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authorJessica Tölke <jtoelke@mail.upb.de>2010-12-30 19:45:20 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2010-12-30 19:45:20 +0100
commitf8aa82ea38ad1f699bcd8a33bb3b84c08b0791b2 (patch)
tree5fb1d40d5d6470e22cfc7652e3ac62a2217a7fc1 /npc/031-1_NivalisPort/angelaOutside.txt
parentba51eb01c31f1fa0e23f3a94565973928584d575 (diff)
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Adding Yeti fight in rescue Cindy quest, also some other fixes and debug possibilites
setting Yeti stats, needs to be determined, if they are good YETI FIGHT NEEDS TO BE TESTED NOW
Diffstat (limited to 'npc/031-1_NivalisPort/angelaOutside.txt')
-rw-r--r--npc/031-1_NivalisPort/angelaOutside.txt67
1 files changed, 55 insertions, 12 deletions
diff --git a/npc/031-1_NivalisPort/angelaOutside.txt b/npc/031-1_NivalisPort/angelaOutside.txt
index 3c10df46..7bb02d71 100644
--- a/npc/031-1_NivalisPort/angelaOutside.txt
+++ b/npc/031-1_NivalisPort/angelaOutside.txt
@@ -13,16 +13,6 @@
set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
-//TODO: remove DEBUG
- mes "This menu is for debugging and will be removed";
- menu
- "normal", L_normal,
- "reset quest", -;
- set @rescue_Cindy, 0;
- callsub S_Update_Mask;
-
-L_normal:
-//////////////////////////////////
if (@rescue_Cindy > 3) goto L_Please_Visit_Again;
if (@rescue_Cindy > 1) goto L_Please_Visit;
if (@rescue_Cindy == 1) goto L_Please_Help;
@@ -74,7 +64,7 @@ L_Menu_Potion:
L_Calm_Down:
if (countitem("ConcentrationPotion") == 0) goto L_No_Potion;
delitem "ConcentrationPotion", 1;
- mes "She drinks the concentration potions and calm down.";
+ mes "She drinks the concentration potions and calms down.";
mes "[Angela]";
mes "\"Thank you, this was helpful.\"";
next;
@@ -121,11 +111,64 @@ S_Update_Mask:
return;
}
+031-1.gat,80,25,0 script Debug 154, {
+//TODO: remove DEBUG
+ set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
+ set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
+ set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
+
+ mes "This menu is for debugging and will be removed";
+ menu
+ "close", L_close,
+ "reset quest", -,
+ "magic", magic;
+ set @rescue_Cindy, 0;
+ callsub S_Update_Mask;
+ mes "quest variable is now " + @rescue_Cindy;
+ close;
+L_close:
+ close;
-
+magic:
+ // Set up SkillUp function general magic
+ set @SUP_id, SKILL_MAGIC;
+ set @SUP_name$, "Magic";
+
+ set @SUP_xp, 5000;
+ set @SUP_lvl, 2;
+ callfunc "SkillUp";
+
+ // Set up SkillUp function war magic
+ set @SUP_id, SKILL_MAGIC_WAR;
+ set @SUP_name$, "War Magic";
+
+ set @SUP_xp, 5000;
+ set @SUP_lvl, 2;
+ callfunc "SkillUp";
+
+ // Set up SkillUp function life magic
+ set @SUP_id, SKILL_MAGIC_LIFE;
+ set @SUP_name$, "Life Magic";
+
+ set @SUP_xp, 5000;
+ set @SUP_lvl, 2;
+ callfunc "SkillUp";
+
+ mes "Lightning invocation: " + getspellinvocation("lightning-strike");
+ mes "Flare-dart invocation: " + getspellinvocation("flare-dart");
+ mes "Lesser-heal invocation: " + getspellinvocation("lesser-heal");
+ mes "Lay-on-hands invocation: " + getspellinvocation("lay-on-hands");
+ close;
+
+S_Update_Mask:
+ set QUEST_Nivalis_state,
+ (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK))
+ | (@rescue_Cindy << @Q_Nivalis_state_SHIFT);
+ return;
+}