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+{title:The Mana World 2024}
+{date:2024-05-03}
+
+Hello=).This is update from The Mana World Team.
+
+Many things happened since last news update. So many
+some could be forgotten. At very least:
+
+{ul}
+{li}TMW turned 20{/li}
+{li}Server shakeups{/li}
+{li}Monsters{/li}
+{li}Locations and NPCs{/li}
+{li}Items{/li}
+{li}FX and SFX{/li}
+{li}Quests{/li}
+{li}Spells{/li}
+{li}Mana client{/li}
+{li}Server{/li}
+{li}Respawns change{/li}
+{li}New commands{/li}
+{li}Misc{/li}
+{/ul}
+
+{b}TMW turned 20:{/b}
+ The Mana World achieved mindblasting feat!
+We've been up and running whole 20 years! Thanks
+everyone involved! Its really amazing miracle.
+
+Event had 3 parts.
+ Leprechauns made appearance, led by Rick Lime.
+Tricky and mischievous, fun and chaos ensued. So
+some players look like Leprechauns or got strange
+"rainerang" weapons now.
+
+ Next day pirates landed Tulimshar shores. But
+it wasn't as simple. They were coming from past
+where their fleet is intact and famous pirate,
+Blanc, leads numerous team to battle. Players put
+corrections to Blanc's plan, scuttling ships and
+dispatching team!
+
+ Along the lines ancient evil returned.
+Reaper crossed from world of dead! It attempted to
+collect souls and bodies for undead armies, taking
+on leprechauns, pirates and players. Reaper managed
+to acquire scary powers! But players were not
+scared. Enraged, Reaper sent them to Abyss! But it's
+been bad plan. Burned by rough travel and beaten,
+Reaper had to hide in shadows to recover.
+
+The Mana World became safe again. For now.
+Event summary and follow-ups:
+{link:https://forums.themanaworld.org/viewtopic.php?p=165569}
+
+{b}Server shakeups:{/b}
+ Unfortunately it wasn't as simple as that.
+We faced server-related fallouts, but despite life
+giving us pressure, we survived and put 20 years
+event going anyway. So nothing we can't handle.
+ We had to reduce server VM specs to stay within
+budget. But its still more than enough to keep game
+server fast. Thanks to Freeyorp for wrangling this.
+ We had to move wiki into external resource, its
+now hosted on another host by miraheze.org. Data
+migration been done by thorbjorn.
+ We would like to thank jak1 for providing us
+powerful and nice hosting for CI builds, and we
+thank ko2fan for providing even faster replacement.
+
+If you notice any issues, contact staff.
+
+{b}Monsters:{/b}
+ Since last news record TMW got sizable number
+of new monsters originating from Evol or ML worlds.
+Some already put into various locations. Some are
+not yet in wide use - but present on server.
+ Now there're bifs to gather ores and related
+items - and even more bifs/slimes to come. Frogs
+and tortugas dwell near water, some crocs, and
+many other things. Ever fought Moubotaur? Or
+maybe took GM Tree for scenery? (Apr 1 joke)
+ Some new monsters were created specially for
+thematic eventing and hopefully would prove to be
+fun in future. Ever fought rough Emo or met
+treacherous Rick Lime? Mont Blanc (ship) also
+happens to be monster. Undead themed Rotter and
+rot got added.
+ Nerf MDEF for Poltergeist(-5), Lightning
+Ball(-15), The Lost(-10), Witch Guard(-20),
+JackO(-2), Zombie(-1), Fallen(-2), Terranite(-5),
+Reaper(-10), Nutcracker(-5), Swashbuckler(-2),
+Grenadier(-10), Anne(-5), and Tormenta(-20)
+ New drops added to existing monsters as well.
+E.g. drunken and tipsy skeletons rarely drop their
+hats.
+
+{b}Locations and NPCs:{/b}
+ Crypt got extended by some additional areas.
+On related note graveyard seen return of JackO,
+and Hurns mines got skulls haunting them again.
+ Actually there are or were much more maps,
+just not all of them accessible and used yet.
+Stay tuned, because it all would eventually
+become available.
+ Music additions to Crypt, Moor, Candor
+and Sewers).
+ New Pink Flower hunting areas added.
+
+{b}Items:{/b}
+ Wumpus egg changed to Tomato by ID.
+ Cursed, silver and thorn arrow added.
+ Imperial bow, naftalin and dragon sword added
+ Witch hat stats same as Wizard hat.
+ Weapon levels added/fixed
+ Its also worth to mention some items
+descriptions were improved to reflect actual
+state of things.
+ Rainerang (rainbow version of boomerang)
+and leprechaun related items.
+ Eventer's amulet to make player (GM) controlled
+bosses bossy without items over impersonation.
+ Assasin set and Mana Pearl added. Assasin
+set got brawling bonus added. Female assasin
+mask added.
+ Crozenite, gold and bromenal items added
+ Enlightenment elixirs to boost M.Atk.
+
+{b}FX and SFX:{/b}
+ SFX added: Pumpkin, flame, Casket monster,
+Skel (all types), Fallen, Bee, Snail, Terranite,
+Mana Ghost, pollet, all pirates, Reaper, Ball
+Lightning, Scythe, Slimes and mothers, Luvia,
+Tormenta, doomsday mobs, Floyd.
+ Magic and punch SFX added, quest and skill-up
+SFX changed. Lum and inma spells SFX added.
+Grenadier SFX change from bell to boom. Upmarmu
+changes to SFX.
+ Barbarians.ogg(Kazai maps) and Sirens.ogg added
+ Imperial Bow SFX added. Gun miss ricochets added
+ Firetrail effect added. Snail trail reworked.
+ Zombies got blood trail effect.
+ Few new effects based on Illia particles.
+
+{b}Quests:{/b}
+ Boss BPs are scaled based on player level.
+ More mobs added to Evil Obelisk.
+ Luca and manaseed rewards added.
+ Daily points drain bug fix (Lv > 110 players)
+ Mana pearl quest exp reduced.
+ Chronos shop fixes.
+ Less eyes needed for crypt fights.
+ Nerf Auldsbell snake tongues 50 to 40.
+ Crypt boss drops all become 1 in 2000 chances
+ More alchemy recipes and hints added
+ Single player can now jump to swamp from Terogan
+ Blossom's petal shop quest added
+ Xmas dailies corrections
+
+{b}Spells:{/b}
+ To empower bosses and facilitate gameplay
+in between of Kill GM and Dungeon Master some
+special set of spells for boss actions been
+created. In future it would hopefully allow
+more interesting GM/Eventer based events.
+ Asorm lasts longer. Changes to betsanc and
+conc pots interactions (see Server).
+ Dark shroom spawns are better but more costly
+
+{b}Mana client:{/b}
+ Mana client became active again! It got
+support of current server protocol wired up,
+at least to point it can connect current TMWA
+server. It could need some polishing but its
+exciting to see it back in business!
+
+{b}Server{/b}:
+ Spell cooldowns added. Guardian/tyrant,
+frillyar and kaflosh status symbols added.
+ Max drops raised to 10.
+ Crit def added.
+ Vuln/exploit (mass disconnect) fixed.
+ WIP: fix for scripts crashing map server.
+ Con pots no longer work for magic, but
+betsanc no longer hurts delay.
+
+{b}Respawns change:{/b}
+ If you'll die in some locations like Graveyard
+or Crypt you'll be respawned at your last save
+point (usually Soul Menhir). While it could be
+eventually annoying, it adds some thrill, making
+deaths not free lunch anymore.
+
+{b}New commands:{/b}
+ @mobinfo to show some info on monsters.
+ @dailypoints to see daily points.
+ @mobpoints to see monster points.
+ Also @bp, @dp, and @mp aliases.
+
+{b}Misc:{/b}
+ Some maps seen fixes. Several new attacks.
+E.g. Floyd now got its own attack (book of Floyd
+given to players reaching Lv 135). Texts corrections
+and minor edits. Added more minimaps. Mods support
+added.
+
+
+-- The Mana World Team
+
+{author:Ledmitz,Hello=),thorbjorn,...}