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2024-04-09Brainblow - clientLedmitz3-0/+0
2024-04-08Added effects for Mont Blanc and lowered crocronut volumes as 2 are used and ↵Ledmitz5-0/+0
all were too loud for TMW
2024-04-05Floyd needed his own styleLedmitz9-0/+0
2023-12-07mobsHoraK-FDF23-0/+0
2023-11-29Added Rotter and Rot mobs and effectsLed Mitz10-0/+0
2023-02-09Merge branch 'doomsday_mob_sfx+' into 'master'Jesusalva Jesusalva6-0/+0
Added many missing SFX for doomsday mobs, most bosses, all slime and more See merge request legacy/clientdata!498
2023-02-09Merge branch 'reaper_sfx' into 'master'Jesusalva Jesusalva9-0/+0
Added reaper sfx to both reapers and added ball lightning and scythe mob sfx also See merge request legacy/clientdata!491
2023-02-09Added reaper sfx to both reapers and added ball lightning and scythe mob sfx ↵Led Mitz9-0/+0
also
2023-02-09Merge branch 'pollett_sfx' into 'master'Jesusalva Jesusalva10-0/+0
Pollett SFX were submitted by clort See merge request legacy/clientdata!495
2023-02-03Added many missing SFX for doomsday mobs, most bosses, all slime and moreLedmitz6-0/+0
2023-02-03Pollett SFX were submitted by clortLedmitz10-0/+0
2023-02-03Applied missing sounds and sprites and added ghost soundsLedmitz4-0/+0
2023-01-04Standardized SFX. Mono no more than 64kbps@44Khz. Stereo no more than ↵Ledmitz132-0/+0
160kbps@44Khz.
2022-10-15Added Terranite soundsAdministrator9-0/+0
2022-09-20new mobs and fixesHoraK-FDF2-0/+0
2022-04-26Added bee and snail sounds (#384)Ledmitz8-0/+0
* Added bee and snail sounds * Added edits in license.md * Tried to resolve license conflict. Co-authored-by: Jesusaves <cpntb1@ymail.com>
2022-04-26skels_n_fallen_sfx (#385)Ledmitz19-0/+0
* skels_n_fallen_sfx * Added sfx to undead racesprite * Removed gender from racesprite to pass check * Changed miss.ogg to miss1.ogg in racesprite.
2022-04-26Added sounds for casket-monster which includes casket-open, environment ↵Ledmitz1-0/+0
sound. Max volume for startle factor. (#396)
2022-01-29Added sounds to Flashmob (#395)Ledmitz8-0/+0
2022-01-29Pumpkin explosion sfx (#398) - Let's give heart attack to playersLedmitz1-0/+0
* Added sounds for casket-monster which includes casket-open, environment sound. Max volume for startle factor. * Added pumpkin-explosion.ogg and edited effects.xml
2020-09-30Added yeti and sasquatch sounds (#390)Ledmitz17-0/+0
* Added attribution to yeti moves as well
2020-09-30Added tengu sounds. (#393)Ledmitz9-0/+0
2020-09-30Added hit and miss sounds for Golems.Ledmitz2-0/+0
To do: hurt (if wanted) (#394)
2020-09-15Added extra shroom sounds, die1 and hurt1. Edited hit1. (#382)Ledmitz3-0/+0
After all - why not.
2020-09-15Added spider sounds and referenced some for scorpions too (#381)Ledmitz9-0/+0
Bcz why not
2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves1-0/+0
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2012-10-18Modified monsters.xml for adding loghead-hit1.ogg and added wolvern soundsYubaba9-0/+0
Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound. Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available.
2011-06-21Remove a bunch of executable bitsBen Longbons1-0/+0
2010-09-01Updated the reaper's particle effect.nmaligec1-0/+0
Added the a new sfx for the reaper.
2010-05-27zombie sfx upgrade (By BCS)Yohann Ferreira6-0/+0
2009-12-25 BCS <9bi@comcast.net> * zombie/zombie-dying.ogg: Increased amplitude. * zombie/zombie-hit1.ogg: Increased amplitude and decreased pitch for better consistency. * zombie/zombie-hit2.ogg: Increased amplitude and tempo, added a slight wahwah to help hide cola-can-crush method. * zombie/zombie-move1.ogg: Increased amplitude. * zombie/zombie-move2.ogg: Increased amplitude and decreased pitch. Reviewed-by: Bertram
2009-09-03Added the last usable SFX files from Mantis #732. (From Krazyjakee)Bertram1-0/+0
2009-09-01Add squirrel SFX provided by krazyjakeeBertram4-0/+0
2009-08-03Added sfx sounds to zombies. (bcs86's contribution.)Bertram6-0/+0
2009-08-03Rearranged the sfx files to handle the long term contributions more nicely...Bertram31-0/+0