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author | HoraK-FDF <horak-fdf@web.de> | 2023-12-02 18:36:50 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2023-12-02 18:36:50 +0000 |
commit | e571d7d02d44ba948bcc693a51e3560412231ec6 (patch) | |
tree | 363f47f0e48e87b693c5955c6ec1c80c0c03e236 /graphics/sprites/equipment/weapons/sword-beheader.xml | |
parent | e6695cbf9d6a0cc907b8c05e34d2451073439252 (diff) | |
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Setzer
Diffstat (limited to 'graphics/sprites/equipment/weapons/sword-beheader.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/sword-beheader.xml | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/sword-beheader.xml b/graphics/sprites/equipment/weapons/sword-beheader.xml new file mode 100644 index 00000000..ee887553 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-beheader.xml @@ -0,0 +1,80 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="sword" src="graphics/sprites/equipment/weapons/sword-beheader.png" width="64" height="64"/> + <action name="default" imageset="sword"> + </action> + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + </action> + <action name="attack" imageset="sword"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> |