diff options
Diffstat (limited to 'world/map/npc/magic/event-boss-powerup-totheabyss.txt')
-rw-r--r-- | world/map/npc/magic/event-boss-powerup-totheabyss.txt | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/world/map/npc/magic/event-boss-powerup-totheabyss.txt b/world/map/npc/magic/event-boss-powerup-totheabyss.txt new file mode 100644 index 00000000..d215db8b --- /dev/null +++ b/world/map/npc/magic/event-boss-powerup-totheabyss.txt @@ -0,0 +1,57 @@ +-|script|powerup-totheabyss|32767 +{ + end; + +// Armageddon-like action to be thrown by boss - by Hello=) +// Hurts everyone near boss, throws FX and teleports 'em to abyss! + +OnCast: + if (call("boss_powerup_checks")) end; + if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town; + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 60000, "Magic Timer::OnClear"; // set the new debuff + sc_start SC_COOLDOWN, 60000, 0, BL_ID; + misceffect FX_RED_MAGIC_CAST, strcharinfo(0); + set @dist, 25; + foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit"; + end; + +OnHit: + if ((get(Hp, @target_id)) < 1) end; // Do not touch dead + set Sp, 1, @target_id; // Hurt target + set Hp, min(((Hp/2)), 100), @target_id; // Hurt target + sc_start SC_POISON, 1, 10, @target_id; // Poison target + message strcharinfo(0, @target_id), "[boss-to-the-abyss] : "+strcharinfo(0, BL_ID)+" ##B PULLS YOU TO THE ABYSS!!"; + misceffect FX_RED_MAGIC_CAST, strcharinfo(0, @target_id); + addtimer 1000, strnpcinfo(0)+"::OnTeleport", @target_id; + end; + +// Runs attached to player, beware. Dont try access vars from former code! +OnTeleport: + warp "070-3", 40+rand(5), 25+rand(5); // warp (under char's RID!) + addtimer 1500, strnpcinfo(0)+"::OnArrival"; // To play FX after player's arrival -> map + end; // Done. + +// Runs attached to player, beware. Dont try access vars from former code! +OnArrival: + misceffect 50, strcharinfo(0); // Unfortunately hell glow lacks const. + addtimer 15000, strnpcinfo(0)+"::OnClean"; // To cancel former "infinite" FX. + end; // Done. + +// Runs attached to player, beware. Dont try access vars from former code! +OnClean: + warp getmap(), POS_X, POS_Y; // Actually to get rid of infinite FX + end; // Done. + +L_Fail_town: + message strcharinfo(0), "[boss-to-the-abyss] : portal to abyss can't be opened in towns!"; + end; + +OnInit: + set .school, SKILL_MAGIC; + set .invocation$, chr(MAGIC_SYMBOL) + "totheabyss"; // used in npcs that refer to this spell + void call("magic_register", "OnCast"); + set .level, 0; + set .exp_gain, 0; + end; +} |