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diff --git a/world/map/news.d/99-00-news-2024-05-03.txt b/world/map/news.d/99-00-news-2024-05-03.txt new file mode 100644 index 00000000..888e949c --- /dev/null +++ b/world/map/news.d/99-00-news-2024-05-03.txt @@ -0,0 +1,210 @@ +{title:The Mana World 2024} +{date:2024-05-03} + +Hello=).This is update from The Mana World Team. + +Many things happened since last news update. So many +some could be forgotten. At very least: + +{ul} +{li}TMW turned 20{/li} +{li}Server shakeups{/li} +{li}Monsters{/li} +{li}Locations and NPCs{/li} +{li}Items{/li} +{li}FX and SFX{/li} +{li}Quests{/li} +{li}Spells{/li} +{li}Mana client{/li} +{li}Server{/li} +{li}Respawns change{/li} +{li}New commands{/li} +{li}Misc{/li} +{/ul} + +{b}TMW turned 20:{/b} + The Mana World achieved mindblasting feat! +We've been up and running whole 20 years! Thanks +everyone involved! Its really amazing miracle. + +Event had 3 parts. + Leprechauns made appearance, led by Rick Lime. +Tricky and mischievous, fun and chaos ensued. So +some players look like Leprechauns or got strange +"rainerang" weapons now. + + Next day pirates landed Tulimshar shores. But +it wasn't as simple. They were coming from past +where their fleet is intact and famous pirate, +Blanc, leads numerous team to battle. Players put +corrections to Blanc's plan, scuttling ships and +dispatching team! + + Along the lines ancient evil returned. +Reaper crossed from world of dead! It attempted to +collect souls and bodies for undead armies, taking +on leprechauns, pirates and players. Reaper managed +to acquire scary powers! But players were not +scared. Enraged, Reaper sent them to Abyss! But it's +been bad plan. Burned by rough travel and beaten, +Reaper had to hide in shadows to recover. + +The Mana World became safe again. For now. +Event summary and follow-ups: +{link:https://forums.themanaworld.org/viewtopic.php?p=165569} + +{b}Server shakeups:{/b} + Unfortunately it wasn't as simple as that. +We faced server-related fallouts, but despite life +giving us pressure, we survived and put 20 years +event going anyway. So nothing we can't handle. + We had to reduce server VM specs to stay within +budget. But its still more than enough to keep game +server fast. Thanks to Freeyorp for wrangling this. + We had to move wiki into external resource, its +now hosted on another host by miraheze.org. Data +migration been done by thorbjorn. + We would like to thank jak1 for providing us +powerful and nice hosting for CI builds, and we +thank ko2fan for providing even faster replacement. + +If you notice any issues, contact staff. + +{b}Monsters:{/b} + Since last news record TMW got sizable number +of new monsters originating from Evol or ML worlds. +Some already put into various locations. Some are +not yet in wide use - but present on server. + Now there're bifs to gather ores and related +items - and even more bifs/slimes to come. Frogs +and tortugas dwell near water, some crocs, and +many other things. Ever fought Moubotaur? Or +maybe took GM Tree for scenery? (Apr 1 joke) + Some new monsters were created specially for +thematic eventing and hopefully would prove to be +fun in future. Ever fought rough Emo or met +treacherous Rick Lime? Mont Blanc (ship) also +happens to be monster. Undead themed Rotter and +rot got added. + Nerf MDEF for Poltergeist(-5), Lightning +Ball(-15), The Lost(-10), Witch Guard(-20), +JackO(-2), Zombie(-1), Fallen(-2), Terranite(-5), +Reaper(-10), Nutcracker(-5), Swashbuckler(-2), +Grenadier(-10), Anne(-5), and Tormenta(-20) + New drops added to existing monsters as well. +E.g. drunken and tipsy skeletons rarely drop their +hats. + +{b}Locations and NPCs:{/b} + Crypt got extended by some additional areas. +On related note graveyard seen return of JackO, +and Hurns mines got skulls haunting them again. + Actually there are or were much more maps, +just not all of them accessible and used yet. +Stay tuned, because it all would eventually +become available. + Music additions to Crypt, Moor, Candor +and Sewers). + New Pink Flower hunting areas added. + +{b}Items:{/b} + Wumpus egg changed to Tomato by ID. + Cursed, silver and thorn arrow added. + Imperial bow, naftalin and dragon sword added + Witch hat stats same as Wizard hat. + Weapon levels added/fixed + Its also worth to mention some items +descriptions were improved to reflect actual +state of things. + Rainerang (rainbow version of boomerang) +and leprechaun related items. + Eventer's amulet to make player (GM) controlled +bosses bossy without items over impersonation. + Assasin set and Mana Pearl added. Assasin +set got brawling bonus added. Female assasin +mask added. + Crozenite, gold and bromenal items added + Enlightenment elixirs to boost M.Atk. + +{b}FX and SFX:{/b} + SFX added: Pumpkin, flame, Casket monster, +Skel (all types), Fallen, Bee, Snail, Terranite, +Mana Ghost, pollet, all pirates, Reaper, Ball +Lightning, Scythe, Slimes and mothers, Luvia, +Tormenta, doomsday mobs, Floyd. + Magic and punch SFX added, quest and skill-up +SFX changed. Lum and inma spells SFX added. +Grenadier SFX change from bell to boom. Upmarmu +changes to SFX. + Barbarians.ogg(Kazai maps) and Sirens.ogg added + Imperial Bow SFX added. Gun miss ricochets added + Firetrail effect added. Snail trail reworked. + Zombies got blood trail effect. + Few new effects based on Illia particles. + +{b}Quests:{/b} + Boss BPs are scaled based on player level. + More mobs added to Evil Obelisk. + Luca and manaseed rewards added. + Daily points drain bug fix (Lv > 110 players) + Mana pearl quest exp reduced. + Chronos shop fixes. + Less eyes needed for crypt fights. + Nerf Auldsbell snake tongues 50 to 40. + Crypt boss drops all become 1 in 2000 chances + More alchemy recipes and hints added + Single player can now jump to swamp from Terogan + Blossom's petal shop quest added + Xmas dailies corrections + +{b}Spells:{/b} + To empower bosses and facilitate gameplay +in between of Kill GM and Dungeon Master some +special set of spells for boss actions been +created. In future it would hopefully allow +more interesting GM/Eventer based events. + Asorm lasts longer. Changes to betsanc and +conc pots interactions (see Server). + Dark shroom spawns are better but more costly + +{b}Mana client:{/b} + Mana client became active again! It got +support of current server protocol wired up, +at least to point it can connect current TMWA +server. It could need some polishing but its +exciting to see it back in business! + +{b}Server{/b}: + Spell cooldowns added. Guardian/tyrant, +frillyar and kaflosh status symbols added. + Max drops raised to 10. + Crit def added. + Vuln/exploit (mass disconnect) fixed. + WIP: fix for scripts crashing map server. + Con pots no longer work for magic, but +betsanc no longer hurts delay. + +{b}Respawns change:{/b} + If you'll die in some locations like Graveyard +or Crypt you'll be respawned at your last save +point (usually Soul Menhir). While it could be +eventually annoying, it adds some thrill, making +deaths not free lunch anymore. + +{b}New commands:{/b} + @mobinfo to show some info on monsters. + @dailypoints to see daily points. + @mobpoints to see monster points. + Also @bp, @dp, and @mp aliases. + +{b}Misc:{/b} + Some maps seen fixes. Several new attacks. +E.g. Floyd now got its own attack (book of Floyd +given to players reaching Lv 135). Texts corrections +and minor edits. Added more minimaps. Mods support +added. + + +-- The Mana World Team + +{author:Ledmitz,Hello=),thorbjorn,...} |