diff options
Diffstat (limited to 'world/map/npc/magic/level2-magic-knuckles.txt')
-rw-r--r-- | world/map/npc/magic/level2-magic-knuckles.txt | 38 |
1 files changed, 20 insertions, 18 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt index 0674f689..cd86ba28 100644 --- a/world/map/npc/magic/level2-magic-knuckles.txt +++ b/world/map/npc/magic/level2-magic-knuckles.txt @@ -1,7 +1,7 @@ -|script|magic-knuckles|32767 { if @_U_BLOCK >= 1 goto L_Still_Exhausted; -/* + set @upmarmu_spell_npc_name$, "#Upmarmu#" + getcharid(3); // make a unique puppet name for every player set .upmarmu_spell_npc, getnpcid(@upmarmu_spell_npc_name$); if ( .upmarmu_spell_npc >= 1 ) goto L_NPC_Exists; // if this npc already exist reuse it so that idle recovery timer does not get destroyed @@ -12,7 +12,6 @@ goto L_NPC_Exists; L_NPC_Exists: -*/ if (call("magic_checks")) end; if (Sp < 20) end; if (getskilllv(SKILL_MAGIC) < .level) end; @@ -49,35 +48,29 @@ OnAttack: if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04 void call("elt_damage", @upmarmuspell[0], (@upmarmuspell[3] + @upmarmuspell[4]), ELT_WATER, ELT_FIRE, FX_NONE); -// addtimer 0, @upmarmu_spell_npc_name$ + "::OnResetTimer"; + addtimer 0, @upmarmu_spell_npc_name$ + "::OnResetTimer"; set @upmarmuspell[1], @upmarmuspell[1] - 1; + + if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST goto L_FreeRecast; set @num_upmarmu_hits, @num_upmarmu_hits + 1; + if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST set .exhausted, 1, .upmarmu_spell_npc; - if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST goto L_Exhausted; goto L_FreeRecast; L_FreeRecast: if (@upmarmuspell[1] > 0) addtimer 0, strnpcinfo(0) + "::OnSetRecast"; + else + addtimer 0, @upmarmu_spell_npc_name$ + "::OnExhausted"; end; -L_Exhausted: - set @_U_BLOCK, 1; - set @upmarmuspell[1], 0; - misceffect FX_MAGIC_DISCHARGE, strcharinfo(0); - overrideattack; - addtimer UPMARMU_EXHAUST_DURATION, "Upmarmu Exhaust Timer::OnClear"; // set the exhaustion time - sc_start SC_COOLDOWN_UPMARMU, UPMARMU_EXHAUST_DURATION, 0, BL_ID; - smsg SMSG_FAILURE, "Magic: You are too exhausted to use this spell for a while!"; - goto L_StopTimer; - L_Still_Exhausted: smsg SMSG_FAILURE, "Magic: You are still too exhausted to use this spell for a while!"; end; L_StopTimer: -// addtimer 0, @upmarmu_spell_npc_name$ + "::OnStopTimer"; + addtimer 0, @upmarmu_spell_npc_name$ + "::OnStopTimer"; end; OnDischarge: @@ -91,7 +84,6 @@ OnSetRecast: overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared end; -/* OnResetTimer: // This timer is if you stopped somewhere below max hits then after 25sec you recover fully and start at 0 hits again stopnpctimer; @@ -117,9 +109,20 @@ OnTimer25000: setnpctimer 0; end; +OnExhausted: + if (.exhausted < 1) end; + + set @_U_BLOCK, 1; + set @upmarmuspell[1], 0; + set @num_upmarmu_hits, 0; + set .exhausted, 0; + addtimer UPMARMU_EXHAUST_DURATION, "Upmarmu Exhaust Timer::OnClear"; // set the exhaustion time + sc_start SC_COOLDOWN_UPMARMU, UPMARMU_EXHAUST_DURATION, 0, BL_ID; + smsg SMSG_FAILURE, "Magic: You are too exhausted to use this spell for a while!"; + goto L_StopTimer; + OnDestroy: destroy; -*/ OnInit: set .school, SKILL_MAGIC_WAR; @@ -136,6 +139,5 @@ OnInit: OnClear: set @_U_BLOCK, 0; - set @num_upmarmu_hits, 0; end; } |