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author | Ali-G <gauvain.dauchy@free.fr> | 2011-09-05 10:18:19 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-12 20:28:05 +0200 |
commit | 9f6654c183f87a650a247633382bdbd2b0e4925d (patch) | |
tree | 3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/003-1.tmx | |
parent | 0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff) | |
download | clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.gz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.bz2 clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.xz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.zip |
Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
Diffstat (limited to 'maps/003-1.tmx')
-rw-r--r-- | maps/003-1.tmx | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/maps/003-1.tmx b/maps/003-1.tmx index a6c5ac5b..b8988e1e 100644 --- a/maps/003-1.tmx +++ b/maps/003-1.tmx @@ -55,18 +55,18 @@ </data> </layer> <objectgroup name="Objects" width="0" height="0"> - <object name="ToSandstorm" type="WARP" x="5504" y="2400" width="32" height="160"> + <object name="To Sandstorm Desert" type="warp" x="5504" y="2400" width="32" height="160"> <properties> - <property name="DEST_MAP" value="002-1"/> - <property name="DEST_X" value="480"/> - <property name="DEST_Y" value="2112"/> + <property name="dest_map" value="002-1"/> + <property name="dest_x" value="416"/> + <property name="dest_y" value="2112"/> </properties> </object> - <object name="ToBeach" type="WARP" x="4480" y="608" width="96" height="32"> + <object name="To Beach" type="warp" x="4480" y="608" width="96" height="32"> <properties> - <property name="DEST_MAP" value="004-1"/> - <property name="DEST_X" value="1184"/> - <property name="DEST_Y" value="3552"/> + <property name="dest_map" value="004-1"/> + <property name="dest_x" value="1184"/> + <property name="dest_y" value="3520"/> </properties> </object> <object name="Giant Maggot" type="spawn" x="4608" y="640" width="928" height="3104"> @@ -77,7 +77,7 @@ <property name="mosnter_id" value="4"/> </properties> </object> - <object name="Sea Slime" type="spawn" x="672" y="672" width="2816" height="3008"> + <object name="Sea Slime" type="spawn" x="0" y="0"> <properties> <property name="eA_death" value="30000"/> <property name="eA_spawn" value="100000"/> @@ -117,14 +117,14 @@ <property name="monster_id" value="24"/> </properties> </object> - <object name="toHouse" type="Warp" x="1536" y="1152" width="32" height="32"> + <object name="To Beach House" type="warp" x="1536" y="1152" width="32" height="32"> <properties> <property name="dest_map" value="003-2"/> <property name="dest_x" value="704"/> <property name="dest_y" value="896"/> </properties> </object> - <object name="toStorage" type="warp" x="1888" y="928" width="32" height="32"> + <object name="To Beach Storage" type="warp" x="1888" y="928" width="32" height="32"> <properties> <property name="dest_map" value="003-2"/> <property name="dest_x" value="1792"/> |