-|script|magic-knuckles|32767
{
if @_U_BLOCK >= 1 goto L_Still_Exhausted;
set @upmarmu_spell_npc_name$, "#Upmarmu#" + getcharid(3); // make a unique puppet name for every player
set .upmarmu_spell_npc, getnpcid(@upmarmu_spell_npc_name$);
if ( .upmarmu_spell_npc >= 1 ) goto L_NPC_Exists; // if this npc already exist reuse it so that idle recovery timer does not get destroyed
set .upmarmu_spell_npc, puppet(getmap(), 0, 0, @upmarmu_spell_npc_name$, 127); // clone npc => get puppet id (npc 127 is invisible and can't be targeted)
if (.upmarmu_spell_npc < 1) end;
set .caster, getcharid(3), .upmarmu_spell_npc; // tell the puppet who controls it
goto L_NPC_Exists;
L_NPC_Exists:
if (call("magic_checks")) end;
if (Sp < 20) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) end;
if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1;
elif (.@level <= 3) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 500, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 500, 0, BL_ID;
callfunc "adjust_spellpower";
set Sp, Sp - 20;
set CASTS, CASTS + 1;
if (CASTS < 0) set CASTS, 1; // overflow
set .@delay, (200-(Agi+Agi2))/8;
if ( .@delay < 12 ) set .@delay, 12; // 144 attack delay max @ 97 agi
elif ( .@delay > 22 ) set .@delay, 22; // 484 attack delay min
misceffect FX_MAGIC_KNUCKLE_CAST, strcharinfo(0);
setarray @upmarmuspell[0],
max(1, BASE_ATK + (@spellpower / 6)), // dmg
((@spellpower/12) + (((Dex+Dex2) * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels)
.@delay, // delay
(((Str+Str2) + (Dex+Dex2)) / 5), // dmg bonus
(((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
callfunc "magic_exp";
goto L_FreeRecast;
OnAttack:
if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) goto OnDischarge;
if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04
void call("elt_damage", @upmarmuspell[0], (@upmarmuspell[3] + @upmarmuspell[4]), ELT_WATER, ELT_FIRE, FX_NONE);
addtimer 0, @upmarmu_spell_npc_name$ + "::OnResetTimer";
set @upmarmuspell[1], @upmarmuspell[1] - 1;
if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST goto L_FreeRecast;
set @num_upmarmu_hits, @num_upmarmu_hits + 1;
if @num_upmarmu_hits >= UPMARMU_HITS_TILL_EXHAUST set .exhausted, 1, .upmarmu_spell_npc;
goto L_FreeRecast;
L_FreeRecast:
if (@upmarmuspell[1] > 0)
addtimer 0, strnpcinfo(0) + "::OnSetRecast";
else
addtimer 0, @upmarmu_spell_npc_name$ + "::OnExhausted";
end;
L_Still_Exhausted:
smsg SMSG_FAILURE, "Magic: You are still too exhausted to use this spell for a while!";
end;
L_StopTimer:
addtimer 0, @upmarmu_spell_npc_name$ + "::OnStopTimer";
end;
OnDischarge:
if (@upmarmuspell[1] < 1) end;
set @upmarmuspell[1], 0;
misceffect FX_MAGIC_DISCHARGE, strcharinfo(0);
overrideattack;
end;
OnSetRecast:
overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared
end;
OnResetTimer:
// This timer is if you stopped somewhere below max hits then after 25sec you recover fully and start at 0 hits again
stopnpctimer;
// to get this work stoptimer must be executed here or after setnpctimer and then started again else
// a timer somehow detaches that cant be set anymore, startnpctimer then attaches it again somehow
// i think the problem is in npc_timerevent_calc_next somewhere
if (@num_upmarmu_hits < 1) initnpctimer;
setnpctimer 0;
startnpctimer;
end;
OnStopTimer:
stopnpctimer;
setnpctimer 0;
end;
OnTimer25000:
if (attachrid(.caster) < 1) end;
set @num_upmarmu_hits, 0;
detachrid;
stopnpctimer;
setnpctimer 0;
end;
OnExhausted:
if (.exhausted < 1) end;
set @_U_BLOCK, 1;
set @upmarmuspell[1], 0;
set @num_upmarmu_hits, 0;
set .exhausted, 0;
addtimer UPMARMU_EXHAUST_DURATION, "Upmarmu Exhaust Timer::OnClear"; // set the exhaustion time
sc_start SC_COOLDOWN_UPMARMU, UPMARMU_EXHAUST_DURATION, 0, BL_ID;
smsg SMSG_FAILURE, "Magic: You are too exhausted to use this spell for a while!";
goto L_StopTimer;
OnDestroy:
destroy;
OnInit:
set .school, SKILL_MAGIC_WAR;
set .invocation$, chr(MAGIC_SYMBOL) + "upmarmu"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 1;
end;
}
-|script|Upmarmu Exhaust Timer|32767
{
end;
OnClear:
set @_U_BLOCK, 0;
end;
}