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+{title:The Mana World 2024}
+{date:2024-05-03}
+
+Many things happened since the last news update. So many,
+some could be forgotten. Some changes worth a mention:
+
+{ul}
+{li}TMW turned 20{/li}
+{li}Server shakeups{/li}
+{li}Monsters{/li}
+{li}Locations and NPCs{/li}
+{li}Items{/li}
+{li}GFX and SFX{/li}
+{li}Quests{/li}
+{li}Spells{/li}
+{li}Mana client{/li}
+{li}Server{/li}
+{li}Respawn changes{/li}
+{li}New commands{/li}
+{li}Misc{/li}
+{/ul}
+
+{b}TMW turned 20:{/b}
+ The Mana World achieved a mindblasting feat!
+We've been up and running for 20 years! Thanks to
+everyone involved! It's really an amazing miracle.
+
+Event had 3 parts.
+ Rick Lime, a leprechaun, made an appearance.
+Tricky and mischievous fun and chaos ensued. All
+online players received their choice of Clover Top Hat,
+Leprechaun Hat, Leprechaun Head or a Rainerang (expect
+changes as it's the wrong weapon type, currently).
+
+ The next day, pirates landed on Tonori Desert shores,
+but it wasn't so simple. They were coming from the past,
+where their fleet of 3 were anchored and the infamous pirate
+Blanc, lead numerous seamen to battle. Players thwarted
+Blanc's plan, scuttling ships and dispatching defenders!
+
+ Meanwhile, ancient evil returned...
+The Reaper crossed from the world of the dead! It attempted
+to collect souls and bodies for its undead armies, taking
+on leprechauns, pirates and players. The Reaper managed
+to acquire fearsome powers! The players were steadfast.
+Enraged, the Reaper sent them to the Abyss! It was a bad plan.
+Burned by rough travel and beaten, The Reaper had to hide in
+the shadows to recover.
+
+The Mana World became safe again... for now.
+Event summary and follow-ups:
+{link:https://forums.themanaworld.org/viewtopic.php?p=165569}
+
+{b}Server shakeups:{/b}
+ Unfortunately it wasn't as simple as all that.
+We faced server related fallouts, but despite life
+giving us pressure we survived and continued with
+our 20 year anniversary anyway.
+ We reduced server VM specs to stay within
+budget. It's still more than enough to keep the game
+server fast. Thanks to Freeyorp for wrangling this.
+ We also moved the wiki to an external resource. It's
+now migrated to miraheze.org. Data migration was done
+by thorbjorn.
+ We would like to thank Jak1 for providing us with
+powerful and nice hosting for CI builds and we thank
+ko2fan for providing an even faster replacement.
+
+If you notice any issues, please contact staff.
+
+{b}Monsters:{/b}
+ Since the last news record, TMW has had a sizable
+number of new monsters originating from Evol or ML worlds.
+Some are already on certain maps and others are not yet in
+use, but present on the server.
+ Now, there are bifs to gather ores and related items
+and even more bifs/slimes to come. Frogs and tortugas
+dwell near water, as well as crocs and many other things.
+Ever fought a moubotaur? Mistook GM Tree for scenery?
+(Apr 1 joke)
+ Some new monsters were created especially for
+thematic eventing and hopefully would prove to be
+fun in the future. Ever fought rough Blanc and Emo or
+met treacherous Rick Lime? Mont Blanc (ship) also got an
+upgrade. Undead themed rotter and rot got added.
+ Nerfed MDEF for Poltergeist(-5), Lightning
+Ball(-15), The Lost(-10), Witch Guard(-20),
+JackO(-2), Zombie(-1), Fallen(-2), Terranite(-5),
+Reaper(-10), Nutcracker(-5), Swashbuckler(-2),
+Grenadier(-10), Anne(-5), and Tormenta(-20)
+ New drops added to existing monsters as well.
+e.g. Evil and Spiky mushrooms, rarely drop their hats.
+
+{b}Locations and NPCs:{/b}
+ The Crypt got slightly extended. The Graveyard,
+again has, a JackO and zombies and the Hurnscald mines
+have skulls haunting them again.
+ Music additions to Crypt, Moor, Candor
+and Sewers.
+ New Pink Flower and mushroom hunting areas added.
+
+{b}Items:{/b}
+ Wumpus egg changed to Tomato by ID
+ Silver and thorn arrow added
+ Imperial bow, naftalin and dragon sword added
+ Witch hat stats same as Wizard hat
+ Weapon levels added/fixed
+ Item descriptions reflect true values
+ Rainerang (rainbow version of boomerang)
+and Leprechaun Hat
+ GM Amulet added
+ Assassin set and Mana Pearl added. Assasin
+set got brawling bonus added. Female assasin
+mask added.
+ Crozenite, gold and bromenal items added
+ Enlightening elixirs to boost M.Atk
+
+{b}GFX and SFX:{/b}
+ SFX added: Pumpkin, flame, Casket Monster,
+Skel (all types), Fallen, Bee, Snail, Terranite,
+Mana Ghost, Pollet, all pirates, Reaper, Ball
+Lightning, Scythe, Slimes and mothers, Luvia,
+Tormenta, doomsday mobs, Floyd
+ Magic and punch SFX added, quest and skill-up SFX
+changed
+ Lum and inma spells SFX added
+ Grenadier SFX changed from bell to boom and Upmarmu
+SFX changes
+ Barbarians.ogg(Kazai maps) and Sirens.ogg added
+ Imperial Bow SFX and gun miss ricochets added
+ Firetrail effect added, snail trail reworked and
+zombies gained a blood trail effect
+ A few new effects based on Illia particles
+
+{b}Quests:{/b}
+ Boss points are scaled based on player level
+ More mobs added to Evil Obelisk
+ Luca and manaseed rewards added
+ Daily points drain bug fix (Lv > 110 players)
+ Mana pearl quest exp reduced
+ Chronos shop fixes
+ Less eyes needed for crypt fights
+ Nerf Auldsbel's snake tongues from 50 to 40
+ Crypt boss drops all become 1 in 2000 chances
+ More alchemy recipes and hints added
+ Single player can now jump to swamp from Terogan
+ Blossom's petal shop quest added
+ Xmas dailies corrections
+
+{b}Spells:{/b}
+ GM spells for boss actions were created. This
+allows for more interesting GM based events
+ Asorm lasts longer. Changes to betsanc and
+conc pots interactions (see Server)
+ Dark shroom spawns are better but more costly
+
+{b}Mana client:{/b}
+ Mana client became active again! It supports
+the current server protocol, at least to the point
+it can connect to TMWA. It could use some polishing,
+but it's exciting to see it back in business!
+
+{b}Server{/b}:
+ Spell cooldowns added
+ Guardian/tyrant, frillyar and kaflosh status
+symbols added
+ Max drops raised to 10
+ Crit def added
+ Vuln/exploit (mass disconnect) fixed
+ WIP: fix for scripts crashing map server
+ Con pots no longer work for magic, but
+betsanc no longer hurts delay
+
+{b}Respawns change:{/b}
+ Graveyard & Crypt entrance > Last menhir touched
+ Crypt > Moor
+ Northern Farmsteads > West adjacent map
+ Mining camp (outside) > Mining camp (inside)
+The only punishment for death is having to walk back,
+which seems an improvement over none at all.
+
+{b}New commands:{/b}
+ @mobinfo MonsterName: info on specified monster
+ @bosspoints/@bp: show boss points total
+ @dailypoints/@dp: show daily points total
+ @mobpoints/@mp: show monster points total
+
+{b}Misc:{/b}
+ Map fixes
+ Several new attack effects
+e.g. Floyd now has it's own attack effects (book of Floyd
+given to players reaching Lv 135)
+ Texts corrections and minor edits
+ Added more minimaps
+ Mods support added
+
+
+-- The Mana World Team
+
+{author:Ledmitz,Hello=),thorbjorn,...}