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authorHoraK-FDF <horak-fdf@web.de>2023-12-31 16:05:33 +0100
committerHoraK-FDF <horak-fdf@web.de>2023-12-31 16:05:33 +0100
commitee3789ad7f587a022caec24ea55a7f923d412106 (patch)
treeeabfc60ef4080178114149a8328c93a8b79614ef /world
parent7842f20f6031cb3a3674d8da7b02878aea0dee44 (diff)
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xmas chamber 1st round fix
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/030-4/mana_battery.txt54
1 files changed, 32 insertions, 22 deletions
diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt
index c5c73943..30c997b4 100644
--- a/world/map/npc/030-4/mana_battery.txt
+++ b/world/map/npc/030-4/mana_battery.txt
@@ -130,7 +130,10 @@ L_Start:
set $@XmasBattleStatusClone, $@XmasBattleStatus;
set $@XmasBossRound, 0;
set $@XmasBossPlayerCount, getmapusers("030-4");
+ set $@DangerCellNumber, rand(9);
+ enablenpc "#DC" + $@DangerCellNumber;
areamonster "030-4", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath";
+ callsub S_Announce;
initnpctimer;
goto L_Close;
@@ -393,23 +396,24 @@ L_Restart:
"Avalia : W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.",
"Balthasar : Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!";
// Danger Cells to attack sitters
- // 0: 19,20,29,29
- // 1: 30,20,40,29
- // 2: 41,20,50,29
- // 3: 19,31,29,40
- // 4: 30,31,40,40
- // 5: 41,31,50,40
- // 6: 19,42,29,50
- // 7: 30,42,40,50
- // 8: 41,42,50,50
- setarray $@DangerCellX1, 19, 30, 41, 19, 30, 41, 19, 30, 41;
- setarray $@DangerCellY1, 20, 20, 20, 31, 31, 31, 42, 42, 42;
- setarray $@DangerCellX2, 29, 40, 50, 29, 40, 50, 29, 40, 50;
- setarray $@DangerCellY2, 29, 29, 29, 40, 40, 40, 50, 50, 50;
+ // 0: 20,21,29,30
+ // 1: 30,21,39,30
+ // 2: 40,21,49,30
+ // 3: 20,31,29,41
+ // 4: 30,31,39,41
+ // 5: 40,31,49,41
+ // 6: 20,42,29,49
+ // 7: 30,42,39,49
+ // 8: 40,42,49,49
+ setarray $@DangerCellX1, 20, 30, 40, 20, 30, 40, 20, 30, 40;
+ setarray $@DangerCellY1, 21, 21, 21, 31, 31, 31, 42, 42, 42;
+ setarray $@DangerCellX2, 29, 39, 49, 29, 39, 49, 29, 39, 49;
+ setarray $@DangerCellY2, 30, 30, 30, 41, 41, 41, 49, 49, 49;
end;
S_Announce:
mapannounce "030-4", "Danger Cell Activated. Zone " + ($@DangerCellNumber + 1) + " activated.", 0;
+ if ($@XmasBossRound < 1) goto L_Return;
mapannounce "030-4", $@msg$, 0;
mapannounce "030-2", $@msg$, 0;
set $@msg$, "";
@@ -440,6 +444,10 @@ S_ClearVariables:
set @xmas_battle_status, 0;
set @karma_bonus, 0;
return;
+
+OnCommandDing:
+ specialeffect 402;
+ end;
}
030-4,0,0,0|script|#XmasChamberCooler|32767
@@ -454,12 +462,14 @@ OnCommandCoolDown:
OnTimer120000:
set $@XmasBattleCoolDown, 0;
stopnpctimer;
+ mapannounce "030-4", "The AniManOMat has cooled down.", 0;
+ donpcevent "AniManOMat::OnCommandDing";
end;
}
// Danger Cells
-// 0: 19,20,29,29
+// 0: 20,21,29,30
030-4,24,26,0|script|#DC0|434
{
end;
@@ -468,7 +478,7 @@ OnTimer120000:
end;
}
-// 1: 30,20,40,29
+// 1: 30,21,39,30
030-4,34,26,0|script|#DC1|432
{
end;
@@ -477,7 +487,7 @@ OnTimer120000:
end;
}
-// 2: 41,20,50,29
+// 2: 40,21,49,30
030-4,45,26,0|script|#DC2|434
{
end;
@@ -486,7 +496,7 @@ OnTimer120000:
end;
}
-// 3: 19,31,29,40
+// 3: 20,31,29,41
030-4,24,37,0|script|#DC3|434
{
end;
@@ -495,7 +505,7 @@ OnTimer120000:
end;
}
-// 4: 30,31,40,40
+// 4: 30,31,39,41
030-4,34,37,0|script|#DC4|432
{
end;
@@ -504,7 +514,7 @@ OnTimer120000:
end;
}
-// 5: 41,31,50,40
+// 5: 40,31,49,41
030-4,45,37,0|script|#DC5|434
{
end;
@@ -513,7 +523,7 @@ OnTimer120000:
end;
}
-// 6: 19,42,29,50
+// 6: 20,42,29,49
030-4,24,48,0|script|#DC6|435
{
end;
@@ -522,7 +532,7 @@ OnTimer120000:
end;
}
-// 7: 30,42,40,50
+// 7: 30,42,39,49
030-4,34,48,0|script|#DC7|433
{
end;
@@ -531,7 +541,7 @@ OnTimer120000:
end;
}
-// 8: 41,42,50,50
+// 8: 40,42,49,49
030-4,45,48,0|script|#DC8|435
{
end;