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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-27 19:07:16 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2012-01-31 14:32:28 +0100
commit26dd2412ab7104c7a5f79311c31e4a1b8c70cd63 (patch)
tree33596001dfd76333909e54be9e07294b7c1f370b /effects.xml
parent58f286b90d3a95ba9a43c36b41112d49e86fd39f (diff)
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Cleaned up the effects.xml file a bit and added a proper header.
If everyone is okay with the header styling, I'll then add headers to every configuration file for a start. Note also that i don't know whether that (wrongly done) comment is actually useful, so I've let it there: -> Add the data needed for the electricity boss battle.x
Diffstat (limited to 'effects.xml')
-rw-r--r--effects.xml39
1 files changed, 28 insertions, 11 deletions
diff --git a/effects.xml b/effects.xml
index 2cf75438..e1c1e878 100644
--- a/effects.xml
+++ b/effects.xml
@@ -1,15 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
- Copyright 2011 - The Mana World Development Team
- Effects definition file.
- See documentation at: http://doc.manasource.org/effects.xml
+ Effects definition file.
+ Copyright (C) 2011-2012 The Mana World Development Team
+
+ This file is part of The Mana World client data.
+
+ This file is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ any later version.
+
+ This file is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this file. If not, see <http://www.gnu.org/licenses/>.
+
+ See also documentation at: http://doc.manasource.org/effects.xml
-->
-<!-- Effects definition for client version : 0.0.29.1 and 0.5.x -->
+<!--
+ Note: Effects definition for client version superior or equal to 0.6.x
+ will prefer the 'effects' root tag when possible.
+-->
<being-effects>
- <!-- Default tag only supported in 0.0, support was removed in 0.1 -->
+ <!-- Default tag only supported in the 0.0.29.1 client version,
+ support for this is obsolete since the 0.5.0 client version. -->
<default particle="graphics/particles/magic.default.xml" />
+ <!-- Core effect - used by the TMW magic system - do not change the ids
+ without testing the corresponding magic spells. -->
<effect id="0" audio="sfx/system/levelup.ogg" particle="graphics/particles/levelup.particle.xml" />
<effect id="1" audio="sfx/system/levelup.ogg" particle="graphics/particles/skillup.particle.xml" />
<effect id="2" particle="graphics/particles/magic.generic.xml"/>
@@ -72,10 +94,5 @@
<effect id="10012" particle="graphics/particles/emotes/emote-speech.particle.xml"/>
<effect id="10013" particle="graphics/particles/emotes/emote-blah.particle.xml"/>
-// Add the data need for the electricity boss battle
+ <!-- Add the data needed for the electricity boss battle. -->
</being-effects>
-
-<!--
- Note: Effects definition for client version superior or equal to 0.6.x will prefer
- the 'effects' root tag when possible.
--->