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-rw-r--r--world/map/npc/029-3/parua.txt42
1 files changed, 39 insertions, 3 deletions
diff --git a/world/map/npc/029-3/parua.txt b/world/map/npc/029-3/parua.txt
index c191aae2..837e913a 100644
--- a/world/map/npc/029-3/parua.txt
+++ b/world/map/npc/029-3/parua.txt
@@ -166,6 +166,8 @@ L_NextRound:
goto L_CleanUp;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_LEVEL;
+ areatimer "029-3.gat", 20, 20, 70, 60, 10, "Parua::onNewRound";
+
mapannounce "029-1.gat", "Parua: The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
mapannounce "029-3.gat", "Parua: The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
@@ -269,6 +271,24 @@ onTick:
set $@FIGHT_CAVE_PLAYER_COUNT, $@FIGHT_CAVE_PLAYER_COUNT + 1;
end;
+// called on each player when a new round begins
+onNewRound:
+ if (isdead())
+ end;
+ if ($@FIGHT_CAVE_LEVEL < 600)
+ end;
+ set @candor_oldx, @candor_x;
+ set @candor_oldy, @candor_y;
+ set @candor_x, getx();
+ set @candor_y, gety();
+ if (!(@candor_oldx == @candor_x && @candor_oldy == @candor_y))
+ goto L_IdleCheckPassed;
+ set @candor_idle_counter, @candor_idle_counter + 1;
+ sc_start sc_poison, 1, @candor_idle_counter*25;
+ percentheal -20 * @candor_idle_counter, 0;
+ message strcharinfo(0), "The evil energy of this place hurts you. You should keep moving!";
+ end;
+
onPetDeath:
end;
@@ -298,10 +318,26 @@ L_CleanUp_Announcement:
setnpctimer 0;
end;
+OnPCDieEvent:
+ // fall through L_CleanUp_Player
+
+L_CleanUp_Player:
+ set @candor_oldx, 0;
+ set @candor_oldy, 0;
+ set @candor_x, 0;
+ set @candor_y, 0;
+ set @candor_idle_counter, 0;
+ end;
+
+L_IdleCheckPassed:
+ //FIXME we could do that, but I'd say, let's be severe.
+ //set @candor_idle_counter, 0;
+ end;
+
onReward:
- if (isdead()) end;
+ if (isdead())
+ end;
set BOSS_POINTS, BOSS_POINTS + 100;
message strcharinfo(0), "You gain 100 Boss Points giving you a total of " + BOSS_POINTS + ".";
- end;
-
+ goto L_CleanUp_Player;
}