diff options
author | Wombat <hpwombat@yahoo.com> | 2010-11-07 14:24:15 -0500 |
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committer | Wombat <hpwombat@yahoo.com> | 2010-11-07 14:24:15 -0500 |
commit | b98866cd80af1bb62b276dba7808da795672252b (patch) | |
tree | 026f80cdec061be954c3882d613270f44daeb58e | |
parent | bfd9efcd12f9cfa5cdb92715424c3c7bdbda50bf (diff) | |
download | clientdata-b98866cd80af1bb62b276dba7808da795672252b.tar.gz clientdata-b98866cd80af1bb62b276dba7808da795672252b.tar.bz2 clientdata-b98866cd80af1bb62b276dba7808da795672252b.tar.xz clientdata-b98866cd80af1bb62b276dba7808da795672252b.zip |
Graveyard Inn NPCs Added
Undead and creepy NPCs added for use in the Graveyard Inn
25 files changed, 296 insertions, 1 deletions
diff --git a/graphics/sprites/npcs/npc-beerguyghost.png b/graphics/sprites/npcs/npc-beerguyghost.png Binary files differnew file mode 100755 index 00000000..c45cdb7b --- /dev/null +++ b/graphics/sprites/npcs/npc-beerguyghost.png diff --git a/graphics/sprites/npcs/npc-beerguyghost.xml b/graphics/sprites/npcs/npc-beerguyghost.xml new file mode 100755 index 00000000..ab73c8fb --- /dev/null +++ b/graphics/sprites/npcs/npc-beerguyghost.xml @@ -0,0 +1,21 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-beerguyghost.png" width="32" height="118" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Ghost beer --> + <frame index="0" delay="225"/> + <frame index="1" delay="225"/> + <frame index="2" delay="225"/> + <frame index="3" delay="225"/> + <frame index="4" delay="225"/> + <frame index="5" delay="225"/> + <frame index="6" delay="225"/> + <frame index="7" delay="225"/> + <frame index="8" delay="225"/> + <frame index="9" delay="225"/> + <frame index="10" delay="225"/> + <frame index="11" delay="225"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-chronos.png b/graphics/sprites/npcs/npc-chronos.png Binary files differnew file mode 100755 index 00000000..ac4abf17 --- /dev/null +++ b/graphics/sprites/npcs/npc-chronos.png diff --git a/graphics/sprites/npcs/npc-chronos.xml b/graphics/sprites/npcs/npc-chronos.xml new file mode 100755 index 00000000..58f7e378 --- /dev/null +++ b/graphics/sprites/npcs/npc-chronos.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-chronos.png" width="50" height="64" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Chronos --> + <frame index="0" delay="1000"/> + <frame index="1" delay="1000"/> + <frame index="2" delay="1000"/> + <frame index="3" delay="1000"/> + <frame index="4" delay="1000"/> + <frame index="5" delay="1000"/> + <frame index="6" delay="1000"/> + <frame index="7" delay="1000"/> + <frame index="8" delay="1000"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-cryingchild.png b/graphics/sprites/npcs/npc-cryingchild.png Binary files differnew file mode 100755 index 00000000..d65e7cf6 --- /dev/null +++ b/graphics/sprites/npcs/npc-cryingchild.png diff --git a/graphics/sprites/npcs/npc-cryingchild.xml b/graphics/sprites/npcs/npc-cryingchild.xml new file mode 100755 index 00000000..07e3f25d --- /dev/null +++ b/graphics/sprites/npcs/npc-cryingchild.xml @@ -0,0 +1,15 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-cryingchild.png" width="50" height="80" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Crying child animation --> + <frame index="0" delay="120"/> + <frame index="1" delay="120"/> + <frame index="2" delay="120"/> + <frame index="3" delay="120"/> + <frame index="4" delay="120"/> + <frame index="5" delay="120"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-dice.png b/graphics/sprites/npcs/npc-dice.png Binary files differnew file mode 100755 index 00000000..ddc3c47b --- /dev/null +++ b/graphics/sprites/npcs/npc-dice.png diff --git a/graphics/sprites/npcs/npc-dice.xml b/graphics/sprites/npcs/npc-dice.xml new file mode 100755 index 00000000..ee2e031a --- /dev/null +++ b/graphics/sprites/npcs/npc-dice.xml @@ -0,0 +1,42 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-dice.png" width="58" height="87" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- dice hand --> + <frame index="0" delay="90"/> + <frame index="1" delay="90"/> + <frame index="0" delay="90"/> + <frame index="1" delay="90"/> + <frame index="0" delay="90"/> + <frame index="1" delay="90"/> + <frame index="2" delay="90"/> + <frame index="3" delay="90"/> + <frame index="4" delay="90"/> + <frame index="5" delay="90"/> + <frame index="6" delay="90"/> + <frame index="7" delay="90"/> + <frame index="8" delay="90"/> + <frame index="9" delay="90"/> + <frame index="10" delay="90"/> + <frame index="11" delay="90"/> + <frame index="12" delay="90"/> + <frame index="13" delay="90"/> + <frame index="14" delay="90"/> + <frame index="13" delay="90"/> + <frame index="12" delay="90"/> + <frame index="11" delay="90"/> + <frame index="10" delay="90"/> + <frame index="9" delay="90"/> + <frame index="8" delay="90"/> + <frame index="7" delay="90"/> + <frame index="6" delay="90"/> + <frame index="5" delay="400"/> + <frame index="4" delay="90"/> + <frame index="3" delay="90"/> + <frame index="2" delay="90"/> + <frame index="1" delay="90"/> + + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-ghostinnkeeper.png b/graphics/sprites/npcs/npc-ghostinnkeeper.png Binary files differnew file mode 100755 index 00000000..4e98964e --- /dev/null +++ b/graphics/sprites/npcs/npc-ghostinnkeeper.png diff --git a/graphics/sprites/npcs/npc-ghostinnkeeper.xml b/graphics/sprites/npcs/npc-ghostinnkeeper.xml new file mode 100755 index 00000000..91eb8d42 --- /dev/null +++ b/graphics/sprites/npcs/npc-ghostinnkeeper.xml @@ -0,0 +1,25 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-ghostinnkeeper.png" width="64" height="96" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Ghost --> + <frame index="0" delay="190"/> + <frame index="1" delay="190"/> + <frame index="2" delay="190"/> + <frame index="3" delay="190"/> + <frame index="4" delay="190"/> + <frame index="5" delay="190"/> + <frame index="6" delay="190"/> + <frame index="7" delay="190"/> + <frame index="8" delay="190"/> + <frame index="9" delay="190"/> + <frame index="10" delay="190"/> + <frame index="11" delay="190"/> + <frame index="12" delay="190"/> + <frame index="13" delay="190"/> + <frame index="14" delay="190"/> + <frame index="15" delay="190"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-guard.png b/graphics/sprites/npcs/npc-guard.png Binary files differnew file mode 100755 index 00000000..7750ca6b --- /dev/null +++ b/graphics/sprites/npcs/npc-guard.png diff --git a/graphics/sprites/npcs/npc-guard.xml b/graphics/sprites/npcs/npc-guard.xml new file mode 100755 index 00000000..c5201658 --- /dev/null +++ b/graphics/sprites/npcs/npc-guard.xml @@ -0,0 +1,22 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-guard.png" width="67" height="68" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Bloody Eyes --> + <frame index="0" delay="500"/> + <frame index="1" delay="90"/> + <frame index="2" delay="90"/> + <frame index="3" delay="90"/> + <frame index="4" delay="90"/> + <frame index="5" delay="90"/> + <frame index="6" delay="90"/> + <frame index="7" delay="90"/> + <frame index="8" delay="90"/> + <frame index="9" delay="90"/> + <frame index="10" delay="90"/> + <frame index="11" delay="90"/> + <frame index="12" delay="90"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-headhang.png b/graphics/sprites/npcs/npc-headhang.png Binary files differnew file mode 100755 index 00000000..28f6419c --- /dev/null +++ b/graphics/sprites/npcs/npc-headhang.png diff --git a/graphics/sprites/npcs/npc-headhang.xml b/graphics/sprites/npcs/npc-headhang.xml new file mode 100755 index 00000000..0e50b1d8 --- /dev/null +++ b/graphics/sprites/npcs/npc-headhang.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-headhang.png" width="33" height="70" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Hanghead --> + <frame index="0" delay="500"/> + <frame index="1" delay="100"/> + <frame index="2" delay="100"/> + <frame index="3" delay="100"/> + <frame index="4" delay="100"/> + <frame index="5" delay="100"/> + <frame index="7" delay="100"/> + <frame index="6" delay="80"/> + <frame index="7" delay="300"/> + <frame index="5" delay="100"/> + <frame index="4" delay="100"/> + <frame index="3" delay="100"/> + <frame index="2" delay="100"/> + <frame index="1" delay="100"/> + <frame index="9" delay="80"/> + <frame index="8" delay="100"/> + <frame index="9" delay="80"/> + <frame index="8" delay="100"/> + <frame index="9" delay="80"/> + <frame index="0" delay="100"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-headless.png b/graphics/sprites/npcs/npc-headless.png Binary files differnew file mode 100755 index 00000000..aa1913b8 --- /dev/null +++ b/graphics/sprites/npcs/npc-headless.png diff --git a/graphics/sprites/npcs/npc-headless.xml b/graphics/sprites/npcs/npc-headless.xml new file mode 100755 index 00000000..ee3ce700 --- /dev/null +++ b/graphics/sprites/npcs/npc-headless.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-headless.png" width="40" height="60" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Head animation --> + <frame index="0" delay="300"/> + <frame index="1" delay="100"/> + <frame index="2" delay="100"/> + <frame index="3" delay="100"/> + <frame index="4" delay="100"/> + <frame index="5" delay="100"/> + <frame index="6" delay="100"/> + <frame index="7" delay="100"/> + <frame index="8" delay="100"/> + <frame index="9" delay="200"/> + <frame index="19" delay="200"/> + <frame index="18" delay="100"/> + <frame index="17" delay="100"/> + <frame index="16" delay="100"/> + <frame index="15" delay="100"/> + <frame index="14" delay="100"/> + <frame index="13" delay="100"/> + <frame index="12" delay="100"/> + <frame index="11" delay="100"/> + <frame index="10" delay="100"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-lightman.png b/graphics/sprites/npcs/npc-lightman.png Binary files differnew file mode 100755 index 00000000..21763b94 --- /dev/null +++ b/graphics/sprites/npcs/npc-lightman.png diff --git a/graphics/sprites/npcs/npc-lightman.xml b/graphics/sprites/npcs/npc-lightman.xml new file mode 100755 index 00000000..fc42aab0 --- /dev/null +++ b/graphics/sprites/npcs/npc-lightman.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-lightman.png" width="50" height="80" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Light animation --> + <frame index="0" delay="80"/> + <frame index="1" delay="80"/> + <frame index="2" delay="80"/> + <frame index="3" delay="80"/> + <frame index="4" delay="80"/> + <frame index="5" delay="80"/> + <frame index="6" delay="80"/> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="9" delay="80"/> + <frame index="10" delay="80"/> + <frame index="11" delay="80"/> + <frame index="12" delay="80"/> + <frame index="13" delay="80"/> + <frame index="14" delay="80"/> + <frame index="15" delay="80"/> + <frame index="16" delay="80"/> + <frame index="17" delay="80"/> + <frame index="18" delay="80"/> + <frame index="19" delay="80"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-receptionist.png b/graphics/sprites/npcs/npc-receptionist.png Binary files differnew file mode 100755 index 00000000..f5a95ca4 --- /dev/null +++ b/graphics/sprites/npcs/npc-receptionist.png diff --git a/graphics/sprites/npcs/npc-receptionist.xml b/graphics/sprites/npcs/npc-receptionist.xml new file mode 100755 index 00000000..4bea215e --- /dev/null +++ b/graphics/sprites/npcs/npc-receptionist.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-receptionist.png" width="32" height="64" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Bloody body --> + <frame index="0" delay="500"/> + <frame index="1" delay="370"/> + <frame index="2" delay="330"/> + <frame index="3" delay="320"/> + <frame index="4" delay="340"/> + <frame index="5" delay="320"/> + <frame index="6" delay="330"/> + <frame index="7" delay="370"/> + <frame index="8" delay="500"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-undeadbanker.png b/graphics/sprites/npcs/npc-undeadbanker.png Binary files differnew file mode 100755 index 00000000..c2a9930c --- /dev/null +++ b/graphics/sprites/npcs/npc-undeadbanker.png diff --git a/graphics/sprites/npcs/npc-undeadbanker.xml b/graphics/sprites/npcs/npc-undeadbanker.xml new file mode 100755 index 00000000..3d050166 --- /dev/null +++ b/graphics/sprites/npcs/npc-undeadbanker.xml @@ -0,0 +1,16 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-undeadbanker.png" width="32" height="64" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Banker Blood --> + <frame index="0" delay="500"/> + <frame index="1" delay="80"/> + <frame index="2" delay="80"/> + <frame index="3" delay="80"/> + <frame index="4" delay="80"/> + <frame index="5" delay="80"/> + <frame index="6" delay="80"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc2.xml b/graphics/sprites/npcs/npc2.xml new file mode 100755 index 00000000..a6fbc68a --- /dev/null +++ b/graphics/sprites/npcs/npc2.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite variants="100" variant_offset="1"> + <imageset name="base" src="graphics/sprites/npcs/npcs2.png" width="60" height="80" /> + + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="0" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npcs2.png b/graphics/sprites/npcs/npcs2.png Binary files differnew file mode 100755 index 00000000..1fe6216a --- /dev/null +++ b/graphics/sprites/npcs/npcs2.png @@ -120,5 +120,26 @@ </npc> <npc id="203"><sprite>npcs/npc-woodenpump.xml</sprite></npc><!-- Woodenpump with drippy water --> <npc id="204"><sprite variant="27">npcs/npc.xml</sprite><particlefx>graphics/particles/golbenez.particle.xml</particlefx></npc> - +<npc id="300"><sprite variant="0">npcs/npc2.xml</sprite></npc><!-- Chef Skeleton --> +<npc id="301"><sprite variant="1">npcs/npc2.xml</sprite></npc><!-- Barmaid --> +<npc id="302"><sprite variant="2">npcs/npc2.xml</sprite></npc><!-- Shopkeeper --> +<npc id="303"><sprite variant="3">npcs/npc2.xml</sprite></npc><!-- Drunk Lover --> +<npc id="304"><sprite variant="4">npcs/npc2.xml</sprite></npc><!-- Magic Undead Shop --> +<npc id="305"><sprite variant="5">npcs/npc2.xml</sprite></npc><!-- Werewolf --> +<npc id="306"><sprite variant="6">npcs/npc2.xml</sprite></npc><!-- Chef's helper --> +<npc id="307"><sprite variant="7">npcs/npc2.xml</sprite></npc><!-- Horned mage --> +<npc id="308"><sprite variant="8">npcs/npc2.xml</sprite></npc><!-- Drunker --> +<npc id="309"><sprite variant="9">npcs/npc2.xml</sprite></npc><!-- Chief Barman --> +<npc id="310"><sprite variant="10">npcs/npc2.xml</sprite></npc><!-- Barman --> +<npc id="311"><sprite variant="11">npcs/npc2.xml</sprite></npc><!-- SwordGuy --> +<npc id="312"><sprite>npcs/npc-beerguyghost.xml</sprite></npc><!-- Ghost from a dead drunker --> +<npc id="313"><sprite>npcs/npc-chronos.xml</sprite></npc><!-- A rich Undead --> +<npc id="314"><sprite>npcs/npc-cryingchild.xml</sprite></npc><!-- Crying Child --> +<npc id="315"><sprite>npcs/npc-ghostinnkeeper.xml</sprite></npc><!-- Innkeeper's Ghost --> +<npc id="316"><sprite>npcs/npc-guard.xml</sprite></npc><!-- Evil Guard --> +<npc id="317"><sprite>npcs/npc-headhang.xml</sprite></npc><!-- A headhang lover --> +<npc id="318"><sprite>npcs/npc-headless.xml</sprite></npc><!-- A headless lover --> +<npc id="319"><sprite>npcs/npc-lightman.xml</sprite></npc><!-- Lightman --> +<npc id="320"><sprite>npcs/npc-receptionist.xml</sprite></npc><!-- A bloody Receptionist --> +<npc id="321"><sprite>npcs/npc-undeadbanker.xml</sprite></npc><!-- Undead banker --> </npcs> |