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authorwushin <pasekei@gmail.com>2014-04-16 13:09:51 -0500
committerwushin <pasekei@gmail.com>2014-04-16 13:09:51 -0500
commite04e9eb0065caa6adf12ef36efbd3c5a3c5c3652 (patch)
treec57506b8665c9acc305bc6c85064bb4a7ab1fbc5 /world/map/npc/068-2/hetchel.txt
parent566297bd2b1467cf23e88bb2c0ad210b7d5a2ffa (diff)
parentc84e27e10b0f6ed56ae0ee1b0ec4fe7e9d0fd507 (diff)
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Merge pull request #79 from wushin/Tile-Fixes-Map-Travelv2014.4.16
Tile map fixes sprite travel
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+// Hetchel the Silk Weaver
+// bh28,
+// 2013-03, GPLv2.
+//
+// Hetchel is referred to by Lora Tay.
+// She weaves and sells standard double elbow square silk sheets.
+// She could also sell, dyed sheets, Silk robes from Lora Tay.
+// (6000 with cocoons, 40000 (?) with no cocoons).
+//
+// Hetchel's workshop is actually under repair, Shé'll be back in 021-2 when workers have finished their job.
+//
+// QUEST_WG_state: Global variable indicating winter gloves status.
+// Lora Tay proposes silk Robe if (QUEST_WG_state>= 11).
+// @SHEET_COCOONS_NR : Number of cocoons required per sheet.
+// Might ne calculated from @ROBE_COCOONS_NR/@ROBE_SHEETS_NR
+// Actually: 150∕6 = 25
+// @SHEET_ZENY : Money to pay per sheet: A sixth of 10000-2*500-6000
+// @SheetCount Number of sheets to buy (variable).
+
+068-2.gat,62,83,0|script|Hetchel|376,
+{
+ set @SHEET_COCOONS_NR, 25;
+ set @SHEET_ZENY, 500;
+ set @SheetCount, 0;
+
+ if (QUEST_WG_state < 11)
+ goto L_WG_quest_not_done;
+ mes "[Hetchel the weaver]";
+ mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
+ menu
+ "Sorry to bother, I'm just visiting.", L_end,
+ "I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu;
+
+L_WG_quest_not_done:
+ mes "[Hetchel the weaver]";
+ mes "\"Hello I am Hetchel, I weave fine textiles.";
+ mes "My best client is Lora Tay, at Dimond's.";
+ mes "What can I do for you?\"";
+ menu
+ "Sorry to bother, I'm new to this country, just visting.", L_end,
+ "What are you selling?", L_main_menu;
+
+L_main_menu:
+ mes "[Hetchel]";
+ mes "\"I have some silk sheets: double-elbow squares.\"";
+ menu
+ "I'm not interested at the moment, maybe later; thanks anyway.", L_end,
+ "Can I buy some?", L_Next;
+// "Do you have a silk robe I could buy?", L_robe,
+// "Goodbye.", L_end;
+
+L_Next:
+ mes "[Hetchel]";
+ mes "\"Sure but you need to provide raw materials.";
+ mes "I'll need " + @SHEET_COCOONS_NR +" silk cocoons per sheet,";
+ mes "and also " + @SHEET_ZENY +" GP per sheet for my work.\"";
+ next;
+ if (countitem("SilkCocoon") == 0)
+ goto L_sheet_no_cocoon;
+ goto L_sheet_menu;
+
+L_sheet_menu:
+ menu
+ "I have what you asked for.", L_Next1,
+ "Sorry I didn't pay attention enough, what do you need?", L_how_many_cocoons,
+ "Oops! Sorry, I'll come back soon with them.", L_end;
+
+L_Next1:
+ mes "[Hetchel]";
+ mes "\"How many would you like?\"";
+ input @SheetCount;
+ if (@SheetCount == 0)
+ goto L_zero_sheet;
+ if (countitem("SilkCocoon") < @SheetCount * @SHEET_COCOONS_NR)
+ goto L_sheet_missing_cocoons;
+ if (Zeny < @SheetCount * @SHEET_ZENY)
+ goto L_sheet_missing_Zeny;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("SilkSheet") < 1 && countitem("SilkCocoon") > @SheetCount * @SHEET_COCOONS_NR)
+ goto L_TooMany;
+ set Zeny, Zeny - @SheetCount * @SHEET_ZENY;
+ delitem "SilkCocoon", @SheetCount * @SHEET_COCOONS_NR;
+ getitem "SilkSheet", @SheetCount;
+ mes "[Hetchel]";
+ mes "\"Thank you, I hope the sheets will fit your needs.";
+ mes "Please greet Lora for me when you see her.\"";
+ emotion EMOTE_HAPPY;
+ goto L_end;
+
+L_sheet_missing_cocoons:
+ mes "[Hetchel]";
+ mes "\"I'm sorry, but I need " + @SheetCount * @SHEET_COCOONS_NR + ", not " + countitem("SilkCocoon") + ".\"";
+ goto L_end;
+
+L_sheet_missing_Zeny:
+ mes "[Hetchel]";
+ mes "\"No, no no. The way this works is that you give me the GP first and I give you the sheets afterwards.";
+ mes "You're " + (@SheetCount * @SHEET_ZENY - Zeny) + " GP short, so come back when you can afford the sheets you asked for!\"";
+ goto L_end;
+
+L_how_many_cocoons:
+ mes "[Hetchel]";
+ mes "\"I need an average of " + @SHEET_COCOONS_NR + " cocoons per sheet";
+ mes "and also " + @SHEET_ZENY + " GP per sheet for my work.\"";
+ next;
+ goto L_sheet_menu;
+
+L_sheet_no_cocoon:
+ mes "[Hetchel]";
+ mes "\"You don't have any cocoon? I'm sorry I can't do anything for you.\"";
+ menu
+ "I'll seek for them.", L_end,
+ "Where can I get cocoons?", L_Next2;
+
+L_Next2:
+ mes "[Hetchel]";
+ mes "\"Silk cocoons come from Silkworms. Silkworms live in the woodland area around Hurnscald.";
+ mes "Silkworms like especially woods and dark areas. You can go there by ferry.\"";
+ goto L_end;
+
+//L_robe:
+// mes "[Hetchel]";
+// mes "\"I am not a seamstress but I have a few silk robes from Lora Tay left.";
+// mes "It is not your size as Lora made them for me, but Tondar was kind enough";
+// mes "to cast a spell on it, so that it will fit to you as soon as you wear it.";
+// mes "However his prices are not that low.\"";
+// next;
+// goto L_main_menu;
+
+L_zero_sheet:
+ mes "[Hetchel]";
+ mes "\"It's the best way to get quickly served!\"";
+ goto L_end;
+
+L_TooMany:
+ mes "[Hetchel]";
+ mes "\"Your bag hasn't room enough. Store some things and come back.\"";
+ goto L_end;
+
+L_end:
+ set @SHEET_COCOONS_NR, 0;
+ set @SHEET_ZENY, 0;
+ set @SheetCount, 0;
+ close;
+}
+