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author | HoraK-FDF <horak-fdf@web.de> | 2024-06-22 17:16:43 +0200 |
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committer | HoraK-FDF <horak-fdf@web.de> | 2024-07-09 20:24:36 +0200 |
commit | 9bf6516e56f3c54cc10ccc6d7f051a81329e62dd (patch) | |
tree | 6d1d2a8a6e74462e25256bf7c5f94c7be39552b2 /world | |
parent | a213cfb2cea5b26f1dbb9577bed57eedd380a10b (diff) | |
download | serverdata-9bf6516e56f3c54cc10ccc6d7f051a81329e62dd.tar.gz serverdata-9bf6516e56f3c54cc10ccc6d7f051a81329e62dd.tar.bz2 serverdata-9bf6516e56f3c54cc10ccc6d7f051a81329e62dd.tar.xz serverdata-9bf6516e56f3c54cc10ccc6d7f051a81329e62dd.zip |
upmarmu v6 full
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/functions/global_event_handler.txt | 2 | ||||
-rw-r--r-- | world/map/npc/magic/level2-magic-knuckles.txt | 42 |
2 files changed, 23 insertions, 21 deletions
diff --git a/world/map/npc/functions/global_event_handler.txt b/world/map/npc/functions/global_event_handler.txt index d169f3c7..ef93435c 100644 --- a/world/map/npc/functions/global_event_handler.txt +++ b/world/map/npc/functions/global_event_handler.txt @@ -45,7 +45,7 @@ OnPCDieEvent: end; OnPCLogoutEvent: -// if (getnpcid("#Upmarmu#" + getcharid(3)) >= 1) addnpctimer 0, "#Upmarmu#" + getcharid(3) + "::OnDestroy"; // @upmarmu_spell_npc_name$ is already lost at this point so it must be done like this + if (getnpcid("#Upmarmu#" + getcharid(0)) >= 1) addnpctimer 0, "#Upmarmu#" + getcharid(0) + "::OnDestroy"; // @upmarmu_spell_npc_name$ is already lost at this point so it must be done like this callfunc "VaultLogout"; end; diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt index a67941cf..d752aa11 100644 --- a/world/map/npc/magic/level2-magic-knuckles.txt +++ b/world/map/npc/magic/level2-magic-knuckles.txt @@ -1,18 +1,17 @@ -|script|magic-knuckles|32767 { if @_U_BLOCK >= 1 goto L_Still_Exhausted; -/* - set @upmarmu_spell_npc_name$, "#Upmarmu#" + getcharid(3); // make a unique puppet name for every player + + set @upmarmu_spell_npc_name$, "#Upmarmu#" + getcharid(0); // make a unique puppet name for every player set .upmarmu_spell_npc, getnpcid(@upmarmu_spell_npc_name$); if ( .upmarmu_spell_npc >= 1 ) goto L_NPC_Exists; // if this npc already exist reuse it so that idle recovery timer does not get destroyed set .upmarmu_spell_npc, puppet(getmap(), 0, 0, @upmarmu_spell_npc_name$, 127); // clone npc => get puppet id (npc 127 is invisible and can't be targeted) if (.upmarmu_spell_npc < 1) end; - set .caster, getcharid(3), .upmarmu_spell_npc; // tell the puppet who controls it + set .caster, getcharid(0), .upmarmu_spell_npc; // tell the puppet who controls it goto L_NPC_Exists; L_NPC_Exists: -*/ if (call("magic_checks")) end; if (Sp < 20) end; if (getskilllv(SKILL_MAGIC) < .level) end; @@ -49,35 +48,29 @@ OnAttack: if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04 void call("elt_damage", @upmarmuspell[0], (@upmarmuspell[3] + @upmarmuspell[4]), ELT_WATER, ELT_FIRE, FX_NONE); -// addtimer 0, @upmarmu_spell_npc_name$ + "::OnResetTimer"; + addtimer 0, @upmarmu_spell_npc_name$ + "::OnResetTimer"; set @upmarmuspell[1], @upmarmuspell[1] - 1; + + if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST goto L_FreeRecast; set @num_upmarmu_hits, @num_upmarmu_hits + 1; + if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST set .exhausted, 1, .upmarmu_spell_npc; - if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST goto L_Exhausted; goto L_FreeRecast; L_FreeRecast: if (@upmarmuspell[1] > 0) addtimer 0, strnpcinfo(0) + "::OnSetRecast"; + else + addtimer 0, @upmarmu_spell_npc_name$ + "::OnExhausted"; end; -L_Exhausted: - set @_U_BLOCK, 1; - set @upmarmuspell[1], 0; - misceffect FX_MAGIC_DISCHARGE, strcharinfo(0); - overrideattack; - addtimer UPMARMU_EXHAUST_DURATION, "Upmarmu Exhaust Timer::OnClear"; // set the exhaustion time - sc_start SC_COOLDOWN_UPMARMU, UPMARMU_EXHAUST_DURATION, 0, BL_ID; - smsg SMSG_FAILURE, "Magic: You are too exhausted to use this spell for a while!"; - goto L_StopTimer; - L_Still_Exhausted: smsg SMSG_FAILURE, "Magic: You are still too exhausted to use this spell for a while!"; end; L_StopTimer: -// addtimer 0, @upmarmu_spell_npc_name$ + "::OnStopTimer"; + addtimer 0, @upmarmu_spell_npc_name$ + "::OnStopTimer"; end; OnDischarge: @@ -91,7 +84,6 @@ OnSetRecast: overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared end; -/* OnResetTimer: // This timer is if you stopped somewhere below max hits then after 25sec you recover fully and start at 0 hits again stopnpctimer; @@ -117,9 +109,20 @@ OnTimer25000: setnpctimer 0; end; +OnExhausted: + if (.exhausted < 1) end; + + set @_U_BLOCK, 1; + set @upmarmuspell[1], 0; + set @num_upmarmu_hits, 0; + set .exhausted, 0; + addtimer UPMARMU_EXHAUST_DURATION, "Upmarmu Exhaust Timer::OnClear"; // set the exhaustion time + sc_start SC_COOLDOWN_UPMARMU, UPMARMU_EXHAUST_DURATION, 0, BL_ID; + smsg SMSG_FAILURE, "Magic: You are too exhausted to use this spell for a while!"; + goto L_StopTimer; + OnDestroy: destroy; -*/ OnInit: set .school, SKILL_MAGIC_WAR; @@ -136,6 +139,5 @@ OnInit: OnClear: set @_U_BLOCK, 0; - set @num_upmarmu_hits, 0; end; } |