-|script|lightning-strike|32767
{
if(call("magic_checks")) end;
if (Sp < 20) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (.@level <= 3 && countitem("IronPowder") >= 1) delitem "IronPowder", 1;
elif (.@level <= 3) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 1000, 0, BL_ID;
callfunc "adjust_spellpower";
set Sp, Sp - 20;
set CASTS, CASTS + 1;
if (CASTS < 0) set CASTS, 1; // overflow
misceffect FX_MAGIC_BOLT_CAST, strcharinfo(0);
setarray @ingravspell[0],
@spellpower,
(Luk+Luk2),
((@spellpower/90)+1), // charges
(((200 - (Agi+Agi2)) * 3000) / 200), // delay
0, // in_rain
0; // target id (tmp)
if (getequipid(equip_misc1) == 5253 || getequipid(equip_misc2) == 5253)
set @ingravspell[3], @ingravspell[3]*8/10+1;
callfunc "magic_exp";
goto L_FreeRecast;
OnAttack:
if (target(BL_ID, @target_id, 0x36) != 0x36) goto L_FreeRecast; // 0x10 | 0x02 | 0x04 | 0x20
set .@p, get(.max_radius, "rain") + 1;
set @ingravspell[5], @target_id; // store it because foreach overwrites it
foreach 1, getmap(), POS_X-.@p, POS_Y-.@p, POS_X+.@p, POS_Y+.@p, strnpcinfo(0)+"::OnNpc";
set @target_id, @ingravspell[5]; // now restore it
if (@ingravspell[2] <= 0) overrideattack; // workaround for caster in rain death case
set @ingravspell[2], @ingravspell[2] - 1;
if (@ingravspell[4] & 1) goto L_InRain;
void call("elt_damage", @ingravspell[0], (@ingravspell[0]/2)+1, ELT_EARTH, ELT_WIND, FX_LIGHTNING1 + rand(3));
goto L_FreeRecast;
L_FreeRecast:
if (@ingravspell[2] > 0)
addtimer 0, strnpcinfo(0) + "::OnSetRecast";
end;
OnDischarge:
if (@ingravspell[2] < 1) end;
set @ingravspell[2], 0;
set @ingravspell[4], 0; // Clean up "in rain" flag, it caused funny bugs.
misceffect FX_MAGIC_DISCHARGE, strcharinfo(0);
overrideattack;
end;
OnSetRecast:
overrideattack @ingravspell[3], 8, ATTACK_ICON_GENERIC, 31, strnpcinfo(0)+"::OnAttack", @ingravspell[2];
end;
OnNpc:
set .@name$, strnpcinfo(0,@target_id);
explode .@nearby$[0], .@name$, "#";
if (.@nearby$[0] != "rain" && .@nearby$[1] != "rain") end;
setarray .@l[0], getnpcx(.@name$), getnpcy(.@name$), get(.radius, @target_id); // kaflosh x, y, radius
setarray @ingravspell[6], .@l[0]-.@l[2], .@l[1]-.@l[2], .@l[0]+.@l[2], .@l[1]+.@l[2]; // kaflosh x1, y1, x2, y2 <= this is "area"
if (POS_X >= @ingravspell[6] && POS_Y >= @ingravspell[7] && POS_X <= @ingravspell[8] && POS_Y <= @ingravspell[9])
set @ingravspell[4], @ingravspell[4] | 1;
end;
L_InRain:
set @ingravspell[10], 0;
foreach 0, getmap(), @ingravspell[6], @ingravspell[7], @ingravspell[8], @ingravspell[9], strnpcinfo(0)+"::OnEntityInRain";
if (@ingravspell[10] >= 1 && (@ingravspell[1] + rand(200)) >= 150) goto L_FreeRecast;
misceffect FX_LIGHTNING1 + rand(3), strcharinfo(0);
heal 0 - @ingravspell[0], 0;
goto L_FreeRecast;
OnEntityInRain:
if (target(BL_ID, @target_id, 16) != 16) end; // 0x10
if (@ingravspell[1] + rand(200) <= 175) end;
set @ingravspell[10], @ingravspell[10] + 1;
void call("elt_damage", @ingravspell[0]/6, (((@ingravspell[0]/2)+1)/3)+1, ELT_EARTH, ELT_WIND, FX_LIGHTNING1 + rand(3));
end;
OnInit:
set .school, SKILL_MAGIC_WAR;
set .invocation$, chr(MAGIC_SYMBOL) + "ingrav"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 2;
end;
}