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authorLedmitz <smoothshifter@tuta.io>2024-04-10 22:07:29 -0300
committerLedmitz <smoothshifter@tuta.io>2024-04-10 22:07:29 -0300
commit1e28faacdc91fc1bd8833a141e42012463386db7 (patch)
treecea1f0a1920bc80e747fb755acf449731b937afd /world/map/db
parent54025030579b6aa6598ac89a32c164fc200151c1 (diff)
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Rainerang - server
Diffstat (limited to 'world/map/db')
-rw-r--r--world/map/db/const-aegis.txt1
-rw-r--r--world/map/db/item_db.conf17
-rw-r--r--world/map/db/item_db_weapon.txt1
3 files changed, 19 insertions, 0 deletions
diff --git a/world/map/db/const-aegis.txt b/world/map/db/const-aegis.txt
index f1df516b..c68e849f 100644
--- a/world/map/db/const-aegis.txt
+++ b/world/map/db/const-aegis.txt
@@ -64,6 +64,7 @@ Grimoire 865
HeartOfIsis 879
GMAmulet 908
LeprechaunHead 909
+Rainerang 910
EnchantersAmulet 1227
DarkTalisman 1244
DiamondRing 4008
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index 044dd3d0..9cbdc1e3 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -1597,6 +1597,23 @@ item_db: (
">
},
{
+ Id: 910
+ AegisName: "Rainerang"
+ Name: "Rainerang"
+ Type: "IT_WEAPON"
+ Buy: 10000
+ Sell: 5000
+ Weight: 115
+ Atk: 60
+ Range: 4
+ Slots: 1
+ WeaponLv: 1
+ Loc: "EQP_HAND_R"
+ Refine: false
+ ViewSprite: 910
+ Subtype: "W_1HAXE"
+},
+{
Id: 1227
AegisName: "EnchantersAmulet"
Name: "EnchantersAmulet"
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index 87a14ea8..c6f99cda 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -46,6 +46,7 @@
//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}
906, KidBook, 4, 10000, 5000, 350, 1, 0, 3, 0, 0, 2, 34, 1, 1, 15, 0, {}, {}
907, FloydBook, 4, 10000, 5000, 350, 1, 0, 3, 0, 0, 2, 34, 1, 135, 15, 7, {}, {}
+910, Rainerang, 4, 10000, 5000, 115, 60, 0, 4, 0, 0, 2, 2, 1, 0, 6, 0, {}, {}
1170, SweetTooth, 4, 4000, 2000, 1000, 50, 0, 2, 15, 0, 2, 34, 1, 1, 23, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
1171, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 1, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 5; callfunc "RequireStat";}
1199, Arrow, 10, 1, 0, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}