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path: root/maps/031-3.tmx
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2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-282/+282
2016-04-03Add red collision 031-3 (53-55 36) (55 37)Monwarez1-141/+141
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-3/+3
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-25Map Changes for the Annual Eventwushin1-3/+3
2013-07-28All warps moved from old to new stylewushin1-99/+99
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+1289
2013-04-22Fix all the wrong spawn namesBen Longbons1-52/+52
2012-11-07Edited cave connection to 044-1.tux9th1-8/+1
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1. Therefore: * Adding 019-4 * Editing 019-3 (adding a warp to 019-4) * Editing 044-1 (redirecting warp to 019-4) * Editing 031-3 (removing warp to 044-1)
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1288/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-910/+900
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+1288
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-12-30Removing Santa Slimes and Rudolph slimes as usual spawns.Jessica Tölke1-50/+265
Placing new monsters White and Blue Slimes. Opening warp from 031-3 to 044-1.
2011-12-07Fixed walls near 031-3,232,79.ali-g1-3/+3
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-8/+8
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-28Fixed some walls in 031-3.ali-g1-8/+8
2011-09-28Fix the warp in 031-3 between 34 25 and 281 22.Ali-G1-3/+3
2011-09-28Fixed some walls : 031-3 275 223 and 031-3 296 214.Ali-G1-2/+2
2011-09-25Removing warp from 031-3 to unreleased 044-1.Jessica Tölke1-7/+0
This commit can be reverted when 044-1 is released.
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G1-2/+9
2011-09-14Some changes on 031-3Ali-G1-9/+42
Fixed the walls of the caves. Also removed the part that were moved to 031-4 as yeti battle cave. Replaced it by a new cave which corresponds to the other ones of the map.
2011-09-12Full map review:Ali-G1-186/+178
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-7/+7
problems were done because of the automapper.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-4/+4
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-02-09031-3: changing warps to normal warpsJessica Tölke1-0/+322
Previously it were scripted warps due to christmas event.
2011-01-05merging from previous test repo: ta-client-testingnmaligec1-79/+297
2010-12-31cindy quest: resize cave, fix houseStefan Beller1-10/+16
resize the cave in which the fight takes place fixing some layer issues at the house of angela
2010-12-30removing the bats over the whole map in 031-3 for the cindy questJessica Tölke1-12/+4
2010-12-30Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataStefan Beller1-7/+6
2010-12-30removing mobs from big cave in 031-3Stefan Beller1-21/+53
There is a clean place now for the yeti fight.
2010-12-23One last fixJared Adams1-1/+1
2010-12-23Fix broken graphics paths on 031-3.tmxJared Adams1-4/+4
2010-12-23Fixed description on Guy Fawkes Mask and added Collision Tiles to 031-3Wombat1-7/+6
Fixed description on Guy Fawkes Mask in items.xml to match the defense in item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning in areas players can't reach.
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski1-0/+4
2010-12-16adding yellow present boxesStefan Beller1-4/+53
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-19/+211
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-11-21nivalis fixupStefan Beller1-8/+17
2010-11-21adding a new nivalis cavemapStefan Beller1-0/+40
to be used as a labyrinth