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// Constants usable in scripts.
// Elements:
// 0 = Neutral
// 1 = Water
// 2 = Earth
// 3 = Fire
// 4 = Wind
// 5 = Poison
// 6 = Holy
// 7 = Dark
// 8 = Spirit
// 9 = Undead
// Races:
// 0 = Formless
// 1 = Undead
// 2 = Brute
// 3 = Plant
// 4 = Insect
// 5 = Fish
// 6 = Demon
// 7 = Demi-Human
// 8 = Angel
// 9 = Dragon
// 10 = Boss
// 11 = Other
// Effects:
// Eff_Blind
// Eff_Sleep
// Eff_Poison
// Eff_Freeze
// Eff_Silence
// Eff_Stun
// Eff_Curse
// Eff_Confusion
// Eff_Stone
// Eff_Bleeding
// Splash radius:
// n = 1 -> 3x3 cell
// n = 2 -> 5x5 cell
// ...
equip_head 1
equip_shield 2
equip_hand2 3
equip_hand1 4
equip_gloves 5
equip_shoes 6
equip_misc1 7
equip_misc2 8
equip_torso 9
equip_legs 10
equip_arrow 11
// Appearance Slots
// Using this for anything but hair is probably a mistake.
LOOK_BASE 0
LOOK_HAIR_STYLE 1
LOOK_WEAPON 2
LOOK_LEGS 3
LOOK_HELMET 4
LOOK_CHEST 5
LOOK_HAIR_COLOR 6
LOOK_SHIELD 8
LOOK_SHOES 9
LOOK_GLOVES 10
LOOK_CAPE 11
LOOK_MISC1 12
LOOK_MISC2 13
// Launcher/Ammo Types
AMMO_NONE 0
AMMO_BOW 1
AMMO_SLING 2
AMMO_WAND 3
AMMO_XMAS 4
AMMO_DONT_USE 5
// using AMMO_DONT_USE with CheckLauncher removes all other ammos there must not be an ammo that uses AMMO_DONT_USE with CheckAmmo
// without this the the eqipped ammo would not removed and ammo could still be eqipped and it does not matter what ammo and the ammo damage would be added to the final weapon damage
// Hairstyles
HS_Bald 0
HS_BaldTwo 1
HS_FlatPonytail 2
HS_BowlCut 3
HS_CombedBack 4
HS_Emo 5
HS_Mohawk 6
HS_Pompadour 7
HS_CenterParting 8
HS_LongAndSlick 9
HS_ShortAndCurly 10
HS_Pigtails 11
HS_LongAndCurly 12
HS_Parted 13
HS_PerkyPonytail 14
HS_Wave 15
HS_Mane 16
HS_Bun 17
HS_ShoulderLengthFlick 18
HS_Fizzy 19
HS_LongAndClipped 20
// Hair Colors
HC_LIGHT_BROWN 0
HC_GREEN 1
HC_RED 2
HC_PURPLE 3
HC_GRAY 4
HC_YELLOW 5
HC_BLUE 6
HC_BROWN 7
HC_LIGHT_BLUE 8
HC_DARK_PURPLE 9
HC_BLACK 10
HC_PINK 11
HC_BROWN_TWO 12
HC_WHITE 127
// Colors for dyed items.
// See npc/functions/process_equip.txt.
cNone 11
cWhite 10
cRed 0
cGreen 1
cDarkBlue 2
cYellow 3
cLightBlue 4
cPink 5
cBlack 6
cOrange 7
cPurple 8
cDarkGreen 9
SC_SLOWPOISON 14
SC_SPEEDPOTION0 37
SC_POISON 132
SC_SLOWMOVE 133
SC_CANTMOVE 134
SC_ATKPOT 185
SC_MATKPOT 186
SC_SHEARED 194
SC_HIDE 194
SC_HALT_REGENERATE 195
SC_FLYING_BACKPACK 196
SC_MBARRIER 197
SC_HASTE 198
SC_PHYS_SHIELD 199
SC_COOLDOWN 71
SC_COOLDOWN_MG 72
SC_COOLDOWN_MT 73
SC_COOLDOWN_R 74
SC_COOLDOWN_AR 75
SC_COOLDOWN_ENCH 76
SC_COOLDOWN_KOY 77
SC_COOLDOWN_UPMARMU 78
SC_COOLDOWN_SG 79
// Emotions
EMOTE_DISGUST 1
EMOTE_SURPRISE 2
EMOTE_HAPPY 3
EMOTE_SAD 4
EMOTE_EVIL 5
EMOTE_WINK 6
EMOTE_ANGEL 7
EMOTE_BLUSH 8
EMOTE_TONGUE 9
EMOTE_GRIN 10
EMOTE_UPSET 11
EMOTE_PERTURBED 12
EMOTE_SPEECH 13
EMOTE_BLAH 14
// ManaPlus Emotions
EMOTE_MEOW 101
EMOTE_LAUGH 102
EMOTE_CHEERFUL 103
EMOTE_LOVE 104
EMOTE_MONEY 105
EMOTE_SLEEP 106
EMOTE_REST 107
EMOTE_BOTHERED 108
EMOTE_AFRAID 109
EMOTE_DEAD 110
EMOTE_SUSPICIOUS 111
EMOTE_MELANCHOLY 112
EMOTE_FACEPALM 113
EMOTE_ANGRY 114
EMOTE_HEADACHE 115
EMOTE_BORED 116
EMOTE_SWEAR 117
EMOTE_HEART 118
EMOTE_EMPTY 119
EMOTE_HALLOWEEN 120
EMOTE_VICIOUS 121
EMOTE_JOYFUL 122
EMOTE_CLEVER 123
EMOTE_SHY 124
EMOTE_ALIEN 125
EMOTE_TROLL 126
EMOTE_PAIN 127
EMOTE_TEARS 128
// symbols used for registercmd (ASCII)
MAGIC_SYMBOL 35 //#
ATCMD_SYMBOL 64 //@
DEBUG_SYMBOL 37 //%
sfx_skillup 1
sfx_magic_generic 2
sfx_magic_life 3
sfx_magic_war 4
sfx_magic_transmute 5
sfx_magic_nature 6
sfx_magic_astral 7
sfx_magic_dark 8
// Special effects, interactive objects and emotion effects from client-data/effects.xml.
FX_NONE -1
FX_LEVELUP 0
FX_SKILLUP 1
FX_MAGIC_GENERIC 2
FX_MAGIC_WHITE 3
FX_MAGIC_BLACK 4
FX_MAGIC_RED 5
FX_MAGIC_GREEN 6
FX_MAGIC_BLUE 7
FX_MAGIC_DARKRED 8
FX_MAGIC_DEFAULT 10
FX_MAGIC_SHIELD 11
FX_MAGIC_HIT 13
FX_MAGIC_HIT_EVIL 14
FX_FIRE_BURST 15
FX_FIRE_EXPLOSION 16
FX_LIGHTNING1 17
FX_LIGHTNING2 18
FX_LIGHTNING3 19
FX_MAGIC_TELEPORT 20
FX_PENTAGRAM_BUILDUP 21
FX_PENTAGRAM_BURST 22
FX_MAGIC_TELEPORT2 24
FX_RAIN 25
FX_HIT 26
FX_ARROW_HAIL 27
FX_CRITICAL 28
FX_LARGE_EXPLOSION 30
FX_MEDIUM_EXPLOSION 31
FX_MEDIUM_SMOKE 32
FX_MEDIUM_BLINDINGLIGHT 33
FX_CHANNELLING_RAISE 34
FX_CHANNELLING_CAST 35
FX_ENCHANTED_DOOR_BROKEN 36
FX_DARK_TELEPORT 37
FX_EVIL_SUMMON 38
FX_GROUND_SPAWN 39
FX_BLUE_MAGIC_CAST 40
FX_MAGIC_BLUE_TELEPORT 41
FX_MAGIC_DARK_EXPLOSION 42
FX_PUMPKIN_EXPLOSION 43
FX_GETITEM 44
FX_HUG 49
FX_CHANNELLING_RAISE_RED 57
FX_CHANNELLING_RAISE_BLUE 58
FX_CHANNELLING_CAST_RED 59
FX_CHANNELLING_CAST_BLUE 60
FX_RED_MAGIC_CAST 61
FX_MAGIC_SHIELD_ENDS 111
FX_ELECTRICITY_RED 114
FX_ELECTRICITY_BLUE 115
FX_GATE_OPENING 300
FX_CASKET_LID 301
FX_CASKET_MONSTER 302
FX_MAGIC_DISCHARGE 500 // 15
FX_MAGIC_WAND_CAST 501 // 2
//FX_MAGIC_WAND_ATK 502 // 5
FX_MAGIC_AGGRAVATE_CAST 503 // 6
FX_MAGIC_AGGRAVATE_HIT 504 // 10
FX_MAGIC_DETECT_CAST 505 // 2
FX_MAGIC_DETECT_HIT 506 // 10
FX_MAGIC_EXP_CAST 507 // 10
FX_MAGIC_DART_CAST 508 // 10
//FX_MAGIC_DART_ATK 509 // 4
FX_MAGIC_GROW_CAST 510 // 6, 21
FX_MAGIC_GROW_SPAWN 511 // 22
FX_MAGIC_HEAL_CAST 512 // 3
FX_MAGIC_HEAL_HIT 513 // 3
FX_MAGIC_BLADE_CAST 514 // 4
//FX_MAGIC_BLADE_HIT 515 // 4
FX_MAGIC_SULPHUR_CAST 516 // 5
FX_MAGIC_MAGGOT_CAST 517 // 7, 21
FX_MAGIC_MAGGOT_SPAWN 518 // 22
FX_MAGIC_WOOD_CAST 519 // 5
FX_MAGIC_AHAIL_CAST 520 // 4
FX_MAGIC_BARRIER_CAST 521 // 7
FX_MAGIC_BARRIER_HIT 522 // 10
FX_MAGIC_BARRIER_END 523 // 10
FX_MAGIC_WHO_CAST 524 // 2
FX_MAGIC_STONE_CAST 525 // 2
FX_MAGIC_FLYING_CAST 526 // 6
FX_MAGIC_FLYING_HIT 527 // 2
FX_MAGIC_FLYING_END 528 // 2
FX_MAGIC_JOY_CAST 529 // 6
FX_MAGIC_HIDE_CAST 530 // 7
FX_MAGIC_HIDE_HIT 531 // 10
FX_MAGIC_HIDE_END 532 // 2
FX_MAGIC_LAY_CAST 533 // 3
FX_MAGIC_LAY_HIT 534 // 3
FX_MAGIC_BOLT_CAST 535 // 4
FX_MAGIC_KNUCKLE_CAST 536 // 4
FX_MAGIC_ARROW_CAST 537 // 5
FX_MAGIC_IRONP_CAST 538 // 5
FX_MAGIC_SHIRT_CAST 539 // 5
FX_MAGIC_SHIELD_CAST 540 // 6
FX_MAGIC_RAIN_CAST 541 // 6
FX_MAGIC_SHEAR_CAST 542 // 6
FX_MAGIC_FLUFFY_CAST 543 // 7, 21
FX_MAGIC_FLUFFY_SPAWN 544 // 22
FX_MAGIC_MOUBOO_CAST 545 // 7, 21
FX_MAGIC_MOUBOO_SPAWN 546 // 22
FX_MAGIC_PINKY_CAST 547 // 7, 21
FX_MAGIC_PINKY_SPAWN 548 // 22
FX_MAGIC_SNAKE_CAST 549 // 8, 21
FX_MAGIC_SNAKE_SPAWN 550 // 22
FX_MAGIC_SPIKY_CAST 551 // 7, 21
FX_MAGIC_SPIKY_SPAWN 552 // 22
FX_MAGIC_WICKED_CAST 553 // 8, 21
FX_MAGIC_WICKED_SPAWN 554 // 22
FX_MAGIC_TDART_CAST 555 // 8
OVERRIDE_BLADE 1700 // 30
OVERRIDE_TDART 1701 // 31
OVERRIDE_WAND_WAND 1703 // 33
OVERRIDE_DART 1704 // 34
OVERRIDE_WAND_STAFF 1705 // 35
OVERRIDE_KNUCKLES 1706 // 34
OVERRIDE_SHEAR 1707 // 30
// TODO: ATTACK_ICON_...
FX_EMOTE_DISGUST 10000
FX_EMOTE_SURPRISE 10001
FX_EMOTE_HAPPY 10002
FX_EMOTE_SAD 10003
FX_EMOTE_EVIL 10004
FX_EMOTE_WINK 10005
FX_EMOTE_ANGEL 10006
FX_EMOTE_BLUSH 10007
FX_EMOTE_TONGUE 10008
FX_EMOTE_GRIN 10009
FX_EMOTE_UPSET 10010
FX_EMOTE_PERTURBED 10011
FX_EMOTE_SPEECH 10012
FX_EMOTE_BLAH 10013
FX_EMOTE_SWEAR 10014
FX_EMOTE_MEOW 10015
FX_EMOTE_LAUGH 10016
FX_EMOTE_CHEERFUL 10017
FX_EMOTE_LOVE 10018
FX_EMOTE_MONEY 10019
FX_EMOTE_SLEEP 10020
FX_EMOTE_REST 10021
FX_EMOTE_BOTHERED 10022
FX_EMOTE_AFRAID 10023
FX_EMOTE_DEAD 10024
FX_EMOTE_SUSPICIOUS 10025
FX_EMOTE_MELANCHOLY 10026
FX_EMOTE_FACEPALM 10027
FX_EMOTE_ANGRY 10028
FX_EMOTE_HEADACHE 10029
FX_EMOTE_BORED 10030
FX_EMOTE_HEART 10031
FX_EMOTE_EMPTY 10032
FX_EMOTE_HALLOWEEN 10033
FX_EMOTE_VICIOUS 10034
FX_EMOTE_JOYFUL 10035
FX_EMOTE_CLEVER 10036
FX_EMOTE_SHY 10037
FX_EMOTE_ALIEN 10038
FX_EMOTE_CURIOUS 10039
FX_EMOTE_PAIN 10040
FX_EMOTE_TEARS 10041
// Basic Skills
SKILL_EMOTE 1
SKILL_TRADE 2
SKILL_PARTY 3
// Focus Skills
SKILL_POOL 339
SKILL_MALLARDS_EYE 45
SKILL_BRAWLING 350
SKILL_LUCKY_COUNTER 351
SKILL_SPEED 352
SKILL_RESIST_POISON 353
SKILL_ASTRAL_SOUL 354
SKILL_RAGING 355
// GM groups
G_PLAYER 0
G_BOT 1
G_TESTER 20
G_DEV 40
G_EVENT 50
G_GM 60
G_ADMIN 80
G_SYSOP 99
// Server Message Types (smsg builtin)
SMSG_DEBUG 0
SMSG_GM 1
SMSG_WARNING 2
SMSG_SUCCESS 3
SMSG_FAILURE 4
SMSG_ERROR 5
SMSG_LEGAL 6
SMSG_MOTD 7
SMSG_AUTOMATIC 8
SMSG_EVENT 9
// Monster Modes
MD_NONE 0
MD_CANMOVE 1
MD_LOOTER 2
MD_AGGRESSIVE 4
MD_ASSIST 8
MD_CASTSENSOR_IDLE 16
MD_BOSS 32
MD_PLANT 64
MD_CANATTACK 128
// These modes do not exist in TMWA (and are thus ignored)
//MD_DETECTOR 256
//MD_CASTSENSOR_CHASE 512
//MD_CHANGECHASE 1024
//MD_ANGRY 2048
//MD_CHANGETARGET_MELEE 4096
//MD_CHANGETARGET_CHASE 8192
//MD_TARGETWEAK 16384
//MD_NOKNOCKBACK 32768
//MD_RANDOMTARGET 65536
// Mobinfo Constants
MOB_ID 0
MOB_NAME 2
MOB_LV 3
MOB_MAXHP 4
MOB_BASEEXP 6
MOB_JOBEXP 7
MOB_ATK1 9
MOB_ATK2 10
MOB_DEF 11
MOB_MDEF 12
MOB_STR 14
MOB_AGI 15
MOB_VIT 16
MOB_INT 17
MOB_DEX 18
MOB_LUK 19
MOB_RANGE 8
MOB_RANGE2 20
MOB_RANGE3 21
MOB_SIZE 22
MOB_RACE 23
MOB_ELEMENT 24
MOB_MODE 26
// TMWA custom
MOB_ENG_NAME 1
MOB_JAP_NAME 2
MOB_MAXSP 5
MOB_CRITICAL_DEF 13
MOB_ELEMENT_LVL 25
MOB_SPEED 27
MOB_ADELAY 28
MOB_AMOTION 29
MOB_DMOTION 30
MOB_MUTATION_NUM 31
MOB_MUTATION_POWER 32
MOB_DROPID0 33
MOB_DROPNAME0 34
MOB_DROPPERCENT0 35
MOB_DROPID1 36
MOB_DROPNAME1 37
MOB_DROPPERCENT1 38
MOB_DROPID2 39
MOB_DROPNAME2 40
MOB_DROPPERCENT2 41
MOB_DROPID3 42
MOB_DROPNAME3 43
MOB_DROPPERCENT3 44
MOB_DROPID4 45
MOB_DROPNAME4 46
MOB_DROPPERCENT4 47
MOB_DROPID5 48
MOB_DROPNAME5 49
MOB_DROPPERCENT5 50
MOB_DROPID6 51
MOB_DROPNAME6 52
MOB_DROPPERCENT6 53
MOB_DROPID7 54
MOB_DROPNAME7 55
MOB_DROPPERCENT7 56
MOB_DROPID8 57
MOB_DROPNAME8 58
MOB_DROPPERCENT8 59
MOB_DROPID9 60
MOB_DROPNAME9 61
MOB_DROPPERCENT9 62
MOB_DROPARRAYS_IDS 0
MOB_DROPARRAYS_NAMES 1
MOB_DROPARRAYS_PERCENTS 2
MOB_MAXDROPS 10
DEFAULT_WALK_SPEED 150
// API Export Protocols
API_VAULT 607
API_SENDMAIL 501
//API_DISCORD 301
//API_PINCODE 302
// Mirror Lake Constants
// World Identifiers
WORLD_ID 3
MLP_CR 1
MLP_ML 2
// Quest Constants
MLP_ML_NARD 1
MLP_ML_JAK1 2
MLP_CR_DEBUT 4
// Local Quest Constants
MLP_TMW_CELESTIA 1
MLP_TMW_YETIKING 2
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