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author | Andrei Karas <akaras@inbox.ru> | 2013-02-27 01:06:42 +0300 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-27 13:38:21 +0100 |
commit | d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5 (patch) | |
tree | 6a627862bb33c1f076f70499b5843cb47d3c5e97 /graphics/sprites/monsters/accessories | |
parent | 9d2bbe52cdd52d67748e416c311c1ddf6c01e765 (diff) | |
download | clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.gz clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.bz2 clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.xz clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.zip |
Fix attack animation infinite loop in most monsters.
Diffstat (limited to 'graphics/sprites/monsters/accessories')
-rw-r--r-- | graphics/sprites/monsters/accessories/slime-santa.xml | 4 | ||||
-rw-r--r-- | graphics/sprites/monsters/accessories/slime-seajelly.xml | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/accessories/slime-santa.xml b/graphics/sprites/monsters/accessories/slime-santa.xml index d6237409..30803a80 100644 --- a/graphics/sprites/monsters/accessories/slime-santa.xml +++ b/graphics/sprites/monsters/accessories/slime-santa.xml @@ -18,15 +18,19 @@ <action name="attack" imageset="base"> <animation direction="down"> <frame index="2" offsetX="3" offsetY="-15"/> + <end/> </animation> <animation direction="left"> <frame index="2" offsetX="3" offsetY="-15"/> + <end/> </animation> <animation direction="up"> <frame index="6" offsetX="-3" offsetY="-15"/> + <end/> </animation> <animation direction="right"> <frame index="6" offsetX="-3" offsetY="-15"/> + <end/> </animation> </action> <action name="dead" imageset="base"> diff --git a/graphics/sprites/monsters/accessories/slime-seajelly.xml b/graphics/sprites/monsters/accessories/slime-seajelly.xml index 3905f8c2..87c4d928 100644 --- a/graphics/sprites/monsters/accessories/slime-seajelly.xml +++ b/graphics/sprites/monsters/accessories/slime-seajelly.xml @@ -23,6 +23,7 @@ <action name="attack" imageset="base"> <animation> <sequence start="0" end="1" delay="75" offsetY="-5"/> + <end/> </animation> </action> <action name="dead" imageset="base"> |