diff options
Diffstat (limited to 'world/map/db/item_db_trinket.txt')
-rw-r--r-- | world/map/db/item_db_trinket.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/world/map/db/item_db_trinket.txt b/world/map/db/item_db_trinket.txt index 79a166ee..30d84c04 100644 --- a/world/map/db/item_db_trinket.txt +++ b/world/map/db/item_db_trinket.txt @@ -12,6 +12,7 @@ 832, GoldenFourLeafAmulet, 5, 40000, 4000, 10, 0, 0, 0, 5, 0, 2, 16, 0, 0, 0, 0, {}, {bonus bLuk, 4;} 865, Grimoire, 5, 5000, 2500, 222, 0, 0, 0, 5, 0, 2, 8, 0, 0, 0, 0, {}, {bonus bMaxSP, 30;} 879, HeartOfIsis, 5, 70000, 35000, 40, 0, 0, 0, 0, 0, 2, 8, 0, 85, 0, 0, {}, {bonus bMaxHPrate, 15; bonus bHPrecovRate, 60;} +908, GMAmulet, 5, 1000, 1, 1, 0, 50, 0, 20, 0, 2, 16, 0, 0, 0, 0, {}, {callfunc "RestrictedItem"; bonus bMaxHP, 31000; bonus bHPrecovRate, 200; bonus bCriticalDef, 50; bonus bMdef, 50; bonus bFlee, 20; bonus bHit, 50; bonus bCritical, 50; bonus bAspdRate, 20;} 1227, EnchantersAmulet, 5, 1000, 1, 10, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {bonus bHit, 22;} 1244, DarkTalisman, 5, 0, 0, 0, 0, 0, 0, 100, 0, 2, 8, 0, 0, 0, 0, {}, {bonus bMdef, 30;} 4008, DiamondRing, 5, 5000, 2500, 25, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bVit, 1;} @@ -21,8 +22,8 @@ 4012, TopazRing, 5, 5000, 2500, 25, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bAgi, 1;} 4013, AmethystRing, 5, 5000, 2500, 25, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bDex, 1;} 4014, SimpleRing, 5, 100000, 2500, 5, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {} -5252, GuardianWings, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {} //ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript} +5252, GuardianWings, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {} 5253, MageRing, 5, 0, 0, 3, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bInt, 1;} //5268, AssassinRing, 5, 1000, 1, 5, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bCritical, 5; bonus bAspdRate, 5;} //5269, AssassinAmulet, 5, 1000, 1, 10, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bDoubleAddRate, 5; bonus bHit, 25;} |