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authormeko <mekolat@users.noreply.github.com>2015-09-29 12:32:20 -0400
committermeko <mekolat@users.noreply.github.com>2015-09-29 12:32:20 -0400
commitef9d41908acd5ce1a41e6b3adce4d8b662ddee35 (patch)
tree7713a6b84bb6579ba1f2eca3fa6f4c31fdd85c74 /graphics
parenta0b9e2463d741e0973a92f90f9879680ac7080df (diff)
parent545d49cc80303362f6513d8b5118db75af1629e9 (diff)
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Merge pull request #286 from wushin/bunny-art
add bunny art
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/monsters/bunny.pngbin0 -> 35990 bytes
-rw-r--r--graphics/sprites/monsters/bunny.xml76
2 files changed, 76 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/bunny.png b/graphics/sprites/monsters/bunny.png
new file mode 100644
index 00000000..98f3eaca
--- /dev/null
+++ b/graphics/sprites/monsters/bunny.png
Binary files differ
diff --git a/graphics/sprites/monsters/bunny.xml b/graphics/sprites/monsters/bunny.xml
new file mode 100644
index 00000000..7bca032e
--- /dev/null
+++ b/graphics/sprites/monsters/bunny.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bunny.png|W" width="60" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="33" delay="100" offsetY="10"/>
+ <frame index="34" delay="100" offsetY="10"/>
+ <frame index="33" delay="100" offsetY="10"/>
+ <frame index="35" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="100" offsetY="10"/>
+ <frame index="1" delay="100" offsetY="10"/>
+ <frame index="0" delay="100" offsetY="10"/>
+ <frame index="2" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="22" delay="100" offsetY="10"/>
+ <frame index="23" delay="100" offsetY="10"/>
+ <frame index="22" delay="100" offsetY="10"/>
+ <frame index="24" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="11" delay="100" offsetY="10"/>
+ <frame index="12" delay="100" offsetY="10"/>
+ <frame index="11" delay="100" offsetY="10"/>
+ <frame index="13" delay="100" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="35" end="40" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="29" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="13" end="18" delay="100" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="43" delay="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="21" delay="0" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32" delay="0" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="10" delay="0" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="40" end="42" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="9" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="29" end="31" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="20" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>