystals mobsHoraK-FDF5-41/+156
2024-07-01stones and crystalsHoraK-FDF7-1/+169
2024-06-28Re-enable summon spells in cities since AFK PK exploit should be fixed nowHello=)9-9/+0
2024-06-26server updateLedmitz2-0/+0
2024-06-24attachrid only supports acc id (getcharid(3))HoraK-FDF2-3/+3