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<?xml version="1.0"?>
<!--
Frame map:
s/w w w w a a a d
r 0 1 2 3 4 5 6 7
l 8 9 10 11 12 13 14 15
d 16 17 18 19 20 21 22 23
u 24 25 26 27 28 29 30 31
a = attack
d = death
s = stand
w = walk
l = left
r = right
d = down
u = up
-->
<sprite>
<imageset name="base" src="graphics/sprites/monsters/bobone.png" width="86" height="78" offsetY="8"/>
<action name="stand" imageset="base">
<animation direction="down">
<frame index="16"/>
</animation>
<animation direction="left">
<frame index="8"/>
</animation>
<animation direction="up">
<frame index="24"/>
</animation>
<animation direction="right">
<frame index="0"/>
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<sequence start="16" end="19" delay="120"/>
</animation>
<animation direction="left">
<sequence start="8" end="11" delay="120"/>
</animation>
<animation direction="up">
<sequence start="24" end="27" delay="120"/>
</animation>
<animation direction="right">
<sequence start="0" end="3" delay="120"/>
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="down">
<frame index="23" delay="900"/>
</animation>
<animation direction="left">
<frame index="15" delay="900"/>
</animation>
<animation direction="up">
<frame index="31" delay="900"/>
</animation>
<animation direction="right">
<frame index="7" delay="900"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<sequence start="20" end="22" delay="100"/>
<end/>
</animation>
<animation direction="left">
<sequence start="12" end="14" delay="100"/>
<end/>
</animation>
<animation direction="up">
<sequence start="28" end="31" delay="100"/>
<end/>
</animation>
<animation direction="right">
<sequence start="4" end="6" delay="100"/>
<end/>
</animation>
</action>
</sprite>
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